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IRC log for #minetest, 2016-05-07

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Time Nick Message
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01:14 rubenwardy OldCoder, late :P
01:14 rubenwardy well, both
01:16 OldCoder Wrong window :-)
01:16 OldCoder But thanks
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01:20 rubenwardy That was the minetest-dev window, no chit chat there XD
01:22 MinetestBot [git] tenplus1 -> minetest/minetest_game: Creative: Fix '-' glitch in playername 3976dc6 https://git.io/vwpyO (2016-05-07T02:13:00+01:00)
01:22 MinetestBot [git] tenplus1 -> minetest/minetest_game: Creative: Add global variable creative.formspec_add 8ea031e https://git.io/vwpy3 (2016-05-07T02:07:55+01:00)
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01:48 cimbakahn What is the difference between the mods: minetest-mod-moreores / minetest-mod-worldedit / minetest-mod-moreblocks / minetest-mod-pipeworks in synaptic package manager and the ones by the same name on the internet that people here had me install?
01:50 DI3HARD139 never heard of em being available in synaptic. I would assume that those are non-official and out of date.
01:50 cimbakahn Give me a sec.
01:51 DI3HARD139 I install mods manually though so I couldnt give you an exact answer on that
01:51 DI3HARD139 rubenwardy: Where did you get your "rules" mod from?
01:51 rubenwardy I wrote it myself
01:51 rubenwardy as the one on the forums was closed source
01:52 cimbakahn See them here ----> https://imgur.com/tbb79cc
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01:52 rubenwardy DI3HARD139,   https://github.com/rubenwardy/capturetheflag/commit/f5077320dc6fa49a4d6f7a476d80161bab1c8135
01:52 DoyleChris item drop wuestion
01:52 DoyleChris question
01:52 rubenwardy removed as it's server specifi
01:52 rubenwardy +c
01:53 DoyleChris I had a item_drop mod that atuomatically pickedup things when you walk by.
01:53 DoyleChris but now the dev version it dosent work.
01:54 DoyleChris how can i make it work in singleplayer
01:54 DI3HARD139 ty
01:54 cimbakahn So you think the ones in synaptic is older and the ones they gave me here is newer?
01:55 cimbakahn I know there is more than 1 item drop mod out there.
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01:56 DI3HARD139 rubenwardy: May I tweak and use it? Credits given of course
01:56 rubenwardy It's WTFPL: https://github.com/rubenwardy/capturetheflag/commit/f5077320dc6fa49a4d6f7a476d80161bab1c8135#diff-f0800099454d8d402caa5ae1a02a8f68L1
01:57 DoyleChris well i have the item drop reloaded from jordan4ibanez
01:57 cimbakahn Here is one ----> https://github.com/minetest-australopithecus/minetest-australopithecus-auto-pickup
01:57 DI3HARD139 Ok I only ask as it was removed for being server specific.
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01:58 cimbakahn Here is another ----> https://forum.minetest.net/viewtopic.php?t=2656
01:59 cimbakahn https://forum.minetest.net/viewtopic.php?t=14006
01:59 cimbakahn https://forum.minetest.net/viewtopic.php?t=9638
02:00 cimbakahn I don't know which one is the best?
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02:02 DoyleChris the reloaded one dosent pickup items you dig it drops then brings them to you
02:05 cimbakahn Ok.
02:05 DoyleChris the one from carbone works but you need to walk over it wont vacum to you
02:06 cimbakahn I like the one that vacuums it to you.
02:06 DoyleChris i do to but it dosent work on the latest dev release
02:07 cimbakahn That 1st one has configuration settings you can tweak.
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02:09 DoyleChris ill try playing with the reloaded one a little bit.
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02:13 cimbakahn Which one did you find that vacuums it to you?
02:22 DI3HARD139 I just grabbed the one from the forums and it pulls it to me
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03:00 xSmurf hey'all! trying to get animals modpack working on 0.4.13 but having no luck :'(
03:01 xSmurf I want to herd sheeps :(
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04:05 xSmurf I mean most of animal modpack seems to work, but I can't build any of the items (scissors, lasso etc)
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04:11 Aquaeyes Hello!
04:15 megamark16 good evening everyone
04:16 megamark16 does anyone know if it's possible to have textures for a world, as opposed to a mod?
04:16 megamark16 I'm using the Wardrobe mod, but I want to have some textures for one world and some for another
04:17 megamark16 and I realize I can just put a skins.txt file in each world, but the skins themselves still have to live under the mod/textures folder
04:21 sofar make it a worldmod
04:37 Aquaeyes Is it possible to have a block detect if there's a specific block under it?
04:37 sofar totally, when does this detection need to happen?
04:38 Aquaeyes Preferably every ten seconds, is that possible?
04:39 sofar sure, sounds like you want a node timer
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06:34 MinetestBot [git] Ekdohibs -> minetest/minetest: Run unescape_enriched *after* unescape_string. 4d9dbce https://git.io/vwhfd (2016-05-07T08:33:21+02:00)
06:34 MinetestBot [git] Ekdohibs -> minetest/minetest: Make dropdowns show the string that was their argument. d5c3db9 https://git.io/vwhfF (2016-05-07T08:33:21+02:00)
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07:34 Calinou GCC 6.1 landed in Antergos :)
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07:43 Telesight Hello all, can the rollback database be renewed/empties?
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08:54 bas080 so farming is part of the minetest default game
08:57 Calinou bas080: yes, since a while
09:09 bas080 Calinou: I would like a farming.registered_plants property. It's for farming_wild_plants mod.
09:09 bas080 I want to revive my plants mod by splitting it up into a few sub mods
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11:29 MinetestBot [git] MoNTE48 -> minetest/minetest: Optimize default settings for Android build 0f6e4a0 https://git.io/vwhYW (2016-05-07T21:09:07+10:00)
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12:05 DoyleChris is there a way to add water and mapgen v6 caves to the flat mapgen.
12:05 DoyleChris or can i add the flat flag to v6 and keep water and caves
12:07 Krock yes, you can use mgv6
12:07 Krock with flags flat, caves
12:08 DoyleChris i know i add it to minetest.conf but where
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12:11 rdococ yay
12:12 DoyleChris if i just put in flat do i need to add the others (caves,Jungle)
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12:15 DoyleChris i did just flat and i dont have trees
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12:26 rdococ is it possible to use lua to add blocks to every chunk when they're created?
12:27 Calinou rdococ: yes, you can do map generation yourself in Lua
12:27 Calinou see the "bedrock" mods out there for examples
12:27 rdococ k
12:28 rdococ hmm
12:28 rdococ ty
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12:31 rdococ what height are the tops and sides of hills usually at?
12:32 rdococ ...
12:32 rdococ how do I check my coordinates?
12:34 Krock hit F5
12:35 Krock the hill tops are not defined. It depends what the perlin noise untputs
12:35 rdococ sea level is at 0
12:35 Krock DoyleChris, then add "trees" too?
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12:38 DoyleChris do i need to use more trees to add rubber tree
12:38 Krock yep
12:38 Krock or you write your own mod to add them manually
12:38 est31 DoyleChris, if you have the technic modpack and you dont have moretrees it will add the rubber tree itself
12:39 DoyleChris ok
12:40 DoyleChris im having problems with item drop mod with the latest dev release
12:40 Krock are you sure it's the the latest dev release? I heard this many times the last years
12:40 Krock *with the
12:45 DoyleChris 15e1dcc
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12:46 DoyleChris sfan5 release
12:47 DoyleChris in 4.13 when i dug something it went right into my inventory, if inventory was full once i cleared up a spot then it would vacuum into a open slot
12:48 DoyleChris but now when i dig it drops the block then picks it up
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13:04 rdococ can I override_item properties in biomes?
13:09 rdococ is there an override function for biomes?
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13:17 rdococ ...
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14:58 Telesight Hello all... is there a way to renew/empty the rollback database?
15:02 Xack Telesight: move it to a different location
15:03 Xack IIRC it's remade on server-restart if it doesn't exist
15:03 Xack but yeah *move* it, just in case
15:08 Telesight Xack: Ah ok thank you ... over 13 GB now so ...;-)
15:08 Xack oh wow :D
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18:12 CWz cmd seen christopherp
18:12 CWz dammit hexchat!
18:22 Krock !seen christopherp
18:22 MinetestBot Krock: Sorry, I haven't seen christopherp around.
18:22 Krock wow.. that was a fast reply
18:27 CWz Krock, yeah it's like it knew you are going to ask it
18:28 * CWz runs away
18:28 Krock omg noes!
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18:39 paramat ~tell DoyleChris you can add lakes to mgflat https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1222 line 1222. you can't add mgv6 tunnels but mgflat has the large caves of mgv6. mgflat has the new biome system, more biomes, more tree types
18:39 ShadowBot paramat: O.K.
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18:40 webminer Hi, where can I download dev builds for win32/64?
18:40 sfan5 on the forums
18:41 paramat https://forum.minetest.net/viewforum.php?f=42
18:41 webminer thanks!
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19:32 rdococ gtg (this is an amsg)
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19:49 Fixer okay
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20:01 germanuel24 2016-05-07 21:57:56: ERROR[Server]: /root/minetest/src/server.cpp:73: virtual void* ServerThread::run(): A fatal error occured: Failed to save block: database disk image is malformed <<< how could this have happened? all i did was copying the entire world folder of one server to a new server with the same world name
20:02 germanuel24 Is the entire map now lost?
20:04 est31 germanuel24, its an sqlite error#
20:04 germanuel24 est31, anything i can do??
20:05 germanuel24 I thought copying map.sqlite file is safe...
20:06 est31 it should be
20:06 est31 germanuel24, did you copy the file while the world was running
20:07 germanuel24 Yes...no one was online at the time so i figured its no problem
20:07 germanuel24 So its always a bad idea to copy the running files?
20:08 Krock germanuel24, is the server "German/English server" yours?
20:08 germanuel24 Yep, but actually i created a new one now and wanted to have the same world on the new one
20:08 est31 germanuel24, yes it is a bad idea
20:08 est31 better shut down the server, then copy it
20:09 est31 it may work, but it may go totally wrong like in your case
20:09 est31 so better go the safe route
20:09 est31 there are some tricks one can do to copy while the server is running
20:09 est31 but then you need to know what you are doing
20:10 germanuel24 Okay...we have a script that does backups every ~ 5 hours locally...the script of course has to touch the running world for that...so its better to only do backups when the server is offline
20:11 est31 germanuel24, you may try this https://forum.minetest.net/viewtopic.php?f=0&amp;t=11082
20:11 est31 but no guarantee that it will work
20:12 Krock germanuel24, found a nice, tiny town somewhere in the no-where: http://imgur.com/RPRXbmo
20:13 Krock ^ cheater active
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20:14 Krock \o/ kaeza
20:14 kaeza Greetings Krock
20:14 swift110 hey guys
20:14 Krock long time no texted
20:14 Krock hi swift
20:14 swift110 I was talking to folks about Minetest earlier
20:14 kaeza been a bit busy with AFK (a.k.a. IRL)
20:14 swift110 they all play minecraft
20:14 swift110 hey Krock how are you?
20:15 kaeza how's it going?
20:15 swift110 joined #minetest
20:15 Krock swift110, listening to the Eagles with Hotel California, so yeah! :)
20:15 Krock I'm fine
20:15 swift110 wow Krock i know that song
20:15 swift110 hey kaeza
20:16 Krock and how are you, swift110?
20:16 germanuel24 Krock, i think i saw that one a while ago... there are several users that want to build towns/villages...and some want to be alone so they go far away from the spawn point to build them
20:17 kaeza Krock, your builds use LuaJIT, correct?
20:17 Krock Playing Minecraft for a Minetester is a sin! You can only settle this by playing 10x longer Minetest than Minecraft!
20:17 Krock kaeza, yeah, since .. always.
20:17 Krock germanuel24, or to make sure there is enough space to extend the town ^^
20:18 germanuel24 Krock, yes thats maybe another reason but some people PM'd me and literally said they are building far away so no one can disturb them easily
20:19 germanuel24 So in short: If minetest says map is malformed, i can delete it and try an older version of it?
20:20 kaeza Krock, would you mind testing if this works? https://forum.minetest.net/viewtopic.php?f=11&amp;t=3905&amp;start=100#p213180
20:20 Krock yep. you can also delete the bad blocks if required
20:20 germanuel24 Is there a command for linux that does that for me?
20:20 Krock kaeza, sure, I'll give it a try
20:21 Krock how would linux know what blocks are bad?!
20:21 germanuel24 How will I know which ones are bad?
20:21 Krock reported by playerw
20:21 kaeza Krock, thanks
20:24 Krock rekt. Minetest crashes without any error message
20:25 kaeza :/
20:25 Krock Minetest's last words:
20:25 Krock 2016-05-07 22:27:19: INFO[Main]:   [irc         ] ["E:\Programme\minetest\bin\..\mods\irc\init.lua"]
20:25 Krock 2016-05-07 22:27:19: VERBOSE[Main]: Loading and running script from E:\Programme\minetest\bin\..\mods\irc\init.lua
20:26 kaeza they don't call it DLL hell for nothing
20:26 kaeza WTF MS
20:28 kaeza thanks again Krock
20:28 swift110 im good Krock
20:29 swift110 Krock: so do any of you guys play minecraft?
20:29 Krock "Krock: " "any of you guys"
20:29 Krock sorry for the misunderstanding, I'm just one person
20:33 Krock kaeza, is there also a CMakeLists.txt for the whole stuff?
20:35 germanuel24 Krock, the reason why i created a new server now is cause the current one "German/English server" is hosted on someone elses v-server and we disagree a lot on changes/improvements so i wanted an own v-server...the risk is high that he could suddenly delete the entire map
20:35 Krock eww, that's sad to hear
20:35 kaeza Krock, nope, just plain Makefile
20:36 Krock eww, that's sad to hear
20:36 kaeza should be quite eay to port to CMake
20:36 kaeza +s
20:37 Krock Makefiles looks like brainfuck 2.0 to me
20:39 kaeza :|
20:40 Calinou cmake . -DMAKE_HALO=1
20:42 germanuel24 By the way i tried the DENABLE_SERVER=1 flag in the one-liner script by Calinou but it said it ignores the option
20:43 PilzAdam isn't it BUILD_SERVER?
20:43 Krock ^
20:44 germanuel24 well someone here said DENABLE_SERVER=1 ... so next time just BUILD_SERVER=1?
20:44 PilzAdam -LH will show you all possible cmake flags
20:46 Krock cmake-gui will save your life
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20:49 rubenwardy It is BUILD_SERVER
20:50 kaeza don't SHOUT!
20:51 Krock SHOUTING SAVED BANDWIDTH
20:51 Calinou don't INTERACT!
20:51 rubenwardy Not sure cmake . -Dbuild_server=1 would even work
20:51 Calinou hi rubenwardy:)
20:51 Krock sure it would.. just that the client offers the same thing
20:51 rubenwardy hi Calinou
20:51 Calinou rubenwardy: did you hear? I rooted and flashed my LG G3 with CyanogenMod
20:51 rubenwardy Excitin
20:52 rubenwardy 2dangerous4me
20:52 Calinou rubenwardy: it runs much smoother now, and battery life seems to be better
20:52 Calinou I have no GApps installed, and I can block ads :)
20:53 rubenwardy Excellent
20:53 Calinou and the interface is better anyway
20:53 Calinou I hate manufacturer bloatware :|
20:53 rubenwardy Same
20:53 rubenwardy I went with Sony, they have so much bloatware
20:53 rubenwardy The ROM is 4GB
20:54 est31 Calinou, cyanogenmod?
20:54 Calinou 16 GB ROM here, and 2 GB RAM
20:54 Calinou est31: yep, version 13 (Android 6.0.1), I used a nightly
20:54 rubenwardy 16GB ROM????
20:54 est31 cool I have CM too
20:54 rubenwardy Read only memory?
20:55 Calinou yes, internal storage
20:55 rubenwardy No
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20:55 est31 just no version 13 its too buggy for my phone
20:55 Calinou the 32 GB version of the LG G3 has 3 GB RAM instead of 2, but was more expensive when I bought it
20:55 est31 still on android 5 something
20:55 rubenwardy My phone has 8GB of internal storage, and Android+Bloatware takes up 4GB of that
20:55 Calinou est31: my phone should be OpenGL ES 3.0-compliant :D and even ES 3.1
20:55 est31 and will stay that way for some months i think
20:55 Calinou so it'll be ready for Godot 3.0 renderere
20:55 Calinou -e
20:56 est31 idk whether my phone is ogl es 3.0 compliant
20:56 rubenwardy New blog post: http://blog.rubenwardy.com/2016/05/07/1600-python-phpbb-parser/
20:56 rubenwardy !title
20:56 MinetestBot rubenwardy: Getting user profile data from external phpBB forums - Blog - rubenwardy
20:56 est31 how to find out
20:57 Calinou est31: web search "<device name> OpenGL ES 3"
20:57 Calinou or "<mobile GPU> OpenGL ES 3"
20:57 Calinou rubenwardy: I should finish setting up my blog using Hexo
20:57 est31 hmm seems no support for ogl 3.0
20:57 est31 ogl es*
20:58 est31 seems you will lose me as f-droid packager when godot 3.0 gets released
20:58 est31 :)
20:58 Calinou :(
20:59 est31 I'll still package non-godot stuff
20:59 est31 but I cant really test the godot stuff anymore
20:59 Calinou I should step up my Android skills
20:59 Calinou we'll be taught mobile app development using PhoneGap at uni, in 4th semester
20:59 Calinou or… TitaniumX :(
21:00 rubenwardy https://f-droid.org/repository/browse/?fdfilter=minetest&amp;fdid=net.minetest.minetest     https://f-droid.org/repository/browse/?fdfilter=minetest&amp;fdid=com.rubenwardy.minetestmodmanager
21:00 rubenwardy est31, Minetest contains nonfree assets too
21:00 Calinou it doesn't
21:00 Calinou the logo is CC BY-SA
21:00 rubenwardy but no nonfeature there
21:00 est31 yes it does
21:00 Calinou your antifeature surprised me
21:00 rubenwardy the logo is CC BY-SA-NC
21:00 Calinou erlehmann released the logo under CC BY-SA 3.0
21:00 Calinou I'm 125% sure
21:00 Calinou ask him for confirmation if he's still around
21:00 Calinou but read celeron55's blog :)
21:01 Calinou back in July 2011
21:01 rubenwardy If the logo is free, then my app is free
21:01 Calinou anyway I installed Minetest (0.4.13) on my phone, it's dog slow
21:01 Calinou very short view range, 20-30 FPS
21:01 Calinou maybe due to 2560x1440 resolution
21:01 Calinou but it shows that Minetest is very unoptimized
21:02 est31 ^
21:02 est31 sadly :(
21:02 Calinou I should test Q3A/OpenArena on my phone :p
21:02 rubenwardy So it is, Calinou: https://forum.minetest.net/viewtopic.php?p=63922#p63922
21:03 rubenwardy Could have sworn it was NC
21:04 rubenwardy est31, can you remove the non feature then?
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21:04 est31 I'll send a merge request
21:04 est31 but better you correct it out in your readme as well
21:04 est31 -it out
21:04 Krock Calinou, that resolution is much more than this desktop one
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21:16 est31 rubenwardy, thanks
21:17 Calinou Krock: I plan to go 2x 4K monitors next year :)
21:17 rubenwardy Someone gave me a one star review :'(
21:17 Calinou already know someone who has that
21:18 Krock Calinou, prepare the money for the next power bill
21:18 Krock gn all
21:18 Calinou Krock: power usage is reasonable, ~35W
21:18 Calinou per monitor
21:18 Krock oh neat
21:18 Calinou rubenwardy: http://www.commitstrip.com/wp-content/uploads/2015/12/Strip-Le-Trolleur-jeux-video-650-finalenglish.jpg
21:19 rubenwardy I was actually thinking of that
21:21 est31 rubenwardy, https://gitlab.com/fdroid/fdroiddata/merge_requests/1402
21:21 rubenwardy awesome
21:22 rubenwardy Also, rubenwardy not Rubenwardy
21:22 rubenwardy Doesn't matter much though, not worth changing
21:23 rubenwardy Tbh, it probably should be R but it looks strange after using r all this time so far
21:24 est31 too late, the PR is updated
21:24 rubenwardy thanks XD
21:25 est31 np
21:25 est31 and now I'm leaving IRC
21:25 est31 doing other stuff
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22:28 Emperor_Genshin Does anybody know anything regarding to this particular error?
22:28 Emperor_Genshin ERROR[ServerThread]: WARNING: saveBlock: saving block (-48,0,29)failed
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22:54 germanuel24 No matter what map.sqlite file i use it errors out with malformed database after ~ 1 minute
22:55 germanuel24 Seems like i need to start over on the new server
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23:41 swift110 hmm
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23:45 IhrFussel Why does minetest ignore my worldname option i give? I say --worldname server16 and it starts with another world
23:46 IhrFussel Do i need a certain file for it to recognize it as world?
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23:51 MinetestBot [git] tenplus1 -> minetest/minetest_game: Creative: Fix inventory crash after toggling creative mode in-game b36b154 https://git.io/vwhXo (2016-05-08T00:40:52+01:00)
23:53 IhrFussel I created a world.mt file now but it still chooses an old world..huh?
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23:55 IhrFussel 2016-05-08 01:49:12: [Main]: World 'server16' not available.
23:56 IhrFussel Why not available? It's in the worlds folder, it has a world.mt file and worldmods folder...

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