Time |
Nick |
Message |
00:00 |
babeer |
could someone create a cars mod? |
00:00 |
alket |
there is one |
00:00 |
babeer |
I think it would be fairly straight forward |
00:00 |
alket |
http://wiki.minetest.net/Mods:Vehicles#Cars_.5Bcars.5D_by_Ragnarok |
00:00 |
babeer |
thanks |
00:15 |
H-H-H |
why do ppl say they think it would be simple lol and then ask someone else to do it , if its that simple lol you do it |
00:44 |
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00:47 |
wilkgr |
I just learned while you don't fly+fast in carbone-ng |
00:51 |
wilkgr |
It crashes - not as in, error, but actually closes - the client. |
00:52 |
wilkgr |
The last line in the log was several minutes prior to the crash |
00:52 |
wilkgr |
2016-04-11 10:33:44: ACTION[Server]: singleplayer uses carbone_mobs:meat, pointing at [node under=-223,8,-104 above=-223,9,-104] |
01:13 |
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02:20 |
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02:20 |
wilkgr |
Hi DFeniks |
02:22 |
DFeniks |
hi |
02:23 |
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02:26 |
Aearnus |
Hi, I was a little bit confused about something while writing a mod for minetest. I need to update nodes constantly, but it seems like an ABM doesn't execute often enough or executes very sporadically. Could someone please suggest an alternative method? |
02:37 |
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03:09 |
H-H-H |
Aearnus i hope you have a good machine lol as doing lots of updates quickly can and will bog down the system and as far as i know the only other way to do it would be using on tick but that can seriously impact performance |
03:13 |
sofar |
Aearnus: you could use node timers and tune the *_interval settings in minetest.conf (requires git minetest) |
03:13 |
H-H-H |
ooo is that recent? |
03:14 |
sofar |
yes |
03:14 |
sofar |
well nodetimers are not |
03:14 |
H-H-H |
ahh will have to look into them |
03:14 |
sofar |
but with recent changes you can have nodetimers run as often as you'd like |
03:14 |
sofar |
e.g. 0.1sec node timers is possible |
03:14 |
H-H-H |
ahh ok i see what you mean now |
03:14 |
H-H-H |
thanks for that i will give it a look |
03:15 |
Aearnus |
well, it's not super important to have it update more than once per second |
03:17 |
Aearnus |
but the ABM only updates maybe once every 10 seconds on average, even when I set the interval at 1 second |
03:17 |
sofar |
old build? |
03:17 |
sofar |
that was a bug in 0.4.13 and even later git builds |
03:21 |
Aearnus |
yeah, I'm on 0.4.13 |
03:21 |
Aearnus |
I just downloaded it from the website though, so I guess I'll set up VS or something to compile it if there's a newer version |
03:56 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Hud: Cache hud_scaling, fix minor style issues 2eeb620 https://git.io/vVHSx (2016-04-10T23:54:34-04:00) |
03:56 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Hud: Fix offset being ignored by inventory bar eae3395 https://git.io/vVHSp (2016-04-10T23:54:23-04:00) |
04:04 |
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04:26 |
MinetestBot |
[git] sofar -> minetest/minetest: Minimap: revert change from RGBA to Indexed 3b43e7e https://git.io/vVHQ0 (2016-04-11T00:24:01-04:00) |
04:26 |
MinetestBot |
[git] sofar -> minetest/minetest: Convert nodeupdate to non-recursive d7908ee https://git.io/vVHQE (2016-04-11T00:01:28-04:00) |
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18:04 |
garywhite |
Hello? |
18:04 |
asl97 |
hello... |
18:05 |
garywhite |
Is OldCoder online atm? |
18:06 |
Krock |
online - yes, active most likely no |
18:06 |
garywhite |
Oh. I was asking him if he could host my server and he wanted me to meet him on IRC |
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18:35 |
Asad3ainJalout |
Hello guys, I am in a minetest world. In world.mt i have creative set to false and enable_damage set to true. yet no health bars show and players can jump from high areas without losing damage |
18:36 |
Asad3ainJalout |
also the hunger bar doesnt show up. |
18:36 |
Asad3ainJalout |
I checked privs, and other than myself everyone only has shout and interact privs |
18:38 |
rubenwardy |
It's controlled by minetest.conf, not be world.mt |
18:38 |
sofar |
... you beat me to it |
18:38 |
rubenwardy |
world.mt only tells the main menu to set those settings when you switch to that world |
18:39 |
ElectronLibre |
The configuration keys in your minetest.conf override those in world.mt |
18:39 |
ElectronLibre |
If your minetest.conf file says "enable_damage = false" then you'll have no hunger bar, no fall damage, no health bar. |
18:39 |
ElectronLibre |
Damn lag |
18:39 |
Asad3ainJalout |
ahh ok |
18:39 |
Asad3ainJalout |
thanks ill fix that right now |
18:39 |
Asad3ainJalout |
so if wanted to run multiple servers, on a port by port basis |
18:40 |
Asad3ainJalout |
should i just remove the enable_damage option from minetest.con so that the world.mt handles it |
18:40 |
sofar |
no |
18:41 |
sofar |
you have to start each server with a separate minetest.conf |
18:41 |
sofar |
--config <value> |
18:42 |
Asad3ainJalout |
even if i just comment out the option in minetest.conf? |
18:43 |
ElectronLibre |
If you comment it out, I have no idea what value the configuration key will take by default. |
18:43 |
sofar |
I'd say it's good practice to make a copy of minetest.conf for each server |
18:43 |
sofar |
that way there's no confusion |
18:43 |
Asad3ainJalout |
sofar: makes sense, i handle th serers in different tmux sessions anyways |
18:43 |
ElectronLibre |
The best solution is what sofar told you to do : create a separate configuration file, and filter the keys you need to set in it. The --config <path> option allows you to specify a configuration file for the server. |
18:45 |
rubenwardy |
Only the main menu reads from the world.mt fle |
18:46 |
rubenwardy |
https://github.com/minetest/minetest/blob/master/builtin/mainmenu/common.lua#L48-L58 |
18:46 |
rubenwardy |
Whenever you select a world in the main menu, it looks at the world.mt file then sets the settings from it |
18:46 |
rubenwardy |
then when playing the game, it reads from minetest.conf |
18:47 |
rubenwardy |
so if you start a server w/o the main menu, the setting in world.mt will never be read |
18:47 |
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18:48 |
OldCoder |
garywhite needs to hang around more; waiting like 5 minutes in IRC isn't long enough |
18:49 |
Asad3ainJalout |
rubenwardy: well the world.mt file is read, because thats how you turn mods on and off on a world by world basis |
18:49 |
rubenwardy |
not the settings |
18:49 |
rubenwardy |
only the world configuration is read |
18:50 |
rubenwardy |
not the creative or damage settings |
18:50 |
Asad3ainJalout |
rubenwardy: I think it would be cooler if those options are not specified in the minetest.conf file, then it is set in the world.mt file. allows a sort of default vanilla build then you can specify in a world by world basis. |
18:51 |
rubenwardy |
That's how I'd have done it |
18:52 |
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18:54 |
Asad3ainJalout |
question, in minecraft if you are crafting a ton of things you can press shift+click and it will craft all the things. Is there an equivelent in minetest? by default or mod form, i dont mind |
18:56 |
rubenwardy |
no idea |
18:56 |
sofar |
middle click crafts 10 |
18:57 |
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18:58 |
Asad3ainJalout |
sofar: thank you |
19:06 |
koshikii |
Excuse me, but should I upload my wip subgame, mod and world to GitHub? I don't have an account, and no one knows about my works. |
19:08 |
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19:08 |
sofar |
koshikii: you should (except for the world, perhaps) |
19:08 |
sofar |
koshikii: but definitely for the mod and subgame |
19:10 |
koshikii |
sofar: except that the world is dependent on the mod, and vice-versa. My project is big, and, well, yeah. |
19:12 |
koshikii |
sofar: http://forum.minetest.net/viewtopic.php?uid=14898 for more info, only two people have given feedback so far. |
19:12 |
rubenwardy |
The requested topic does not exist. |
19:13 |
sofar |
koshikii: maybe put the downloadable world in tagged releases in git? |
19:13 |
sofar |
you can do that |
19:13 |
sofar |
without putting it in git, but still have it in github |
19:14 |
sofar |
I can show you how even |
19:14 |
Asad3ainJalout |
koshikii: you should throw your stuff out there, that way people can give advice etc. |
19:15 |
koshikii |
excuse me! https://forum.minetest.net/viewtopic.php?f=14&t=14408 |
19:15 |
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19:15 |
koshikii |
I have put a topic under minetest-related on the forums and the link is above |
19:16 |
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19:16 |
Ashley_ |
Hi |
19:17 |
sofar |
hi |
19:17 |
koshikii |
Hello! |
19:17 |
Ashley_ |
This is my first time here |
19:18 |
sofar |
may it be followed by many more visits! |
19:20 |
Ashley_ |
sometimes I copy myself on IRC by myself like this... |
19:20 |
Ashley_ |
and other peopl |
19:21 |
swift110-phone |
Ok |
19:21 |
Ashley_ |
I know some people here |
19:21 |
Ashley_ |
like betterthanyou710 and rubenwardy |
19:21 |
Ashley_ |
and Obani |
19:21 |
Obani |
? |
19:22 |
Obani |
ah yeah |
19:22 |
rocx |
is there a way in the game to treat right-click as NOT "using"? |
19:22 |
rocx |
and right-click as its own thing? |
19:22 |
Ashley_ |
? |
19:22 |
Ashley_ |
<rocx> and right-click as its own thing? |
19:22 |
rocx |
Ass |
19:23 |
rocx |
whoops |
19:23 |
Ashley_ |
thats 1 thing right click can do copy and paste |
19:23 |
rocx |
Ashley_: |
19:23 |
Ashley_ |
? |
19:23 |
rocx |
In the game, right-clicking seems to double as "using" an item. |
19:23 |
rocx |
Like on a door |
19:24 |
Ashley_ |
Your name turned red |
19:24 |
rocx |
probably just your irc client. |
19:24 |
Ashley_ |
ok |
19:24 |
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19:25 |
Ashley_ |
Where are we now? |
19:25 |
rocx |
okay yeah never mind i guess the dev.MT.net kind of does havea thing about "ObjectRef"s. |
19:25 |
Ashley_ |
normally when I`m in IRC on servers |
19:26 |
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19:26 |
Ashley_ |
I`m afk |
19:27 |
rocx |
i'm just here, asking questions as i probe my way through the dev wiki to make a subgame of my own. |
19:28 |
rocx |
one of those things is to emulate *that other game's* right-click method with the sword to block attacks. |
19:28 |
Ashley_ |
My ehm..........friend isn`t there... |
19:29 |
Ashley_ |
Not really my friend he`s my...Well never mind |
19:30 |
Ashley_ |
Bye |
19:32 |
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19:32 |
koshikii |
Would anyone be interested in a subgame that gives you total control over the game? |
19:33 |
koshikii |
Not just playfield wise, but as a developer |
19:34 |
rocx |
koshikii: like a Lua console for the game? |
19:36 |
koshikii |
not exactly, think like valve's source engine; you can do mods for it, and they can be interchageable |
19:38 |
koshikii |
but easier to share, and mix stuff together, unlike traditional subgames |
19:45 |
koshikii |
rocx, it's very barebones, so you can add anything you'd like without the subgame itself getting in your way. |
19:47 |
rocx |
a little lost on that part, but okay. |
19:48 |
koshikii |
basically, what I'm saying is that, if you want to make a story based or adventure based world, while restraining the player to not destroy it, you can do it |
19:48 |
koshikii |
I have to go though, talk to you later |
20:17 |
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21:11 |
MinetestBot |
[git] PilzAdam -> minetest/minetest: Fix hotbar placement on displays with low screen density 73d4538 https://git.io/vVd6Z (2016-04-11T23:04:42+02:00) |
21:17 |
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22:26 |
Chanku |
Hey |
22:28 |
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22:47 |
Jfault |
so.... I'm having a problem with running a server |
22:47 |
Jfault |
whenever someone tries to connect to it |
22:48 |
Jfault |
it gets a Connection timed out |
22:48 |
Jfault |
it works when I connect to it |
22:49 |
Calinou |
Jfault, did you forward port 30000 in UDP? |
22:49 |
Jfault |
I get a message saying that my friend is connecting in the console when they try to connect though |
22:49 |
Jfault |
yes |
22:49 |
Jfault |
71.58.66.95:30000 |
22:49 |
Jfault |
is the IP |
22:50 |
Calinou |
Access denied. Reason: Invalid password |
22:50 |
Calinou |
:P |
22:50 |
sofar |
are you on a very, very, very slow internet connection? |
22:50 |
Calinou |
it works for me, I guess |
22:50 |
Jfault |
no |
22:50 |
Calinou |
nevermind |
22:50 |
Jfault |
It's running on a raspberrypi if that matters |
22:50 |
Calinou |
it wasn't the right server, I tried --go |
22:51 |
Calinou |
yes, I time out too |
22:51 |
Jfault |
should be enough for ONE person though |
22:51 |
Jfault |
2016-04-11 22:50:50: INFO[ServerThread]: Server: New connection: "Calinou" from 93.30.224.35 (peer_id=3) |
22:51 |
Jfault |
nothing about that afterwards |
22:51 |
sofar |
first time connecting the client needs to download stuff |
22:51 |
Calinou |
yeah but the handshake isn't even done |
22:51 |
Calinou |
apparently |
22:52 |
sofar |
ok, that's weird then |
22:53 |
Jfault |
might be something with the router |
22:53 |
Jfault |
lemme check |
22:53 |
Jfault |
https://bpaste.net/show/4df82c9df5d8 |
22:53 |
Jfault |
note that I can connect but not Calinou |
22:55 |
Jfault |
(version 0.4.13 from debian unstable) |
22:58 |
Jfault |
Calinou: can you connect to http://71.58.66.95:8000/ in your browser? |
22:59 |
Calinou |
yes |
22:59 |
Jfault |
hmof |
22:59 |
Jfault |
*hmpf |
22:59 |
sofar |
are you trying to use the curl stuff? |
23:01 |
Jfault |
what cURL stuff? |
23:16 |
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23:20 |
yaman |
I wanted to develop something for minetest engine and I want to know if this feature will be accepted. I want to limit message length in either public chat or msg, or both. What do you think? |
23:21 |
Calinou |
yaman, sounds like mod territory to me, although you can try making it for the engine and making a pull request |
23:21 |
Calinou |
but first, please discuss it in #minetest-dev |
23:21 |
Calinou |
extremely long messages may be considered a security issue |
23:22 |
yaman |
sorry, I will do that now |
23:22 |
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23:26 |
Jfault |
Calinou: can you test the server now? |
23:26 |
Jfault |
I messed around with router settings |
23:26 |
Calinou |
still times out |
23:26 |
Jfault |
hmm |
23:28 |
Jfault |
I've ran it past some minecraft (*gasp*) and other gaming server owners I know and they don't have a clue |
23:43 |
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