Time |
Nick |
Message |
00:16 |
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Void7 joined #minetest |
00:36 |
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hisforever joined #minetest |
00:36 |
hisforever |
Where can I find a new minetest body? |
00:38 |
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00:47 |
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00:50 |
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shangul joined #minetest |
00:59 |
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01:10 |
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hisforever joined #minetest |
01:11 |
hisforever |
I see breastplates Can they be warn if so how? |
01:13 |
hisforever |
where can I find another body? |
01:29 |
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01:30 |
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Gundul joined #minetest |
01:31 |
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Ritchie joined #minetest |
01:32 |
Void7 |
hisforever: you can find them in mods |
01:41 |
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02:18 |
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02:25 |
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02:35 |
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02:36 |
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02:57 |
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03:01 |
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03:18 |
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03:32 |
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04:14 |
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04:28 |
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05:24 |
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05:41 |
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05:51 |
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burli joined #minetest |
06:03 |
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CWz joined #minetest |
06:10 |
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06:31 |
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Weedy joined #minetest |
06:50 |
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igor_ joined #minetest |
06:58 |
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freq joined #minetest |
06:58 |
freq |
hellp |
06:58 |
freq |
hello i mean |
06:59 |
freq |
you i have had issues on the skyblock server with kitty_lover |
06:59 |
freq |
who do i report this user to? |
06:59 |
Volkj |
is there a skyblock irc channel? |
07:00 |
Volkj |
this channel is related to minetest the game, but servers are managed by their owners |
07:00 |
freq |
not that i could find |
07:00 |
freq |
is there a server list w/ channels |
07:00 |
Volkj |
ingame type /status and see if there is an admin email |
07:00 |
freq |
i've been banned for reasons unknown to me |
07:01 |
Volkj |
usually servers have a thread in minetest forum |
07:01 |
Volkj |
is your server minetestforfun skyblock? |
07:03 |
freq |
shivajiva101 |
07:04 |
Volkj |
there's a user here without the 101 |
07:04 |
freq |
shivajiva: hello |
07:04 |
Volkj |
go with shi + tab |
07:04 |
Volkj |
ok |
07:04 |
freq |
ty |
07:05 |
freq |
shivajiva: your moderator kitty_lover is abusing her power. |
07:05 |
Volkj |
wondering if there's a way to dig multiple nodes within a single dig |
07:05 |
Volkj |
mods like tnt would be less heavy |
07:06 |
freq |
shivajiva: i have been banned due to having water and protection tokens |
07:07 |
freq |
but when i asked her to leave me be shivajiva, she said i am being banned for being rude. |
07:07 |
freq |
i have this same username on the server. my ip is bant |
07:12 |
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Trustable joined #minetest |
07:12 |
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lumidify joined #minetest |
07:12 |
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Krock joined #minetest |
07:46 |
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Gael-de-Sailly joined #minetest |
07:48 |
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lumidify joined #minetest |
08:05 |
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Szkodnix joined #minetest |
08:06 |
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aheinecke joined #minetest |
08:08 |
arno_ |
how can I get more informations about an unknown item? (Ie: which mod it comes from) |
08:13 |
shivajiva |
place the item and press F5 then hover over it with the cursor for it's string |
08:16 |
arno_ |
shivajiva: I cannot place it :( |
08:17 |
arno_ |
It seems a like a tool maybe |
08:21 |
shivajiva |
does the server have server essentials installed? |
08:21 |
shivajiva |
if so hold the item and type /whatis |
08:22 |
shivajiva |
also just dropping the node and doing hover may work...not sure about that one tho |
08:23 |
|
JamesTait joined #minetest |
08:23 |
JamesTait |
Good morning all! Happy Friday, and happy Give Something Away Day! 😃 |
08:24 |
shivajiva |
Morning JamesTait :-) |
08:24 |
shivajiva |
I often smile at your daily greetings :D |
08:26 |
JamesTait |
shivajiva, mission accomplished! |
08:29 |
shivajiva |
:-) |
08:32 |
arno_ |
shivajiva: apparently I don't have server essentials |
08:33 |
shivajiva |
what happens when you drop it and hover? |
08:33 |
arno_ |
shivajiva: pb is: I cannot drop it |
08:37 |
shivajiva |
oh |
08:38 |
shivajiva |
an unknown node that cannot be dropped...very odd |
08:38 |
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Gael-de-Sailly joined #minetest |
09:03 |
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Telesight joined #minetest |
09:07 |
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Wuzzy joined #minetest |
09:25 |
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jojoa1997 joined #minetest |
09:30 |
Volkj |
moreblocks was giving unknown nodes lately, it's been patched |
09:32 |
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tpe joined #minetest |
09:38 |
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FirePowi joined #minetest |
09:52 |
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PseudoNoob joined #minetest |
09:56 |
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SylvieLorxu joined #minetest |
09:59 |
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THEM4RZ joined #minetest |
10:17 |
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TheReaperKing joined #minetest |
10:36 |
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Volkj joined #minetest |
10:41 |
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lumidify joined #minetest |
10:48 |
everamzah |
https://www.youtube.com/watch?v=CCJmFeiqW2k :') |
11:07 |
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namach joined #minetest |
11:10 |
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PseudoNoob joined #minetest |
11:11 |
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Gael-de-Sailly joined #minetest |
11:12 |
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Volkj joined #minetest |
11:21 |
* everamzah |
wonders what happened to inchra.net |
11:24 |
VanessaE |
use irc.daconcepts.com |
11:25 |
VanessaE |
the inchra.net domain expired a while ago. |
11:25 |
everamzah |
oooh, thank you |
11:26 |
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lisac joined #minetest |
11:41 |
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Out`Of`Control joined #minetest |
11:46 |
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Fixer joined #minetest |
11:53 |
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TGminer joined #minetest |
12:00 |
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proller joined #minetest |
12:07 |
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cd2 joined #minetest |
12:31 |
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lumidify joined #minetest |
12:38 |
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Volkj joined #minetest |
12:40 |
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M-JLuc joined #minetest |
12:53 |
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STHGOM joined #minetest |
12:59 |
Volkj |
trying to debug client desync |
13:00 |
Volkj |
ran in --verbose, only "error" i see are some "WARNING: ACKed packet not in outgoing queue" and nothing more |
13:00 |
Volkj |
ran with --trace, got 150 MB log and not a desync |
13:11 |
Volkj |
seems minetest doesn't like wifi links https://forum.minetest.net/viewtopic.php?f=3&t=13044 |
13:12 |
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proller joined #minetest |
13:23 |
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swift110 joined #minetest |
13:27 |
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swift110 joined #minetest |
13:32 |
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M-geir joined #minetest |
13:38 |
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shangul joined #minetest |
13:41 |
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STHGOM joined #minetest |
13:42 |
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Gundul joined #minetest |
13:43 |
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Volkj joined #minetest |
14:05 |
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rubenwardy joined #minetest |
14:09 |
namach |
hi all |
14:10 |
namach |
can anyone recommend good PvP, survival minetest server with technic mod? |
14:15 |
|
Void7 joined #minetest |
14:18 |
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cat5e joined #minetest |
14:19 |
DonBatman |
namach have you tried Survival-=[TPS] ? |
14:20 |
DonBatman |
servers.minetest.tv 30001 |
14:22 |
namach |
will try it right away |
14:23 |
everamzah |
!server TPS |
14:23 |
MinetestBot |
everamzah: LEGO Creative -=[TPS]=- The Pixel Shadow | servers.minetest.tv:30005 | Clients: 14/75, 11/18 | Version: 0.4.14-dev / tps_lego | Ping: 114ms |
14:23 |
everamzah |
!server TPS Survival |
14:23 |
MinetestBot |
everamzah: Survival -=[TPS]=- The Pixel Shadow | servers.minetest.tv:30001 | Clients: 1/50, 0/1 | Version: 0.4.14-dev / thepixelshadow_game | Ping: 116ms |
14:24 |
namach |
cool |
14:24 |
DonBatman |
Keep forgetting about tha everamzah. Thanks |
14:24 |
everamzah |
you're welcome |
14:24 |
DonBatman |
everamzah you would know the servers better then me |
14:25 |
DonBatman |
I suggested that one cause I code for it |
14:25 |
everamzah |
no, sorry, i don't actually. :S |
14:26 |
DonBatman |
But you are everamzah. You knw all! |
14:26 |
everamzah |
stahp. i'm terrible, i only go on servers i can edit the code for |
14:26 |
everamzah |
!server fun caves |
14:27 |
MinetestBot |
everamzah: [FCS] Fun Caves | lumaria.duckdns.org | Clients: 7/15, 1/7 | Version: 0.4.14-dev / minetest | Ping: 825ms |
14:27 |
everamzah |
i went on amhi today, but only to give someone privs. |
14:27 |
everamzah |
!server amhi |
14:27 |
MinetestBot |
everamzah: Amhi | amhi.ddns.net:48258 | Clients: 28/100, 23/32 | Version: 0.4.14-dev / dcb | Ping: 122ms |
14:28 |
|
Volkj joined #minetest |
14:28 |
DonBatman |
There is a fun caves server? Sweet |
14:28 |
Volkj |
tried another wifi adapter, got less problems |
14:29 |
DonBatman |
Duane has the best kind of crazy there is! |
14:29 |
everamzah |
he's really active with it to. i submitted a bug report and by the time a fellow player and i could figure it out, he'd already fixed it |
14:30 |
DonBatman |
Duane knows his stuff |
14:30 |
Volkj |
realtek wifi is bad |
14:30 |
everamzah |
well, DuCake on the there figured it out, i just went to make a PR, and that's when I noticed he'd already fixed it :D |
14:32 |
DonBatman |
Volkj I have to use a usb wifi adaptor on my laptop. It is not good. I went through 4 before finding one that worked somewhat ok |
14:37 |
Volkj |
DonBatman: seems internal OEM wifi card aren't good, can't use a ethernet cable. I flipped a setting in windows and now the card seems to work well |
14:39 |
DonBatman |
I only use linux |
14:39 |
Volkj |
i guess on Linux the realtek card would go even worse |
14:42 |
DonBatman |
Most wifi adapters work really good with linux now. When I was looking the braodcomm ones were really bad |
14:45 |
|
edaq joined #minetest |
14:45 |
edaq |
hello |
14:45 |
Calinou |
if "working" for you is "not working after suspend" :/ |
14:45 |
Calinou |
I've had a few Wi-Fi adapters break after suspend randomly, a reboot was required |
14:45 |
edaq |
does anyone here know the owner or mod of the Xandu Server? |
14:45 |
Calinou |
this isn't even Broadcom |
14:45 |
Calinou |
just Realtek/Atheros/Intel |
14:45 |
edaq |
hello Calinou |
14:45 |
Calinou |
hi edaq |
14:45 |
Calinou |
you should look on forum |
14:46 |
edaq |
awesome |
14:46 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=10&t=8494 |
14:46 |
edaq |
ty |
14:48 |
edaq |
Calinou, |
14:49 |
edaq |
I see you are involved in quite a few open source games :) |
14:49 |
edaq |
do you dev for them all? |
14:50 |
Calinou |
no, some are just dead like OpenArena so I can't do much |
14:50 |
edaq |
ah |
14:50 |
Calinou |
I did participate in translations for a few of them (and still do sometimes), English -> French |
14:50 |
edaq |
nice |
14:50 |
edaq |
Calinou, I hear that OpenArena2 is comming out soon |
14:50 |
DonBatman |
Why is OpenArena dead? |
14:50 |
Calinou |
OA3, even |
14:50 |
Calinou |
DonBatman: no release since February 2012 :) |
14:51 |
edaq |
though they dont take any user contributions from community |
14:51 |
Calinou |
that's 4.5 years by now |
14:51 |
edaq |
ah |
14:51 |
Calinou |
it still is played, and many people don't even use that 2012 version |
14:51 |
Calinou |
lots of servers are stuck on 0.8.1 for unknown reasons |
14:51 |
edaq |
weird |
14:51 |
Calinou |
(a 2008 version) |
14:51 |
edaq |
Calinou, what country do you live in? |
14:51 |
edaq |
your name seems french ish |
14:52 |
Calinou |
yes, France |
14:52 |
edaq |
nice |
14:52 |
Volkj |
imho nexuiz (first) and xonotic took openarena place |
14:52 |
Calinou |
OpenArena has lower system requirements and more "classical" balance |
14:52 |
edaq |
openarena has some good features though |
14:52 |
Calinou |
that's all it has really today |
14:52 |
DonBatman |
I use to play OpenArena but then got stuck on Urban Terror for a while then the evil vortex of minetest sucked me in |
14:52 |
Calinou |
it does have better netcode too |
14:52 |
edaq |
like the very low requrements |
14:52 |
Calinou |
(the prediction is much better) |
14:53 |
edaq |
I can play oa on win 98 |
14:53 |
edaq |
I love it |
14:53 |
Calinou |
DonBatman: classic Urban Terror is dead too, they're working on an "HD" version using Unreal Engine 4 |
14:53 |
Volkj |
it's also a different game as xonotic should be the open version inspired of unreal tournament |
14:53 |
edaq |
ugh |
14:53 |
Calinou |
the fun thing is, they bought a GPL license exception from Id Software :') |
14:53 |
edaq |
everything is HD now |
14:53 |
Calinou |
they're so inclined to keeping their game code (and now engine code) proprietary |
14:53 |
edaq |
if youre hardware isnt new youre doomed |
14:53 |
Calinou |
Volkj: Xonotic is more inspired by Quake/CPMA than Unreal Tournament |
14:53 |
Calinou |
Nexuiz was more UT-like |
14:54 |
everamzah |
uuurrrrrrrrt |
14:54 |
Calinou |
edaq: relatively old hardware still plays modern games like CS: GO quite well |
14:54 |
Volkj |
Calinou: i'd said otherwise, as i knew that Xonotic was a fork of nexuiz but i didn't played that |
14:55 |
DonBatman |
I have played alienarena a bit but not much |
14:55 |
edaq |
ah |
14:55 |
edaq |
interesting |
14:55 |
Calinou |
I never understood Alien Arena |
14:55 |
Calinou |
it makes as much sense as Takeshi's castle |
14:55 |
edaq |
I tried alien arena |
14:55 |
edaq |
its odd |
14:55 |
Calinou |
or, as we call it in French, "L'épruve finale où on comprend rien" |
14:55 |
edaq |
it feels odd |
14:55 |
DonBatman |
I have not played Xonotic for a while. It got boring |
14:56 |
edaq |
DonBatman, try Unvanquished |
14:56 |
edaq |
its awesome fusion |
14:56 |
edaq |
of rts and fps |
14:56 |
DonBatman |
Alien arena is odd |
14:56 |
edaq |
very odd |
14:56 |
Volkj |
i'd not make takeshi angry |
14:56 |
Calinou |
Unvanquished still lacks renderer goodness, but it's a relatively solid engine other than that |
14:56 |
Volkj |
as he was in battle royale |
14:56 |
DonBatman |
edaq I will try it |
14:56 |
edaq |
nice |
14:56 |
Calinou |
its renderer is quite behind Xonotic's |
14:56 |
Calinou |
(but it performs a bit smoother, provided your hardware is good enough) |
14:57 |
edaq |
I think that alien arena is like a slower version of red eclipse but graphics are odder |
14:57 |
edaq |
I kind of missed some of it |
14:57 |
edaq |
I saw the 50s horror alien film themed weapons though |
14:57 |
edaq |
but they are kind of oa ish |
14:57 |
edaq |
like dressed up rail guns |
14:58 |
edaq |
and a mortar er nade launcher thing |
14:59 |
Calinou |
OA3 is going to be all boobs and anime sadly |
14:59 |
Calinou |
nothing really serious |
14:59 |
Calinou |
if at least it was as serious as Serious Sam :p |
15:01 |
everamzah |
there really is only quake 3 arena, and what syncerror did to it :'( |
15:06 |
edaq |
ah |
15:08 |
edaq |
I hear OA3 wont allow any new user contribution |
15:08 |
edaq |
and they dont want the boob and anime look |
15:08 |
edaq |
at least thats what their site said |
15:09 |
Calinou |
from what I've read, there will be a "safe for work" option |
15:09 |
edaq |
maybe that was another OA |
15:09 |
Calinou |
so that implies boobs :P |
15:09 |
edaq |
lol |
15:09 |
edaq |
ok Calinou |
15:09 |
|
FreeFull joined #minetest |
15:09 |
Calinou |
https://github.com/openarena |
15:09 |
edaq |
I submit that sounds boobish |
15:10 |
edaq |
Calinou, did you make the theme for Courtfun map? |
15:10 |
edaq |
its awesome they live theme |
15:10 |
Calinou |
no, I just made item placement on it |
15:10 |
edaq |
or was that another map converted to Xon |
15:10 |
edaq |
oh |
15:10 |
edaq |
bummer |
15:10 |
edaq |
I love the theme though |
15:11 |
edaq |
I have been trying to track down some of the old people from the Nexuiz > Xonotic transition |
15:11 |
everamzah |
http://esreality.com/post/2828130/faceit-road2quakecon-2016/ |
15:11 |
edaq |
I found Lord Havoc |
15:11 |
edaq |
weird |
15:11 |
everamzah |
*giddy* |
15:11 |
edaq |
looking for people who know who actually themed the maps |
15:12 |
edaq |
the themes are awesome |
15:12 |
edaq |
the new maps lack the awesome theme imo |
15:12 |
everamzah |
they're actually showing cs:go on cable television here, some league, weird. fps is hard to watch |
15:12 |
edaq |
dystopian and political statements about the world worked into the map |
15:12 |
edaq |
wow |
15:13 |
edaq |
everamzah, what country is that? |
15:13 |
everamzah |
us |
15:13 |
edaq |
hm |
15:13 |
edaq |
wow |
15:13 |
everamzah |
http://www.e-league.com/ |
15:13 |
everamzah |
yeah, that's what i said |
15:13 |
Calinou |
everamzah: yeah there's a TV show in the US about CS:GO apparently |
15:13 |
edaq |
interesting they are desperate for content |
15:14 |
edaq |
ofc political censorship does influence content |
15:14 |
everamzah |
i can't imagine it'll last. i love fps, but i know it makes a lot of people motion sick |
15:14 |
Calinou |
I hardly ever have motion sickness |
15:14 |
edaq |
FPS only causes motion sickness if screen movement and fov is off and not smoothed |
15:14 |
everamzah |
i don't even know what it is heheh j/k *spins in a bunch of circles* |
15:14 |
edaq |
here is an example |
15:14 |
edaq |
I play Xon, oa and others |
15:14 |
edaq |
no sick |
15:15 |
edaq |
play Castle Wolfenstein return to in 3d |
15:15 |
edaq |
sice |
15:15 |
Volkj |
edaq: motion sickness? Try to enable cinematic in minetest... |
15:15 |
edaq |
sick |
15:15 |
edaq |
ah |
15:15 |
edaq |
lol |
15:15 |
edaq |
again I think it is FPS, and movement speed |
15:15 |
edaq |
angle etc |
15:15 |
edaq |
some games are much faster and do not make me sick |
15:15 |
edaq |
but Return to Castle Wolfenstein |
15:15 |
edaq |
wow |
15:15 |
everamzah |
i only like quake, in terms of competition |
15:15 |
edaq |
had to force myself to play through it |
15:16 |
Calinou |
view bobbing can be a problem too |
15:16 |
Calinou |
I always disable it :P |
15:16 |
everamzah |
because of physics manipulation a la bunny hop/strafe jump. turn bobbing off ofc |
15:16 |
edaq |
ah I never disabled it |
15:16 |
everamzah |
and i turn the gun model off too |
15:16 |
edaq |
I probably should |
15:16 |
Calinou |
/cg_bobRoll 0; cg_bobPitch 0 |
15:16 |
edaq |
interesting |
15:16 |
Calinou |
works in (almost) any id Tech 3-derived game |
15:16 |
edaq |
I tried quake look in unv |
15:16 |
edaq |
useless |
15:16 |
everamzah |
and i use a different fov for different weapons |
15:16 |
Volkj |
btw who made cinematic in minetest? |
15:16 |
edaq |
wont let you look down |
15:16 |
Calinou |
I think it was rubenwardy |
15:16 |
edaq |
ah |
15:16 |
everamzah |
somebody who like cameras, i guess |
15:16 |
edaq |
interesting |
15:17 |
Volkj |
i get sick after a few seconds if i move the mouse too much |
15:17 |
edaq |
weird |
15:17 |
edaq |
I wonder if there is a way to make screen movements smoother and fov specifically to reduce sickness |
15:17 |
Volkj |
makes a drunk-person-walking effect |
15:17 |
edaq |
some kind of chart |
15:17 |
edaq |
fovs and smoothed movement pixel images etc |
15:18 |
everamzah |
higher constant FPS and higher refresh rate = butter |
15:18 |
everamzah |
quakelive has 250 FPS cap |
15:18 |
edaq |
ah |
15:18 |
Calinou |
higher FPS means more load on CPU/GPU though |
15:18 |
edaq |
I usually play 40fps |
15:18 |
Calinou |
what, 40? |
15:18 |
Volkj |
40 fps in quake? |
15:18 |
Calinou |
you should probably never cap a game below 60 FPS |
15:18 |
edaq |
yeah my system in OA has 40 constant |
15:18 |
edaq |
same with xon |
15:18 |
edaq |
its weird driver |
15:18 |
edaq |
sometimes 30 |
15:18 |
edaq |
kind of like lag without lag |
15:18 |
Volkj |
on multiplayer it's used to make all details to minimum |
15:18 |
everamzah |
that's why you turn all the textures off and graphics down. i used to play at constant 100fps and 100hz crt |
15:19 |
edaq |
I have textures almost off |
15:19 |
everamzah |
and run at 800x600 yuss |
15:19 |
edaq |
lowest textures |
15:19 |
Volkj |
amd gpu? |
15:19 |
edaq |
no shadows |
15:19 |
edaq |
AMS |
15:19 |
edaq |
ops |
15:19 |
edaq |
amd |
15:19 |
everamzah |
vertex lighting |
15:19 |
edaq |
r2 radeon lighting |
15:19 |
Volkj |
can be a problem of open driver |
15:19 |
Volkj |
or closed, idk |
15:19 |
edaq |
I turn off all the lighting |
15:19 |
edaq |
yeah |
15:19 |
edaq |
I have changed drivers a few times |
15:19 |
edaq |
both are crappy |
15:19 |
edaq |
the open one is crappier |
15:20 |
edaq |
but the closed one lacks good fps |
15:20 |
Volkj |
at least mine ( ati 9600 pro) didn't even make the pc wake from suspend |
15:20 |
Volkj |
using open driver |
15:20 |
edaq |
choose between seeing the desktop and mouse or fps |
15:20 |
Calinou |
everamzah: turning the textures off has hardly any impact on modern hardware |
15:20 |
Calinou |
there's a reason AAA games have very detailed textures |
15:20 |
edaq |
I am fairly good in xon despite horrible fps |
15:20 |
everamzah |
ye it's to see the bright green tankjr model better, i admit |
15:20 |
edaq |
I usually just shoot ahead of the enemy |
15:21 |
everamzah |
but it's more important to lower graphics and increase frames than anything |
15:21 |
Calinou |
OpenArena doesn't need to lead shots, thanks to hitscan being unlagged |
15:21 |
Calinou |
Quake 3 does not have this :'( |
15:21 |
edaq |
I meant xonotic |
15:21 |
edaq |
oa no problem |
15:21 |
Calinou |
Xonotic doesn't need it either |
15:21 |
edaq |
except the rocket |
15:21 |
edaq |
ah |
15:21 |
Calinou |
visually, hitscan stuff is not unlagged |
15:21 |
Calinou |
but it actually is! |
15:21 |
edaq |
I dont know why |
15:21 |
everamzah |
i never actually played q3a, but i lived on quakelive for a long while |
15:21 |
edaq |
but the low fps kind of makes it difficult to hit |
15:22 |
edaq |
but some people I can hit through a wall |
15:22 |
edaq |
I shoot their model |
15:22 |
everamzah |
it's very refined |
15:22 |
edaq |
then they move behind the wall and it catches them |
15:22 |
everamzah |
and if i had windows, i'd play it xD |
15:22 |
Calinou |
in Xonotic, bullets can go through thin walls |
15:22 |
edaq |
I only use linux |
15:22 |
edaq |
ah |
15:22 |
Calinou |
the thinner the wall, the more damage is dealt |
15:22 |
edaq |
I mean a think one |
15:22 |
edaq |
In instagib |
15:22 |
edaq |
I shoot them |
15:22 |
edaq |
unphased |
15:23 |
edaq |
until a few seconds later |
15:23 |
edaq |
it is like delayed death |
15:23 |
edaq |
they asked me about awesome shoot through wall |
15:23 |
edaq |
I was suprised |
15:23 |
edaq |
appearantly lag meant I hit their model |
15:23 |
edaq |
my client said they were hit |
15:23 |
edaq |
but took awhile to get passed lag |
15:24 |
edaq |
so they were safe behind wall |
15:24 |
edaq |
and splat |
15:24 |
edaq |
lol |
15:24 |
everamzah |
Calinou: you never liked quakelive? |
15:24 |
edaq |
not gpl |
15:25 |
Calinou |
everamzah: tried it |
15:25 |
Calinou |
but it's proprietary, had ads (when I played it), shit community (it was common for me to see "fag" insults in CTF games) |
15:25 |
everamzah |
it was free to play for a long time, then they added a subscription thing, then they closed it to steam/windows (that's when i quit) |
15:25 |
Calinou |
it's a commercial fail anyway |
15:25 |
Calinou |
of course, there are no custom maps and mods :) |
15:25 |
everamzah |
it was sustained by john carmack for the first few years, financially |
15:25 |
everamzah |
it's a miracle it's still up |
15:26 |
everamzah |
i only ever duelled |
15:26 |
Calinou |
balance is weird, too |
15:26 |
Calinou |
they made many weapons useless |
15:26 |
everamzah |
*faints* |
15:26 |
Calinou |
game designers don't seem to understand that a slight unbalance can make games funnier |
15:26 |
everamzah |
you mean syncerror? |
15:26 |
Calinou |
maybe |
15:26 |
everamzah |
i think, overall, he did a fine job |
15:27 |
everamzah |
and of course, you could spawn your own server with whatever values you want. |
15:27 |
edaq |
I still play nexuiz some |
15:27 |
edaq |
the gpl one |
15:28 |
everamzah |
so rage had strafe jumping |
15:28 |
everamzah |
id tech 5 proper |
15:28 |
rubenwardy |
Volkj, Calinou: yes, I made cinematic mode / camera smoothing. It's meant for smooth camera shots and not for gameplay. If you want to use camera smoothing for normal gameplay, I recommend turning cinematic mode off and using the camera_smoothing setting in minetest.conf |
15:29 |
Calinou |
everamzah: yes it does, it's not easy to use though since you can't automatically rejump |
15:29 |
Calinou |
need to time space bar well |
15:29 |
* Calinou |
wants to see id Tech 5 liberated :| |
15:29 |
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15:30 |
everamzah |
https://www.youtube.com/watch?v=yERibixxcEs |
15:30 |
everamzah |
right mouse button to jump \o/ |
15:30 |
everamzah |
so sad in minetest |
15:30 |
everamzah |
i can't use rightclick to jump, that was almost traumatic to get used to |
15:30 |
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15:31 |
everamzah |
well, since they were bought ought during its making, it'll likely never be gpl'd |
15:31 |
everamzah |
unlike all his other engines |
15:32 |
Calinou |
Carmack once said he wished he used BSD license instead of GPL on his engines |
15:32 |
everamzah |
oh? |
15:32 |
Calinou |
maybe if it's ever liberated, Bethesda will follow his wish |
15:32 |
Calinou |
he said that in late 2013 |
15:32 |
everamzah |
well, fine, as long as someone can make a competitive fps with id tech 5, that'd be funny. though, there still isn't really a good one using id tech 4. |
15:33 |
Calinou |
I just want an open source CS/Urban Terror replacement ._. |
15:33 |
Calinou |
that's what I've been wanting to develop for 1+ year |
15:33 |
Calinou |
I have tons of free assets already |
15:33 |
everamzah |
ye really sad for me to hear UrT going Unreal, i never played that, probably never will |
15:33 |
Calinou |
models/textures/sounds |
15:33 |
everamzah |
i love love love UrT |
15:33 |
everamzah |
i'm bad at it though, just play random games |
15:33 |
everamzah |
but the movement is really fun |
15:34 |
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15:35 |
Calinou |
I wonder how CS got that popular by the way |
15:35 |
Calinou |
ultimately it's just a random Half-Life mod |
15:35 |
everamzah |
do you dig the 'fun over realism' motto or are you more into realism? |
15:35 |
Calinou |
that was initially not commercial, IIRC |
15:35 |
Calinou |
something semi-realistic |
15:35 |
everamzah |
i only love quake because of bunny hop glitch |
15:35 |
Calinou |
I find True Combat a tad too realistic (did you try it?) |
15:35 |
everamzah |
i also love the fantasy aspect, fake weapons, etc.. |
15:35 |
Calinou |
so, something in between True Combat and CS/Urban Terror |
15:35 |
everamzah |
mm, nope i don't think so. maybe, but i don't remember it. |
15:36 |
everamzah |
haha! i tried a lot of quake engine games. |
15:36 |
Calinou |
I like having aiming (unlike CS/Urban Terror), but still want a crosshair available |
15:36 |
Calinou |
(True Combat has no crosshair at all) |
15:36 |
Calinou |
(tape is your friend...) |
15:36 |
Calinou |
also, hit sounds |
15:36 |
everamzah |
in ql, i had a different fov for each weapon, and crosshair style/size too |
15:36 |
Calinou |
I hate it when a game doesn't have hit sounds |
15:36 |
everamzah |
fojji.se |
15:36 |
everamzah |
i always used fox's config, and modified that |
15:37 |
Volkj |
rubenwardy: is cinematic mode for, e.g., making youtube videos? |
15:37 |
Volkj |
of gameplay |
15:37 |
everamzah |
https://www.youtube.com/watch?v=IP7zfOA3izU the last ice climber. ha, reminds me of that reptile video, i gotta find now |
15:37 |
Volkj |
yup, seems a movie using the mouse slowly |
15:38 |
everamzah |
no it's for mouse delay, mouse filtering, smooth mousing |
15:38 |
rubenwardy |
Not of gameplay, but of scenes |
15:38 |
rubenwardy |
Say you want to make a movie |
15:38 |
everamzah |
i thought it was for making movies, too, and i immediately searched minetest.conf.example looking how to plot camera paths |
15:38 |
rubenwardy |
Or want to show your building by walking around it |
15:38 |
everamzah |
and when i accidently turned it on, i couldn't figure out or find mouse_delay, mouse_filter anything |
15:39 |
everamzah |
i went so far as to reinstall my operating system because i couldn't figure out why minetest wasn't working |
15:39 |
everamzah |
obviously moving .minetest would have worked |
15:39 |
rubenwardy |
lol, sorry :P |
15:40 |
everamzah |
yesss i found ittt: https://www.youtube.com/watch?v=J-YTEj1MdcQ |
15:42 |
everamzah |
i never played q3a/cpma, but i played a lot of ql/pql |
15:43 |
everamzah |
i tried oa/aftershock... wth |
15:45 |
everamzah |
if there was strafe jump, circle jump acceleration in minetest, i would die. right now, you can't even jump continuously at a slight angle without your position being quantized |
15:45 |
everamzah |
so you jitter along |
15:47 |
Calinou |
everamzah: a few days ago I began searching for soundtrack for my game, found a few things :P |
15:47 |
Calinou |
ended up buying https://avkh.bandcamp.com/'s music too |
15:47 |
everamzah |
hrm |
15:47 |
Calinou |
I really would like to get this done some day |
15:48 |
Calinou |
but I'm waiting for better open source engines, ie. Godot 3.0 |
15:48 |
everamzah |
i haven't signed into bandcamp in a long time |
15:48 |
Calinou |
or Red Eclipse + Tesseract merge |
15:49 |
everamzah |
fascinating! |
15:50 |
Volkj |
read that as Red Eclipse + Terasology merge... |
15:50 |
Calinou |
not great code + not great code |
15:50 |
Calinou |
wow, I don't want to see the result |
15:52 |
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15:52 |
everamzah |
i don't remember making that music lol |
15:55 |
everamzah |
https://archive.org/details/SomeAbstractCombinationVol.i |
15:58 |
Void7 |
this channel is off-topic enough, where is this from? https://lut.im/C177MJZv2g/CNWLmMdHtCeiGbuh.png |
15:59 |
Volkj |
no man's sky? |
15:59 |
Void7 |
no |
15:59 |
Void7 |
blender |
16:00 |
Volkj |
at least the style is similar |
16:09 |
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16:11 |
edaq |
Calinou, do you like psychology? |
16:11 |
Calinou |
no |
16:12 |
edaq |
ok thought I would check |
16:12 |
everamzah |
why is it that you say that |
16:13 |
everamzah |
kidding |
16:15 |
edaq |
ah everamzah what do you mean? |
16:15 |
everamzah |
eliza |
16:16 |
edaq |
awesome |
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17:34 |
Passant |
hi there i add a function into the default mod which is reqesting a node from another mod which depends on the default mod - it is working on local testing but will it 'ever' work on the server? can/do i have to ensure that default is recognize the other mod? |
17:34 |
Passant |
*added |
17:34 |
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17:43 |
whitephoenix |
So you actually have to dig for diamonds and can't find them in caves right? |
17:47 |
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17:52 |
rubenwardy |
!title https://forum.minetest.net/viewtopic.php?f=17&t=15165 |
17:52 |
MinetestBot |
rubenwardy: Login - Minetest Forums |
17:52 |
rubenwardy |
lol |
17:52 |
rubenwardy |
Posted a review in the offtopic section: RimWorld - a video game I love [12+] |
18:00 |
Passant |
ooh noone wanna tell me :( |
18:05 |
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18:30 |
ElectronLibre |
Passant: use minetest.get_modpath(modname) |
18:31 |
ElectronLibre |
If the other mod isn't loaded, then looking for its modpath will return nil and you'll have something to work with in terms of conditions |
18:34 |
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20:06 |
Passant |
ElectronLibre: thank i will try to do that since its a node id in a math random funktion :P will see |
20:07 |
ElectronLibre |
As long as you know what mod it is from |
20:07 |
ElectronLibre |
You should be okay |
20:07 |
Passant |
oh wait this was outside as a local = thing or similar, wasnt it |
20:10 |
ElectronLibre |
I haven't seen your code, I can't tell |
20:20 |
Passant |
https://git.tchncs.de/Illuna-Minetest/minetest_game/commit/1e7ea09713ddabab41387c45f7bb10049b31a7ac |
20:20 |
Passant |
ElectronLibre: |
20:22 |
ElectronLibre |
OK |
20:23 |
ElectronLibre |
Well, just put lavagen = {"default:stone"} and after that : if minetest.get_modpath("darkage") then table.insert(lavagen, "darkage:basalt") end |
20:25 |
Passant |
this is an interesting opportunity, thanks, i'll try that :) |
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21:10 |
MinetestBot |
[git] tenplus1 -> minetest/minetest_game: Doors: Make door groups consistent with corresponding materials 0bd13d1 https://git.io/vKux6 (2016-07-15T22:01:20+01:00) |
21:10 |
MinetestBot |
[git] adrido -> minetest/minetest_game: Beds: Only register respawn callbacks if respawn is enabled d89bb69 https://git.io/vKuxi (2016-07-15T22:00:57+01:00) |
21:10 |
MinetestBot |
[git] t4im -> minetest/minetest_game: Clean up fire ABM parameters. 9524ff6 https://git.io/vKuxP (2016-07-15T21:58:49+01:00) |
21:10 |
MinetestBot |
[git] t4im -> minetest/minetest_game: Stop shadowing upvalues and definitions. 30b0a15 https://git.io/vKuxX (2016-07-15T21:58:49+01:00) |
21:10 |
MinetestBot |
[git] t4im -> minetest/minetest_game: Remove unused and clean up missused variable-value assignments. 4473627 https://git.io/vKux1 (2016-07-15T21:58:49+01:00) |
21:12 |
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22:55 |
Megaf |
Hi all |
22:56 |
Megaf |
What is the #Minetest-Mods about and who can enter it? |
22:56 |
Megaf |
and, we will be working on this -> http://megaf.github.io/Electrical-Engineering-For-Minetest/ |
22:56 |
Megaf |
!title |
22:56 |
MinetestBot |
Megaf: Electrical-engineering-for-minetest by Megaf |
22:56 |
ElectronLibre |
It used to be about modders working together |
22:56 |
ElectronLibre |
Then it became a desert for... about 4 years.. |
22:57 |
ElectronLibre |
Now it's somehow protected with a key |
22:58 |
Fixer |
anyone from Turkey? |
22:59 |
Megaf |
Not sure |
23:04 |
Out`Of`Control |
hi Megaf |
23:04 |
Megaf |
Hey Out`Of`Control |
23:06 |
Megaf |
ElectronLibre: take a look at my new idea |
23:07 |
Megaf |
I mean, the idea isnt new at all, but GitHub page is xP |
23:12 |
Out`Of`Control |
Megaf: looks neat |
23:12 |
Out`Of`Control |
Megaf: did you build anything with it? |
23:12 |
Out`Of`Control |
on your server |
23:13 |
Megaf |
Out`Of`Control: it doesnt exist yet |
23:13 |
Megaf |
no code at all |
23:13 |
Out`Of`Control |
i see |
23:13 |
Megaf |
I'm waiting for people to push some ideas for code |
23:14 |
Megaf |
It can't be based on mesecons or anything like that |
23:20 |
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