Time |
Nick |
Message |
00:00 |
Calinou |
in case GitHub closes (or if I die), the organization members have plenty of time to make a mirror elsewhere |
00:02 |
DoyleChris |
anyway to get caves in Flat mapgen instead of the deep cracks |
00:02 |
Fixer |
Calinou: i think all of them from your carbone-ng pack, so it is on github anyway |
00:03 |
Fixer |
Calinou: just don't close that dropbox acc, i hate when people break links :} |
00:03 |
Calinou |
I will keep it |
00:15 |
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00:27 |
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00:33 |
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00:35 |
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00:36 |
paramat |
DoyleChris i can answer you mapgen questions if you rejoin |
00:38 |
paramat |
try to stay in IRC for longer so devs can reply |
00:39 |
paramat |
'mgv6_spflags = flat' in .conf |
00:41 |
paramat |
'flat' is now 'mgv6_spflags' instead of 'mg_flags' |
00:42 |
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00:42 |
paramat |
"i just noclipped underground and flat has the cliffs like v7" underground cliffs? you mean tunnels? |
00:43 |
paramat |
you can add occasional lakes to mgflat with 'mgflat_spflags = lakes' |
00:44 |
paramat |
the main reason that was added is because without lakes several resources are missing from mgflat |
00:46 |
paramat |
the 'cracks' in mgflat are the caves, they just have more variety of forms |
00:46 |
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00:48 |
paramat |
you can't yet have mgv6 caves in mgflat |
00:48 |
paramat |
mgflat still has the large mgv6 caves with water and lava |
00:49 |
paramat |
~tell DoyleChris see http://irc.minetest.ru/minetest/2016-05-22#i_4615773 |
00:49 |
ShadowBot |
paramat: O.K. |
00:51 |
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05:29 |
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05:30 |
IhrFussel |
I have a register_on_dieplayer() handler that checks the position... now i want to drop ALL items if the player dies inside area X ... any ideas? |
05:31 |
IhrFussel |
Like i want the items to be accessible by others...or is a better way to modify the bones mod and set the timer to 0 if inside the specified area? |
05:46 |
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05:55 |
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06:07 |
IhrFussel |
Am i right in thinking that this will work? in bones mod inside init.lua "if time >= share_bones_time or pos.x >= 200 and pos.x <= 300" set owner to nil |
06:46 |
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07:09 |
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07:29 |
MinetestBot |
[git] HybridDog -> minetest/minetest: Gitignore: ignore idea and ninja files 0f184d7 https://git.io/vr2zu (2016-05-22T08:22:37+01:00) |
07:29 |
MinetestBot |
[git] paramat -> minetest/minetest: Item entities: Don't show description as infotext 643ac9d https://git.io/vr2zz (2016-05-22T08:21:44+01:00) |
07:32 |
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07:57 |
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08:01 |
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08:07 |
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08:09 |
Out`Of`Control |
Hi! |
08:15 |
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08:44 |
Krock |
Hi! |
08:51 |
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08:52 |
whiskeyPete |
I just connected to my server from mobile and noticed creative mode is on |
08:53 |
whiskeyPete |
is there anyway to turn it off from mobile? |
08:57 |
Krock |
if you're the admin, use /set creative_mode false |
08:57 |
Krock |
and restart the server |
08:57 |
Krock |
oh, no that wno't work |
08:58 |
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08:58 |
Krock |
you must edit the file "world.mt" in your world's directory and set "creative_mode" manually to "false" |
08:59 |
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08:59 |
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09:00 |
whiskeyPete |
nope, it's a troll issue... |
09:01 |
whiskeyPete |
I kicked a moderator turned troll out and now my main account has no privs but everyone else has all |
09:01 |
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09:01 |
whiskeyPete |
can't wait to read debug.txt when I get home |
09:09 |
whiskeyPete |
is there anyway to read the privs of all players? |
09:23 |
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09:27 |
Krock |
/privs <nickname> |
09:38 |
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09:40 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Implement a PostgreSQL backend ce42ff9 https://git.io/vr2Vh (2016-05-22T11:34:47+02:00) |
09:47 |
whiskeyPete |
Krock, thanks but I meant all at once. The world is stored on world.mt right? so I should be able to create a new game and copy world.mt over. that would reset everything player related. o |
09:47 |
Krock |
no, the map data (= blocks) are saved in map.sqlite |
09:48 |
Krock |
so compy everything but the contents of the players directory and auth.txt |
09:48 |
Krock |
*copy |
09:48 |
whiskeyPete |
cool, thanks |
09:53 |
whiskeyPete |
who's been trolled before? this is almost enough to make me go private |
09:54 |
Krock |
I was beeing rickrollde many times if this counts |
09:57 |
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10:13 |
nrzkt |
for redis users, look at the postgresql backend to save your server memory :) (and don't forget to tune the postgresql shared_buffers) |
10:13 |
Hirato |
is leveldb still a thing? |
10:16 |
nrzkt |
Hirato, what's your real question ? postgresql is better for huge databases than every backend, except redis |
10:16 |
nrzkt |
but it's intended for use with a dedicate server, not a single player instance |
10:17 |
Hirato |
I was more just wondering if that backend was still there |
10:17 |
nrzkt |
yes |
10:18 |
Hirato |
I jsut know there's about 4 or so, but I don't know how they compare at all |
10:21 |
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10:26 |
Krock |
Hirato, no. leveldb is a horrible piece of code that's just PITA to compile on windows |
10:26 |
Hirato |
windows? what's that? |
10:26 |
sfan5 |
i disagree krock |
10:26 |
whiskeyPete |
does xban work off of auth.txt? |
10:26 |
Krock |
Hirato, wooden frame with glass inside |
10:27 |
sfan5 |
Krock: https://github.com/bitcoin/bitcoin/blob/master/src/leveldb/WINDOWS.md |
10:27 |
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10:27 |
Hirato |
in my experience, as far as compiling for various platforms go, OS X is always the red-headed step child |
10:27 |
Krock |
sfan5, I think you pointed it out like the third time now. It still doesn't compile with MSVC |
10:27 |
sfan5 |
fix your setup then |
10:27 |
Krock |
there's nothing to fix |
10:28 |
sfan5 |
there is |
10:28 |
Krock |
k |
10:28 |
sfan5 |
if they say you should use "msbuild" then it's obviously designed to build with msvc |
10:28 |
Krock |
sfan5, leveldb itself isn't a problem but linking with minetest results in unresolved symbols |
10:29 |
Hirato |
I find linux and windows easy to build for, but with the latter often needsinga lot of custom code and other specific handling |
10:34 |
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10:52 |
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11:06 |
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11:06 |
fkeloks |
Can someone tell me why this does not work? |
11:06 |
fkeloks |
func = function(name, param) local player_pos = minetest.getpos(name) minetest.chat_send_player(name, player_pos) return true, "Ok" end, |
11:08 |
fkeloks |
Here it is more readable: http://pastebin.com/RrgYFrrP |
11:10 |
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11:36 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Fix a m_camera not used warning fix pointed by clang f64a625 https://git.io/vr2KG (2016-05-22T13:31:41+02:00) |
11:43 |
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13:00 |
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13:08 |
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13:12 |
Markow |
In MT, when I look directly straight at a torch, it's almost invisible except for the light it emits |
13:12 |
Markow |
Only from the side is a torch visible |
13:13 |
Krock |
Markow, try to do the same with a paper |
13:13 |
Krock |
you won't see much of it when you look at it the thin way |
13:13 |
Markow |
I haven't created paper yet |
13:14 |
Krock |
I mean regular paper |
13:14 |
Krock |
the torch is just a 2D-texture. If you want 3D-ones, add a mod |
13:14 |
Krock |
!mod 3d_torch |
13:14 |
MinetestBot |
Krock: Animated 3D torches [3d_torch] by Semmett9 - https://forum.minetest.net/viewtopic.php?t=8352 |
13:14 |
nrzkt |
hey modders: look at #4155 and comment if you like it, or have suggestions |
13:14 |
Markow |
Ok, I thought that was default (3d) |
13:16 |
Krock |
nrzkt, did a thumbs up. Is it tested yet? |
13:17 |
nrzkt |
Krock, it works on my server yes, i'm using for home, money, mana and waypoints |
13:17 |
nrzkt |
i just need to fix the build on old gcc/clang |
13:18 |
Krock |
nrzkt, good to hear. Please correct some code style issues. |
13:18 |
Krock |
if (co == NULL) |
13:18 |
Krock |
return 0; |
13:19 |
Krock |
instead of this one-liner |
13:19 |
Krock |
there's also a weird "else {" with the other bracket one line above |
13:19 |
nrzkt |
Krock, i just copyied the previous test :p |
13:20 |
Krock |
time to make it better after the 400th copypaste |
13:20 |
nrzkt |
brackets on one line if / else are neither mandatory nor unexpected |
13:20 |
nrzkt |
and i think it's a good think to have brackets also for this case to prevent the gnutls issue :p |
13:20 |
Krock |
"gnutls"? |
13:21 |
nrzkt |
gnutls has devel things with no brackets at a point. they do goto passed after a test because their forget the brackets... |
13:21 |
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13:22 |
nrzkt |
but i'm fixing the one liner yes |
13:24 |
Krock |
okay. I just like to see if-else this way because it looks more consistent for me: https://github.com/minetest/minetest/pull/4155/files#diff-ad60d65b34e16a3319296bb5d683acd6R3473 |
13:24 |
Krock |
but can't find anything about it in the code style rules |
13:27 |
nrzkt |
:) |
13:27 |
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13:33 |
Fixer |
._. |
13:39 |
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13:46 |
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13:47 |
Krock |
nrzkt, hah. now it was est31 who complained about it :3 |
13:48 |
Krock |
same thing |
13:50 |
nrzkt |
no problem, this is fixed :p |
13:50 |
est31 |
thanks |
13:54 |
nrzkt |
est31, for the getter, if i didn't push nil, does the lua return nil or failed of the value doesn't exists ? |
13:55 |
est31 |
it returns nil |
13:55 |
est31 |
if you return 0 in the function |
13:55 |
nrzkt |
ok |
13:55 |
nrzkt |
this is fixed too |
13:56 |
nrzkt |
just a thing est31 did you test your PR over the WAN or only in your LAN ? |
13:56 |
est31 |
nrzkt, I've tested it over WAN |
13:57 |
nrzkt |
ok |
14:01 |
MinetestBot |
[git] est31 -> minetest/minetest: Tolerate packet reordering in the early init process 423d8c1 https://git.io/vr21M (2016-05-22T15:56:54+02:00) |
14:03 |
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15:16 |
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15:17 |
Birgit_ |
Hi everybody ... do you know if there is a commercial provider where I can get a Minetest-Server? |
15:18 |
Birgit_ |
The problem is, that my Linux knowledge is not good enough. I know the basic things, even how to use the console, but not how to create scripts or cronjobs, that will be usefull to administrate a server. |
15:29 |
H-H-H |
all things that are easy to learn and plenty of tutorials on google :) |
15:29 |
Birgit_ |
well ... I'm in Job (teacher) and mother ... much to do ... |
15:30 |
Birgit_ |
But PilzAdam told me, that VanesseE may have some useful scripts. |
15:32 |
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15:34 |
H-H-H |
yes shoe probably has and will probably be able to offer help and or advice that will be usefull to |
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16:00 |
Markow |
Will the Persistence texture pack cause significant lag? Thanks. |
16:02 |
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16:09 |
Birgit_ |
I do not find any information, what a WIP Mod is. Can you tell it to me, please. |
16:11 |
PilzAdam |
Birgit_, WIP = work in progress |
16:12 |
PilzAdam |
these mods are not finished, yet |
16:12 |
Birgit_ |
ah, okay ... thanks |
16:15 |
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16:20 |
Krock |
Attention! Not to confuse with "VIP" = Very Important Person |
16:22 |
Birgit_ |
yeah ... I know that ;-) |
16:31 |
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16:49 |
Markow |
Hmm...I unpacked and installed the 'torches-master' mod into ../.minetest/mods/torches-master. My torches are not showing up 3d or any differently from the default. What have I done wrong? Thanks. |
16:51 |
ElectronLibre |
Markow: Are you sure the mod is activated? I'm positive that "torches-master" cannot be accepted as a mod name; did you activate it in the world's configuration menu? |
16:52 |
Markow |
Must I rename the folder to "torches"? |
16:52 |
KaadmY |
yes Markow |
16:52 |
Markow |
I didn't have to activate it it seems as it shows up in the mods menu |
16:52 |
KaadmY |
stuff might break otherwise |
16:52 |
Markow |
I'll try renaming the folder |
16:54 |
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16:54 |
Markow |
I renamed the folder and restarted. My torch is still not showing up 3d |
16:55 |
Markow |
"installed mods": torches |
16:55 |
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16:56 |
Markow |
Ah..."configure" and then 'enable', ok! |
16:57 |
Markow |
Missed that step |
16:57 |
Markow |
wow, nice! |
16:58 |
Markow |
I'm also using AD Reforged Texture, beautiful |
17:00 |
Markow |
Thanks for the help ElectronLibre / KaadmY |
17:00 |
KaadmY |
np |
17:16 |
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17:20 |
Markow |
The water in AD Reforged appears horrible, like moving crystals |
17:20 |
Markow |
Unless my disabled shader setting is affecting it |
17:35 |
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17:36 |
KaadmY |
Markow: shaders don't change material looks |
17:36 |
KaadmY |
*yet* |
17:36 |
KaadmY |
and texture packs can't change shaders either |
17:37 |
Markow |
So then the water looks terrible on that texture pack |
17:37 |
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17:37 |
Markow |
Otherwise, other blocks are nice |
17:37 |
KaadmY |
water is really difficult to get right |
17:44 |
Markow |
I converted that texture pack from a MC pack. |
17:44 |
Markow |
Using the texture converter |
17:45 |
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19:40 |
thefamilygrog66 |
howdy folks |
19:42 |
LazyJ |
Howdy, grog ;) |
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19:52 |
thefamilygrog66 |
Hey LazyJ, I read your blog post regarding leveldb. Have you since changed your opinion about that? |
19:52 |
LazyJ |
thefamilygrog66, nope. |
19:53 |
LazyJ |
TenPlus1 of Xanadu recently had failed test worlds that used LevelDB. |
19:53 |
LazyJ |
A couple years later and still LevelDB is proving unreliable. |
19:53 |
thefamilygrog66 |
so linuxgaming is still on sqlite? |
19:53 |
LazyJ |
Yup. |
19:54 |
thefamilygrog66 |
cool. My previous server was on leveldb, and I didn't have any issues with it per se |
19:54 |
LazyJ |
I've tried converting backups of LG a few times on my home computer and the LevelDB conversions immediate became flaky. |
19:54 |
thefamilygrog66 |
interesting |
19:54 |
Calinou |
the ideal would be PostgreSQL |
19:54 |
Calinou |
reliable and fast |
19:54 |
Calinou |
the downside is that it's client-server, and not standalone. but that's not a problem for any dedicated server or VPS. |
19:54 |
Calinou |
even MySQL would do |
19:55 |
Calinou |
MariaDB is quite fast nowadays |
19:55 |
Calinou |
but PostgreSQL is cleaner/more trendy in the SQL world |
19:55 |
LazyJ |
Everyone has their pet database, particularly if they know how to maintain it. The rest of use need something proven to be rock solid. |
19:55 |
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19:55 |
LazyJ |
So long as MT still uses SQLite as the default, I'll stick with that. |
19:56 |
LazyJ |
MT gives me enough headaches to deal with as is. |
19:56 |
LazyJ |
|
19:56 |
thefamilygrog66 |
haha |
19:56 |
Calinou |
SQLite is fine for singleplayer and tiny servers |
19:56 |
Calinou |
but for anything bigger, go with a client-server database |
19:57 |
thefamilygrog66 |
Calinou, are there instructions on setting up that sort of thing anywhere in the minetest documentation? |
19:57 |
Calinou |
there is no PostgreSQL back-end merged yet |
19:57 |
Calinou |
it's available as a pull request currently |
19:58 |
LazyJ |
thefamilygrog66, here is a quote from a few days ago (2016_05_21): |
19:58 |
LazyJ |
"01:22:32 <tenplus1> we tried at one point to convert xanadu over to leveldb for the speed advantage, but the map kept screwing up" |
19:58 |
LazyJ |
|
19:58 |
LazyJ |
So as yet, I would not trust LevelDB to anything other than temporary, testing worlds. |
19:59 |
LazyJ |
Or at least not converting SQLite worlds of size and age. |
19:59 |
LazyJ |
|
19:59 |
Calinou |
LevelDB isn't exactly great in my experience, even performance-wise |
19:59 |
thefamilygrog66 |
I guess it's possible the sqlite world I converted back in January was fairly small, so I didn't experience any issues |
20:01 |
LazyJ |
LG is over 3yrs old, no wipes, and has been through several MT engine updates (some not as good as others), so I would not be surprised if legacy worlds have things newer databases don't handle well. |
20:02 |
LazyJ |
At least converting legacy databases to newer ones, I should have said. |
20:02 |
LazyJ |
|
20:09 |
Amaz |
Calinou, the postgresql backend pull was merged today :D https://github.com/minetest/minetest/commit/ce42ff9cf74ebb8d4b68bc78c95e90ea3db02b78 |
20:12 |
Calinou |
wow |
20:12 |
Calinou |
LazyJ: test it! :D |
20:13 |
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20:22 |
IhrFussel |
When a player on my server leaves LUA is supposed to delete a .txt file... this sometimes files and the file still exists even after the user left...why? Also is os.remove() maybe not very reliable? |
20:22 |
IhrFussel |
Lua* |
20:22 |
IhrFussel |
this sometimes fails* the typos ._. |
20:28 |
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20:37 |
IhrFussel |
Is it maybe safer to use os.execute("rm path/to/file.txt") than os.remove()? |
20:38 |
Calinou |
os.execute() is not portable |
20:38 |
Calinou |
what if you run that from a Windows machine? |
20:39 |
IhrFussel |
I don't plan to^^ I'll never use Windows as server =) Can you tell me why os.remove() fails sometimes? |
20:40 |
sfan5 |
can't lua tell you that? |
20:40 |
IhrFussel |
sfan5, i can check the logs for it...what should the error be like? |
20:41 |
sfan5 |
no not in the logs |
20:41 |
sfan5 |
can't the function return an error? |
20:42 |
IhrFussel |
local uno = (io.open(minetest.get_worldpath().."/now_online/"..pl:get_player_name..".txt","r")) if uno ~= nil then os.remove(minetest.get_worldpath().."/now_online/"..pl:get_player_name()..".txt") end |
20:42 |
IhrFussel |
That's the whole code for it |
20:43 |
sfan5 |
IhrFussel: ..pl:get_player_name.. should be ..pl:get_player_name().. |
20:43 |
sfan5 |
also you can just call os.remove without checking if the file exists |
20:44 |
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20:44 |
IhrFussel |
I have it with () sorry copy fail... like i said it works 90% of the time..but right now there are about 3 files left but the players are gone |
20:45 |
sfan5 |
can you remove the io.open thing? |
20:45 |
sfan5 |
Calinou: actually you could use "del file.txt" as that exists on both windows and linux |
20:46 |
sfan5 |
ah no |
20:46 |
Calinou |
zsh: command not found: del |
20:46 |
IhrFussel |
So os.remove() will not crash the server when nil? |
20:46 |
sfan5 |
nvm |
20:46 |
sfan5 |
when nil? |
20:46 |
IhrFussel |
Well isn't nil like NULL? |
20:46 |
sfan5 |
the command that existed on both win & lin was "dir" not "del" |
20:46 |
sfan5 |
what do you mean by "when nil"? |
20:47 |
IhrFussel |
Like what if somehow os.remove() tries to remove a file that doesn't exist |
20:47 |
sfan5 |
it won't crash, no |
20:47 |
IhrFussel |
Ok then i'll remove the file check |
20:50 |
IhrFussel |
Do os.remove() functions queue? Like if one call isn't done will another be fired? |
20:51 |
sfan5 |
queue? |
20:51 |
sfan5 |
it will just do it and return when it's done |
20:51 |
IhrFussel |
So no 2 functions at the same time? Ok |
20:52 |
IhrFussel |
And does the engine always wait for Lua? |
20:52 |
sfan5 |
there is *zero* multithreading with lua |
20:57 |
IhrFussel |
Does it make a big difference when running a server on dualcore vs quadcore? Since MT only uses 1 core i think only the clock speed should bge important no? |
20:58 |
sfan5 |
now that's wrong |
20:58 |
sfan5 |
minetest uses more than 1 core |
20:58 |
sfan5 |
modding stuff doens't |
20:59 |
IhrFussel |
So the engine itself uses all cores? |
20:59 |
IhrFussel |
Or the MT core..not sure what to call it i mean c++ stuff |
21:00 |
sfan5 |
"all cores" |
21:00 |
sfan5 |
who knows |
21:00 |
sfan5 |
but more than 1 |
21:01 |
IhrFussel |
Does the MT core tell the mods which core to use? Like will mods use the "least busiest" one? |
21:01 |
sfan5 |
your OS does that |
21:02 |
IhrFussel |
But i don't think the OS can know which code is Lua mods..or can it? |
21:02 |
sfan5 |
the os does schedueling according to some algorithms |
21:04 |
IhrFussel |
Hm i see...on Linux there is a OOM-Killer...is there one for CPU usage too? Cause sometimes my server crashes with no errors just separator and starts over..the RAM is 70% available at that time |
21:05 |
sfan5 |
no |
21:05 |
IhrFussel |
That's weird...then if it's not RAM what else could cause this "silent crash"? |
21:13 |
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21:35 |
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21:36 |
Megaf |
!server Linux |
21:36 |
MinetestBot |
Megaf: LinuxGaming2.com | LinuxGaming2.com | Clients: 2/15, 0/2 | Version: 0.4.13-dev / minetest | Ping: 86ms |
21:36 |
KaadmY |
!server pixture |
21:36 |
MinetestBot |
KaadmY: pixture | pixture.quelcom.xyz | Clients: 1/10, 0/5 | Version: 0.4.14 / pixture | Ping: 15ms |
21:36 |
KaadmY |
wait someone connected? |
21:39 |
KaadmY |
melzua: any idea why the pixture server's mountain near spawn is now covered in water? |
21:40 |
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21:42 |
Megaf |
griefing |
21:44 |
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21:44 |
KaadmY |
i tried to remove some water |
21:44 |
KaadmY |
just too much though |
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22:40 |
swift110 |
hey all |
22:51 |
Megaf |
Mem: 3386 3347 39 53 0 205 |
22:51 |
Megaf |
-/+ buffers/cache: 3141 245 |
22:51 |
Megaf |
Swap: 15258 2735 12523 |
22:51 |
Megaf |
long live the swap! |
22:51 |
Megaf |
Minetest client using 57.7% of the memory |
23:05 |
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23:27 |
Fixer |
my minetest client ram usage is within 500-2300 mb |
23:28 |
Fixer |
2300 on heavy servers like lg2 and van creat dreambuilder |
23:29 |
paramat |
i was told a player can build to a bookshelf with shift-rightclick, but it doesn't work, wrong information? |
23:30 |
Fixer |
this trick works for chests, but i have not tried it on bookshelfs |
23:31 |
paramat |
ah i'll look at code |
23:31 |
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23:32 |
paramat |
meh doesn't work for chests for me |
23:32 |
Fixer |
hmmm |
23:32 |
Fixer |
hold on |
23:33 |
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23:34 |
Fixer |
paramat: it works, what block you put with shift? |
23:34 |
Fixer |
paramat: by holding shift i put cobble on top of vesselshelf, chest, chest locked, bookshelf succesfully |
23:35 |
paramat |
i was building chest to chest, bookshelf to bookshelf. weird |
23:36 |
paramat |
maybe because i have a 2 button mouse |
23:36 |
Fixer |
paramat: strange, works perfectly for me, even chest on chest or vessels on vessels |
23:36 |
Fixer |
paramat: tested in creative mode |
23:36 |
Fixer |
paramat: in 88acda0 |
23:37 |
Fixer |
paramat: i see you fidling with vessels shelf, you want to see vessels on to sides only, but this also uncover bookshelf problem |
23:38 |
Fixer |
on two* sides |
23:38 |
Fixer |
bookshelf is 4 sides too |
23:38 |
Fixer |
if you want vessels with 2 sides, maybe books need it too? |
23:39 |
paramat |
that's what i'm going to do |
23:39 |
Fixer |
at least for books it makes sence |
23:39 |
Fixer |
for vessels... it is possible to have 4 sides, since it symmetrical |
23:39 |
Fixer |
but books look weird with 4 sides thats for sure |
23:40 |
paramat |
nope 4 sides of deep vessels shelving is impossible |
23:40 |
Fixer |
anyway, shift method works nicely with this 4 type of blocks |
23:41 |
Fixer |
with these 4 types of blocks* |
23:41 |
Fixer |
nevermind |
23:41 |
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23:42 |
paramat |
yeah no problem |
23:46 |
soultest |
Hi, guys. I've heard from OldCoder that there is a committee on matters holding some Subgame development competition? |
23:46 |
soultest |
Can anyone tell me more about it? |
23:48 |
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23:55 |
OldCoder |
Hi |
23:55 |
OldCoder |
soultest, PM here |
23:59 |
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