Time |
Nick |
Message |
00:01 |
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00:19 |
Fixer |
jeez, just test mp server water flows are fucking annoying |
00:20 |
Fixer |
fixing them for hours near my property |
00:21 |
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00:30 |
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00:34 |
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00:34 |
DatJohnDoe |
Hello |
00:35 |
kaadmy |
hi |
00:35 |
DatJohnDoe |
Thanks for all the help before |
00:35 |
kaadmy |
np |
00:37 |
DatJohnDoe |
If i made a model for the Helicopter that Kenny made for Voxus coulf you implement it? |
00:37 |
DatJohnDoe |
Could |
00:37 |
kaadmy |
i could try :| |
00:37 |
kaadmy |
movement would be laggy tho |
00:37 |
kaadmy |
tho i prefer doing the model myself if i had to ;) |
00:38 |
DatJohnDoe |
Ohh |
00:38 |
DatJohnDoe |
Ok |
00:38 |
kaadmy |
i've been mulling over some mob ideas for pixture too |
00:39 |
kaadmy |
a "stick" monster that has 3 legs and no body that swings towards you and hits you |
00:40 |
kaadmy |
and maybe a flying monster? |
00:40 |
kaadmy |
i don't want dragons; they start going towards magic andfantasy |
00:50 |
MinetestBot |
[git] est31 -> minetest/minetest: Remove unused 'm_selection_active' field bd43933 https://git.io/vgMAE (2016-02-13T01:46:12+01:00) |
00:50 |
gamemanj |
kaadmy: Amazon drones. |
00:51 |
gamemanj |
kaadmy: Potentially deadly (https://xkcd.com/1630/), not fantasy, problem solved :) |
00:55 |
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01:36 |
kaadmy |
gamemanj: lol i could actually use that |
01:42 |
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01:43 |
MinetestBot |
[git] RealBadAngel -> minetest/minetest: Formspec: recreate item_image_button pressed state for its image and label 5ca48a3 https://git.io/vgMjD (2016-02-13T02:35:52+01:00) |
01:48 |
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03:40 |
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03:56 |
MinetestBot |
[git] Rui914 -> minetest/minetest_game: Remove minetest.inventorycube 7a3cff5 https://git.io/vgDkx (2016-02-13T03:47:49Z) |
03:56 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Convert furnace ABM to node timer 8f095c6 https://git.io/vgDkp (2016-02-13T03:47:38Z) |
03:56 |
MinetestBot |
[git] sofar -> minetest/minetest_game: New mesh door models, and extensive door API f600a9f https://git.io/vgDkh (2016-02-13T03:47:28Z) |
04:05 |
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04:30 |
kaeza |
o/ |
04:31 |
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12:01 |
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12:09 |
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12:17 |
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12:19 |
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12:21 |
Obani |
vincentux, you can ask now but you will surely not get an answer quickly :) |
12:23 |
vincentux |
j'ai posé ma question sur #minetest-fr je suis nul en anglais |
12:23 |
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12:29 |
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12:45 |
giho |
!server Darkmew |
12:45 |
MinetestBot |
giho: No results |
12:45 |
|
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12:50 |
giho |
I can't see infotext meta on tablet and phone, should it be so? |
12:59 |
giho |
nvm, got mechanics of that. |
13:00 |
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13:00 |
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13:05 |
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13:07 |
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13:23 |
sfan5 |
!server players:most |
13:23 |
MinetestBot |
sfan5: Xanadu | 98.166.90.48 | Clients: 21/40, 15/21 | Version: 0.4.13-dev / minetest | Ping: 117ms |
13:25 |
giho |
!server players:least |
13:25 |
MinetestBot |
giho: axaro's server | 167.114.226.218 | Clients: 0/15, 0/5 | Version: 0.4.13-dev / minetest | Ping: 16ms |
13:25 |
giho |
!server Darkages |
13:25 |
MinetestBot |
giho: Darkages | me0w.net | Clients: 0/32, 0/1 | Version: 0.4.13-dev / minetest | Ping: 7ms |
13:26 |
giho |
Hmmm |
13:26 |
giho |
!server Darkage |
13:26 |
MinetestBot |
giho: Darkage creative | me0w.net | Clients: 0/32, 0/1 | Version: 0.4.13-dev / minetest | Ping: 8ms |
13:30 |
Fixer |
hmm, +17*C going my way, wth with this winter |
13:30 |
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14:09 |
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14:49 |
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14:55 |
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14:58 |
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15:00 |
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15:00 |
Wuzzy |
Hi |
15:01 |
Wuzzy |
hi. I wonder, is there a way to detect whether a player has noclip mode on (not the priv!)? |
15:03 |
giho |
If enabled anticheat is not detecting it then only way is to observe. |
15:16 |
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15:23 |
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15:43 |
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15:46 |
xeranas |
hello, is there suicide build-in command? when character stuck? |
15:48 |
giho |
/spawn ? |
15:53 |
kaadmy |
giho: isn't /spawn in mods only? |
15:53 |
xeranas |
says invalid command |
15:55 |
xeranas |
I teleported out for now. But it it would be useful to know if such command exist |
16:00 |
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16:00 |
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16:23 |
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16:32 |
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16:33 |
XeonSquared |
does Minetest support stereoscopic 3D? |
16:36 |
Fixer |
i think yes |
16:36 |
XeonSquared |
niiiice |
16:36 |
* XeonSquared |
just built a google cardboard clone which he is abusing to access his computer via VNC |
16:40 |
xeranas |
How map creators dealing with nodes if they group is immortal (in creativity mode) when misplace? |
16:40 |
gamemanj |
presumably map creators would have disable that in creative mode |
16:41 |
gamemanj |
*disabled |
16:41 |
gamemanj |
by, for example, checking for creative mode, and if it's on, adding dig_immediate = 2 |
16:41 |
xeranas |
for each nod registry? |
16:44 |
gamemanj |
It could be automated. If the involved nodes share the same groups, just hold the groups for those nodes in a variable, and use "groups = unbreakable_group" instead |
16:44 |
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16:44 |
XeonSquared |
http://imgur.com/a/JyPFL |
16:45 |
gamemanj |
I think I saw a cat! |
16:46 |
XeonSquared |
I think I did too |
16:48 |
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16:49 |
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16:50 |
gamemanj |
So if you saw a cat, and I saw a cat, then we both saw a cat. Did we see the same cat, though? |
16:50 |
Jordach |
( ͡° ͜ʖ ͡°) |
16:50 |
XeonSquared |
gamemanj: speaking of cats |
16:50 |
XeonSquared |
how do you know we're even speaking the same language? |
16:51 |
XeonSquared |
Or rather meaning the same thing? |
16:51 |
gamemanj |
Jordach: I'm sorry, but I don't understand TKN_LPAREN TKN_WS TKN_UNICODE_STUFF TKN_UNICODE_STUFF TKN_UNICODE_STUFF TKN_WS TKN_RPAREN. |
16:51 |
XeonSquared |
We could all be speaking totally different languages that sound exactly the same and getting through everything with blind luck |
16:51 |
Jordach |
( ͡o ͜ʖ ͡o) |
16:51 |
gamemanj |
XeonSquared: We don't know, but we make assumptions based on using similar symbols. |
16:52 |
XeonSquared |
I argue however |
16:52 |
XeonSquared |
that we did not see the same cat |
16:52 |
XeonSquared |
as it resided in two different sets of RAM |
16:52 |
XeonSquared |
and was rendered in two different ways |
16:52 |
XeonSquared |
therefore unless you were looking at my screen |
16:52 |
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16:52 |
XeonSquared |
it was rendered differently |
16:53 |
XeonSquared |
... unless you were looking at my screen |
16:53 |
gamemanj |
So, we saw differerent cats. True. |
16:53 |
gamemanj |
However, they represent the same cat. |
16:53 |
Obani |
XeonSquared, unless he was looking at your screen |
16:53 |
gamemanj |
As they are based upon the same source information. |
16:53 |
Obani |
At your exact position |
16:53 |
Obani |
At the exact same time |
16:53 |
Obani |
mmh.. |
16:54 |
gamemanj |
That source information is of photons travelling towards your camera, reflected off of what is presumably a cat. |
16:54 |
Obani |
It's not a cat |
16:55 |
Obani |
It's the interpretation your brain would make if it was some kind of cat on screen |
16:55 |
Obani |
on a screen* |
16:55 |
Obani |
What if it was only a brain wash ? |
16:55 |
gamemanj |
So, you are saying our previous experiences of cats would be false memories. |
16:56 |
gamemanj |
How can we verify this? |
16:56 |
gamemanj |
We cannot. We base our idea of "cat" on our memories, and if an active manipulator existed, this very communication channel could also be altered. |
16:59 |
gamemanj |
How do we know if an active manipulator exists? We cannot, as at this stage the manipulator is capable of creating false memories, thus there is a likelihood they are capable of full manipulation, and any plans we would make against them could be subverted before we were able to execute them. |
17:00 |
gamemanj |
If the situation was that, somehow, the manipulator only had the ability to manipulate our idea of "cat", then they could simply be covert about when they use it. |
17:01 |
gamemanj |
I am going to ask a very obvious question now: Who would go to all the trouble of this, and why? |
17:09 |
XeonSquared |
gamemanj: to cover up their mediocre photoshop skills? |
17:11 |
gamemanj |
I'm going to stop the formality now, and just say: |
17:11 |
gamemanj |
If someone was mind-altering people to cover up their mediocre photoshop skills... |
17:11 |
gamemanj |
I'd congratulate them on the effort, |
17:12 |
gamemanj |
and then tell them to use the GNU Image Manipulation Program. |
17:12 |
gamemanj |
Which I'm writing longhand since the initials are... unusual. |
17:16 |
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17:24 |
sofar |
Jordach: did you make the current character.b3d model in minetest_game? |
17:24 |
|
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17:25 |
Jordach |
ehm |
17:25 |
Jordach |
sofar, i have no idea |
17:25 |
sofar |
nvm then |
17:25 |
Jordach |
md5 it against the one found in BFD |
17:25 |
gamemanj |
"BFD"? |
17:25 |
gamemanj |
Oh |
17:25 |
gamemanj |
took me a second |
17:25 |
Jordach |
(if the legs slide back during idle, that isn't mine) |
17:26 |
sofar |
yeah I'm trying to fix that |
17:26 |
sofar |
but the b3d exporter is broken with current blender version |
17:26 |
Jordach |
not the one i use |
17:27 |
sofar |
what exporter and what blender version? |
17:27 |
Jordach |
this is a b3d exporter that works with all known versions |
17:27 |
Jordach |
https://jordach.net/owncloud/index.php/s/VCMvGrQMp7SwwEV |
17:28 |
sofar |
I'm using that exact thing |
17:28 |
Jordach |
strange |
17:28 |
Jordach |
what export settings |
17:28 |
sofar |
blender version? |
17:28 |
Jordach |
2.76b right now |
17:29 |
|
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17:29 |
Jordach |
you might be using a early 2.6.x series |
17:29 |
sofar |
2.76 |
17:29 |
sofar |
so no |
17:29 |
sofar |
b even |
17:32 |
gamemanj |
For some reason, seeing the letters "B3D" remind me of some-OH NO IT'S 173--<Data connection lost.> |
17:35 |
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17:40 |
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17:43 |
melzua |
sofar: I've errors with the last git minetest_game and others mods that use doors, for example xdecor. I'm getting "Attempt to call field 'register_door' (a nil value)" errors. |
17:44 |
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17:45 |
melzua |
I suppose that you are aware of, but just in case :) |
17:49 |
sofar |
melzua: I'm looking into some issues that were reported, may not be the same though |
17:50 |
sofar |
Jordach: well I'll be damned, now it works fine to export |
17:52 |
MinetestBot |
[git] kilbith -> minetest/minetest_game: Doors: fix unability to register doors outside of doors mod 04f01bc https://git.io/vgD7j (2016-02-13T18:37:16+01:00) |
17:58 |
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18:05 |
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18:11 |
kaeza |
o/ |
18:11 |
melzua |
\o |
18:14 |
sofar |
melzua: I'll look at minetest_game + xdecor for a sec now |
18:15 |
sofar |
melzua: kilbith is fixing that up already as we speak, I think |
18:16 |
melzua |
sofar: thx |
18:23 |
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18:24 |
sofar |
melzua: https://github.com/kilbith/xdecor/commit/401fb54bdb412753e621b51f5c24aad2dac8aad8 |
18:30 |
Hijiri |
Is there a shortcut to "craft as many things as possible" |
18:30 |
|
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18:30 |
* kaeza |
points to UI's "All" button |
18:31 |
Hijiri |
I thought that just puts things in the craft grid |
18:31 |
Hijiri |
I mean to craft as many things as possible from the things already in the craft grid |
18:31 |
kaeza |
ah, you mean actually craft? no |
18:31 |
kaeza |
misread that |
18:32 |
Hijiri |
ok, thanks |
18:32 |
kaeza |
mouse wheels (10 per click) is the fastest |
18:32 |
Hijiri |
oh neat, didn't know that was a thing |
18:32 |
kaeza |
s/mouse wheels/middle button/ |
18:33 |
Hijiri |
also is there any place to put callbacks for player inventories |
18:34 |
Hijiri |
like if I only want to allow placing certain items |
18:34 |
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18:45 |
kaeza |
Hijiri, see how creative inventory is implemented: https://github.com/minetest/minetest_game/blob/master/mods/creative/init.lua#L15 |
19:05 |
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19:11 |
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est joined #minetest |
19:17 |
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19:18 |
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19:20 |
Obani |
sofar ? |
19:20 |
Obani |
I think we can just discuss on IRC, not on a PR :) |
19:20 |
Obani |
It's even better than making an issue |
19:20 |
Obani |
opening* |
19:20 |
sofar |
let's start with mods, did you run any? |
19:20 |
Obani |
no |
19:20 |
Obani |
Vanilla |
19:21 |
Obani |
MT latest dev |
19:21 |
Obani |
I'm actually recloning MT and I will recompile it just after |
19:21 |
Obani |
Also I answered on the PR :( |
19:21 |
Obani |
:) * |
19:22 |
Hijiri |
kaeza: ok, I see |
19:22 |
|
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19:22 |
Hijiri |
But I guess I would have to persist the inv manually? |
19:22 |
Obani |
sofar, |
19:25 |
|
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19:25 |
* Fixer |
slaps everyone with a blinking water bug |
19:26 |
Obani |
Well I have a better bug :) |
19:26 |
sofar |
you also haven't told me what doesn't work |
19:30 |
sofar |
Obani: in order to fix any bug I need to be able to reproduce it, in order to reproduce it you need to tell me as detailed as possible what you're doing and what doesn't work |
19:30 |
Obani |
sofar, the timer doesn't work |
19:30 |
Obani |
Everything is as it was |
19:30 |
sofar |
what are you putting in the oven? how did you make the oven? |
19:30 |
sofar |
did you place the oven before or after upgrading? |
19:30 |
sofar |
more |
19:30 |
sofar |
details |
19:30 |
sofar |
needed |
19:30 |
Obani |
-.- |
19:30 |
Obani |
Those are stupid details |
19:31 |
Obani |
Of course I placed the furnace after I updated the repo |
19:31 |
sofar |
shrug, if you don't want it fixed |
19:31 |
sofar |
by all means don't help me |
19:31 |
Obani |
Of course I put some things to burn, coal if you want and sand |
19:31 |
Obani |
coal as the fuel and sand as the thing to cook |
19:32 |
Obani |
And the excepted output was glass |
19:32 |
Obani |
and it was |
19:32 |
sofar |
does the fire icon light up? |
19:32 |
Obani |
And the fire icon was there |
19:32 |
Obani |
And there was the fire animation out there |
19:32 |
sofar |
does the arrow progress? |
19:32 |
Obani |
And everything was working great |
19:32 |
Obani |
I TOLD YOU EVERYTHING WAS NORMAL |
19:32 |
Obani |
there's just |
19:32 |
Obani |
not the fix :) |
19:32 |
sofar |
what fix? |
19:33 |
Obani |
Or maybe it was not what I was thinking to ? |
19:33 |
sofar |
the patch doesn't fix anything. it just converts the code from using an ABM to a node timer |
19:33 |
sofar |
the behavior is the same before/after |
19:34 |
sofar |
if you walk away too far, furnace stops |
19:34 |
Obani |
omg |
19:34 |
Obani |
I'm so dumb |
19:34 |
sofar |
Obani: no, you were smart to keep talking details, so now we've identified the actual problem :) |
19:34 |
Obani |
Thought it was https://github.com/minetest/minetest_game/pull/395 |
19:34 |
sofar |
Obani: mismatched expectations, no big deal |
19:34 |
Obani |
Without ABMs |
19:35 |
Obani |
And after all the problems we got trying to use those commits, I got angry :x |
19:35 |
Obani |
Also, does NodeTimer work when the chunk is unloaded ? |
19:36 |
Obani |
I mean, can it do what ABMs do ? |
19:36 |
sofar |
ABM's can be skipped under stress and have various side effects |
19:36 |
sofar |
node timers are more consistent and don't get skipped |
19:36 |
sofar |
node timers are unloaded with the nodes... |
19:37 |
* Fixer |
flows glitchy liquids over sofar |
19:37 |
sofar |
Fixer: I could use a shower! |
19:40 |
Fixer |
sofar, shover can't do this -> https://i.imgur.com/gl5W7MW.png |
19:40 |
kaadmy |
huh? |
19:40 |
Obani |
afk |
19:40 |
Fixer |
kaadmy, water bug |
19:40 |
kaadmy |
ah |
19:40 |
Obani |
Fixer, nice, looks like a cool skybox |
19:40 |
Obani |
afk |
19:42 |
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20:16 |
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20:42 |
sofar |
!seen jeija |
20:42 |
MinetestBot |
sofar: jeija was last seen at 2015-11-21 20:33:31 UTC on #minetest |
20:43 |
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MinetestBot |
[git] RealBadAngel -> minetest/minetest: Formspec: fix broken irrlicht 1.7 build c17c40a https://git.io/vgyUz (2016-02-13T22:19:01+01:00) |
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Fixer |
.____. |
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Fixer |
comp start |
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Hijiri |
would be cool if there was tikz for formspecs |
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23:58 |
kaadmy |
not really related, but how do you revert to an older commit with git? |
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sofar |
revert or check out? |
23:59 |
sofar |
they're not the same thing |
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sofar |
you can revert commits with `git revert $id`, but that undoes that commit |
23:59 |
sofar |
if you just want to go to the state of an old copy, use something like |
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sofar |
git checkout -b $id newbranchname |
23:59 |
kaadmy |
i want to use an older version of mt |
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kaadmy |
this: https://github.com/minetest/minetest/tree/6cd2b3b445bf558fda1e5a7908adef8e3a45449a |