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02:21 |
jordan4ibanez |
What skins mods plug into unified inventory? |
02:37 |
jordan4ibanez |
Oh U_Skins by krock, that's really strange how it has a py file to download offline haha |
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whitephoenix_ |
outside of rubenwardy's are there any good guides/tutorials for modding topics? |
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05:15 |
dude |
how does one upgrade from 0.4.19 to the latest on ubuntu? |
05:20 |
kaeza |
sudo apt-get future ? |
05:23 |
kaeza |
dude, if you want latest stable, see https://launchpad.net/~minetestdevs/+archive/ubuntu/stable |
05:24 |
kaeza |
for daily builds, see: https://launchpad.net/~minetestdevs/+archive/ubuntu/daily-builds |
05:25 |
kaeza |
daily builds may or may not be unstable, depending on how stable you consider the stable releases :) |
05:26 |
dude |
thanks |
05:27 |
kaeza |
bye I guess |
06:02 |
MinetestBot |
[git] sfan5 -> minetest/minetest_game: Use travis' container-based infrastructure (#1314) b0ae488 https://git.io/v1fq7 (2016-11-23T22:00:35-08:00) |
06:38 |
jordan4ibanez |
Have a good thanksgiving! |
06:38 |
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09:46 |
JamesTait |
Good morning all! Happy Thursday, and happy Evolution Day! 😃 🙈 🙉 🙊 |
09:49 |
Chinchou |
JamesTait, my art seems to be DEvolving. Will today fix that? |
09:50 |
JamesTait |
Chinchou, I have every hope for you, but I can't make any promises. 😉 |
09:50 |
Chinchou |
D: |
09:51 |
Chinchou |
I'm barely keeping up... Getting ideas for non-story comics is hard sometimes. |
09:52 |
Chinchou |
Fun, though. |
09:57 |
JamesTait |
Chinchou, your art cannot posibly be any worse than mine, so don't worry. |
09:58 |
JamesTait |
I have an idea for a cartoon strip based on my real life, but I need to find quiet time to sit down and try to draw it - which, funnily enough, is partly what the strip is about! |
09:58 |
Chinchou |
You have not seen #4: What is a Human? |
09:59 |
JamesTait |
It's not ringing any bells, so possibly not. |
10:00 |
Chinchou |
Mine's a collection of one-offs in 4-panel format, almost always jokes. |
10:01 |
Chinchou |
Unfortunately, hosting is... a pain in the arse, so I'm stuck using an onion for the foreseeable future. |
10:02 |
Chinchou |
On the bright side, I got to learn XHTML and CSS. |
10:02 |
JamesTait |
Silver linings and all that. 😉 |
10:04 |
Chinchou |
... Of course, that still leaves it with very little exposure, because visitors can only get to it through Tor. |
10:12 |
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10:21 |
danielwbn |
hey ppl, is there an alternative file server fot the unofficial mintest tutorial 1.8.2? The link from the forum doesn't work again and I can't register atm to ask someone there |
10:22 |
Chinchou |
Hrm... No clue, but I'd think that Wuzzy would be the one to ask. (If I'm remembering the creator correctly) |
10:23 |
Chinchou |
...Hopefully someone else can be of more help. |
10:26 |
danielwbn |
ok, thanks anyway! |
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12:11 |
Calinou |
Chinchou: GitHub pages? |
12:11 |
Calinou |
or GitLab pages |
12:11 |
Calinou |
(fun fact: GitLab has no anti-NSFW policy) |
12:11 |
Calinou |
(technically they do, but they don't enforce it) |
12:12 |
Calinou |
also, in 2016, you don't learn XHTML, you learn HTML5 directly ;) |
12:12 |
Chinchou |
Bah, screw HTML5. |
12:12 |
Chinchou |
Anyway, I'll go poke around at gitlab. |
12:13 |
Chinchou |
I recall being put off by github's policies. |
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13:44 |
Merak |
I made a correction and changes to the Orienteering module, but I'm not going to use it myself because the 'yaw' does not match what is shown in debug. |
13:44 |
Merak |
https://gitgud.io/Kiri/MineTestOrienteering |
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14:59 |
MinetestBot |
[git] ShadowNinja -> minetest/minetest: Fix secure io.open without mode 9e10f9f https://git.io/v1JUJ (2016-11-24T09:58:21-05:00) |
15:09 |
fireglow |
where is the maximum stacksize of 99 defined? I'd like to bump it. |
15:12 |
MinetestBot |
[git] ShadowNinja -> minetest/minetest: Fix secure io.lines 3af5eef https://git.io/v1JTS (2016-11-24T10:10:20-05:00) |
15:24 |
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15:39 |
MinetestBot |
[git] ShadowNinja -> minetest/minetest: Fix fs::RemoveRelativePathComponents for paths with a leading dot com… e4ee654 https://git.io/v1JqO (2016-11-24T10:38:23-05:00) |
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16:03 |
Passant |
hi folks, i wonder if it is possible to let register_decoration place a schematic with a negative Y. because i would like to give roots to specific trees. i noticed that default trees have something rootlike but i was somewhat unable to reproduce this with my schematic files... maybe because they're way bigger :S |
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16:15 |
agaran |
Passant: any code example? I'd like to learn how to use schematics.. |
16:18 |
Passant |
well, i am unsure if a code example helps since i am still learning too. i use minetest_game/mods/default/mapgen.lua / the mapgen.lua from ethereal for orientation |
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17:10 |
Merak |
It appears that you can have a modpack in a modpack though the subsubmodules are not individually visible in the configuration view then. |
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18:13 |
Merak |
Wuzzy: Is there a publicly readable source code repository for your documentation pack? If not, would it be good to have one? |
18:13 |
Wuzzy |
Yes. |
18:13 |
Wuzzy |
Actually, there are 4 repos. |
18:13 |
Wuzzy |
why, do you want to write a mod which uses the documentation system? |
18:14 |
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18:14 |
Wuzzy |
The links are in one of the spoilers in this thread: https://forum.minetest.net/viewtopic.php?f=9&t=15912&p=240152 |
18:14 |
Merak |
Wuzzy: I am making a modpack. I am interested in including your doc packs. I've not tried them yet, but they look good. |
18:15 |
Wuzzy |
well, it is still WIP, so i dont promise to not break the API in the future |
18:15 |
Merak |
That is what I was reading. I find no repository there. |
18:15 |
Wuzzy |
Open developer information |
18:16 |
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18:16 |
dude |
Hi, all |
18:16 |
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18:16 |
Wuzzy |
My documentation system will be used best if support from other mods is provided |
18:17 |
dude |
Does anyone know how to fly a ufo? |
18:17 |
Wuzzy |
for instance, the doc_items mod offers many help texts for items |
18:17 |
Wuzzy |
dude: Yes. |
18:17 |
dude |
what are the commands? |
18:17 |
Wuzzy |
you need to build a fuel station first and fuel it with obsidian sharts |
18:17 |
Wuzzy |
and flying is just left/right/up/down/jump/sneak |
18:17 |
dude |
how many do you need? |
18:17 |
Merak |
I see. I think I want these. http://repo.or.cz/minetest_doc_modpack.git http://repo.or.cz/minetest_doc_minetest_game.git |
18:18 |
Wuzzy |
Merak: What will your modpack be about? |
18:18 |
Wuzzy |
dude: idk, just try out |
18:18 |
Wuzzy |
try it with 99 for a start :) |
18:18 |
dude |
Wuzzy, Will do! Thanks. |
18:19 |
Wuzzy |
dude: Here is the forum page for ufos: https://forum.minetest.net/viewtopic.php?t=4086 |
18:19 |
Merak |
Wuzzy: Mostly HDX supported modules which do not create noticeable slowdown for playing or mapgen. |
18:19 |
Wuzzy |
and why do you need doc for that? o_O |
18:19 |
Merak |
I have tested most of the modules which have blocks in HDX. |
18:20 |
Merak |
I don't. It just appears helpful. |
18:20 |
Wuzzy |
i think your modpack will suffer from feature creep then |
18:20 |
Wuzzy |
i mean, a modpack containing another modpack? :D |
18:21 |
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18:21 |
Merak |
It would be especially helpful when playing fullscreen, since the browser can not be opened to view minetest wiki |
18:21 |
Wuzzy |
Welcome in my world! |
18:21 |
Merak |
I already include the HomeDecor modpack |
18:21 |
dude |
Thanks wuzzy! |
18:22 |
Wuzzy |
this is one of the reasons why i made these mods. i hate documentation rotting around in wikis |
18:22 |
Wuzzy |
and i know the wiki are doomed to be outdated |
18:22 |
Wuzzy |
and I myself have put countless hours on the wiki. yet it still has many mistakes or inaccuracies |
18:23 |
Wuzzy |
and the circus restarts with the next MT release :D |
18:23 |
Wuzzy |
i have basically given up writing for minetest game stuff in the wiki |
18:23 |
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18:23 |
Wuzzy |
instead I think my time is more valueable with the doc mods |
18:24 |
Wuzzy |
Merak: So.. your modpack will contain homedecor, and the doc* mods? lol |
18:24 |
Merak |
I will post a list. |
18:24 |
Merak |
link to a lint |
18:24 |
Merak |
list |
18:24 |
Merak |
and the modpack |
18:25 |
Wuzzy |
Merak: note that for my documentation mods to become great, there also needs to be support from the mods. especially for adding their item infos. like, doc_minetest_game contains an explanation how to use the furnace and many other blocks |
18:25 |
Wuzzy |
while doc_items only contains automatically extracted information, like digging times, group memberships, burning time and whatnot |
18:26 |
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18:27 |
Wuzzy |
Also, I think this mod will be very very useful for highly complex mods or subgames, such as Technic... as long those mods provide their extended explanations |
18:27 |
Wuzzy |
currently, getting started with Technic is kinda hard. even the wiki is not helping :( |
18:28 |
Wuzzy |
and I can recall that I was completely clueless with RealTest. I barely even managed to start a fire. lol |
18:28 |
Chinchou |
Wuzzy, Technic's documentation plus an in-game crafting guide helps a lot. |
18:28 |
Wuzzy |
yeah, crafting guides are very important. without them you are doomed. :D |
18:29 |
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18:29 |
Wuzzy |
i think all subgames should have one. I am looking at you, Minetest Game! :D |
18:29 |
Wuzzy |
Chinchou: Oh, you mean the wiki does not suck anymore? i need to check |
18:30 |
Chinchou |
The wiki? |
18:30 |
Chinchou |
No, I said *Technic*'s documentation. |
18:30 |
Chinchou |
You know, the file called "manual". |
18:30 |
Wuzzy |
wasn't it on a wiki? |
18:30 |
Wuzzy |
wait, technic has a MANUAL???? |
18:31 |
Chinchou |
Yes. It has had that for at least a year, probably longer. |
18:31 |
Wuzzy |
I can recall that technic once had a wiki. maybe it is deleted now. |
18:31 |
agaran |
Wuzzy: tell what problems you have with technic, maybe I can help |
18:31 |
Chinchou |
It is right where one would expect it to be - inside Technic's directory |
18:32 |
Wuzzy |
ah! found it!! |
18:32 |
Chinchou |
There are still sections missing, such as the hand-held tools. It also makes no mention of the vacuum cleaner, and has outdated information regarding TNT... |
18:32 |
Merak |
Wuzzy doc_items is always empty, even if i do in your modpack git submodule update --recursive |
18:33 |
Wuzzy |
well I actually think i have understood the basics of technic, i just was not interested in trying to build more complex stuff. i never did something in survival |
18:33 |
Wuzzy |
Merak: is this true for other dirs as well? |
18:34 |
Wuzzy |
Merak: the modpack repository is not really important, it just contains boring metadata and a very short readme |
18:34 |
Wuzzy |
but i check anyway |
18:35 |
Wuzzy |
I think Technic has many "gotchas" |
18:35 |
Wuzzy |
like it is very odd how you place that substation thing |
18:35 |
Merak |
Wuzzy: other dirs are also empty |
18:35 |
Wuzzy |
not obvious at all |
18:35 |
Chinchou |
Wuzzy, the manual actually details how to place things like the supply converter and the substation. |
18:36 |
Wuzzy |
Chinchou: Yes, I know it is written in the manual. I just think the placement rule is so odd. That's all. :D |
18:36 |
Chinchou |
Ah. Well, it is a bit odd. |
18:36 |
Wuzzy |
Well yeah, you can get used to. Correct |
18:37 |
Wuzzy |
but you certainly cannot guess it |
18:37 |
Chinchou |
I wonder if that can be changed with the screwdriver... I never tried. |
18:37 |
Wuzzy |
i doubt it. that would be too overcomplex |
18:37 |
Wuzzy |
it might have helped if the bottom side of the substation thingy looks different. so it is obvious that something must be plugged into it. :-) |
18:37 |
Chinchou |
Well, other face-dependent things change, such as inputs and outputs from furnaces. |
18:38 |
Chinchou |
Ach, true, true. |
18:38 |
Wuzzy |
Well, its all those tiny gotchas. They pile up, you know. ;-) |
18:38 |
Wuzzy |
and it is mods like technic which also lead to the creation of documentation system |
18:38 |
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18:38 |
Wuzzy |
in the hope to make the infos more accessible |
18:39 |
Wuzzy |
and i hate switching from game to brower/whatever application |
18:39 |
agaran |
Wuzzy, after some time of using technic you will remember most.. |
18:42 |
Wuzzy |
i think the doc system will be very very important for servers with 1000s of mods. Even if all those mods have their manual on their repo/forum page/whatever, it will be very frustrating to hunt them all down one-by-one. |
18:42 |
Wuzzy |
so having all the relevant info in one place, in the game itself, will solve all this |
18:43 |
Wuzzy |
and I also see many mods abusing the item description for adding more help, making the tooltip exceptionally long |
18:43 |
Wuzzy |
example: screwdriver in minetest game |
18:44 |
Wuzzy |
IMO it is bad design to put both an item *name* and an item *explanation* into the same data field. the data is not atomic then |
18:45 |
Wuzzy |
I suppose it will also help a lot if minetest adds better tooltips in future releases |
18:45 |
Wuzzy |
cuz they need serious improvements |
18:45 |
Wuzzy |
like, for crying out loud, tell me how much damage the sword does! xD |
18:48 |
Wuzzy |
Merak: I think you did not clone the submodules correctly |
18:48 |
Wuzzy |
Because I was able to just clone my repo + submodules completely |
18:50 |
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18:55 |
Merak |
I don't understand why it would not work. I add them directly as submodules now, and it does. |
18:57 |
Wuzzy |
lol |
18:57 |
Wuzzy |
well, then you're set up? cool |
18:57 |
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18:58 |
Merak |
yes. |
18:58 |
Wuzzy |
Merak: whenever u want to contribute stuff to one of my mods, just poke me in #minetest |
18:58 |
Merak |
sure. |
18:59 |
Wuzzy |
you could either fork my repo and put ur stuff there, or send in patches |
18:59 |
Wuzzy |
but before u do bigger changes, better ask me first to avoid possible problems |
19:00 |
Wuzzy |
anyway, have fun with my doc mods :D |
19:00 |
Wuzzy |
and I am really eager to know whether these mods will be a success in the future |
19:01 |
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19:01 |
Merak |
Would this be the best cart module? https://forum.minetest.net/viewtopic.php?f=11&t=10172 |
19:01 |
AcidNinjaFWHR |
yes it is Merak |
19:03 |
Krock |
o/ popularity increses |
19:03 |
Wuzzy |
Merak: boost_cart was merged into Minetest Game. But ... poorly. :( |
19:03 |
Krock |
Wuzzy, you can still use boost_cart parallel to MTG, with the newest commit |
19:03 |
Wuzzy |
yay pointless redundancy |
19:03 |
Wuzzy |
how about fixing the broken Minetest Game cart instead? :-) |
19:03 |
Krock |
because start/stoprails are pointless |
19:04 |
Krock |
if it's broken in MTG, it's in my mod too, recursive ;) |
19:05 |
Wuzzy |
the bug is that the cart in Minetest Game drives VERY jittery |
19:05 |
Wuzzy |
but your mod is completely fluid for some reason |
19:05 |
AcidNinjaFWHR |
which is not the case with boost_cart. |
19:05 |
Wuzzy |
i have no idea what abuses the devs did to boost_cart. :D |
19:07 |
Merak |
Then i will include boost_cart for now. I will make an adjustment though that the power rails use 1 mese fragment instead of 2. 2 seems too expensive to me. |
19:08 |
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19:16 |
Merak |
Or I increase the boost and keep the recipe the same. |
19:18 |
Merak |
How fast a max speed can it handle (if the limit is changed) ? |
19:18 |
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19:21 |
Fixer |
Wuzzy: jitter in singleplayer? |
19:21 |
Wuzzy |
yes |
19:21 |
agaran |
Fixer, if you use stargate mod and try to dig it.. you get ABM warning at 2.5s ;) |
19:21 |
Fixer |
Wuzzy: it is jitter free for me 99% of time |
19:21 |
agaran |
(problem with cracky modifier applied to texture on .obj) |
19:22 |
Fixer |
and if it jitters, it is not critical |
19:22 |
Fixer |
at least to me |
19:22 |
Fixer |
will see how it works in multiplayer |
19:23 |
agaran |
placing, using, stargate works fine.. just.. digging is tricky at best |
19:24 |
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19:27 |
Merak |
I like compassgps -- that you can choose a location and have the compass point at it. Teleporting is too cheap with it though. (gratis) |
19:28 |
Merak |
stargate or another mod would be better in that way, but function of location pointing would be lost. |
19:29 |
Merak |
actually, i think i don't want teleport at all. |
19:29 |
Merak |
Carts, cushion, rope box. |
19:30 |
Merak |
carts at 20-50m/s |
19:31 |
Fixer |
Wuzzy: boost cart is smooth in singleplayer too? |
19:31 |
Merak |
at 25m/s traveling 1000m requires 40s. |
19:31 |
Fixer |
Wuzzy: on the same track? |
19:32 |
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19:32 |
Wuzzy |
iirc yes |
19:33 |
Fixer |
Wuzzy: maybe there was some background activity? |
19:33 |
Wuzzy |
well, I guess I should just complain to Minetest Game devs... lol |
19:34 |
Fixer |
Wuzzy: maybe create an issue, if it is really reporoducable |
19:35 |
Fixer |
i have no problems with new carts in singleplayer, it can slightly jitter once there and there rarely |
19:35 |
Fixer |
same for boost one |
19:35 |
Fixer |
if you are concerned, create an issue |
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19:44 |
Krock |
Maybe I'll find some time over the weekend to bring the MTG version along, Wuzzy |
19:44 |
Wuzzy |
Thank you :) |
19:44 |
Krock |
say thanks when it's done :P |
19:45 |
Chinchou |
Merak, there's the travelnet mod. The elevators are somewhat cheap to make, but the teleport stations are not. |
19:47 |
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19:50 |
Merak |
Chinchou: elevators are broken. The stations work. |
19:50 |
red-001 |
? |
19:50 |
Merak |
elevators have problems with placement of the player -- 1 node off vertically |
19:51 |
red-001 |
huh thats werid |
19:51 |
Krock |
Wuzzy, I've found a part of the problem. It checks for a node each entity step, which slows down the whole mod a lot |
19:51 |
Chinchou |
Strange. |
19:51 |
red-001 |
elevators are just locked down teleporters |
19:51 |
Chinchou |
^ |
19:52 |
Krock |
that eliminates the most of the optimized speed |
19:52 |
red-001 |
you can connect teleporters to elevators |
19:52 |
Merak |
I didn't try placing teleporters vertically, so they could have the same problem as far as i know. |
19:52 |
* red-001 |
wonders if thats a bug or a feature |
19:54 |
Merak |
carts in minetest_game also have reduced max speed set. carts.speed_max = 7 |
20:05 |
Fixer |
right |
20:06 |
Fixer |
you can increase it |
20:07 |
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20:13 |
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20:13 |
paramat |
Passant you can sink schematics into the ground |
20:14 |
paramat |
use the 'place centre y' flag |
20:14 |
paramat |
the schematic will then be sunk halfway into the ground, which is probably more than you want but it's the only way |
20:15 |
paramat |
so the lower part of your schematic will be partly empty |
20:15 |
paramat |
depending on how long your roots are |
20:16 |
paramat |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4051 |
20:16 |
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20:18 |
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20:19 |
paramat |
you'll need to add empty layers to the base of your schematic until root top is at schematic midpoint |
20:22 |
Merak |
git log for minetest_game shows no lua code change for carts -- only 'travis build' |
20:29 |
Hijiri |
I don't think one get_node per step would be that expensive |
20:29 |
Hijiri |
API calls are expensive, but not so much that one per frame will kill you |
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21:27 |
Passant |
thanks paramat <3 a "real" feature for that would be just awesome but for now i will just update the schematics :) |
21:28 |
paramat |
:) |
21:35 |
paramat |
~tell Jordach why are the limbs and body of the player model stretched to 12.5 pixels? see https://github.com/minetest/minetest_game/pull/1392#issuecomment-262831291 onwards |
21:35 |
ShadowBot |
paramat: O.K. |
21:35 |
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22:44 |
fireglow |
where is the maximum stacksize of 99 defined? I'd like to bump it a bit, to 999 ;) |
22:44 |
Fixer |
no idea |
22:44 |
Fixer |
somewhere in minetest_game? |
22:45 |
red-001 |
node def? |
22:45 |
est31 |
http://rubenwardy.com/minetest_modding_book/lua_api.html#item-definition-register_node-register_craftitem-register_tool |
22:45 |
est31 |
nodedef yes |
22:45 |
est31 |
stack_max |
22:45 |
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22:46 |
fireglow |
ooh, per item? Alright |
22:46 |
fireglow |
thanks guys :) always very helpful, I like that |
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23:19 |
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23:21 |
kaeza |
fireglow, you can also do something like `minetest.itemdef_default.stack_max = 999` |
23:21 |
kaeza |
note that this does not cover items that explicitly set `stack_max` themselves |
23:21 |
kaeza |
also, `minetest.nodedef_default.stack_max = 999` |
23:22 |
fireglow |
oh right! |
23:22 |
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23:22 |
fireglow |
that's great |
23:22 |
kaeza |
...and, `minetest.craftitemdef_default.stack_max = 999` |
23:23 |
red-001 |
would that have to run before any item definitions are registered? |
23:23 |
kaeza |
red-001, can be run at any point in init phase |
23:23 |
kaeza |
it works due to sort-of-inheritance |
23:24 |
kaeza |
or maybe not, didn't bother to test myself :) |
23:25 |
fireglow |
I'll test it soon, atm I'm busy hamming blackfriday sales :> |
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