Time Nick Message 02:21 jordan4ibanez What skins mods plug into unified inventory? 02:37 jordan4ibanez Oh U_Skins by krock, that's really strange how it has a py file to download offline haha 03:49 whitephoenix_ outside of rubenwardy's are there any good guides/tutorials for modding topics? 05:15 dude how does one upgrade from 0.4.19 to the latest on ubuntu? 05:20 kaeza sudo apt-get future ? 05:23 kaeza dude, if you want latest stable, see https://launchpad.net/~minetestdevs/+archive/ubuntu/stable 05:24 kaeza for daily builds, see: https://launchpad.net/~minetestdevs/+archive/ubuntu/daily-builds 05:25 kaeza daily builds may or may not be unstable, depending on how stable you consider the stable releases :) 05:26 dude thanks 05:27 kaeza bye I guess 06:02 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest_game: Use travis' container-based infrastructure (#1314) 13b0ae488 https://git.io/v1fq7 (152016-11-23T22:00:35-08:00) 06:38 jordan4ibanez Have a good thanksgiving! 09:46 JamesTait Good morning all! Happy Thursday, and happy Evolution Day! 😃 🙈 🙉 🙊 09:49 Chinchou JamesTait, my art seems to be DEvolving. Will today fix that? 09:50 JamesTait Chinchou, I have every hope for you, but I can't make any promises. 😉 09:50 Chinchou D: 09:51 Chinchou I'm barely keeping up... Getting ideas for non-story comics is hard sometimes. 09:52 Chinchou Fun, though. 09:57 JamesTait Chinchou, your art cannot posibly be any worse than mine, so don't worry. 09:58 JamesTait I have an idea for a cartoon strip based on my real life, but I need to find quiet time to sit down and try to draw it - which, funnily enough, is partly what the strip is about! 09:58 Chinchou You have not seen #4: What is a Human? 09:59 JamesTait It's not ringing any bells, so possibly not. 10:00 Chinchou Mine's a collection of one-offs in 4-panel format, almost always jokes. 10:01 Chinchou Unfortunately, hosting is... a pain in the arse, so I'm stuck using an onion for the foreseeable future. 10:02 Chinchou On the bright side, I got to learn XHTML and CSS. 10:02 JamesTait Silver linings and all that. 😉 10:04 Chinchou ... Of course, that still leaves it with very little exposure, because visitors can only get to it through Tor. 10:21 danielwbn hey ppl, is there an alternative file server fot the unofficial mintest tutorial 1.8.2? The link from the forum doesn't work again and I can't register atm to ask someone there 10:22 Chinchou Hrm... No clue, but I'd think that Wuzzy would be the one to ask. (If I'm remembering the creator correctly) 10:23 Chinchou ...Hopefully someone else can be of more help. 10:26 danielwbn ok, thanks anyway! 12:11 Calinou Chinchou: GitHub pages? 12:11 Calinou or GitLab pages 12:11 Calinou (fun fact: GitLab has no anti-NSFW policy) 12:11 Calinou (technically they do, but they don't enforce it) 12:12 Calinou also, in 2016, you don't learn XHTML, you learn HTML5 directly ;) 12:12 Chinchou Bah, screw HTML5. 12:12 Chinchou Anyway, I'll go poke around at gitlab. 12:13 Chinchou I recall being put off by github's policies. 13:44 Merak I made a correction and changes to the Orienteering module, but I'm not going to use it myself because the 'yaw' does not match what is shown in debug. 13:44 Merak https://gitgud.io/Kiri/MineTestOrienteering 14:59 MinetestBot 02[git] 04ShadowNinja -> 03minetest/minetest: Fix secure io.open without mode 139e10f9f https://git.io/v1JUJ (152016-11-24T09:58:21-05:00) 15:09 fireglow where is the maximum stacksize of 99 defined? I'd like to bump it. 15:12 MinetestBot 02[git] 04ShadowNinja -> 03minetest/minetest: Fix secure io.lines 133af5eef https://git.io/v1JTS (152016-11-24T10:10:20-05:00) 15:39 MinetestBot 02[git] 04ShadowNinja -> 03minetest/minetest: Fix fs::RemoveRelativePathComponents for paths with a leading dot com… 13e4ee654 https://git.io/v1JqO (152016-11-24T10:38:23-05:00) 16:03 Passant hi folks, i wonder if it is possible to let register_decoration place a schematic with a negative Y. because i would like to give roots to specific trees. i noticed that default trees have something rootlike but i was somewhat unable to reproduce this with my schematic files... maybe because they're way bigger :S 16:15 agaran Passant: any code example? I'd like to learn how to use schematics.. 16:18 Passant well, i am unsure if a code example helps since i am still learning too. i use minetest_game/mods/default/mapgen.lua / the mapgen.lua from ethereal for orientation 17:10 Merak It appears that you can have a modpack in a modpack though the subsubmodules are not individually visible in the configuration view then. 18:13 Merak Wuzzy: Is there a publicly readable source code repository for your documentation pack? If not, would it be good to have one? 18:13 Wuzzy Yes. 18:13 Wuzzy Actually, there are 4 repos. 18:13 Wuzzy why, do you want to write a mod which uses the documentation system? 18:14 Wuzzy The links are in one of the spoilers in this thread: https://forum.minetest.net/viewtopic.php?f=9&t=15912&p=240152 18:14 Merak Wuzzy: I am making a modpack. I am interested in including your doc packs. I've not tried them yet, but they look good. 18:15 Wuzzy well, it is still WIP, so i dont promise to not break the API in the future 18:15 Merak That is what I was reading. I find no repository there. 18:15 Wuzzy Open developer information 18:16 dude Hi, all 18:16 Wuzzy My documentation system will be used best if support from other mods is provided 18:17 dude Does anyone know how to fly a ufo? 18:17 Wuzzy for instance, the doc_items mod offers many help texts for items 18:17 Wuzzy dude: Yes. 18:17 dude what are the commands? 18:17 Wuzzy you need to build a fuel station first and fuel it with obsidian sharts 18:17 Wuzzy and flying is just left/right/up/down/jump/sneak 18:17 dude how many do you need? 18:17 Merak I see. I think I want these. http://repo.or.cz/minetest_doc_modpack.git http://repo.or.cz/minetest_doc_minetest_game.git 18:18 Wuzzy Merak: What will your modpack be about? 18:18 Wuzzy dude: idk, just try out 18:18 Wuzzy try it with 99 for a start :) 18:18 dude Wuzzy, Will do! Thanks. 18:19 Wuzzy dude: Here is the forum page for ufos: https://forum.minetest.net/viewtopic.php?t=4086 18:19 Merak Wuzzy: Mostly HDX supported modules which do not create noticeable slowdown for playing or mapgen. 18:19 Wuzzy and why do you need doc for that? o_O 18:19 Merak I have tested most of the modules which have blocks in HDX. 18:20 Merak I don't. It just appears helpful. 18:20 Wuzzy i think your modpack will suffer from feature creep then 18:20 Wuzzy i mean, a modpack containing another modpack? :D 18:21 Merak It would be especially helpful when playing fullscreen, since the browser can not be opened to view minetest wiki 18:21 Wuzzy Welcome in my world! 18:21 Merak I already include the HomeDecor modpack 18:21 dude Thanks wuzzy! 18:22 Wuzzy this is one of the reasons why i made these mods. i hate documentation rotting around in wikis 18:22 Wuzzy and i know the wiki are doomed to be outdated 18:22 Wuzzy and I myself have put countless hours on the wiki. yet it still has many mistakes or inaccuracies 18:23 Wuzzy and the circus restarts with the next MT release :D 18:23 Wuzzy i have basically given up writing for minetest game stuff in the wiki 18:23 Wuzzy instead I think my time is more valueable with the doc mods 18:24 Wuzzy Merak: So.. your modpack will contain homedecor, and the doc* mods? lol 18:24 Merak I will post a list. 18:24 Merak link to a lint 18:24 Merak list 18:24 Merak and the modpack 18:25 Wuzzy Merak: note that for my documentation mods to become great, there also needs to be support from the mods. especially for adding their item infos. like, doc_minetest_game contains an explanation how to use the furnace and many other blocks 18:25 Wuzzy while doc_items only contains automatically extracted information, like digging times, group memberships, burning time and whatnot 18:27 Wuzzy Also, I think this mod will be very very useful for highly complex mods or subgames, such as Technic... as long those mods provide their extended explanations 18:27 Wuzzy currently, getting started with Technic is kinda hard. even the wiki is not helping :( 18:28 Wuzzy and I can recall that I was completely clueless with RealTest. I barely even managed to start a fire. lol 18:28 Chinchou Wuzzy, Technic's documentation plus an in-game crafting guide helps a lot. 18:28 Wuzzy yeah, crafting guides are very important. without them you are doomed. :D 18:29 Wuzzy i think all subgames should have one. I am looking at you, Minetest Game! :D 18:29 Wuzzy Chinchou: Oh, you mean the wiki does not suck anymore? i need to check 18:30 Chinchou The wiki? 18:30 Chinchou No, I said *Technic*'s documentation. 18:30 Chinchou You know, the file called "manual". 18:30 Wuzzy wasn't it on a wiki? 18:30 Wuzzy wait, technic has a MANUAL???? 18:31 Chinchou Yes. It has had that for at least a year, probably longer. 18:31 Wuzzy I can recall that technic once had a wiki. maybe it is deleted now. 18:31 agaran Wuzzy: tell what problems you have with technic, maybe I can help 18:31 Chinchou It is right where one would expect it to be - inside Technic's directory 18:32 Wuzzy ah! found it!! 18:32 Chinchou There are still sections missing, such as the hand-held tools. It also makes no mention of the vacuum cleaner, and has outdated information regarding TNT... 18:32 Merak Wuzzy doc_items is always empty, even if i do in your modpack git submodule update --recursive 18:33 Wuzzy well I actually think i have understood the basics of technic, i just was not interested in trying to build more complex stuff. i never did something in survival 18:33 Wuzzy Merak: is this true for other dirs as well? 18:34 Wuzzy Merak: the modpack repository is not really important, it just contains boring metadata and a very short readme 18:34 Wuzzy but i check anyway 18:35 Wuzzy I think Technic has many "gotchas" 18:35 Wuzzy like it is very odd how you place that substation thing 18:35 Merak Wuzzy: other dirs are also empty 18:35 Wuzzy not obvious at all 18:35 Chinchou Wuzzy, the manual actually details how to place things like the supply converter and the substation. 18:36 Wuzzy Chinchou: Yes, I know it is written in the manual. I just think the placement rule is so odd. That's all. :D 18:36 Chinchou Ah. Well, it is a bit odd. 18:36 Wuzzy Well yeah, you can get used to. Correct 18:37 Wuzzy but you certainly cannot guess it 18:37 Chinchou I wonder if that can be changed with the screwdriver... I never tried. 18:37 Wuzzy i doubt it. that would be too overcomplex 18:37 Wuzzy it might have helped if the bottom side of the substation thingy looks different. so it is obvious that something must be plugged into it. :-) 18:37 Chinchou Well, other face-dependent things change, such as inputs and outputs from furnaces. 18:38 Chinchou Ach, true, true. 18:38 Wuzzy Well, its all those tiny gotchas. They pile up, you know. ;-) 18:38 Wuzzy and it is mods like technic which also lead to the creation of documentation system 18:38 Wuzzy in the hope to make the infos more accessible 18:39 Wuzzy and i hate switching from game to brower/whatever application 18:39 agaran Wuzzy, after some time of using technic you will remember most.. 18:42 Wuzzy i think the doc system will be very very important for servers with 1000s of mods. Even if all those mods have their manual on their repo/forum page/whatever, it will be very frustrating to hunt them all down one-by-one. 18:42 Wuzzy so having all the relevant info in one place, in the game itself, will solve all this 18:43 Wuzzy and I also see many mods abusing the item description for adding more help, making the tooltip exceptionally long 18:43 Wuzzy example: screwdriver in minetest game 18:44 Wuzzy IMO it is bad design to put both an item *name* and an item *explanation* into the same data field. the data is not atomic then 18:45 Wuzzy I suppose it will also help a lot if minetest adds better tooltips in future releases 18:45 Wuzzy cuz they need serious improvements 18:45 Wuzzy like, for crying out loud, tell me how much damage the sword does! xD 18:48 Wuzzy Merak: I think you did not clone the submodules correctly 18:48 Wuzzy Because I was able to just clone my repo + submodules completely 18:55 Merak I don't understand why it would not work. I add them directly as submodules now, and it does. 18:57 Wuzzy lol 18:57 Wuzzy well, then you're set up? cool 18:58 Merak yes. 18:58 Wuzzy Merak: whenever u want to contribute stuff to one of my mods, just poke me in #minetest 18:58 Merak sure. 18:59 Wuzzy you could either fork my repo and put ur stuff there, or send in patches 18:59 Wuzzy but before u do bigger changes, better ask me first to avoid possible problems 19:00 Wuzzy anyway, have fun with my doc mods :D 19:00 Wuzzy and I am really eager to know whether these mods will be a success in the future 19:01 Merak Would this be the best cart module? https://forum.minetest.net/viewtopic.php?f=11&t=10172 19:01 AcidNinjaFWHR yes it is Merak 19:03 Krock o/ popularity increses 19:03 Wuzzy Merak: boost_cart was merged into Minetest Game. But ... poorly. :( 19:03 Krock Wuzzy, you can still use boost_cart parallel to MTG, with the newest commit 19:03 Wuzzy yay pointless redundancy 19:03 Wuzzy how about fixing the broken Minetest Game cart instead? :-) 19:03 Krock because start/stoprails are pointless 19:04 Krock if it's broken in MTG, it's in my mod too, recursive ;) 19:05 Wuzzy the bug is that the cart in Minetest Game drives VERY jittery 19:05 Wuzzy but your mod is completely fluid for some reason 19:05 AcidNinjaFWHR which is not the case with boost_cart. 19:05 Wuzzy i have no idea what abuses the devs did to boost_cart. :D 19:07 Merak Then i will include boost_cart for now. I will make an adjustment though that the power rails use 1 mese fragment instead of 2. 2 seems too expensive to me. 19:16 Merak Or I increase the boost and keep the recipe the same. 19:18 Merak How fast a max speed can it handle (if the limit is changed) ? 19:21 Fixer Wuzzy: jitter in singleplayer? 19:21 Wuzzy yes 19:21 agaran Fixer, if you use stargate mod and try to dig it.. you get ABM warning at 2.5s ;) 19:21 Fixer Wuzzy: it is jitter free for me 99% of time 19:21 agaran (problem with cracky modifier applied to texture on .obj) 19:22 Fixer and if it jitters, it is not critical 19:22 Fixer at least to me 19:22 Fixer will see how it works in multiplayer 19:23 agaran placing, using, stargate works fine.. just.. digging is tricky at best 19:27 Merak I like compassgps -- that you can choose a location and have the compass point at it. Teleporting is too cheap with it though. (gratis) 19:28 Merak stargate or another mod would be better in that way, but function of location pointing would be lost. 19:29 Merak actually, i think i don't want teleport at all. 19:29 Merak Carts, cushion, rope box. 19:30 Merak carts at 20-50m/s 19:31 Fixer Wuzzy: boost cart is smooth in singleplayer too? 19:31 Merak at 25m/s traveling 1000m requires 40s. 19:31 Fixer Wuzzy: on the same track? 19:32 Wuzzy iirc yes 19:33 Fixer Wuzzy: maybe there was some background activity? 19:33 Wuzzy well, I guess I should just complain to Minetest Game devs... lol 19:34 Fixer Wuzzy: maybe create an issue, if it is really reporoducable 19:35 Fixer i have no problems with new carts in singleplayer, it can slightly jitter once there and there rarely 19:35 Fixer same for boost one 19:35 Fixer if you are concerned, create an issue 19:44 Krock Maybe I'll find some time over the weekend to bring the MTG version along, Wuzzy 19:44 Wuzzy Thank you :) 19:44 Krock say thanks when it's done :P 19:45 Chinchou Merak, there's the travelnet mod. The elevators are somewhat cheap to make, but the teleport stations are not. 19:50 Merak Chinchou: elevators are broken. The stations work. 19:50 red-001 ? 19:50 Merak elevators have problems with placement of the player -- 1 node off vertically 19:51 red-001 huh thats werid 19:51 Krock Wuzzy, I've found a part of the problem. It checks for a node each entity step, which slows down the whole mod a lot 19:51 Chinchou Strange. 19:51 red-001 elevators are just locked down teleporters 19:51 Chinchou ^ 19:52 Krock that eliminates the most of the optimized speed 19:52 red-001 you can connect teleporters to elevators 19:52 Merak I didn't try placing teleporters vertically, so they could have the same problem as far as i know. 19:52 * red-001 wonders if thats a bug or a feature 19:54 Merak carts in minetest_game also have reduced max speed set. carts.speed_max = 7 20:05 Fixer right 20:06 Fixer you can increase it 20:13 paramat Passant you can sink schematics into the ground 20:14 paramat use the 'place centre y' flag 20:14 paramat the schematic will then be sunk halfway into the ground, which is probably more than you want but it's the only way 20:15 paramat so the lower part of your schematic will be partly empty 20:15 paramat depending on how long your roots are 20:16 paramat https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4051 20:19 paramat you'll need to add empty layers to the base of your schematic until root top is at schematic midpoint 20:22 Merak git log for minetest_game shows no lua code change for carts -- only 'travis build' 20:29 Hijiri I don't think one get_node per step would be that expensive 20:29 Hijiri API calls are expensive, but not so much that one per frame will kill you 21:27 Passant thanks paramat <3 a "real" feature for that would be just awesome but for now i will just update the schematics :) 21:28 paramat :) 21:35 paramat ~tell Jordach why are the limbs and body of the player model stretched to 12.5 pixels? see https://github.com/minetest/minetest_game/pull/1392#issuecomment-262831291 onwards 21:35 ShadowBot paramat: O.K. 22:44 fireglow where is the maximum stacksize of 99 defined? I'd like to bump it a bit, to 999 ;) 22:44 Fixer no idea 22:44 Fixer somewhere in minetest_game? 22:45 red-001 node def? 22:45 est31 http://rubenwardy.com/minetest_modding_book/lua_api.html#item-definition-register_node-register_craftitem-register_tool 22:45 est31 nodedef yes 22:45 est31 stack_max 22:46 fireglow ooh, per item? Alright 22:46 fireglow thanks guys :) always very helpful, I like that 23:21 kaeza fireglow, you can also do something like `minetest.itemdef_default.stack_max = 999` 23:21 kaeza note that this does not cover items that explicitly set `stack_max` themselves 23:21 kaeza also, `minetest.nodedef_default.stack_max = 999` 23:22 fireglow oh right! 23:22 fireglow that's great 23:22 kaeza ...and, `minetest.craftitemdef_default.stack_max = 999` 23:23 red-001 would that have to run before any item definitions are registered? 23:23 kaeza red-001, can be run at any point in init phase 23:23 kaeza it works due to sort-of-inheritance 23:24 kaeza or maybe not, didn't bother to test myself :) 23:25 fireglow I'll test it soon, atm I'm busy hamming blackfriday sales :>