Time Nick Message 00:00 jordan4ibanez Hey freelikegnu. How's it going? 00:01 freelikegnu ok I made some more progress on the dog 00:01 freelikegnu http://imgur.com/a/WOez6 00:04 freelikegnu hows the jumping? 00:06 jordan4ibanez zorman2000: through testing, the only thing I could find that works above 95% of the time is local is_sheltered = not minetest.line_of_sight(pos, {x=pos.x,y=pos.y+40,z=pos.z}, 1) 00:06 jordan4ibanez freelikegnu: that's pretty cool! It's completed but now I have to set it so mobs don't spin around when self.velocity = 0 and they come to a standstill 00:07 zorman2000 I see. Haven't tried that before. Looks clever! 00:07 freelikegnu jordan4ibanez: aye that would be nice :D 00:08 freelikegnu that has to be done before idle animations can be used I assume? 00:08 jordan4ibanez Yeah, once it's done I can add the idle animation to it 00:08 freelikegnu sweet 01:16 sweBers Hello everyone. I would like to help contribute to minetest, but have never participated in a c++ project outside of the classroom. Is there a small project, or something that needs to be done that I could help with? 01:17 sweBers --even it it means going through the code and trying to make the code match the Code_style_guidelines 01:29 rubenwardy sweBers, I trust you've read http://www.minetest.net/development/ ? 01:29 rubenwardy have a look at https://github.com/minetest/minetest/issues?q=is%3Aopen+is%3Aissue+label%3ATrivial 01:29 rubenwardy for some easy engine issues 01:30 rubenwardy it's also beneficial to have done some modding before doing engine work 01:30 rubenwardy as modding teaches you quite a lot about the mechanics 01:30 rubenwardy and modding is really what minetest is about 01:30 rubenwardy (even if the "modding" is vanilla like in minetest game" 01:30 rubenwardy ) 02:17 * mystik is working on a library for reading map database files, but it's in perl and it's as slow as you can imagine. is there anyone working on a library for decoding map blocks? 02:20 whitephoenix I need some modding ideas, its been awhile since I've done anything 02:21 mystik whitephoenix: I was thinking a minetest spin on plants vs zombies minigame ...? 02:22 whitephoenix that could be cool 02:22 whitephoenix haven't done any game modes yet 02:22 mystik or any kind of tower defense game in MT. 02:29 whitephoenix yeah I think I'm gonna try doing plants vs zombies 03:14 whitephoenix its not much but its a start http://i.imgur.com/4HHhXh2.png 03:14 whitephoenix I decided to make it not depend on default if possible 03:16 mystik whitephoenix: oooh, nice. 03:16 mystik if you run with it, you may want to consider 3 or 5 node wide lanes 03:17 mystik so you have a center, but you can place your 'flowers' to defend mobs coming down the line 03:17 whitephoenix that was the plan, I just built it like that to see the textures 04:28 whitephoenix hmm I thought there was an aur package for nodeboxeditor 04:53 whitephoenix more progress http://i.imgur.com/X8hBBBl.png 16:40 whitephoenix http://i.imgur.com/JAApXy4.png 16:41 Krock o/ grass on grass 16:42 whitephoenix yep making a plants vs zombies game 17:35 octacian whitephoenix: your making a plants vs zombies type thing in MT? 17:35 whitephoenix yeah 17:36 octacian do you have to use zombies? lol 17:36 whitephoenix yeah I'm not sure how I'm going to do that yet 17:36 octacian should be easy. 17:37 octacian I'm just one of those few people who doesn't like the idea of unreal monsters, specifically zombies and such. 17:39 octacian whitephoenix: if you need any help though, I'd be happy to give some :D 17:39 emunand why pvz? 17:39 whitephoenix I wanted ideas and someone suggested that 17:40 whitephoenix I'm just adding blocks to build the map right now, I'm sure I could use help with the entities a bit later 17:40 emunand you could use nssm 17:40 octacian I suck at entities, but I want to learn, so I'll mess around with a few later. 17:41 octacian emunand: none of the current developed mobs mods are good. nssm, too complicated, mobs don't look nice. mobs redo or mobs, also too complicated, messy, and mobs don't look good. 17:41 octacian (sorry to the people who made the two mods I mentioned) 17:51 Krock octacian, please help them to improve that 17:52 octacian Krock: maybe when my own modding skills related to entities improve, I will try. However, even core devs have told me that they are unsure as to whether it's worth the time. I'm much more interested in jordan4ibenez's OpenAI. 17:54 octacian come on... 600-page JS book and NOTHING about custom elements. 17:56 Krock come on... 1000-page Harry Potter book and nothing about grenades 17:56 octacian :rotfl: 17:56 Krock perhaps it was out of the scope for that book 17:57 octacian IDK, in my opinion, it's a pretty comprehensive manual lol 17:57 octacian oh well, guess I'll have to rely on the Google. 17:57 Krock Duckduckgo! 17:58 octacian I've been hearing some pretty good things about duckduckgo for developers... 17:58 octacian maybe I'll give it a try. 18:00 Amaz DDG is awesome. Especially the !mtmod "bang" which leads to Krock's mod search :) 18:00 Krock xD 18:01 octacian You can get info on regex EASILY through duckduckgo!? OK, I'm switching. 18:01 octacian (I suck at using any kind of regex, so I always just ask someone else to do it for me) 18:02 Krock but I must say that searching for rare things, like mainboard datasheets, it's quite useless. It doesn't have auch a big database like google yet 18:02 Amaz Yeah 18:02 Amaz But there's always !g :P 18:02 Krock xD 18:02 octacian true. 18:03 octacian huh, duckduckgo is cooler than I thought lol 18:03 emunand i thought ddg was bad? 18:04 emunand i heard that they place some cookies for no reason 18:04 emunand i just use searx.me or startpage 18:04 octacian wait, so how did it happen Krock's mod database works with duckduckgo? 18:04 Krock you can submit your own !bangs 18:05 whitephoenix duckduckgo is pretty good, sometimes the results aren't as good as google 18:05 octacian ohk 18:05 whitephoenix but I guess thats to be expected when google records everything 18:06 Krock DDG is also partwise a meta search engine. Uses other search engines to provide search results 18:06 octacian JS makes absolutely no sense right now... 18:07 sfan5 Krock: s/partwise/partially/ teilweise lässt sich nicht so übersetzen 18:07 Krock sfan5, uh okay. 18:08 Krock then it's partially a meta search engine :) 19:29 Fixer VanessaE: happens to me within like 10 minutes, luajit, windows 7 19:29 VanessaE then I suggest it's an OS-related problem. 19:30 VanessaE I don't recall ever seeing a mapgen OOM issue, not even when biome_lib is heavily active populating new terrain 19:30 VanessaE nor when caverealms is creating huge underground stuff 19:30 VanessaE and when I last checked, technic used the engine's oregen calls, rather than manual ore placement 19:31 VanessaE (I seem to recall making that change myself, but I could be wrong) 19:32 Fixer VanessaE: are you having luajit? 19:32 VanessaE yes. 19:33 VanessaE luajit has a 2GB limit, if I remember right. I know of nothing in dreambuilder that comes anywhere close to that. 19:33 VanessaE (the closest should be biome_lib and that only needs under 100MB) 19:34 VanessaE (and then, only in very brief bursts) 19:35 Fixer VanessaE: what is also interesting, if you have LUA OOM, rerunning it - you will get it much faster 19:35 Fixer VanessaE: and I tried to count mem usage with that command, and it was like 50-100 mb... so wtf? 19:36 VanessaE exactly my point. 19:36 Fixer VanessaE: i've just read something crazy 19:36 Fixer VanessaE: lua uses bottom 2 gigabytes???? 19:36 VanessaE idk, maybe 19:37 Fixer VanessaE: http://www.xsquawkbox.net/xpsdk/mediawiki/LuaJIT 19:37 Fixer xplane also uses lua 19:37 VanessaE they probably mean the bottom 2GB of whatever's allocated 19:38 VanessaE not necessarily the lowest 2GB of real addresses 19:38 Fixer VanessaE: allocated to minetest.exe? 19:38 Fixer interesting 19:38 VanessaE well, what minetest.exe allocates for Lua use 19:38 sfan5 i'm pretty sure it's the actual bottom 2GB of addrs 19:38 VanessaE that's horrible. 19:43 Fixer https://stackoverflow.com/questions/35155444/why-is-luajits-memory-limited-to-1-2-gb-on-64-bit-platforms 19:43 rubenwardy you can also use !mf to search the minetest forums 19:43 Fixer VanessaE: 32 bit or 64 bit minetest or os or both? 19:43 rubenwardy (ddg) 19:43 VanessaE 64, both. 19:44 Fixer "your best option is to 19:44 Fixer compile LuaJIT as 32 bit. 32 bit processes can use close to 4GB of 19:44 Fixer memory under a Linux/x64 kernel. And as I've previously explained, 19:44 Fixer there's little performance difference with LuaJIT on x86 vs. x64. " 19:44 Fixer interesting 19:45 VanessaE 64-bit OS+minetest is needed to use big texture packs like HDX 19:46 Fixer oh crap, he says you can't use 32bit lua in 64bit build 19:50 Fixer actually i will use 2gigs of my mem by something and run mt + dreambuilder again, just to see it 19:52 sfan5 Fixer: that won't matter 19:53 Fixer sfan5: because it is allocated to minetest.exe? if minetest itself uses 1.8gig, lua will have 0.2gig left? 19:53 sfan5 depends 19:54 Fixer lua mem usage on dreambuilder was 50-100mb... yet still OOM bs 19:54 sfan5 http://www.freelists.org/post/luajit/LuaJIT-x64-limited-to-31-bit-address-space-even-without-MAP-32BIT-restrictions,1 19:54 sfan5 it depends where those 1.8gb are allocated 19:54 garywhite Heh, I just came up with a rather weird idea: Someone should make like a CD image of a bunch of Minetest mods and subgames for people who can't get Internet on a PC that they have MT on 19:54 Fixer oh 19:55 garywhite Weird idea isn't it? 19:55 emunand how would they get minetest in the first place? 19:56 garywhite They could transfer it to other media, or you could put a copy of MT on the CD image 19:56 Fixer sfan5: so that means I should close that f-ing firefox down and then start minetest and only then start firefox? 19:56 sfan5 nothing of that matters (even more so on x64) 19:56 sfan5 firefox address space isn't even mapped while minetest runs 19:56 Fixer crap, then nonluajit is only option for now 19:57 sfan5 minetest can use the same memory location as firefox 19:57 sfan5 because it's all just mapped 19:59 Fixer http://lua-users.org/lists/lua-l/2007-07/msg00218.html 19:59 sfan5 well that's for lua not luajit 20:00 sfan5 and with lua it doesn't matter 20:01 Fixer http://bayesanalytic.com/access-extra-memory-from-lua-jit/ 20:02 Fixer this should be more interesting 20:02 sfan5 that workarouns is obvious 20:03 sfan5 it only helps when you are dealing with large amounts of memory, like a big array 20:04 garywhite Ya know what? I'm gonna do the MT CD image, what harm can it do? After all, most games were on CD no more than 5 years ago 20:05 garywhite After all, you'd have a bunch of mods right there to install out of the box 20:14 garywhite So...What are the most popular mods for MT? ik mesecons is a big one 20:26 Krock garywhite, http://wiki.minetest.net/File:Modsonservers.png 20:27 garywhite thanks Krock 20:27 Krock !next 20:27 MinetestBot Another satisfied customer. Next! 20:28 rubenwardy Didn't expect itemframes to be that high 20:28 rubenwardy I guess it makes sense for shops et 20:28 rubenwardy +c 20:29 garywhite & just to be safe, does anyone know if it's legal to distribute the client and some mods on a CD image with a document that says that "The content of this disk is by a large number of contributors, and all content is distributed on this disk under each item's original license. Please refer to the README files in the client folder and in each mod's folder"? 20:29 rubenwardy yep 20:30 rubenwardy as long as you provide a way to get the sources of the engine 20:30 rubenwardy ie: the binary is unmodified and you say so 20:30 rubenwardy and all the mods are FOSS 20:30 garywhite I'm not gonna mess with the binary, and all the mods I'm pulling from the Mod Releases on the forums 20:30 rubenwardy will be fine 20:31 garywhite & I'll put a link to the GitHub page for minetest & minetest_game just to be on the safe side 20:31 Fixer garywhite: mods used on servers 2016: https://gist.github.com/kaeza/686b90c3f3a9f6786d40 20:31 Fixer by Kaeza 20:32 garywhite thanks 20:34 garywhite One last question: When pulling from GitHub for the mods, is it OK to rename them according to what the mod's forum page says to rename it to? 20:45 VanessaE yep 20:45 garywhite ok 20:45 VanessaE git doesn't care about the name of the folder 20:45 VanessaE fyi if you want to, you can directly clone to the "right" name too 20:46 rubenwardy git clone GIT_URL foldername 20:46 rubenwardy the same as doing git clone GIT_URL && mv reponame foldername 21:47 whitephoenix I'm looking for a modpack similar to FTB but these subgames appear to be default with about 4 other mods 22:22 rubenwardy !title https://forum.minetest.net/viewtopic.php?f=9&t=16287 22:22 MinetestBot rubenwardy: [Mod] Per Player Gamemode [1.0][perplayer_gamemode] - Minetest Forums 22:41 Fixer rubenwardy: nice, thank you 23:11 whitephoenix Anyone need any nodebox models or textures made? 23:13 Fixer sfan5: i wonder if it is possible to compile with both lua and luajit and change it via config 23:13 GreenDimond Is it just me or are the forums down? 23:14 Fixer does not respond to me too 23:14 GreenDimond D: 23:14 emunand yeah 23:14 emunand another attack 23:14 emunand or slow servers 23:14 GreenDimond Or both. 23:15 sfan5 Fixer: nah sounds complicated 23:15 GreenDimond stan5: When will the 0.4.15 changelog be finished? 23:15 emunand never 23:15 GreenDimond *sfan5 23:18 GreenDimond Forum back up. 23:36 PsychoVision Anyone with Minetest.override skills concerning Lava specifically??????? 23:37 PsychoVision I feel I'm half way there just getting errors right and left like "Theres no such thing as Lava" or "Your an idiot, stop trying to override and go to bed" 23:38 PsychoVision anyone?? Anyone?? 23:38 PsychoVision bueller anyone?? 23:41 Fixer sfan5: what non lua version you used? 23:41 Fixer sfan5: do you have a zip of it on your server I can download? 23:45 PsychoVision Not really it was just a simple override / Priv for Lava buckets I'm after Like player has bucket, player goes to magma well, player scoops Player gets nothing Unless player has X priv 23:45 Fixer sfan5: used this one? https://sourceforge.net/projects/luabinaries/files/5.3.3/Windows%20Libraries/Static/lua-5.3.3_Win64_mingw4_lib.zip/download 23:46 Fixer PsychoVision: try searching on forum 23:47 PsychoVision I have but all which has been has not accomplished quite what I need will sleuth a little harder.