Time Nick Message 00:00 babeer could someone create a cars mod? 00:00 alket there is one 00:00 babeer I think it would be fairly straight forward 00:00 alket http://wiki.minetest.net/Mods:Vehicles#Cars_.5Bcars.5D_by_Ragnarok 00:00 babeer thanks 00:15 H-H-H why do ppl say they think it would be simple lol and then ask someone else to do it , if its that simple lol you do it 00:47 wilkgr I just learned while you don't fly+fast in carbone-ng 00:51 wilkgr It crashes - not as in, error, but actually closes - the client. 00:52 wilkgr The last line in the log was several minutes prior to the crash 00:52 wilkgr 2016-04-11 10:33:44: ACTION[Server]: singleplayer uses carbone_mobs:meat, pointing at [node under=-223,8,-104 above=-223,9,-104] 02:20 wilkgr Hi DFeniks 02:22 DFeniks hi 02:26 Aearnus Hi, I was a little bit confused about something while writing a mod for minetest. I need to update nodes constantly, but it seems like an ABM doesn't execute often enough or executes very sporadically. Could someone please suggest an alternative method? 03:09 H-H-H Aearnus i hope you have a good machine lol as doing lots of updates quickly can and will bog down the system and as far as i know the only other way to do it would be using on tick but that can seriously impact performance 03:13 sofar Aearnus: you could use node timers and tune the *_interval settings in minetest.conf (requires git minetest) 03:13 H-H-H ooo is that recent? 03:14 sofar yes 03:14 sofar well nodetimers are not 03:14 H-H-H ahh will have to look into them 03:14 sofar but with recent changes you can have nodetimers run as often as you'd like 03:14 sofar e.g. 0.1sec node timers is possible 03:14 H-H-H ahh ok i see what you mean now 03:14 H-H-H thanks for that i will give it a look 03:15 Aearnus well, it's not super important to have it update more than once per second 03:17 Aearnus but the ABM only updates maybe once every 10 seconds on average, even when I set the interval at 1 second 03:17 sofar old build? 03:17 sofar that was a bug in 0.4.13 and even later git builds 03:21 Aearnus yeah, I'm on 0.4.13 03:21 Aearnus I just downloaded it from the website though, so I guess I'll set up VS or something to compile it if there's a newer version 03:56 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: Hud: Cache hud_scaling, fix minor style issues 132eeb620 https://git.io/vVHSx (152016-04-10T23:54:34-04:00) 03:56 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Hud: Fix offset being ignored by inventory bar 13eae3395 https://git.io/vVHSp (152016-04-10T23:54:23-04:00) 04:26 MinetestBot 02[git] 04sofar -> 03minetest/minetest: Minimap: revert change from RGBA to Indexed 133b43e7e https://git.io/vVHQ0 (152016-04-11T00:24:01-04:00) 04:26 MinetestBot 02[git] 04sofar -> 03minetest/minetest: Convert nodeupdate to non-recursive 13d7908ee https://git.io/vVHQE (152016-04-11T00:01:28-04:00) 18:04 garywhite Hello? 18:04 asl97 hello... 18:05 garywhite Is OldCoder online atm? 18:06 Krock online - yes, active most likely no 18:06 garywhite Oh. I was asking him if he could host my server and he wanted me to meet him on IRC 18:35 Asad3ainJalout Hello guys, I am in a minetest world. In world.mt i have creative set to false and enable_damage set to true. yet no health bars show and players can jump from high areas without losing damage 18:36 Asad3ainJalout also the hunger bar doesnt show up. 18:36 Asad3ainJalout I checked privs, and other than myself everyone only has shout and interact privs 18:38 rubenwardy It's controlled by minetest.conf, not be world.mt 18:38 sofar ... you beat me to it 18:38 rubenwardy world.mt only tells the main menu to set those settings when you switch to that world 18:39 ElectronLibre The configuration keys in your minetest.conf override those in world.mt 18:39 ElectronLibre If your minetest.conf file says "enable_damage = false" then you'll have no hunger bar, no fall damage, no health bar. 18:39 ElectronLibre Damn lag 18:39 Asad3ainJalout ahh ok 18:39 Asad3ainJalout thanks ill fix that right now 18:39 Asad3ainJalout so if wanted to run multiple servers, on a port by port basis 18:40 Asad3ainJalout should i just remove the enable_damage option from minetest.con so that the world.mt handles it 18:40 sofar no 18:41 sofar you have to start each server with a separate minetest.conf 18:41 sofar --config 18:42 Asad3ainJalout even if i just comment out the option in minetest.conf? 18:43 ElectronLibre If you comment it out, I have no idea what value the configuration key will take by default. 18:43 sofar I'd say it's good practice to make a copy of minetest.conf for each server 18:43 sofar that way there's no confusion 18:43 Asad3ainJalout sofar: makes sense, i handle th serers in different tmux sessions anyways 18:43 ElectronLibre The best solution is what sofar told you to do : create a separate configuration file, and filter the keys you need to set in it. The --config option allows you to specify a configuration file for the server. 18:45 rubenwardy Only the main menu reads from the world.mt fle 18:46 rubenwardy https://github.com/minetest/minetest/blob/master/builtin/mainmenu/common.lua#L48-L58 18:46 rubenwardy Whenever you select a world in the main menu, it looks at the world.mt file then sets the settings from it 18:46 rubenwardy then when playing the game, it reads from minetest.conf 18:47 rubenwardy so if you start a server w/o the main menu, the setting in world.mt will never be read 18:48 OldCoder garywhite needs to hang around more; waiting like 5 minutes in IRC isn't long enough 18:49 Asad3ainJalout rubenwardy: well the world.mt file is read, because thats how you turn mods on and off on a world by world basis 18:49 rubenwardy not the settings 18:49 rubenwardy only the world configuration is read 18:50 rubenwardy not the creative or damage settings 18:50 Asad3ainJalout rubenwardy: I think it would be cooler if those options are not specified in the minetest.conf file, then it is set in the world.mt file. allows a sort of default vanilla build then you can specify in a world by world basis. 18:51 rubenwardy That's how I'd have done it 18:54 Asad3ainJalout question, in minecraft if you are crafting a ton of things you can press shift+click and it will craft all the things. Is there an equivelent in minetest? by default or mod form, i dont mind 18:56 rubenwardy no idea 18:56 sofar middle click crafts 10 18:58 Asad3ainJalout sofar: thank you 19:06 koshikii Excuse me, but should I upload my wip subgame, mod and world to GitHub? I don't have an account, and no one knows about my works. 19:08 sofar koshikii: you should (except for the world, perhaps) 19:08 sofar koshikii: but definitely for the mod and subgame 19:10 koshikii sofar: except that the world is dependent on the mod, and vice-versa. My project is big, and, well, yeah. 19:12 koshikii sofar: http://forum.minetest.net/viewtopic.php?uid=14898 for more info, only two people have given feedback so far. 19:12 rubenwardy The requested topic does not exist. 19:13 sofar koshikii: maybe put the downloadable world in tagged releases in git? 19:13 sofar you can do that 19:13 sofar without putting it in git, but still have it in github 19:14 sofar I can show you how even 19:14 Asad3ainJalout koshikii: you should throw your stuff out there, that way people can give advice etc. 19:15 koshikii excuse me! https://forum.minetest.net/viewtopic.php?f=14&t=14408 19:15 koshikii I have put a topic under minetest-related on the forums and the link is above 19:16 Ashley_ Hi 19:17 sofar hi 19:17 koshikii Hello! 19:17 Ashley_ This is my first time here 19:18 sofar may it be followed by many more visits! 19:20 Ashley_ sometimes I copy myself on IRC by myself like this... 19:20 Ashley_ and other peopl 19:21 swift110-phone Ok 19:21 Ashley_ I know some people here 19:21 Ashley_ like betterthanyou710 and rubenwardy 19:21 Ashley_ and Obani 19:21 Obani ? 19:22 Obani ah yeah 19:22 rocx is there a way in the game to treat right-click as NOT "using"? 19:22 rocx and right-click as its own thing? 19:22 Ashley_ ? 19:22 Ashley_ and right-click as its own thing? 19:22 rocx Ass 19:23 rocx whoops 19:23 Ashley_ thats 1 thing right click can do copy and paste 19:23 rocx Ashley_: 19:23 Ashley_ ? 19:23 rocx In the game, right-clicking seems to double as "using" an item. 19:23 rocx Like on a door 19:24 Ashley_ Your name turned red 19:24 rocx probably just your irc client. 19:24 Ashley_ ok 19:25 Ashley_ Where are we now? 19:25 rocx okay yeah never mind i guess the dev.MT.net kind of does havea thing about "ObjectRef"s. 19:25 Ashley_ normally when I`m in IRC on servers 19:26 Ashley_ I`m afk 19:27 rocx i'm just here, asking questions as i probe my way through the dev wiki to make a subgame of my own. 19:28 rocx one of those things is to emulate *that other game's* right-click method with the sword to block attacks. 19:28 Ashley_ My ehm..........friend isn`t there... 19:29 Ashley_ Not really my friend he`s my...Well never mind 19:30 Ashley_ Bye 19:32 koshikii Would anyone be interested in a subgame that gives you total control over the game? 19:33 koshikii Not just playfield wise, but as a developer 19:34 rocx koshikii: like a Lua console for the game? 19:36 koshikii not exactly, think like valve's source engine; you can do mods for it, and they can be interchageable 19:38 koshikii but easier to share, and mix stuff together, unlike traditional subgames 19:45 koshikii rocx, it's very barebones, so you can add anything you'd like without the subgame itself getting in your way. 19:47 rocx a little lost on that part, but okay. 19:48 koshikii basically, what I'm saying is that, if you want to make a story based or adventure based world, while restraining the player to not destroy it, you can do it 19:48 koshikii I have to go though, talk to you later 21:11 MinetestBot 02[git] 04PilzAdam -> 03minetest/minetest: Fix hotbar placement on displays with low screen density 1373d4538 https://git.io/vVd6Z (152016-04-11T23:04:42+02:00) 22:26 Chanku Hey 22:47 Jfault so.... I'm having a problem with running a server 22:47 Jfault whenever someone tries to connect to it 22:48 Jfault it gets a Connection timed out 22:48 Jfault it works when I connect to it 22:49 Calinou Jfault, did you forward port 30000 in UDP? 22:49 Jfault I get a message saying that my friend is connecting in the console when they try to connect though 22:49 Jfault yes 22:49 Jfault 71.58.66.95:30000 22:49 Jfault is the IP 22:50 Calinou Access denied. Reason: Invalid password 22:50 Calinou :P 22:50 sofar are you on a very, very, very slow internet connection? 22:50 Calinou it works for me, I guess 22:50 Jfault no 22:50 Calinou nevermind 22:50 Jfault It's running on a raspberrypi if that matters 22:50 Calinou it wasn't the right server, I tried --go 22:51 Calinou yes, I time out too 22:51 Jfault should be enough for ONE person though 22:51 Jfault 2016-04-11 22:50:50: INFO[ServerThread]: Server: New connection: "Calinou" from 93.30.224.35 (peer_id=3) 22:51 Jfault nothing about that afterwards 22:51 sofar first time connecting the client needs to download stuff 22:51 Calinou yeah but the handshake isn't even done 22:51 Calinou apparently 22:52 sofar ok, that's weird then 22:53 Jfault might be something with the router 22:53 Jfault lemme check 22:53 Jfault https://bpaste.net/show/4df82c9df5d8 22:53 Jfault note that I can connect but not Calinou 22:55 Jfault (version 0.4.13 from debian unstable) 22:58 Jfault Calinou: can you connect to http://71.58.66.95:8000/ in your browser? 22:59 Calinou yes 22:59 Jfault hmof 22:59 Jfault *hmpf 22:59 sofar are you trying to use the curl stuff? 23:01 Jfault what cURL stuff? 23:20 yaman I wanted to develop something for minetest engine and I want to know if this feature will be accepted. I want to limit message length in either public chat or msg, or both. What do you think? 23:21 Calinou yaman, sounds like mod territory to me, although you can try making it for the engine and making a pull request 23:21 Calinou but first, please discuss it in #minetest-dev 23:21 Calinou extremely long messages may be considered a security issue 23:22 yaman sorry, I will do that now 23:26 Jfault Calinou: can you test the server now? 23:26 Jfault I messed around with router settings 23:26 Calinou still times out 23:26 Jfault hmm 23:28 Jfault I've ran it past some minecraft (*gasp*) and other gaming server owners I know and they don't have a clue