Time Nick Message 01:36 riff_IRC Bye. 03:21 Foz Does anyone know of some reference code for setting an object's roll, pitch, and yaw? 03:22 VanessaE you can't change the roll I don't thinkl 03:22 VanessaE -l 03:23 VanessaE https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2915 03:27 Foz I don't see any documented way to change the pitch either 03:27 Foz only set_yaw 03:28 VanessaE there surely must be, see boost_carts mod maybe 03:28 Foz i'm wondering what set_bone_position might do ... 03:32 riff_IRC Cya 03:33 Foz I'm trying to make an entity that is part of a node, rotate-able with the screwdriver. I'm hoping someone has done something similar already but I haven't found anything yet. 03:34 Foz some items in homedecor rotate around the vertical axis using set_yaw, but that won't help with the horizontal axes 05:50 octacian Foz: you can set the pitch with set_pitch, I thought. 11:16 Yawin hi! 11:19 PureTryOut[m] hi 11:23 Yawin somebody knows how to change the "max_drop_level" and the "inventory_image" of an tool? 11:23 Yawin But not for all tools like one, only for a tool whot rightclicks over a node 11:26 PureTryOut[m] just add "inventory_image" to the tool definition 11:27 Yawin no no, that's what i don't want 11:27 Yawin The thing is, sombody rightclicks with a tool in a node 11:27 Yawin and this node, changes that properties in that tool 11:28 Yawin I know adding metadata and changing description, but i don't know how modiffy this twoo things 11:31 PureTryOut[m] ooh like tat 11:31 PureTryOut[m] *that 11:31 PureTryOut[m] idk sorry, not sure if it's possible 11:32 Yawin oh! 11:33 Yawin But if you want to avoid a tool, when breaking nodes, generate drop for a certain time, how could you do it? 12:23 MinetestBot 02[git] 04Bond-009 -> 03minetest/minetest: Fixed spelling mistakes (#5312) 1322df959 https://git.io/vyIQB (152017-02-27T12:22:49Z) 12:23 riff-IRC eh? 12:25 riff-IRC Hi 12:25 Calinou hi riff-IRC 12:27 fireglow h 12:27 fireglow i 12:28 fireglow !mod moon 12:28 MinetestBot fireglow: Moon Flower by MirceaKitsune - https://forum.minetest.net/viewtopic.php?t=5479 12:28 riff-IRC H 12:28 riff-IRC e 12:28 riff-IRC l 12:28 riff-IRC l 12:28 riff-IRC o 12:28 riff-IRC 12:28 riff-IRC !mod WorldEdit 12:28 MinetestBot riff-IRC: WorldEdit [worldedit] by sfan5 - https://forum.minetest.net/viewtopic.php?t=572 12:29 Snark is "dye" a builtin? 12:29 riff-IRC IDK 12:32 Snark IDK? 12:32 Snark I found a "simplified dye" on github 12:32 Snark homedecor depends on unifieddyes, which depends on dye 12:32 Snark so I'm wondering what I need 12:34 Nyarg_ maybe minetest_game\mods\dye\init.lua 15:53 Snark ah, yes, found i 15:53 Snark t 15:53 Snark thanks 15:54 halt_ Hey, anyone know what a PC needs to run a minetest server 15:55 sfan5 an operating system 15:55 octacian lol 15:55 sfan5 some ram (~ 1GB) 15:55 sfan5 and usually a network connection 15:56 octacian I had a server running on a computer with Ubuntu Server, 3GB of RAM, and a reasonably processor with not great internet connection and never had any issues. 15:56 PureTryOut[m] a CPU would be nice as well 15:56 PureTryOut[m] and some kind of storage, preferably a harddrive or solid state drive 15:56 PureTryOut[m] also, it really depends on how many people you are going to have playing on it, and to a matter of degree what mods you're running on it 15:57 halt_ So do you think a PC using Ubuntu with 4gb ram and 1tb hard drive seems good? 15:57 octacian uh, plenty good :P 15:57 octacian Like REALLY good. 15:58 halt_ K 15:58 halt_ And how would I open a port on my internet? 15:59 Nyarg_ is it possible do entities more syncronized ? Now moving of entities have lower priority than mapgen or something else. 16:00 sfan5 halt_: that depends on what brand, model and sometimes isp -> ask google 16:00 halt_ K 16:02 Nyarg_ it looks like for example one or more entities may stop moving then move again or even jump a little back then move again 16:05 halt_ Also I'm having trouble finding out how to make an entity change into a node when u look at it then revert back to the entity when u look away 16:06 octacian halt_: If it's possible, it's very complex and therefore resource intensive 16:07 halt_ Heh I've been trying to do it for a few months now and failed every try 16:07 octacian Essentially though, you are going to have to get the players near the node using globalstep, and get the yaw for each player. 16:07 octacian Then try to calculate if the player is looking at it through the yaw. 16:07 octacian Which is the part that I'm not sure how to do of if it is possible. 16:08 octacian I'd ask on the forums as well. You'd more likely get an answer there. 16:08 halt_ K 16:08 halt_ Trying to make a Dr.who mod 16:10 octacian hello numZero 16:10 numZero hello 16:10 octacian WAIT... 16:10 octacian You must be a FAKE.. 16:11 numZero why> 16:11 numZero ? 16:11 octacian KILL HIM 16:11 octacian numZero instead of numzero :P 16:11 numZero oh, really? 16:11 octacian lol 16:11 numZero didn’t noticed 16:11 numZero perhaps I changed that some time ago... 16:11 numZero really, this is not SSH, non-case-sensitive 16:12 octacian IK lol 16:12 numZero AFAIK 16:12 Octacian :P 16:12 octacian It is case sensitive, I think. 16:12 octacian IDK 16:48 srifqi This person really wants to promote something: https://forum.minetest.net/search.php?author_id=20644&sr=posts 16:51 MinetestBot Krock: Feb-26 20:27 UTC thank you 16:51 agaran hi Krock 16:51 Krock !tell fireglow yes sure, whatever. 16:51 MinetestBot Krock: I'll pass that on when fireglow is around 16:51 Krock hi agaran 16:53 fireglow !tell Krock okay, whatever. 16:53 MinetestBot fireglow: Feb-27 16:51 UTC yes sure, whatever. 16:53 MinetestBot fireglow: I'll pass that on when Krock is around 16:53 Krock . 16:53 MinetestBot Krock: Feb-27 16:53 UTC okay, whatever. 16:53 MinetestBot Krock: Feb-27 16:53 UTC okay, whatever. 16:53 Krock lolwhat 16:54 fireglow nice 16:54 fireglow wanna try this again? send me a msg 16:58 srifqi This person is being more frightening: https://forum.minetest.net/search.php?author_id=20644&sr=posts 16:58 srifqi I can't find better word. 16:58 Krock that's a spambot 16:59 srifqi :O 16:59 Krock calculon! 16:59 Krock sorry, Calinou! 16:59 Krock VanessaE seems to be online right now 16:59 Calinou hi 16:59 Krock ^ that spambot above 17:00 VanessaE killed. 17:00 VanessaE with prejudice. 17:00 Calinou you ninja'd me :P 17:00 Krock hah 17:00 VanessaE slowass ;) 18:23 Genshin How would players react if they see this under water on minetest? http://imgur.com/a/LjXaT 18:24 VanessaE O_O 18:24 VanessaE that was my initial reaction just at the screenshot 18:25 VanessaE 0.4.13? dude, upgrade. :) 18:25 Genshin ikr lol 18:25 Genshin haven't had the time lately 18:26 VanessaE if you have time to chat, you have time to upgrade ;) 18:26 sfan5 ^ 18:27 Genshin true, 18:38 Krock Genshin, I'd fake my firesword and wonder why I have salty feet 18:38 Krock s/fake/take/ 18:40 fireglow show me your firesword 18:40 Genshin firesword? 18:40 Genshin lol 18:47 Krock fireglow, Genshin, http://i.imgur.com/viQmCQQ.png 18:47 Genshin kek 18:48 Genshin isn't the fire paint sprayed? 18:48 Krock what do you expect from me? surely not! that's an authentic fire sword 18:49 Krock can't you see how it's burning there? ;) 18:49 Krock paint_skills++; 18:49 Genshin I get the joke Krock, lol 18:49 fireglow The Sword of Airbrush 18:50 Yawin Hello everyone, I have a doubt that I do not know how to solve. 18:51 fireglow delete system32 18:51 Genshin lol 18:51 Krock no problem in MS-DOS based windows 18:51 Yawin I want to make a node. This node when is digged modiffies the tool that diggs the node 18:51 Krock you can't modify the tools in-game 18:51 Krock they must be defined on load time of the mods 18:51 Yawin the modification is: during x time if you use this tool to dig something, not drops anything 18:52 Yawin how can I tell to the tool this modiffication? 18:52 Krock you don't tell it the tool but overwrite the drop behaviour 18:52 Krock overwrite the on_node_dig behaviour 18:52 Krock but that's PITA, thus look if someone has got a better idea in here 18:57 Yawin i'm using register_on_dignode 18:58 Yawin but it drops the original drop and the modification that i do in register_on_dignode 20:10 xerox123 I just configured the self_grant (keyword for interact) mod, set the keyword and saying it doesn't grant me interact 20:11 xerox123 created a another user and granted it nointeract to test 21:26 AndDT Guys, which is maximal height that I can put a block at and don't get a shadow on the groung? 21:28 VanessaE AndDT: there is no maximum, but whether a shadow appears depends on the order the blocks are generated 21:29 Genshin Alright, just updated my client :P 21:29 VanessaE s/generated/loaded/ 21:34 Snark VanessaE: oooohhh... shall I pester you for a released version of the unified dyes mod? 21:34 VanessaE get it from github 21:34 VanessaE https://github.com/minetest-mods/unifieddyes 21:34 Snark no, I would like to package it for Debian 21:35 Snark (well, I target homedecor, but it needs unifieddyes) 21:35 VanessaE that's how you do it :P 21:35 VanessaE there is no "release" 21:35 VanessaE it's just rolling/git 21:35 Snark well, proper releases are better 21:35 Snark I can package git commits, but it's quite bad because it can be broken 21:36 VanessaE sowwy :) 21:36 Snark it's just a "git tag" away :-/ 21:36 VanessaE I don't routinely do "releases" because I often target "latest dev of minetest" 21:37 VanessaE (exception to that is the copy that's in Dreambuilder, the build date of that modpack IS the release/version) 21:37 VanessaE in any case, I'm not 100% certain it's been completely wrung out of all issues 21:38 VanessaE though what's at HEAD now seems to work fine 21:38 Snark the point isn't to have perfect software, but software the author says "should work fine" 21:38 AndDT OK, thanks 21:38 Snark if I package at any time, I might pick up something very wrong 21:38 AndDT We just have an issue with this on just test 2 21:40 VanessaE gimme a minute. 21:42 VanessaE there. 21:43 kaeza where? 21:43 VanessaE there ---> 21:43 VanessaE Snark: added three tags. 0.4.15 is compatible with the engine so-numbered, 89-final is the last commit before the 256-extended palette, and stable-20170227 is HEAD as of now. 21:44 VanessaE (note that 0.4.15 lacks hardware coloring) 21:45 VanessaE will that work? 22:40 presstabstart I may be overthinking this but this fix multiple death message thing is confusing me 22:41 presstabstart should checking the death has already been announced be done in hpordie? it's called in lots of places. checking in each and ever place just doesn't seem appropriate 22:42 Calinou can't we announce death message from Lua instead of C++? 22:42 Calinou (while we're at it, add death sounds, optional public death messages…) 22:44 presstabstart death sounds? 22:44 fireglow Arrrghlll 22:44 presstabstart can't imagine the sounds of melting is lava will be pleasant 22:45 fireglow https://en.wikipedia.org/wiki/Wilhelm_scream need this in my minetest asap