Time |
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riff_IRC |
Bye. |
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03:21 |
Foz |
Does anyone know of some reference code for setting an object's roll, pitch, and yaw? |
03:22 |
VanessaE |
you can't change the roll I don't thinkl |
03:22 |
VanessaE |
-l |
03:23 |
VanessaE |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2915 |
03:25 |
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03:27 |
Foz |
I don't see any documented way to change the pitch either |
03:27 |
Foz |
only set_yaw |
03:28 |
VanessaE |
there surely must be, see boost_carts mod maybe |
03:28 |
Foz |
i'm wondering what set_bone_position might do ... |
03:32 |
riff_IRC |
Cya |
03:33 |
Foz |
I'm trying to make an entity that is part of a node, rotate-able with the screwdriver. I'm hoping someone has done something similar already but I haven't found anything yet. |
03:34 |
Foz |
some items in homedecor rotate around the vertical axis using set_yaw, but that won't help with the horizontal axes |
03:36 |
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05:50 |
octacian |
Foz: you can set the pitch with set_pitch, I thought. |
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11:16 |
Yawin |
hi! |
11:19 |
PureTryOut[m] |
hi |
11:23 |
Yawin |
somebody knows how to change the "max_drop_level" and the "inventory_image" of an tool? |
11:23 |
Yawin |
But not for all tools like one, only for a tool whot rightclicks over a node |
11:26 |
PureTryOut[m] |
just add "inventory_image" to the tool definition |
11:27 |
Yawin |
no no, that's what i don't want |
11:27 |
Yawin |
The thing is, sombody rightclicks with a tool in a node |
11:27 |
Yawin |
and this node, changes that properties in that tool |
11:28 |
Yawin |
I know adding metadata and changing description, but i don't know how modiffy this twoo things |
11:31 |
PureTryOut[m] |
ooh like tat |
11:31 |
PureTryOut[m] |
*that |
11:31 |
PureTryOut[m] |
idk sorry, not sure if it's possible |
11:32 |
Yawin |
oh! |
11:33 |
Yawin |
But if you want to avoid a tool, when breaking nodes, generate drop for a certain time, how could you do it? |
11:36 |
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12:23 |
MinetestBot |
[git] Bond-009 -> minetest/minetest: Fixed spelling mistakes (#5312) 22df959 https://git.io/vyIQB (2017-02-27T12:22:49Z) |
12:23 |
riff-IRC |
eh? |
12:25 |
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12:25 |
riff-IRC |
Hi |
12:25 |
Calinou |
hi riff-IRC |
12:27 |
fireglow |
h |
12:27 |
fireglow |
i |
12:28 |
fireglow |
!mod moon |
12:28 |
MinetestBot |
fireglow: Moon Flower by MirceaKitsune - https://forum.minetest.net/viewtopic.php?t=5479 |
12:28 |
riff-IRC |
H |
12:28 |
riff-IRC |
e |
12:28 |
riff-IRC |
l |
12:28 |
riff-IRC |
l |
12:28 |
riff-IRC |
o |
12:28 |
riff-IRC |
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12:28 |
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12:28 |
riff-IRC |
!mod WorldEdit |
12:28 |
MinetestBot |
riff-IRC: WorldEdit [worldedit] by sfan5 - https://forum.minetest.net/viewtopic.php?t=572 |
12:28 |
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12:29 |
Snark |
is "dye" a builtin? |
12:29 |
riff-IRC |
IDK |
12:32 |
Snark |
IDK? |
12:32 |
Snark |
I found a "simplified dye" on github |
12:32 |
Snark |
homedecor depends on unifieddyes, which depends on dye |
12:32 |
Snark |
so I'm wondering what I need |
12:34 |
Nyarg_ |
maybe minetest_game\mods\dye\init.lua |
12:45 |
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15:53 |
Snark |
ah, yes, found i |
15:53 |
Snark |
t |
15:53 |
Snark |
thanks |
15:53 |
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15:54 |
halt_ |
Hey, anyone know what a PC needs to run a minetest server |
15:55 |
sfan5 |
an operating system |
15:55 |
octacian |
lol |
15:55 |
sfan5 |
some ram (~ 1GB) |
15:55 |
sfan5 |
and usually a network connection |
15:56 |
octacian |
I had a server running on a computer with Ubuntu Server, 3GB of RAM, and a reasonably processor with not great internet connection and never had any issues. |
15:56 |
PureTryOut[m] |
a CPU would be nice as well |
15:56 |
PureTryOut[m] |
and some kind of storage, preferably a harddrive or solid state drive |
15:56 |
PureTryOut[m] |
also, it really depends on how many people you are going to have playing on it, and to a matter of degree what mods you're running on it |
15:56 |
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15:57 |
halt_ |
So do you think a PC using Ubuntu with 4gb ram and 1tb hard drive seems good? |
15:57 |
octacian |
uh, plenty good :P |
15:57 |
octacian |
Like REALLY good. |
15:58 |
halt_ |
K |
15:58 |
halt_ |
And how would I open a port on my internet? |
15:58 |
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15:59 |
Nyarg_ |
is it possible do entities more syncronized ? Now moving of entities have lower priority than mapgen or something else. |
16:00 |
sfan5 |
halt_: that depends on what brand, model and sometimes isp -> ask google |
16:00 |
halt_ |
K |
16:02 |
Nyarg_ |
it looks like for example one or more entities may stop moving then move again or even jump a little back then move again |
16:05 |
halt_ |
Also I'm having trouble finding out how to make an entity change into a node when u look at it then revert back to the entity when u look away |
16:06 |
octacian |
halt_: If it's possible, it's very complex and therefore resource intensive |
16:07 |
halt_ |
Heh I've been trying to do it for a few months now and failed every try |
16:07 |
octacian |
Essentially though, you are going to have to get the players near the node using globalstep, and get the yaw for each player. |
16:07 |
octacian |
Then try to calculate if the player is looking at it through the yaw. |
16:07 |
octacian |
Which is the part that I'm not sure how to do of if it is possible. |
16:08 |
octacian |
I'd ask on the forums as well. You'd more likely get an answer there. |
16:08 |
halt_ |
K |
16:08 |
halt_ |
Trying to make a Dr.who mod |
16:10 |
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16:10 |
octacian |
hello numZero |
16:10 |
numZero |
hello |
16:10 |
octacian |
WAIT... |
16:10 |
octacian |
You must be a FAKE.. |
16:11 |
numZero |
why> |
16:11 |
numZero |
? |
16:11 |
octacian |
KILL HIM |
16:11 |
octacian |
numZero instead of numzero :P |
16:11 |
numZero |
oh, really? |
16:11 |
octacian |
lol |
16:11 |
numZero |
didn’t noticed |
16:11 |
numZero |
perhaps I changed that some time ago... |
16:11 |
numZero |
really, this is not SSH, non-case-sensitive |
16:12 |
octacian |
IK lol |
16:12 |
numZero |
AFAIK |
16:12 |
Octacian |
:P |
16:12 |
octacian |
It is case sensitive, I think. |
16:12 |
octacian |
IDK |
16:15 |
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16:48 |
srifqi |
This person really wants to promote something: https://forum.minetest.net/search.php?author_id=20644&sr=posts |
16:51 |
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16:51 |
MinetestBot |
Krock: Feb-26 20:27 UTC <fireglow> thank you |
16:51 |
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16:51 |
agaran |
hi Krock |
16:51 |
Krock |
!tell fireglow yes sure, whatever. |
16:51 |
MinetestBot |
Krock: I'll pass that on when fireglow is around |
16:51 |
Krock |
hi agaran |
16:53 |
fireglow |
!tell Krock okay, whatever. |
16:53 |
MinetestBot |
fireglow: Feb-27 16:51 UTC <Krock> yes sure, whatever. |
16:53 |
MinetestBot |
fireglow: I'll pass that on when Krock is around |
16:53 |
Krock |
. |
16:53 |
MinetestBot |
Krock: Feb-27 16:53 UTC <fireglow> okay, whatever. |
16:53 |
MinetestBot |
Krock: Feb-27 16:53 UTC <fireglow> okay, whatever. |
16:53 |
Krock |
lolwhat |
16:54 |
fireglow |
nice |
16:54 |
fireglow |
wanna try this again? send me a msg |
16:58 |
srifqi |
This person is being more frightening: https://forum.minetest.net/search.php?author_id=20644&sr=posts |
16:58 |
srifqi |
I can't find better word. |
16:58 |
Krock |
that's a spambot |
16:59 |
srifqi |
:O |
16:59 |
Krock |
calculon! |
16:59 |
Krock |
sorry, Calinou! |
16:59 |
Krock |
VanessaE seems to be online right now |
16:59 |
Calinou |
hi |
16:59 |
Krock |
^ that spambot above |
17:00 |
VanessaE |
killed. |
17:00 |
VanessaE |
with prejudice. |
17:00 |
Calinou |
you ninja'd me :P |
17:00 |
Krock |
hah |
17:00 |
VanessaE |
slowass ;) |
17:01 |
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18:20 |
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18:21 |
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18:23 |
Genshin |
How would players react if they see this under water on minetest? http://imgur.com/a/LjXaT |
18:24 |
VanessaE |
O_O |
18:24 |
VanessaE |
that was my initial reaction just at the screenshot |
18:25 |
VanessaE |
0.4.13? dude, upgrade. :) |
18:25 |
Genshin |
ikr lol |
18:25 |
Genshin |
haven't had the time lately |
18:26 |
VanessaE |
if you have time to chat, you have time to upgrade ;) |
18:26 |
sfan5 |
^ |
18:27 |
Genshin |
true, |
18:31 |
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18:38 |
Krock |
Genshin, I'd fake my firesword and wonder why I have salty feet |
18:38 |
Krock |
s/fake/take/ |
18:39 |
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18:40 |
fireglow |
show me your firesword |
18:40 |
Genshin |
firesword? |
18:40 |
Genshin |
lol |
18:47 |
Krock |
fireglow, Genshin, http://i.imgur.com/viQmCQQ.png |
18:47 |
Genshin |
kek |
18:48 |
Genshin |
isn't the fire paint sprayed? |
18:48 |
Krock |
what do you expect from me? surely not! that's an authentic fire sword |
18:49 |
Krock |
can't you see how it's burning there? ;) |
18:49 |
Krock |
paint_skills++; |
18:49 |
Genshin |
I get the joke Krock, lol |
18:49 |
fireglow |
The Sword of Airbrush |
18:50 |
Yawin |
Hello everyone, I have a doubt that I do not know how to solve. |
18:51 |
fireglow |
delete system32 |
18:51 |
Genshin |
lol |
18:51 |
Krock |
no problem in MS-DOS based windows |
18:51 |
Yawin |
I want to make a node. This node when is digged modiffies the tool that diggs the node |
18:51 |
Krock |
you can't modify the tools in-game |
18:51 |
Krock |
they must be defined on load time of the mods |
18:51 |
Yawin |
the modification is: during x time if you use this tool to dig something, not drops anything |
18:52 |
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18:52 |
Yawin |
how can I tell to the tool this modiffication? |
18:52 |
Krock |
you don't tell it the tool but overwrite the drop behaviour |
18:52 |
Krock |
overwrite the on_node_dig behaviour |
18:52 |
Krock |
but that's PITA, thus look if someone has got a better idea in here |
18:57 |
Yawin |
i'm using register_on_dignode |
18:58 |
Yawin |
but it drops the original drop and the modification that i do in register_on_dignode |
19:07 |
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20:02 |
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20:10 |
xerox123 |
I just configured the self_grant (keyword for interact) mod, set the keyword and saying it doesn't grant me interact |
20:11 |
xerox123 |
created a another user and granted it nointeract to test |
20:15 |
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21:22 |
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21:26 |
AndDT |
Guys, which is maximal height that I can put a block at and don't get a shadow on the groung? |
21:26 |
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21:28 |
VanessaE |
AndDT: there is no maximum, but whether a shadow appears depends on the order the blocks are generated |
21:29 |
Genshin |
Alright, just updated my client :P |
21:29 |
VanessaE |
s/generated/loaded/ |
21:34 |
Snark |
VanessaE: oooohhh... shall I pester you for a released version of the unified dyes mod? |
21:34 |
VanessaE |
get it from github |
21:34 |
VanessaE |
https://github.com/minetest-mods/unifieddyes |
21:34 |
Snark |
no, I would like to package it for Debian |
21:35 |
Snark |
(well, I target homedecor, but it needs unifieddyes) |
21:35 |
VanessaE |
that's how you do it :P |
21:35 |
VanessaE |
there is no "release" |
21:35 |
VanessaE |
it's just rolling/git |
21:35 |
Snark |
well, proper releases are better |
21:35 |
Snark |
I can package git commits, but it's quite bad because it can be broken |
21:36 |
VanessaE |
sowwy :) |
21:36 |
Snark |
it's just a "git tag" away :-/ |
21:36 |
VanessaE |
I don't routinely do "releases" because I often target "latest dev of minetest" |
21:37 |
VanessaE |
(exception to that is the copy that's in Dreambuilder, the build date of that modpack IS the release/version) |
21:37 |
VanessaE |
in any case, I'm not 100% certain it's been completely wrung out of all issues |
21:38 |
VanessaE |
though what's at HEAD now seems to work fine |
21:38 |
Snark |
the point isn't to have perfect software, but software the author says "should work fine" |
21:38 |
AndDT |
OK, thanks |
21:38 |
Snark |
if I package at any time, I might pick up something very wrong |
21:38 |
AndDT |
We just have an issue with this on just test 2 |
21:40 |
VanessaE |
gimme a minute. |
21:41 |
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21:42 |
VanessaE |
there. |
21:43 |
kaeza |
where? |
21:43 |
VanessaE |
there ---> |
21:43 |
VanessaE |
Snark: added three tags. 0.4.15 is compatible with the engine so-numbered, 89-final is the last commit before the 256-extended palette, and stable-20170227 is HEAD as of now. |
21:44 |
VanessaE |
(note that 0.4.15 lacks hardware coloring) |
21:45 |
VanessaE |
will that work? |
21:46 |
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22:40 |
presstabstart |
I may be overthinking this but this fix multiple death message thing is confusing me |
22:41 |
presstabstart |
should checking the death has already been announced be done in hpordie? it's called in lots of places. checking in each and ever place just doesn't seem appropriate |
22:42 |
Calinou |
can't we announce death message from Lua instead of C++? |
22:42 |
Calinou |
(while we're at it, add death sounds, optional public death messages…) |
22:44 |
presstabstart |
death sounds? |
22:44 |
fireglow |
Arrrghlll |
22:44 |
presstabstart |
can't imagine the sounds of melting is lava will be pleasant |
22:45 |
fireglow |
https://en.wikipedia.org/wiki/Wilhelm_scream need this in my minetest asap |
22:47 |
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