Time Nick Message 00:19 Fixer jeez, just test mp server water flows are fucking annoying 00:20 Fixer fixing them for hours near my property 00:34 DatJohnDoe Hello 00:35 kaadmy hi 00:35 DatJohnDoe Thanks for all the help before 00:35 kaadmy np 00:37 DatJohnDoe If i made a model for the Helicopter that Kenny made for Voxus coulf you implement it? 00:37 DatJohnDoe Could 00:37 kaadmy i could try :| 00:37 kaadmy movement would be laggy tho 00:37 kaadmy tho i prefer doing the model myself if i had to ;) 00:38 DatJohnDoe Ohh 00:38 DatJohnDoe Ok 00:38 kaadmy i've been mulling over some mob ideas for pixture too 00:39 kaadmy a "stick" monster that has 3 legs and no body that swings towards you and hits you 00:40 kaadmy and maybe a flying monster? 00:40 kaadmy i don't want dragons; they start going towards magic andfantasy 00:50 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Remove unused 'm_selection_active' field 13bd43933 https://git.io/vgMAE (152016-02-13T01:46:12+01:00) 00:50 gamemanj kaadmy: Amazon drones. 00:51 gamemanj kaadmy: Potentially deadly (https://xkcd.com/1630/), not fantasy, problem solved :) 01:36 kaadmy gamemanj: lol i could actually use that 01:43 MinetestBot 02[git] 04RealBadAngel -> 03minetest/minetest: Formspec: recreate item_image_button pressed state for its image and label 135ca48a3 https://git.io/vgMjD (152016-02-13T02:35:52+01:00) 03:56 MinetestBot 02[git] 04Rui914 -> 03minetest/minetest_game: Remove minetest.inventorycube 137a3cff5 https://git.io/vgDkx (152016-02-13T03:47:49Z) 03:56 MinetestBot 02[git] 04sofar -> 03minetest/minetest_game: Convert furnace ABM to node timer 138f095c6 https://git.io/vgDkp (152016-02-13T03:47:38Z) 03:56 MinetestBot 02[git] 04sofar -> 03minetest/minetest_game: New mesh door models, and extensive door API 13f600a9f https://git.io/vgDkh (152016-02-13T03:47:28Z) 04:30 kaeza o/ 12:21 Obani vincentux, you can ask now but you will surely not get an answer quickly :) 12:23 vincentux j'ai posé ma question sur #minetest-fr je suis nul en anglais 12:45 giho !server Darkmew 12:45 MinetestBot giho: No results 12:50 giho I can't see infotext meta on tablet and phone, should it be so? 12:59 giho nvm, got mechanics of that. 13:23 sfan5 !server players:most 13:23 MinetestBot sfan5: Xanadu | 98.166.90.48 | Clients: 21/40, 15/21 | Version: 0.4.13-dev / minetest | Ping: 117ms 13:25 giho !server players:least 13:25 MinetestBot giho: axaro's server | 167.114.226.218 | Clients: 0/15, 0/5 | Version: 0.4.13-dev / minetest | Ping: 16ms 13:25 giho !server Darkages 13:25 MinetestBot giho: Darkages | me0w.net | Clients: 0/32, 0/1 | Version: 0.4.13-dev / minetest | Ping: 7ms 13:26 giho Hmmm 13:26 giho !server Darkage 13:26 MinetestBot giho: Darkage creative | me0w.net | Clients: 0/32, 0/1 | Version: 0.4.13-dev / minetest | Ping: 8ms 13:30 Fixer hmm, +17*C going my way, wth with this winter 15:00 Wuzzy Hi 15:01 Wuzzy hi. I wonder, is there a way to detect whether a player has noclip mode on (not the priv!)? 15:03 giho If enabled anticheat is not detecting it then only way is to observe. 15:46 xeranas hello, is there suicide build-in command? when character stuck? 15:48 giho /spawn ? 15:53 kaadmy giho: isn't /spawn in mods only? 15:53 xeranas says invalid command 15:55 xeranas I teleported out for now. But it it would be useful to know if such command exist 16:33 XeonSquared does Minetest support stereoscopic 3D? 16:36 Fixer i think yes 16:36 XeonSquared niiiice 16:36 * XeonSquared just built a google cardboard clone which he is abusing to access his computer via VNC 16:40 xeranas How map creators dealing with nodes if they group is immortal (in creativity mode) when misplace? 16:40 gamemanj presumably map creators would have disable that in creative mode 16:41 gamemanj *disabled 16:41 gamemanj by, for example, checking for creative mode, and if it's on, adding dig_immediate = 2 16:41 xeranas for each nod registry? 16:44 gamemanj It could be automated. If the involved nodes share the same groups, just hold the groups for those nodes in a variable, and use "groups = unbreakable_group" instead 16:44 XeonSquared http://imgur.com/a/JyPFL 16:45 gamemanj I think I saw a cat! 16:46 XeonSquared I think I did too 16:50 gamemanj So if you saw a cat, and I saw a cat, then we both saw a cat. Did we see the same cat, though? 16:50 Jordach ( ͡° ͜ʖ ͡°) 16:50 XeonSquared gamemanj: speaking of cats 16:50 XeonSquared how do you know we're even speaking the same language? 16:51 XeonSquared Or rather meaning the same thing? 16:51 gamemanj Jordach: I'm sorry, but I don't understand TKN_LPAREN TKN_WS TKN_UNICODE_STUFF TKN_UNICODE_STUFF TKN_UNICODE_STUFF TKN_WS TKN_RPAREN. 16:51 XeonSquared We could all be speaking totally different languages that sound exactly the same and getting through everything with blind luck 16:51 Jordach ( ͡o ͜ʖ ͡o) 16:51 gamemanj XeonSquared: We don't know, but we make assumptions based on using similar symbols. 16:52 XeonSquared I argue however 16:52 XeonSquared that we did not see the same cat 16:52 XeonSquared as it resided in two different sets of RAM 16:52 XeonSquared and was rendered in two different ways 16:52 XeonSquared therefore unless you were looking at my screen 16:52 XeonSquared it was rendered differently 16:53 XeonSquared ... unless you were looking at my screen 16:53 gamemanj So, we saw differerent cats. True. 16:53 gamemanj However, they represent the same cat. 16:53 Obani XeonSquared, unless he was looking at your screen 16:53 gamemanj As they are based upon the same source information. 16:53 Obani At your exact position 16:53 Obani At the exact same time 16:53 Obani mmh.. 16:54 gamemanj That source information is of photons travelling towards your camera, reflected off of what is presumably a cat. 16:54 Obani It's not a cat 16:55 Obani It's the interpretation your brain would make if it was some kind of cat on screen 16:55 Obani on a screen* 16:55 Obani What if it was only a brain wash ? 16:55 gamemanj So, you are saying our previous experiences of cats would be false memories. 16:56 gamemanj How can we verify this? 16:56 gamemanj We cannot. We base our idea of "cat" on our memories, and if an active manipulator existed, this very communication channel could also be altered. 16:59 gamemanj How do we know if an active manipulator exists? We cannot, as at this stage the manipulator is capable of creating false memories, thus there is a likelihood they are capable of full manipulation, and any plans we would make against them could be subverted before we were able to execute them. 17:00 gamemanj If the situation was that, somehow, the manipulator only had the ability to manipulate our idea of "cat", then they could simply be covert about when they use it. 17:01 gamemanj I am going to ask a very obvious question now: Who would go to all the trouble of this, and why? 17:09 XeonSquared gamemanj: to cover up their mediocre photoshop skills? 17:11 gamemanj I'm going to stop the formality now, and just say: 17:11 gamemanj If someone was mind-altering people to cover up their mediocre photoshop skills... 17:11 gamemanj I'd congratulate them on the effort, 17:12 gamemanj and then tell them to use the GNU Image Manipulation Program. 17:12 gamemanj Which I'm writing longhand since the initials are... unusual. 17:24 sofar Jordach: did you make the current character.b3d model in minetest_game? 17:25 Jordach ehm 17:25 Jordach sofar, i have no idea 17:25 sofar nvm then 17:25 Jordach md5 it against the one found in BFD 17:25 gamemanj "BFD"? 17:25 gamemanj Oh 17:25 gamemanj took me a second 17:25 Jordach (if the legs slide back during idle, that isn't mine) 17:26 sofar yeah I'm trying to fix that 17:26 sofar but the b3d exporter is broken with current blender version 17:26 Jordach not the one i use 17:27 sofar what exporter and what blender version? 17:27 Jordach this is a b3d exporter that works with all known versions 17:27 Jordach https://jordach.net/owncloud/index.php/s/VCMvGrQMp7SwwEV 17:28 sofar I'm using that exact thing 17:28 Jordach strange 17:28 Jordach what export settings 17:28 sofar blender version? 17:28 Jordach 2.76b right now 17:29 Jordach you might be using a early 2.6.x series 17:29 sofar 2.76 17:29 sofar so no 17:29 sofar b even 17:32 gamemanj For some reason, seeing the letters "B3D" remind me of some-OH NO IT'S 173-- 17:43 melzua sofar: I've errors with the last git minetest_game and others mods that use doors, for example xdecor. I'm getting "Attempt to call field 'register_door' (a nil value)" errors. 17:45 melzua I suppose that you are aware of, but just in case :) 17:49 sofar melzua: I'm looking into some issues that were reported, may not be the same though 17:50 sofar Jordach: well I'll be damned, now it works fine to export 17:52 MinetestBot 02[git] 04kilbith -> 03minetest/minetest_game: Doors: fix unability to register doors outside of doors mod 1304f01bc https://git.io/vgD7j (152016-02-13T18:37:16+01:00) 18:11 kaeza o/ 18:11 melzua \o 18:14 sofar melzua: I'll look at minetest_game + xdecor for a sec now 18:15 sofar melzua: kilbith is fixing that up already as we speak, I think 18:16 melzua sofar: thx 18:24 sofar melzua: https://github.com/kilbith/xdecor/commit/401fb54bdb412753e621b51f5c24aad2dac8aad8 18:30 Hijiri Is there a shortcut to "craft as many things as possible" 18:30 * kaeza points to UI's "All" button 18:31 Hijiri I thought that just puts things in the craft grid 18:31 Hijiri I mean to craft as many things as possible from the things already in the craft grid 18:31 kaeza ah, you mean actually craft? no 18:31 kaeza misread that 18:32 Hijiri ok, thanks 18:32 kaeza mouse wheels (10 per click) is the fastest 18:32 Hijiri oh neat, didn't know that was a thing 18:32 kaeza s/mouse wheels/middle button/ 18:33 Hijiri also is there any place to put callbacks for player inventories 18:34 Hijiri like if I only want to allow placing certain items 18:45 kaeza Hijiri, see how creative inventory is implemented: https://github.com/minetest/minetest_game/blob/master/mods/creative/init.lua#L15 19:20 Obani sofar ? 19:20 Obani I think we can just discuss on IRC, not on a PR :) 19:20 Obani It's even better than making an issue 19:20 Obani opening* 19:20 sofar let's start with mods, did you run any? 19:20 Obani no 19:20 Obani Vanilla 19:21 Obani MT latest dev 19:21 Obani I'm actually recloning MT and I will recompile it just after 19:21 Obani Also I answered on the PR :( 19:21 Obani :) * 19:22 Hijiri kaeza: ok, I see 19:22 Hijiri But I guess I would have to persist the inv manually? 19:22 Obani sofar, 19:25 * Fixer slaps everyone with a blinking water bug 19:26 Obani Well I have a better bug :) 19:26 sofar you also haven't told me what doesn't work 19:30 sofar Obani: in order to fix any bug I need to be able to reproduce it, in order to reproduce it you need to tell me as detailed as possible what you're doing and what doesn't work 19:30 Obani sofar, the timer doesn't work 19:30 Obani Everything is as it was 19:30 sofar what are you putting in the oven? how did you make the oven? 19:30 sofar did you place the oven before or after upgrading? 19:30 sofar more 19:30 sofar details 19:30 sofar needed 19:30 Obani -.- 19:30 Obani Those are stupid details 19:31 Obani Of course I placed the furnace after I updated the repo 19:31 sofar shrug, if you don't want it fixed 19:31 sofar by all means don't help me 19:31 Obani Of course I put some things to burn, coal if you want and sand 19:31 Obani coal as the fuel and sand as the thing to cook 19:32 Obani And the excepted output was glass 19:32 Obani and it was 19:32 sofar does the fire icon light up? 19:32 Obani And the fire icon was there 19:32 Obani And there was the fire animation out there 19:32 sofar does the arrow progress? 19:32 Obani And everything was working great 19:32 Obani I TOLD YOU EVERYTHING WAS NORMAL 19:32 Obani there's just 19:32 Obani not the fix :) 19:32 sofar what fix? 19:33 Obani Or maybe it was not what I was thinking to ? 19:33 sofar the patch doesn't fix anything. it just converts the code from using an ABM to a node timer 19:33 sofar the behavior is the same before/after 19:34 sofar if you walk away too far, furnace stops 19:34 Obani omg 19:34 Obani I'm so dumb 19:34 sofar Obani: no, you were smart to keep talking details, so now we've identified the actual problem :) 19:34 Obani Thought it was https://github.com/minetest/minetest_game/pull/395 19:34 sofar Obani: mismatched expectations, no big deal 19:34 Obani Without ABMs 19:35 Obani And after all the problems we got trying to use those commits, I got angry :x 19:35 Obani Also, does NodeTimer work when the chunk is unloaded ? 19:36 Obani I mean, can it do what ABMs do ? 19:36 sofar ABM's can be skipped under stress and have various side effects 19:36 sofar node timers are more consistent and don't get skipped 19:36 sofar node timers are unloaded with the nodes... 19:37 * Fixer flows glitchy liquids over sofar 19:37 sofar Fixer: I could use a shower! 19:40 Fixer sofar, shover can't do this -> https://i.imgur.com/gl5W7MW.png 19:40 kaadmy huh? 19:40 Obani afk 19:40 Fixer kaadmy, water bug 19:40 kaadmy ah 19:40 Obani Fixer, nice, looks like a cool skybox 19:40 Obani afk 20:42 sofar !seen jeija 20:42 MinetestBot sofar: jeija was last seen at 2015-11-21 20:33:31 UTC on #minetest 21:20 MinetestBot 02[git] 04RealBadAngel -> 03minetest/minetest: Formspec: fix broken irrlicht 1.7 build 13c17c40a https://git.io/vgyUz (152016-02-13T22:19:01+01:00) 21:50 Fixer .____. 22:12 Fixer comp start 22:12 Hijiri would be cool if there was tikz for formspecs 23:58 kaadmy not really related, but how do you revert to an older commit with git? 23:58 sofar revert or check out? 23:59 sofar they're not the same thing 23:59 sofar you can revert commits with `git revert $id`, but that undoes that commit 23:59 sofar if you just want to go to the state of an old copy, use something like 23:59 sofar git checkout -b $id newbranchname 23:59 kaadmy i want to use an older version of mt 23:59 kaadmy this: https://github.com/minetest/minetest/tree/6cd2b3b445bf558fda1e5a7908adef8e3a45449a