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IRC log for #minetest, 2016-06-14

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Time Nick Message
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01:24 sabino hi guys
01:25 sabino how can I activate rollback functions? I'm using 0.4.14
01:38 Glorfindel Hi :-)
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01:54 LazyJ What things are considered "objects" in the minetest.conf setting "max_objects_per_block" setting?
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02:15 sabino I came back
02:15 sabino How can I protect a map?
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02:25 Wayward_One LazyJ, that refers to entities
02:26 Wayward_One mobs, drops, etc. (iirc)
02:27 LazyJ Wayward_One, thanks. So if Signs_lib uses entities for each character or each sign, then it is very easy to go over the default 49 limit. More signs = much, much higher limit, if I grasp this well enough?
02:28 Wayward_One i believe so
02:35 * LazyJ pokes VanessaE to see if she nodded off.
02:36 LazyJ VanessaE, do you remember if Signs_lib's entities are per character or is the whole sign message one entity?
02:37 LazyJ At 100, the max_objects throws out lots of warning messages in the log and starts to try to delete stuff.
02:37 LazyJ At 300, I don't see those warnings.
02:38 Wayward_One from a quick test, it appears to be all one entity
02:38 LazyJ Lots of itemframes and signs are used by players to identify chests and shops and quests.
02:38 Wayward_One i set the limit to 4, put 4 signs with text down, then dropped an item
02:39 Wayward_One upon restart, the item was force-deleted
02:40 LazyJ Deleting dropped items is good, the sooner the better is my preference. Running clearobjects takes over 9hrs the last time.
02:40 LazyJ But this makes me wonder about Minetest, Signs_lib, and ItemFrames battling each other.
02:41 LazyJ Iirc, Signs_Lib and ItemFrames have ABMs to restore the sign or itemframe after a run of clearobjects.
02:41 Wayward_One hmm
02:42 LazyJ So I'm wondering if the max_objects limit is deleting stuff and then those ABMs are putting that stuff back and then the whole process repeats.
02:42 LazyJ But I don't know how to measure or see if this is indeed happening.
02:42 Wayward_One could be... i added another sign, and the visible text (the entity) was deleted, but was replaced after a punch
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02:43 Wayward_One i didn't wait long enough for an abm to work though
02:44 LazyJ Shara has been having trouble with signs on her server appearing as "unknown items" for a moment and then restoring themselves. She uses both Signs_Lib and another sign mod. Lots of sign usage in her server.
02:45 Wayward_One hmm
02:45 Wayward_One ah, it seems the sign text is indeed replaced with  an abm
02:45 Wayward_One i just witnessed it
02:46 Wayward_One of course, i *could* look at the code too... :P
02:47 Wayward_One LazyJ: http://paste.ubuntu.com/17316317/
02:48 Wayward_One line 939 in the init.lua
02:49 LazyJ Once every 15 seconds.
02:51 LazyJ Of entity clean-up related matter, have you any experience with the    /clearobjects quick   command?
02:51 Wayward_One zeg9's with the frame and pedestal is the same, but idk if there's a newer version being used
02:51 Wayward_One not yet :/
02:52 LazyJ I'm using the ItemFrames version from HomeDecor.
02:53 LazyJ No info about   /clearobjects quick     in minetest.conf.example.
02:54 LazyJ Will run a search for it in the dev wiki...
02:54 asl97 check the lua api
02:55 asl97 https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2117
02:55 asl97 LazyJ: ^
02:56 LazyJ Thanks asl97. Checking...
02:57 LazyJ So it looks like the "quick" version will only clear stuff in the block around players at the time and clearobjects will remain loaded, as long as MT is running.
02:57 Wayward_One LazyJ, that version has the same interval
02:58 LazyJ The generated areas that players never visit again will not be cleared. Which also may include the void where players chuck stuff just to see the stuff fall. :/
02:59 LazyJ Wayward_One, so the "quick" version only runs until all block activated by players are cleared and then quits?
03:00 Wayward_One sorry, i meant the item frames version
03:01 Wayward_One i don't know enough about /clearobjects quick to comment :/
03:02 Hijiri I thought clearobjects tries to immediately get eveything from all blocks but cquick just marks blocks to have their entities killed
03:02 Hijiri and they get killed when they are loaded
03:04 asl97 a grep will point to the source and reading the source will tell you the answer
03:04 LazyJ Hijiri, I don't have the savvy to be able to comprehend the engine.
03:05 Wayward_One https://github.com/minetest/minetest/blob/6278da296be13c1229bfce45c476119a1db9477f/src/environment.h#L293
03:06 asl97 Wayward_One: lol, that no different from what is stated in the lua_api
03:06 Wayward_One oh, oops
03:06 Hijiri LazyJ: I just heard it from other people
03:07 LazyJ Hijiri, that's how I learn about these things too. :)-
03:07 Wayward_One ah, i missed that link to the lua_api
03:07 Hijiri also the lua docs says it will "clear objects in unloaded mapblocks only when the mapblocks are next activated."
03:07 Hijiri (the quick option)
03:07 LazyJ Oof... we need explanations to the explanations. :/
03:07 asl97 when you run the clear object, it should write the time in the env_meta file in `last_clear_objects_time`
03:08 asl97 when the block get loaded, it check against it and clear object if the block time is older than the cleear time
03:08 LazyJ So does that mean   /clearobjects quick  is continuously running?
03:09 asl97 it will persis through a restart if that is what you mean
03:09 LazyJ Yup.
03:09 LazyJ Persists through a restart.
03:09 asl97 it should, at least that what the source says
03:10 LazyJ Any mention of how to kill the    /clearobjects quick   ?
03:10 LazyJ To stop it from persisting if it starts to cause problems?
03:10 Hijiri probably remove the time in the last_clear_objects_time from the env_meta
03:10 asl97 probably shutdown the server, delete the last_clear_objects_time in the evn_meta and start it again
03:11 LazyJ Trying it in a backup copy...
03:13 LazyJ Hmm... no good.
03:14 LazyJ The backup copy is running under an older version of the MT engine that doesn't have   /clearobjects quick   yet.
03:14 LazyJ That backup is the same as the server.
03:14 LazyJ Updating at this time would potentially cause problems with the older stuff in the game.
03:15 LazyJ Soo... nix that idea until I get all the old stuff updated and tailored.
03:15 LazyJ On to other tasks then. Thanks for the help folks. ;)
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03:35 Hijiri does minetest.get_current_modname() return nil if it is called after load time?
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03:59 asl97 Hijiri: seem like nobody knows
04:02 asl97 Hijiri: a quick test seem to be returning nil
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04:18 Hijiri ok, thanks
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06:07 NeueMann How do you set sever admin?
06:11 NeueMann I've tried putting name = x in minetest.conf. Someone told me I had to grant it? I've never done that before. What does it entail?
06:12 asl97 NeueMann: you use the /grant chat command to grant privs to the player
06:13 NeueMann Can you grant admin to them too because I placed my player's name in the name variable (minetest.conf) and I still only have the default privs.
06:13 asl97 you need to grant yourself additional privs
06:14 asl97 iirc, the server allow the player with the name stated to bypass the privs check
06:14 Derr ** /grant NeueMann all
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06:15 Derr ** /grant NeueMann fly ..ect
06:15 NeueMann it says my privs are insufficient.
06:16 asl97 NeueMann: did you put the name in the server minetest.conf?
06:16 NeueMann Yes. Is there supposed to be a space between the = and the player's name?
06:17 NeueMann Does the name also have to be in quotations (since it's a string)?
06:17 asl97 there is suppose to be a space and it shouldn't be in quotations
06:18 Derr try.. /grant singleplayer all :)
06:18 NeueMann There is no singleplayer. It's a server.
06:19 NeueMann Does capitalization matter?
06:19 Derr yes
06:19 NeueMann Good because the player is Jesse and the conf file has name = Jesse.
06:20 NeueMann here's my conf file http://pastebin.com/TdBaEm99
06:20 NeueMann Everything else works except the admin.
06:21 NeueMann Question? I copied some of this from the github reference file. Could I have copied some hidden characters?
06:22 Derr are you using notepad or gedit?
06:22 NeueMann pluma (Ubuntu-MATE).
06:23 Derr make a back up copy before doing this. try editing privs into auth.txt
06:23 asl97 Derr: does what editor people use even matter?
06:24 NeueMann would I put admin into that or what?
06:24 Derr asl97: does it? we're talking about hidden chars maybe microsoft word hides chars
06:24 NeueMann I've had programs hide characters before. It's a major pain when you're working with HTML.
06:25 NeueMann That's why I asked.
06:26 Derr NeueMann: are you running the server through a terminal window or from a client window?
06:27 NeueMann The server is currently being run from a VPS. The program itself is running in a terminal which I'm going to nohup once I get it configured.
06:29 NeueMann What priv would I give myself for admin? I put admin in auth.txt but it isn't working. The server says I have the admin priv but still doesn't allow me to do admin things.
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06:29 asl97 iirc, there isn't a priv named admin
06:30 NeueMann I'm going to wipe the server clean and start again. Maybe that'll fix it.
06:31 Derr good luck
06:31 asl97 NeueMann: https://github.com/minetest/minetest/blob/master/builtin/game/auth.lua#L109
06:31 asl97 base on that, it should have given every privs
06:34 Derr if you want to try that route maybe server or creative, that's what I have for my player
06:34 NeueMann Didn't work. Does minetest.conf have to be in the world folder? I have it in .minetest
06:35 asl97 maybe the conf isn't getting loaded
06:35 asl97 NeueMann: try passing it in the arg
06:35 NeueMann The player is spawning in the area which the conf specifies.
06:35 asl97 using --config
06:35 NeueMann I'll try it though.
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06:40 NeueMann Getting startup problems. Would this be affecting it? http://pastebin.com/sfWgUerh
06:41 asl97 i don't think so
06:48 Derr try granting yourself privs while running the server through a game window? that's the last thing I can think of to try
06:49 NeueMann Would creative mode interfere with this? world.mt had creative mode enabled?
06:50 NeueMann That seemed to fix the problem.
06:50 NeueMann I disabled creative mode in world.mt.
06:50 Derr turning off creative?
06:50 Derr cool! glad to hear it NeueMann
06:50 NeueMann That or installing the biome_lib dependency. I now have all privs.
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06:52 Derr I noticed in that pastebin that you were announcing, would you like me to try to connect from my machine to make sure everything is working?
06:53 NeueMann Now my server just crashed but yeah, that would be awesome when I get back online.
06:53 NeueMann I'm up again.
06:53 Derr cool, just shoot me a message when you're back up :)
06:55 NeueMann The sever says you're timing out.
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07:02 Derr NeueMann: I'm getting the same time out message on my end
07:03 NeueMann Something I can do?
07:12 Derr is 209.76.164.64:30000 correct? have you set up port forwarding? honestly I don't know
07:22 NeueMann It's 104.131.240:30000
07:23 asl97 NeueMann: i am pretty sure ipv4 address suppose to have four set of digit, not three
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07:24 NeueMann It's 104.131.3.240:30000 sorry.
07:25 NeueMann Also, how do you set the distance a player can be from a block to interact with it. I saw it in the conf file but forgot the name.
07:25 asl97 i don't think you can set that
07:26 asl97 the distance is determent by the tool the player use
07:27 NeueMann I'm getting about 3 blocks ahead. It's driving me insane when you're used to creative mode.
07:27 asl97 try using hand instead of a tool?
07:31 asl97 NeueMann: check pm, there should be a tab with my name
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07:33 NeueMann Getting this every time a player tries to join server: http://pastebin.com/CdUVrA4s server completely shuts down afterwards :(
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07:37 asl97 minetest-0.4.13+repack < wat
07:37 NeueMann #minetest-dev says cannot send to channel :(
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07:39 asl97 NeueMann: this is a new server?
07:40 asl97 you can try building the server from source
07:40 NeueMann Yes it is. I just created it yesterday.
07:40 NeueMann Looks like I'm going to have to.
07:52 Derr https://i.sli.mg/CxwJx5.png this could be fun if I can get the textures right
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08:09 JamesTait Good morning all!  Happy Tuesday, and happy World Blood Donor Day! 😃
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08:15 Derr JamesTait: I always feel better after giving blood
08:15 Derr more awake and alert I mean, I don't really care about helping others out :(
08:22 JamesTait I've never given blood. :(  It's been on my TODO list for years, and I just never seem to get around to it.
08:23 JamesTait I usually find out the week after people have given blood, or the day before when I'm already insanely busy.
08:24 Derr It's worth it :) I turn white from a fear of needles. The things I do for free cookies...
08:26 Derr right now I'm going down the rabbit hole trying to figure out texture mapping & .x for pokamon in minetest
08:26 Calinou you should use .b3d, not .x, it's a smaller format
08:27 Calinou and .obj for static models because it's simpler
08:27 Calinou or .md2 if feeling nostalgic
08:27 Derr I agree %100 but I'm just swapping out the .x models from mobs_redo
08:28 asl97 Calinou: irrlicht support .b3d?
08:29 Calinou asl97: yes, it always did
08:31 Derr I did find original pokemon sound effects http://vignette2.wikia.nocookie.net/pokemon/images/5/55/007.ogg/revision/latest?cb=20101009044224
08:31 asl97 Calinou: is there a list of format somewhere?  the faq just list a few and it didn't list .b3d
08:32 Derr could I just swap out the .x file with a .b3d without any issues?
08:35 Calinou asl97: for Minetest meshes, you can use .obj, .b3d, .x, .md2
08:35 Calinou but Irrlicht supports more, like .md3
08:35 Calinou Derr: you'd need to edit the Lua code as well
08:37 Derr Calinou: of course but cool. Since Chris Foster only wrote a .x exporter for blender
08:37 asl97 the irrlicht feature page which is suppose to list the format seem to be broken
08:39 asl97 but at least this still exist http://wiki.minetest.net/Using_Blender#On_file_formats
08:40 Derr http://irrlicht.sourceforge.net/docu/namespaceirr_1_1scene.html#acaad1f28c235751815637948cc845c15 looks Greek to me but you can see irrlicht can use b3d and collada which is what godot engine uses
08:44 asl97 Derr: check the wiki link i posted, there is a list of format that is suppose to be supported by minetest
08:45 Derr asl97: cool thanks, this looks useful
08:48 Derr I noticed a skinsdb script calling blender to render previews. I didn't know you could call blender like that. I wounder if it would be possible to call blender from within minetest, imagine converting player placed nodes into an object that could be driven. kinda like how robocraft works
08:50 asl97 Derr: you can already turn node into object, see the falling code
08:50 asl97 asl97: it might be possible to join all those object together
08:50 Derr that would be cool
08:50 asl97 oops, clicked my own name again
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08:51 asl97 iirc, there a mod out there that do something like that
08:54 Derr robocraft style building/fighting would be awesome. I haven't run across anything like that. I did see a transport mod that moved sets of nodes
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08:55 NeueMann If I throw my computer across the room and beat it with a baseball bat, will it make this game easier to install?
08:56 NeueMann What instructions do you give cmake to keep from requiring irrlicht?  URL: http://dev.minetest.net/Compiling_Minetest#Building_without_Irrlicht_.2F_X_dependency
08:57 Derr I just clicked on the .deb file and things worked
08:57 NeueMann I don't have x installed (server).
08:57 asl97 NeueMann: just -DBUILD_CLIENT=0 afaik
08:59 NeueMann Thanks. Off to try this again :(
09:00 asl97 Derr: it would just tag too much trying to do build that
09:01 asl97 it would just be too laggy much trying to do build that*
09:05 NeueMann What's the difference between a bare server and a bare client?
09:07 Calinou a bare client can also be used as a server, using minetest --server
09:07 Calinou but it will have runtime dependencies on Irrlicht
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09:08 NeueMann So since I'm running a server it would be best for me to use -DBUILD_SERVER=0?
09:09 Calinou NeueMann: no, -DBUILD_CLIENT=0
09:09 NeueMann Graphics aren't needed in my case.
09:09 NeueMann Thanks.
09:09 asl97 Calinou: isn't -DBUILD_SERVER=1 needed?
09:09 Calinou asl97: it shouldn't be anymore, but you can put it just to be safe
09:10 asl97 i am pretty sure the cmake script no longer build server by default
09:11 Calinou yeah but it builds server if you don't build client, normally
09:15 asl97 ah yea, that was added in Sep 2, 2015
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09:19 NeueMann Once the server has been made, can the executable be moved or does it depend on the games directory?
09:24 asl97 NeueMann: it depend on how you build it
09:25 NeueMann Got it! Thanks guys for all your help. :)
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09:29 neuemann So one more question guys and that's it. Where is the world directory on a freshly combiled version of Minetest?
09:29 neuemann Nevermind. found it.
09:29 asl97 it depend on how you build it
09:29 neuemann forgot to put the -a after ls.
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11:09 NeueMann can someone try my server and tell me what you think?
11:11 asl97 NeueMann: couldn't you stay connected to the irc instead of leaving and joining?
11:11 NeueMann yeah. Sorry
11:13 asl97 is the server running?
11:15 asl97 NeueMann:  104.131.3.240 doesn't seem to connect
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11:17 NeueMann I've reset everything and gotten a new IP as well: 104.236.107.7 it is slow. I need to kill some unused processes on the server. It was shutting down my server though when new players would join. I would like to see if that has been corrected.
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12:14 Derr hey NeueMann please shoot me a message when you're back up
12:34 NeueMann So what do you set to give players something when they first start?
12:34 NeueMann I know it's in conf.
12:35 NeueMann Just don't know the variable.
12:35 asl97 NeueMann: initial_stuff
12:37 NeueMann not showing in conf. Where do I set it?
12:37 asl97 in conf
12:40 Calinou NeueMann: set "give_initial_stuff = true" in minetest.conf
12:40 Calinou to edit the items being given, you need to set another option
12:40 Calinou see the give_initial_stuff mod code in minetest_game/mods/give_initial_stuff/init.lua
12:40 NeueMann Thanks.
12:42 NeueMann Where is the minetest_game folder on a system where I ran make install?
12:59 LNJ2GO it should be in /usr/share/games/minetest/games/minetest_game (i think)
13:00 Calinou or /usr/local/share
13:01 asl97 or ~/.minetest/
13:01 asl97 oh wait.... mine doesn't apply here
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13:38 NeueMann Landrush mod is kaputt ERROR[Main]: /root/.minetest/mods/landrush/shared_door.lua:42: attempt to index field 'landrush:shared_door_b_1' (a nil value) from what I understand online, it doesn't support new features in Minetest.
13:38 NeueMann mainly, doors
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13:48 asl97 NeueMann: just get rid of the door part
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13:50 Volkj NeueMann: OT, are you running a minetest server on root?
13:50 asl97 the sharedoor ain't a big deal
13:50 NeueMann I'm going with areas until that's fixed. I would go with modifying Landrush but I want the doors. All players have area protect now though.
13:50 NeueMann Also, I am running on root
13:50 Volkj NeueMann: i see
13:51 asl97 areas doesn't have the unique node known as sharedoor
13:51 NeueMann I know. I just prefer areas for some reason. Don't understand why. Just a gut feeling.
13:52 Glorfindel Persist I like ten's protection
13:52 asl97 it's probably just the feeling of it not crashing on you the first time you tried it
13:52 Glorfindel *personaly
13:52 NeueMann That's part of it.
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13:53 asl97 landrush is an outdated mod but it is still one of the easiest to use and doesn't require you to know complex command or place persistent protection blocks
13:53 Glorfindel It has sharable doors, trapdoors, chests
13:56 Volkj IMHO a protection mod with shared areas should use default props like chests and (steel) doors permitting their opening by the shared members
13:56 Volkj Something to tinker when i get better into modding
13:57 NeueMann I'm going to try and write my own mods for this server later on but as of current, I'm sticking with areas.
13:57 Glorfindel Well, what if you have a shared area, but in that area is a room you don't want people in?
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13:57 NeueMann Don't steel doors only open for you?
13:58 asl97 Glorfindel: it use it's own door registering function instead of the one in minetest_game like landrush, thats why it's not broken like landrush even though it is still using the old naming schme
13:58 Volkj Glorfindel: if walls are shared the person can enter by them
13:58 Glorfindel I'd rather have protected steel AND regular steel
13:58 Volkj NeueMann: that may be the way, opens for the owner and the shared guests of the area, so less nodes used
13:59 asl97 landrush just did it horribly dependent on minetest_game
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13:59 Glorfindel If this hypothetical person is going to Break walls don't add then to protection :p
13:59 asl97 every mod that depend on the old api are broken too though
14:00 Volkj choosing the person to grant shared area can be hard depending on the people around in the game
14:01 Glorfindel Yeah
14:03 asl97 NeueMann: have fun teaching people to use the area mod to protech their area :P
14:03 asl97 protect*
14:04 NeueMann I'm going to put up a sign in the entrance area.
14:05 asl97 don't be surprise if people don't protect their great area just cause they find it too hard to use it and it end up getting grief
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14:06 asl97 well, you could always create a landrush block which work with the area mod api
14:09 asl97 should be simple enough,  on_place > remove block > areas:canPlayerAddArea > areas:add > areas:save > ??? > profit!
14:10 asl97 NeueMann: ^
14:12 NeueMann Thinking of making a command to do all of that. Just popped into my head. Something like: /claim
14:15 asl97 who knows, some player even have problem understanding how to type commands
14:16 NeueMann LOL
14:16 NeueMann Now you're just making excuses :P
14:16 Volkj asl97: you're right, a player asked me 4 or 5 times how to teleport
14:16 asl97 NeueMann: ^
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14:17 asl97 make it a block,  it's not that hard to understand how to place a block, if they have problem understanding that, they probably shouldn't even play minetest
14:17 Volkj after the 3rd time i typed /tpr and /tphr difference (from a mod) i answered with /help
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14:26 asl97 NeueMann: for example, if you tell them to type /claim, they end up typing claim or  /claim with a space and if you said '/claim', they could type the formal two or even 'claim' or '/claim' with the quotations
14:27 NeueMann It'll be OK.
14:28 Volkj i use to type the command preceded by a space, they usually get it
14:28 Glorfindel Same
14:28 NeueMann Derr server's back up.
14:29 Glorfindel And actually, on Xanadu most puerile that ask figure it out right away
14:29 Glorfindel *people
14:29 Glorfindel I hate autocorrect
14:29 asl97 there are a few rare exception which just don't get it,  maybe i am just unlucky to keep getting those kind of players
14:29 NeueMann Xanadu?
14:30 Glorfindel Server
14:31 asl97 NeueMann: it's a public server, which a while back, there was a player raging on the issue tracker, the forum and who knows where
14:31 Glorfindel !server Xanadu
14:31 MinetestBot Glorfindel: Xanadu | 98.166.90.48 | Clients: 20/40, 13/27 | Version: 0.4.14-dev / minetest | Ping: 110ms
14:32 asl97 raging about some mismanagement or something,  i don't really follow server news much anymore.
14:33 Volkj asl97: maybe the player you get that don't understand commands are dependent on server
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14:35 asl97 Volkj: i suppose you could say that,  there probably aren't any on server which chase away 'screaming kids' and such
14:37 Volkj i'm accustomed to quiet servers
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16:30 garywhite Hello
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17:08 diemartin o/
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19:05 DI3HARD139 Hello all
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21:40 Niebieski Anyone wants to play Minetest with me ?
21:41 KaadmY Niebieski: just playing MT is very vague
21:42 Niebieski What do you mean ?
21:42 KaadmY Niebieski: survival? creative? mods? subgame?
21:43 Niebieski Anything but creative.
21:45 Glorfindel Niebieski: PvP?
21:46 KaadmY i tried to make a TF2 style subgame a while back
21:46 KaadmY MT had too much lag, gave up on it
21:46 Niebieski Not into PvP really but may give it a try with you guys.
21:46 KaadmY i don't like pvp much either
21:46 Glorfindel TF2?
21:46 KaadmY Glorfindel: Team Fortress 2?
21:46 KaadmY http://www.teamfortress.com/
21:47 Glorfindel Ahhh, heard if it before, never played though
21:47 Glorfindel *of
21:48 KaadmY a friend of mine plays it ;)
21:48 Niebieski My favourite server is Xanadu.
21:48 KaadmY i don't like xanadu much
21:49 Glorfindel Xanadu is my usual server
21:49 Glorfindel But not as much lately, been exploring others
21:49 Niebieski I've tried to switch to others but I always come back.
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21:50 Glorfindel What don't you like about it KaadmY?
21:51 KaadmY Glorfindel: it's survival, but not much
21:52 KaadmY last time i tried it, it was also pretty slow for me
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21:53 Niebieski Sometimes it's laggy yes.
21:54 Niebieski I would love to have Xanadu clones.
21:54 Niebieski I've asked Ten to release the server mods as a subgame.
21:54 Niebieski He said "not now" or something like that.
21:56 Glorfindel I'm hoping to host a server myself someday soon
21:56 Glorfindel Kind of a super huge CTF/war type of game
21:57 Glorfindel And tnt :D
21:57 Glorfindel Very much NOT a builders server lol
21:58 Niebieski I like playing survival.
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21:59 KaadmY i like hardcore survival
21:59 KaadmY ie. stone world only, monsters
21:59 KaadmY and you have to craft nearly everything
21:59 KaadmY or stuff like wasteland
21:59 Glorfindel Stone only :/
21:59 KaadmY yep
21:59 Niebieski You can't do this.
21:59 Glorfindel Then you can't make tnt
21:59 Niebieski You have to get wood.
21:59 Glorfindel Wasteland is fun
22:00 Niebieski Wasteland ?
22:01 Glorfindel Sub game
22:01 Niebieski It's survival ?
22:01 Glorfindel Yeah
22:02 Niebieski Will try to check it out.
22:04 Glorfindel Lord of the test is fun to, especially with the shooter mod installed XD
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22:12 Fixer Niebieski: 90% or more of the xanadu mods are open
22:13 Fixer Niebieski: closed parts are carpet and plants iirc
22:14 Fixer Niebieski: also some textures that are not redistributed freely
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22:15 Fixer Niebieski: it is not like if something happens to xanadu, it will be hard to reacreate, it is actually easy to recreate most of the stuff/mods/etc, so no need to worry about it now
22:15 Fixer Niebieski: question is why you need another xanadu clone right now? i don't see that need
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22:16 Niebieski Because I'm opposing their way of treating the players.
22:18 Niebieski also I would like to play it offline.
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22:32 Niebieski Honestly I sense a proprietary motives from somepeople around Minetest.
22:36 MinetestBot [git] paramat -> minetest/minetest_game: Creative: Add missing 'formspec_escape' to fix bug 50eb079 https://git.io/vo4qD (2016-06-14T23:29:21+01:00)
22:36 MinetestBot [git] paramat -> minetest/minetest_game: Boats: Raise collisionbox top surface to fix boat behaviour da0fe31 https://git.io/vo4qy (2016-06-14T23:29:21+01:00)
22:36 MinetestBot [git] sofar -> minetest/minetest_game: Stairs: Add mossy cobble slab and stair 2199be5 https://git.io/vo4qS (2016-06-14T23:28:17+01:00)
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22:50 Glorfindel For some reason I get higher fps on my phone than my pc
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23:19 Fixer Glorfindel: adjust your view range on PC
23:19 Fixer Glorfindel: with +/-
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23:31 Fixer Glorfindel: PC version has 100 nodes view by default, android one is 35 iirc
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23:39 Hijiri Is there something like this: https://hackage.haskell.org/package/ixset except for lua?
23:41 Hijiri I think it would not be too hard to add if it doesn't need to be persisted, if there isn't
23:41 Hijiri I did something similar but it was a mess, so it would be better if there is an existing one
23:42 Hijiri actually nevermind, I'd probably need a custom thing for my use case
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