Time |
Nick |
Message |
00:02 |
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00:02 |
yang2003 |
Why Im banned? |
00:04 |
Calinou |
yang2003, banned from where? |
00:04 |
Calinou |
note, on IRC you can't change your nickname if you're quieted or banned in a channel you're currently in( |
00:05 |
yang2003 |
IRC |
00:05 |
Calinou |
(IRC allows you to be in a channel you are banned from, but then you can't join it anymore) |
00:05 |
yang2003 |
client bban |
00:05 |
Calinou |
ban and kick are separate actions on IRC |
00:05 |
yang2003 |
What cause Im banned? |
00:06 |
sfan5 |
you werent banned |
00:06 |
sfan5 |
you were klined |
00:06 |
Calinou |
yang2003, the ban/quiet might come from another channel |
00:06 |
Calinou |
thus preventing nick changes |
00:06 |
sfan5 |
most likely admin accident |
00:06 |
yang2003 |
So just like kick for a while? |
00:06 |
yang2003 |
Wrong clicked? |
00:15 |
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00:20 |
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00:24 |
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00:35 |
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00:36 |
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00:59 |
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01:02 |
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01:15 |
Fixer |
MOD music |
01:15 |
Fixer |
feeeels so goood |
01:16 |
Fixer |
that days are back |
01:16 |
Fixer |
\ o / |
01:17 |
Fixer |
can listen forever |
01:17 |
Fixer |
gn \m/ |
01:24 |
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01:51 |
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01:51 |
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01:52 |
DoyleChris |
where would i go to make a request to add to a mod, is it the github that its at or the forum mod discussion. |
01:53 |
DoyleChris |
well a idea to update a mod |
01:55 |
DoyleChris |
it goes with eithier pipeworks or technic |
01:59 |
|
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02:02 |
sofar |
DoyleChris: github issue would likely be best then |
02:02 |
DoyleChris |
ok i dont have code just a idea |
02:02 |
sofar |
then submit a feature request (issue) |
02:02 |
|
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02:02 |
DoyleChris |
not sure where to put it |
02:03 |
sofar |
what is it? |
02:03 |
DoyleChris |
it involves both technic and pipeworks |
02:03 |
sofar |
then just file it under technic |
02:04 |
DoyleChris |
well in pipeworks theres a conducting tube for mesecons signal you make it with 3 plastic on top row and bottom and 3 mesecons in the middle |
02:04 |
DoyleChris |
well take the same idea and instead of mesecons use a LV or MV or HV cable |
02:05 |
DoyleChris |
just replace the mesecon code with the technic code |
02:06 |
DoyleChris |
that way if you run tube you can run electrical to |
02:10 |
DoyleChris |
Is vanessaE there |
02:14 |
DoyleChris |
posted it in technic |
02:22 |
DoyleChris |
anybody work with diplazer |
02:24 |
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02:51 |
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09:11 |
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09:12 |
Arron |
hello there |
09:13 |
Arron |
i m looking for a realease who give minetest a real like for Water ? |
09:13 |
Arron |
can anyone knows where i can found this minetest release |
09:15 |
Arron |
how add a realistic view in minetest ? |
09:18 |
|
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09:20 |
sfan5 |
patience 2/10 |
09:20 |
|
Bro666 joined #minetest |
09:21 |
Bro666 |
Hi! |
09:21 |
Bro666 |
I want to generate a chunk of map that is far away from all my players, and in a region that nobody has visited yet. |
09:21 |
Bro666 |
I want to get the ground level at certain location. |
09:21 |
Bro666 |
I thought I would grab the column one node wide and deep and iterate say from +100 to -100 over each block, discarding air and water, until I hit dirt, rock, or whatever. |
09:22 |
Bro666 |
(I realise there is probably a better way to do this, but, bear with me: I am newbie. I have read about hieghtmaps in the wiki, but I can't see how it would help me) |
09:22 |
Bro666 |
I am playing around with voxelmanip and it's read_from_map module, but, when I iterate over my column, all I get is "ignore" |
09:22 |
Bro666 |
Which, If I understand this right, means I am reading from a non-generated part fo the world. |
09:22 |
Bro666 |
My reasoning was that, if I invoked a voxelmanip object a certain location, it would force Minetest to generate it. |
09:22 |
Bro666 |
Clearly I am wrong. |
09:22 |
Bro666 |
Any suggestions are can this not be done? |
09:23 |
sfan5 |
uh |
09:23 |
sfan5 |
i think there is some api function to force generation of land |
09:23 |
Bro666 |
Yes! I understand that too. |
09:23 |
Bro666 |
But I don't know which one it is |
09:23 |
Bro666 |
Thanks for pointing that out, tho. |
09:24 |
Bro666 |
I was starting to doubt my sanity. |
09:24 |
sfan5 |
try calling minetest.forceload_block(pos) before using the vmanip |
09:24 |
sfan5 |
(remember to also call minetest.forceload_free_block) |
09:25 |
|
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09:25 |
Bro666 |
Ah! |
09:25 |
Bro666 |
I am going to look that up. |
09:25 |
sfan5 |
-> https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2463 |
09:26 |
PilzAdam |
sfan5, Bro666, better use emerge_area https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2069 |
09:27 |
sfan5 |
ah yes i searched for that one |
09:27 |
PilzAdam |
it's 53.3% less hacky |
09:27 |
|
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09:27 |
PilzAdam |
and also servers can block forceloading of blocks |
09:28 |
Bro666 |
It's on my own server, so it should be ok, right? |
09:28 |
Bro666 |
53.3%? That is *very* specific. |
09:29 |
sfan5 |
just use emerge_area |
09:29 |
sfan5 |
it's the function i actually wanted to reccommend |
09:30 |
sfan5 |
but i didnt find it |
09:30 |
Bro666 |
Yes, it looks very good. |
09:30 |
Bro666 |
Just what I need. |
09:30 |
Bro666 |
Thanks a lot. |
09:31 |
Bro666 |
One unrelated (or not) question... How big can a minetest world be? |
09:32 |
PilzAdam |
-31000 to 31000 in all directions |
09:33 |
Bro666 |
Right. Thanks! |
09:35 |
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10:00 |
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10:01 |
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ok joined #minetest |
10:01 |
ok |
http://shrinkmy.com/ZFmSN1C6 |
10:01 |
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ok left #minetest |
10:04 |
Krock |
why would someone want more traffic for a site? Just hire some botnet admins |
10:07 |
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10:53 |
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10:56 |
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10:56 |
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11:27 |
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11:31 |
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11:48 |
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11:53 |
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11:56 |
Bro666 |
Hello again. |
11:56 |
Bro666 |
Both things: emerge_area and forceload_block |
11:56 |
Bro666 |
http://pastebin.com/nPjqUdwU |
11:57 |
Bro666 |
But hasn't worked for me. |
11:57 |
Bro666 |
I still get "ignore" in all the blocks, i.e. the blocks are non-existant |
11:57 |
Bro666 |
Am I missing something? |
11:58 |
Bro666 |
The code above, for the time being, doesn't do anything practical. |
11:58 |
Bro666 |
Just returns the values of the nodes so I can check if they are created or not. |
11:58 |
Bro666 |
And they're not. |
12:12 |
|
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12:13 |
afflatus |
Is there a solution / workaround for lockups involving RE-SENDING timed-out RELIABLE ? |
12:13 |
afflatus |
It's doing my head in |
12:16 |
afflatus |
I'm still not clear what causes this - it could be a mobile client not logging out cleanly, or it could be me not logging out cleanly on the same machine as is running the server. Then the server just sits and waits for an ACK that never comes. |
12:17 |
afflatus |
Even crashing cleanly would be better than this |
12:17 |
|
iangp joined #minetest |
12:18 |
afflatus |
some network settings? |
12:19 |
afflatus |
Or do I have to block multicraft users? |
12:26 |
afflatus |
This is one of those issues .. I've seen it reported several times over the last couple of years and no published solutions. Tumbleweed. |
12:26 |
afflatus |
And yet it's a major usability problem |
12:28 |
sfan5 |
Bro666: try removing the forceload stzff |
12:28 |
sfan5 |
also put the actual code into minetest.after(0, function() ... end) |
12:29 |
afflatus |
Any bright ideas, pointers etc please post here: https://github.com/0-afflatus/grailtest/issues/14 |
12:34 |
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12:35 |
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12:40 |
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12:52 |
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aix joined #minetest |
12:52 |
aix |
hi |
12:53 |
aix |
im looking to set up a minetest server |
12:53 |
aix |
what would you say the minimum specs i need? |
12:55 |
aix |
https://sr.ht/ynkp.txt would this humble little box be okay? |
12:57 |
Calinou |
aix, 1 GB of RAM on server might not be enough for more than 20 players |
12:58 |
aix |
if 20 regular and decent minetest players join, i'll eat my shoes |
12:58 |
aix |
no offense |
12:58 |
|
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12:58 |
aix |
servers are usually small |
12:58 |
aix |
(they were last i was here anyway) |
13:00 |
aix |
(also most players just join then leave) |
13:01 |
aix |
by the way, can minetest's curl use tls to retrieve assets? |
13:04 |
aix |
also |
13:05 |
aix |
would anyone be willing to team up with me to manage the server |
13:06 |
aix |
i last ran on a quadcore box with the same amount of ram, this one has 24 |
13:06 |
|
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13:10 |
PilzAdam |
Bro666, emerge_area is asynchronous, which means that the block is only queued for generation, but isn't directly present when the function returns |
13:11 |
PilzAdam |
Bro666, you can pass a callback function as the third parameter to that function, which is called when the block is actually loaded |
13:15 |
PilzAdam |
aix, seems like curl does support TLS out of the box |
13:17 |
PilzAdam |
just set your remote_media setting to a https link |
13:17 |
Calinou |
PilzAdam, is it supported in Minetest though? |
13:18 |
PilzAdam |
Calinou, AFAIK we just tell curl "download from that URL" and everything else is done by curl internally |
13:26 |
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13:28 |
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13:36 |
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13:39 |
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13:46 |
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13:54 |
aix |
PilzAdam, alrighty |
13:54 |
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14:01 |
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14:04 |
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14:16 |
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Arron joined #minetest |
14:16 |
Arron |
hello there |
14:16 |
Arron |
we don't have a poblem with map generator |
14:16 |
Arron |
some times i jave this --> http://frechdesign.free.fr/minetest/Minetest%20[OpenGL%204.5.0].jpg |
14:17 |
Arron |
ihave snow with desert http://frechdesign.free.fr/minetest/Minetest%20[OpenGL%204.5.0]2.jpg |
14:20 |
PilzAdam |
Arron, that first one is a nyancat |
14:20 |
PilzAdam |
Arron, and the second one is a beach, not a desert |
14:20 |
Arron |
nyancat what is that ? |
14:20 |
Calinou |
Arron, it's an Internet meme :) |
14:21 |
Calinou |
it's a gray cat "mixed" with a pink pie |
14:21 |
Arron |
u right --> http://frechdesign.free.fr/minetest/Minetest%20[OpenGL%204.5.0]NyanCat.jpg |
14:21 |
Arron |
what he doing here i can capture it |
14:21 |
Calinou |
yes, you can mine it using a pickaxe |
14:21 |
Calinou |
use blocks to climb :P |
14:21 |
PilzAdam |
Arron, nyancats are extremely rare |
14:22 |
Arron |
waou i m lucky |
14:23 |
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iangp joined #minetest |
14:27 |
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LNJ2GO joined #minetest |
14:27 |
Arron |
ok i take it |
14:27 |
Arron |
and a zombi kill me :/ |
14:28 |
Arron |
now i lost all i have :er |
14:31 |
Arron |
this next release is good |
14:31 |
Arron |
with the moving object looks cool |
14:31 |
Arron |
byt when u will add a realistic graphics ?$ |
14:31 |
Arron |
like lighting ? |
14:32 |
Krock |
use a HD texture pack for realistic stuff |
14:32 |
Arron |
for now i can'ty found a realistic good texture |
14:32 |
Arron |
can we capture animals ? |
14:33 |
Krock |
you can do ingame screenies with F12 btw |
14:33 |
Krock |
hit the sheep with a diamond sheep and you captured fresh meat to take away |
14:34 |
Krock |
s/diamond sheep/diamond sword/ |
14:34 |
Arron |
welli preefere create my own bergerie |
14:34 |
Krock |
*prefer |
14:35 |
Arron |
i m playing in minest i like, but something is missing |
14:35 |
Arron |
a purpose |
14:36 |
Krock |
build a skyscraper |
14:36 |
Arron |
what is that i don"t know this word |
14:37 |
Arron |
a yes i know |
14:37 |
Arron |
right |
14:37 |
Arron |
i will |
14:37 |
Krock |
https://translate.google.com/#en/fr/skyscraper |
14:37 |
aix |
aixnaco:~/minetest$ make -j16 feels powerful man |
14:37 |
Krock |
lucky guy.. 16 cores |
14:37 |
aix |
virtual memory exhausted: Cannot allocate memory |
14:37 |
aix |
what |
14:37 |
aix |
i have 24, i'm being economic |
14:38 |
Krock |
then I've got 4.17% as much cores as you |
14:38 |
Krock |
minetest compiles fine within 15 minute |
14:38 |
Krock |
..s |
14:38 |
Arron |
i found a castel |
14:38 |
aix |
lol |
14:39 |
Krock |
Arron, that's called "castle". |
14:39 |
aix |
okay what the hell |
14:39 |
aix |
https://sr.ht/mjp0.txt |
14:39 |
Krock |
get more RAM |
14:39 |
Arron |
yes u right sorry castle |
14:40 |
aix |
virtual memory though |
14:40 |
Krock |
I must smile when I see that.. got 2 GB RAM here and the compiler doesn't take more than the half of it |
14:41 |
aix |
so it just filled up a gig of ram un under a second |
14:41 |
aix |
seems legit |
14:41 |
aix |
TWO CORES IT IS YOU GREEDY COMPILER |
14:41 |
Krock |
thanks god for havnig RAM.. would be pita to write that all to the HDD |
14:42 |
aix |
running minetest better be faster than compiling it |
14:42 |
Arron |
The night is dark and full of terror |
14:42 |
Arron |
realy when is night i can't see nothing |
14:46 |
Arron |
u have ghosdt |
14:47 |
Arron |
well it will a long time i have not playing :) |
14:57 |
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14:57 |
Arron |
now u can't tell me this is a nyanCat http://frechdesign.free.fr/minetest/Minetest%20[OpenGL%204.5.0]10.jpg |
14:58 |
Arron |
http://frechdesign.free.fr/minetest/Minetest%20[OpenGL%204.5.0]11.jpg |
14:58 |
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15:03 |
Calinou |
it's a desert dungeon that generated in the air, Arron |
15:03 |
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15:03 |
Arron |
?? |
15:04 |
Arron |
ok i will see the source code to understand what is that |
15:04 |
Arron |
it will be interesting to create a IA who create a replica of erarth |
15:04 |
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15:04 |
Arron |
:) |
15:20 |
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15:21 |
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15:25 |
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15:27 |
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15:32 |
Viper |
air block sunlight, how get rid of it? |
15:33 |
Viper |
replacing air with air fix it, but later reappear on other spot |
15:34 |
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15:39 |
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15:45 |
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15:46 |
germanuel24 |
Which setting do i need to set in function register_node() so that the node does NOT disappear when trying to build something on top? |
15:46 |
|
Yst joined #minetest |
15:47 |
germanuel24 |
groups = {cracky = 3, attached_node = 1} do i need to remove attached_node group? |
15:50 |
PilzAdam |
germanuel24, buildable_to |
15:50 |
|
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15:50 |
Krock |
buildable_to = false, -- If true, placed nodes can replace this node |
15:50 |
Krock |
see lua_api.txt |
15:50 |
germanuel24 |
Oh thanks |
15:54 |
Krock |
!next |
15:54 |
MinetestBot |
Another satisfied customer. Next! |
15:54 |
Fixer |
!back |
15:55 |
Krock |
!prev |
15:55 |
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15:55 |
Calinou |
!weaplast |
16:13 |
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16:15 |
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16:16 |
Fixer |
!mrwrong |
16:21 |
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16:21 |
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16:23 |
aix |
ethereal just generated over my whole world |
16:23 |
aix |
ugh |
16:44 |
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16:48 |
Bro666 |
I still get "ignore" in my whol column |
16:48 |
Bro666 |
I still get "ignore" in my whole column |
16:55 |
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rubenwardy joined #minetest |
16:57 |
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17:02 |
aix |
rubenwardy: you got a server? |
17:02 |
ShadowNinja |
WTF?!: http://sprunge.us/FMXU |
17:03 |
ShadowNinja |
How does "it", a stack variable, get its address reset to 0x20? |
17:03 |
ShadowNinja |
I've had mysterious pointer address resets all over this program too. |
17:04 |
ShadowNinja |
Maybe GCC is broken? I am running a somewhat unstable version of GCC... |
17:06 |
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17:06 |
VanessaE |
ShadowNinja: maybe it's just more of that nebulous memory corruption bug that's been showing up now and then? |
17:07 |
ShadowNinja |
VanessaE: It's consistently happening, and the only way I've found of fixing it is randomly changing things until it works. |
17:07 |
VanessaE |
weird |
17:08 |
PilzAdam |
ShadowNinja, is cbuffer a local var? |
17:08 |
ShadowNinja |
Eg, a static global std::map won't work, but a non-static global std::map pointer will. |
17:08 |
ShadowNinja |
PilzAdam: Yep, an std::string. |
17:08 |
PilzAdam |
maybe your stack frame is too small? |
17:08 |
PilzAdam |
(this happened last time gdb behaved weird for me) |
17:09 |
sfan5 |
Bro666: can you paste your new code? |
17:10 |
PilzAdam |
[18:48:18] <Bro666> http://pastebin.com/Umfd1Gfq |
17:10 |
PilzAdam |
[18:55:28] <PilzAdam> try something like https://gist.github.com/anonymous/5b588e25bd26af806d91 |
17:10 |
PilzAdam |
^ sfan5 |
17:10 |
aix |
!server ShadowNinja |
17:10 |
MinetestBot |
aix: No results |
17:10 |
aix |
!server rubenwardy |
17:10 |
MinetestBot |
aix: No results |
17:10 |
aix |
okay |
17:10 |
PilzAdam |
sfan5, apparently it's already solved by that |
17:10 |
rubenwardy |
!server Capture the flag |
17:10 |
MinetestBot |
rubenwardy: Capture the Flag (Guns!) | minetest.rubenwardy.com | Clients: 19/20, 17/20 | Version: 0.4.13-dev / capturetheflag | Ping: 1ms |
17:10 |
aix |
!server aix -.- |
17:10 |
MinetestBot |
aix: No results |
17:11 |
sfan5 |
ah ok |
17:11 |
aix |
rubenwardy: oh okie |
17:11 |
PilzAdam |
Bro666, maybe don't ask in PM and the channel at the same time |
17:12 |
ShadowNinja |
PilzAdam: How would I do that? |
17:14 |
ShadowNinja |
Seems like the compiler's supposed to allocateappropriate space automatically. |
17:15 |
ShadowNinja |
Compiling with clang at least produces a different segfault. |
17:19 |
ShadowNinja |
Hmmm, I'm somehow getting a content_t of 11721152. That's a bit high considering this application should only recognize about 175 different contents.. |
17:20 |
sfan5 |
maybe you should just downgrade gcc and clang |
17:27 |
aix |
!server aix |
17:27 |
MinetestBot |
aix: No results |
17:27 |
aix |
!server lightning |
17:27 |
MinetestBot |
aix: Lightning | 149.255.98.13 | Clients: 0/32, 0/0 | Version: 0.4.13-dev / lightning | Ping: 8ms |
17:27 |
aix |
there |
17:28 |
Bro666 |
Thank you PilzAdam and sfan5 for putting up with and helping me. You guys rock. |
17:41 |
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17:41 |
ShadowNinja |
I finally found the issue -- I was writing to element 176 of a 175 element array. |
17:42 |
ShadowNinja |
This explains a lot of things. At least clang was helpfull. |
17:46 |
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18:40 |
rubenwardy |
This user creates many mods with custom nonfree license (especially ND licenses). That's against the mod forum guidelines, however he's got around it by keeping them in WIP Mods: https://forum.minetest.net/search.php?keywords=&terms=all&author=UjEdwin&sc=1&sf=titleonly&sr=topics&sk=t&sd=d&st=0&ch=300&t=0&submit=Search |
18:44 |
PilzAdam |
rubenwardy, maybe explain to him that CC BY-SA is exactly what he actually wants |
18:44 |
PilzAdam |
(based on his "reasons" section in his own "license") |
18:45 |
rubenwardy |
will do |
18:45 |
rubenwardy |
Does it matter that that's not a code license? |
18:45 |
PilzAdam |
not really |
18:45 |
PilzAdam |
Lua isn't compiled |
18:46 |
PilzAdam |
also it's probably the easiest to understand for him, since he is not a native speaker and CC is translated into a lot of languages |
18:49 |
Krock |
You could use LuaJIT to output bytecode |
18:50 |
Krock |
and then upload that one |
18:56 |
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20:08 |
Fixer |
face please |
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21:57 |
Fixer |
VanessaE, how much working used commodore 64 costs today? |
22:00 |
kaadmy |
$80? http://www.amazon.com/Commodore-64/dp/B000VBDIDO |
22:03 |
Fixer |
yeah |
22:04 |
Fixer |
wonder if it easy to buy it in Europe |
22:05 |
Fixer |
West one |
22:07 |
Fixer |
nevermind |
22:08 |
sloantothebone |
Hi |
22:12 |
Fixer |
found seller in Ukraine but it has cassette drive, hmm |
22:13 |
Fixer |
damned |
22:15 |
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22:36 |
VanessaE |
Fixer: you can buy a floppy drive separately. |
22:36 |
VanessaE |
a good working c64 ought not set you back more than around USD$30 or so. |
22:37 |
VanessaE |
a 1541, probably around the same amount. serial and power cable for it, should be next to nothing. |
22:37 |
Fixer |
VanessaE, not sure if my noncomputer friends will find it and buy it for me |
22:37 |
VanessaE |
checked ebay yet? |
22:38 |
Fixer |
yeah |
22:38 |
Fixer |
VanessaE, i never used ebay and i kinda very conservative with buying |
22:39 |
Fixer |
VanessaE, do you like demos? |
22:39 |
VanessaE |
eh. they're okay. |
22:40 |
VanessaE |
I always preferred "real" software over demos. |
22:40 |
Fixer |
VanessaE, sound disks |
22:40 |
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22:40 |
Fixer |
VanessaE, i've underestimated c64 sound, it is quite nice |
22:41 |
nrzkt |
http://www.openbsd.org/songs/song59b.mp3 |
22:41 |
VanessaE |
you should hear what a properly-configured stereo setup could do on that machine. |
22:41 |
VanessaE |
(dual SIDs) |
22:43 |
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22:45 |
Fixer |
VanessaE, what diskettes it uses? standard 5.25 " ? how you transfer files to them? |
22:45 |
VanessaE |
5¼" single or double density, double-sided. |
22:45 |
Fixer |
i used them very long time ago but I've lost them, not sure if it is even buyable |
22:46 |
VanessaE |
there are a number of ways to get software onto it - you could download directly to the C64 with a terminal program, null modem cable to your PC, and something like zmodem, or use something like a memory card reader on the PC and a µIEC on the c64 |
22:47 |
VanessaE |
you'll need to research that part - there's simply too many ways to do it now :) |
22:47 |
Fixer |
VanessaE, but i need terminal program on C64 itself on diskette? |
22:47 |
Fixer |
I think i have null cable somewhere |
22:47 |
Fixer |
RS232-RS232 |
22:47 |
Fixer |
right one? |
22:48 |
VanessaE |
when I need to move a file, I use my µIEC on my C64 and my PC's CompactFlash card reader. |
22:48 |
VanessaE |
and just ordinary file copy utilities on both ends. |
22:48 |
VanessaE |
yeah, RS232 null, but you need other stuff to use that. I'd suggest going a different route like the above. |
22:49 |
Fixer |
eh |
22:49 |
Fixer |
first i need to buy that thing :) |
22:49 |
VanessaE |
DMackey-: *poke*& |
22:49 |
VanessaE |
DMackey-: can you answer his questions better? |
22:49 |
Fixer |
VanessaE, can i play that awesome 4 channel amiga music on it too? |
22:50 |
Fixer |
i think c64 has 3 channels |
22:50 |
VanessaE |
I wrote a module player for the C64 back in the mid 90's. not very good quality though. |
22:50 |
VanessaE |
it uses software mixing to the C64's 4-bit PCM channel |
22:50 |
Fixer |
VanessaE, so C64 accepts MOD files too? |
22:51 |
Fixer |
ok |
22:51 |
VanessaE |
with appropriate software and enough RAM sure |
22:51 |
Fixer |
simple C64 is not enough? |
22:51 |
VanessaE |
no. |
22:51 |
Fixer |
crap |
22:51 |
VanessaE |
a typical MOD file might be 500k in size, maybe a meg. |
22:52 |
DMackey- |
o/ |
22:52 |
DMackey- |
I didn't do IT!! |
22:52 |
VanessaE |
ah there he is |
22:52 |
VanessaE |
DMackey- is the other C64 expert here :) |
22:52 |
VanessaE |
he's better at C64<->PC questions than me |
22:52 |
DMackey |
Pfff |
22:52 |
* DMackey |
looks for the expret |
22:53 |
Fixer |
VanessaE, for example i have 285 804 bytes mod file |
22:53 |
VanessaE |
yeah, you'll need a RAM expansion device for that |
22:53 |
DMackey |
I have never tried to play Amiga MOD files on my PC... interesting idea though |
22:53 |
VanessaE |
I used to make and sell such things |
22:54 |
VanessaE |
DMackey: on PC, mikmod or the Audacious plugin for same. works quite well. |
22:54 |
DMackey |
Vanessa is awesome at designing/making electronic goodness |
22:54 |
Fixer |
VanessaE, for example this: https://www.youtube.com/watch?v=eclMFa0mD1c |
22:54 |
VanessaE |
eh |
22:54 |
VanessaE |
most of Jogeir's tunes don't...um..sound that good :) |
22:55 |
Fixer |
on C64? |
22:55 |
VanessaE |
(he uses fine-tune commands liberally, which my old player didn't implement) |
22:55 |
* VanessaE |
looks for something |
22:57 |
VanessaE |
hm, Look for "Ultimate MOD Player" on C64. sounds 100x better than my old player, needs a 1541U-II though I think |
22:58 |
DMackey |
http://csdb.dk/release/?id=113522 |
22:58 |
VanessaE |
(that probably pre-renders the sound though, with the quality that gave in the youtube video I found of it) |
22:58 |
VanessaE |
yeah, that's the one DMackey |
22:59 |
Fixer |
nice, added to bookmarks |
22:59 |
DMackey |
Vanessa, Got a link to some .MOD files? I wonder if VLC will play them |
23:00 |
VanessaE |
DMackey: not handy no. tried modarchive.org ? |
23:00 |
Fixer |
vlc plays mods |
23:00 |
DMackey |
Looking... |
23:00 |
DMackey |
Fixer, Sweet. |
23:01 |
DMackey |
TOrrent list : http://tracker.modarchive.org/ |
23:01 |
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23:02 |
VanessaE |
ah HAH, https://youtu.be/Gn1w9tJHtAQ?t=219 |
23:02 |
DMackey |
\o/ |
23:03 |
VanessaE |
(prior to that timestamp it shows the guy assembling my digiMAX card and doing some other stuff) |
23:03 |
DMackey |
Stepping away for a little bit... things to get done outside. Was awesome weather today |
23:03 |
VanessaE |
skip to 5:23 for the music from it. |
23:04 |
Fixer |
VanessaE, wait, c64 has geos? |
23:04 |
VanessaE |
Fixer: yep. I think it was originally developed for the C64. doesn't come with it by default, you load it from a disk |
23:06 |
VanessaE |
in any case, there's a shitton of hardware and software to be found for the platform these days. |
23:08 |
VanessaE |
Fixer: join #c64friends and inquire there also. you'll get better responses than DMackey or I can give, alone |
23:08 |
VanessaE |
wow, C64's have gone up in price. |
23:09 |
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23:09 |
VanessaE |
best deal I can find right now is http://www.ebay.com/itm/COMMODORE-64-1541-computer-system-w-cables-games-more-/291707647544?hash=item43eb217638:g:QQAAAOSwf-VWX72R and that's $175 (buy-it-now) |
23:13 |
VanessaE |
http://www.ebay.com/itm/Commodore-128-Computer-with-Power-Supply-and-1571-Disk-Drive-/262328908099?hash=item3d14057943:g:Q88AAOSwAuNW4b7o if you'd rather spend more and get a C128 :) |
23:13 |
VanessaE |
($250) |
23:13 |
VanessaE |
jeez. |
23:18 |
Fixer |
lol, dat prices |
23:18 |
VanessaE |
ikr :) |
23:18 |
VanessaE |
of course those were buy-it-now prices. bid prices are much lower |
23:18 |
VanessaE |
but I hate bidding |
23:18 |
VanessaE |
I wonder |
23:18 |
* VanessaE |
checks JPPBM |
23:18 |
VanessaE |
looks like he's still in business, http://www.jppbm.com/ |
23:19 |
VanessaE |
(those prices are Canadian $) |
23:19 |
Fixer |
VanessaE, ugh, someone sells c64 + joysticks + monitor + tape drive for 160 usd in my country |
23:20 |
VanessaE |
send ^^^ that guy an email, see what he still has in stock. then check http://store.go4retro.com/ for newer hardware |
23:21 |
Fixer |
not so fast |
23:21 |
Fixer |
i prefer to buy it in my country, need to wait for surface with disk drive |
23:21 |
Fixer |
or via friends in West Europe |
23:21 |
VanessaE |
well if you want to do that first, sure |
23:30 |
sloantothebone |
Hi VanessaE |
23:30 |
VanessaE |
hi |
23:30 |
sloantothebone |
What's your opinion on freeminer and voxelands? |
23:32 |
sloantothebone |
VanessaE: |
23:32 |
VanessaE |
I have no opinion on them. |
23:36 |
sofar |
VanessaE: sent a pipeworks PR to work with the new furnaces. |
23:37 |
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23:44 |
VanessaE |
ok. ping nore when you see him next. |
23:44 |
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23:48 |
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23:48 |
basil60 |
Hi can the font on the LCD display be made larger? |
23:48 |
VanessaE |
in theory yes but not in practice. |
23:49 |
VanessaE |
digilines LCD uses the same method as the old visible text-on-signs mod (the one that preceded signs_lib), which has everything at fixed sizes. |
23:50 |
basil60 |
vanessaE:so it can't be changed in the the LUA Controller? |
23:50 |
VanessaE |
no. |
23:50 |
basil60 |
VanessaE: in the config file? |
23:50 |
VanessaE |
nope. |
23:51 |
VanessaE |
it can't be changed without rewriting the mod. |
23:51 |
basil60 |
OK...that won't happen. Thanks |
23:51 |
VanessaE |
poke at Jeija about it |
23:51 |
basil60 |
perhaps...thanks |
23:51 |
VanessaE |
he might be willing to look into it |
23:52 |
sofar |
https://forum.minetest.net/viewtopic.php?f=7&t=14229 -> Item (4) - Client-side text on nodes |
23:52 |
VanessaE |
I have a feeling that idea died with RBA :-/ |
23:52 |
sofar |
I put it on my list for a reason |
23:52 |
sofar |
I think I can do that |
23:52 |
VanessaE |
oh good |
23:53 |
VanessaE |
you know of course the discussions we've had about what features it needs to have so as to supersede signs_lib, etc. |
23:53 |
sofar |
maybe not anytime soon, but mechanically I think I know how to implement it |
23:54 |
sofar |
not really, but I can imagine |
23:55 |
VanessaE |
https://github.com/minetest/minetest/issues/1367 |
23:55 |
VanessaE |
most of it is outlined there |
23:55 |
Fixer |
VanessaE, hm... d64 file max size is 178kb or so? or can go higher? how you load bigger files on original c64 |
23:56 |
VanessaE |
Fixer: most C64 users only stick to d64's for games/programs that can't handle being run from a larger device like a 1581 or hard disk |
23:56 |
sofar |
VanessaE: yup, that's what I intend to make possible |
23:57 |
Fixer |
VanessaE, but is not 5.25" can hold more than d64 file? don't understand |
23:57 |
VanessaE |
for the 1581, it's a d81 file and is 800k or so. for hard drives, flash, and other mass storage, you just don't use a d64/d81 (rather, you copy files across directly), so the limit is whatever your partition size is. |
23:57 |
VanessaE |
for 1541 it's a D64 yeah. what you do is download the d64 image to some larger device (mass storage) and use a program like d64it to write it out to a working 1541 disk. |
23:58 |
sloantothebone |
So, when will I see more physics in minetest, for example water pushing Sam around? |
23:58 |
VanessaE |
sloantothebone: when someone codes it :P |
23:59 |
sloantothebone |
Ok direct me to the coding for movement |