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Wayward_One |
Another spammer: https://forum.minetest.net/memberlist.php?mode=viewprofile&u=20414&sid=bec09ddded073dd0f3cc4852e7f57a42 |
00:49 |
Fixer |
have you reported it? |
00:50 |
Fixer |
ok, it is |
00:50 |
Fixer |
my... so much ad trash going to minetest forums |
00:50 |
Fixer |
scumbags |
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00:51 |
Fixer |
have a good night |
01:11 |
rubenwardy |
please may a moderator lock this topic: https://forum.minetest.net/viewtopic.php?f=6&t=3829&start=75 |
01:11 |
rubenwardy |
and split out the recent discussion |
01:44 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Revert "Doors: Remove ..." and "Doors: Allow the screwdriver to ..." 6dcf541 https://git.io/vMrZE (2017-01-16T01:43:17Z) |
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sweBers |
Hello! I wanted to look at the monster models (better understand them), but it looks like they're in a proprietary format (b3d). What can I use to inspect them better? |
02:48 |
freelikegnu |
many model are available as .blend here: https://github.com/NPXcoot/Nssm-models-textures-sounds/tree/master/models |
02:49 |
sweBers |
HAH, thanks! |
02:49 |
freelikegnu |
np |
02:52 |
sweBers |
I was trying to open up dirt monster/Stone monster models |
02:54 |
sweBers |
And those aren't in there. Is there a way to get those to open via blender, or since they're more or less simple enough should I go ahead and try modeling them myself? |
03:00 |
thePalindrome |
I personally would suggest trying to model them yourself |
03:01 |
sweBers |
I think I like that Idea better. |
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03:56 |
sweBers |
:( I will fumble with it later. Having trouble actually controlling the tool. More tuts later. |
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XeonSquared |
argh |
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XeonSquared |
race condition |
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JamesTait |
Good morning all, and happy Blue Monday! 😠|
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yusf[m] |
Anyone tried digtron mod yet? It's amazingly good. |
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rubenwardy |
please may a moderator lock this topic: https://forum.minetest.net/viewtopic.php?f=6&t=3829&start=75 |
13:03 |
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13:05 |
VanessaE |
done. |
13:09 |
rubenwardy |
thanks! |
13:09 |
Fixer |
uuuuuuuuuuuuuuuuuuuck |
13:10 |
Fixer |
So I went traveling in minetest to a location, and suddenly fell down under block due to that falling through block bug, now i'm stuck underground, without tools too, and need to rewalk 700 nodes again |
13:11 |
Fixer |
:/ |
13:12 |
juhdanad |
Falling trough block bug? |
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13:46 |
Fixer |
yes |
13:46 |
Fixer |
through |
13:47 |
Fixer |
!tell juhdanad yes, this one: https://github.com/minetest/minetest/issues/4621 |
13:47 |
MinetestBot |
Fixer: I'll pass that on when juhdanad is around |
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Taose |
>.> never watched Babylon 5 before. Great show. |
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MinetestBot |
juhdanad: Jan-16 13:47 UTC <Fixer> yes, this one: https://github.com/minetest/minetest/issues/4621 |
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15:36 |
IhrFussel |
Today I noticed that it's a BAD IDEA to display rules as a formspec...why? Because different screens have different scales and some smaller screens (eg phones) see only part of the formspec |
15:37 |
IhrFussel |
And the GUI scaling settings is now hidden in the advanced settings so most users with incorrect scale value won't find it...great |
15:37 |
sfan5 |
just don're write twenty pages of rules |
15:39 |
IhrFussel |
sfan5, my /rules formspec is exactly 1 page but some rules are a bit longer and take the whole line on my phone |
15:40 |
IhrFussel |
And it's not only my formspec..one user told me he couldn't use the saw from "moreblocks" cause of this scale issue...is there no way to get the screen size + resolution of the device and adjust the scale? In c++ I mean |
15:42 |
exio4 |
anybody from Brazil? I want to know the price of normal things over there |
15:42 |
IhrFussel |
The person who complained about the saw issue also said he could NOT even navigate the advanced settings window cause everything was too large...the buttons to edit or cancel were OUTSIDE of the screen |
15:43 |
IhrFussel |
IMO that's a huge flaw if some devices cannot display the game settings correctly |
15:44 |
exio4 |
(milk, snacks, cheese, meat, common fruits like apples, etc :P) |
15:44 |
IhrFussel |
I had to explain to him how he can edit the .conf file manually...this is unacceptable |
15:47 |
IhrFussel |
And I will file an issue regarding that now |
15:51 |
Fixer |
IhrFussel: ugh... probably some guy on 320*255 device :trollface: |
15:51 |
Fixer |
i guess we need Minetest port to WinCE :} |
15:51 |
Fixer |
PPC 2003 :} |
15:52 |
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15:52 |
IhrFussel |
Fixer, no it happened on a relatively recent 5" smartphone |
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15:56 |
octacian |
How do I get the texture of the block a player punches? |
15:56 |
octacian |
Right now I'm getting the nodedef then using tiles, but it doesn't seem very reliable. |
16:00 |
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16:10 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Rename ObjectRef methods to be consistent and predictable 63c892e https://git.io/vMoa2 (2017-01-16T15:34:44Z) |
16:12 |
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16:14 |
Fixer |
IhrFussel: 5" smartphone? Who on earth will play on that? Seriously...........; |
16:15 |
IhrFussel |
Fixer, Average smartphone screen size is 4 - 4.5" |
16:15 |
rubenwardy |
I'm planning on looking into GUI scaling on smartphones at some point |
16:15 |
rubenwardy |
however formspecs are inherently unresponsive |
16:15 |
rubenwardy |
so it's difficult |
16:16 |
rubenwardy |
Maybe media queries could be a thing for node meta inventories |
16:17 |
rubenwardy |
and for formspec_send it could send the proper one |
16:17 |
IhrFussel |
rubenwardy, it would be awesome if the menu scale could just be fixed first so that players can at least navigate the advanced settings...server queries have a lower priority |
16:17 |
rubenwardy |
inoptimal though, would be much better to have proper layouting |
16:17 |
rubenwardy |
yeah |
16:18 |
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16:18 |
IhrFussel |
The players can adjust the gui scale themselves and change all other options they need...and AFAIK GUI scale also affects the server contents |
16:19 |
IhrFussel |
Then the players* |
16:21 |
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16:23 |
Fixer |
IhrFussel: but why would you play minetest/minecraft on 4" screen? |
16:23 |
Fixer |
it is like shitting on Everest |
16:23 |
rdococ |
sounds like the tiniest everest ever |
16:23 |
Fixer |
very uncomfortable |
16:24 |
Fixer |
i consider this mazohism |
16:25 |
rubenwardy |
It's not that bad |
16:25 |
Fixer |
in my time it was this: https://img-fotki.yandex.ru/get/4122/161056488.9c/0_ac8a8_18e3c08f_orig.jpg |
16:26 |
Fixer |
and this https://xage.ru/media/uploads/2015/05/gadzhrt/1.jpg |
16:26 |
rubenwardy |
if we used a dial rather than <^>v it would be better imo |
16:26 |
Fixer |
and zx spectrum clone + TV |
16:27 |
Fixer |
but that was 2d... |
16:27 |
agaran |
there were no 4" TVs ;) |
16:27 |
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16:28 |
Fixer |
i had about 30" greyscale or smth like |
16:28 |
Fixer |
CRT ofc |
16:28 |
IhrFussel |
I play Minetest almost only on Android...the app got improved quite a bit since 0.4.12 and it feels alright |
16:29 |
rubenwardy |
Please feel free to make a shit ton of issues for Android, IhrFussel |
16:29 |
rubenwardy |
We need more feedback :D |
16:29 |
Fixer |
haha |
16:29 |
Fixer |
796 issues is not enough |
16:29 |
Fixer |
oh lol |
16:30 |
Fixer |
i remember it 600 just recently iirc |
16:30 |
IhrFussel |
rubenwardy, I had to file 4 issues so far...so not a lot :P |
16:33 |
Fixer |
rubenwardy: btw notice how tabs override on top of MINETEST https://cloud.githubusercontent.com/assets/2122943/21989822/49821088-dc04-11e6-85e9-371f5eee7b1e.png |
16:33 |
rubenwardy |
yeah, that's irritating |
16:41 |
IhrFussel |
Can I simply remove minetest.add_particlespawner() from the code in paramat's "nether" mod if I don't want that without breaking something? |
16:42 |
IhrFussel |
Sorry I mean PilzAdam* |
16:43 |
IhrFussel |
https://github.com/PilzAdam/nether/blob/master/init.lua#L249 |
16:44 |
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16:44 |
red-001 |
looks like MSVC build is broken |
16:44 |
red-001 |
should be fairly easy to fix |
16:45 |
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16:49 |
Taose |
Wouldn't it be nice if we could label bags... |
16:50 |
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16:51 |
red-001 |
or not... |
16:51 |
red-001 |
looks like msvc messed up |
16:51 |
Fixer |
not possible currently I think |
16:52 |
Taose |
mmm... |
16:53 |
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16:53 |
Taose |
Which reminds me |
16:53 |
Taose |
I asked a question yesterday... |
16:53 |
Taose |
is it possible to put a node onto an entity? |
16:54 |
Taose |
Say... |
16:54 |
Taose |
a boat |
16:54 |
Taose |
like a lump of dirt? |
16:54 |
red-001 |
no? |
16:54 |
Taose |
dammit |
16:54 |
Fixer |
no idea |
16:54 |
red-001 |
not really sure what you mean |
16:54 |
red-001 |
like drop it? |
16:54 |
Taose |
Lets say I build a boat and my inventory is...full with other things |
16:55 |
Taose |
and I wanna put one block of dirt onto the boat (i.e place it) |
16:55 |
red-001 |
well I think it might be possible to add an inventory |
16:55 |
red-001 |
maybe |
16:55 |
Taose |
>.> I want to build a House Boat. |
16:55 |
Taose |
that I can move. |
16:56 |
red-001 |
not possible |
16:56 |
IhrFussel |
Guys what happens if I replace a mod directory with another while the server is running? |
16:56 |
Taose |
Dammit. |
16:56 |
red-001 |
nothing? |
16:56 |
red-001 |
I mean the mods and textures are already loaded |
16:56 |
Taose |
Ihr, you have reload the mods to get it to show an effect. |
16:56 |
rubenwardy |
depends if the mod tries to access one of their files |
16:57 |
rubenwardy |
usually nothing |
16:57 |
red-001 |
^ |
16:57 |
rubenwardy |
but it's possible the mod accesses a config file every so often |
16:57 |
rubenwardy |
but I haven't heard of that |
16:57 |
IhrFussel |
So are the mod files loaded into RAM? |
16:57 |
rubenwardy |
basically |
16:57 |
red-001 |
those sort of things should be in the world directory anyway |
16:57 |
rubenwardy |
the textures are already loaded into ram and given to the players |
16:58 |
rubenwardy |
the init files are run, and any globals are in ram |
16:58 |
red-001 |
yeah the code is complied to lua bytecode and loaded in the lua vm |
16:58 |
Taose |
I wonder if it's possible to load some things into Swap instead, like for instance config files |
16:58 |
red-001 |
well yeah, but why? |
16:58 |
Taose |
Save RAM |
16:59 |
red-001 |
not really |
16:59 |
red-001 |
you would need to waste a lot of ram and cpu loading the setting file |
16:59 |
Taose |
hm |
17:00 |
red-001 |
the minetest load config file function is quite complex |
17:01 |
IhrFussel |
Oh yes it is...I didn't even find one person till this day that could absolutely tell me which config settings are only updated on restart and which are updated in realtime (like max_users) |
17:01 |
Taose |
But yeah, it's a shame about the entity thing |
17:01 |
Taose |
A few cool ideas just went up in smoke. |
17:03 |
red-001 |
pretty sure they are saved in real time |
17:03 |
red-001 |
(or close to) |
17:04 |
red-001 |
but they are only loaded when minetest starts |
17:04 |
IhrFussel |
red-001, most settings only apply when you restart the engine, a few get updated in realtime |
17:04 |
Taose |
I would have thought something like Max_Users would be server start only thing |
17:04 |
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17:05 |
IhrFussel |
Taose, nope I use it whenever my server gets unexpected user spikes... /set max_users NEWVALUE |
17:05 |
red-001 |
IhrFussel i'm talking about changes in config files |
17:06 |
red-001 |
if you where to change max-users in the config file, I'm pretty sure it would have on effect |
17:06 |
IhrFussel |
Yeah well the files themselves only are loaded when you initialize the engine |
17:07 |
IhrFussel |
Unless you use some hack...I saw somewhere a method to load new Lua scripts in runtime |
17:07 |
red-001 |
It could be a good idea to tag which settings can be changed without restarting |
17:07 |
Taose |
Could I assign an inventory to different parts of any entity? |
17:08 |
red-001 |
yeah it's possible to create code at run time in lua |
17:08 |
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17:08 |
red-001 |
with the loadstring command I believe |
17:09 |
Taose |
Oh I don't mean as the game is playing. |
17:09 |
Taose |
I just meant could it be done at all. |
17:09 |
red-001 |
pretty sure mod security blocks loadstring |
17:09 |
red-001 |
or at least the bytecode loading part of it |
17:09 |
Taose |
? |
17:10 |
red-001 |
? |
17:10 |
IhrFussel |
Here's the method I saw https://github.com/minetest/minetest/issues/4988#issuecomment-270467196 |
17:10 |
Taose |
So I can't register an entity with multiple inventories depending on which part you "use" (once it's been placed of course) |
17:10 |
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17:11 |
red-001 |
I still don't really understand what ... in lua means |
17:12 |
Taose |
Lets take a boat for an example. |
17:12 |
Taose |
Register(Boat:Boat) with an Inventory at Aft and one at Bow |
17:12 |
Taose |
OnUse (check if bow, if bow access bow inventory) |
17:13 |
IhrFussel |
red-001, "The three dots (...) in the parameter list indicate that the function has a variable number of arguments." |
17:14 |
IhrFussel |
https://www.lua.org/pil/5.2.html |
17:14 |
red-001 |
and passing it to another function means passing all those arguments? |
17:17 |
Taose |
...are there two conversations going on? |
17:18 |
agaran |
if only two then channel is quiet.. |
17:21 |
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17:21 |
Taose |
and now it's dead |
17:21 |
agaran |
yup, seems protocol error.. |
17:21 |
IhrFussel |
agaran, btw it was actually really just the VPS...since I moved to the dedi almost all lag spikes are gone |
17:21 |
agaran |
connection resed by pear ;) |
17:22 |
agaran |
IhrFussel: I once probably mentioned that possiblity but good to hear that it is working well now |
17:22 |
Taose |
Now you just need a faster dedi |
17:22 |
agaran |
then faster cluster;) |
17:22 |
agaran |
minetest-cloud ;0 |
17:22 |
Taose |
I good old 3.2Ghz I7 |
17:22 |
Taose |
I don't think a cluster would be any good |
17:22 |
Taose |
Mintest doesn't do multi-core as is |
17:23 |
IhrFussel |
No thanks...I'm not willing to pay any more than now... players will have to accept the rare spikes xP |
17:24 |
Taose |
Who are you hosting with anyway? |
17:24 |
IhrFussel |
My hoster is Strato (most popular German server hoster) |
17:25 |
Taose |
ah |
17:25 |
IhrFussel |
https://www.strato.de/server/linux-root-server/ <<< I have the D100 |
17:26 |
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17:27 |
agaran |
Taose: thats why it needs more improvements, and I was fooling I bit |
17:27 |
agaran |
I wish mt could utilize multicores properly and that I could get one of work beasts to internets for a trip.. 320 xeon cores, 2TB ram pool would make it fun.. |
17:29 |
Taose |
It would in the mean time, we're limited to an i7 |
17:30 |
* Taose |
looks at the processor speeds... |
17:30 |
Taose |
it's basically intel or bust |
17:30 |
sfan5 |
AMD should be releasing some good stuff soon though |
17:31 |
agaran |
i have dual xeon 8core/16thread boxes, 10 of them. |
17:32 |
Taose |
Are any servers actually close to maxing out the i7? |
17:32 |
Taose |
I'd imagine it takes a lot of players |
17:32 |
agaran |
so that would be rather enough to run an instance of MT.. |
17:32 |
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17:32 |
Taose |
several instances agaran |
17:32 |
Taose |
assuming your ram can keep up |
17:33 |
agaran |
128-256G mem per box.. |
17:33 |
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17:33 |
IhrFussel |
Taose, I doubt it, look at my "weak" dedi and even with 35 players its load goes barely over 1,00 |
17:33 |
Taose |
your nost hosting a server farm because? |
17:33 |
agaran |
no.. it is one of my work envs.. |
17:33 |
Taose |
X) |
17:34 |
agaran |
but it would be fun to take it to internets and run MT for example.. and see how much mesecons mess it can handle (assuming proper multicore) |
17:34 |
Taose |
What's the bandwidth (up/down) like Ihr? |
17:35 |
Taose |
(contemplating home hosting >.>) |
17:36 |
IhrFussel |
All machines by Strato have 1gbit/s so ~ 95 MB/sec |
17:36 |
Taose |
Mib/s or MB/s? |
17:36 |
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17:36 |
Taose |
(there's a difference) |
17:36 |
IhrFussel |
1 GB is downloaded in 15 secs xD |
17:36 |
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17:37 |
sfan5 |
• Unit conversions: 533.3 Mb/s (megabits per second) |
17:37 |
Taose |
Mibs != Mb/s |
17:38 |
Taose |
(I have to convert everything nowadays because some ... decided that they wanted to "offset" everything by a certain amount and call it a different name) |
17:38 |
sfan5 |
nobody uses mibibytes or mebibytes |
17:38 |
Taose |
We don't |
17:38 |
Taose |
ISPs |
17:38 |
Taose |
do |
17:38 |
sfan5 |
ISPs use megabits |
17:38 |
Taose |
Not mine |
17:38 |
Fixer |
1gbit is 125mb/sec top it seems |
17:39 |
Fixer |
1000/8 |
17:39 |
IhrFussel |
Fixer, yes but I only reach 95-98 |
17:40 |
IhrFussel |
I have a 16.000 KBIT/s connection here at home... |
17:40 |
Fixer |
16mbit |
17:41 |
IhrFussel |
16 / 8 = 2 ... but I get max 1.5 MB/s |
17:42 |
IhrFussel |
Do any of you have such a slow connection? Or even slower? Here in Germany I feel like most people have 25mbit or even 50 |
17:42 |
Taose |
I have a 32Mb/s down and 6Mb/s up |
17:44 |
rom1504 |
I have 1Gb/s down and 200Mb/s up |
17:44 |
sfan5 |
IhrFussel: germany is far behind when it comes to internet speeds, 16mbits is very common |
17:44 |
IhrFussel |
rom1504, at HOME? |
17:44 |
Taose |
He's probably in Sweden |
17:44 |
Taose |
or Estonia |
17:44 |
sfan5 |
or romania |
17:44 |
rom1504 |
IhrFussel: yes |
17:44 |
rom1504 |
france |
17:44 |
Taose |
o.O |
17:44 |
Taose |
damn |
17:44 |
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17:45 |
Taose |
Unfortunately < FTTP outside of reach ._. |
17:45 |
Fixer |
sfan5: behind who? |
17:46 |
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17:46 |
IhrFussel |
sfan5, what's funny is that I'm in BERLIN...the capital and they only offer 16mbit here tops? That is silly |
17:46 |
sfan5 |
Fixer: behing most other EU/european countries |
17:46 |
sfan5 |
IhrFussel: deutsche telekom has FTTH in berlin, check their website |
17:46 |
sfan5 |
there's also probably a local provider for berlin |
17:46 |
sfan5 |
like netcologne for köln |
17:46 |
celeron55 |
i have about 10-20 Mbit down, 1 Mbit up at home in finland |
17:47 |
IhrFussel |
I'm stuck with Vodafone for now -.- (schufa) |
17:50 |
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17:58 |
Fixer |
2 down / 3 up |
17:58 |
Fixer |
._. |
17:59 |
IhrFussel |
More upload bandwith than download bandwith?? How's that possible |
18:00 |
Taose |
I assume that's in "bits" Fixer ;) |
18:00 |
Taose |
Depends on the ISP |
18:00 |
Fixer |
mbits |
18:00 |
Taose |
Some companies cater specifically to upload speeds. |
18:08 |
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18:15 |
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18:15 |
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18:15 |
IhrFussel |
Can one run 2 servers with the same IP? |
18:16 |
VanessaE |
sure, just put them on different ports. |
18:16 |
VanessaE |
I host something like 10 minetest instances on one IP |
18:17 |
VanessaE |
(four are ones I directly run, others belong to other folks for whom I just host) |
18:17 |
IhrFussel |
VanessaE, are there any "dangerous" ports you should never use? Or which ones would you recommend? |
18:18 |
VanessaE |
just avoid the usual ports that other apps/services use e.g. port 80 is http for example. |
18:18 |
VanessaE |
it's recommended to use something in the 30000-39999 range |
18:18 |
VanessaE |
typically just start at the bottom and work your way up as you add more instances. |
18:18 |
IhrFussel |
So I could just run one server on 30000 and another on 30001? |
18:19 |
VanessaE |
yep |
18:19 |
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18:20 |
IhrFussel |
Wow so you could theoretically run over 10,000 servers on one machine |
18:20 |
VanessaE |
if you could keep your resources well-enough organized, sure |
18:20 |
red-001 |
you can run as many servers as you have open ports |
18:20 |
red-001 |
and resources |
18:20 |
VanessaE |
in practice, you can run roughly four servers per GB or CPU core, thereabouts. |
18:20 |
red-001 |
the chances are you will run out of the latter a lot faster |
18:21 |
IhrFussel |
I think the RAM consumption without any custom mods is about 50 MB right? |
18:21 |
VanessaE |
https://daconcepts.com/vanessa/hobbies/minetest/stats-daily.html |
18:21 |
VanessaE |
see here for a practical example |
18:21 |
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18:21 |
VanessaE |
there are 10 server instances tracked on that page, plus I'm sure there are a few more that aren't tracked |
18:22 |
VanessaE |
you can see how RAM, CPU, and disk all behave. the spike between 0700 and 0800 is the nightly backup script |
18:22 |
VanessaE |
which does a lot of tasks like ...well.. making backups :P as well as generating interactive overview maps, making downloadable copies of the worlds, uploading files to offsite FTP, and some other stuff. |
18:24 |
IhrFussel |
VanessaE, nice graphs...well I'm not planning to run 10 or more instances on my machine xD was just curious about running multiple at once |
18:24 |
VanessaE |
(the data is gathered and organized by a number of standard Linux tools like iostat, top, rrdtool, etc. Player counts are gathered by scraping the debug logs) |
18:25 |
VanessaE |
heh ok |
18:25 |
IhrFussel |
Do you use grep for the debug logs? Or is there a faster tool? |
18:26 |
VanessaE |
grep, echo, cut, and wc |
18:26 |
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18:26 |
VanessaE |
https://daconcepts.com/vanessa/hobbies/minetest/Server-scripts/ |
18:27 |
VanessaE |
(see the "watchlogs.sh" one at the bottom) |
18:27 |
Fixer |
VanessaE: your stats are valuable |
18:28 |
Fixer |
VanessaE: seems cpu and mem usage are about the same within 20DEC-16JAN |
18:28 |
VanessaE |
yep |
18:29 |
Fixer |
VanessaE: can you keep yearly statistics? some raw data with day avg incl players played... will be useful to compare between versions |
18:29 |
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18:29 |
VanessaE |
nah, not gonna bother going that far back |
18:31 |
Fixer |
yearly stats https://linuxiuvat.de/stats/mt/ |
18:31 |
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18:32 |
Fixer |
on yggdrasil server |
18:36 |
IhrFussel |
I wonder how many servers have an overview site like this: http://bit.do/ihrfussel |
18:39 |
IhrFussel |
I admit it's not the best design/layout but I tried my best lol...if someone has any suggestions to improve it let me know |
18:42 |
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18:43 |
Sokomine |
ah. thanks for adding the search field to the server list! that's a feature i've long been waiting for |
18:45 |
rubenwardy |
:D |
18:45 |
rubenwardy |
Search bar for advanced settings coming soon too |
18:46 |
agaran |
search in 4.15 or post? |
18:46 |
rubenwardy |
it's in 0.4.15-dev |
18:46 |
Taose |
Which -dev |
18:47 |
Taose |
I have e2e8da5 |
18:47 |
Taose |
(Minetest 0.4.15-dev-e2... |
18:47 |
Taose |
) |
18:47 |
rubenwardy |
it wasm merged tomorrow |
18:47 |
Taose |
... |
18:47 |
rubenwardy |
oops, the other one |
18:47 |
rubenwardy |
yesterday |
18:47 |
rubenwardy |
f3bd4c405df6bce64b7a98789d825eeac9c279b2 |
18:48 |
Taose |
I'm going to have to take a moment to get all the giggles out... |
18:49 |
Taose |
At least now we know how the devs perceive time... |
18:50 |
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18:50 |
rubenwardy |
only 43000 seconds out |
18:51 |
rubenwardy |
Sokomine: also, a small layout tweak is coming: https://cloud.githubusercontent.com/assets/2122943/21989822/49821088-dc04-11e6-85e9-371f5eee7b1e.png |
18:51 |
rubenwardy |
removes the ugly blank space |
18:51 |
Taose |
You should use the Lorem Ipsum generator |
18:52 |
rubenwardy |
effort |
18:52 |
rubenwardy |
:D |
18:52 |
Taose |
^ in true dev fashion |
18:52 |
rubenwardy |
I do for web design |
18:54 |
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19:04 |
TelepathicVampir |
Hi, i want to check if the player is exposed to the sun. Has anyone done this before? I think i would have to loop through all node above the player and see if they are 'transparent'.. |
19:05 |
Taose |
Check the "Sunburn" mod |
19:09 |
agaran |
Taose: so now you know all common mods? |
19:09 |
strncpy |
TelepathicVampir: I thought the sun had the highest light level |
19:09 |
Taose |
? |
19:09 |
Taose |
No |
19:09 |
strncpy |
so blocks could only emit a lesser light level |
19:09 |
strncpy |
therefore a a light level above a certain threshold would be sunlight |
19:10 |
Taose |
Hellno. It's just, that's a likely place to check for sunlight checking... |
19:10 |
Taose |
(I have read the Minetest Customizing page though) |
19:10 |
Taose |
(about it) |
19:12 |
Taose |
Are meselamps a lower level of light then? |
19:12 |
agaran |
with last version you can't get > maxlight at all |
19:20 |
TelepathicVampir |
sunburn also uses light level |
19:21 |
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19:21 |
Taose |
But it should be set at a rate that only the sun can produce |
19:21 |
Taose |
so |
19:22 |
TelepathicVampir |
ok, i got it |
19:22 |
TelepathicVampir |
it seemed there might be a possible for nodes to emit more or equal |
19:22 |
TelepathicVampir |
but it's not possible engine-wise? |
19:22 |
Taose |
(much easier than cycling through all the nodes XD) |
19:22 |
TelepathicVampir |
that for sure ;) |
19:23 |
Taose |
It's possible |
19:24 |
Taose |
Any reason why you're after sunlight specifically? |
19:24 |
TelepathicVampir |
for my survival mod, to see if there's increase in temperatures and also delight from being in the sun..light |
19:25 |
TelepathicVampir |
so nodes emitting light would definetly interfere |
19:25 |
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19:25 |
Taose |
Increase in temperature is fine, just tie to standard light level. If a node is producing more light than the sun... you have other problems |
19:25 |
Taose |
Delight from being in the sun is a different matter. |
19:26 |
fwhcat |
Oops: http://minetest.fwhost.eu/screenshot_20170116_200554.png |
19:26 |
TelepathicVampir |
then only cycling through all nodes above is left huh |
19:26 |
fwhcat |
never recruit noob admins and give them worldedit |
19:26 |
Taose |
Pretty much |
19:26 |
fwhcat |
^^ |
19:26 |
Taose |
>.> |
19:26 |
Taose |
There was someone who did very much the same yesterday... |
19:26 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Adjust formspec spacing on the Client tab of the mainmenu d2f5732 https://git.io/vMKeG (2017-01-16T18:56:04Z) |
19:27 |
Taose |
Incorrect map merge I assume? |
19:27 |
fwhcat |
ouch Taose |
19:27 |
fwhcat |
nope, they did it on purpose, but the positions weren't right. |
19:27 |
Taose |
>_< |
19:28 |
fwhcat |
and now i can't rollback it and i won't change the map because I did it 2 days ago |
19:28 |
Taose |
A lesson in why you should always have a dev server to practise on first >.< |
19:28 |
fwhcat |
yeah |
19:28 |
Taose |
How old is the map? |
19:29 |
fwhcat |
2 days |
19:29 |
Taose |
Reload the seed ;) |
19:29 |
fwhcat |
I imported some buildings from our previous |
19:29 |
fwhcat |
yeah ... |
19:29 |
fwhcat |
I guess i'll do that since we only have 2 days of players |
19:30 |
Taose |
I mean you could try to repair it by |
19:30 |
Taose |
Loading the seed in a new world with all the mods, grabbing the area and then dropping it back in. |
19:30 |
IhrFussel |
I would never give anyone WE or other potentially critical privs after a few days... |
19:31 |
DuCake |
Taose - I have not tried this but maybe check for max light on your target node, and also on neighbouring nodes? If you have anode that has max light, and 2 neighbour nodes that have max light, chances are, it's sunlight area for 4 nodes around .......? |
19:31 |
Taose |
TelepathicVampir, you listening to DuCake? |
19:31 |
DuCake |
sorry, I meant TelepathicVampir :-p |
19:31 |
Taose |
X) |
19:31 |
Taose |
That's a pretty good solution. |
19:32 |
TelepathicVampir |
interesting idea |
19:33 |
DuCake |
The only thing is to know if sunlight is actually == max light... if so then woohoo else then boo |
19:34 |
TelepathicVampir |
can i check if a node itself is a light emitter? |
19:34 |
DuCake |
yes you can by checking node groups - but check to see what level it emits too via light_source property |
19:35 |
DuCake |
probably best to directly check light level on node since you will need to do so anyway. if you have torch in daylight, it's still daylight around it, so you still need to check for daylight |
19:36 |
TelepathicVampir |
so if a node has max light level an non of the immediate neighbours is a light source that should automatically mean direct sunlight right |
19:37 |
TelepathicVampir |
assuming sun = max light level |
19:40 |
Taose |
Should |
19:41 |
TelepathicVampir |
i'll run some tests |
19:41 |
Taose |
There may be some exceptions but it should be okay |
19:42 |
TelepathicVampir |
i pretty much want a method that is sure to not have any exceptions |
19:42 |
TelepathicVampir |
raycast to heaven^^ |
19:42 |
DuCake |
ahhh programming... pure and error-less..... ;-p |
19:46 |
Taose |
Tele, it's not perfection you're after it's something close to. |
19:46 |
Taose |
The reason being is that simulations demand a hell of a lot of power and resources. |
19:47 |
Taose |
This is a game, not a simulation. If there's a few bugs...as long as they're not game breaking, they're usually fine. |
19:48 |
Taose |
So for example, someone could find themselves surrounded by mese lanterns, would these people be any less happy? |
19:48 |
TelepathicVampir |
in my case it could give players very unfair advantages |
19:48 |
TelepathicVampir |
but i know the compromise between perfection and near perfect simulation |
19:48 |
Taose |
Watch out for them, if it does turn out to give an unfair advantage, extend the range a little. |
19:49 |
DuCake |
TelepathicVampir: hat is the use case? |
19:49 |
TelepathicVampir |
been making games for more than 20 years now |
19:49 |
Taose |
Only the sun has a universal range everything else has a limit. |
19:49 |
Taose |
(I don't think anything exists modding or otherwise that has a continuous range of 20 nodes max light...) |
19:49 |
TelepathicVampir |
ducake, sorry i dont know what you mean |
19:50 |
Taose |
What are you trying to do Tele or rather...why? |
19:50 |
Taose |
(This why question is going to be a bit recursive ...) |
19:50 |
TelepathicVampir |
i'm porting my mod http://www.minecraftforge.net/forum/index.php?topic=14878.0 |
19:51 |
TelepathicVampir |
that should explain it |
19:53 |
Taose |
I think you'll be okay with checking the range. |
19:54 |
TelepathicVampir |
looks like it. thanks for your advice |
19:55 |
Taose |
Again if it turns out it's being easily abused or hacked around, instead of 2 nodes, check 4 and so on until they aren't abusing it anymore. |
19:57 |
DuCake_afk |
nope. tldr. seems like you want to calculate heatstroke? |
20:00 |
crazyR |
is anyone using the development branch of the streets mod: streets 2.0?? |
20:00 |
TelepathicVampir |
heatstrokes too, but the main reason is that there are a lot of negative effects on frustration and only a few positive. exposure to sunlight is an importatn one |
20:00 |
DuCake |
crazyR: not me. did you find a bug? |
20:01 |
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20:01 |
crazyR |
nope just trying to decide wether its stable enought to use... |
20:01 |
DuCake |
"frustration" == a game concept or something you are experiencing..........? |
20:01 |
DuCake |
crazyR: only one way to find out without damaging a server.... use ti, an play for a while :-p |
20:02 |
DuCake |
"are you goofing around?" -- "nope, just testing a codebase!" |
20:03 |
crazyR |
yeah i know DuCake was trying to avoid that... i have an army of players wanting me to bring ethicrush back so was hoping someone would have some insight to avoid me having to waste time... lol |
20:03 |
DuCake |
lol |
20:03 |
TelepathicVampir |
a game concept, it makes diet, exposure to sun/weather, sleeping, working, relaxing play a major role |
20:04 |
DuCake |
I have armies (tens!) of players wanting me to do this that an t'other sorts of new mods for the server.................... |
20:05 |
crazyR |
lol yeah.. i know the feeling.. in all fairness i did say i would bring it back months ago. but have struggled to find time around work to finish it... ethicrush has so many custom mods... i kinda wish i didnt want to be so diffrent :P |
20:06 |
DuCake |
TelepathicVampir: what you could do for excess light is, do a global_step to check for light every say 2 sec, then if it is always high, do a "heat exposure". This means if you are *directly* next to a torch or meselamp for extended time, you get the heat debuff, and also in sunlight. You can reduce its effect by checking for some/lots of dirt-with_grass or water ......? |
20:06 |
DuCake |
crazyR: github link? |
20:06 |
DuCake |
(no idea what ethicrush is.....) |
20:07 |
crazyR |
Its a server that used to be really popular. it was inspired by landrush just before landrush went downhill.. |
20:08 |
DuCake |
crazyR: you should probably look at re-coding the custom mods such that they can follow the updates of their "upstream" mods. so for future portability |
20:08 |
DuCake |
ah right landrush |
20:09 |
DuCake |
i am new (1 year) to MT so I know it only as a legend :-p |
20:10 |
crazyR |
yeah Landrush was once one of the best servers available.. its a shame it died out. Im hoping BrandonR_away's return will liven it up again. |
20:11 |
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20:11 |
TelepathicVampir |
ducake: i'll have to play around a little but i think that will make it work |
20:13 |
crazyR |
^ incase anyone else was wondering... to awsner my own question streets 2.0 mod is no where near stable yet. :) |
20:14 |
DuCake |
crazyR: does anyone have the server's data? |
20:15 |
crazyR |
what for? |
20:16 |
DuCake_afk |
crazyR: to re-host :-p |
20:17 |
crazyR |
lol i have it. its already hosted. just not publicly available yet.. if i get work hard on my evenings il have it done before the end of the month |
20:18 |
crazyR |
http://ethicrush.org.uk/ <-- il be updating the forums here of you want to keep updated on progress |
20:20 |
DuCake |
is the port open? (can't connect now but will bookmark :-p) |
20:20 |
crazyR |
^ website no server address :/ |
20:22 |
DuCake |
crazyR: OK. I am in UK so we are time coordinated :-p Message me in forums, name is "taikedz" if you need extra hands :-p |
20:28 |
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22:50 |
Sokomine |
rubenwardy: i don't know exactly what you mean by layout tweak. i do use another font than you used in the screenshot. it's a much larger one as well |
22:54 |
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22:54 |
red-001 |
is it bad that I know something fixes a bug but I have no idea why? |
22:55 |
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22:57 |
Taose |
Depends on what it is. |
22:57 |
Taose |
If it's something to do with low level code and you're using high level code to get around it, then no. |
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23:11 |
MinetestBot |
[git] red-001 -> minetest/minetest: Remove client-side chat prediction. (#5055) 2f56a00 https://git.io/vMKuZ (2017-01-16T23:09:47Z) |
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