Time |
Nick |
Message |
00:00 |
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00:32 |
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00:32 |
LandersonGrillo |
anyone there? |
00:32 |
LandersonGrillo |
hello? |
00:34 |
STHGOM |
hi |
00:34 |
LandersonGrillo |
hi |
00:34 |
LandersonGrillo |
what mods should i download? |
00:35 |
LandersonGrillo |
i want to have the most minecraft like experience |
00:40 |
STHGOM |
hmm |
00:48 |
STHGOM |
nether, bedrock, https://forum.minetest.net/viewtopic.php?t=8638 |
00:49 |
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00:51 |
STHGOM |
3d_armor, playeranim |
00:54 |
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00:58 |
LandersonGrillo |
thanks a lot |
01:01 |
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01:02 |
KaadmY |
playeranim is hacky and really shouldn't be used ;) |
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01:20 |
kaeza |
o/ |
01:21 |
STHGOM |
i guess so. and it dosent really matter for SP |
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03:34 |
wilkgr |
"/home/stefan/mt-build/build/minetest/minetest/src/emerge.cpp:2d4: run: A fatal error occured: std::bad_alloc" |
03:35 |
wilkgr |
I'm on windows, using the official builds |
03:35 |
wilkgr |
The actual game window is, well, frozen |
03:36 |
wilkgr |
"This application has requested the Runtime to terminate it in an unusual way." |
03:40 |
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03:50 |
wilkgr |
Hi swift110 |
03:51 |
swift110-phone |
how r u |
03:57 |
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11:40 |
Nyarg |
hi folks ) is it possible to make fog more nearest to me but distance drawing of world keep far ? |
11:45 |
Nyarg |
I am about like a soup ) |
11:47 |
Nyarg |
more heavy fog |
11:51 |
Nyarg |
trought fog I see end of view distance range it's not comfortable to see end of drawings |
11:52 |
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12:02 |
bpatlarge |
@Nyarg pressing KeyPad - or + diminishes or increases the view range, R switches fog on/off |
12:03 |
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12:08 |
Nyarg |
I do it but fog moving view range together ( |
12:10 |
Calinou |
Nyarg: you'll need to edit source code for that, I'm afraid |
12:10 |
Calinou |
fog start/end can't be changed in minetest.conf or by mods yet |
12:10 |
Nyarg |
sad ( |
12:13 |
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14:22 |
CWz |
I wonder howmany tableteers though that timed out = ban |
14:22 |
CWz |
*thought |
14:26 |
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15:06 |
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15:06 |
Dentych |
helo |
15:08 |
CWz |
found a minetest fork on steam |
15:11 |
CWz |
seems like a lot of negative things in it |
15:14 |
swift110 |
wow why?> |
15:17 |
LNJ2GO |
CWz: link? |
15:18 |
CWz |
http://steamcommunity.com/sharedfiles/filedetails/?id=689451739 |
15:18 |
CWz |
it's on steam greenlite |
15:18 |
xunto |
Funny, heh. |
15:21 |
xunto |
And it's absolutely legal, by the way) |
15:22 |
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15:24 |
rubenwardy |
Lol, that's 4aiman's |
15:25 |
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15:25 |
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15:51 |
Dentych |
Are there any benchmarks on Minetest vs Minecraft? Minetest is written in C++, correct? |
15:51 |
CWz |
as far as I know there are no benchmarks |
15:51 |
est31 |
yes |
15:51 |
est31 |
minetest is c++ |
15:51 |
Dentych |
Those are very opposite answers :D |
15:51 |
CWz |
nvm |
15:51 |
Dentych |
oh, oke |
15:51 |
CWz |
oh wait |
15:52 |
est31 |
and a bit of lua |
15:52 |
CWz |
Yay for confusion |
15:52 |
est31 |
although lua is only server side |
15:52 |
Dentych |
:) |
15:52 |
Dentych |
Yeah, I saw on the website |
15:52 |
Dentych |
I must say, I kinda like what I see. I stumbled upon Minetest yesterday |
15:52 |
xunto |
>(06:53:34 PM) est31: although lua is only server side |
15:52 |
xunto |
Wrong. What about main menu? :D |
15:52 |
est31 |
ah yeah |
15:53 |
CWz |
also some bash stuff in there no? |
15:53 |
est31 |
well its only the part minecraft calls "launcher" |
15:53 |
est31 |
CWz, I dont think the bash stuff gets executed during minetest execution |
15:53 |
est31 |
maybe for building and for maintenance |
15:59 |
LNJ2GO |
http://dev.minetest.net/minetest.get_heat I can't use this function and also didn't found it in the lua_api.txt |
16:01 |
LNJ2GO |
was it removed or what? |
16:03 |
est31 |
yes |
16:03 |
est31 |
doesnt the page say it |
16:03 |
est31 |
it should say it |
16:03 |
est31 |
or be deleted |
16:06 |
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16:06 |
CWz |
wow they must have rehearsed |
16:10 |
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16:59 |
gman_ |
hi people, is anyone there? |
17:04 |
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17:22 |
swift110 |
im here hmmmm |
17:38 |
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17:51 |
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17:52 |
halt_ |
is it possible to set up a system of servers that you can tp through w/o exiting one and joining the other by hand? |
17:55 |
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17:56 |
sfan5 |
halt_: no |
17:57 |
halt_ |
then how would i go about making a galaxy in a MT server in which each planet has its own gravaty field? |
17:58 |
Megaf |
Any experient admin here interested in helping in my server? |
17:58 |
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18:02 |
thefamilygrog66 |
halt_, it's possible to override individual player physics on a server. I would have clearly defined regions in the server, and then change each player's physics depending on their x,z coordinates. |
18:03 |
halt_ |
how would you do this? |
18:05 |
Megaf |
So basically what I need as help is rebuilding griefed areas, replanting trees, giving interact to players after them asking and saying the rules. |
18:05 |
thefamilygrog66 |
Give me a few minutes - I have to run out for a short bit, but when I come back I'll try to put together a basic mod for that. Someone might have done something similar already, not sure. If you're not going to be on IRC, then just pm your minetest forum ID. |
18:05 |
Megaf |
only "fun" stuff |
18:06 |
thefamilygrog66 |
halt_ ^^^ |
18:06 |
halt_ |
kk |
18:07 |
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18:16 |
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18:20 |
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18:22 |
Out`Of`Control |
is there a mod that block cheaters? |
18:23 |
Out`Of`Control |
stack of 400 mese blocks |
18:25 |
thefamilygrog66 |
Out`Of`Control: there are some lines in the minetest.conf.example file: |
18:25 |
thefamilygrog66 |
# If enabled, disable cheat prevention in multiplayer. |
18:26 |
thefamilygrog66 |
# type: bool |
18:26 |
thefamilygrog66 |
# disable_anticheat = false |
18:26 |
Out`Of`Control |
thefamilygrog66: thank you |
18:27 |
thefamilygrog66 |
Not sure if that's what you're looking for, but you could just add the last line, uncommented, with true instead of false, to your minetest.conf file |
18:27 |
thefamilygrog66 |
yw |
18:27 |
thefamilygrog66 |
sorry, leave it as false |
18:27 |
thefamilygrog66 |
just uncommented |
18:27 |
Out`Of`Control |
its true lol |
18:28 |
thefamilygrog66 |
true, false, both sides of the same coin, haha |
18:30 |
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18:35 |
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18:37 |
sfan5 |
thefamilygrog66: the default is false anyway |
18:37 |
sfan5 |
also no that probably doesnt stop what Out`Of`Control is having a problem with |
18:37 |
thefamilygrog66 |
true enough, sfan5 |
18:38 |
Out`Of`Control |
how can i slow it down? |
18:38 |
thefamilygrog66 |
what is the problem, exactly? |
18:39 |
thefamilygrog66 |
i.e. what do you mean by "cheaters"? |
18:39 |
Out`Of`Control |
thefamilygrog66: player get 400 stack of mese blocks, as long i know only give privs can do that |
18:40 |
Out`Of`Control |
99 is limit |
18:41 |
thefamilygrog66 |
yes, as long as an admin, or someone else who has give privs, doesn't drop them or give them to that player |
18:41 |
thefamilygrog66 |
have you checked that particular player's privs? |
18:43 |
Out`Of`Control |
yes |
18:54 |
Fixer |
i wonder if it is possible to make some kind of anticheat mod that controls this |
19:02 |
thefamilygrog66 |
Fixer & Out`Of`Control: it would be possible to make a mod that looks at a player's inventory and removes any stack of items greater than 99. |
19:02 |
Fixer |
not always 99 |
19:02 |
Fixer |
it could be larger |
19:02 |
Out`Of`Control |
thefamilygrog66: sometimes i give myself more than 99 |
19:03 |
thefamilygrog66 |
I do as well -- you could easily add a condition that would only remove stacks greater than 99 if the player doesn't have the give privs. |
19:04 |
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19:05 |
Void7 |
why 99? you can get the maximum stack of any item |
19:08 |
thefamilygrog66 |
Void7: Out`Of`Control's question was how to prevent an obvious cheat, where a player has a stack of 400 of a particular item, which is impossible unless they have the give priv, or someone with the give priv gave it to them, directly or otherwise |
19:08 |
Void7 |
yes, I know |
19:08 |
thefamilygrog66 |
Not sure what your question is then |
19:09 |
Void7 |
an item can have a maximum stack of 1 |
19:09 |
Void7 |
that cheat prevention would not remove 5 tools |
19:09 |
Void7 |
that are stacked |
19:10 |
thefamilygrog66 |
You can't stack tools |
19:10 |
thefamilygrog66 |
If I type "/giveme default:sword_diamond 5", it will only give me one sword |
19:11 |
Void7 |
oh |
19:12 |
thefamilygrog66 |
So I don't believe that would be an issue. Then again, I don't think it's possible to hack a client to cheat in that way (i.e. give privs) anyway. Is it? |
19:12 |
Fixer |
i think it is possible |
19:12 |
Fixer |
who knows what minetest exploits are available |
19:13 |
thefamilygrog66 |
Developers might know... :D |
19:13 |
Fixer |
one way is to check periodically inventory for suspicious activity? |
19:15 |
thefamilygrog66 |
Yeah, for sure. As I mentioned, it would be fairly simple to write a mod that checked a player's inventory, say when they log on, and remove any unusually large (>99) stacks and/or ban the player |
19:25 |
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19:36 |
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19:40 |
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19:57 |
Out`Of`Control |
thefamilygrog66: yes, but even that 99 was a cheat |
20:03 |
thefamilygrog66 |
Out`Of`Control, I'd recommend scouring the server log to see where the player obtained those items. Since privs are assigned server-side, I'm still skeptical about this being a client hack. |
20:05 |
Out`Of`Control |
player was on around 5 hours |
20:06 |
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20:07 |
Out`Of`Control |
thefamilygrog66: i guess its a mod bug, |
20:08 |
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20:26 |
thefamilygrog66 |
Out`Of`Control, which mod? |
20:49 |
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20:58 |
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21:22 |
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21:22 |
Landerson |
what is the best subgame to play? |
21:24 |
sfan5 |
minetest_game |
21:25 |
sfan5 |
nah |
21:25 |
sfan5 |
you should find out yourself |
21:25 |
sfan5 |
carbone-ng and/or voxelgarden might be worth a try |
21:29 |
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21:30 |
halt_ |
im back |
21:30 |
halt_ |
17:22:27 |
21:30 |
halt_ |
Landerson |
21:30 |
halt_ |
what is the best subgame to play? |
21:31 |
halt_ |
hmmm i like hungrygames / ctf if that counts? |
21:59 |
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22:06 |
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22:09 |
vktec |
Is there a way (possibly using a mod) to have a list of worlds when you first log in to a server, or to have some kind of lobby world that links to others? Preferably, I'd like to have each world use different mods or possibly even subgames. Does something like this already exist, or if not, how hard would it be to create? |
22:10 |
vktec |
Perhaps it would be possible to forward people to a different server, running on a separate port... |
22:11 |
Fixer |
i have not seen this feature |
22:11 |
Fixer |
it is not implemented yet i guess |
22:11 |
vktec |
Neither have I, but I'd like it :) |
22:11 |
Fixer |
feel free to help code it by submitting a pull request with working code (if you are coder) |
22:11 |
vktec |
Any ideas on how I'd go about creating a mod for that? |
22:12 |
Fixer |
or add issue on github with feature request of this |
22:12 |
vktec |
Fixer: Okay, I'll do that if I figure something out |
22:12 |
Fixer |
i'm not a dev, but someone raised similar question recently iirc |
22:12 |
vktec |
Do you think it would be possible in a mod, or would it have to be added to the core of the server? |
22:13 |
Fixer |
don't know since I'm not a developer |
22:13 |
vktec |
Ah, fair enough |
22:13 |
Void7 |
afaik it isn't possible with mods |
22:13 |
vktec |
Void7: Yeah, I thought that might be the case |
22:13 |
Fixer |
i've seen this feature in MC on big servers |
22:14 |
vktec |
Perhaps a proxy-type program that sits in front of a number of MT servers? |
22:14 |
vktec |
I've not had a look at the protocol for communication between server and client, so I don't know if that's possible, but it's an idea |
22:15 |
Fixer |
i guess everything is possible, question is how and where to code |
22:15 |
vktec |
Yeah |
22:15 |
vktec |
That's always the question ;) |
22:15 |
Calinou |
https://lut.im/SeLHN5lupA/SrZP6UGAsEJzYJLG.png |
22:15 |
Calinou |
new syntax theme in Godot, Gruvbox Dark :) |
22:16 |
Void7 |
um wrong channel? |
22:16 |
KaadmY |
heh |
22:17 |
vktec |
Okay, thanks for the clarification guys, I'll have a browse through the server code and see what I come up with. |
22:17 |
Void7 |
you'll probably need to change client code, though |
22:17 |
Void7 |
the server can't tell the client to connect here |
22:18 |
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22:19 |
vktec |
I was thinking perhaps along the lines of a proxy that sends info to/from servers and clients depending on a menu choice or something |
22:19 |
vktec |
Maybe hook up a Lua mod to RabbitMQ or similar (not done much Lua, so I don't know what's available) |
22:19 |
vktec |
And then have the proxy change the server that is connected to |
22:20 |
vktec |
Either way, it should be a fun project :) |
22:24 |
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22:29 |
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22:33 |
endev15_ |
What's the best way to get the string of a node once you have it's position? |
22:34 |
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22:35 |
endev15_ |
Also, how can I check and see if an item string is registered, as well as if it points to a node or an item? |
22:36 |
Void7 |
1. minetest.get_node(pos).name |
22:37 |
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22:37 |
endev15_ |
why .name at the end? |
22:37 |
endev15_ |
I've currently got: |
22:37 |
endev15_ |
local node_pos = minetest.get_node(pos) |
22:37 |
Void7 |
get_node() returns {name = "<node name>", param1 = <param1>, param2 = <param2>} |
22:38 |
endev15_ |
local node = minetest.get_node(name) |
22:38 |
endev15_ |
that's what i had above. I see what your saying tho... logically, what i've got above wouldn't work |
22:38 |
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22:39 |
endev15_ |
now, my second question, is that simple? |
22:39 |
endev15_ |
* is that a simple thing to do? |
22:40 |
Void7 |
2. minetest.registered_items[<item name>].type is in ["node", "craftitem", ...] |
22:40 |
endev15_ |
what about just checking if it's registered? remove .type? |
22:40 |
Void7 |
yes |
22:40 |
Void7 |
it'll be nil if the item isn't registered |
22:41 |
endev15_ |
ok |
22:41 |
Void7 |
very good reference: http://rubenwardy.com/minetest_modding_book/ |
22:41 |
endev15_ |
yeah i was looking at that but couldn't find anything on the subject |
22:42 |
endev15_ |
just to confirm, getting the position of a node on punch is: |
22:42 |
endev15_ |
minetest.get_node(pos) |
22:42 |
endev15_ |
it seemed to give me an error |
22:42 |
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22:43 |
Void7 |
on_punch gets a node position and a node def (as defined by minetest.get_node(pos)) |
22:44 |
Void7 |
if it's a node |
22:44 |
endev15_ |
so i don't need to run get_nod(pos), but I can just use the pos variable? |
22:44 |
Void7 |
yes |
22:45 |
endev15_ |
what if i want to print it in the chat? |
22:45 |
Void7 |
minetest.chat_send_all(text) or minetest.chat_send_player(player, text) |
22:45 |
Megaf |
lol, I just typed /spawn here, on IRC |
22:45 |
endev15_ |
but using the pos variable. cause it gives me an error (i think) |
22:45 |
endev15_ |
don't i have to convert it to a string first? |
22:45 |
Void7 |
can I see all your code? |
22:46 |
Void7 |
in a pastebin? |
22:46 |
endev15_ |
using: |
22:46 |
endev15_ |
minetest.pos_to_string(pos)) |
22:47 |
endev15_ |
it's actually just a test node for a /update command to update a node by providing the position and new node string. will put together the code u told me and send a pastebin link |
22:51 |
Void7 |
untested: http://pastebin.com/LShcQ2tX |
22:52 |
Void7 |
should workj |
22:52 |
Void7 |
work * |
22:52 |
endev15_ |
why core.register |
22:52 |
Void7 |
oops, should be minetest.register |
22:58 |
endev15_ |
trying your method |
23:02 |
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23:03 |
endev15_ |
yep. that worked. i'll mess with that and get it doing exactly what i need for my mod |
23:07 |
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23:07 |
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23:08 |
endev15_ |
http://pastebin.com/qNpX5yBE |
23:08 |
endev15_ |
take a look at it if u can |
23:09 |
endev15_ |
that's with the approach of more detailed error messages |
23:10 |
swift110 |
ok so how do I install the tutorial mode |
23:10 |
swift110 |
mode |
23:10 |
swift110 |
mod |
23:10 |
endev15_ |
Void7, what will .type be if it's a craftitem and if it's not? |
23:10 |
Void7 |
.type can be "node", "tool", or "craftitem" |
23:10 |
endev15_ |
ok |
23:11 |
Void7 |
you're using registered_items(param), that will fail |
23:11 |
Void7 |
you should be using registered_items[param] |
23:11 |
endev15_ |
if you look at my pastebin, you'll see that i'm stuck at only continueing if both if statements are true. guess i should just embed them within each other to avoid creating a function out of each |
23:12 |
endev15_ |
ok changed that |
23:12 |
Void7 |
why are you returning true? |
23:12 |
Void7 |
that will break out of the function |
23:12 |
endev15_ |
cause i hadn't quite finished it. wait, it will? |
23:13 |
endev15_ |
right... i'd forgotten about that.... lol |
23:18 |
Void7 |
swift110: http://wiki.minetest.net/Subgames/Tutorial |
23:18 |
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23:19 |
swift110 |
that doesnt tell me anythng void |
23:20 |
Void7 |
what os do you use? |
23:22 |
swift110 |
lubuntu |
23:23 |
endev15_ |
Void7, check this out please: http://pastebin.com/MNDbXNCm |
23:23 |
endev15_ |
i think i need to do the pos differently tho so it's a table |
23:23 |
endev15_ |
haven't yet tested |
23:23 |
Void7 |
you should use minetest.set_node({x = x, y = y, z = z}, {name = param}) |
23:24 |
Void7 |
swift110: unzip tutorial.zip into ~/.minetest/ |
23:24 |
swift110 |
ok how do I do that Void7 |
23:24 |
endev15_ |
why name = param? |
23:25 |
endev15_ |
i assume the {} are to group the variables since they aren't a table |
23:25 |
Void7 |
no, it's a table |
23:25 |
Void7 |
a table is defined by {a = a, ...} |
23:25 |
Void7 |
so {name = param} would define a table with only one key, 'name', set to param |
23:26 |
endev15_ |
right. i can't just use the table name tho since none have been created. that's why i do it with x y |
23:26 |
endev15_ |
...and z |
23:26 |
Void7 |
yes |
23:26 |
endev15_ |
but why is there a need for the single key nam set to param? why not just use param? |
23:26 |
Void7 |
because it requires a table |
23:27 |
endev15_ |
ok... don't remember that, but ok. |
23:28 |
endev15_ |
thanks! |
23:28 |
Void7 |
swift110: can you open a terminal? |
23:29 |
swift110 |
Void7, how do I unzip to the desired place |
23:29 |
swift110 |
yes |
23:29 |
Void7 |
swift110: cd ~/.minetest; unzip /path/to/tutorial.zip |
23:30 |
Void7 |
or unzip /path/to/tutorial.zip -d ~/.minetest |
23:35 |
swift110 |
ok |
23:37 |
swift110 |
nothing is happening |
23:38 |
Void7 |
run minetest |
23:38 |
Void7 |
it won't add any new files/directories to ~/.minetest |
23:39 |
swift110 |
ok minetest is up |
23:39 |
Void7 |
there should be a new icon below the menu |
23:39 |
Void7 |
click it |
23:40 |
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23:40 |
Void7 |
hi |
23:44 |
swift110 |
nope |
23:44 |
swift110 |
i did what you said in the terminal and nothing happened |
23:44 |
swift110 |
thats my point there are instructions but steps are skipped |
23:44 |
swift110 |
swift110swift110-ThinkPad-T420:~/.minetest$ |
23:44 |
|
swift110 was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com. |
23:45 |
Megaf |
!server Megaf |
23:45 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 2/5, 0/3 | Version: 0.4.14-Megaf / MegafXploreNext | Ping: 8ms |
23:45 |
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23:45 |
swift110 |
it was one line |
23:50 |
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23:51 |
swift110 |
you gonna make me paste a few words into a pastebin seriously? |
23:51 |
swift110 |
if you had given me full directions I wouldn't need to make this complicated |
23:52 |
swift110 |
thats to Void7 |
23:53 |
vktec |
Void7 _did_ give you full directions |
23:53 |
swift110 |
no |
23:53 |
sofar |
swift110: you lagged and the bot thought you printed 3 lines in 1 second |
23:53 |
swift110 |
ok |
23:53 |
vktec |
That too :) |
23:53 |
swift110 |
its not full instructions if i do what im told and nothing happens |
23:54 |
swift110 |
swift110swift110-ThinkPad-T420:~/.minetest$ |
23:54 |
vktec |
They're still full instructions, but they don't work for you for some reason. |
23:54 |
vktec |
So what command did you run? |
23:54 |
swift110 |
tutorial.zip |
23:55 |
vktec |
That's a file, not a command |
23:55 |
vktec |
You're in a terminal, right? |
23:55 |
swift110 |
you said in terminal post the command i did that and got what i posted right before vktec responded |
23:55 |
swift110 |
im in the terminal |
23:56 |
vktec |
So where is tutorial.zip? |
23:56 |
vktec |
Is it in your downloads foleder? |
23:56 |
vktec |
*folder |
23:57 |
swift110 |
yes |
23:58 |
vktec |
Okay |
23:59 |
vktec |
Gimme a mo |
23:59 |
swift110 |
ok |