Time |
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Message |
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01:24 |
sabino |
hi guys |
01:25 |
sabino |
how can I activate rollback functions? I'm using 0.4.14 |
01:38 |
Glorfindel |
Hi :-) |
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01:54 |
LazyJ |
What things are considered "objects" in the minetest.conf setting "max_objects_per_block" setting? |
02:07 |
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02:15 |
sabino |
I came back |
02:15 |
sabino |
How can I protect a map? |
02:23 |
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02:25 |
Wayward_One |
LazyJ, that refers to entities |
02:26 |
Wayward_One |
mobs, drops, etc. (iirc) |
02:27 |
LazyJ |
Wayward_One, thanks. So if Signs_lib uses entities for each character or each sign, then it is very easy to go over the default 49 limit. More signs = much, much higher limit, if I grasp this well enough? |
02:28 |
Wayward_One |
i believe so |
02:35 |
* LazyJ |
pokes VanessaE to see if she nodded off. |
02:36 |
LazyJ |
VanessaE, do you remember if Signs_lib's entities are per character or is the whole sign message one entity? |
02:37 |
LazyJ |
At 100, the max_objects throws out lots of warning messages in the log and starts to try to delete stuff. |
02:37 |
LazyJ |
At 300, I don't see those warnings. |
02:38 |
Wayward_One |
from a quick test, it appears to be all one entity |
02:38 |
LazyJ |
Lots of itemframes and signs are used by players to identify chests and shops and quests. |
02:38 |
Wayward_One |
i set the limit to 4, put 4 signs with text down, then dropped an item |
02:39 |
Wayward_One |
upon restart, the item was force-deleted |
02:40 |
LazyJ |
Deleting dropped items is good, the sooner the better is my preference. Running clearobjects takes over 9hrs the last time. |
02:40 |
LazyJ |
But this makes me wonder about Minetest, Signs_lib, and ItemFrames battling each other. |
02:41 |
LazyJ |
Iirc, Signs_Lib and ItemFrames have ABMs to restore the sign or itemframe after a run of clearobjects. |
02:41 |
Wayward_One |
hmm |
02:42 |
LazyJ |
So I'm wondering if the max_objects limit is deleting stuff and then those ABMs are putting that stuff back and then the whole process repeats. |
02:42 |
LazyJ |
But I don't know how to measure or see if this is indeed happening. |
02:42 |
Wayward_One |
could be... i added another sign, and the visible text (the entity) was deleted, but was replaced after a punch |
02:43 |
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02:43 |
Wayward_One |
i didn't wait long enough for an abm to work though |
02:44 |
LazyJ |
Shara has been having trouble with signs on her server appearing as "unknown items" for a moment and then restoring themselves. She uses both Signs_Lib and another sign mod. Lots of sign usage in her server. |
02:45 |
Wayward_One |
hmm |
02:45 |
Wayward_One |
ah, it seems the sign text is indeed replaced with an abm |
02:45 |
Wayward_One |
i just witnessed it |
02:46 |
Wayward_One |
of course, i *could* look at the code too... :P |
02:47 |
Wayward_One |
LazyJ: http://paste.ubuntu.com/17316317/ |
02:48 |
Wayward_One |
line 939 in the init.lua |
02:49 |
LazyJ |
Once every 15 seconds. |
02:51 |
LazyJ |
Of entity clean-up related matter, have you any experience with the /clearobjects quick command? |
02:51 |
Wayward_One |
zeg9's with the frame and pedestal is the same, but idk if there's a newer version being used |
02:51 |
Wayward_One |
not yet :/ |
02:52 |
LazyJ |
I'm using the ItemFrames version from HomeDecor. |
02:53 |
LazyJ |
No info about /clearobjects quick in minetest.conf.example. |
02:54 |
LazyJ |
Will run a search for it in the dev wiki... |
02:54 |
asl97 |
check the lua api |
02:55 |
asl97 |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2117 |
02:55 |
asl97 |
LazyJ: ^ |
02:56 |
LazyJ |
Thanks asl97. Checking... |
02:57 |
LazyJ |
So it looks like the "quick" version will only clear stuff in the block around players at the time and clearobjects will remain loaded, as long as MT is running. |
02:57 |
Wayward_One |
LazyJ, that version has the same interval |
02:58 |
LazyJ |
The generated areas that players never visit again will not be cleared. Which also may include the void where players chuck stuff just to see the stuff fall. :/ |
02:59 |
LazyJ |
Wayward_One, so the "quick" version only runs until all block activated by players are cleared and then quits? |
03:00 |
Wayward_One |
sorry, i meant the item frames version |
03:01 |
Wayward_One |
i don't know enough about /clearobjects quick to comment :/ |
03:02 |
Hijiri |
I thought clearobjects tries to immediately get eveything from all blocks but cquick just marks blocks to have their entities killed |
03:02 |
Hijiri |
and they get killed when they are loaded |
03:04 |
asl97 |
a grep will point to the source and reading the source will tell you the answer |
03:04 |
LazyJ |
Hijiri, I don't have the savvy to be able to comprehend the engine. |
03:05 |
Wayward_One |
https://github.com/minetest/minetest/blob/6278da296be13c1229bfce45c476119a1db9477f/src/environment.h#L293 |
03:06 |
asl97 |
Wayward_One: lol, that no different from what is stated in the lua_api |
03:06 |
Wayward_One |
oh, oops |
03:06 |
Hijiri |
LazyJ: I just heard it from other people |
03:07 |
LazyJ |
Hijiri, that's how I learn about these things too. :)- |
03:07 |
Wayward_One |
ah, i missed that link to the lua_api |
03:07 |
Hijiri |
also the lua docs says it will "clear objects in unloaded mapblocks only when the mapblocks are next activated." |
03:07 |
Hijiri |
(the quick option) |
03:07 |
LazyJ |
Oof... we need explanations to the explanations. :/ |
03:07 |
asl97 |
when you run the clear object, it should write the time in the env_meta file in `last_clear_objects_time` |
03:08 |
asl97 |
when the block get loaded, it check against it and clear object if the block time is older than the cleear time |
03:08 |
LazyJ |
So does that mean /clearobjects quick is continuously running? |
03:09 |
asl97 |
it will persis through a restart if that is what you mean |
03:09 |
LazyJ |
Yup. |
03:09 |
LazyJ |
Persists through a restart. |
03:09 |
asl97 |
it should, at least that what the source says |
03:10 |
LazyJ |
Any mention of how to kill the /clearobjects quick ? |
03:10 |
LazyJ |
To stop it from persisting if it starts to cause problems? |
03:10 |
Hijiri |
probably remove the time in the last_clear_objects_time from the env_meta |
03:10 |
asl97 |
probably shutdown the server, delete the last_clear_objects_time in the evn_meta and start it again |
03:11 |
LazyJ |
Trying it in a backup copy... |
03:13 |
LazyJ |
Hmm... no good. |
03:14 |
LazyJ |
The backup copy is running under an older version of the MT engine that doesn't have /clearobjects quick yet. |
03:14 |
LazyJ |
That backup is the same as the server. |
03:14 |
LazyJ |
Updating at this time would potentially cause problems with the older stuff in the game. |
03:15 |
LazyJ |
Soo... nix that idea until I get all the old stuff updated and tailored. |
03:15 |
LazyJ |
On to other tasks then. Thanks for the help folks. ;) |
03:16 |
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03:28 |
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03:33 |
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03:35 |
Hijiri |
does minetest.get_current_modname() return nil if it is called after load time? |
03:57 |
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03:59 |
asl97 |
Hijiri: seem like nobody knows |
04:02 |
asl97 |
Hijiri: a quick test seem to be returning nil |
04:13 |
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04:14 |
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04:18 |
Hijiri |
ok, thanks |
04:56 |
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06:07 |
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06:07 |
NeueMann |
How do you set sever admin? |
06:11 |
NeueMann |
I've tried putting name = x in minetest.conf. Someone told me I had to grant it? I've never done that before. What does it entail? |
06:12 |
asl97 |
NeueMann: you use the /grant chat command to grant privs to the player |
06:13 |
NeueMann |
Can you grant admin to them too because I placed my player's name in the name variable (minetest.conf) and I still only have the default privs. |
06:13 |
asl97 |
you need to grant yourself additional privs |
06:14 |
asl97 |
iirc, the server allow the player with the name stated to bypass the privs check |
06:14 |
Derr |
** /grant NeueMann all |
06:14 |
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06:15 |
Derr |
** /grant NeueMann fly ..ect |
06:15 |
NeueMann |
it says my privs are insufficient. |
06:16 |
asl97 |
NeueMann: did you put the name in the server minetest.conf? |
06:16 |
NeueMann |
Yes. Is there supposed to be a space between the = and the player's name? |
06:17 |
NeueMann |
Does the name also have to be in quotations (since it's a string)? |
06:17 |
asl97 |
there is suppose to be a space and it shouldn't be in quotations |
06:18 |
Derr |
try.. /grant singleplayer all :) |
06:18 |
NeueMann |
There is no singleplayer. It's a server. |
06:19 |
NeueMann |
Does capitalization matter? |
06:19 |
Derr |
yes |
06:19 |
NeueMann |
Good because the player is Jesse and the conf file has name = Jesse. |
06:20 |
NeueMann |
here's my conf file http://pastebin.com/TdBaEm99 |
06:20 |
NeueMann |
Everything else works except the admin. |
06:21 |
NeueMann |
Question? I copied some of this from the github reference file. Could I have copied some hidden characters? |
06:22 |
Derr |
are you using notepad or gedit? |
06:22 |
NeueMann |
pluma (Ubuntu-MATE). |
06:23 |
Derr |
make a back up copy before doing this. try editing privs into auth.txt |
06:23 |
asl97 |
Derr: does what editor people use even matter? |
06:24 |
NeueMann |
would I put admin into that or what? |
06:24 |
Derr |
asl97: does it? we're talking about hidden chars maybe microsoft word hides chars |
06:24 |
NeueMann |
I've had programs hide characters before. It's a major pain when you're working with HTML. |
06:25 |
NeueMann |
That's why I asked. |
06:26 |
Derr |
NeueMann: are you running the server through a terminal window or from a client window? |
06:27 |
NeueMann |
The server is currently being run from a VPS. The program itself is running in a terminal which I'm going to nohup once I get it configured. |
06:29 |
NeueMann |
What priv would I give myself for admin? I put admin in auth.txt but it isn't working. The server says I have the admin priv but still doesn't allow me to do admin things. |
06:29 |
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06:29 |
asl97 |
iirc, there isn't a priv named admin |
06:30 |
NeueMann |
I'm going to wipe the server clean and start again. Maybe that'll fix it. |
06:31 |
Derr |
good luck |
06:31 |
asl97 |
NeueMann: https://github.com/minetest/minetest/blob/master/builtin/game/auth.lua#L109 |
06:31 |
asl97 |
base on that, it should have given every privs |
06:34 |
Derr |
if you want to try that route maybe server or creative, that's what I have for my player |
06:34 |
NeueMann |
Didn't work. Does minetest.conf have to be in the world folder? I have it in .minetest |
06:35 |
asl97 |
maybe the conf isn't getting loaded |
06:35 |
asl97 |
NeueMann: try passing it in the arg |
06:35 |
NeueMann |
The player is spawning in the area which the conf specifies. |
06:35 |
asl97 |
using --config |
06:35 |
NeueMann |
I'll try it though. |
06:39 |
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06:40 |
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06:40 |
NeueMann |
Getting startup problems. Would this be affecting it? http://pastebin.com/sfWgUerh |
06:41 |
asl97 |
i don't think so |
06:48 |
Derr |
try granting yourself privs while running the server through a game window? that's the last thing I can think of to try |
06:49 |
NeueMann |
Would creative mode interfere with this? world.mt had creative mode enabled? |
06:50 |
NeueMann |
That seemed to fix the problem. |
06:50 |
NeueMann |
I disabled creative mode in world.mt. |
06:50 |
Derr |
turning off creative? |
06:50 |
Derr |
cool! glad to hear it NeueMann |
06:50 |
NeueMann |
That or installing the biome_lib dependency. I now have all privs. |
06:51 |
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06:52 |
Derr |
I noticed in that pastebin that you were announcing, would you like me to try to connect from my machine to make sure everything is working? |
06:53 |
NeueMann |
Now my server just crashed but yeah, that would be awesome when I get back online. |
06:53 |
NeueMann |
I'm up again. |
06:53 |
Derr |
cool, just shoot me a message when you're back up :) |
06:55 |
NeueMann |
The sever says you're timing out. |
06:55 |
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07:02 |
Derr |
NeueMann: I'm getting the same time out message on my end |
07:03 |
NeueMann |
Something I can do? |
07:12 |
Derr |
is 209.76.164.64:30000 correct? have you set up port forwarding? honestly I don't know |
07:22 |
NeueMann |
It's 104.131.240:30000 |
07:23 |
asl97 |
NeueMann: i am pretty sure ipv4 address suppose to have four set of digit, not three |
07:24 |
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07:24 |
NeueMann |
It's 104.131.3.240:30000 sorry. |
07:25 |
NeueMann |
Also, how do you set the distance a player can be from a block to interact with it. I saw it in the conf file but forgot the name. |
07:25 |
asl97 |
i don't think you can set that |
07:26 |
asl97 |
the distance is determent by the tool the player use |
07:27 |
NeueMann |
I'm getting about 3 blocks ahead. It's driving me insane when you're used to creative mode. |
07:27 |
asl97 |
try using hand instead of a tool? |
07:31 |
asl97 |
NeueMann: check pm, there should be a tab with my name |
07:32 |
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07:33 |
NeueMann |
Getting this every time a player tries to join server: http://pastebin.com/CdUVrA4s server completely shuts down afterwards :( |
07:35 |
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07:37 |
asl97 |
minetest-0.4.13+repack < wat |
07:37 |
NeueMann |
#minetest-dev says cannot send to channel :( |
07:38 |
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07:39 |
asl97 |
NeueMann: this is a new server? |
07:40 |
asl97 |
you can try building the server from source |
07:40 |
NeueMann |
Yes it is. I just created it yesterday. |
07:40 |
NeueMann |
Looks like I'm going to have to. |
07:52 |
Derr |
https://i.sli.mg/CxwJx5.png this could be fun if I can get the textures right |
07:52 |
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08:08 |
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08:08 |
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08:09 |
JamesTait |
Good morning all! Happy Tuesday, and happy World Blood Donor Day! 😃 |
08:11 |
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08:15 |
Derr |
JamesTait: I always feel better after giving blood |
08:15 |
Derr |
more awake and alert I mean, I don't really care about helping others out :( |
08:22 |
JamesTait |
I've never given blood. :( It's been on my TODO list for years, and I just never seem to get around to it. |
08:23 |
JamesTait |
I usually find out the week after people have given blood, or the day before when I'm already insanely busy. |
08:24 |
Derr |
It's worth it :) I turn white from a fear of needles. The things I do for free cookies... |
08:26 |
Derr |
right now I'm going down the rabbit hole trying to figure out texture mapping & .x for pokamon in minetest |
08:26 |
Calinou |
you should use .b3d, not .x, it's a smaller format |
08:27 |
Calinou |
and .obj for static models because it's simpler |
08:27 |
Calinou |
or .md2 if feeling nostalgic |
08:27 |
Derr |
I agree %100 but I'm just swapping out the .x models from mobs_redo |
08:28 |
asl97 |
Calinou: irrlicht support .b3d? |
08:29 |
Calinou |
asl97: yes, it always did |
08:31 |
Derr |
I did find original pokemon sound effects http://vignette2.wikia.nocookie.net/pokemon/images/5/55/007.ogg/revision/latest?cb=20101009044224 |
08:31 |
asl97 |
Calinou: is there a list of format somewhere? the faq just list a few and it didn't list .b3d |
08:32 |
Derr |
could I just swap out the .x file with a .b3d without any issues? |
08:35 |
Calinou |
asl97: for Minetest meshes, you can use .obj, .b3d, .x, .md2 |
08:35 |
Calinou |
but Irrlicht supports more, like .md3 |
08:35 |
Calinou |
Derr: you'd need to edit the Lua code as well |
08:37 |
Derr |
Calinou: of course but cool. Since Chris Foster only wrote a .x exporter for blender |
08:37 |
asl97 |
the irrlicht feature page which is suppose to list the format seem to be broken |
08:39 |
asl97 |
but at least this still exist http://wiki.minetest.net/Using_Blender#On_file_formats |
08:40 |
Derr |
http://irrlicht.sourceforge.net/docu/namespaceirr_1_1scene.html#acaad1f28c235751815637948cc845c15 looks Greek to me but you can see irrlicht can use b3d and collada which is what godot engine uses |
08:44 |
asl97 |
Derr: check the wiki link i posted, there is a list of format that is suppose to be supported by minetest |
08:45 |
Derr |
asl97: cool thanks, this looks useful |
08:48 |
Derr |
I noticed a skinsdb script calling blender to render previews. I didn't know you could call blender like that. I wounder if it would be possible to call blender from within minetest, imagine converting player placed nodes into an object that could be driven. kinda like how robocraft works |
08:50 |
asl97 |
Derr: you can already turn node into object, see the falling code |
08:50 |
asl97 |
asl97: it might be possible to join all those object together |
08:50 |
Derr |
that would be cool |
08:50 |
asl97 |
oops, clicked my own name again |
08:51 |
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08:51 |
asl97 |
iirc, there a mod out there that do something like that |
08:54 |
Derr |
robocraft style building/fighting would be awesome. I haven't run across anything like that. I did see a transport mod that moved sets of nodes |
08:54 |
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08:55 |
NeueMann |
If I throw my computer across the room and beat it with a baseball bat, will it make this game easier to install? |
08:56 |
NeueMann |
What instructions do you give cmake to keep from requiring irrlicht? URL: http://dev.minetest.net/Compiling_Minetest#Building_without_Irrlicht_.2F_X_dependency |
08:57 |
Derr |
I just clicked on the .deb file and things worked |
08:57 |
NeueMann |
I don't have x installed (server). |
08:57 |
asl97 |
NeueMann: just -DBUILD_CLIENT=0 afaik |
08:59 |
NeueMann |
Thanks. Off to try this again :( |
09:00 |
asl97 |
Derr: it would just tag too much trying to do build that |
09:01 |
asl97 |
it would just be too laggy much trying to do build that* |
09:05 |
NeueMann |
What's the difference between a bare server and a bare client? |
09:07 |
Calinou |
a bare client can also be used as a server, using minetest --server |
09:07 |
Calinou |
but it will have runtime dependencies on Irrlicht |
09:08 |
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09:08 |
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09:08 |
NeueMann |
So since I'm running a server it would be best for me to use -DBUILD_SERVER=0? |
09:09 |
Calinou |
NeueMann: no, -DBUILD_CLIENT=0 |
09:09 |
NeueMann |
Graphics aren't needed in my case. |
09:09 |
NeueMann |
Thanks. |
09:09 |
asl97 |
Calinou: isn't -DBUILD_SERVER=1 needed? |
09:09 |
Calinou |
asl97: it shouldn't be anymore, but you can put it just to be safe |
09:10 |
asl97 |
i am pretty sure the cmake script no longer build server by default |
09:11 |
Calinou |
yeah but it builds server if you don't build client, normally |
09:15 |
asl97 |
ah yea, that was added in Sep 2, 2015 |
09:15 |
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09:19 |
NeueMann |
Once the server has been made, can the executable be moved or does it depend on the games directory? |
09:24 |
asl97 |
NeueMann: it depend on how you build it |
09:25 |
NeueMann |
Got it! Thanks guys for all your help. :) |
09:26 |
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09:29 |
neuemann |
So one more question guys and that's it. Where is the world directory on a freshly combiled version of Minetest? |
09:29 |
neuemann |
Nevermind. found it. |
09:29 |
asl97 |
it depend on how you build it |
09:29 |
neuemann |
forgot to put the -a after ls. |
09:31 |
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11:09 |
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11:09 |
NeueMann |
can someone try my server and tell me what you think? |
11:11 |
asl97 |
NeueMann: couldn't you stay connected to the irc instead of leaving and joining? |
11:11 |
NeueMann |
yeah. Sorry |
11:13 |
asl97 |
is the server running? |
11:15 |
asl97 |
NeueMann: 104.131.3.240 doesn't seem to connect |
11:17 |
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11:17 |
NeueMann |
I've reset everything and gotten a new IP as well: 104.236.107.7 it is slow. I need to kill some unused processes on the server. It was shutting down my server though when new players would join. I would like to see if that has been corrected. |
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12:14 |
Derr |
hey NeueMann please shoot me a message when you're back up |
12:34 |
NeueMann |
So what do you set to give players something when they first start? |
12:34 |
NeueMann |
I know it's in conf. |
12:35 |
NeueMann |
Just don't know the variable. |
12:35 |
asl97 |
NeueMann: initial_stuff |
12:37 |
NeueMann |
not showing in conf. Where do I set it? |
12:37 |
asl97 |
in conf |
12:40 |
Calinou |
NeueMann: set "give_initial_stuff = true" in minetest.conf |
12:40 |
Calinou |
to edit the items being given, you need to set another option |
12:40 |
Calinou |
see the give_initial_stuff mod code in minetest_game/mods/give_initial_stuff/init.lua |
12:40 |
NeueMann |
Thanks. |
12:42 |
NeueMann |
Where is the minetest_game folder on a system where I ran make install? |
12:59 |
LNJ2GO |
it should be in /usr/share/games/minetest/games/minetest_game (i think) |
13:00 |
Calinou |
or /usr/local/share |
13:01 |
asl97 |
or ~/.minetest/ |
13:01 |
asl97 |
oh wait.... mine doesn't apply here |
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13:38 |
NeueMann |
Landrush mod is kaputt ERROR[Main]: /root/.minetest/mods/landrush/shared_door.lua:42: attempt to index field 'landrush:shared_door_b_1' (a nil value) from what I understand online, it doesn't support new features in Minetest. |
13:38 |
NeueMann |
mainly, doors |
13:39 |
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13:48 |
asl97 |
NeueMann: just get rid of the door part |
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13:50 |
Volkj |
NeueMann: OT, are you running a minetest server on root? |
13:50 |
asl97 |
the sharedoor ain't a big deal |
13:50 |
NeueMann |
I'm going with areas until that's fixed. I would go with modifying Landrush but I want the doors. All players have area protect now though. |
13:50 |
NeueMann |
Also, I am running on root |
13:50 |
Volkj |
NeueMann: i see |
13:51 |
asl97 |
areas doesn't have the unique node known as sharedoor |
13:51 |
NeueMann |
I know. I just prefer areas for some reason. Don't understand why. Just a gut feeling. |
13:52 |
Glorfindel |
Persist I like ten's protection |
13:52 |
asl97 |
it's probably just the feeling of it not crashing on you the first time you tried it |
13:52 |
Glorfindel |
*personaly |
13:52 |
NeueMann |
That's part of it. |
13:53 |
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13:53 |
asl97 |
landrush is an outdated mod but it is still one of the easiest to use and doesn't require you to know complex command or place persistent protection blocks |
13:53 |
Glorfindel |
It has sharable doors, trapdoors, chests |
13:56 |
Volkj |
IMHO a protection mod with shared areas should use default props like chests and (steel) doors permitting their opening by the shared members |
13:56 |
Volkj |
Something to tinker when i get better into modding |
13:57 |
NeueMann |
I'm going to try and write my own mods for this server later on but as of current, I'm sticking with areas. |
13:57 |
Glorfindel |
Well, what if you have a shared area, but in that area is a room you don't want people in? |
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13:57 |
NeueMann |
Don't steel doors only open for you? |
13:58 |
asl97 |
Glorfindel: it use it's own door registering function instead of the one in minetest_game like landrush, thats why it's not broken like landrush even though it is still using the old naming schme |
13:58 |
Volkj |
Glorfindel: if walls are shared the person can enter by them |
13:58 |
Glorfindel |
I'd rather have protected steel AND regular steel |
13:58 |
Volkj |
NeueMann: that may be the way, opens for the owner and the shared guests of the area, so less nodes used |
13:59 |
asl97 |
landrush just did it horribly dependent on minetest_game |
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13:59 |
Glorfindel |
If this hypothetical person is going to Break walls don't add then to protection :p |
13:59 |
asl97 |
every mod that depend on the old api are broken too though |
14:00 |
Volkj |
choosing the person to grant shared area can be hard depending on the people around in the game |
14:01 |
Glorfindel |
Yeah |
14:03 |
asl97 |
NeueMann: have fun teaching people to use the area mod to protech their area :P |
14:03 |
asl97 |
protect* |
14:04 |
NeueMann |
I'm going to put up a sign in the entrance area. |
14:05 |
asl97 |
don't be surprise if people don't protect their great area just cause they find it too hard to use it and it end up getting grief |
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14:06 |
asl97 |
well, you could always create a landrush block which work with the area mod api |
14:09 |
asl97 |
should be simple enough, on_place > remove block > areas:canPlayerAddArea > areas:add > areas:save > ??? > profit! |
14:10 |
asl97 |
NeueMann: ^ |
14:12 |
NeueMann |
Thinking of making a command to do all of that. Just popped into my head. Something like: /claim |
14:15 |
asl97 |
who knows, some player even have problem understanding how to type commands |
14:16 |
NeueMann |
LOL |
14:16 |
NeueMann |
Now you're just making excuses :P |
14:16 |
Volkj |
asl97: you're right, a player asked me 4 or 5 times how to teleport |
14:16 |
asl97 |
NeueMann: ^ |
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14:17 |
asl97 |
make it a block, it's not that hard to understand how to place a block, if they have problem understanding that, they probably shouldn't even play minetest |
14:17 |
Volkj |
after the 3rd time i typed /tpr and /tphr difference (from a mod) i answered with /help |
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14:26 |
asl97 |
NeueMann: for example, if you tell them to type /claim, they end up typing claim or /claim with a space and if you said '/claim', they could type the formal two or even 'claim' or '/claim' with the quotations |
14:27 |
NeueMann |
It'll be OK. |
14:28 |
Volkj |
i use to type the command preceded by a space, they usually get it |
14:28 |
Glorfindel |
Same |
14:28 |
NeueMann |
Derr server's back up. |
14:29 |
Glorfindel |
And actually, on Xanadu most puerile that ask figure it out right away |
14:29 |
Glorfindel |
*people |
14:29 |
Glorfindel |
I hate autocorrect |
14:29 |
asl97 |
there are a few rare exception which just don't get it, maybe i am just unlucky to keep getting those kind of players |
14:29 |
NeueMann |
Xanadu? |
14:30 |
Glorfindel |
Server |
14:31 |
asl97 |
NeueMann: it's a public server, which a while back, there was a player raging on the issue tracker, the forum and who knows where |
14:31 |
Glorfindel |
!server Xanadu |
14:31 |
MinetestBot |
Glorfindel: Xanadu | 98.166.90.48 | Clients: 20/40, 13/27 | Version: 0.4.14-dev / minetest | Ping: 110ms |
14:32 |
asl97 |
raging about some mismanagement or something, i don't really follow server news much anymore. |
14:33 |
Volkj |
asl97: maybe the player you get that don't understand commands are dependent on server |
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14:35 |
asl97 |
Volkj: i suppose you could say that, there probably aren't any on server which chase away 'screaming kids' and such |
14:37 |
Volkj |
i'm accustomed to quiet servers |
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16:30 |
garywhite |
Hello |
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diemartin |
o/ |
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DI3HARD139 |
Hello all |
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21:40 |
Niebieski |
Anyone wants to play Minetest with me ? |
21:41 |
KaadmY |
Niebieski: just playing MT is very vague |
21:42 |
Niebieski |
What do you mean ? |
21:42 |
KaadmY |
Niebieski: survival? creative? mods? subgame? |
21:43 |
Niebieski |
Anything but creative. |
21:45 |
Glorfindel |
Niebieski: PvP? |
21:46 |
KaadmY |
i tried to make a TF2 style subgame a while back |
21:46 |
KaadmY |
MT had too much lag, gave up on it |
21:46 |
Niebieski |
Not into PvP really but may give it a try with you guys. |
21:46 |
KaadmY |
i don't like pvp much either |
21:46 |
Glorfindel |
TF2? |
21:46 |
KaadmY |
Glorfindel: Team Fortress 2? |
21:46 |
KaadmY |
http://www.teamfortress.com/ |
21:47 |
Glorfindel |
Ahhh, heard if it before, never played though |
21:47 |
Glorfindel |
*of |
21:48 |
KaadmY |
a friend of mine plays it ;) |
21:48 |
Niebieski |
My favourite server is Xanadu. |
21:48 |
KaadmY |
i don't like xanadu much |
21:49 |
Glorfindel |
Xanadu is my usual server |
21:49 |
Glorfindel |
But not as much lately, been exploring others |
21:49 |
Niebieski |
I've tried to switch to others but I always come back. |
21:50 |
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21:50 |
Glorfindel |
What don't you like about it KaadmY? |
21:51 |
KaadmY |
Glorfindel: it's survival, but not much |
21:52 |
KaadmY |
last time i tried it, it was also pretty slow for me |
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21:53 |
Niebieski |
Sometimes it's laggy yes. |
21:54 |
Niebieski |
I would love to have Xanadu clones. |
21:54 |
Niebieski |
I've asked Ten to release the server mods as a subgame. |
21:54 |
Niebieski |
He said "not now" or something like that. |
21:56 |
Glorfindel |
I'm hoping to host a server myself someday soon |
21:56 |
Glorfindel |
Kind of a super huge CTF/war type of game |
21:57 |
Glorfindel |
And tnt :D |
21:57 |
Glorfindel |
Very much NOT a builders server lol |
21:58 |
Niebieski |
I like playing survival. |
21:58 |
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21:59 |
KaadmY |
i like hardcore survival |
21:59 |
KaadmY |
ie. stone world only, monsters |
21:59 |
KaadmY |
and you have to craft nearly everything |
21:59 |
KaadmY |
or stuff like wasteland |
21:59 |
Glorfindel |
Stone only :/ |
21:59 |
KaadmY |
yep |
21:59 |
Niebieski |
You can't do this. |
21:59 |
Glorfindel |
Then you can't make tnt |
21:59 |
Niebieski |
You have to get wood. |
21:59 |
Glorfindel |
Wasteland is fun |
22:00 |
Niebieski |
Wasteland ? |
22:01 |
Glorfindel |
Sub game |
22:01 |
Niebieski |
It's survival ? |
22:01 |
Glorfindel |
Yeah |
22:02 |
Niebieski |
Will try to check it out. |
22:04 |
Glorfindel |
Lord of the test is fun to, especially with the shooter mod installed XD |
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22:12 |
Fixer |
Niebieski: 90% or more of the xanadu mods are open |
22:13 |
Fixer |
Niebieski: closed parts are carpet and plants iirc |
22:14 |
Fixer |
Niebieski: also some textures that are not redistributed freely |
22:14 |
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22:15 |
Fixer |
Niebieski: it is not like if something happens to xanadu, it will be hard to reacreate, it is actually easy to recreate most of the stuff/mods/etc, so no need to worry about it now |
22:15 |
Fixer |
Niebieski: question is why you need another xanadu clone right now? i don't see that need |
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22:16 |
Niebieski |
Because I'm opposing their way of treating the players. |
22:18 |
Niebieski |
also I would like to play it offline. |
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22:32 |
Niebieski |
Honestly I sense a proprietary motives from somepeople around Minetest. |
22:36 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Creative: Add missing 'formspec_escape' to fix bug 50eb079 https://git.io/vo4qD (2016-06-14T23:29:21+01:00) |
22:36 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Boats: Raise collisionbox top surface to fix boat behaviour da0fe31 https://git.io/vo4qy (2016-06-14T23:29:21+01:00) |
22:36 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Stairs: Add mossy cobble slab and stair 2199be5 https://git.io/vo4qS (2016-06-14T23:28:17+01:00) |
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Glorfindel |
For some reason I get higher fps on my phone than my pc |
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Fixer |
Glorfindel: adjust your view range on PC |
23:19 |
Fixer |
Glorfindel: with +/- |
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Fixer |
Glorfindel: PC version has 100 nodes view by default, android one is 35 iirc |
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23:39 |
Hijiri |
Is there something like this: https://hackage.haskell.org/package/ixset except for lua? |
23:41 |
Hijiri |
I think it would not be too hard to add if it doesn't need to be persisted, if there isn't |
23:41 |
Hijiri |
I did something similar but it was a mess, so it would be better if there is an existing one |
23:42 |
Hijiri |
actually nevermind, I'd probably need a custom thing for my use case |
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