Time Nick Message 00:30 kaeza greetings 00:35 riff-IRC hi 00:54 Nyarg any link for animal bvh sequences ? 02:27 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Climb speed: Increase default setting from 2 to 3 13d34f149 https://git.io/vyoGW (152017-03-11T02:17:16Z) 02:27 MinetestBot 02[git] 04numberZero -> 03minetest/minetest: Minimap: Optimise 1325a24c0 https://git.io/vyoGl (152017-03-11T02:15:21Z) 02:27 MinetestBot 02[git] 04juhdanad -> 03minetest/minetest: Light calculation: New bulk node lighting code 13ab371cc https://git.io/vyoG8 (152017-03-11T02:06:18Z) 05:11 Baffy[m] who admins the moontest server? 05:11 Baffy[m] i need interact 07:27 diemartin Baffy[m], this one? https://forum.minetest.net/viewtopic.php?t=10382 07:52 Baffy[m] OldCoder: can i get interact on the moontest server 08:57 Nyarg is settexturemod() really slow ? 09:04 acterhd Bad news..... 09:04 acterhd I cannot share OpenGL context 09:04 acterhd From Irrlitch 09:04 acterhd I initialize GLAD from irrlitch 09:04 acterhd I can no write this engine name correctly 09:04 acterhd Stogholm syndrom 09:05 acterhd I using GLAD loaders 09:05 acterhd GLAD i.e. opengl loader 09:05 acterhd I calling when create GL device 09:06 acterhd First Minetest anyways requires glad symbols, despite of I used glad.c in Irrlicht 09:07 acterhd I tried use glad.c in Minetest, but pointers zerify 09:07 acterhd Irrlicht locally know about OpenGL 4.5 09:08 acterhd But Minetest cannot hook API 09:09 acterhd Double initialization of GLAD (in both sides) generates opengl independly 09:33 Nyarg anybody familiar with blender ? I want to block autoscale correction behavior when I resize model but don't know a way to do it. 10:04 Taose Random question: Anyone know of a non-proprietary/open-source alternative to .dds files? 10:05 Taose (since we're talking about OpenGL...) 10:07 acterhd KTX format 10:07 acterhd https://github.com/g-truc/gli 10:08 Taose Definitely seems that way. Thanks acterhd 10:08 acterhd I may mistake, I remembered GLI 10:09 Taose I had come across Khronos.org prior 10:09 Taose so I knew where to look to double check ^-^ 10:09 acterhd Last spec in 2013 year 10:10 Taose Still later up date than the project I'm working on XD 10:10 Taose (technically abandoned in 2011) 10:11 acterhd But how to share OpenGL from Irrlitch? 10:38 rdococ ananans 10:43 Out`Of`Control hi 10:43 Out`Of`Control what version of minetest mapper suport recent map format? 10:44 Krock the recent one. 10:44 Out`Of`Control Krock: where is it? 10:44 Krock https://github.com/minetest/minetestmapper 10:45 Krock see HEAD~0 for the MapBlock version support 10:45 Out`Of`Control i try this one got error about corupted map, while its not 10:45 Krock what's exactly the error message? 10:45 Out`Of`Control can't read block 10:47 Out`Of`Control Krock: i try again a min 11:06 acterhd I found backdoor for GLAD initialization, but requires definitions 11:06 acterhd GLAD_GLAPI_EXPORT 11:16 Out`Of`Control Krock: i figure out, leaftest does not support this minetestmapper, The one it does support does not has MapBlock update 11:17 Krock s/has/have/ 11:17 Krock I see 11:17 Krock if you can't update it you're out of luck 11:17 Out`Of`Control yes have* 11:18 Out`Of`Control made 2 tickets 11:45 An0n3m0us A diamond block: http://pasteall.org/pic/show.php?id=113455 11:45 An0n3m0us Created by me 11:45 Krock quite glowy 11:45 An0n3m0us yep 11:45 An0n3m0us I like it like that! 11:50 MinetestBot 02[git] 04sfan5 -> 03Uberi/Minetest-WorldEdit: Remove unused toolcaps of the wand tool 1356f77a2 https://git.io/vyowL (152017-03-11T11:50:27Z) 11:50 MinetestBot 02[git] 04sfan5 -> 03Uberi/Minetest-WorldEdit: Use sfinv if possible, fixes #124 with recent minetest versions 13610cd99 https://git.io/vyowt (152017-03-11T11:47:30Z) 11:50 MinetestBot 02[git] 04sfan5 -> 03Uberi/Minetest-WorldEdit: GUI: Use nicer picture to indicate unknown nodes (-> no search results) 13c0f3bb6 https://git.io/vyowq (152017-03-11T11:24:47Z) 11:50 MinetestBot 02[git] 04sfan5 -> 03Uberi/Minetest-WorldEdit: GUI: Always pass normalized node names to commands 13e49f717 https://git.io/vyowm (152017-03-11T11:03:06Z) 13:46 An0n3m0us Spammer: https://forum.minetest.net/memberlist.php?mode=viewprofile&u=20784 13:47 An0n3m0us 16 posts in 8 mins 13:48 Krock RIP spammer 13:48 An0n3m0us lol 13:49 An0n3m0us I see about 1 spammer every 2 days 13:49 An0n3m0us *bot spammers 17:44 PureTryOut[m]1 how do you break a cart... 17:44 PureTryOut[m]1 ? 17:44 PureTryOut[m]1 nvm, sneaking and then punching it 20:41 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: database-redis: Support password authentication 13f83d868 https://git.io/vyoAx (152017-03-11T20:39:32Z) 23:12 kaeza greetings 23:26 Nyarg "^[combine:16x16:100,100=default_cobble.png" - is it 16x16 a scale of default_cobble.png here ? 23:27 kaeza Nyarg, it means "create a 16x16 canvas, draw default_cobble.png at (100,100), and return the resulting image" 23:28 Nyarg I am apply it to my entity and http://i3.imageban.ru/out/2017/03/12/cb3995acdbc26d228f12fb2855466742.jpg have for any other values 23:28 kaeza the image will probably be empty 23:30 Nyarg hmm at least I may draw pictures on entity screen pixel by pixel now ) 23:31 Jordach Nyarg, beware the goddamn stutter 23:31 kaeza lol please no 23:31 * Jordach knows about that stutter from the wardrobe 23:31 VanessaE kaeza: which, btw, works for cropping an image also, if you set the canvas size smaller than the source image and use negative target coords. 23:31 Jordach wait what 23:32 kaeza VanessaE, yep 23:32 VanessaE Jordach: what? 23:32 kaeza crop(image, x, y, w, h) -> [combine:WxH:-X,-Y=IMAGE 23:33 kaeza soon: GIMP in MT(?) 23:34 VanessaE heh 23:34 Jordach well, i know that's mostly true ;) 23:35 VanessaE well originally I figured it out while experimenting with the UD "extended" palette. thankfully, it turns out the engine will discard the extra pixels for me if I supply an image that's slightly too big. 23:36 kaeza I recall there was a PR to add scaling to [combine 23:36 kaeza by khonwhateveritwas IIRC 23:37 kaeza https://github.com/minetest/minetest/pull/759 23:39 Nyarg I am sorry but some stuff unbelievable for me so I am asking again ) For example now I see a cobble node and I want as minimal apply ^[colorize to it. Is it possible any way ? 23:39 VanessaE something I'd like to see is a sort of "pre-processor" for compositing operations. something where you can create a final image that only gets passed to the client as such (as opposed to passing to it the whole compositing stack and letting it create the image) 23:40 VanessaE Nyarg: get the blox mod if you want colorized cobble. 23:40 VanessaE or use { name = "default_cobble.png", color = your_color_here } in the tile def. 23:41 VanessaE don't use [colorize unless you absolutely must. 23:42 kaeza VanessaE, the server would need to be able to load images 23:42 kaeza I don't think it even knows what an image is right now 23:43 Nyarg hmm I want colorize existing node without new node register ) right now when I see it in the game 23:44 VanessaE you can't do that, Nyarg 23:44 VanessaE you have to at least register one node to be colorized, then use the param2 colorization feature maybe 23:44 VanessaE that's what blox mod does, and a lot of others too 23:45 VanessaE kaeza: if that's what it takes to take some load away from the client, so be it 23:45 Nyarg thanks )