Time |
Nick |
Message |
00:01 |
Yst |
I know that there's normally a German speaker in the room, but I don't see them around right now. |
00:02 |
GunshipPenguin |
Lots of German speakers active in the Minetest community, that's why I asked here :) |
00:02 |
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00:03 |
Yst |
I haven't been active for a while, so I only know the one. Sorry. |
00:03 |
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00:03 |
Yst |
Minetest is an awesome game, but life has gotten too busy. |
00:06 |
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00:06 |
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00:07 |
* Chinchou |
stares in disbelief at the tutorial on cmake's website |
00:08 |
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00:08 |
Chinchou |
Managing my Makefiles by hand is easier than this. |
00:09 |
KaadmY |
Chinchou: same |
00:10 |
Chinchou |
Cmake is nice for the user, but... Dear gods, what were they smoking when they wrote that tutorial? |
00:10 |
Chinchou |
Is it really this bad, or are they just crap at explaining? |
00:11 |
KaadmY |
nah |
00:11 |
KaadmY |
cmake is really that bad |
00:11 |
Chinchou |
D: |
00:12 |
Chinchou |
That said, even Makefiles are annoying... |
00:12 |
KaadmY |
makefiles are pretty easy imo |
00:13 |
Chinchou |
Hmm... |
00:13 |
Chinchou |
I should probably try to re-learn it. Do you have any good resources for that? |
00:13 |
KaadmY |
not really |
00:14 |
* Chinchou |
has a headache from looking at cmake stuff |
00:14 |
KaadmY |
i learned mostly from looking at others' makefiles |
00:14 |
Chinchou |
Gack |
00:14 |
Chinchou |
I've never been good with that. |
00:14 |
KaadmY |
same |
00:17 |
Chinchou |
Been trying to go through some SDL2 tutorials... Got spoiled by Allegro 4 and am having one hell of a time here |
00:17 |
Chinchou |
A4's documentation was some of the best I've seen, and with so much other material, it was easy to pick up. |
00:18 |
Chinchou |
Seriously considering staying with A4, but it is so old... |
00:55 |
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01:21 |
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01:24 |
HonoredGlory |
https://forum.minetest.net/viewtopic.php?f=3&t=15476 |
01:26 |
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02:05 |
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02:37 |
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02:43 |
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03:11 |
agaran |
Chinchou: think what if they haven't smoke to write that tutorial... |
03:17 |
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03:26 |
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03:40 |
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03:47 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Change WTFPL to MIT (part 3) 6171fb4 https://git.io/vindO (2016-09-07T04:44:53+01:00) |
04:37 |
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07:48 |
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07:51 |
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08:00 |
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08:02 |
IhrFussel |
agaran, Hi there! I'm doing a backup right now, after that we can check the backup map file for the largest map blocks |
08:06 |
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08:25 |
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08:43 |
IhrFussel |
Okay I extracted now the pos of the map blocks with the largest sizes...how do I convert the position data into ingame positions? Are they saved as position*10 ? |
08:51 |
IhrFussel |
agaran, http://pastebin.com/yj2MByy9 these are the current DB stats now |
09:07 |
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09:23 |
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09:52 |
IhrFussel |
agaran, with the help of celeron55 I found a python script that converts the DB pos into x,y,z and extracted the 4 largest http://pastebin.com/mNuXrvU8 |
10:02 |
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10:32 |
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10:32 |
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10:34 |
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10:37 |
Megaf |
Hi |
10:59 |
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11:13 |
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11:23 |
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12:03 |
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12:17 |
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12:18 |
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12:19 |
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12:22 |
Megaf |
!server Megaf |
12:22 |
MinetestBot |
Megaf: No results |
12:22 |
Megaf |
Megaf Server is in coma. =/ https://forum.minetest.net/viewtopic.php?f=10&t=8484 |
12:25 |
Megaf |
4.3G MegafServer/worlds/world/map.sqlite |
12:25 |
Megaf |
I wish there was a way to shrink that |
12:31 |
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12:34 |
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12:36 |
IhrFussel |
Is it possible that mapblocks that are larger than 10 KB in size cause lags? 10 KB doesn't sound like a lot but I'm not sure how much the engine takes to load/store that amount |
12:42 |
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12:43 |
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12:50 |
aix |
Megaf: rip |
12:51 |
aix |
Megaf: serves you right for using sqlitr |
12:51 |
aix |
do --migrate leveldb |
12:51 |
aix |
run that on your world after compiling in support for it |
12:54 |
Fixer |
hi Megaf |
13:11 |
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13:19 |
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13:41 |
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13:46 |
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13:49 |
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14:00 |
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14:22 |
agaran |
IhrFussel: moment, just got home |
14:24 |
agaran |
IhrFussel: biggest one is 170k so quite.. something for mapblock if other take few kb |
14:24 |
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14:25 |
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14:27 |
IhrFussel |
agaran, hey =) yes I know most mapblocks are < 10000 |
14:31 |
IhrFussel |
agaran, will you check the coordinates in a few? |
14:32 |
agaran |
sure |
14:32 |
agaran |
though I can't tp to coords so I'll have to walk so it will take a bit |
14:32 |
IhrFussel |
They seem to be close to each other |
14:33 |
IhrFussel |
I will teleport you there just let me know when you are on |
14:35 |
Fixer_ |
Megaf: there is a way, google minetest unexplore script |
14:36 |
IhrFussel |
agaran, ready? |
14:38 |
agaran |
IhrFussel: sure I am on |
14:38 |
agaran |
pitch black around I can't see anything, can I get noclip? |
14:38 |
IhrFussel |
agaran, I already teleported you..or did it not work? |
14:39 |
agaran |
IhrFussel: so you got new moderator or mod-helper? |
14:39 |
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14:39 |
IhrFussel |
agaran, yes PsychoDragon is a new moderator now with limited functions |
14:40 |
agaran |
IhrFussel: well.. nothing there, I mean little dug up, but I don't see any protected areas (though it did not show my place as protected either yesterday) |
14:40 |
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14:41 |
IhrFussel |
agaran, is there nothing? Just the generated nodes? |
14:41 |
agaran |
within 20blocks or so, yes, few corridors dug, etc but nothing that would explain huge amount of metadata.. |
14:42 |
IhrFussel |
Cause that is the largest block in DB with 170k... |
14:42 |
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14:42 |
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14:42 |
agaran |
I can't check if it belongs to any owned area.. if not maybe erase block? |
14:42 |
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14:43 |
agaran |
if you are sure that coords are in map coordinates not block coords |
14:43 |
IhrFussel |
agaran, did you check underground? The exact block position is at -2 |
14:43 |
agaran |
so multiply by 16 each.. |
14:43 |
agaran |
thats why I asked for noclip.. to not have to dig around |
14:44 |
IhrFussel |
Wait...the block positions are NOT the real map positions? |
14:44 |
agaran |
not sure but they may be block coords.. so x+1 == next block on x.. so 16 nodes? |
14:45 |
IhrFussel |
agaran, I'll teleport you to the other position with large blocks |
14:45 |
agaran |
sure |
14:46 |
agaran |
I'd check 373*16,-2*16,11*16 too |
14:46 |
IhrFussel |
At -1 is the mapblock |
14:47 |
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14:49 |
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14:49 |
agaran |
IhrFussel: meh tried to put torch to light cave got interact removed;) for 2 seconds, well some build but to much empty space to explain data amount |
14:49 |
IhrFussel |
agaran, tell me when done investigating I'll teleport you to pos*16 |
14:49 |
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14:49 |
agaran |
ready |
14:49 |
agaran |
now it loads MUCH slower.. |
14:50 |
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14:50 |
agaran |
hmm no, nothing here.. |
14:50 |
agaran |
empty generated nodes |
14:51 |
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14:51 |
IhrFussel |
agaran, but it really loaded very slow? |
14:52 |
agaran |
not sure, lag 4.6 so not really much slow, might be network as well |
14:53 |
agaran |
next position? |
14:53 |
IhrFussel |
Let's try the other large map block coords as * 16 |
14:53 |
agaran |
I wonder how to check if that position has really lot of metadata.. |
14:54 |
agaran |
IhrFussel: normal random map there, |
14:55 |
agaran |
lag risen to 5.2 after some flying underground but thats still not a huge change nor explaining problems.. |
14:55 |
IhrFussel |
I should be able to check that I added a dumpmeta command for terminal output |
14:56 |
agaran |
hmm lag got to 7, and 2 Player[digits] tried to log in.. |
14:56 |
agaran |
can it be accesslist related ? |
14:58 |
IhrFussel |
agaran, let's check the dumpmeta command first...look for any node with metadata attached to it and tell me its position please |
14:59 |
agaran |
i don't have permission to execute it.. |
14:59 |
IhrFussel |
agaran, no I do via the terminal after you told me the position |
14:59 |
agaran |
here is just normal rock walls etc.. nothing to have meta at all |
15:00 |
IhrFussel |
But the game can't simply generate a 170k mapblock randomly |
15:01 |
agaran |
well I would do it other way... add command that I can execute and send result to debug log which walks all nodes within current block dumping their metadata size after serialization |
15:01 |
agaran |
if > 1k then we have suspect.. |
15:02 |
IhrFussel |
No we don't need to check every mapblock the 4 largest are most likely the problem so something is wrong with them |
15:02 |
agaran |
yes, every node- in one of those four mapblocks |
15:03 |
agaran |
so tp me to spot/ ddump whole mapblock nodes metadata checking just for size after serialization.. or sth like that |
15:03 |
agaran |
or just dumping out, whatever works |
15:04 |
agaran |
IhrFussel: can I give some wool (I do have creative.. just asking IF) |
15:05 |
IhrFussel |
agaran, yes any non-rare item can be given out when someone needs it...Cycling through every node is too complicated I think |
15:06 |
agaran |
hmm.. I can imagine code but... |
15:07 |
IhrFussel |
I'll logon with test account and see for myself |
15:07 |
agaran |
sure |
15:07 |
T4im |
"Wait...the block positions are NOT the real map positions?" no, they are positions of the mapblocks, not node-positions |
15:07 |
T4im |
i.e. indeed /16 or *16 depending on conversation direction |
15:08 |
IhrFussel |
T4im, wait when to use /16 ? |
15:09 |
T4im |
when getting the block position from node positions |
15:09 |
T4im |
doing the obvious rounding/flooring |
15:10 |
IhrFussel |
T4im, but I got my mapblock positions from getIntegerAsBlock() python function |
15:10 |
T4im |
python functions? did i miss something? :o |
15:11 |
IhrFussel |
T4im, https://github.com/minetest/minetest/blob/master/doc/world_format.txt#L210 |
15:11 |
IhrFussel |
I used these 2 functions and gave them the INT position from the DB |
15:12 |
IhrFussel |
getBlocksAsInteger()* |
15:12 |
IhrFussel |
No wait..I confused it...below getIntegerAsBlock() is the correct one |
15:13 |
T4im |
ah |
15:13 |
T4im |
block position are also in (x, y, z) notation btw |
15:14 |
T4im |
so the integer there is probably rather something like the hash position |
15:14 |
T4im |
but yes, that should be blockpositions returned from it |
15:14 |
IhrFussel |
T4im, yes the function converts the DB pos INT in X,Y,Z and I already got those |
15:15 |
IhrFussel |
So those should be the correct node positions right? |
15:15 |
agaran |
but problem is that those blocks look soo normal.. unless somebody had like book with LOT of data in it |
15:16 |
agaran |
book is only generic object that can store arbitrary amount of data afaik |
15:17 |
T4im |
nah, if you search you'll probably find more :P |
15:17 |
T4im |
but unlikely |
15:17 |
agaran |
170kb of metadata on mapblock where nothing seem be odd? |
15:17 |
T4im |
serialized entities maybe? |
15:18 |
agaran |
none visible.. |
15:18 |
T4im |
IhrFussel: nah, getIntegerAsBlock(i) would give you block positions, i.e. you'd have to *16 every coordinate |
15:19 |
T4im |
agaran: hmm, underground? |
15:19 |
agaran |
T4im: y, not even much lava either |
15:21 |
IhrFussel |
So when getIntegerAsBlock(i) says 1,1,1 the nodes it affects are 16,16,16 ? |
15:22 |
T4im |
that's just the first node of the block |
15:22 |
T4im |
it affects from there to 32, 32, 32 |
15:23 |
T4im |
eh 31, 31 ,31? |
15:23 |
* T4im |
might be off by one here |
15:24 |
agaran |
IhrFussel: check how much my place occupies.. I build some there especially mesecons lag-machine |
15:25 |
IhrFussel |
T4im, so that's what you mean..the mapblock DOES start at the position getIntegerAsBlock(i) gives |
15:26 |
T4im |
*16 |
15:26 |
T4im |
block * 16 gives you the first node position |
15:27 |
T4im |
and it extends to ((block + 1) * 16) - 1 or so |
15:27 |
IhrFussel |
T4im, but you said when the mapblock positions are 1,1,1 it will start there and go until 31,31,31 |
15:27 |
T4im |
"the nodes it affects are 16,16,16 ?" <-- that was the yes for :) |
15:27 |
T4im |
16,16,16 to 31,31,31 |
15:27 |
T4im |
is the 1,1,1 block |
15:28 |
IhrFussel |
T4im, yes but not mapblock * 16 you mean + 16 |
15:28 |
agaran |
2,1,1 is 32,16,16 to 47,31,31.. |
15:28 |
T4im |
^^ |
15:29 |
agaran |
so 0,0,0 block start on 0,0,0 and ends on 15,15,15 ? |
15:29 |
T4im |
yes, unless I'm off by one :P |
15:29 |
T4im |
but i think yes |
15:29 |
agaran |
I think it would be most efficient way in binary so probably it is like that |
15:29 |
agaran |
it is shift by 4 bit.. |
15:30 |
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15:30 |
IhrFussel |
So mapblock positions 373 -2 11 mean the nodes start somewhere at 5968,-32,176 |
15:31 |
T4im |
seems right |
15:31 |
IhrFussel |
And the block goes to current node position + 16 and - 16 in all directions |
15:31 |
IhrFussel |
Or just in certain directions? |
15:31 |
T4im |
in 3 of them :) |
15:32 |
agaran |
5969,-32,176 to 5969+16,-32+16,176+16 |
15:32 |
agaran |
block is 16x16x16 not 32x32x32.. |
15:32 |
agaran |
IhrFussel: letters are 'special' blocks or not? |
15:33 |
IhrFussel |
agaran, as long as the player don't want "f*** you" as letters it's fine to give them out but ask what exactly they need them for |
15:34 |
IhrFussel |
T4im, well I'm at that exact position right now and all I see is stone nodes surrounded by some lava |
15:35 |
agaran |
yup, I told you.. |
15:35 |
T4im |
is stuff inside the lava by any chance? |
15:35 |
T4im |
like, uhm, fallen gravel? |
15:35 |
IhrFussel |
T4im, the lava is more than 16 nodes away from the 170k mapblock |
15:37 |
IhrFussel |
You know what I will do /deleteblocks here at that position |
15:38 |
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15:38 |
agaran |
IhrFussel: I think it is valid solution.. |
15:39 |
twoelk |
IhrFussel: how about making a copy of the map that only has these large blocks and investigate that? |
15:41 |
T4im |
i wonder how hard it would be to deserialize the mapdata manually and just take a look at the plain strings inside :D |
15:41 |
twoelk |
just unzip the blob |
15:41 |
T4im |
it's just zipped? well then |
15:41 |
agaran |
it is just zipped blob? |
15:41 |
twoelk |
gzipped |
15:41 |
agaran |
and then it is json/whatever serialization? |
15:42 |
twoelk |
nope minetest serialization |
15:42 |
twoelk |
but readable |
15:42 |
T4im |
can't get the strings out of the metadata :D |
15:42 |
T4im |
not all anyway |
15:43 |
twoelk |
can you see which? |
15:44 |
T4im |
well keys could probably be collected in some sort of central lookup table and be references by integer |
15:44 |
* T4im |
guesses blindly here, not having seen the unzipped blob yet, maybe it's already doen |
15:44 |
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15:45 |
agaran |
170k gzip.. hmm.. even with deflate it can be easilly >1M of text data.. |
15:49 |
IhrFussel |
agaran, I deleted the 2 largest mapblocks...let's see if they are still the same size |
15:49 |
T4im |
aw, and now we were all excited to see the ungezipped metadata :o |
15:49 |
agaran |
so you need to visit them then check database? |
15:49 |
Megaf |
sqlite vacuum needs an insane amount of space to work |
15:50 |
Megaf |
25 GB free is not enough to work on a 4.1 GB database |
15:50 |
agaran |
Hmm, then better version of checking for size needs be done.. |
15:50 |
Megaf |
common |
15:50 |
T4im |
why do you only have 25 free? O_o |
15:50 |
agaran |
IhrFussel: server crashed? |
15:51 |
agaran |
T4im: common vps limit is 20-40G space.. |
15:51 |
KaadmY |
i have 300mb free on my SSD |
15:51 |
T4im |
ah |
15:51 |
T4im |
:O |
15:53 |
T4im |
KaadmY: that actually is quite bad for wear leveling; although better ssd's probably reserve space for that anyway |
15:53 |
Megaf |
T4im: 32 GB usb flash drive |
15:53 |
Megaf |
will try now on a 40 GB partition on my SSD |
15:53 |
twoelk |
http://sqlitebrowser.org/ <- you can use this and double click on a blob to see the content |
15:54 |
Megaf |
47G total, - 4.1 GB for the database |
15:54 |
Megaf |
hm, you know what, will create a LVM |
15:55 |
KaadmY |
T4im: i have a 64 or 32gb SSD iirc |
15:56 |
Megaf |
twoelk: I will take a look at that |
15:56 |
Megaf |
my server is off line basically because I ran out of disk space. If I reduce the map size I might get it back online |
16:00 |
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16:00 |
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16:02 |
IhrFussel |
WAIT A SEC...quote(data) will SHOW the node names I think since the DB browser shows them too after a whole bunch of random characters |
16:03 |
agaran |
gzip header may have file name? |
16:03 |
agaran |
IhrFussel: server is down intentionally? |
16:04 |
IhrFussel |
agaran, the server is down cause I'm searching the DB...and yes every mapblock of my local test world (2.2 MB) in the DB browser shows the node names at the very end when doubleclicking BLOB |
16:04 |
agaran |
ah, |
16:04 |
T4im |
huh? why are the node names persisted in there? |
16:05 |
T4im |
shouldn't they be only referenced by content_id? |
16:06 |
Megaf |
done, 76 GB in a LVM volume now, should be enough to deal with a 4.1 GB DB! |
16:06 |
IhrFussel |
T4im, I chose option "show binary data as TEXT" |
16:07 |
IhrFussel |
And I'm thinking quote(data) will do the same inside sqlite3 program |
16:07 |
agaran |
twoelk: any proof that it uses gzip.. I can't decode it as gzip() |
16:08 |
T4im |
"zlib-compressed node data:" according to world_format |
16:09 |
agaran |
hmm any zlib stream is recognized by file (5), but this is not.. |
16:09 |
T4im |
and "zlib-compressed node metadata" |
16:09 |
agaran |
probably I need to find how it is encoded before packing into db.. |
16:10 |
Megaf |
map.sqlite |
16:10 |
Megaf |
745,774,787 16% 10.64MB/s 0:05:50 |
16:10 |
Megaf |
not bad |
16:10 |
Megaf |
(downloading the file from my server to my local computer) |
16:10 |
agaran |
ah.. I was going to ask what speed it is.. |
16:10 |
Megaf |
(compressed transfer using rsync) |
16:11 |
Megaf |
rsync -az --progress |
16:11 |
IhrFussel |
All users on a v server SHARE CPU power right? So even if I see in htop 0,0% average load it doesn't mean the cores aren't busy elsewhere? |
16:13 |
agaran |
yes for your virtualization instance.. but if other virtual machines eat cpu then you won't see it |
16:13 |
IhrFussel |
agaran, so I cannot really know if my 2 cores that are supposed to be mine are working for another user right now? |
16:14 |
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16:14 |
agaran |
yup.. |
16:14 |
* twoelk |
tries to find his long forgoten tools for exploring mt databases and remembers it wasn't as easy as he had hoped |
16:14 |
agaran |
:) I found explanation and perl comes to rescue |
16:15 |
agaran |
fear not we have DBI/DBD::Sqlite. |
16:17 |
twoelk |
IhrFussel: show binary opens in a hexeditor - might give a little more insight |
16:18 |
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16:22 |
agaran |
map_Format.txt is indeed usefull.. but decoding is not just gzip over all data |
16:26 |
twoelk |
maybe the mapper code might help |
16:27 |
twoelk |
https://github.com/minetest/minetestmapper |
16:29 |
twoelk |
https://github.com/minetest/minetest/blob/master/util/minetestmapper.py can't the old python code be hijacked and canibalized as an mt-database tool? |
16:30 |
agaran |
twoelk: I already got to zlib layer |
16:30 |
agaran |
so on good way.. |
16:31 |
agaran |
but I am doing it in perl.. python is foreign language for me |
16:32 |
twoelk |
there is a great need for a third party tool to manipulate nodes in bulk in mt-maps from the outside |
16:33 |
agaran |
got to seeing node names.. so.. |
16:33 |
twoelk |
OldCoder only used SQL commands in his tools if I remember correctly |
16:34 |
agaran |
well sqlite isn't particularly bright when comes to SQL capabilities.. |
16:37 |
Megaf |
$ sqlite3 map.sqlite "VACUUM;" |
16:37 |
Megaf |
Error: database or disk is full |
16:37 |
Megaf |
whatta!? |
16:37 |
Megaf |
where is sqlite storing the temp files? |
16:42 |
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16:44 |
IhrFussel |
agaran, just to make sure: This line will tell the block size plus position of block right? "select length(data), pos from blocks where length(data) > 30000;" |
16:45 |
agaran |
y |
16:47 |
IhrFussel |
Weird..I ran this exact line on the backup map.sqlite and it was done after a few seconds..now it takes a loong time |
16:47 |
agaran |
still my biggest block on first db is mere 4k.. |
16:47 |
agaran |
which is oddly low |
16:48 |
IhrFussel |
Does sqlite cache the most recent query or something? |
16:56 |
twoelk |
hm, when I export the blob data I find the hex value set of (78 9C) which should translate to zlib Default Compression but somehow the byte positions seems offset by 4. Does sqlite add something to the blob? |
16:56 |
agaran |
dunno |
16:56 |
agaran |
twoelk: no, 4 bytes are described in map |
16:56 |
agaran |
u8 version u8 flags u8 content_width u8 params_width |
16:56 |
Megaf |
ok, managed to vacuum, 100 MB smaller |
16:56 |
Megaf |
=/ |
16:57 |
Megaf |
twoelk: I installed sqlite browser here, how can I use it now? Or what can I do to reduce db size |
16:57 |
twoelk |
so the blob has 4 bytes of mapdata and then the compressed part? |
16:58 |
agaran |
y |
16:58 |
agaran |
node timers are there to.. |
16:58 |
twoelk |
tailed by a plaintext list of nodes it seems |
16:59 |
agaran |
not only but yes, after unzip |
16:59 |
IhrFussel |
twoelk, the node names are separated by 4 spaces in TEXT mode or 4 dots in binary mode |
17:00 |
IhrFussel |
Or wait |
17:00 |
IhrFussel |
Maybe the 4 dots are there for the timers etc |
17:01 |
sfan5 |
i suggest reading the specification instead of doing wild guesses |
17:02 |
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17:02 |
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17:02 |
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17:03 |
agaran |
sfan5: what is uncertain to me if whole map got serialized then passed to gzip.. or there are few gzipped blocks concatenated.. |
17:03 |
agaran |
seems that it is latter tho |
17:03 |
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17:04 |
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17:05 |
twoelk |
hehe those are not wild guesses, those are educated guesses based on interpretations of the manual and what we see according to our limited understanding of the matter :D |
17:05 |
sfan5 |
if your educated guess is 4 dots seperate the node names after reading the spec |
17:05 |
sfan5 |
then you haven't understood shit |
17:06 |
IhrFussel |
sfan5, in HEX mode of DB browser the node names ARE separated by 4 "dots" I think those mean NULL bytes or something |
17:06 |
IhrFussel |
Not HEX I mean binary* |
17:06 |
twoelk |
00 00 00 0d |
17:07 |
sfan5 |
ok here's a tip |
17:07 |
sfan5 |
those bytes are not just delimiters |
17:07 |
sfan5 |
they have a meaning |
17:07 |
IhrFussel |
Yeah most likely metadata and timers |
17:08 |
sfan5 |
no |
17:08 |
twoelk |
so lets call dots just non ascii representable information carriers ;-P |
17:09 |
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17:11 |
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17:11 |
* twoelk |
returns to trying to parse the world_format.txt as sfan5 will not give freely information to the blundering noobs |
17:11 |
sfan5 |
well try reading the code |
17:13 |
IhrFussel |
So the metadata cannot be read in plain text I guess |
17:13 |
twoelk |
not without hacking the blob to pieces it seems |
17:13 |
twoelk |
so much for using a standard database tool |
17:14 |
IhrFussel |
But I wonder why the devs decided to make node name readable in TEXT mode |
17:14 |
sfan5 |
that wasn't a decision |
17:14 |
sfan5 |
not a explicit one at least |
17:14 |
sfan5 |
it just happens to be that way |
17:15 |
IhrFussel |
sfan5, is metadata stored before the list of nodes? |
17:15 |
sfan5 |
most likely not |
17:16 |
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17:16 |
twoelk |
eh? |
17:16 |
IhrFussel |
So mapblocks that contain metadata will list it AFTER all the nodes? |
17:16 |
* twoelk |
searches for a better blob example |
17:17 |
sfan5 |
yes |
17:17 |
IhrFussel |
Same with timers? |
17:18 |
sfan5 |
yes |
17:18 |
IhrFussel |
Are timers separated from metadata or part of it? |
17:19 |
sfan5 |
i dont know |
17:19 |
est31 |
IhrFussel, there is docs in the doc folder of minetest source code |
17:19 |
agaran |
ok, decoded some metadata too |
17:19 |
agaran |
they are glued |
17:20 |
est31 |
https://github.com/minetest/minetest/blob/master/doc/world_format.txt |
17:20 |
agaran |
there is block of compressed data of map, then nodes, then metadata, each in own inflate package |
17:20 |
IhrFussel |
agaran, it seems to have worked..only mapblock > 30k now is 64751|-7182422423 |
17:23 |
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17:24 |
agaran |
so good.. |
17:24 |
agaran |
my mapblock that in db takes 2700 bytes roughly contains much over 16k data.. so compression does good |
17:25 |
twoelk |
I seem to have found a blob with metadata and no, the plain text list is the last thing, followed by 0a 00 00. all metadat is before the list |
17:25 |
IhrFussel |
agaran, but when i cast(data as TEXT) at that pos in DB I only get like 20 characters |
17:26 |
agaran |
data is not text.. |
17:26 |
IhrFussel |
No but cast converts data into TEXT AFAIK |
17:27 |
IhrFussel |
So it means the block probably doesn't contain any nodes |
17:28 |
sfan5 |
try hex(data) |
17:28 |
T4im |
doesn't it always contain nodes? even if air or ignore? |
17:29 |
sfan5 |
yes it does |
17:29 |
twoelk |
http://pastebin.com/LWtGMwME <-example blob |
17:29 |
agaran |
yay... got closer.. |
17:30 |
agaran |
IhrFussel: could I convince you to dump my place block to file and make it somehow downloadable? |
17:30 |
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17:31 |
agaran |
and fun part, biggest blob in my db is.. just one chest in world.. |
17:31 |
IhrFussel |
agaran, what do you mean "place block"? |
17:31 |
agaran |
oh, one of block in region where I have my place.. but I think I'll fabricate more data locally will be easier |
17:35 |
IhrFussel |
Why can't I get the same result via sqlite CLI as the DB Browser displays...doesn't the DB Browser use simple sqlite commands to convert the BLOBs? |
17:36 |
agaran |
no idea.. |
17:36 |
twoelk |
hrmpf, that was only a cow in my example, wasn't it........why are all the chests empty on my map? |
17:37 |
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17:45 |
IhrFussel |
agaran, I converted to HEX and pasted the HEX into http://string-functions.com/hex-string.aspx ... it contains A LOT of oerkki lines |
17:46 |
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17:48 |
agaran |
twoelk: hmm you damaged your db? |
17:49 |
twoelk |
nope, the chests are just empty. I grabed the first map I had locally and in it chests are just used for deco |
17:50 |
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17:50 |
agaran |
IhrFussel: even circular saw when has anything to work on consumes metadata space.. |
17:51 |
twoelk |
i guess I should create a new map with lots of metadata and explore that - although there should be hundreds of torches, just can't find them |
17:52 |
agaran |
heh added chest with few items, blob size got like 12 bytes.. after decompression I got +1.2k.. |
17:52 |
T4im |
even empty chests do |
17:52 |
T4im |
for the formspecs at least |
17:52 |
twoelk |
hm |
17:52 |
agaran |
T4im: yup.. but my decoder even partly works, at least shows amount of data and dumps them to file |
17:53 |
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17:53 |
agaran |
IhrFussel: bad news is, size of data field is not proportional to actual data size.. and other thing, increase in size there by 200 bytes may mean tens of kb after decompression... |
17:55 |
MegaSand |
I have heard that you can duplicate items by placing them into a chest before a server restarts, so there is a duplicate in your inventory. is this true? |
17:56 |
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17:58 |
IhrFussel |
agaran, oh...but the byte sizes give an idea how much data the mapblock stores I guess... the mapblock with all the oerkkis is at the end of the map (almost -7000 in all directions) |
17:58 |
twoelk |
http://pastebin.com/2HMMn6En <- better example with chests, torches, trapdoors and other nodes that should have metadata |
17:59 |
agaran |
IhrFussel: it gives indication that there is more metadata but does not quantify how much, I made crude perl script that can dump if you know pos value for sql db.. |
18:00 |
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18:02 |
resident |
who wants to start making some mods with me |
18:02 |
IhrFussel |
agaran, if it still lags now it must be caused by mapblocks < 30k |
18:02 |
twoelk |
agaran: could it generate a list with blocks sorted by blobsize? |
18:04 |
agaran |
730 bytes of deflated data produce 13k of data.. 20+ empty chests |
18:04 |
agaran |
twoelk: not yet |
18:04 |
agaran |
IhrFussel: shall I connect? |
18:04 |
IhrFussel |
agaran, server is online again yup |
18:08 |
agaran |
lag 0.6 |
18:08 |
agaran |
can you tp me to problematic nodes? |
18:09 |
agaran |
or just cities will do? |
18:10 |
IhrFussel |
agaran, wait if you move it will reset you to -6500 I think cause I prevent players from building at the edge of the map since it causes crashes |
18:11 |
Megaf |
Fixer_: have you ever used https://github.com/AndrejIT/map_unexplore ? |
18:11 |
agaran |
IhrFussel: ok |
18:11 |
agaran |
now i noticed that I am at very odd coordinate |
18:12 |
IhrFussel |
Yes I will teleport you once again to the oerkki mapblock but don't move just look around |
18:12 |
agaran |
ok |
18:12 |
IhrFussel |
Do you see lots of them? |
18:13 |
agaran |
nothing really I am inside stone |
18:13 |
IhrFussel |
But you have noclip |
18:13 |
agaran |
and some tunnels above me |
18:13 |
agaran |
still I see no monsters.. but they may be in dark tunnels above |
18:13 |
agaran |
i see -6500,-6928,-6500 coords |
18:14 |
sfan5 |
IhrFussel: just for you https://gist.github.com/sfan5/52917a0e1338bcda2176edbc416dae60 |
18:14 |
sfan5 |
because you wouldnt shut up |
18:14 |
sfan5 |
instead of just reading the docs |
18:14 |
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18:14 |
sfan5 |
use the sql command given to acquire the data |
18:14 |
sfan5 |
then give the data to the script when asked to do so |
18:14 |
sfan5 |
then press ctrl+d |
18:15 |
sfan5 |
it will list the stuff inside |
18:15 |
sfan5 |
no idea whether it works on windows |
18:16 |
agaran |
sfan5: nice :) |
18:17 |
agaran |
IhrFussel: for moment I saw mese monster flying next to me.. |
18:17 |
agaran |
inside stone it seems |
18:18 |
IhrFussel |
sfan5, even though the way you talk to me is a bit rude, thanks... agaran like I said the game prevents any player from reaching the map edge (map limit is 7000 on my server) so if you reach X or Z 6900 or -6900 it teleports you back to 6500/-6500 |
18:19 |
IhrFussel |
Y position is unaffected |
18:19 |
agaran |
IhrFussel: thats fine.. I even can't rotate around too much as it gets jumpy.. |
18:20 |
agaran |
but does your code handle case when y > 6900 or y < -6900 ? |
18:20 |
agaran |
it seems to tp me to x/z coords of limit but it is y which is overlimit.. |
18:21 |
agaran |
so I feel jumpy.. still staying on same cords.. rotating and tping in place when rotating.. |
18:21 |
IhrFussel |
I'm not sure it was just a quick implementation cause some players LOVED to build their stuff at the generation void and after some minutes the server crashed |
18:21 |
sfan5 |
can't you use the mapgen limit to create world borders? |
18:21 |
Megaf |
Humanity is in deep trouble, https://www.youtube.com/watch?v=b6CPsGanO_U |
18:21 |
sfan5 |
!title |
18:21 |
MinetestBot |
sfan5: What If All The Ice Melted On Earth? ft. Bill Nye - YouTube |
18:22 |
Megaf |
!title |
18:22 |
MinetestBot |
Megaf: What If All The Ice Melted On Earth? ft. Bill Nye - YouTube |
18:22 |
IhrFussel |
sfan5, when players build directly at the last node of generation the server crashes after some time |
18:22 |
sfan5 |
did you file a bug? |
18:22 |
agaran |
there is no tnt on server.. just make wall im impenetrable nodes.. |
18:23 |
sfan5 |
IhrFussel: anyway if you still have huge mapblocks i suggest putting them into that script to find out why they are so big |
18:23 |
agaran |
IhrFussel: and please check if code works right when y is over limit not trying to teleport to same y, limiting x/z instead.. |
18:23 |
agaran |
sfan5: biggest we saw was 170k compressed then few more about 60k+.. which is rather.. huge |
18:23 |
sfan5 |
yeah |
18:24 |
IhrFussel |
No teleporting the players is fine..maybe I could reduce the distance the players gets thrown back though like to 6800 instead of 6500 ... sfan5 the problem is very old I'm not sure if I ever filed one |
18:24 |
agaran |
node data seems to fit easilly in 2kb with small metadata overhead even.. |
18:24 |
twoelk |
IhrFussel: what mod do you use to limit the exploring players? |
18:24 |
sfan5 |
even uncompressed the node data would be just 16k |
18:24 |
agaran |
IhrFussel: ok. Anyway rotating there is odd.. jumpy a lot. |
18:24 |
agaran |
sfan5: I know.. I already got to that part working :) |
18:25 |
IhrFussel |
twoelk, I check the X and Z position of each player every few global steps |
18:26 |
agaran |
IhrFussel: does your code generate log entry for every teleporting due to rangelimit? |
18:26 |
IhrFussel |
So no mod just a few lines Lua |
18:27 |
twoelk |
maybe try worldedge or the other one from hybrid dog |
18:27 |
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18:28 |
IhrFussel |
No I'm fine...I don't even want that players build at the edge, there is enough free space on the map |
18:28 |
IhrFussel |
Plus it should tell the player what happened...or did I accidentally disable it? |
18:28 |
twoelk |
https://github.com/HybridDog/stay_inside or https://forum.minetest.net/viewtopic.php?t=10753 (worldedge) |
18:28 |
agaran |
IhrFussel: it does not say anything.. |
18:29 |
IhrFussel |
Well then I will enable that again so the player doesn't try to reach the end again |
18:34 |
agaran |
IhrFussel: I thinksomebody was building there.. |
18:34 |
agaran |
I moved -abit- up so I am not at less than -6900, so it stopped to be jumpy (seems that code has flaw in regard to that case..) and I see some items whcih aren't generated |
18:35 |
agaran |
and some poor oerki or 2 are there trapped as well |
18:36 |
Fixer_ |
Megaf: maikerumine used |
18:36 |
Fixer_ |
Megaf: it shrinks the map and leaves only modified parts |
18:37 |
twoelk |
LOL would be fun if the script tried to teleport oerkkis |
18:38 |
IhrFussel |
agaran, I fixed the disabled info for the player and also improved it..now when pos x or pos z is > 6900 it teleports the player back to pos.x - 100 and pos.z - 100 and when pos is < -6900 it teleports to pos.x + 100 and pos.z + 100 |
18:38 |
agaran |
does it care about 'y' axis at all? |
18:39 |
agaran |
in position check ? |
18:39 |
agaran |
because it does react if I am 6500,6901,6500.. |
18:39 |
IhrFussel |
agaran, no cause as far as I can tell the crashes only happen on X and Z |
18:39 |
IhrFussel |
Yes it did react before my changes so it will stop reacting after restart |
18:39 |
agaran |
if I am above -6900 it is ok if I try get below I get tped to -6900.. |
18:39 |
agaran |
ok |
18:39 |
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18:39 |
agaran |
so I was right about jumpy-tp |
18:41 |
IhrFussel |
agaran, math works without any function calls in Lua right? Like local newpos.x = oldpos.x - 100 |
18:42 |
agaran |
yep |
18:43 |
IhrFussel |
agaran, alright then there shouldn't be any syntax errors...could you check the lag? |
18:43 |
IhrFussel |
If you are still online |
18:43 |
agaran |
local newpos = { x=oldpos.x-100, ... } I would do it like that |
18:43 |
agaran |
or newpos = table.copy(oldpos); if (newpos.x > ...) newpos.x = newpos.x - 100 etc.. |
18:43 |
agaran |
2.3866 |
18:44 |
twoelk |
remembering my cow in example blob, maybe all them oerkkis are generating a lot of data |
18:44 |
agaran |
and decreases |
18:44 |
IhrFussel |
agaran, then it's a smaller block and the ones we deleted weren't the problem |
18:45 |
agaran |
IhrFussel: could be now some monster attacks me causing still that error about missing fire nodes.. |
18:45 |
agaran |
mind if I kill it?;) |
18:45 |
IhrFussel |
agaran, but I added the ABM |
18:45 |
agaran |
yes.. but monster still -emit- wrong node |
18:45 |
agaran |
then abm eats it.. |
18:46 |
agaran |
abm was to fix pre-existing nodes of wrong kind.. |
18:46 |
agaran |
I thought you patched monsters too |
18:46 |
twoelk |
are you sure there are not some hidden secret nuclear tool chains or quarrys or computer built with mesecons in the area? |
18:46 |
IhrFussel |
I changed the set_node() of lava_flans to air |
18:47 |
IhrFussel |
Are Dungeon Masters causing the errors? |
18:47 |
agaran |
white one |
18:47 |
IhrFussel |
The big ones shooting fire balls? |
18:47 |
agaran |
no clue how it was called didn't introduce himself started to throw things at me |
18:47 |
agaran |
yes but there are few colors of them |
18:47 |
IhrFussel |
Yeah all Dungeon Masters |
18:47 |
IhrFussel |
I can fix that one sec |
18:48 |
agaran |
well I don't mind.. I just try to do qa-work if I got called to that;) |
18:48 |
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18:50 |
IhrFussel |
agaran, Commented "node bursts into flames" out |
18:51 |
IhrFussel |
I mean the code block not the line haha |
18:57 |
agaran |
so restart is comming? |
18:57 |
agaran |
or not yet? |
18:57 |
IhrFussel |
Yep |
19:04 |
agaran |
hmm tried modcity, skycity, and seems to not cause lag now |
19:05 |
IhrFussel |
agaran, it only starts to lag when more players connect and go to different locations |
19:05 |
agaran |
hmm so like loading/unloading mapblock.. |
19:05 |
agaran |
you have fast cpu there, right? |
19:06 |
agaran |
so some deflate/inflate often shouldn't hurt? |
19:06 |
twoelk |
lots of players, lots of position checking? |
19:07 |
IhrFussel |
twoelk, no it's not Lua code I already tested the world without any mods |
19:08 |
IhrFussel |
Must be mapblocks data...quite a few are > 20k |
19:10 |
twoelk |
found out yet whats in them mapblocks that is so much data? |
19:10 |
IhrFussel |
For that I need to extract every block > 20k and compare the contents to each other |
19:12 |
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19:13 |
twoelk |
hm, maybe log in as new player with savetolocal on and teleport to some affected area. Then logout and investigate the created smaller database |
19:13 |
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19:13 |
twoelk |
or let agaran do that ;-P |
19:15 |
IhrFussel |
twoelk, haha nah I don't mind the extra work...I'll just take each block position write it down then extract the blocks as HEX and convert that into a string |
19:17 |
twoelk |
well if you know the positions agarans or sfans script should help |
19:21 |
agaran |
lag=8.5 |
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19:23 |
IhrFussel |
agaran, I'm doing the > 20k query right now we will see in a few what content inside the large blocks is the problem |
19:24 |
agaran |
sure, just reporting |
19:27 |
IhrFussel |
I'm still confused why queries are fast sometimes and the same queries are slower at other times...I'm guessing sqlite caches some data to process the table quicker |
19:27 |
agaran |
it may be not sqlite even but VFS |
19:27 |
agaran |
kernel may have some part of file in cache.. and other not especially if file is few GB.. |
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19:32 |
agaran |
IhrFussel: what universal admin toold does? |
19:33 |
IhrFussel |
agaran, removes any node with 1 click |
19:33 |
agaran |
well then not so interesting :) |
19:34 |
IhrFussel |
To griefers it is^^ |
19:34 |
agaran |
yea.. |
19:34 |
agaran |
I would more like item that protect from lava damage..;) |
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19:37 |
Calinou |
agaran: possible, but it won't have any effect if player has <= 8 HP |
19:37 |
Calinou |
and it won't remove red flash/shake |
19:40 |
agaran |
Calinou: well.. I spend lot of time yesterday building from bottom of lava lake.. |
19:40 |
agaran |
tricky... |
19:40 |
STHGOM |
hey, quick question: what is the lua for teleporting players? |
19:40 |
T4im |
get the player object and set the position, see lua_api.txt in your minetest doc directory for details |
19:40 |
STHGOM |
ok |
19:41 |
twoelk |
http://irc.minetest.ru/minetest/2016-09-07#i_4700797 two examples |
19:41 |
IhrFussel |
STHGOM, player:set_pos({x=x,y=y,z=z}) |
19:41 |
IhrFussel |
But before you need to do minetest.get_player_by_name(playername) if it's via command |
19:41 |
T4im |
one way to get the player object would be `get_player_by_name`, some functions also pass it directly |
19:42 |
STHGOM |
k, thanks :) |
19:42 |
T4im |
don't use that ^^ if it's already passed, or you do unnecessary extra work :p |
19:42 |
T4im |
callbacks etc |
19:42 |
IhrFussel |
T4im, in commands you have to use that |
19:43 |
T4im |
you know that, I know that, but I've seen people do get_player_by_name(user:get_player_name()) before |
19:43 |
IhrFussel |
Oh sorry I thought you meant me with "^^" |
19:49 |
agaran |
IhrFussel: you did a bit.. problem |
19:49 |
agaran |
I got teleported to -212117,y,5000 |
19:49 |
agaran |
and now system tries teleport me 100 units closer to limit.. every few cycles |
19:49 |
agaran |
but.. it fixes x coord, and adds to z.. so it will not end.. |
19:50 |
twoelk |
LOL- sounds like fun |
19:50 |
twoelk |
lots of new map generated :D |
19:50 |
IhrFussel |
agaran, seems like I need to check each position individually |
19:50 |
agaran |
yea.. especially that -212k is -faaar- away map limiters |
19:50 |
agaran |
IhrFussel: I am afraid so |
19:50 |
IhrFussel |
twoelk, I don't think it generates anything there |
19:51 |
agaran |
but it looks fun.. stars.. sun.. void |
19:51 |
agaran |
and lag increases every TP.. |
19:51 |
IhrFussel |
Will do after sqlite finished...found 1 mapblock so far |
19:51 |
agaran |
and it is that client bug which teleports you to edge of world.. |
19:51 |
* twoelk |
looks at number again - oops - misread |
19:51 |
agaran |
IhrFussel: i could /home so no problem |
19:52 |
IhrFussel |
Even at 21000 the game doesn't generate on my server..only till 7000/-7000 |
19:52 |
agaran |
that was funniest part in fact |
19:52 |
agaran |
FAR FAR away limits |
19:53 |
IhrFussel |
agaran, so it started at 7000 and got more every few cycles? |
19:54 |
agaran |
I got x=-212xxx, y same as I was, z=5000 or so when I noticed, then every repeat x was getting bit more positive and z bit more positive by same amount too |
19:54 |
agaran |
so when X will get eventually to limit Z will be FAR above |
19:55 |
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19:56 |
IhrFussel |
agaran, well do the messages work? |
19:56 |
agaran |
yep that did work.. got it every repeat. |
20:00 |
agaran |
anyone knows if you can get displayed edges of mapblocks ? |
20:00 |
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20:06 |
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20:06 |
twoelk |
maybe modify the old landrush mod? |
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20:37 |
STHGOM |
is it possible to "attach" sounds to players or entities, so the 3d position of the sound will follow them? |
20:38 |
Calinou |
STHGOM: yes, the sound has to be attached to an object |
20:38 |
Calinou |
see: most mob mods |
20:38 |
STHGOM |
ok |
20:39 |
Fixer_ |
94% of "earth" in minetest is stone |
20:39 |
Fixer_ |
underground |
20:39 |
Fixer_ |
by volume |
20:40 |
Fixer_ |
actual ores = 4,42% of volume |
20:41 |
Fixer_ |
so if you dig 10x10x10 mine, you will get 44 blocks of ore (roughly) |
20:41 |
Fixer_ |
out of 1000 blocks |
20:41 |
Fixer_ |
.______. |
20:44 |
Fixer_ |
https://i.imgur.com/RYBNa8r.png more info |
20:45 |
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20:45 |
Fixer_ |
mese blocks are ultra rare |
20:45 |
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20:48 |
agaran |
Fixer_: heh, interesting.. would be nice to see how gloop/moreores/technic ores change that |
20:49 |
Fixer_ |
agaran: i can do that ._. |
20:49 |
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20:50 |
agaran |
Fixer_: I don't doubt, I wonder if you are bored enough |
20:50 |
Fixer_ |
yes |
20:50 |
Fixer_ |
enough |
20:50 |
Fixer_ |
gloopblocks? |
20:50 |
Fixer_ |
or gloopore? |
20:51 |
Fixer_ |
glooptest |
20:51 |
Fixer_ |
found it |
20:51 |
agaran |
dunno, I mostly have moreores enabled, gloopore ares fun though I found little use for precious gems from them |
20:51 |
Fixer_ |
added, lets see |
20:53 |
Fixer_ |
searching for really big place |
21:00 |
Fixer_ |
agaran: see lots of ore |
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21:11 |
Fixer_ |
agaran: done |
21:20 |
Fixer_ |
agaran: https://i.imgur.com/KtD6wKo.png data |
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21:28 |
agaran |
so technic tosses too much ores.. |
21:28 |
agaran |
though it is odd.. I always had hard time to find uranium where zinc was easy.. |
21:29 |
agaran |
Fixer_: :) thx, interesting results |
21:29 |
T4im |
zinc, chromium, uranium, sulfur are genereated differently than other ores, they can be frequent in some areas, non-existant in others |
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21:32 |
agaran |
I guess I generate sleep block for now.. good night :) |
21:32 |
agaran |
I just realized that I need to wake up in 6h at latest.. |
21:32 |
Fixer_ |
test area size: 71*72*79 nodes |
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23:24 |
paramat |
Fixer it's because you raised water level. you need to redefine biomes and decorations with new y limits |
23:24 |
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23:25 |
paramat |
in a mod 'clear registered biomes/decorations' then redefine them all with changes |
23:26 |
paramat |
essentially it's best to leave water level at 1 and move the terrain up or down |
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23:32 |
Fixer |
paramat: interesting |
23:33 |
Fixer |
paramat: looks like pain in the ass, I just wanted to rise the damn water level |
23:33 |
Fixer |
not user friendly |
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23:42 |
Fixer |
paramat: compared to minecraft custom world creator, this just plain sucks |
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23:49 |
paramat |
it may work in mgv6. i suggested linking biome limits to water level but hmmmm strongly opposes, indeed doing that may cause it's own problems |