Time Nick Message 00:01 Fixer :O 00:06 Fixer one step closer... 09:24 IhrFussel What is the best way to remove a text HUD shown to ALL players after X seconds? 09:31 Krock IhrFussel, set a time and decrease it each "minetest.register_globalstep" until it's zero 09:32 Krock and if that happens, loop through all players and do player:hud_remove 10:16 IhrFussel Krock, thanks... if i define a lua variable as global can i use it in every script? or is it mod-restricted? 10:16 Krock in every script that's loaded after the variable was defined, yes. 10:16 Krock this means another mod would need to depend on it, to make sure this happens 10:19 IhrFussel Krock, so let's say i have a mod for custom chat commands and a mod for the global step stuff..then i need to add in the global stuff mod my commands mod as depends.txt if i define the global variable inside the commands mod? 10:20 Krock no. when you want to use a variable from "commands", you must add the dependendy "commands" to the "global step" mod 10:21 Krock so you can use that vaiable in "global step" 10:21 IhrFussel Okay thanks i'll try that now 10:22 Krock the main mod does not have dependencies. all other mods depend on it instead (like "default") 10:46 IhrFussel Krock, okay umm is there a way rto make HUD text ALWAYS appear correctly? Cause i set the position to x=0.1,y=0.5 and when the text is short it displays OK but when it's longer some of it is too far left 10:48 Krock hmm.. I don't see a way to change the align to left/right or center :/ 11:36 IhrFussel HELP: My server suddenly crashes after a few minutes...NO error in log, load average is below 1.0 RAM is 70% free 11:41 Calinou IhrFussel: server stalling I guess 11:42 xunto Hm, guys, can i use core.handle_async(async_job,parameters,finished)(from menu_lua_api) in mods? 11:43 IhrFussel Calinou, what does that mean? Too many objects? 11:47 nore xunto: nope, it only works in mainmenu 11:51 xunto And "while true do end" in minetest.on_join_player will cause server to freeze? 11:51 LazyJ IhrFussel, a bug that has apparently existed in Minetest's engine for almost two years seems to have been aggravated by MT 0.4.14. Several servers are now experiencing what is being called the "stall glitch". 11:52 LazyJ Minetest does not crash, no errors are logged, according to the system everything is fine but in-game, Minetest has come to a stand-still. 11:53 LazyJ Here are some links related to the topic. All we can do for now, it seems, is to wait for someone to stumble across something that leads to a break through. 11:53 LazyJ 11:53 LazyJ https://github.com/minetest/minetest/issues/4159 11:53 LazyJ 11:53 IhrFussel LazyJ, I'm still using the same 0.4.13-dev from last time you logged on...and the server was extremely stable the recent days (mostly 20 h online without crash)...now i added a text hud and then suddenly this glitch started...but I'm not sure if it's really related to that 11:53 LazyJ https://github.com/minetest/minetest/issues/4151 11:53 LazyJ 11:53 LazyJ https://github.com/minetest/minetest/pull/4170 11:53 LazyJ 11:54 LazyJ Sapier's patch has had mixed results but not enough to solve the problem. In at least one case, it may have made matters worse. 11:55 LazyJ TenPlus1, who takes care of Xanadu, said the patch made things worse. He even reverted the server back to MT 0.4.13 and it didn't help. 11:56 LazyJ Even the devs don't seem to have a bead on what is causing the problem. 11:56 LazyJ Not all servers are affected or not as severely while others are going through a nightmare. 11:57 LazyJ You're not alone but that is cold comfort during times like these. :( 11:57 LazyJ That's all the input I can offer. No ideas myself. 11:57 LazyJ 12:00 IhrFussel It ONLY happens when a player builds at the map generation limit it seems 12:01 IhrFussel My limit is 6000, last line before crash 2016-06-05 13:58:53: ACTION[Server]: DARKNISS places node moreblocks:stone_tile at (5964,11,205) 12:02 IhrFussel Crash before that: 2016-06-05 13:34:00: ACTION[Server]: DARKNISS places node moreblocks:stone_tile at (5964,19,192) 12:04 IhrFussel I'll increase the limit a bit and see if it helps 12:05 LazyJ If digging/placing at the limit is causing the crashes, extending the limit may not matter. 12:05 LazyJ The limit, whatever it may be set to, may be the trigger. 12:06 LazyJ There is a mod that is supposed to teleport players, that reach the limit, either back to spawn or to the opposite side of the world (as if they walked around a round world). 12:07 LazyJ Another all-nighter for me so my brain is foggier than usual and is not comming up with a mod name to search for. Sorry. 12:08 LazyJ DonBatMan may have created such a mod or maybe even TenPlus1. 12:08 LazyJ 12:09 IhrFussel LazyJ, problem is the player is building there not just randomly placing or digging 12:09 LazyJ Aye. 12:10 IhrFussel Right now DARKNISS is offline and world doesn't crash so far 12:11 LazyJ DARKNISS is currently the only player building at the limit; there will be others. 12:11 LazyJ And I don't think DARKNISS is doing it to intentionally crash the server. 12:12 LazyJ So finding those edge-of-world teleport mods may be the workable solution for now. 12:12 IhrFussel LazyJ, of course not...like i said the server was super stable the recent days...no mod errors or weird crashes for almost 24 hours daily...and now suddenly this 12:13 * LazyJ nods tired head. 12:14 LazyJ Keep the limit at where you have it, install the teleport back mod(s) to prevent players building out there in the future, and chat with DARKNISS about moving his builds further in with WorldEdit. 12:15 LazyJ Because as things are now, it does not seem that this problem will be fixed any time soon. 12:16 LazyJ 12:19 IhrFussel I will try the increasing as test, IF it doesn't crash anymore cause of him building there it definitely is the problem 12:21 IhrFussel Oh my G...he really DIRECTLY made the building's wall at the very last generated node row 12:23 IhrFussel And it just crashed...i was just standing at the end of the generation limit 12:24 IhrFussel Now the limit is 7000 let's see..i'll just stand at the building again 12:29 IhrFussel Not 100% sure yet but it seems like that was indeed the real problem 12:29 Fixer "Microsoft Removes the 'X' From Windows 10 Update Leaving No Way Out" 12:29 Fixer lol 12:29 Fixer so much bs those days 12:30 Krock srsly 12:30 Krock this is pretty much a dejà vu to me 12:31 Fixer Krock: of what kind? 12:32 Krock Fixer, I think you already wrote this in this channel like a few days ago 12:32 Fixer Krock: yes, it was few weeks ago, this one is new 12:33 Fixer wonder why so much push 12:33 Dairyfarm It's 5:30am 12:33 Dairyfarm oops sorry wrong window. ha 12:34 Derr I remember seeing a mod similar to home decor but smaller 12:34 Derr but I can't find it now :( 12:36 Fixer xdecor? 12:38 Krock Derr, one of those? http://krock-works.16mb.com/MTstuff/modSearch.php?st=0&at=0&q=deco 12:39 Derr yes Fixer , Krock thankyou 12:39 Derr I was looking for xdecor 15:02 IhrFussel Can hud_add() only display one text hud at a time? I defined 2 different HUDs but when i try to display both via command the other disappears 15:19 IhrFussel Nevermind, was a problem with hud_remove() 15:31 testus Would it be possible to get 0.4.14 in here? https://apps.fedoraproject.org/packages/minetest 15:32 sfan5 yes 15:33 sfan5 you'll have to talk to the fedora package maintainer 15:41 Fixer https://www.youtube.com/watch?v=t27635Wxqbk 15:43 Fixer ha 15:43 Fixer fedora maintainer is bookwar, I've seen she on c55.me server years ago 15:43 Fixer at 0.3 times 15:44 Fixer or earlier 15:46 est31 https://pkgs.org/search/minetest 15:47 est31 debian looks good, openSUSE seems to require an update 15:47 est31 as well as fedora 15:47 est31 mageia looks good as well 15:48 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Biome API: Add per-biome riverbed material and depth 13d24f384 https://git.io/voJIX (152016-06-05T16:37:02+01:00) 16:13 Dairyfarm The latest git compiles with no problems on Fedora 22. 16:39 Fixer est31: "debian looks good" was sarcasm? %) minetest_0.4.10+repack-1_amd64.deb 16:40 Calinou real desktop users use testing, to the dismay of Debian Developers 16:40 Calinou https://packages.debian.org/search?keywords=minetest 16:40 Calinou 0.4.14 in stretch/sid 16:41 est31 real desktop users use LFS 16:41 est31 or butterflies 16:41 Fixer real desktops users use desktop 16:41 testus >implying 16:42 testus real desktop users use desks 16:42 Dairyfarm Real desktop users use recycled glass. 16:50 Krock Real desktop users use Windows ME 17:31 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: Mapgen: Optimize biomemap creation by combining with generateBiomes 13d4457ef https://git.io/voJOI (152016-06-05T13:30:02-04:00) 17:57 AndDT est31: ...or slackware 18:11 Fixer Krock: NO 18:11 Fixer Krock: W98SE is better 18:11 Fixer Krock: WinNT is even more better 18:12 Fixer W98SE for people who likes to crash 18:17 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Mapgen: Add biome fields for riverbed node and depth 13b5ea7d1 https://git.io/voJsy (152016-06-05T19:15:50+01:00) 20:42 IhrFussel Let's say i have a teleport command which displays the request as a text HUD to the target player and i call minetest.after() on it so that it disappears after 15 seconds again... what if 2 players at the same time use the command... will still both requests display to different people? 20:50 IhrFussel Or more important is: I define the hud like this thud = gpd:hud_add({hud_definition}) and then do minetest.after(15,function() gpd:hud_remove(thud)) so i think it wouldnt work correctly since thud only stores ONE hud definition right?