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IRC log for #minetest, 2016-11-02

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All times shown according to UTC.

Time Nick Message
00:00 thePalindrome Better hope they don't hit escape then!
00:01 swift110 hmm
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00:11 swift110 about to play the game
00:12 swift110 'll build a house this time
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00:14 rubenwardy fewwwww https://github.com/minetest-mods/smartfs/pull/12#pullrequestreview-6725971
00:15 red-001 is it possible to stop minetest from showing the death formspec?
00:15 thePalindrome Man
00:20 kaeza the only thing really bad with formspecs is the layout
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00:20 kaeza the format is more or less consistent, but different items use different coordinate systems
00:21 kaeza actually, different items have different points as origin
00:21 swift110 how do I install the immersive sounds into minetest? I am on Lubuntu at the moment
00:21 thePalindrome Pity non-tools can't use wear to track things
00:21 thePalindrome swift110: you should be able to put the mod into ~/.minetest/mods
00:21 thePalindrome Then just enable it for a given world
00:21 kaeza thePalindrome, there's metadata for that
00:22 thePalindrome I know, but it's not quite what I'd like
00:22 swift110 thePalindrome, how do i get to that folder
00:22 thePalindrome swift110: you'll have to type it into nautilus: ~/.minetest
00:22 thePalindrome kaeza: I need the metadata to hold a different string, and I'd love the colored bar
00:23 swift110 thePalindrome, what does that mean?
00:23 thePalindrome There's a bar that displays underneath an item when it suffers wear
00:23 kaeza thePalindrome, about the bar, OK. about meta, you know you can serialize a table into that, right?
00:23 swift110 ok the file browser
00:24 thePalindrome kaeza: I know, but there's nothing I can do about the bar :/
00:24 thePalindrome Plus it makes parsing it more of a pain
00:24 swift110 I dont know how to access the needed folder thePalindrome
00:24 kaeza at least until we have proper k-v store for stack meta
00:24 thePalindrome swift110: I think CTRL+G pulls up the "select a folder" bar
00:25 thePalindrome Hmm...
00:25 swift110 no it doesnt
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00:25 thePalindrome swift110: There should be some option stating "Go folder"
00:26 thePalindrome I don't use LXCE, so I'm operating blind :P
00:26 swift110 im using mate'
00:26 swift110 in file system
00:27 thePalindrome I don't remember the program mate uses
00:27 thePalindrome :P
00:27 swift110 ok
00:27 swift110 well it would really help if the instructions on the site were more clear.
00:28 thePalindrome Which one?
00:28 thePalindrome Oh yeah
00:28 thePalindrome if you hit CTRL-H or CTRL-period, it should display the hidden folders
00:29 swift110 hok i got that
00:29 swift110 i mean I needed someone to hold my hand just to install the tutorial
00:29 swift110 ok youtube I go
00:30 thePalindrome swift110: Before you leave, just remember the end goal is to put the mod in ~/.minetest/mods
00:34 swift110 ok
00:34 swift110 I dont understand how to get there in the first place
00:34 swift110 thats my issue
00:35 swift110 it would be awesome if the mods could be installed once the game starts like a selection online shows up and you choose which ones you want
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02:24 whitephoenix hud breaks on window resize
02:24 whitephoenix 10/10 would waste 2 hours again
02:24 whitephoenix its css all over again
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08:00 red-001 wow version api got added
08:00 red-001 that was unexpected
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08:11 wilkgr See ya
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09:32 JamesTait Good morning all! Happy Wednesday, and happy Stress Awareness Day! 😃
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12:29 Out`Of`Control what is best way to remove default:x from whole map?
12:29 agaran I would use abm/lbm that replaces it with air node, so everytime map chunk gets loaded with those, they get replaced..
12:30 Out`Of`Control agaran: i have to do it at once, not on load
12:32 Hirato you might need to edit the database directly
12:36 Out`Of`Control no existing tools/mods to do that at once?
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13:10 MinetestBot [git] cx384 -> minetest/minetest_game: Add and edit fuel registrations 23ba2d3 https://git.io/vXsQQ (2016-11-02T13:04:25Z)
13:10 MinetestBot [git] Ferk -> minetest/minetest_game: Tnt: Flammable TNT and gunpowder that activates when burnt 7fee589 https://git.io/vXsQ7 (2016-11-02T12:41:14Z)
13:10 MinetestBot [git] Ferk -> minetest/minetest_game: Bucket: Allow buckets to trigger the on_punch of entities and nodes 5b2a896 https://git.io/vXsQ5 (2016-11-02T12:39:56Z)
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13:27 sfan5 Out`Of`Control: i could write you a tool that sets the name in the node table to "air"
13:27 sfan5 however i don't know how minetest reacts to that
13:28 Hirato that's what backups are for :D
13:28 sfan5 nah i meant more like whether it works at all
13:28 Hirato I expect lots of random holes to appear and lighting to be fucked
13:28 * Hirato shrugs
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13:32 Out`Of`Control sfan5: yes please! i will test it on my backup
13:33 Out`Of`Control on test server
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15:04 garywhite Hi
15:29 twoelk o/
15:29 BugSelekta o\
15:29 whitephoenix So I'm trying to change text on a hud, but when I do it says it can't load the image "text I want to change hud to"
15:30 whitephoenix no where is it specified that I want an image all of the suddent
15:31 whitephoenix https://i.imgur.com/NtBVrwl.png screenshot
15:31 PureTryOut[m] that is a good colorscheme
15:31 whitephoenix thanks, its terminal.sexy 's default
15:32 twoelk you are trying to display the image name as text?
15:32 whitephoenix No, its not an image name it should just display it as text
15:32 whitephoenix heres the in-game errors https://i.imgur.com/TldHNTW.png
15:34 whitephoenix and here's what I'm trying to update https://i.imgur.com/Ru2aYsA.png
15:37 whitephoenix hud_elem_type is text so why is it trying to load an image?
15:40 twoelk duno;     hm,   what happens if you comment out creating the spark_img variable?
15:41 whitephoenix still does it
15:41 whitephoenix it loads the text fine initially
15:45 twoelk aren't you loading the string "Sparks: " twice?
15:46 whitephoenix yes but that doesn't cause this, I just tried removing it
15:50 whitephoenix making it non-local fixed it
15:50 twoelk :)
15:51 twoelk don't leave too many globals lying around when the job is done
16:03 agaran hello
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16:12 Out`Of`Control sfan5: let me know if you get any tool
16:12 sfan5 i can make one later
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16:18 Fritz01 Hello
16:19 Fritz01 Do you know if there's a mod that adds a node which can send a mesecon signal only if a predefined passcode is entered?
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16:29 garywhite I don't think so, someone else would know better than me
16:29 Fritz01 i saw the mod that i'm talking about on mesecons.net
16:29 Fritz01 but now i can't find it anymore
16:32 garywhite You should be able to download it from the minetest forums at forum.minetest.net, click on Mods, then Mod Releases, then use the search bar at the top to search "mesecons"
16:32 Calinou forum search is not notable for being great :)
16:32 Calinou !mod mesecons
16:32 MinetestBot Calinou: Mesecons (= redstone) [minetest-mod-mesecons] by Jeija - https://forum.minetest.net/viewtopic.php?t=628
16:32 Calinou there, click above :)
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16:33 rubenwardy whitephoenix: have a look at hudkit, it makes storing hud ids a lot easier
16:34 whitephoenix alright
16:34 rubenwardy !mod hudkit
16:34 MinetestBot KeyError: 'author' (file "/home/sfan5/mtbot/modules/modsearch.py", line 21, in mod)
16:34 Fritz01 Well i wasn't looking for the mesecons mod; As i've said before i'm looking for a mod that "adds a node which can send a mesecon signal only if a predefined passcode is entered"
16:34 sfan5 !tell Krock shouldn't all mods in your db have an author? // KeyError: 'author' (file "/home/sfan5/mtbot/modules/modsearch.py", line 21, in mod)
16:34 MinetestBot sfan5: I'll pass that on when Krock is around
16:36 whitephoenix I can't find hudkit
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16:36 whitephoenix oh nvm
16:36 whitephoenix "duckduckgo"
16:38 MinetestBot [git] Bremaweb -> minetest/minetest: Add minetest.get_server_uptime() function to Lua API (#4702) bf315c0 https://git.io/vXGRt (2016-11-02T09:36:58-07:00)
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16:43 Calinou canardcanardaller
16:45 twoelk quack?
16:46 Fritz01 question: if want to make a mod that takes an input from user (text), how can i store the input?
16:47 vktec Fritz01: Err... using a variable?
16:48 Fritz01 yes. but don't how to set the variable
16:48 Fritz01 don't know*
16:48 twoelk or use some user data store mod :D
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16:59 vktec Fritz01: This may be useful: http://www.lua.org/pil/
16:59 vktec Wait, that's a hardcopy book
17:00 Fritz01 Ok. I'll see about that
17:00 Fritz01 thanks for the help
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17:00 vktec I could've sworn there was a PDF...
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17:01 hoodedice hi ruben!
17:01 rubenwardy hi hoodedice
17:02 Calinou vktec: only the first edition is available online, http://www.lua.org/pil/contents.html
17:02 Calinou (it dates back from December 2003)
17:02 vktec :-/
17:02 Calinou still largely relevant to game modding, which hasn't evolved much
17:02 Calinou Lua 5.0
17:02 vktec Fair enough
17:02 Calinou (Minetest uses 5.1)
17:02 hoodedice you don't need to know "too much" lua for most minetest modding anyway
17:03 hoodedice unless you're doing something really complex
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17:08 Hijiri is there even "too much" lua to learn
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17:28 garywhite ~seen Fixer
17:28 ShadowBot garywhite: I saw Fixer in #minetest 1 day, 2 hours, 16 minutes, and 26 seconds ago saying "https://i.imgur.com/2AJ8qZk.png trapdoor hell"
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17:29 hoodedice sfan5, shame, ShadowBot is better than MinetestBot
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17:43 rubenwardy !seen Fixer
17:43 MinetestBot rubenwardy: fixer was last seen at 2016-11-02 11:25:01 UTC on #minetest
17:43 rubenwardy hoodedice ^
17:43 rubenwardy although don't try to use !g or !mod
17:43 rubenwardy !g things
17:43 MinetestBot rubenwardy: Problem getting data from Google.
17:44 sfan5 !mod mesecons
17:44 MinetestBot sfan5: Mesecons (= redstone) [minetest-mod-mesecons] by Jeija - https://forum.minetest.net/viewtopic.php?t=628
17:44 sfan5 i don't get it
17:44 hoodedice ruben, what about? last seen X in "relative time from now" is better than time in UTC
17:44 rubenwardy !mod hudkit
17:44 MinetestBot KeyError: 'author' (file "/home/sfan5/mtbot/modules/modsearch.py", line 21, in mod)
17:45 sfan5 well that's not my fault
17:45 hoodedice !mod your-mom
17:45 MinetestBot KeyError: 'author' (file "/home/sfan5/mtbot/modules/modsearch.py", line 21, in mod)
17:45 hoodedice !mod moreblocks
17:45 MinetestBot hoodedice: More Blocks [moreblocks] by Calinou - https://forum.minetest.net/viewtopic.php?t=509
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17:50 garywhite !mod abriglass
17:50 MinetestBot garywhite: Abriglass + Abriflame + Abritorch by TenPlus1 - https://forum.minetest.net/viewtopic.php?t=15211
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18:15 nowhere_man Hi
18:15 nowhere_man I'm enjoying Minetest TNG immensely, but I'm wondering why I didn't find any ore so far
18:16 nowhere_man although I dug quite deep
18:16 nowhere_man is it a setting or mod I should add?
18:25 Persi[m] TNG was such a let down, I expected it to be a star trek mod
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18:27 nowhere_man LOL
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20:41 swift110 hey all
20:41 garywhite Hi swift
20:43 red-001 hi swift
20:45 swift110 how are you garywhite and red-001
20:45 garywhite good
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21:29 red-001 good
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22:10 sfan5 Out`Of`Control: use with caution https://gist.github.com/sfan5/3c04c625453ec95c6a6df4d7e2c05885
22:13 Out`Of`Control sfan5: thank you, will try out tomorrow and let you know
22:13 Out`Of`Control sfan5:  does it remove spec node from chests/lock.chests and so on too?
22:14 sfan5 no
22:14 sfan5 it basically just aliases the node to air
22:14 sfan5 directly by modifying the MapBlock data
22:14 Out`Of`Control ok
22:14 Out`Of`Control thats exactly what i need
22:25 twoelk can I feed it a path or does it have to be executed in the world folder?
22:26 sfan5 it tells what it wants if you run it without arguments
22:35 twoelk would be cool if we had more tools like this to be able to manipulate the complete database or fix issues without haveng to load the world into minetest. It's a lot easier than having to fly around and force the engine to load the world to apply fixes
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22:48 sfan5 data
22:49 sfan5 oops
22:49 sfan5 twoelk: a better way of doing this would probably be to allow you to load & save the whole world with a minetest server command line flag
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22:51 twoelk wouldn't this get very slow if the world was large?
22:54 * BugSelekta .oO(GONNA MAKE A MOOOVE)
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23:00 BugSelekta https://www.youtube.com/watch?v=GddYFnehyyA
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