Time |
Nick |
Message |
00:05 |
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00:13 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default/mapgen: Remove unnecessary spaces from log decorations 62dbf29 https://git.io/v28YU (2016-02-25T00:08:30Z) |
00:14 |
Fixer |
walking in underwater tunnel is madness |
00:26 |
rom1504 |
underlava tunnel is the best |
00:26 |
Fixer |
madness in bug sence |
00:26 |
Fixer |
water rendering suck so much at the moment |
00:27 |
swift110 |
hey all |
00:28 |
rom1504 |
I should try minetest someday |
00:28 |
rom1504 |
the day I decide to make a node client for it, I'll do that |
00:32 |
swift110 |
you can still play it |
00:35 |
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00:37 |
rom1504 |
I can |
00:37 |
rom1504 |
but I better hack around it |
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01:20 |
nolsen |
VanessaE: Is it me, or the new_flow_logic on pipeworks is actually working better than I thought. |
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04:01 |
VanessaE |
nolsen: re new_flow_logic, I couldn't tell you, no one else seems to like that branch, and no one's stepped up to "fix" it. |
04:01 |
VanessaE |
so I kinda gave up on it. |
04:02 |
nolsen |
So will new features like logic will be implemented in the master branch? |
04:02 |
nolsen |
The features that already work espesially. |
04:03 |
VanessaE |
I don't know. |
04:05 |
VanessaE |
I'm not active in mod development right now, won't be for a long while. nore, t4im, and est31 are the other main contributors and they're not active on that mod either, so it's basically dormant. |
04:05 |
VanessaE |
(I don't want to call it "dead" but it's pretty close to that) |
04:06 |
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04:16 |
nanovad |
Is there an option in minetest.conf, or in a world-specific settings file, to disable health for creative servers? |
04:16 |
sofar |
enable_damage? |
04:21 |
nanovad |
That does it. Thanks sofar. |
04:22 |
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08:01 |
sofar |
rebased all wrong |
08:01 |
sofar |
crap |
08:02 |
sofar |
daaaaaaamn man |
08:19 |
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08:35 |
abc3354 |
hello... |
08:40 |
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08:40 |
abc3354 |
hello... |
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11:47 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?p=208400#p208400 |
11:50 |
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12:00 |
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12:06 |
rubenwardy |
!mod cannon |
12:06 |
MinetestBot |
rubenwardy: cannons with a lot of features! [cannons] by addi - https://forum.minetest.net/viewtopic.php?t=7744 |
12:13 |
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13:07 |
nrzkt |
!mod mylife |
13:07 |
MinetestBot |
nrzkt: Could not find anything. |
13:07 |
nrzkt |
:( |
13:13 |
rubenwardy |
it might not have crawled yet, it it's a new mod |
13:13 |
rubenwardy |
!mod my life |
13:13 |
MinetestBot |
rubenwardy: Could not find anything. |
13:29 |
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14:00 |
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14:11 |
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14:12 |
srifqi |
Okay, I was compiling it wrong: I build both Minetest and Minetestserver. So, it takes longer. |
14:13 |
srifqi |
I have tried to compile lastest from my fork I have merged from minetest repo today. It tooks about 45~50 minutes on Windows 7 32-bit. |
14:29 |
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14:35 |
RealBadAngel |
srifqi, what box do you have so it takes so long? |
14:35 |
srifqi |
Uh, what box? |
14:36 |
RealBadAngel |
computer |
14:36 |
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14:36 |
RealBadAngel |
are u compiling it on microwave owen or what? :) |
14:37 |
srifqi |
mini-microwave with low voltage |
14:37 |
srifqi |
With computer, of course |
14:38 |
RealBadAngel |
asking because for me its like ~2 minutes |
14:38 |
srifqi |
... |
14:38 |
RealBadAngel |
and i do have rather low-end machine |
14:39 |
srifqi |
how's the spec? |
14:40 |
RealBadAngel |
Intel(R) Pentium(R) CPU G3240 @ 3.10GHz |
14:41 |
srifqi |
Intel(R) Atom(TM) CPU N280 @ 1.66GHz, 1667 Mhz, 1 Core, 2 Logical Processors |
14:41 |
srifqi |
Okay, yours faster |
14:41 |
srifqi |
RAM? |
14:42 |
srifqi |
Uh, seems like RAM doesn't have any effect |
14:42 |
RealBadAngel |
atom, ouch |
14:42 |
RealBadAngel |
now i do know why ;) |
14:42 |
srifqi |
... |
14:43 |
RealBadAngel |
get something like mine, its less than $100 for such CPU with mainboard |
14:43 |
srifqi |
*convertingintoIDR |
14:44 |
srifqi |
(about Rp1.343.000,00) |
14:44 |
srifqi |
Are you sure there is CPU lower than it? |
14:45 |
srifqi |
*lower price |
14:47 |
srifqi |
Is OS also has effect? |
14:47 |
RealBadAngel |
when i was buying it about one 1 yr ago it was the most cheap one in this class |
14:48 |
srifqi |
:O |
14:48 |
RealBadAngel |
maybe they have other models now |
14:49 |
srifqi |
Is OS also has effect on compiling? (2) |
14:49 |
RealBadAngel |
not sure, never tried to compile anything on windows |
14:49 |
RealBadAngel |
i dont have windows even |
14:51 |
RealBadAngel |
but reading sometimes posts folks trying to compile there anything it seems to be a pain in the ass |
14:52 |
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14:53 |
srifqi |
When I read the log of travis-ci, it only tooks 5~7 minutes to be done (including downloading libs). It is fast. |
14:53 |
srifqi |
*log of Minetest in travis-ci |
14:53 |
RealBadAngel |
grab some live-cd and try |
14:54 |
srifqi |
I'm already downloaded ubuntu-14.10.iso, I have tried it live, but not compiling. |
14:54 |
RealBadAngel |
you dont have to install linux to try it |
14:55 |
RealBadAngel |
idk if it will be faster, but definitely easier |
14:55 |
RealBadAngel |
even building windows binaries on linux is easy |
14:56 |
RealBadAngel |
some folks even using linux in virual machine on windows to compile minetest |
14:56 |
srifqi |
Of course, easier. I've read some sources about compiling Minetest in Linux and it was easy. Even somebody has created single-line install script to compile Minetest. |
14:56 |
srifqi |
They did? :O |
14:58 |
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15:35 |
DatJohnDoe |
How can you get the name of a pointed thing... like if pointed_thing:get_name() == "mod:blabla" ? |
15:36 |
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15:38 |
sofar |
DatJohnDoe: you need to use pointed_thing.under, which is a pos, not node |
15:38 |
DatJohnDoe |
I need to know if they are punching a certain node |
15:38 |
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15:38 |
sofar |
so minetest.get_node(pointed_thing.under).name |
15:38 |
DatJohnDoe |
I mean placing on top of a certain node |
15:40 |
DatJohnDoe |
It worked :D, what about making a mob that can't move or jump? |
15:42 |
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15:43 |
DatJohnDoe |
Or just an entity |
15:43 |
sofar |
if you don't move the mob, it's not gonna move |
15:43 |
DatJohnDoe |
It jumps to move |
15:44 |
DatJohnDoe |
I have walk_velocity and run_velocity set to 0 but they still move |
15:45 |
DatJohnDoe |
i set them to negative and now they just move backwards hehe |
15:46 |
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17:16 |
everamzah |
is the halo selection box supposed to shift in color? http://giphy.com/gifs/3o7abtD20g8NsmD48o |
17:18 |
RealBadAngel |
yes |
17:18 |
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17:19 |
everamzah |
ty! |
17:20 |
RealBadAngel |
and btw, its either "halo" or "selection boxes" |
17:31 |
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17:37 |
Fixer |
"Unfortunately we couldn’t take payment from you, so we’ve cancelled your Premium subscription for now." |
17:37 |
Fixer |
lol, wth is this shit, i didn't register over there |
17:37 |
Fixer |
some spotify crap |
17:39 |
jn__ |
spam, maybe? |
17:40 |
Fixer |
could be |
17:40 |
sofar |
show headers, look at From and Received lines |
17:40 |
sofar |
note the actual sending address :) |
17:41 |
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17:44 |
Fixer |
another one: Thank you for your interest in $someshitnobodyheardoff. Please verify your email |
17:44 |
Fixer |
lol |
17:45 |
Fixer |
Unfortunately we couldn’t take payment from you, so we’ve cancelled your Premium subscription for now. |
17:45 |
Fixer |
oh well |
17:46 |
RealBadAngel |
Fixer, propably another attempt to get your data, credit card number etc |
17:46 |
jn__ |
just what spammers do these days |
17:46 |
RealBadAngel |
spammers? thieves |
17:48 |
RealBadAngel |
they should take care of such shit. theyre so good at hunting you when u have downloaded a movie. but such bastards are happy and stealing from you without worrying bout nothing |
17:49 |
Fixer |
Thank you for signing up for Spotify Premium! |
17:49 |
Fixer |
lolol, i have not ever signed up that shit |
17:50 |
Calinou |
Thank you for signing up for Minetest Premium! |
17:50 |
Calinou |
You now can: |
17:50 |
Calinou |
- Grief other people's houses legally |
17:50 |
Calinou |
- Undie when falling into lava |
17:50 |
Calinou |
- Ragequit in PvP |
17:51 |
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17:51 |
jn__ |
- Get 10 minutes of fly for just 5 minecoins |
17:53 |
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17:53 |
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17:55 |
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17:57 |
Krock |
- Give us more money |
17:57 |
Glorfindel |
'k |
17:57 |
Krock |
Glorfindel, reading logs could be helpful ^^ |
17:57 |
Glorfindel |
haha |
17:58 |
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18:01 |
STHGOM |
are meshes able to be semi transparent? |
18:01 |
Glorfindel |
maybe I'm not remembering right, or perhaps the mod was removed, but the search seems to be an abysmal failure :( |
18:03 |
Glorfindel |
never fails, complain in public and you will find what you were looking for /o |
18:05 |
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18:11 |
Fixer |
and it was registered on my tablet email, I even managed to reset password and enter into, funny, closing it anyway, that android shit is worrying |
18:14 |
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19:11 |
Hijiri |
what's the most flexible mobs framework that's reasonably well-developed? |
19:12 |
Hijiri |
also with frameworks with ABM-based spawning, does ABM catch up result in buildup of lots of mobs? |
19:12 |
Calinou |
Hijiri, usually ABMs used for mob spawning are not stupid, they check for the current number of mobs in the area, and don't spawn if there already are a lot |
19:14 |
Hijiri |
Calinou: I see, thanks |
19:21 |
Fixer |
"How to Disable Ads on Your Windows 10 Lock Screen" |
19:21 |
Fixer |
pfff, now this bullshit |
19:24 |
CWz |
what windows 10 is ad supported |
19:25 |
CWz |
? |
19:32 |
STHGOM |
how do i use on_step for entities? i want to make a timer |
19:32 |
sofar |
on_step is executed every server step |
19:33 |
sofar |
if you just want it to do something once in a while, use minetest.after() |
19:39 |
STHGOM |
ah, ok. i though there was something like minetest.after somewhere |
19:44 |
STHGOM |
how do you keep track of a specific entity after you've added it? |
19:47 |
sofar |
keep a reference in a list |
19:50 |
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19:51 |
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19:54 |
Hijiri |
STHGOM: also note that things in a minetest.after() aren't persisted, so if your server shuts down you will lose the timer |
19:55 |
Hijiri |
so you will have to account for that somehow |
19:56 |
sofar |
which is why using the entity on_step is nice and easy |
19:56 |
gamemanj |
might be easier to use on_step and have a time_until_whatever property :) |
19:56 |
sofar |
you could just use that and make it not do anything for 20 steps |
19:57 |
STHGOM |
hmm |
19:57 |
gamemanj |
sofar: uh, "20 steps"? dtime, anyone? |
19:57 |
sofar |
whatever floats your boat. |
19:57 |
sofar |
get_us_time() |
19:59 |
gamemanj |
actually, I'm pretty sure entity on_step gets a delta... do correct me if I'm wrong |
20:00 |
Hijiri |
it does |
20:00 |
gamemanj |
I guess "steps" allow a consistent synchronization because they're integers, though |
20:00 |
gamemanj |
so if this is for something like mesecons where someone building a CPU or something might want that kind of precise control |
20:01 |
gamemanj |
then assuming steps are a consistent unit, use steps |
20:01 |
sofar |
well dtime is more accurate |
20:01 |
sofar |
if the server gets a lagspike, dtime would account for it |
20:01 |
sofar |
if you don't care for accuracy, using a ttl or something like that (decreasing integer counter) is nice |
20:01 |
sofar |
since it won't penalize the server when it lags |
20:02 |
Hijiri |
with dtime if you were doing a CPU you could still get the number of whole seconds and save the remainder |
20:02 |
Hijiri |
or whole ticks |
20:02 |
sofar |
and dtime calculations will hit the server when it lags |
20:02 |
gamemanj |
Hijiri: Yeah, but if you were building a CPU, in minetest, out of blocks, if enough of a lagspike hits you might miss part of a cycle |
20:02 |
gamemanj |
then things break |
20:02 |
gamemanj |
hence: Steps for stuff where timing precision is not needed, but synchronization precision is imperative |
20:03 |
Hijiri |
ok, I see |
20:03 |
gamemanj |
while dtime is for when timing precision is needed, but might theoretically not synchronize |
20:03 |
gamemanj |
or might jump about, |
20:03 |
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20:04 |
gamemanj |
always remaining accurate to real-time but leading to jumps about because of lagspikes / someone using an evil ABM / comet impact |
20:04 |
STHGOM |
can someone show me how to use it to remove an entity after a certain time? |
20:05 |
Hijiri |
STHGOM: give your entity a "time_left" variable or something similar, set to whatever lifetime your entity has, and then in its on_step, reduce the time_left by the dtime. If it gets below 0, remove the entity |
20:06 |
Hijiri |
something like on_step = function(self, dtime) self.time_left = self.time_left - dtime if self.time_left <= 0 then self.obj:remove() end end |
20:06 |
Hijiri |
and then in your entity definition you would have time_left = 42 -- Or however long your entity should live |
20:07 |
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20:13 |
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20:13 |
DatJohnDoe |
Is it possible to make a mob smaller? Like visual_size? |
20:17 |
DatJohnDoe |
That was exactly it actually just do visual_size = {x = .5, y =.5} |
20:17 |
DatJohnDoe |
Bhe |
20:17 |
STHGOM |
attempt to index "obj" (a nil value) |
20:18 |
Hijiri |
Maybe it was object |
20:18 |
Hijiri |
try it with self.object instead |
20:19 |
Hijiri |
actually yeah, lua api doc says it's self.object |
20:19 |
STHGOM |
yup |
20:19 |
STHGOM |
k |
20:19 |
STHGOM |
thanks a lot :D |
20:42 |
STHGOM |
hmm, I also tried to add an "age" variable, but the "=" in "self.age = self.age + dtime," is unexpected. why? |
20:42 |
Hijiri |
STHGOM: could you post the surrounding code |
20:42 |
Hijiri |
on lpaste.net or similar paste site |
20:42 |
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20:43 |
|
Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.13 (2015-08-20) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ |
20:43 |
gamemanj |
, is not used as a line separator |
20:43 |
gamemanj |
you just use , to separate the outer table fields, |
20:44 |
gamemanj |
not for within the function |
20:44 |
gamemanj |
so lines 5 and 6 should have the "," removed :) |
20:44 |
STHGOM |
ok |
20:47 |
STHGOM |
hmm, 7: "then" expected near "=" |
20:47 |
MinetestBot |
[git] UltimateNate -> minetest/minetest: Added dependencies for Fedora systems e2206f2 https://git.io/v2RrR (2016-02-25T21:45:52+01:00) |
20:50 |
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20:51 |
MinetestBot |
[git] UltimateNate -> minetest/minetest: Add dependencies for Fedora systems f77b35b https://git.io/v2RoK (2016-02-25T21:46:54+01:00) |
20:51 |
est31 |
sorry fixed some things ^ |
20:51 |
est31 |
corrected User to user |
20:58 |
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21:01 |
gamemanj |
STHGOM: ah, the "=<" should be "<=" |
21:02 |
kaadmy |
gamemanj: yeaaa. |
21:02 |
* gamemanj |
is confused |
21:02 |
STHGOM |
wups |
21:02 |
STHGOM |
i messed it up, i guess |
21:03 |
gamemanj |
Could be worse. The general code was correct, just not the syntax. |
21:04 |
STHGOM |
yea. also is there a way to round down a decimal number? |
21:06 |
Hijiri |
math.floor |
21:14 |
STHGOM |
thanks again |
21:20 |
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21:48 |
turd |
can anyone tell me where to download skins and how to add them to u_skins mod? |
21:50 |
sfan5 |
iirc you can just use skins from minecraft |
21:50 |
turd |
i want only skins i choose, not a bulk download from the script within the mod\ |
21:51 |
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21:51 |
turd |
sfan can you tell me how to add them properly, i copied files to tesxture,preview, but it doesnt show |
21:51 |
sfan5 |
no idea |
21:51 |
turd |
ok thanks |
21:58 |
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23:31 |
kaadmy |
dang it |
23:31 |
kaadmy |
can't play MT anymore, too slow after the mesh items commit |
23:31 |
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23:33 |
wilkgr |
Is there any way how I can increase the amount of RAM allocated to Lua? |
23:33 |
wilkgr |
Techinc_worldgen is crashing it at 203MB |
23:33 |
sofar |
not that I know of |
23:33 |
wilkgr |
:( |
23:33 |
sofar |
it'll eat up to 1gb by itself |
23:33 |
sofar |
how much system memory do you have? |
23:34 |
wilkgr |
*GB ram |
23:34 |
wilkgr |
8GB* |
23:34 |
sofar |
that be plenty |
23:35 |
wilkgr |
Yes. |
23:35 |
wilkgr |
Now it crashes with 179 MB ram used |
23:35 |
wilkgr |
Is this the cue to play Rigs of rods? jk |
23:36 |
rubenwardy |
kaadmy, complain in #minetest-dev |
23:36 |
rubenwardy |
and give stats |
23:43 |
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23:44 |
sofar |
ses-9 spacex launch in 3mins |
23:44 |
kaadmy |
rubenwardy: i already have.. |
23:44 |
kaadmy |
sofar: yup |
23:44 |
rubenwardy |
ok |
23:44 |
kaadmy |
my brother is watching in the other room, i can hear it O.o |
23:45 |
est31 |
kaadmy, because he's watching or because you live next to the launch site xD |
23:45 |
rubenwardy |
watching now! |
23:45 |
kaadmy |
hold :| |
23:46 |
sofar |
no launch |
23:46 |
rubenwardy |
what does that mean? |
23:46 |
sofar |
launch aborted, tank purging will happen, they will miss today's launch window |
23:47 |
rubenwardy |
damn |
23:47 |
est31 |
why |
23:47 |
sofar |
they're explaining now |
23:47 |
est31 |
i listen |
23:48 |
sofar |
looks like they couldn't confirm that LO loading would finish on time |
23:48 |
est31 |
LO == liquid oxygen |
23:48 |
sofar |
yes |
23:48 |
kaadmy |
sofar: i think the launch computers didn't start correctly |
23:48 |
kaadmy |
usually it's spelled LOX tho |
23:48 |
sofar |
yeah, I didn't catch the details on that entirely |
23:50 |
rubenwardy |
cool generic music |
23:52 |
ssieb |
very strange v7 mapgen feature (bug?) http://sieb.net/mtv7square.png |
23:54 |
rubenwardy |
feature, according to paramat, iirc |
23:55 |
ssieb |
ok :-) |
23:56 |
ssieb |
also found a dungeon entrance on a beach... |