Time |
Nick |
Message |
00:00 |
Fixer |
redblade: intlib is just for translations |
00:12 |
redblade |
i know |
00:13 |
redblade |
tthere are a lot of spanish speakers on my server it seems |
00:19 |
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02:00 |
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02:10 |
thePalindrome |
Hey y'all, got a quick question about the licensing requirements for publishing a mod |
02:10 |
thePalindrome |
Drivitives are allowed, but can they have restrictions? |
02:11 |
thePalindrome |
I know that wouldn't fly, but what about else? |
02:12 |
thePalindrome |
Calinou: What about 'sv_cheats 1' |
02:16 |
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02:18 |
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02:18 |
VanessaE |
thePalindrome: depends on the license you want to use. |
02:19 |
VanessaE |
you can publish a mod any way you like, but if you used someone else's code as the basis, you basically have to use the same license they did (if it's not WTFPL, Unlicense, CC0, or similar) |
02:19 |
VanessaE |
getting it into Mod Releases on the forum generally requires a nicely permissive license like cc-by-sa or GPL or so. |
02:20 |
VanessaE |
as for additional restrictions, it depends on what those restrictions are. |
02:20 |
VanessaE |
(and whether your chosen license allows for additional licensing terms) |
02:21 |
thePalindrome |
In this case, we're looking to prevent duplicates from existing, while still allowing derivatives |
02:27 |
iwB |
Hi guys! good morning :P |
02:28 |
thePalindrome |
I think you forgot /time 6:30 |
02:30 |
thePalindrome |
Eh, I'm sure we'll come up with something :P |
02:34 |
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03:09 |
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03:09 |
naf |
hi |
03:09 |
naf |
is it frowned upon to make a bot that interacts with minetest in game? |
03:10 |
naf |
not anything abusive, but my aim is to make one that learns to survive by itself in my own local server |
03:10 |
naf |
by way of training via a neural network |
03:11 |
thePalindrome |
If it's on a local server, only you could take offense to it |
03:11 |
thePalindrome |
Otherwise, I'd talk to the server admin, see if they'd be ok |
03:13 |
naf |
yeah, i mean, i say that because often times bots will kill gameplay for many users |
03:13 |
naf |
so i wouldn't use it anywhere without permission, or even share the code to it with nefarious users for that matter |
03:13 |
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03:13 |
naf |
unless of course, there are other people who have made bots for minetest |
03:13 |
naf |
and some kind of community around it |
03:13 |
naf |
but |
03:13 |
naf |
i have only recently started getting into minetest, like in the last few hours |
03:14 |
naf |
so my research into the communities hasn't started yet |
03:15 |
thePalindrome |
I haven't heard anything about an ai like that |
03:23 |
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03:58 |
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04:08 |
Calinou |
thePalindrome: I don't think you can prevent duplicates |
04:08 |
Calinou |
(that'd be proprietary anyway) |
04:08 |
Calinou |
just allow them, it's part of open source :) |
04:08 |
Calinou |
and I don't think they hurt anyone in the current state |
04:09 |
Calinou |
https://github.com/minetest-mods/moreblocks |
04:09 |
Calinou |
look, 12 people have forked More Blocks, and many of them probably did nothing |
04:10 |
thePalindrome |
Figured :P |
04:11 |
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06:39 |
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06:46 |
MinetestBot |
[git] paramat -> minetest/minetest: Sky: Fix sunrisebg texture motion (#4199) 3ef71ed https://git.io/votag (2016-06-08T16:43:27+10:00) |
07:04 |
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08:51 |
JamesTait |
Good morning all! Happy Wednesday, and happy World Oceans Day! 😃 http://www.worldoceansday.org/ |
08:52 |
FirePowi |
Good Morning Miiiinetest !! |
08:53 |
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14:48 |
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14:50 |
srifqi |
How to get callback when player changes/modifies its inventory? |
14:50 |
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14:53 |
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14:53 |
srifqi |
How to get callback when player changes/modifies its inventory? |
14:54 |
srifqi |
All I know is a callback when a node's inventory modified. |
14:56 |
srifqi |
When I was trying to join #minetest-mods, I kicked (invite only). |
14:56 |
srifqi |
I get kicked* |
14:56 |
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14:57 |
JBB |
have your read the dev wiki if there is a article about that |
14:57 |
srifqi |
Which page? |
14:58 |
srifqi |
I only can find at minetest.register_node |
14:58 |
srifqi |
!dev minetest.register_node |
14:58 |
MinetestBot |
"Registers a new node named "name"." - http://dev.minetest.net/minetest.register_node |
14:58 |
srifqi |
When I read Player article, |
14:58 |
srifqi |
!dev Player |
14:58 |
MinetestBot |
"These are players in the game." - http://dev.minetest.net/Player |
14:59 |
srifqi |
I only can find how to get/set inventories. |
14:59 |
srifqi |
But not when there are any modification in it. |
15:07 |
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16:30 |
swift110 |
hey all |
16:32 |
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16:36 |
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16:36 |
garywhite |
Hello |
16:37 |
H-H-H |
hi |
16:43 |
srifqi |
hi |
16:49 |
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17:00 |
swift110 |
how are you garywhite and srijay |
17:01 |
garywhite |
Uhh...good... |
17:01 |
swift110 |
good |
17:01 |
swift110 |
how long you been playing minetest |
17:02 |
garywhite |
Almost a year, I think |
17:03 |
swift110 |
do you play mc |
17:03 |
Calinou |
Minceraft! |
17:04 |
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17:04 |
swift110 |
yes? |
17:04 |
garywhite |
No. I'm not gonna pay $30 for Minecraft when I can play MT for free & it has pretty much all of the features |
17:05 |
Krock |
better get a coffee every day for a month for that money |
17:06 |
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17:26 |
swift110 |
true gary |
17:26 |
swift110 |
i wouldnt mind having both to compare though |
17:26 |
swift110 |
lol i have minecraft on my raspberry pi |
17:28 |
Krock |
was preinstalled here too |
17:28 |
Krock |
but it's a minimal version |
17:37 |
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17:38 |
Calinou |
Krock: better buy 8 GB of RAM :p |
17:39 |
Calinou |
nah it's a bit more than $30 |
17:40 |
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17:49 |
CWz |
i have both minetest and minecraft |
17:57 |
Krock |
Calinou, for my RPI? |
18:02 |
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18:11 |
Calinou |
Krock: no, for a PC :p |
18:12 |
Krock |
Calinou, that's totally useless with a 32-bit system |
18:12 |
Krock |
There are plans for a new computer but well.. haven't got to look for one |
18:12 |
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18:14 |
Calinou |
Krock: http://fr.pcpartpicker.com/list/JLTWZ8 |
18:14 |
Calinou |
my future build |
18:14 |
Calinou |
(ignore the graphics card, I will get a non-Founders Edition one, a bit cheaper) |
18:14 |
Krock |
Calinou, yeah I've already seen screenies of it |
18:14 |
Krock |
2000 Euros.. wow. |
18:15 |
Calinou |
the final price will be around €1,900 I believe, a tad more maybe |
18:15 |
Krock |
You'll soon need a new one when there are quantum processors available |
18:15 |
Krock |
:P |
18:16 |
AlphaFritz |
Hello |
18:16 |
AlphaFritz |
Where are located the engine's files (of minetest) in the android "edition"? |
18:16 |
Calinou |
AlphaFritz: user data is in "Minetest" folder in /sdcard/ |
18:16 |
Calinou |
but engine data is in the .apk… |
18:17 |
AlphaFritz |
Which is the extension of the engine's files? (in the .apk) |
18:19 |
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18:19 |
Calinou |
you won't find any source code in them |
18:20 |
AlphaFritz |
Alright, but i asked for the name of the extension of the engine's files in the .apk |
18:20 |
Calinou |
what do you mean by engine files? |
18:22 |
AlphaFritz |
Mabye i'm wrong, but i am referring to that type of files that on Windows MT have got the ".dll" extension |
18:22 |
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18:23 |
AlphaFritz |
Of course they aren't present in the .apk |
18:23 |
Krock |
.dll are libraries. Also an executable can be a library |
18:23 |
Krock |
in Minetest the main code in contained in the exe file itself. All other files are just additions |
18:25 |
AlphaFritz |
Got it, so where is located this "main code" in the .apk? |
18:25 |
Krock |
no idea. try to open it using 7zip and maybe you'll find something like an executable |
18:28 |
AlphaFritz |
I've already looked for it, and i didn't spotted any .exe file. But i've found some ".so" files |
18:29 |
Krock |
you won't find .exe files on Linux or mac either (unless you use wine) |
18:29 |
Krock |
because it's a M$-only thing |
18:30 |
AlphaFritz |
Wait does the ".so" flies work like an ".exe"? |
18:30 |
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18:31 |
swift110 |
ok |
18:32 |
* Krock |
redirects the question to everyone |
18:32 |
swift110 |
does any one here also play minecraft? I want to understand the difference better |
18:32 |
* Krock |
slaps swift110 a bit with a large trout |
18:33 |
vktec |
"slaps swift 110 _a bit_" lol |
18:33 |
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18:33 |
tpe |
I used to play Minecraft. Moved away the instant it was bought by my least favourite company. |
18:35 |
AlphaFritz |
swift110: There's a minecraft IRC channel; you can go there if you need some infomations about that game |
18:37 |
AlphaFritz |
A ".so" file is a shared library. Can it work as an ".exe"? |
18:38 |
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18:39 |
Krock |
doubt it |
18:45 |
sfan5 |
AlphaFritz: in this android-specific case, yes the .so can works like a program |
18:45 |
swift110 |
AlphaFritz, no need to be rude |
18:45 |
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18:46 |
swift110 |
oh ok tpe thats cool |
18:46 |
AlphaFritz |
swift110: I'm not rude; why did you write to don't be rude? |
18:46 |
AlphaFritz |
sfan5: Thanks |
18:46 |
swift110 |
AlphaFritz, because you didnt answer my question just referred me somewhere else |
18:48 |
AlphaFritz |
swift110: Ok |
18:49 |
AlphaFritz |
swift110: Sorry |
18:49 |
swift110 |
its ok |
18:53 |
AlphaFritz |
How can i download the mods of a multiplayer server? |
18:53 |
Krock |
you can't |
18:53 |
Krock |
but you can download them indirectly by using the ingame command "/mods" and search them on the forums |
18:54 |
AlphaFritz |
Ok |
18:54 |
AlphaFritz |
everybody: Thanks for the help |
18:54 |
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19:07 |
swift110 |
whok cool |
19:07 |
swift110 |
how do I install the mods |
19:20 |
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19:22 |
Wuzzy |
hi swift110 |
19:23 |
Wuzzy |
the answer depends on the operating system you use |
19:23 |
Wuzzy |
you need to find the Minetest folder... in that one, place the mod directoy into “mods†|
19:23 |
Wuzzy |
on GNU/Linux the minetest folder is in ~/.minetest |
19:24 |
Wuzzy |
on Windows the Minetest folder is whereever you installed Minetest |
19:24 |
Wuzzy |
on Mac OS ... oh shit, I don't know |
19:25 |
swift110 |
ok thanks |
19:25 |
swift110 |
i have windows and linux |
19:26 |
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20:41 |
Danek |
hey guys one question , is there any mod for colored light? or better colored lanterns? i need red light for my city ._. |
20:49 |
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20:50 |
xunto |
No |
20:51 |
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21:24 |
DI3HARD139 |
Which should I use for a read/write intensive map? LevelDB or sqlite? |
21:24 |
Fixer |
eh |
21:25 |
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21:26 |
DI3HARD139 |
I just spent 3 days trying to config a ram disk for the CTF map come to find out that MT now has the ability to store it in ram.... |
21:27 |
DI3HARD139 |
welp at least I can simplify the script now |
21:30 |
rubenwardy |
There's not much point using a ram disk, much easier to use a dummy backend |
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