Time |
Nick |
Message |
00:00 |
jordan4ibanez |
Hey freelikegnu. How's it going? |
00:01 |
freelikegnu |
ok I made some more progress on the dog |
00:01 |
freelikegnu |
http://imgur.com/a/WOez6 |
00:04 |
freelikegnu |
hows the jumping? |
00:05 |
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00:06 |
jordan4ibanez |
zorman2000: through testing, the only thing I could find that works above 95% of the time is local is_sheltered = not minetest.line_of_sight(pos, {x=pos.x,y=pos.y+40,z=pos.z}, 1) |
00:06 |
jordan4ibanez |
freelikegnu: that's pretty cool! It's completed but now I have to set it so mobs don't spin around when self.velocity = 0 and they come to a standstill |
00:07 |
zorman2000 |
I see. Haven't tried that before. Looks clever! |
00:07 |
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00:07 |
freelikegnu |
jordan4ibanez: aye that would be nice :D |
00:08 |
freelikegnu |
that has to be done before idle animations can be used I assume? |
00:08 |
jordan4ibanez |
Yeah, once it's done I can add the idle animation to it |
00:08 |
freelikegnu |
sweet |
00:09 |
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01:04 |
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01:11 |
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01:16 |
sweBers |
Hello everyone. I would like to help contribute to minetest, but have never participated in a c++ project outside of the classroom. Is there a small project, or something that needs to be done that I could help with? |
01:17 |
sweBers |
--even it it means going through the code and trying to make the code match the Code_style_guidelines |
01:27 |
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01:29 |
rubenwardy |
sweBers, I trust you've read http://www.minetest.net/development/ ? |
01:29 |
rubenwardy |
have a look at https://github.com/minetest/minetest/issues?q=is%3Aopen+is%3Aissue+label%3ATrivial |
01:29 |
rubenwardy |
for some easy engine issues |
01:30 |
rubenwardy |
it's also beneficial to have done some modding before doing engine work |
01:30 |
rubenwardy |
as modding teaches you quite a lot about the mechanics |
01:30 |
rubenwardy |
and modding is really what minetest is about |
01:30 |
rubenwardy |
(even if the "modding" is vanilla like in minetest game" |
01:30 |
rubenwardy |
) |
01:33 |
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01:56 |
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02:17 |
* mystik |
is working on a library for reading map database files, but it's in perl and it's as slow as you can imagine. is there anyone working on a library for decoding map blocks? |
02:20 |
whitephoenix |
I need some modding ideas, its been awhile since I've done anything |
02:21 |
mystik |
whitephoenix: I was thinking a minetest spin on plants vs zombies minigame ...? |
02:22 |
whitephoenix |
that could be cool |
02:22 |
whitephoenix |
haven't done any game modes yet |
02:22 |
mystik |
or any kind of tower defense game in MT. |
02:29 |
whitephoenix |
yeah I think I'm gonna try doing plants vs zombies |
02:34 |
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03:11 |
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03:12 |
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03:14 |
whitephoenix |
its not much but its a start http://i.imgur.com/4HHhXh2.png |
03:14 |
whitephoenix |
I decided to make it not depend on default if possible |
03:16 |
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03:16 |
mystik |
whitephoenix: oooh, nice. |
03:16 |
mystik |
if you run with it, you may want to consider 3 or 5 node wide lanes |
03:17 |
mystik |
so you have a center, but you can place your 'flowers' to defend mobs coming down the line |
03:17 |
whitephoenix |
that was the plan, I just built it like that to see the textures |
03:43 |
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04:28 |
whitephoenix |
hmm I thought there was an aur package for nodeboxeditor |
04:35 |
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04:53 |
whitephoenix |
more progress http://i.imgur.com/X8hBBBl.png |
04:59 |
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16:40 |
whitephoenix |
http://i.imgur.com/JAApXy4.png |
16:41 |
Krock |
o/ grass on grass |
16:42 |
whitephoenix |
yep making a plants vs zombies game |
17:03 |
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17:29 |
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17:35 |
octacian |
whitephoenix: your making a plants vs zombies type thing in MT? |
17:35 |
whitephoenix |
yeah |
17:36 |
octacian |
do you have to use zombies? lol |
17:36 |
whitephoenix |
yeah I'm not sure how I'm going to do that yet |
17:36 |
octacian |
should be easy. |
17:37 |
octacian |
I'm just one of those few people who doesn't like the idea of unreal monsters, specifically zombies and such. |
17:39 |
octacian |
whitephoenix: if you need any help though, I'd be happy to give some :D |
17:39 |
emunand |
why pvz? |
17:39 |
whitephoenix |
I wanted ideas and someone suggested that |
17:40 |
whitephoenix |
I'm just adding blocks to build the map right now, I'm sure I could use help with the entities a bit later |
17:40 |
emunand |
you could use nssm |
17:40 |
octacian |
I suck at entities, but I want to learn, so I'll mess around with a few later. |
17:41 |
octacian |
emunand: none of the current developed mobs mods are good. nssm, too complicated, mobs don't look nice. mobs redo or mobs, also too complicated, messy, and mobs don't look good. |
17:41 |
octacian |
(sorry to the people who made the two mods I mentioned) |
17:51 |
Krock |
octacian, please help them to improve that |
17:52 |
octacian |
Krock: maybe when my own modding skills related to entities improve, I will try. However, even core devs have told me that they are unsure as to whether it's worth the time. I'm much more interested in jordan4ibenez's OpenAI. |
17:54 |
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17:54 |
octacian |
come on... 600-page JS book and NOTHING about custom elements. |
17:56 |
Krock |
come on... 1000-page Harry Potter book and nothing about grenades |
17:56 |
octacian |
:rotfl: |
17:56 |
Krock |
perhaps it was out of the scope for that book |
17:57 |
octacian |
IDK, in my opinion, it's a pretty comprehensive manual lol |
17:57 |
octacian |
oh well, guess I'll have to rely on the Google. |
17:57 |
Krock |
Duckduckgo! |
17:58 |
octacian |
I've been hearing some pretty good things about duckduckgo for developers... |
17:58 |
octacian |
maybe I'll give it a try. |
18:00 |
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18:00 |
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18:00 |
Amaz |
DDG is awesome. Especially the !mtmod "bang" which leads to Krock's mod search :) |
18:00 |
Krock |
xD |
18:01 |
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18:01 |
octacian |
You can get info on regex EASILY through duckduckgo!? OK, I'm switching. |
18:01 |
octacian |
(I suck at using any kind of regex, so I always just ask someone else to do it for me) |
18:02 |
Krock |
but I must say that searching for rare things, like mainboard datasheets, it's quite useless. It doesn't have auch a big database like google yet |
18:02 |
Amaz |
Yeah |
18:02 |
Amaz |
But there's always !g :P |
18:02 |
Krock |
xD |
18:02 |
octacian |
true. |
18:03 |
octacian |
huh, duckduckgo is cooler than I thought lol |
18:03 |
emunand |
i thought ddg was bad? |
18:04 |
emunand |
i heard that they place some cookies for no reason |
18:04 |
emunand |
i just use searx.me or startpage |
18:04 |
octacian |
wait, so how did it happen Krock's mod database works with duckduckgo? |
18:04 |
Krock |
you can submit your own !bangs |
18:05 |
whitephoenix |
duckduckgo is pretty good, sometimes the results aren't as good as google |
18:05 |
octacian |
ohk |
18:05 |
whitephoenix |
but I guess thats to be expected when google records everything |
18:06 |
Krock |
DDG is also partwise a meta search engine. Uses other search engines to provide search results |
18:06 |
octacian |
JS makes absolutely no sense right now... |
18:07 |
sfan5 |
Krock: s/partwise/partially/ teilweise lässt sich nicht so übersetzen |
18:07 |
Krock |
sfan5, uh okay. |
18:08 |
Krock |
then it's partially a meta search engine :) |
18:28 |
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19:29 |
Fixer |
VanessaE: happens to me within like 10 minutes, luajit, windows 7 |
19:29 |
VanessaE |
then I suggest it's an OS-related problem. |
19:30 |
VanessaE |
I don't recall ever seeing a mapgen OOM issue, not even when biome_lib is heavily active populating new terrain |
19:30 |
VanessaE |
nor when caverealms is creating huge underground stuff |
19:30 |
VanessaE |
and when I last checked, technic used the engine's oregen calls, rather than manual ore placement |
19:31 |
VanessaE |
(I seem to recall making that change myself, but I could be wrong) |
19:32 |
Fixer |
VanessaE: are you having luajit? |
19:32 |
VanessaE |
yes. |
19:33 |
VanessaE |
luajit has a 2GB limit, if I remember right. I know of nothing in dreambuilder that comes anywhere close to that. |
19:33 |
VanessaE |
(the closest should be biome_lib and that only needs under 100MB) |
19:34 |
VanessaE |
(and then, only in very brief bursts) |
19:35 |
Fixer |
VanessaE: what is also interesting, if you have LUA OOM, rerunning it - you will get it much faster |
19:35 |
Fixer |
VanessaE: and I tried to count mem usage with that command, and it was like 50-100 mb... so wtf? |
19:36 |
VanessaE |
exactly my point. |
19:36 |
Fixer |
VanessaE: i've just read something crazy |
19:36 |
Fixer |
VanessaE: lua uses bottom 2 gigabytes???? |
19:36 |
VanessaE |
idk, maybe |
19:37 |
Fixer |
VanessaE: http://www.xsquawkbox.net/xpsdk/mediawiki/LuaJIT |
19:37 |
Fixer |
xplane also uses lua |
19:37 |
VanessaE |
they probably mean the bottom 2GB of whatever's allocated |
19:38 |
VanessaE |
not necessarily the lowest 2GB of real addresses |
19:38 |
Fixer |
VanessaE: allocated to minetest.exe? |
19:38 |
Fixer |
interesting |
19:38 |
VanessaE |
well, what minetest.exe allocates for Lua use |
19:38 |
sfan5 |
i'm pretty sure it's the actual bottom 2GB of addrs |
19:38 |
VanessaE |
that's horrible. |
19:43 |
Fixer |
https://stackoverflow.com/questions/35155444/why-is-luajits-memory-limited-to-1-2-gb-on-64-bit-platforms |
19:43 |
rubenwardy |
you can also use !mf to search the minetest forums |
19:43 |
Fixer |
VanessaE: 32 bit or 64 bit minetest or os or both? |
19:43 |
rubenwardy |
(ddg) |
19:43 |
VanessaE |
64, both. |
19:44 |
Fixer |
"your best option is to |
19:44 |
Fixer |
compile LuaJIT as 32 bit. 32 bit processes can use close to 4GB of |
19:44 |
Fixer |
memory under a Linux/x64 kernel. And as I've previously explained, |
19:44 |
Fixer |
there's little performance difference with LuaJIT on x86 vs. x64. " |
19:44 |
Fixer |
interesting |
19:45 |
VanessaE |
64-bit OS+minetest is needed to use big texture packs like HDX |
19:46 |
Fixer |
oh crap, he says you can't use 32bit lua in 64bit build |
19:50 |
Fixer |
actually i will use 2gigs of my mem by something and run mt + dreambuilder again, just to see it |
19:52 |
sfan5 |
Fixer: that won't matter |
19:53 |
Fixer |
sfan5: because it is allocated to minetest.exe? if minetest itself uses 1.8gig, lua will have 0.2gig left? |
19:53 |
sfan5 |
depends |
19:54 |
Fixer |
lua mem usage on dreambuilder was 50-100mb... yet still OOM bs |
19:54 |
sfan5 |
http://www.freelists.org/post/luajit/LuaJIT-x64-limited-to-31-bit-address-space-even-without-MAP-32BIT-restrictions,1 |
19:54 |
sfan5 |
it depends where those 1.8gb are allocated |
19:54 |
garywhite |
Heh, I just came up with a rather weird idea: Someone should make like a CD image of a bunch of Minetest mods and subgames for people who can't get Internet on a PC that they have MT on |
19:54 |
Fixer |
oh |
19:55 |
garywhite |
Weird idea isn't it? |
19:55 |
emunand |
how would they get minetest in the first place? |
19:56 |
garywhite |
They could transfer it to other media, or you could put a copy of MT on the CD image |
19:56 |
Fixer |
sfan5: so that means I should close that f-ing firefox down and then start minetest and only then start firefox? |
19:56 |
sfan5 |
nothing of that matters (even more so on x64) |
19:56 |
sfan5 |
firefox address space isn't even mapped while minetest runs |
19:56 |
Fixer |
crap, then nonluajit is only option for now |
19:57 |
sfan5 |
minetest can use the same memory location as firefox |
19:57 |
sfan5 |
because it's all just mapped |
19:59 |
Fixer |
http://lua-users.org/lists/lua-l/2007-07/msg00218.html |
19:59 |
sfan5 |
well that's for lua not luajit |
20:00 |
sfan5 |
and with lua it doesn't matter |
20:01 |
Fixer |
http://bayesanalytic.com/access-extra-memory-from-lua-jit/ |
20:02 |
Fixer |
this should be more interesting |
20:02 |
sfan5 |
that workarouns is obvious |
20:03 |
sfan5 |
it only helps when you are dealing with large amounts of memory, like a big array |
20:04 |
garywhite |
Ya know what? I'm gonna do the MT CD image, what harm can it do? After all, most games were on CD no more than 5 years ago |
20:05 |
garywhite |
After all, you'd have a bunch of mods right there to install out of the box |
20:14 |
garywhite |
So...What are the most popular mods for MT? ik mesecons is a big one |
20:14 |
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20:26 |
Krock |
garywhite, http://wiki.minetest.net/File:Modsonservers.png |
20:27 |
garywhite |
thanks Krock |
20:27 |
Krock |
!next |
20:27 |
MinetestBot |
Another satisfied customer. Next! |
20:28 |
rubenwardy |
Didn't expect itemframes to be that high |
20:28 |
rubenwardy |
I guess it makes sense for shops et |
20:28 |
rubenwardy |
+c |
20:29 |
garywhite |
& just to be safe, does anyone know if it's legal to distribute the client and some mods on a CD image with a document that says that "The content of this disk is by a large number of contributors, and all content is distributed on this disk under each item's original license. Please refer to the README files in the client folder and in each mod's folder"? |
20:29 |
rubenwardy |
yep |
20:30 |
rubenwardy |
as long as you provide a way to get the sources of the engine |
20:30 |
rubenwardy |
ie: the binary is unmodified and you say so |
20:30 |
rubenwardy |
and all the mods are FOSS |
20:30 |
garywhite |
I'm not gonna mess with the binary, and all the mods I'm pulling from the Mod Releases on the forums |
20:30 |
rubenwardy |
will be fine |
20:31 |
garywhite |
& I'll put a link to the GitHub page for minetest & minetest_game just to be on the safe side |
20:31 |
Fixer |
garywhite: mods used on servers 2016: https://gist.github.com/kaeza/686b90c3f3a9f6786d40 |
20:31 |
Fixer |
by Kaeza |
20:32 |
garywhite |
thanks |
20:33 |
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20:34 |
garywhite |
One last question: When pulling from GitHub for the mods, is it OK to rename them according to what the mod's forum page says to rename it to? |
20:45 |
VanessaE |
yep |
20:45 |
garywhite |
ok |
20:45 |
VanessaE |
git doesn't care about the name of the folder |
20:45 |
VanessaE |
fyi if you want to, you can directly clone to the "right" name too |
20:46 |
rubenwardy |
git clone GIT_URL foldername |
20:46 |
rubenwardy |
the same as doing git clone GIT_URL && mv reponame foldername |
20:54 |
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21:47 |
whitephoenix |
I'm looking for a modpack similar to FTB but these subgames appear to be default with about 4 other mods |
22:13 |
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22:22 |
rubenwardy |
!title https://forum.minetest.net/viewtopic.php?f=9&t=16287 |
22:22 |
MinetestBot |
rubenwardy: [Mod] Per Player Gamemode [1.0][perplayer_gamemode] - Minetest Forums |
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22:41 |
Fixer |
rubenwardy: nice, thank you |
22:47 |
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22:47 |
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23:00 |
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23:11 |
whitephoenix |
Anyone need any nodebox models or textures made? |
23:13 |
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23:13 |
Fixer |
sfan5: i wonder if it is possible to compile with both lua and luajit and change it via config |
23:13 |
GreenDimond |
Is it just me or are the forums down? |
23:14 |
Fixer |
does not respond to me too |
23:14 |
GreenDimond |
D: |
23:14 |
emunand |
yeah |
23:14 |
emunand |
another attack |
23:14 |
emunand |
or slow servers |
23:14 |
GreenDimond |
Or both. |
23:15 |
sfan5 |
Fixer: nah sounds complicated |
23:15 |
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23:15 |
GreenDimond |
stan5: When will the 0.4.15 changelog be finished? |
23:15 |
emunand |
never |
23:15 |
GreenDimond |
*sfan5 |
23:18 |
GreenDimond |
Forum back up. |
23:23 |
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23:35 |
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23:36 |
PsychoVision |
Anyone with Minetest.override skills concerning Lava specifically??????? |
23:37 |
PsychoVision |
I feel I'm half way there just getting errors right and left like "Theres no such thing as Lava" or "Your an idiot, stop trying to override and go to bed" |
23:38 |
PsychoVision |
anyone?? Anyone?? |
23:38 |
PsychoVision |
bueller anyone?? |
23:41 |
Fixer |
sfan5: what non lua version you used? |
23:41 |
Fixer |
sfan5: do you have a zip of it on your server I can download? |
23:45 |
PsychoVision |
Not really it was just a simple override / Priv for Lava buckets I'm after Like player has bucket, player goes to magma well, player scoops Player gets nothing Unless player has X priv |
23:45 |
Fixer |
sfan5: used this one? https://sourceforge.net/projects/luabinaries/files/5.3.3/Windows%20Libraries/Static/lua-5.3.3_Win64_mingw4_lib.zip/download |
23:46 |
Fixer |
PsychoVision: try searching on forum |
23:47 |
PsychoVision |
I have but all which has been has not accomplished quite what I need will sleuth a little harder. |