Time |
Nick |
Message |
00:01 |
Fixer |
:O |
00:06 |
Fixer |
one step closer... |
00:09 |
|
DFeniks joined #minetest |
00:18 |
|
yang2003 joined #minetest |
00:19 |
|
Hirato joined #minetest |
00:22 |
|
Tmanyo joined #minetest |
00:30 |
|
Tmanyo joined #minetest |
01:05 |
|
qhxww joined #minetest |
01:17 |
|
Void7 joined #minetest |
01:26 |
|
theTroy joined #minetest |
01:36 |
|
Miner_48er joined #minetest |
01:40 |
|
Wuzzy2 joined #minetest |
02:29 |
|
swift110 joined #minetest |
02:53 |
|
Void7 joined #minetest |
03:01 |
|
Weedy joined #minetest |
03:07 |
|
Sokomine joined #minetest |
03:24 |
|
jojoa1997 joined #minetest |
03:45 |
|
jojoa1997 joined #minetest |
03:51 |
|
nore joined #minetest |
03:52 |
|
codehero joined #minetest |
04:20 |
|
swift110 joined #minetest |
04:43 |
|
GunshipPenguin joined #minetest |
05:06 |
|
Puka joined #minetest |
05:46 |
|
Megal_ joined #minetest |
06:00 |
|
jojoa1997 joined #minetest |
06:25 |
|
GunshipPenguin joined #minetest |
06:27 |
|
JBB joined #minetest |
06:56 |
|
nrzkt joined #minetest |
07:23 |
|
LNJ2GO joined #minetest |
07:35 |
|
e1z0 joined #minetest |
08:06 |
|
Markow joined #minetest |
08:22 |
|
Telesight joined #minetest |
08:41 |
|
Krock joined #minetest |
08:52 |
|
codehero joined #minetest |
09:06 |
|
sonicpp joined #minetest |
09:09 |
|
Tux[Qyou] joined #minetest |
09:24 |
|
IhrFussel joined #minetest |
09:24 |
IhrFussel |
What is the best way to remove a text HUD shown to ALL players after X seconds? |
09:26 |
|
PseudoNoob joined #minetest |
09:27 |
|
Wuzzy joined #minetest |
09:31 |
Krock |
IhrFussel, set a time and decrease it each "minetest.register_globalstep" until it's zero |
09:32 |
Krock |
and if that happens, loop through all players and do player:hud_remove |
09:46 |
|
alket joined #minetest |
10:15 |
|
Tuxedo[Qyou] joined #minetest |
10:15 |
|
tpe joined #minetest |
10:16 |
IhrFussel |
Krock, thanks... if i define a lua variable as global can i use it in every script? or is it mod-restricted? |
10:16 |
Krock |
in every script that's loaded after the variable was defined, yes. |
10:16 |
Krock |
this means another mod would need to depend on it, to make sure this happens |
10:19 |
IhrFussel |
Krock, so let's say i have a mod for custom chat commands and a mod for the global step stuff..then i need to add in the global stuff mod my commands mod as depends.txt if i define the global variable inside the commands mod? |
10:20 |
Krock |
no. when you want to use a variable from "commands", you must add the dependendy "commands" to the "global step" mod |
10:21 |
Krock |
so you can use that vaiable in "global step" |
10:21 |
IhrFussel |
Okay thanks i'll try that now |
10:22 |
|
SylvieLorxu joined #minetest |
10:22 |
Krock |
the main mod does not have dependencies. all other mods depend on it instead (like "default") |
10:28 |
|
Passant joined #minetest |
10:41 |
|
Hirato joined #minetest |
10:46 |
IhrFussel |
Krock, okay umm is there a way rto make HUD text ALWAYS appear correctly? Cause i set the position to x=0.1,y=0.5 and when the text is short it displays OK but when it's longer some of it is too far left |
10:48 |
Krock |
hmm.. I don't see a way to change the align to left/right or center :/ |
10:51 |
|
jomat joined #minetest |
10:52 |
|
ElectronLibre_ joined #minetest |
10:52 |
|
PjotrOrial_ joined #minetest |
10:53 |
|
kattsmisk joined #minetest |
10:53 |
|
KrimZon_2 joined #minetest |
10:54 |
|
Calinou joined #minetest |
10:55 |
|
Fixer joined #minetest |
10:55 |
|
Cerise joined #minetest |
10:55 |
|
Cerise joined #minetest |
10:56 |
|
glorfindel joined #minetest |
10:57 |
|
CWz joined #minetest |
10:59 |
|
kattsmis1 joined #minetest |
10:59 |
|
KrimZon_2_ joined #minetest |
11:00 |
|
BrandonReese joined #minetest |
11:01 |
|
pozzoni joined #minetest |
11:02 |
|
hax404 joined #minetest |
11:02 |
|
vktec joined #minetest |
11:19 |
|
eeew joined #minetest |
11:35 |
|
IhrFussel joined #minetest |
11:36 |
IhrFussel |
HELP: My server suddenly crashes after a few minutes...NO error in log, load average is below 1.0 RAM is 70% free |
11:40 |
|
codehero joined #minetest |
11:41 |
Calinou |
IhrFussel: server stalling I guess |
11:42 |
xunto |
Hm, guys, can i use core.handle_async(async_job,parameters,finished)(from menu_lua_api) in mods? |
11:43 |
IhrFussel |
Calinou, what does that mean? Too many objects? |
11:47 |
nore |
xunto: nope, it only works in mainmenu |
11:51 |
xunto |
And "while true do end" in minetest.on_join_player will cause server to freeze? |
11:51 |
LazyJ |
IhrFussel, a bug that has apparently existed in Minetest's engine for almost two years seems to have been aggravated by MT 0.4.14. Several servers are now experiencing what is being called the "stall glitch". |
11:52 |
LazyJ |
Minetest does not crash, no errors are logged, according to the system everything is fine but in-game, Minetest has come to a stand-still. |
11:53 |
LazyJ |
Here are some links related to the topic. All we can do for now, it seems, is to wait for someone to stumble across something that leads to a break through. |
11:53 |
LazyJ |
|
11:53 |
LazyJ |
https://github.com/minetest/minetest/issues/4159 |
11:53 |
LazyJ |
|
11:53 |
IhrFussel |
LazyJ, I'm still using the same 0.4.13-dev from last time you logged on...and the server was extremely stable the recent days (mostly 20 h online without crash)...now i added a text hud and then suddenly this glitch started...but I'm not sure if it's really related to that |
11:53 |
LazyJ |
https://github.com/minetest/minetest/issues/4151 |
11:53 |
LazyJ |
|
11:53 |
LazyJ |
https://github.com/minetest/minetest/pull/4170 |
11:53 |
LazyJ |
|
11:54 |
LazyJ |
Sapier's patch has had mixed results but not enough to solve the problem. In at least one case, it may have made matters worse. |
11:55 |
LazyJ |
TenPlus1, who takes care of Xanadu, said the patch made things worse. He even reverted the server back to MT 0.4.13 and it didn't help. |
11:56 |
LazyJ |
Even the devs don't seem to have a bead on what is causing the problem. |
11:56 |
LazyJ |
Not all servers are affected or not as severely while others are going through a nightmare. |
11:56 |
|
Wayward_One joined #minetest |
11:57 |
LazyJ |
You're not alone but that is cold comfort during times like these. :( |
11:57 |
LazyJ |
That's all the input I can offer. No ideas myself. |
11:57 |
LazyJ |
|
12:00 |
IhrFussel |
It ONLY happens when a player builds at the map generation limit it seems |
12:01 |
IhrFussel |
My limit is 6000, last line before crash 2016-06-05 13:58:53: ACTION[Server]: DARKNISS places node moreblocks:stone_tile at (5964,11,205) |
12:02 |
IhrFussel |
Crash before that: 2016-06-05 13:34:00: ACTION[Server]: DARKNISS places node moreblocks:stone_tile at (5964,19,192) |
12:04 |
IhrFussel |
I'll increase the limit a bit and see if it helps |
12:05 |
LazyJ |
If digging/placing at the limit is causing the crashes, extending the limit may not matter. |
12:05 |
LazyJ |
The limit, whatever it may be set to, may be the trigger. |
12:06 |
LazyJ |
There is a mod that is supposed to teleport players, that reach the limit, either back to spawn or to the opposite side of the world (as if they walked around a round world). |
12:07 |
LazyJ |
Another all-nighter for me so my brain is foggier than usual and is not comming up with a mod name to search for. Sorry. |
12:08 |
LazyJ |
DonBatMan may have created such a mod or maybe even TenPlus1. |
12:08 |
LazyJ |
|
12:09 |
IhrFussel |
LazyJ, problem is the player is building there not just randomly placing or digging |
12:09 |
LazyJ |
Aye. |
12:10 |
|
jojoa1997 joined #minetest |
12:10 |
IhrFussel |
Right now DARKNISS is offline and world doesn't crash so far |
12:11 |
LazyJ |
DARKNISS is currently the only player building at the limit; there will be others. |
12:11 |
LazyJ |
And I don't think DARKNISS is doing it to intentionally crash the server. |
12:12 |
LazyJ |
So finding those edge-of-world teleport mods may be the workable solution for now. |
12:12 |
IhrFussel |
LazyJ, of course not...like i said the server was super stable the recent days...no mod errors or weird crashes for almost 24 hours daily...and now suddenly this |
12:13 |
* LazyJ |
nods tired head. |
12:14 |
LazyJ |
Keep the limit at where you have it, install the teleport back mod(s) to prevent players building out there in the future, and chat with DARKNISS about moving his builds further in with WorldEdit. |
12:15 |
LazyJ |
Because as things are now, it does not seem that this problem will be fixed any time soon. |
12:16 |
LazyJ |
|
12:19 |
IhrFussel |
I will try the increasing as test, IF it doesn't crash anymore cause of him building there it definitely is the problem |
12:21 |
IhrFussel |
Oh my G...he really DIRECTLY made the building's wall at the very last generated node row |
12:23 |
IhrFussel |
And it just crashed...i was just standing at the end of the generation limit |
12:24 |
IhrFussel |
Now the limit is 7000 let's see..i'll just stand at the building again |
12:29 |
IhrFussel |
Not 100% sure yet but it seems like that was indeed the real problem |
12:29 |
Fixer |
"Microsoft Removes the 'X' From Windows 10 Update Leaving No Way Out" |
12:29 |
Fixer |
lol |
12:29 |
Fixer |
so much bs those days |
12:30 |
Krock |
srsly |
12:30 |
Krock |
this is pretty much a dejà vu to me |
12:31 |
Fixer |
Krock: of what kind? |
12:32 |
Krock |
Fixer, I think you already wrote this in this channel like a few days ago |
12:32 |
Fixer |
Krock: yes, it was few weeks ago, this one is new |
12:33 |
Fixer |
wonder why so much push |
12:33 |
Dairyfarm |
It's 5:30am |
12:33 |
Dairyfarm |
oops sorry wrong window. ha |
12:33 |
|
Derr joined #minetest |
12:34 |
Derr |
I remember seeing a mod similar to home decor but smaller |
12:34 |
Derr |
but I can't find it now :( |
12:36 |
Fixer |
xdecor? |
12:38 |
Krock |
Derr, one of those? http://krock-works.16mb.com/MTstuff/modSearch.php?st=0&at=0&q=deco |
12:39 |
Derr |
yes Fixer , Krock thankyou |
12:39 |
Derr |
I was looking for xdecor |
12:46 |
|
jin_xi joined #minetest |
12:48 |
|
rubenwardy joined #minetest |
13:08 |
|
Thomas-S joined #minetest |
13:14 |
|
edgrey joined #minetest |
13:28 |
|
Markow joined #minetest |
13:31 |
|
Player_2 joined #minetest |
13:33 |
|
TheBonsai joined #minetest |
13:33 |
|
jomat joined #minetest |
13:51 |
|
TheBonsai_ joined #minetest |
13:54 |
|
Guest21487 joined #minetest |
13:58 |
|
AndDT joined #minetest |
13:59 |
|
theTroy joined #minetest |
14:39 |
|
est31 joined #minetest |
14:56 |
|
JBB joined #minetest |
15:02 |
|
IhrFussel joined #minetest |
15:02 |
|
TGminer joined #minetest |
15:02 |
IhrFussel |
Can hud_add() only display one text hud at a time? I defined 2 different HUDs but when i try to display both via command the other disappears |
15:05 |
|
hmmmm joined #minetest |
15:08 |
|
PseudoNoob joined #minetest |
15:10 |
|
Yst joined #minetest |
15:19 |
IhrFussel |
Nevermind, was a problem with hud_remove() |
15:20 |
|
Puka joined #minetest |
15:31 |
|
testus joined #minetest |
15:31 |
|
abruanese joined #minetest |
15:31 |
testus |
Would it be possible to get 0.4.14 in here? https://apps.fedoraproject.org/packages/minetest |
15:32 |
sfan5 |
yes |
15:33 |
sfan5 |
you'll have to talk to the fedora package maintainer |
15:41 |
Fixer |
https://www.youtube.com/watch?v=t27635Wxqbk |
15:43 |
Fixer |
ha |
15:43 |
Fixer |
fedora maintainer is bookwar, I've seen she on c55.me server years ago |
15:43 |
Fixer |
at 0.3 times |
15:44 |
Fixer |
or earlier |
15:46 |
est31 |
https://pkgs.org/search/minetest |
15:47 |
est31 |
debian looks good, openSUSE seems to require an update |
15:47 |
est31 |
as well as fedora |
15:47 |
est31 |
mageia looks good as well |
15:48 |
MinetestBot |
[git] paramat -> minetest/minetest: Biome API: Add per-biome riverbed material and depth d24f384 https://git.io/voJIX (2016-06-05T16:37:02+01:00) |
15:49 |
|
Tuxedo[Qyou] joined #minetest |
16:02 |
|
STHGOM joined #minetest |
16:03 |
|
Void7 joined #minetest |
16:08 |
|
Lunatrius joined #minetest |
16:13 |
Dairyfarm |
The latest git compiles with no problems on Fedora 22. |
16:16 |
|
edgrey joined #minetest |
16:17 |
|
Trustable joined #minetest |
16:24 |
|
Markow joined #minetest |
16:26 |
|
amadin joined #minetest |
16:30 |
|
Markow joined #minetest |
16:39 |
Fixer |
est31: "debian looks good" was sarcasm? %) minetest_0.4.10+repack-1_amd64.deb |
16:40 |
Calinou |
real desktop users use testing, to the dismay of Debian Developers |
16:40 |
Calinou |
https://packages.debian.org/search?keywords=minetest |
16:40 |
Calinou |
0.4.14 in stretch/sid |
16:41 |
est31 |
real desktop users use LFS |
16:41 |
est31 |
or butterflies |
16:41 |
Fixer |
real desktops users use desktop |
16:41 |
testus |
>implying |
16:42 |
testus |
real desktop users use desks |
16:42 |
Dairyfarm |
Real desktop users use recycled glass. |
16:50 |
Krock |
Real desktop users use Windows ME |
17:02 |
|
SylvieLorxu joined #minetest |
17:06 |
|
Pest joined #minetest |
17:08 |
|
swift110 joined #minetest |
17:12 |
|
swift110 joined #minetest |
17:18 |
|
nnnn20430 joined #minetest |
17:19 |
|
rubenwardy joined #minetest |
17:25 |
|
LNJ2GO left #minetest |
17:30 |
|
nrzkt joined #minetest |
17:31 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Mapgen: Optimize biomemap creation by combining with generateBiomes d4457ef https://git.io/voJOI (2016-06-05T13:30:02-04:00) |
17:47 |
|
Megal joined #minetest |
17:48 |
|
DMackey joined #minetest |
17:52 |
|
SylvieLorxu joined #minetest |
17:57 |
AndDT |
est31: ...or slackware |
17:57 |
|
Void7 joined #minetest |
18:00 |
|
PseudoNoob joined #minetest |
18:11 |
Fixer |
Krock: NO |
18:11 |
Fixer |
Krock: W98SE is better |
18:11 |
Fixer |
Krock: WinNT is even more better |
18:12 |
Fixer |
W98SE for people who likes to crash |
18:13 |
|
edgrey joined #minetest |
18:16 |
|
edgrey joined #minetest |
18:17 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Mapgen: Add biome fields for riverbed node and depth b5ea7d1 https://git.io/voJsy (2016-06-05T19:15:50+01:00) |
18:30 |
|
TheBonsai_ joined #minetest |
18:57 |
|
Amaz joined #minetest |
19:05 |
|
Fixer joined #minetest |
19:06 |
|
Void7 joined #minetest |
19:17 |
|
MillersMan joined #minetest |
19:18 |
|
Tmanyo joined #minetest |
19:21 |
|
Void7 joined #minetest |
19:22 |
|
Weedy joined #minetest |
19:30 |
|
TheBonsai_ joined #minetest |
20:01 |
|
Tmanyo joined #minetest |
20:09 |
|
JBB joined #minetest |
20:10 |
|
Tmanyo joined #minetest |
20:19 |
|
Tmanyo joined #minetest |
20:31 |
|
Out`Of`Control joined #minetest |
20:39 |
|
Void7 joined #minetest |
20:39 |
|
IhrFussel joined #minetest |
20:42 |
|
Ataron joined #minetest |
20:42 |
IhrFussel |
Let's say i have a teleport command which displays the request as a text HUD to the target player and i call minetest.after() on it so that it disappears after 15 seconds again... what if 2 players at the same time use the command... will still both requests display to different people? |
20:50 |
IhrFussel |
Or more important is: I define the hud like this thud = gpd:hud_add({hud_definition}) and then do minetest.after(15,function() gpd:hud_remove(thud)) so i think it wouldnt work correctly since thud only stores ONE hud definition right? |
21:02 |
|
Puka joined #minetest |
21:27 |
|
swift110 joined #minetest |
21:39 |
|
jojoa1997 joined #minetest |
21:50 |
|
swift110 joined #minetest |
21:56 |
|
theTroy joined #minetest |
22:08 |
|
Tmanyo joined #minetest |
22:21 |
|
DFeniks joined #minetest |
22:41 |
|
Void7 joined #minetest |
22:47 |
|
Puka_ joined #minetest |
22:49 |
|
theBSDuser joined #minetest |
23:02 |
|
Miner_48er joined #minetest |
23:06 |
|
Void7 joined #minetest |
23:09 |
|
stormchaser3000 joined #minetest |
23:12 |
|
LazyJ joined #minetest |
23:22 |
|
CWz joined #minetest |
23:33 |
|
swift110 joined #minetest |
23:39 |
|
Puka joined #minetest |
23:40 |
|
Puka joined #minetest |
23:48 |
|
Puka joined #minetest |
23:58 |
|
jojoa1997 joined #minetest |