Time |
Nick |
Message |
00:15 |
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00:16 |
sofar |
https://forum.minetest.net/viewtopic.php?f=9&t=14359 |
00:18 |
VanessaE |
sofar: now THAT I would support in mt_game |
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07:59 |
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08:03 |
Bro666 |
sfan5: Hi, how are you doing? I am using your teaching mod. I think the concept is great, that it can make arithmetic and spelling really exciting for kids. But I have a question. |
08:15 |
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08:15 |
MinetestBot |
[git] Kinokoio -> minetest/minetest: Dungeongen: Update disabled torch placement code 66af984 https://git.io/vV4wk (2016-04-03T04:12:07-04:00) |
08:16 |
Bro666 |
Hi. I am writing about using Minetest as an educational tool, but I have a problem with the teaching mod. I set up a user with the teach privileges as the mod explains, and, in creative mode, lay out the puzzles, including the checker node. |
08:16 |
Bro666 |
What I want to do next is leave the answer blocks laying around so students can find them, take them to the puzzle and place them. |
08:16 |
Bro666 |
So I do that, but when I log in as a "student" user, I can't pick the solution nodes up. |
08:16 |
Bro666 |
I think: "Fair enough, if I could pick up these blocks, I would be able to demolish or manipulate the puzzles the teacher has set up." |
08:17 |
Bro666 |
So I log in as a third player in creative mode and drop the solution nodes round about the puzzle |
08:17 |
Bro666 |
When I log in as a student user, I still can't break and pick up these blocks. |
08:17 |
Bro666 |
What am I missing? |
08:28 |
MinetestBot |
[git] samuelsieb.net -> minetest/minetest: Add an option to colorize to respect the destination alpha 01ae43c https://git.io/vV4wP (2016-04-03T04:24:28-04:00) |
08:31 |
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08:31 |
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08:36 |
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08:44 |
Fritigern |
Bro666: You may be better off asking in the forum. Specifically in the topic about this mod. |
08:46 |
sfan5 |
Fritigern: there's not topic about that mod |
09:03 |
Bro666 |
Yes, I realised. I have posted the question |
09:04 |
Bro666 |
https://forum.minetest.net/viewtopic.php?f=3&t=14363 |
09:05 |
sfan5 |
uh yes |
09:06 |
Bro666 |
I couldn't find a topic for the mod, so I posted it in General discussion |
09:06 |
sfan5 |
Bro666: students can only destroy nodes that are above solution nodes |
09:06 |
Bro666 |
sfan5: So where do they get the blocks to answer the questions from then? |
09:06 |
sfan5 |
creative inventory |
09:06 |
Bro666 |
Do they have to be in Creative mode? |
09:06 |
Bro666 |
Ah |
09:07 |
Bro666 |
Exactly |
09:07 |
sfan5 |
Bro666: like this https://kitsunemimi.pw/tmp/ph_GCppPdO5C.mp4 |
09:09 |
Bro666 |
Right. I was looking for a way to scatter the blocks around, the students would have to go looking for them and come back to the puzzle to reclaim their prize, which would be rare items or minerals. |
09:09 |
sfan5 |
how about a node like the checking thing |
09:09 |
Bro666 |
If they are in creative mode, there's not much point, since they already have access to most things. |
09:09 |
sfan5 |
but just one that allows student to break nodes that are above? |
09:10 |
Bro666 |
Ah! |
09:10 |
Bro666 |
I see. |
09:10 |
sfan5 |
ok, i'll add that |
09:10 |
Bro666 |
Yes. Nice workaround |
09:11 |
Bro666 |
So I lay down a dummy checker node, put the block on top of it and the students can then pick it up, right? |
09:11 |
Bro666 |
That sounds like an excellente solution |
09:11 |
Bro666 |
One more question... |
09:11 |
sfan5 |
yes |
09:12 |
Bro666 |
It seems that that students can place and destroy an answer node time and time again on a checker node |
09:12 |
Bro666 |
So they could, intheory |
09:12 |
Bro666 |
reclaim the prize an infinite number of times |
09:12 |
Bro666 |
Is there any way of avoiding that? |
09:13 |
sfan5 |
ah |
09:13 |
sfan5 |
so you want to lock puzzles when they're solved? |
09:13 |
Bro666 |
Yes |
09:15 |
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09:16 |
Bro666 |
If you give them a prize of a diamond, they could in theory, amass an infinite amount of diamonds just by deatroying and solving a puzzle time and time again. It is not a big issue, but in my scenario it would be better if they couldn't do that. |
09:17 |
sfan5 |
ohhhhh |
09:18 |
sfan5 |
Bro666: players can break all nodes |
09:18 |
sfan5 |
*except* the lab nodes |
09:18 |
sfan5 |
unless it's a node with a letter/digit above a checker |
09:18 |
Bro666 |
Aha. |
09:19 |
Bro666 |
So i put the puzzle above chekcers, and students can mess with it. Good solution! Do I can download that now? |
09:20 |
sfan5 |
wait |
09:26 |
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09:33 |
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09:34 |
Bro666 |
sfan5: Are you really modifying the mod as per my question? |
09:34 |
sfan5 |
Bro666: https://github.com/sfan5/minetest-teaching/commit/1be073828072c307cf38ff83fa5f8e774d0e7faa |
09:35 |
sfan5 |
just re-download the whole mod from github |
09:35 |
Bro666 |
Woah. |
09:35 |
Bro666 |
That I was not expecting. |
09:35 |
Bro666 |
Fantastic. Thanks! |
09:42 |
Krock |
sfan5, when will you release it on the forums? |
09:42 |
sfan5 |
no idea |
09:42 |
sfan5 |
if you write me a post with text and download links and stuff i can do it now :P |
09:43 |
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09:43 |
Krock |
I never used the mod, so I don't know what it offers :P |
09:43 |
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09:43 |
sfan5 |
Krock: watch this https://kitsunemimi.pw/tmp/ph_GCppPdO5C.mp4 |
09:44 |
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09:45 |
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09:48 |
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09:58 |
Krock |
sfan5, what about multi-digit/letter answers? |
09:59 |
sfan5 |
dont exist |
09:59 |
sfan5 |
well no |
09:59 |
sfan5 |
not supported |
09:59 |
sfan5 |
(yet) |
09:59 |
sfan5 |
pull requests are accepted :) |
10:04 |
Krock |
sfan5, http://pastebin.com/K5ixPXdi |
10:04 |
Krock |
err 1 min |
10:05 |
Krock |
so, did it. eady for posting |
10:05 |
Krock |
+R |
10:10 |
sfan5 |
Krock: thanks https://forum.minetest.net/viewtopic.php?f=11&t=14365 |
10:23 |
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10:30 |
Krock |
np |
10:33 |
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11:08 |
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11:18 |
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11:27 |
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11:37 |
Milan |
hi, i have trouble with "No player for peer_id=227 disconnecting peer!" is it only possible that this is an ulimit thing from the database? https://github.com/ideawu/ssdb/issues/906 |
11:38 |
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11:39 |
Krock |
isn't it good to disconnect peer this tome? here on IRC it always says "disconnected by peer" - so punish him! |
11:39 |
Krock |
*this time |
11:40 |
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11:40 |
Krock |
ssdb must not be the problem there, right? |
11:43 |
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12:01 |
sfan5 |
Milan: you should post a more complete log file, that one error message is not very helpful |
12:01 |
Milan |
sfan5, but there arent any as i know |
12:02 |
Milan |
and its really randomly so i cant say, hey guys, its maintenance for xminutes to reproduce with trace or something |
12:02 |
Milan |
:( |
12:02 |
Milan |
i also doesnt find errors from ssdb |
12:03 |
Milan |
the docs from ssdb tell "DO remember to configure your Linux kernel parameters about max open files, refer to [1] and [2]. Or you will see error messages like Too many open files in log.txt, or Connection reset by peer on client side. " |
12:04 |
asl97 |
it's probably just some users force closing the client while in the middle of connecting |
12:05 |
Milan |
but its currently very often and very annouying for the players :'( |
12:05 |
Milan |
-u |
12:05 |
asl97 |
it appear in the chat message? |
12:06 |
Milan |
it is the server log message, the client just recive a rtt -1 and a very late timeout if any |
12:07 |
Milan |
sometimes the players are still shown as online in /status |
12:07 |
Milan |
cat /var/log/ssdb/log.txt |grep files does not give any result |
12:08 |
Milan |
this is the complete line: |
12:08 |
Milan |
2016-04-03 11:44:11: ERROR[Server]: Server::ProcessData(): Canceling: No player for peer_id=227 disconnecting peer! |
12:09 |
asl97 |
then there is really no real problem, the player just disconnected for some reason like network problem or force closing |
12:11 |
Milan |
i recive it sometimes too, my computer/network was not busy |
12:11 |
Milan |
i just play and somewhen if noone ansers i checkout rtt an "oh, im disconnected...again" |
12:11 |
Milan |
*answers |
12:14 |
Milan |
yesterday there was two new players, so we was ~7players and after a few minutes *bam* 6x peer disconnect |
12:15 |
asl97 |
all at the same time? the network issue might be on your server side then |
12:15 |
Arron |
how to invrae minetest quality ? |
12:16 |
Milan |
asl97, yes, but we had this trouble at first with ovh and moved to php-friends with the server. it is again, so i dont think its a network issue... |
12:17 |
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12:17 |
Milan |
i guess its still something misconfigured, but i dont know how to figure out what exactly |
12:18 |
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12:18 |
Milan |
Arron, what does invrae mean? |
12:19 |
Arron |
Milan, get a better visual |
12:19 |
Milan |
ah |
12:19 |
Arron |
lighting textures ... |
12:20 |
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12:20 |
Milan |
there is a discussion on github about shaders |
12:20 |
Milan |
cant search for you currently |
12:20 |
Arron |
where please i will add a +1 for |
12:20 |
Arron |
ok |
12:20 |
Arron |
on github u says |
12:20 |
Milan |
yes |
12:21 |
Milan |
https://github.com/minetest/minetest |
12:21 |
Arron |
issues |
12:21 |
Milan |
yes |
12:21 |
Arron |
i have so many request to add |
12:21 |
Milan |
found something in my browsers history https://github.com/minetest/minetest/issues/3169 |
12:22 |
Milan |
https://github.com/minetest/minetest/issues/2937 |
12:22 |
Arron |
it 's closed |
12:22 |
Milan |
check out the second one |
12:22 |
* Milan |
is shortly away from keyboard |
12:22 |
asl97 |
Milan: network issue happen all the time, randomly appearing and disappearing |
12:24 |
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12:24 |
asl97 |
unless you can successfully reproduce it all the time by doing a specific action, it's probably just random network problem |
12:24 |
Arron |
no update since 23 Jul 2015 |
12:24 |
Arron |
:/ |
12:33 |
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12:38 |
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12:48 |
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12:49 |
Bro666 |
sfan5: If you change your local function check_solution(pos, player) to what you can see here: http://pastebin.com/ewzRxibq |
12:49 |
Bro666 |
sfan5: You can make the solution block indestructible by students, as long as it is correct. |
12:49 |
sfan5 |
yes that works too |
12:55 |
Milan |
asl97, maybe its happens from time to time, but i recogniced that its really often if players playing around with mesecons/pipeworks/mini_sun <- where are much objects handled |
13:27 |
asl97 |
Milan: afaik, object are heavy and noisy, the sudden network load cause by them could cause a disconnection |
13:29 |
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13:31 |
Milan |
asl97, but i am using a kvm, not just some small little bad server on my home or something! |
13:32 |
Milan |
and the network load is not heavy |
13:33 |
asl97 |
on some server I been on, entering an area with lots of active object can cause a spike from just ~4kb to 250++kb |
13:33 |
asl97 |
sometimes the server can't handle the spike, sometimes it's the players |
13:34 |
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13:37 |
asl97 |
Milan: it doesn't really matter if it's using kvm or bare metal |
13:38 |
Milan |
i just came online and went to a bigger pipeworks system: https://files.tchncs.de/images/screenshots/2016-04-03-153523_1920x1200_scrot.png |
13:38 |
Milan |
asl97, but this would mean that all servers have this trouble if their players are using this mods |
13:38 |
Milan |
is this so? |
13:39 |
asl97 |
whoa, 1mb/s |
13:39 |
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13:39 |
Milan |
yes now two players are more active and its stable on ~1mb/s |
13:39 |
Milan |
but is this a known problem on servers? |
13:47 |
asl97 |
Milan: afaik, it has always been that way since long ago, the oldest log i could find indexed by google is http://irc.minetest.ru/minetest-dev/2014-02-28#i_3602440 |
13:48 |
Milan |
oh no, thats very.........awful |
13:48 |
asl97 |
anyway, that image show the server uplink and not the player downlink, i thought that was the downlink |
13:49 |
asl97 |
it would be surprising if a player manage to cause that high of a load |
13:55 |
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14:05 |
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14:06 |
milan_ |
hmm now i am on another computer and lost the link (thats why i prefer jabber) |
14:07 |
milan_ |
but the latest days it was so ugly often that i have big fear to completly lose active player wich will be very very sad after all that hard work on the prject |
14:23 |
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14:43 |
milan_ |
i...also notice often a warning like this and ask me why... WARNING[Server]: active block modifiers took 296ms (longer than 200ms) |
14:55 |
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15:34 |
Krock |
milan_, I get a couple of those here.. simply ignoring |
15:38 |
milan_ |
Krock, which database youre using? |
15:38 |
milan_ |
redis? |
15:38 |
Krock |
sqlite3 |
15:38 |
milan_ |
then its a minetest problem. good to know |
15:38 |
milan_ |
but sad because that means i cant fix it by optimize properties |
15:39 |
Krock |
I think it's rather a problem that there are some lag spikes |
15:39 |
Krock |
that take some hundreds of miliseconds |
15:39 |
Krock |
thus, the ABM gets less "calculation power" and causes that warning |
15:40 |
milan_ |
oh, your talking about the modifiers not the peer disconnects^^ |
15:40 |
Krock |
yes lol |
15:40 |
milan_ |
good to know, so i will ignore this warnings |
15:43 |
Fixer |
._. |
15:43 |
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17:28 |
Milan |
since here are some new people, i want to tell my problem again: i have trouble with "No player for peer_id=227 disconnecting peer!" is it only possible that this is an ulimit thing from the database? https://github.com/ideawu/ssdb/issues/906 |
17:29 |
est31 |
maybe |
17:29 |
est31 |
do you have the full log before and after that event? |
17:32 |
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17:32 |
DoyleChris |
morning |
17:32 |
DoyleChris |
question about github |
17:33 |
sfan5 |
just ask |
17:33 |
DoyleChris |
technic had 5 files updated, how do i get just those files |
17:33 |
DoyleChris |
im on the page thta shows the file changes |
17:33 |
sfan5 |
how did you download technic |
17:34 |
sfan5 |
if you used the .zip file you can't, you need to download the while archive again |
17:34 |
sfan5 |
if you used git from the command line you can just run "git pull" |
17:34 |
DoyleChris |
ok and just replace the files that where updated |
17:35 |
DoyleChris |
i made some modifications to technic on my computer and didnt want to overwrite them. |
17:35 |
est31 |
yes git pull only downloads the updated things |
17:35 |
est31 |
if you did modifications, its more complicated than git pull, but still very easy |
17:35 |
est31 |
you can use git stash for example |
17:35 |
Milan |
est31, there was no errors before it, the full line is: 2016-04-03 11:44:11: ERROR[Server]: Server::ProcessData(): Canceling: No player for peer_id=227 disconnecting peer! |
17:36 |
Milan |
aqnd sometimes it happens very very often for many players at the same time |
17:36 |
sfan5 |
yeah no Milan |
17:36 |
sfan5 |
what does the log before say? |
17:36 |
sfan5 |
no matter what |
17:36 |
Milan |
diggin and placing... |
17:36 |
sfan5 |
there will be messages before that |
17:36 |
sfan5 |
hm |
17:36 |
Milan |
i am serious, there is nothing, just this |
17:37 |
sfan5 |
since you're using a custom database backend i suggest you to check the error handling code |
17:38 |
DoyleChris |
"git stash" is that on the website |
17:39 |
est31 |
DoyleChris, you best head to #git channel then you can explain them what you want to do |
17:39 |
Milan |
sfan5, it doesnt tell there are too many files for example thats what confusing me, and the ulimit is telling about the correct preferiences, now im not sure how to figure it out :/ |
17:39 |
est31 |
they have the best resources |
17:40 |
sfan5 |
no i dont mean that |
17:40 |
sfan5 |
Milan: ssdb is not a database backend integrated into minetest |
17:40 |
sfan5 |
or is ssdb using the redis protocol? |
17:40 |
est31 |
yes it seems to |
17:40 |
DoyleChris |
how do i get there |
17:41 |
Milan |
sfan5, ssdb stores as leveldb and speek redis |
17:41 |
est31 |
DoyleChris, /join #git |
17:41 |
Milan |
so mientest is configures for redis...funny thing: its much faste then with redis |
17:41 |
est31 |
type that into chat |
17:41 |
sfan5 |
huh |
17:42 |
sfan5 |
someone should take a look at the redis backend then |
17:42 |
Milan |
sorry for typos... |
17:43 |
Milan |
i just noticed sometimes its near: ERROR[Server]: ServerEnv: Trying to store id=1652 statically but block (-19,-2,20) already contains 49 objects. Forcing delete |
17:43 |
Milan |
but not every time |
17:44 |
Krock |
est31, I think most clients also support joining channels by clicking the hashtag |
17:46 |
Milan |
by the way...for regular the objects problem is just because something like pipeworks but the chunk where its happen is "clean" |
17:46 |
Milan |
no automatisations or something, its confusing me |
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18:11 |
DoyleChris_ |
is shadowninja here |
18:11 |
ShadowNinja |
Yep. |
18:12 |
DoyleChris_ |
you did a merge on technic to change the reactor needing stainless steel to lead |
18:13 |
DoyleChris_ |
but the master dosent have those files updated |
18:15 |
DoyleChris_ |
i have added a few things to technic and i would like to not haft to download the whole thing. |
18:22 |
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18:37 |
DoyleChris_ |
no answer |
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18:53 |
qwrwed |
VanessaE, map still fails to display contents and migrate to sqlite |
18:53 |
qwrwed |
Could you provide just the part of the map which had my house? |
18:55 |
VanessaE |
I'd need coordinates for it |
18:55 |
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18:55 |
VanessaE |
https://daconcepts.com/vanessa/hobbies/minetest/worldmaps/Survival_World-2015-12-15.png |
18:55 |
Milan |
qwrwed, if this is a ram problem, you can workaround with custom swapfile |
18:55 |
VanessaE |
you should be able to download that image, load it up in an image editor, and find your buildings |
18:56 |
VanessaE |
I can then extract them to a worledit schematic |
18:56 |
VanessaE |
meanwhile, a little later on I will download that tarball myself and check it. |
18:56 |
Fixer |
wth with worldedit menus? i can't exit from them |
18:56 |
Fixer |
other person also has this problem |
18:59 |
nm0i |
Nice png |
18:59 |
nm0i |
OOM killer appreciated it |
19:00 |
VanessaE |
haha |
19:01 |
VanessaE |
that's why i said download and open it in an editor |
19:01 |
Fixer |
World Edit GUI is part of worldedit? |
19:01 |
VanessaE |
GIMP can handle images larger than available RAM I believe |
19:01 |
VanessaE |
Fixer: it's a separate mod you can disable if desired. |
19:01 |
qwrwed |
Me neither, Fixer; I have to keep spamming "Back" |
19:02 |
qwrwed |
Or just double click outside the formspec but that's less convenient |
19:03 |
Milan |
interesting |
19:03 |
Milan |
2016-04-03 21:00:56: WARNING[Server]: Assignment to undeclared global "options" inside a function at ...e/minetest/minetest/bin/../builtin/game/chatcommands.lua:862. |
19:03 |
Milan |
2016-04-03 21:00:56: ACTION[Server]: Milan clears all objects (full mode). |
19:07 |
ShadowNinja |
~tell DoyleChris_ Oh, I accidentally pushed that and then removed it a minute later. You can use `git rebase -i HEAD~14` or so to remove the extra commits. |
19:07 |
ShadowBot |
ShadowNinja: O.K. |
19:09 |
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19:10 |
Milan |
wow this object clearing takes really log :o |
19:13 |
Milan |
can clearing objects break anything if something goes wrong? just asking... |
19:27 |
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19:37 |
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19:50 |
Milan |
it is still not finish :O |
19:51 |
kaeza |
it can take a really long time on big maps |
19:52 |
Fixer |
offshoreleaks, not bad |
19:52 |
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19:52 |
kaeza |
and no, I don't think it should cause any catastrophic bug like breaking the map, eating your children or anything |
19:52 |
kaeza |
I can't guarantee either, though :P |
19:52 |
Milan |
i had should announce a maintenance o.O |
19:53 |
Milan |
kaeza, lets hope so :D |
19:53 |
VanessaE |
what about black holes? why am I the one who has to remind everyone of the thread of opening up/creating black holes?! |
19:53 |
VanessaE |
threat* |
19:53 |
kaeza |
VanessaE, that's division by zero |
19:53 |
kaeza |
no danger here I guess |
19:53 |
VanessaE |
heh |
19:54 |
Milan |
interesting, i didnt recived a rtt -1 but munin says its down |
19:55 |
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19:58 |
riff |
hiya |
19:58 |
kaeza |
o/ |
20:04 |
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20:22 |
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20:31 |
qwrwed |
VanessaE, I have found the buildings |
20:31 |
VanessaE |
ok |
20:32 |
qwrwed |
Should I tell you coords, upload screenshot or something else? |
20:32 |
VanessaE |
actually, both |
20:32 |
VanessaE |
snap a screenie, circle the building, and shoot me the coords. X is across the top of the image |
20:34 |
Milan |
still cleaning objects... |
20:34 |
Milan |
maybe a bunch of objects |
20:35 |
VanessaE |
give it time |
20:35 |
VanessaE |
/clearobjects can take hours. |
20:35 |
Milan |
the database doesnt give errors and is very active.... |
20:36 |
Milan |
okey...lets wait...^^ |
20:39 |
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20:41 |
qwrwed |
VanessaE, http://www.mediafire.com/view/oqjcj0ob32e7y2o/VE-building.png |
20:42 |
qwrwed |
Do you need the exact coords or just the general area |
20:45 |
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20:50 |
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20:50 |
VanessaE |
just something that gets me where I need ot be |
20:50 |
VanessaE |
to* |
20:50 |
VanessaE |
ok lemme check |
20:52 |
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20:53 |
turd |
helllp!! |
20:53 |
VanessaE |
nooooo! |
20:53 |
VanessaE |
:P |
20:53 |
turd |
Hi VAnessa |
20:53 |
VanessaE |
hi. |
20:54 |
turd |
m running a server with 1 GB ram and it's at 65% mem. Is that normal? not many mods |
20:54 |
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20:55 |
Dragonop |
turd, a mod could be really resource consuming, so, how many mods is not important. |
20:55 |
turd |
its ubuntu server. I use "top" command to ciew memory and its from minetestserver |
20:57 |
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20:58 |
turd |
well while im here id also like to know what i need to backup to save and transfer the world and player details to a new server |
20:58 |
turd |
i installed by compiling the dev version |
20:59 |
Milan |
...a progress bar for cleaning objects would be a nice to have :D |
20:59 |
turd |
and i have 2 directories /minetest and .minetest |
21:02 |
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21:03 |
cimbakahn |
HELP! |
21:04 |
turd |
help how? |
21:04 |
VanessaE |
qwrwed: https://daconcepts.com/vanessa/hobbies/minetest/qwrwed.we |
21:04 |
VanessaE |
took a while to find the area. |
21:04 |
cimbakahn |
I found out why i couldn't connect to Nigel's server. It was because i didn't have 0.4.13-dev. I had 0.4.13 only. |
21:04 |
qwrwed |
Sorry, was just about to post coords |
21:05 |
cimbakahn |
So i got rid of the previous version and installed 0.4.13-dev. |
21:05 |
VanessaE |
qwrwed: I saved the whole region, down to around 5 or so meters below ground |
21:06 |
VanessaE |
plus a bit to the east and south to capture some trees |
21:06 |
qwrwed |
May need a bit deeper than that |
21:06 |
qwrwed |
I'll check though |
21:06 |
cimbakahn |
I was telling everyone before that everytime i installed 0.4.13-dev i had problems. And now i am having problems again. |
21:06 |
VanessaE |
more like 10 nodes below actually |
21:07 |
VanessaE |
looks like enough to capture the main cavern under the region |
21:07 |
VanessaE |
missed some caves though |
21:07 |
VanessaE |
nothing in them but torches, though |
21:08 |
VanessaE |
aw shit |
21:08 |
VanessaE |
there's stuff under the heliport too |
21:08 |
cimbakahn |
Here is the problems i am having ----> http://pastebin.com/7aBWvqN7 |
21:08 |
* VanessaE |
goes lower |
21:10 |
cimbakahn |
Also my cache folder is missing under /home/user ....... |
21:10 |
* VanessaE |
waits for the revised area to save.. |
21:13 |
turd |
cimbakahn when i installed dev( probably the wrong way) i got 2 directories. "minetest, and hidden .minetest" maybe your cache is in either or. Mines usually in the hidden one |
21:13 |
cimbakahn |
Also "u_skins" has been uninstalled a long time ago. |
21:14 |
turd |
try edit minetest/worlds/world/worldname.mt and unmark u_skins |
21:14 |
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21:15 |
turd |
set to = false |
21:18 |
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21:19 |
VanessaE |
qwrwed: still waiting for it to save out the bigger file. |
21:22 |
Fixer |
!rainbow /// |
21:22 |
MinetestBot |
4/7/8/ |
21:23 |
Fixer |
not good |
21:25 |
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21:26 |
turd |
bey |
21:28 |
cimbakahn |
I took the cache folder from the previous version of minetest i had installed and copyed it and put it into the .minetest folder, since i was missing it. |
21:29 |
cimbakahn |
Is the media folder under /home/user/.minetest/cache/media supposed to have 13528 items in it? |
21:30 |
cimbakahn |
It just sounds like alot. |
21:31 |
Dragonop |
media is downloaded from servers |
21:32 |
cimbakahn |
Can i delete everything in the media folder? |
21:33 |
VanessaE |
cimbakahn: if you want |
21:33 |
VanessaE |
your client will just re-download as needed |
21:34 |
cimbakahn |
Thank you VanessaE! |
21:41 |
qwrwed |
VanessaE, still saving? |
21:42 |
VanessaE |
yep. |
21:42 |
VanessaE |
worldedit is abysmally slow. |
21:46 |
cimbakahn |
I can't find this ----> minetest/worlds/world/worldname.mt and unmark u_skins |
21:49 |
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21:49 |
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22:04 |
cimbakahn |
I still have this stuff to fix ----> http://pastebin.com/7aAPV6KG |
22:06 |
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22:13 |
Milan |
whoa, this clearobjects has not really clean finished https://haste.tchncs.de/olofalocuq.pas |
22:13 |
Milan |
(the line 350 error is known) |
22:14 |
cimbakahn |
Is all this stuff in the mods ------> http://pastebin.com/7aAPV6KG |
22:15 |
sofar |
yes |
22:15 |
sofar |
do you have an old copy of mesecons? |
22:16 |
sofar |
the door thing was fixed a while back in mesecons |
22:16 |
cimbakahn |
I have minetest-mod-mesecons |
22:17 |
sofar |
update it. I think you have an old copy |
22:18 |
Milan |
LOL ERROR[Server]: ServerEnv: Trying to store id=1908 statically but block (-21,-1,20) already contains 49 objects. Forcing delete. |
22:18 |
Milan |
aber a so long clearobjects |
22:19 |
Milan |
*after |
22:19 |
cimbakahn |
ok. |
22:20 |
cimbakahn |
Is this the one ----> http://mesecons.net/ |
22:21 |
cimbakahn |
Or is this the one ----> https://github.com/Jeija/minetest-mod-mesecons |
22:22 |
VanessaE |
both of those are the same, cimbakahn |
22:22 |
VanessaE |
the latter is the actual software repo |
22:22 |
VanessaE |
the former is the project's home page/website. |
22:23 |
cimbakahn |
ok. Thank you! |
22:24 |
VanessaE |
Milan: something's creating new objects - increase your per-mapblock limit. max_objects_per_block = xxx in your minetest.conf |
22:24 |
VanessaE |
consider that a temporary solution until you find out what's creating too many objects. |
22:25 |
VanessaE |
(I use a value of 500 on two of my servers) |
22:26 |
VanessaE |
qwrwed: I gave up on that first saving try. did a git pull and re-build in Release mode (was RelWithDebInfo) and now trying again. |
22:27 |
qwrwed |
Alright |
22:31 |
Milan |
VanessaE, i did...a restart was just missing, will see if its change |
22:32 |
Milan |
on this area i have no clue what should do this much objects |
22:32 |
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22:37 |
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22:38 |
cimbakahn |
What does this mean by rolling release ----> [Modpack] Plantlife [rolling release] [plantlife_modpack] |
22:39 |
Milan |
well...somehow my server seems slow now :( |
22:41 |
VanessaE |
cimbakahn: it means the author (me in this case) doesn't do version numbers. |
22:42 |
VanessaE |
instead the "release" is just whatever you happen to download (or clone) on any given day. |
22:43 |
cimbakahn |
I need plantlife & moretrees. Which page do i get them from? https://forum.minetest.net/viewtopic.php?f=11&t=4394&sid=e51bc376de044283992ed6899a7aecfa#p62987 |
22:44 |
cimbakahn |
https://github.com/minetest-mods/moretrees |
22:44 |
VanessaE |
that second link is correct |
22:44 |
VanessaE |
https://github.com/minetest-mods/plantlife_modpack |
22:44 |
VanessaE |
and... |
22:44 |
VanessaE |
https://github.com/minetest-mods/biome_lib |
22:45 |
VanessaE |
you need this last one to use the other two. it's the library that does all the hard work. |
22:45 |
cimbakahn |
ok. |
22:56 |
Milan |
is there a valid reasom why my server is slow after /clearobjects? |
22:56 |
Milan |
*reason |
22:56 |
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22:58 |
VanessaE |
qwrwed: still waiting for that second save attempt to complete. |
23:03 |
cimbakahn |
Now i need unified_inventory & technic. Which pages will i find them? |
23:06 |
VanessaE |
https://github.com/minetest-technic/unified_inventory |
23:06 |
VanessaE |
https://github.com/minetest-technic/technic |
23:06 |
cimbakahn |
Thank you! |
23:06 |
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23:14 |
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23:15 |
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23:22 |
cimbakahn |
I don't get this ----> ERROR[Main]: The following mods could not be found: "plants_lib" "signs_lib" I just installed biome_lib, moretrees, & plantlife_modpack . What's up now? |
23:23 |
VanessaE |
you're running something old, outdated. |
23:28 |
cimbakahn |
I still have this stuff to fix. |
23:29 |
cimbakahn |
I will see if there is anything else to replace. |
23:29 |
cimbakahn |
http://pastebin.com/mgq0KtL9 |
23:30 |
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23:31 |
Niebieski |
VanessaE: I've check your website, and saw the machine builds you made. |
23:31 |
VanessaE |
the old commodore tower builds? |
23:32 |
cimbakahn |
Ok. Where are the pages for bobblocks, carts, & instabuild ? |
23:32 |
Niebieski |
Yeah I guess. I don't know their names, I wasn't there when they existed. xD |
23:32 |
cimbakahn |
Sorry if i am being a pest. This is just extremely frustrating to me. |
23:33 |
VanessaE |
bobblocks is on the forum |
23:33 |
VanessaE |
idk what instabuild is |
23:33 |
VanessaE |
carts is on github. |
23:35 |
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23:37 |
Niebieski |
I was looking for a way to emulate similar machines using microcontrollers. |
23:37 |
VanessaE |
can't be done. |
23:37 |
cimbakahn |
I found this but i don't know which one to click on ----> https://forum.minetest.net/viewtopic.php?id=1274 |
23:38 |
VanessaE |
for something like a C64 or C128 you need a full-on PC, and a decent one at that |
23:38 |
VanessaE |
(because of the analog nature of the sound and video chips) |
23:39 |
cimbakahn |
instabuild is a way to throw up an entire building with one click. |
23:39 |
VanessaE |
cimbakahn: https://github.com/minetest-mods/BobBlocks |
23:39 |
VanessaE |
this is the minetest-mods-team's fork of bobblocks, since RabbiBob isn't really maintaining it anymore |
23:40 |
Niebieski |
It must be hard to collect original parts then. |
23:45 |
cimbakahn |
I wonder if this "https://github.com/minetest-mods/BobBlocks" has the same stuff in it as the previous one...... |
23:51 |
VanessaE |
qwrwed: I can't save the area out. |
23:52 |
qwrwed |
Damn |
23:52 |
qwrwed |
Would it be possible only to get the area under the heliport? |
23:52 |
VanessaE |
let me try saving JUST the heliport and its underground part. |
23:53 |
qwrwed |
JYeah |
23:53 |
qwrwed |
Yeah* |
23:54 |
VanessaE |
ok that worked. |
23:54 |
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23:54 |
VanessaE |
load this first, https://daconcepts.com/vanessa/hobbies/minetest/qwrwed.we |
23:55 |
qwrwed |
Is that the one from before? |
23:55 |
VanessaE |
then reset your //1 to about -1263,29,-142, and load this: https://daconcepts.com/vanessa/hobbies/minetest/qwrwed-heli.we |
23:56 |
VanessaE |
at least that's the coords on the old map |
23:57 |
VanessaE |
those two files should be enough to cover your area |
23:57 |
VanessaE |
but the unknown nodes that made up your wind turbines and angled walls on that large tower probably won't come back in |
23:57 |
Fixer |
VanessaE, need quick help, is this correct as mod? http://pastebin.com/raw/0JLTNgXG i need to execute first line |
23:58 |
qwrwed |
That's fine, as long as everything is in there somehow or other |
23:58 |
VanessaE |
Fixer: I think so. |
23:58 |
VanessaE |
Fixer: assuming os.execute works on your machine |
23:58 |
Fixer |
it is not |
23:58 |
Fixer |
crap |
23:59 |
Fixer |
hmm, ping -n 4 127.0.0.1 should help |