Time Nick Message 00:16 sofar https://forum.minetest.net/viewtopic.php?f=9&t=14359 00:18 VanessaE sofar: now THAT I would support in mt_game 08:03 Bro666 sfan5: Hi, how are you doing? I am using your teaching mod. I think the concept is great, that it can make arithmetic and spelling really exciting for kids. But I have a question. 08:15 MinetestBot 02[git] 04Kinokoio -> 03minetest/minetest: Dungeongen: Update disabled torch placement code 1366af984 https://git.io/vV4wk (152016-04-03T04:12:07-04:00) 08:16 Bro666 Hi. I am writing about using Minetest as an educational tool, but I have a problem with the teaching mod. I set up a user with the teach privileges as the mod explains, and, in creative mode, lay out the puzzles, including the checker node. 08:16 Bro666 What I want to do next is leave the answer blocks laying around so students can find them, take them to the puzzle and place them. 08:16 Bro666 So I do that, but when I log in as a "student" user, I can't pick the solution nodes up. 08:16 Bro666 I think: "Fair enough, if I could pick up these blocks, I would be able to demolish or manipulate the puzzles the teacher has set up." 08:17 Bro666 So I log in as a third player in creative mode and drop the solution nodes round about the puzzle 08:17 Bro666 When I log in as a student user, I still can't break and pick up these blocks. 08:17 Bro666 What am I missing? 08:28 MinetestBot 02[git] 04samuel@sieb.net -> 03minetest/minetest: Add an option to colorize to respect the destination alpha 1301ae43c https://git.io/vV4wP (152016-04-03T04:24:28-04:00) 08:44 Fritigern Bro666: You may be better off asking in the forum. Specifically in the topic about this mod. 08:46 sfan5 Fritigern: there's not topic about that mod 09:03 Bro666 Yes, I realised. I have posted the question 09:04 Bro666 https://forum.minetest.net/viewtopic.php?f=3&t=14363 09:05 sfan5 uh yes 09:06 Bro666 I couldn't find a topic for the mod, so I posted it in General discussion 09:06 sfan5 Bro666: students can only destroy nodes that are above solution nodes 09:06 Bro666 sfan5: So where do they get the blocks to answer the questions from then? 09:06 sfan5 creative inventory 09:06 Bro666 Do they have to be in Creative mode? 09:06 Bro666 Ah 09:07 Bro666 Exactly 09:07 sfan5 Bro666: like this https://kitsunemimi.pw/tmp/ph_GCppPdO5C.mp4 09:09 Bro666 Right. I was looking for a way to scatter the blocks around, the students would have to go looking for them and come back to the puzzle to reclaim their prize, which would be rare items or minerals. 09:09 sfan5 how about a node like the checking thing 09:09 Bro666 If they are in creative mode, there's not much point, since they already have access to most things. 09:09 sfan5 but just one that allows student to break nodes that are above? 09:10 Bro666 Ah! 09:10 Bro666 I see. 09:10 sfan5 ok, i'll add that 09:10 Bro666 Yes. Nice workaround 09:11 Bro666 So I lay down a dummy checker node, put the block on top of it and the students can then pick it up, right? 09:11 Bro666 That sounds like an excellente solution 09:11 Bro666 One more question... 09:11 sfan5 yes 09:12 Bro666 It seems that that students can place and destroy an answer node time and time again on a checker node 09:12 Bro666 So they could, intheory 09:12 Bro666 reclaim the prize an infinite number of times 09:12 Bro666 Is there any way of avoiding that? 09:13 sfan5 ah 09:13 sfan5 so you want to lock puzzles when they're solved? 09:13 Bro666 Yes 09:16 Bro666 If you give them a prize of a diamond, they could in theory, amass an infinite amount of diamonds just by deatroying and solving a puzzle time and time again. It is not a big issue, but in my scenario it would be better if they couldn't do that. 09:17 sfan5 ohhhhh 09:18 sfan5 Bro666: players can break all nodes 09:18 sfan5 *except* the lab nodes 09:18 sfan5 unless it's a node with a letter/digit above a checker 09:18 Bro666 Aha. 09:19 Bro666 So i put the puzzle above chekcers, and students can mess with it. Good solution! Do I can download that now? 09:20 sfan5 wait 09:34 Bro666 sfan5: Are you really modifying the mod as per my question? 09:34 sfan5 Bro666: https://github.com/sfan5/minetest-teaching/commit/1be073828072c307cf38ff83fa5f8e774d0e7faa 09:35 sfan5 just re-download the whole mod from github 09:35 Bro666 Woah. 09:35 Bro666 That I was not expecting. 09:35 Bro666 Fantastic. Thanks! 09:42 Krock sfan5, when will you release it on the forums? 09:42 sfan5 no idea 09:42 sfan5 if you write me a post with text and download links and stuff i can do it now :P 09:43 Krock I never used the mod, so I don't know what it offers :P 09:43 sfan5 Krock: watch this https://kitsunemimi.pw/tmp/ph_GCppPdO5C.mp4 09:58 Krock sfan5, what about multi-digit/letter answers? 09:59 sfan5 dont exist 09:59 sfan5 well no 09:59 sfan5 not supported 09:59 sfan5 (yet) 09:59 sfan5 pull requests are accepted :) 10:04 Krock sfan5, http://pastebin.com/K5ixPXdi 10:04 Krock err 1 min 10:05 Krock so, did it. eady for posting 10:05 Krock +R 10:10 sfan5 Krock: thanks https://forum.minetest.net/viewtopic.php?f=11&t=14365 10:30 Krock np 11:37 Milan hi, i have trouble with "No player for peer_id=227 disconnecting peer!" is it only possible that this is an ulimit thing from the database? https://github.com/ideawu/ssdb/issues/906 11:39 Krock isn't it good to disconnect peer this tome? here on IRC it always says "disconnected by peer" - so punish him! 11:39 Krock *this time 11:40 Krock ssdb must not be the problem there, right? 12:01 sfan5 Milan: you should post a more complete log file, that one error message is not very helpful 12:01 Milan sfan5, but there arent any as i know 12:02 Milan and its really randomly so i cant say, hey guys, its maintenance for xminutes to reproduce with trace or something 12:02 Milan :( 12:02 Milan i also doesnt find errors from ssdb 12:03 Milan the docs from ssdb tell "DO remember to configure your Linux kernel parameters about max open files, refer to [1] and [2]. Or you will see error messages like Too many open files in log.txt, or Connection reset by peer on client side. " 12:04 asl97 it's probably just some users force closing the client while in the middle of connecting 12:05 Milan but its currently very often and very annouying for the players :'( 12:05 Milan -u 12:05 asl97 it appear in the chat message? 12:06 Milan it is the server log message, the client just recive a rtt -1 and a very late timeout if any 12:07 Milan sometimes the players are still shown as online in /status 12:07 Milan cat /var/log/ssdb/log.txt |grep files does not give any result 12:08 Milan this is the complete line: 12:08 Milan 2016-04-03 11:44:11: ERROR[Server]: Server::ProcessData(): Canceling: No player for peer_id=227 disconnecting peer! 12:09 asl97 then there is really no real problem, the player just disconnected for some reason like network problem or force closing 12:11 Milan i recive it sometimes too, my computer/network was not busy 12:11 Milan i just play and somewhen if noone ansers i checkout rtt an "oh, im disconnected...again" 12:11 Milan *answers 12:14 Milan yesterday there was two new players, so we was ~7players and after a few minutes *bam* 6x peer disconnect 12:15 asl97 all at the same time? the network issue might be on your server side then 12:15 Arron how to invrae minetest quality ? 12:16 Milan asl97, yes, but we had this trouble at first with ovh and moved to php-friends with the server. it is again, so i dont think its a network issue... 12:17 Milan i guess its still something misconfigured, but i dont know how to figure out what exactly 12:18 Milan Arron, what does invrae mean? 12:19 Arron Milan, get a better visual 12:19 Milan ah 12:19 Arron lighting textures ... 12:20 Milan there is a discussion on github about shaders 12:20 Milan cant search for you currently 12:20 Arron where please i will add a +1 for 12:20 Arron ok 12:20 Arron on github u says 12:20 Milan yes 12:21 Milan https://github.com/minetest/minetest 12:21 Arron issues 12:21 Milan yes 12:21 Arron i have so many request to add 12:21 Milan found something in my browsers history https://github.com/minetest/minetest/issues/3169 12:22 Milan https://github.com/minetest/minetest/issues/2937 12:22 Arron it 's closed 12:22 Milan check out the second one 12:22 * Milan is shortly away from keyboard 12:22 asl97 Milan: network issue happen all the time, randomly appearing and disappearing 12:24 asl97 unless you can successfully reproduce it all the time by doing a specific action, it's probably just random network problem 12:24 Arron no update since 23 Jul 2015 12:24 Arron :/ 12:49 Bro666 sfan5: If you change your local function check_solution(pos, player) to what you can see here: http://pastebin.com/ewzRxibq 12:49 Bro666 sfan5: You can make the solution block indestructible by students, as long as it is correct. 12:49 sfan5 yes that works too 12:55 Milan asl97, maybe its happens from time to time, but i recogniced that its really often if players playing around with mesecons/pipeworks/mini_sun <- where are much objects handled 13:27 asl97 Milan: afaik, object are heavy and noisy, the sudden network load cause by them could cause a disconnection 13:31 Milan asl97, but i am using a kvm, not just some small little bad server on my home or something! 13:32 Milan and the network load is not heavy 13:33 asl97 on some server I been on, entering an area with lots of active object can cause a spike from just ~4kb to 250++kb 13:33 asl97 sometimes the server can't handle the spike, sometimes it's the players 13:37 asl97 Milan: it doesn't really matter if it's using kvm or bare metal 13:38 Milan i just came online and went to a bigger pipeworks system: https://files.tchncs.de/images/screenshots/2016-04-03-153523_1920x1200_scrot.png 13:38 Milan asl97, but this would mean that all servers have this trouble if their players are using this mods 13:38 Milan is this so? 13:39 asl97 whoa, 1mb/s 13:39 Milan yes now two players are more active and its stable on ~1mb/s 13:39 Milan but is this a known problem on servers? 13:47 asl97 Milan: afaik, it has always been that way since long ago, the oldest log i could find indexed by google is http://irc.minetest.ru/minetest-dev/2014-02-28#i_3602440 13:48 Milan oh no, thats very.........awful 13:48 asl97 anyway, that image show the server uplink and not the player downlink, i thought that was the downlink 13:49 asl97 it would be surprising if a player manage to cause that high of a load 14:06 milan_ hmm now i am on another computer and lost the link (thats why i prefer jabber) 14:07 milan_ but the latest days it was so ugly often that i have big fear to completly lose active player wich will be very very sad after all that hard work on the prject 14:43 milan_ i...also notice often a warning like this and ask me why... WARNING[Server]: active block modifiers took 296ms (longer than 200ms) 15:34 Krock milan_, I get a couple of those here.. simply ignoring 15:38 milan_ Krock, which database youre using? 15:38 milan_ redis? 15:38 Krock sqlite3 15:38 milan_ then its a minetest problem. good to know 15:38 milan_ but sad because that means i cant fix it by optimize properties 15:39 Krock I think it's rather a problem that there are some lag spikes 15:39 Krock that take some hundreds of miliseconds 15:39 Krock thus, the ABM gets less "calculation power" and causes that warning 15:40 milan_ oh, your talking about the modifiers not the peer disconnects^^ 15:40 Krock yes lol 15:40 milan_ good to know, so i will ignore this warnings 15:43 Fixer ._. 17:28 Milan since here are some new people, i want to tell my problem again: i have trouble with "No player for peer_id=227 disconnecting peer!" is it only possible that this is an ulimit thing from the database? https://github.com/ideawu/ssdb/issues/906 17:29 est31 maybe 17:29 est31 do you have the full log before and after that event? 17:32 DoyleChris morning 17:32 DoyleChris question about github 17:33 sfan5 just ask 17:33 DoyleChris technic had 5 files updated, how do i get just those files 17:33 DoyleChris im on the page thta shows the file changes 17:33 sfan5 how did you download technic 17:34 sfan5 if you used the .zip file you can't, you need to download the while archive again 17:34 sfan5 if you used git from the command line you can just run "git pull" 17:34 DoyleChris ok and just replace the files that where updated 17:35 DoyleChris i made some modifications to technic on my computer and didnt want to overwrite them. 17:35 est31 yes git pull only downloads the updated things 17:35 est31 if you did modifications, its more complicated than git pull, but still very easy 17:35 est31 you can use git stash for example 17:35 Milan est31, there was no errors before it, the full line is: 2016-04-03 11:44:11: ERROR[Server]: Server::ProcessData(): Canceling: No player for peer_id=227 disconnecting peer! 17:36 Milan aqnd sometimes it happens very very often for many players at the same time 17:36 sfan5 yeah no Milan 17:36 sfan5 what does the log before say? 17:36 sfan5 no matter what 17:36 Milan diggin and placing... 17:36 sfan5 there will be messages before that 17:36 sfan5 hm 17:36 Milan i am serious, there is nothing, just this 17:37 sfan5 since you're using a custom database backend i suggest you to check the error handling code 17:38 DoyleChris "git stash" is that on the website 17:39 est31 DoyleChris, you best head to #git channel then you can explain them what you want to do 17:39 Milan sfan5, it doesnt tell there are too many files for example thats what confusing me, and the ulimit is telling about the correct preferiences, now im not sure how to figure it out :/ 17:39 est31 they have the best resources 17:40 sfan5 no i dont mean that 17:40 sfan5 Milan: ssdb is not a database backend integrated into minetest 17:40 sfan5 or is ssdb using the redis protocol? 17:40 est31 yes it seems to 17:40 DoyleChris how do i get there 17:41 Milan sfan5, ssdb stores as leveldb and speek redis 17:41 est31 DoyleChris, /join #git 17:41 Milan so mientest is configures for redis...funny thing: its much faste then with redis 17:41 est31 type that into chat 17:41 sfan5 huh 17:42 sfan5 someone should take a look at the redis backend then 17:42 Milan sorry for typos... 17:43 Milan i just noticed sometimes its near: ERROR[Server]: ServerEnv: Trying to store id=1652 statically but block (-19,-2,20) already contains 49 objects. Forcing delete 17:43 Milan but not every time 17:44 Krock est31, I think most clients also support joining channels by clicking the hashtag 17:46 Milan by the way...for regular the objects problem is just because something like pipeworks but the chunk where its happen is "clean" 17:46 Milan no automatisations or something, its confusing me 18:11 DoyleChris_ is shadowninja here 18:11 ShadowNinja Yep. 18:12 DoyleChris_ you did a merge on technic to change the reactor needing stainless steel to lead 18:13 DoyleChris_ but the master dosent have those files updated 18:15 DoyleChris_ i have added a few things to technic and i would like to not haft to download the whole thing. 18:37 DoyleChris_ no answer 18:53 qwrwed VanessaE, map still fails to display contents and migrate to sqlite 18:53 qwrwed Could you provide just the part of the map which had my house? 18:55 VanessaE I'd need coordinates for it 18:55 VanessaE https://daconcepts.com/vanessa/hobbies/minetest/worldmaps/Survival_World-2015-12-15.png 18:55 Milan qwrwed, if this is a ram problem, you can workaround with custom swapfile 18:55 VanessaE you should be able to download that image, load it up in an image editor, and find your buildings 18:56 VanessaE I can then extract them to a worledit schematic 18:56 VanessaE meanwhile, a little later on I will download that tarball myself and check it. 18:56 Fixer wth with worldedit menus? i can't exit from them 18:56 Fixer other person also has this problem 18:59 nm0i Nice png 18:59 nm0i OOM killer appreciated it 19:00 VanessaE haha 19:01 VanessaE that's why i said download and open it in an editor 19:01 Fixer World Edit GUI is part of worldedit? 19:01 VanessaE GIMP can handle images larger than available RAM I believe 19:01 VanessaE Fixer: it's a separate mod you can disable if desired. 19:01 qwrwed Me neither, Fixer; I have to keep spamming "Back" 19:02 qwrwed Or just double click outside the formspec but that's less convenient 19:03 Milan interesting 19:03 Milan 2016-04-03 21:00:56: WARNING[Server]: Assignment to undeclared global "options" inside a function at ...e/minetest/minetest/bin/../builtin/game/chatcommands.lua:862. 19:03 Milan 2016-04-03 21:00:56: ACTION[Server]: Milan clears all objects (full mode). 19:07 ShadowNinja ~tell DoyleChris_ Oh, I accidentally pushed that and then removed it a minute later. You can use `git rebase -i HEAD~14` or so to remove the extra commits. 19:07 ShadowBot ShadowNinja: O.K. 19:10 Milan wow this object clearing takes really log :o 19:13 Milan can clearing objects break anything if something goes wrong? just asking... 19:50 Milan it is still not finish :O 19:51 kaeza it can take a really long time on big maps 19:52 Fixer offshoreleaks, not bad 19:52 kaeza and no, I don't think it should cause any catastrophic bug like breaking the map, eating your children or anything 19:52 kaeza I can't guarantee either, though :P 19:52 Milan i had should announce a maintenance o.O 19:53 Milan kaeza, lets hope so :D 19:53 VanessaE what about black holes? why am I the one who has to remind everyone of the thread of opening up/creating black holes?! 19:53 VanessaE threat* 19:53 kaeza VanessaE, that's division by zero 19:53 kaeza no danger here I guess 19:53 VanessaE heh 19:54 Milan interesting, i didnt recived a rtt -1 but munin says its down 19:58 riff hiya 19:58 kaeza o/ 20:31 qwrwed VanessaE, I have found the buildings 20:31 VanessaE ok 20:32 qwrwed Should I tell you coords, upload screenshot or something else? 20:32 VanessaE actually, both 20:32 VanessaE snap a screenie, circle the building, and shoot me the coords. X is across the top of the image 20:34 Milan still cleaning objects... 20:34 Milan maybe a bunch of objects 20:35 VanessaE give it time 20:35 VanessaE /clearobjects can take hours. 20:35 Milan the database doesnt give errors and is very active.... 20:36 Milan okey...lets wait...^^ 20:41 qwrwed VanessaE, http://www.mediafire.com/view/oqjcj0ob32e7y2o/VE-building.png 20:42 qwrwed Do you need the exact coords or just the general area 20:50 VanessaE just something that gets me where I need ot be 20:50 VanessaE to* 20:50 VanessaE ok lemme check 20:53 turd helllp!! 20:53 VanessaE nooooo! 20:53 VanessaE :P 20:53 turd Hi VAnessa 20:53 VanessaE hi. 20:54 turd m running a server with 1 GB ram and it's at 65% mem. Is that normal? not many mods 20:55 Dragonop turd, a mod could be really resource consuming, so, how many mods is not important. 20:55 turd its ubuntu server. I use "top" command to ciew memory and its from minetestserver 20:58 turd well while im here id also like to know what i need to backup to save and transfer the world and player details to a new server 20:58 turd i installed by compiling the dev version 20:59 Milan ...a progress bar for cleaning objects would be a nice to have :D 20:59 turd and i have 2 directories /minetest and .minetest 21:03 cimbakahn HELP! 21:04 turd help how? 21:04 VanessaE qwrwed: https://daconcepts.com/vanessa/hobbies/minetest/qwrwed.we 21:04 VanessaE took a while to find the area. 21:04 cimbakahn I found out why i couldn't connect to Nigel's server. It was because i didn't have 0.4.13-dev. I had 0.4.13 only. 21:04 qwrwed Sorry, was just about to post coords 21:05 cimbakahn So i got rid of the previous version and installed 0.4.13-dev. 21:05 VanessaE qwrwed: I saved the whole region, down to around 5 or so meters below ground 21:06 VanessaE plus a bit to the east and south to capture some trees 21:06 qwrwed May need a bit deeper than that 21:06 qwrwed I'll check though 21:06 cimbakahn I was telling everyone before that everytime i installed 0.4.13-dev i had problems. And now i am having problems again. 21:06 VanessaE more like 10 nodes below actually 21:07 VanessaE looks like enough to capture the main cavern under the region 21:07 VanessaE missed some caves though 21:07 VanessaE nothing in them but torches, though 21:08 VanessaE aw shit 21:08 VanessaE there's stuff under the heliport too 21:08 cimbakahn Here is the problems i am having ----> http://pastebin.com/7aBWvqN7 21:08 * VanessaE goes lower 21:10 cimbakahn Also my cache folder is missing under /home/user ....... 21:10 * VanessaE waits for the revised area to save.. 21:13 turd cimbakahn when i installed dev( probably the wrong way) i got 2 directories. "minetest, and hidden .minetest" maybe your cache is in either or. Mines usually in the hidden one 21:13 cimbakahn Also "u_skins" has been uninstalled a long time ago. 21:14 turd try edit minetest/worlds/world/worldname.mt and unmark u_skins 21:15 turd set to = false 21:19 VanessaE qwrwed: still waiting for it to save out the bigger file. 21:22 Fixer !rainbow /// 21:22 MinetestBot 4/7/8/ 21:23 Fixer not good 21:26 turd bey 21:28 cimbakahn I took the cache folder from the previous version of minetest i had installed and copyed it and put it into the .minetest folder, since i was missing it. 21:29 cimbakahn Is the media folder under /home/user/.minetest/cache/media supposed to have 13528 items in it? 21:30 cimbakahn It just sounds like alot. 21:31 Dragonop media is downloaded from servers 21:32 cimbakahn Can i delete everything in the media folder? 21:33 VanessaE cimbakahn: if you want 21:33 VanessaE your client will just re-download as needed 21:34 cimbakahn Thank you VanessaE! 21:41 qwrwed VanessaE, still saving? 21:42 VanessaE yep. 21:42 VanessaE worldedit is abysmally slow. 21:46 cimbakahn I can't find this ----> minetest/worlds/world/worldname.mt and unmark u_skins 22:04 cimbakahn I still have this stuff to fix ----> http://pastebin.com/7aAPV6KG 22:13 Milan whoa, this clearobjects has not really clean finished https://haste.tchncs.de/olofalocuq.pas 22:13 Milan (the line 350 error is known) 22:14 cimbakahn Is all this stuff in the mods ------> http://pastebin.com/7aAPV6KG 22:15 sofar yes 22:15 sofar do you have an old copy of mesecons? 22:16 sofar the door thing was fixed a while back in mesecons 22:16 cimbakahn I have minetest-mod-mesecons 22:17 sofar update it. I think you have an old copy 22:18 Milan LOL ERROR[Server]: ServerEnv: Trying to store id=1908 statically but block (-21,-1,20) already contains 49 objects. Forcing delete. 22:18 Milan aber a so long clearobjects 22:19 Milan *after 22:19 cimbakahn ok. 22:20 cimbakahn Is this the one ----> http://mesecons.net/ 22:21 cimbakahn Or is this the one ----> https://github.com/Jeija/minetest-mod-mesecons 22:22 VanessaE both of those are the same, cimbakahn 22:22 VanessaE the latter is the actual software repo 22:22 VanessaE the former is the project's home page/website. 22:23 cimbakahn ok. Thank you! 22:24 VanessaE Milan: something's creating new objects - increase your per-mapblock limit. max_objects_per_block = xxx in your minetest.conf 22:24 VanessaE consider that a temporary solution until you find out what's creating too many objects. 22:25 VanessaE (I use a value of 500 on two of my servers) 22:26 VanessaE qwrwed: I gave up on that first saving try. did a git pull and re-build in Release mode (was RelWithDebInfo) and now trying again. 22:27 qwrwed Alright 22:31 Milan VanessaE, i did...a restart was just missing, will see if its change 22:32 Milan on this area i have no clue what should do this much objects 22:38 cimbakahn What does this mean by rolling release ----> [Modpack] Plantlife [rolling release] [plantlife_modpack] 22:39 Milan well...somehow my server seems slow now :( 22:41 VanessaE cimbakahn: it means the author (me in this case) doesn't do version numbers. 22:42 VanessaE instead the "release" is just whatever you happen to download (or clone) on any given day. 22:43 cimbakahn I need plantlife & moretrees. Which page do i get them from? https://forum.minetest.net/viewtopic.php?f=11&t=4394&sid=e51bc376de044283992ed6899a7aecfa#p62987 22:44 cimbakahn https://github.com/minetest-mods/moretrees 22:44 VanessaE that second link is correct 22:44 VanessaE https://github.com/minetest-mods/plantlife_modpack 22:44 VanessaE and... 22:44 VanessaE https://github.com/minetest-mods/biome_lib 22:45 VanessaE you need this last one to use the other two. it's the library that does all the hard work. 22:45 cimbakahn ok. 22:56 Milan is there a valid reasom why my server is slow after /clearobjects? 22:56 Milan *reason 22:58 VanessaE qwrwed: still waiting for that second save attempt to complete. 23:03 cimbakahn Now i need unified_inventory & technic. Which pages will i find them? 23:06 VanessaE https://github.com/minetest-technic/unified_inventory 23:06 VanessaE https://github.com/minetest-technic/technic 23:06 cimbakahn Thank you! 23:22 cimbakahn I don't get this ----> ERROR[Main]: The following mods could not be found: "plants_lib" "signs_lib" I just installed biome_lib, moretrees, & plantlife_modpack . What's up now? 23:23 VanessaE you're running something old, outdated. 23:28 cimbakahn I still have this stuff to fix. 23:29 cimbakahn I will see if there is anything else to replace. 23:29 cimbakahn http://pastebin.com/mgq0KtL9 23:31 Niebieski VanessaE: I've check your website, and saw the machine builds you made. 23:31 VanessaE the old commodore tower builds? 23:32 cimbakahn Ok. Where are the pages for bobblocks, carts, & instabuild ? 23:32 Niebieski Yeah I guess. I don't know their names, I wasn't there when they existed. xD 23:32 cimbakahn Sorry if i am being a pest. This is just extremely frustrating to me. 23:33 VanessaE bobblocks is on the forum 23:33 VanessaE idk what instabuild is 23:33 VanessaE carts is on github. 23:37 Niebieski I was looking for a way to emulate similar machines using microcontrollers. 23:37 VanessaE can't be done. 23:37 cimbakahn I found this but i don't know which one to click on ----> https://forum.minetest.net/viewtopic.php?id=1274 23:38 VanessaE for something like a C64 or C128 you need a full-on PC, and a decent one at that 23:38 VanessaE (because of the analog nature of the sound and video chips) 23:39 cimbakahn instabuild is a way to throw up an entire building with one click. 23:39 VanessaE cimbakahn: https://github.com/minetest-mods/BobBlocks 23:39 VanessaE this is the minetest-mods-team's fork of bobblocks, since RabbiBob isn't really maintaining it anymore 23:40 Niebieski It must be hard to collect original parts then. 23:45 cimbakahn I wonder if this "https://github.com/minetest-mods/BobBlocks" has the same stuff in it as the previous one...... 23:51 VanessaE qwrwed: I can't save the area out. 23:52 qwrwed Damn 23:52 qwrwed Would it be possible only to get the area under the heliport? 23:52 VanessaE let me try saving JUST the heliport and its underground part. 23:53 qwrwed JYeah 23:53 qwrwed Yeah* 23:54 VanessaE ok that worked. 23:54 VanessaE load this first, https://daconcepts.com/vanessa/hobbies/minetest/qwrwed.we 23:55 qwrwed Is that the one from before? 23:55 VanessaE then reset your //1 to about -1263,29,-142, and load this: https://daconcepts.com/vanessa/hobbies/minetest/qwrwed-heli.we 23:56 VanessaE at least that's the coords on the old map 23:57 VanessaE those two files should be enough to cover your area 23:57 VanessaE but the unknown nodes that made up your wind turbines and angled walls on that large tower probably won't come back in 23:57 Fixer VanessaE, need quick help, is this correct as mod? http://pastebin.com/raw/0JLTNgXG i need to execute first line 23:58 qwrwed That's fine, as long as everything is in there somehow or other 23:58 VanessaE Fixer: I think so. 23:58 VanessaE Fixer: assuming os.execute works on your machine 23:58 Fixer it is not 23:58 Fixer crap 23:59 Fixer hmm, ping -n 4 127.0.0.1 should help