Time |
Nick |
Message |
00:04 |
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nolsen joined #minetest |
00:23 |
DoyleChris |
copying over now |
00:24 |
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lezzy joined #minetest |
00:24 |
DoyleChris |
is there a better android version then the one on the website |
00:24 |
DoyleChris |
with a separete hit button |
00:25 |
lezzy |
anyone have a patcher for the new format of minecraft skins or do i need to code |
00:27 |
STHGOM |
you just remove the bottom part |
00:27 |
STHGOM |
i think |
00:28 |
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phantombeta|2 joined #minetest |
00:28 |
lezzy |
well yes but as a server owner i cant edit every new skin request, i can just add 1 line of code to the player_textures |
00:31 |
DoyleChris |
well its not running my world with minetestserver --worldname world 5 |
00:36 |
STHGOM |
ah |
00:36 |
DoyleChris |
this is such a pain |
00:37 |
DoyleChris |
the iles are there |
00:37 |
DoyleChris |
files |
00:37 |
STHGOM |
try minetestserver --worldname "world 5" |
00:37 |
STHGOM |
try quotes on the world file, if it has a space |
00:38 |
DoyleChris |
"nope |
00:38 |
STHGOM |
are you running from the right user? |
00:38 |
DoyleChris |
world 5 not available availible worlds world |
00:38 |
DoyleChris |
no just pi |
00:39 |
lezzy |
https://forum.minetest.net/viewtopic.php?f=11&t=3587&p=204920#p204920 |
00:39 |
lezzy |
ok its patched to work :D |
00:42 |
sofar |
is there an event that can signal that a formspec was closed by the player? |
00:43 |
lezzy |
on_recieve_fields |
00:43 |
sofar |
does pressing escape send that event? |
00:44 |
lezzy |
yes |
00:44 |
lezzy |
line 3484ish of the lua_api |
00:45 |
sofar |
hmm, a bit vague. how do I determine it's not a field update? |
00:46 |
lezzy |
https://github.com/EpicNode/epicnodedemo_game/blob/master/mods/game/runtime/inventory.lua#L199 |
00:46 |
lezzy |
look at that inventory code, it might explain better |
00:47 |
lezzy |
line 1878ish of the lua_api has it better as well |
00:47 |
sofar |
nothing jumps out to me that says "player has closed the formspec" |
00:48 |
lezzy |
may i ask EXACTLY what you need it to do? |
00:48 |
sofar |
be notified when a player stops looking at a chest formspec |
00:50 |
sofar |
http://i.imgur.com/VB9FLFY.png |
00:50 |
lezzy |
on the button_exit https://github.com/EpicNode/epicnodedemo_game/blob/master/mods/game/runtime/inventory.lua#L190 it returns fields.exit ( as the field is called exit) on the recieve do " if fields.exet then ...... |
00:51 |
lezzy |
if fields.exit* |
00:51 |
sofar |
ok, is that set when the player presses escape? |
00:52 |
lezzy |
it isnt hmmmm i dont think so |
00:52 |
sofar |
e.g. the default chest formspec has no exit button |
01:03 |
lezzy |
sofar: https://github.com/Jordach/big_freaking_dig/blob/master/mods/deco/init.lua#L1142 |
01:03 |
lezzy |
jordach had an opeing chest, his code might help |
01:03 |
sofar |
he has a timer |
01:04 |
lezzy |
https://github.com/Jordach/big_freaking_dig/blob/master/mods/deco/init.lua#L1082 |
01:04 |
lezzy |
there is the recieve bit |
01:06 |
Fixer |
gn! |
01:06 |
lezzy |
night |
01:07 |
everamzah |
sends fields quit=true |
01:09 |
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lezzy2 joined #minetest |
01:09 |
lezzy2 |
sofar: sorry i timmed out after i sent that |
01:10 |
lezzy2 |
did you get how it detects the escaped formspec? |
01:10 |
DoyleChris |
i have no idea what is going on |
01:10 |
lezzy2 |
i can help if you need :) |
01:10 |
sofar |
np, I'll have to fiddle with it |
01:11 |
lezzy2 |
it looks like fields.quite is the field returned on quit |
01:13 |
DoyleChris |
the server is looking for /home/minetest/.minetest/worlds |
01:13 |
DoyleChris |
mine are in /home/minetest/worlds |
01:13 |
sofar |
lezzy2: yeah, I'll see if that works indeed |
01:14 |
|
xyz left #minetest |
01:14 |
lezzy2 |
ok sofar i hope i was of some use to you :P and i like the chest, arr they mesh or actual animations |
01:15 |
DoyleChris |
i go to copy to .minetest and permission error |
01:16 |
sofar |
lezzy2: just mesh nodes. Can't animate nodes, and I want to keep the concept simple. |
01:17 |
sofar |
someone can very well make everything into an entity, including sand and dirt nodes |
01:17 |
lezzy2 |
i like it indeed, a simple swap_node() i guess |
01:17 |
sofar |
yes, I'm adding a nice API just like what I did for doors |
01:17 |
sofar |
so that it's easy to add more |
01:18 |
DoyleChris |
anybody running linux server |
01:18 |
lezzy2 |
lol you like easy modding api huh, as do i |
01:18 |
sofar |
DoyleChris: almost everyone |
01:18 |
sofar |
lezzy2: the lack of decent API's is causing many mods to reinvent the same thing over and over |
01:18 |
lezzy2 |
DoyleChris: yes but your issue im not sure how to help |
01:19 |
lezzy2 |
sofar: what angers me is for a while the minetest_game keept changing the api and breaking tons of older mods |
01:19 |
DoyleChris |
well its a file system problem and if im having the problem somebody must of had it also |
01:19 |
DoyleChris |
linux is linux were its on a pc or a mini computer |
01:23 |
DoyleChris |
cannot open database file |
01:24 |
DoyleChris |
an unhandled exception occured |
01:25 |
everamzah |
there is --worldname for stuff in .minetest/worlds and --world for an absolute path |
01:25 |
sofar |
https://gist.github.com/sofar/44bec5c35eb4ca996abd |
01:26 |
sofar |
that's what I use... works with 100 servers on 1 machine if needed (I run 3 in parallel) |
01:26 |
sofar |
you may have to adjust file paths |
01:26 |
DoyleChris |
in linux how is it to be setup |
01:27 |
DoyleChris |
i have a user minetest i put the files in there no go put them in .minetest now i get the error |
01:27 |
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ohso joined #minetest |
01:27 |
DoyleChris |
i need absolute locations ie.. C:\minetest\worlds |
01:28 |
sofar |
the service unit file I posted should work irregardless |
01:28 |
DoyleChris |
in linux if it needs to go into user (minetest) then there if not which directory |
01:28 |
sofar |
it has all absolute paths |
01:28 |
ohso |
Hello. I am setting up a server. I put enable_damage = false in my world.mt but I still take damage form mobs and from falling. What am I doing wrong? Thanks. |
01:28 |
everamzah |
osho are you using a recent version? |
01:28 |
ohso |
Yes, built yesterday from github. |
01:29 |
everamzah |
on. enable_damage = false should take off the hearts and all that, hmm |
01:29 |
ohso |
hearts still appear |
01:29 |
everamzah |
type '/set enable_damage' and see if it says true or false |
01:29 |
ohso |
ok |
01:30 |
everamzah |
if it says true, try editing world.mt in the world directory and setting/adding enable_damage = false there |
01:30 |
DoyleChris |
sofar i dont have that file do i create it |
01:30 |
lezzy2 |
settings such as enable_damage need to be in the minetest.conf :) |
01:30 |
ohso |
huh, it says true |
01:30 |
everamzah |
world.mt overrides them |
01:31 |
sofar |
DoyleChris: full path of where i put it is at the top of that gist page |
01:31 |
lezzy2 |
it should but it seems to be buggy, thats why my servers have seperate .conf files |
01:31 |
ohso |
I do not have it set in minetest.conf, but world.mt has it false. Still shows as true though in game |
01:31 |
sofar |
DoyleChris: the crux is, don't use --worldname to test things |
01:31 |
sofar |
DoyleChris: use --world . (and cd into your world folder) |
01:31 |
sofar |
far easier to test |
01:31 |
everamzah |
lezzy2 has a point, try putting it in minetest.conf. though, that's the same as ticking the checkbox |
01:32 |
sofar |
also server.conf is a per-server copy of minetest.conf |
01:32 |
ohso |
where would server.conf go? |
01:32 |
DoyleChris |
im giving up for the night |
01:32 |
everamzah |
never even heard of that one. discovered a mod.conf something somewhere. not to mention the sub-game's minetest.conf |
01:32 |
everamzah |
that's a lot of .conf |
01:32 |
sofar |
that's something that minetest does badly... worlds should have been able to just read a world/minetest.conf |
01:32 |
everamzah |
doylechris you have to type --server !! |
01:32 |
lezzy2 |
lol i have 26 .conf files :P too many servers |
01:32 |
everamzah |
oh |
01:32 |
sofar |
ohso: in the world folder |
01:32 |
ohso |
ah |
01:33 |
sofar |
ohso: it's just so that each server can have different minetest.conf settings |
01:33 |
ohso |
I see |
01:33 |
sofar |
why on earth that's not standard I don't know |
01:33 |
lezzy2 |
devs >= insane |
01:33 |
sofar |
you can't have 2 servers on the same port |
01:33 |
sofar |
so you *need* to have 2 different confs |
01:34 |
everamzah |
no because of --port |
01:34 |
sofar |
why not load minetest.conf from the world folder? nahhhhhh |
01:34 |
sofar |
everamzah: example, there's 870 settings |
01:34 |
sofar |
not 870 options |
01:35 |
everamzah |
u can have one .conf for 2 servers is all heh |
01:35 |
everamzah |
irregardless ;P |
01:35 |
lezzy2 |
can != should |
01:35 |
ohso |
that fixed it, thanks |
01:35 |
sofar |
everamzah: how are you going to set a different motd for each server? |
01:36 |
sofar |
or have one server with pvp enabled, and the other disabled? |
01:36 |
sofar |
yeah, sure, you CAN do two servers with one conf. But you'd have a hard time making them configured differently |
02:04 |
ohso |
I've only been messing with minetest a couple days, but really liking it so far. Still trying to put together my list of "must-have" mods. |
02:05 |
ohso |
Any recommendations? |
02:06 |
Hijiri |
for servers, areas probably |
02:06 |
Hijiri |
or another mod that provides protection management |
02:06 |
ohso |
So far I've got mobs redo, ethereal and Zeg9's craft guide (which requires inventory_plus) |
02:07 |
ohso |
areas...haven't seen that one yet. |
02:08 |
ohso |
I was looking for osmething to generate villages...but the one I found had a dependency on some other mod I could find...handle_schematics |
02:08 |
ohso |
couldn't find, rather |
02:08 |
RealBadAngel |
ohso, get villages mod |
02:08 |
Hijiri |
ohso: https://forum.minetest.net/viewtopic.php?f=9&t=13116 |
02:08 |
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e1z0 joined #minetest |
02:09 |
ohso |
ah, I meant rather I was looking for something that would generate occasional villages on the map. |
02:10 |
RealBadAngel |
? that mod is supposed to do exactly that |
02:11 |
ohso |
ah - I see, you linked to the mod I was missing. Sorry I misread it. |
02:14 |
ohso |
I will have to figure out how to weak things. I like mobs-redo but geez there are a lot of snd monsters in the desert in the middle of the day. You can't shake a stick without hitting one. |
02:14 |
ohso |
weak = tweak |
02:15 |
ohso |
sand monsters...sheesh my typing is horrible today |
02:18 |
ohso |
ethereal seems to add lots of good stuff, but I'm not sure about the biomes. It seems like mushrooms and lava are everywhere. |
02:22 |
RealBadAngel |
ohso, theres also another mapgen with villages https://github.com/Ekdohibs/mg |
02:24 |
ohso |
ok, I will look at that one too. Thanks |
02:25 |
ohso |
Are stairs supposed to not work? They all come out as simple blocks. |
02:31 |
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Dennis_Kelley1 left #minetest |
02:31 |
kaadmy |
ohso: what version of minetest are you using? 0.4.13 |
02:32 |
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blaise joined #minetest |
02:33 |
kaadmy |
N |
02:33 |
blaise |
hello! :) |
02:33 |
kaadmy |
^ oops |
02:34 |
blaise |
lmao |
02:48 |
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BBmine joined #minetest |
02:51 |
BBmine |
ohso: you need mesecons |
02:52 |
BBmine |
and es |
03:02 |
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phantombeta joined #minetest |
03:03 |
blaise |
I'm curious how there is no recipe for concrete in technic... |
03:03 |
blaise |
how are we supposed to make concrete ? |
03:03 |
blaise |
do we need some other mod ? |
03:06 |
BBmine |
blaise: you could make a crafting recipe if you know lua |
03:06 |
BBmine |
or is this someone else's server |
03:07 |
BBmine |
it is weird, though |
03:09 |
STHGOM |
umm, why cant i put any other color than tan on the weild hand texture? |
03:09 |
blaise |
lmao |
03:10 |
blaise |
it was my understanding that when they merged the concrete mod to technic that they added the 3x3 cobble -> concrete recipe |
03:10 |
BBmine |
then it has a recipe? |
03:15 |
RealBadAngel |
no recipe? |
03:16 |
BBmine |
my copy has a recipe. It uses cobble and technic items |
03:16 |
RealBadAngel |
http://i.imgur.com/Tj8iaap.png |
03:17 |
BBmine |
@RealBadAngel Where in the world did you get 99 nyan cats? |
03:17 |
RealBadAngel |
concrete mod wasnt "merged" to technic, since start its integral part |
03:18 |
RealBadAngel |
BBmine, thats test world |
03:18 |
kaadmy |
STHGOM: put the image in RGB mode |
03:18 |
kaadmy |
default for all MT textures is Indexed, which uses a fixed palette |
03:19 |
blaise |
hrmm, so I still need the concrete mod? or is it in some other mod now? |
03:19 |
STHGOM |
ok |
03:19 |
RealBadAngel |
blaise, its in technic modpack repo |
03:20 |
RealBadAngel |
https://github.com/minetest-technic/technic |
03:21 |
STHGOM |
hmm, how woudl i do that in gimp, kaadmy? |
03:21 |
RealBadAngel |
picture/mode |
03:22 |
blaise |
I've done a recent git pull to the technic git repo, logging in now.. last time I looked when I clicked on concrete, it had no recipe, but reinforced concrete did.. |
03:22 |
RealBadAngel |
here you can change it from indexed to rgb |
03:22 |
STHGOM |
ah, thanks |
03:22 |
RealBadAngel |
blaise, https://github.com/minetest-technic/technic/blob/master/concrete/init.lua#L23 |
03:23 |
RealBadAngel |
nothing changed here since months... |
03:24 |
blaise |
I get concrete microblock.. 8 micro concrete blocks make a concrete block.. but no recipe for microconcrete block.. |
03:24 |
RealBadAngel |
make them in saw |
03:24 |
RealBadAngel |
theres no way to craft microblocks other than using saw |
03:25 |
yunfan |
i think mod author could follow a universal standard of textures |
03:25 |
yunfan |
i often feel weired while playing with mixed of different mods |
03:26 |
blaise |
but what do I make them in the cnc machine with? |
03:26 |
RealBadAngel |
put there full sized concrete |
03:26 |
RealBadAngel |
and pick output shape |
03:27 |
BBmine |
Can someone please tell me how to put links? |
03:29 |
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lemon joined #minetest |
03:30 |
lemon |
Hi. My hard drive with minetest maps on it produces creepy sounds. What should I do? |
03:30 |
BBmine |
create a backup of your maps on a flash drive or other hard drive NOW |
03:31 |
BBmine |
you might have a bad hard drive |
03:31 |
lemon |
But there is like 500 GB of data. |
03:31 |
lemon |
There are lots of minetest maps. |
03:32 |
BBmine |
If you dont have another hard drive to put it on, stop using that hard drive and buy another hard drive |
03:33 |
blaise |
RealBadAngel: but how will I get full sized concrete to cut it down so I can make full sized concrete ? |
03:33 |
blaise |
that's a circular dependency.. |
03:33 |
kaadmy |
STHGOM: on the top menubar, do Image->Format(or something) and make it RGB |
03:33 |
STHGOM |
ah, thanks |
03:33 |
STHGOM |
:) |
03:34 |
lemon |
BBmine, thanks for your advice |
03:34 |
RealBadAngel |
cnc machine does not accept concrete |
03:34 |
RealBadAngel |
you may need to use circular saw and add concrete here |
03:34 |
blaise |
ah, so it's not even possible.... |
03:35 |
BBmine |
lemon, try asking the internet what causes those sounds. I can research too |
03:35 |
BBmine |
what kind of creepy sounds? |
03:35 |
ohso |
Using version 4.13-dev-22bc66d - all stairs look like cube shaped blocks |
03:36 |
BBmine |
ohso: like a short cube and then a tall cube? |
03:36 |
blaise |
hrmm....... so how to make concrete..... |
03:37 |
RealBadAngel |
blaise, https://github.com/minetest-technic/technic/blob/master/concrete/init.lua#L32 |
03:37 |
lemon |
BBmine, creaky sounds |
03:37 |
lemon |
Maybe I should record them... |
03:37 |
BBmine |
lemon, i found a website http://www.datacent.com/hard_drive_sounds.php |
03:37 |
blaise |
I found it.. rebar and stone |
03:38 |
blaise |
wow, that was difficult.... |
03:38 |
blaise |
lmao |
03:38 |
RealBadAngel |
what dont you use UI? |
03:38 |
RealBadAngel |
finding a recipe is as easy as clickin the item |
03:39 |
blaise |
yeah, but the rebar and stone was the 18th recipe and I didn't notice there were more than one |
03:39 |
blaise |
lmao |
03:39 |
lemon |
BBmine, well I am not sure what is the manufacturer because the label from the hard drive is torn off. |
03:40 |
BBmine |
lemon, lets continue this talk on #computer |
03:40 |
ohso |
stairs look like a normal sized block of dirt, stone, etc. There appear to be lines on it where steps would be, but you definitely can't walk up it. |
03:41 |
RealBadAngel |
blaise, propably it got covered with microblocks recipes |
03:44 |
ohso |
need to step away form comp for a bit... |
03:49 |
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lezzy joined #minetest |
03:50 |
lezzy |
cheapie: i fixed player textures to allow loading of new mc skins |
03:51 |
blaise |
yay |
03:52 |
lezzy |
its a temp fix untill i can do a proper code and a new model |
04:03 |
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Skyduskguy joined #minetest |
04:04 |
Skyduskguy |
is there a way to move items on ground via node? |
04:08 |
Skyduskguy |
I want to make a conveyer belt mod, everyone says its easy but never offers |
04:08 |
lezzy |
there is one on the forums already :) |
04:08 |
Skyduskguy |
idts |
04:08 |
Skyduskguy |
the only one i could find was depreciated |
04:09 |
lezzy |
i have one on my archive hold on |
04:09 |
lezzy |
oh so its not working with new api? |
04:09 |
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STHGOM joined #minetest |
04:09 |
Skyduskguy |
it breaks the items moving on it so yea |
04:09 |
Skyduskguy |
crashing |
04:09 |
lezzy |
hmmm |
04:10 |
Skyduskguy |
factory? |
04:10 |
Skyduskguy |
it wa sthe mod that made me want th checkout minetest actually |
04:10 |
Skyduskguy |
but then it was borked :/ |
04:10 |
lezzy |
sorry |
04:11 |
Skyduskguy |
for |
04:11 |
Skyduskguy |
? |
04:11 |
lezzy |
broken mods |
04:11 |
Skyduskguy |
that your fault? |
04:11 |
lezzy |
ive been so busy with my game i havent done much else |
04:11 |
Skyduskguy |
? |
04:12 |
lezzy |
not my fault but it detracts for the appeal when players are excited only to have the mod they downloaded not run |
04:12 |
lezzy |
search the forums for EpicNode |
04:12 |
RealBadAngel |
Skyduskguy, check how pipeworks does it |
04:12 |
lezzy |
my RPG/MMORPG game |
04:12 |
Skyduskguy |
yeah like i can make sense of that >.> |
04:13 |
RealBadAngel |
https://forum.minetest.net/viewtopic.php?f=11&t=9277&hilit=belt |
04:13 |
RealBadAngel |
also, this mod have belts |
04:13 |
Skyduskguy |
yeah i know what that is |
04:13 |
Skyduskguy |
thats the broken one |
04:14 |
RealBadAngel |
but basically you have to make your own entities |
04:14 |
Skyduskguy |
you can find my comments about it on the end even >.> |
04:14 |
Skyduskguy |
oh make your own entities? sooo easy |
04:14 |
Skyduskguy |
why you telling me its super ez if you gotta go make dupe entities |
04:14 |
RealBadAngel |
read pipeworks code |
04:15 |
Skyduskguy |
I cant understand that |
04:15 |
Skyduskguy |
im not at that level |
04:15 |
RealBadAngel |
reading other mods how they do things is a good way to learn |
04:15 |
Skyduskguy |
not if youre lost in it |
04:16 |
Skyduskguy |
you have to be able to understand some of it to learn form it |
04:16 |
RealBadAngel |
do you think mods like that were made in one day? |
04:16 |
RealBadAngel |
we all are still learning while coding new things |
04:17 |
Skyduskguy |
wtf does that have to do with anything |
04:17 |
Skyduskguy |
you even implied something liek thatd be easy |
04:17 |
Skyduskguy |
I can prolly search history even |
04:17 |
RealBadAngel |
for me yes. now. but when i started it, it was pain in the ass to code anythin |
04:17 |
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04:17 |
lezzy2 |
wrong button |
04:17 |
Skyduskguy |
why isnt older history accesable >.> |
04:18 |
RealBadAngel |
Skyduskguy, at least now you have mods that you can read |
04:18 |
RealBadAngel |
we were starting when there was almost nothing to read ;) |
04:19 |
Skyduskguy |
yeah ok im being entitled |
04:19 |
lezzy2 |
lol the old API...... like the header and 20 lines lol |
04:19 |
Skyduskguy |
im just fed up after running into the water physics bugs yesterday |
04:20 |
Skyduskguy |
so no the belts isnt easy |
04:20 |
RealBadAngel |
make abm on your belt node, search for entities in given radius |
04:20 |
RealBadAngel |
get them, read their properties -> position, alter it |
04:20 |
RealBadAngel |
and store |
04:22 |
Skyduskguy |
im trying |
04:22 |
lezzy2 |
RBA, Skyduskguy , do any of you like rpg games? im getting burnt out and need ideas lol |
04:22 |
Skyduskguy |
I like arpg games |
04:23 |
Skyduskguy |
RBA? |
04:23 |
lezzy2 |
rba = RealBadAngel |
04:23 |
Skyduskguy |
I dont know howto move stuff |
04:23 |
lezzy2 |
Skyduskguy: https://forum.minetest.net/viewtopic.php?f=50&t=13758&sid=c05d96ef6a0bf54e8c15eb2780a69402 see what is missing from here that an rpg needs |
04:23 |
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04:24 |
Skyduskguy |
actual combat |
04:24 |
Skyduskguy |
I dont see anything about it being changed or improved |
04:25 |
Skyduskguy |
just fluff |
04:25 |
Skyduskguy |
the mobs or anything dont matter if it isnt fun to fight something |
04:25 |
lezzy2 |
well its in the early stages but lol its not the same as minetest |
04:25 |
Skyduskguy |
thats my advice |
04:26 |
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04:26 |
Skyduskguy |
im in here http://dev.minetest.net/LuaEntitySAO |
04:26 |
lezzy2 |
lol thanks :) i actually got to lvl 43 without creative or cheating lol |
04:26 |
Skyduskguy |
and all i got is setvelocity but this doesnt work |
04:26 |
Skyduskguy |
setvelocity({x= pos.x + 5, y = pos.y, z= pos.z}) |
04:27 |
Skyduskguy |
http://i.imgur.com/C5VWXsP.png |
04:27 |
Skyduskguy |
searching around for using setvelocity returns nothing |
04:28 |
lezzy2 |
it has to be done on an object object:setvelocity({x= pos.x + 5, y = pos.y, z= pos.z}) |
04:28 |
lezzy2 |
oblect being the object reff from the object |
04:28 |
RealBadAngel |
Skyduskguy, https://github.com/minetest-technic/item_tweaks/blob/master/item_drop.lua |
04:29 |
RealBadAngel |
look at this mod |
04:29 |
RealBadAngel |
you need to get object (entity) first |
04:29 |
RealBadAngel |
then you can set its properties like velocity |
04:31 |
ohso |
sorry I was away...I didn't see an answer. Should stairs work? Maybe I am doing something wrong? |
04:33 |
Skyduskguy |
but dont i have to do something like make a dupe item entity? |
04:34 |
Skyduskguy |
I was going to try the hoppers way of detecting items above it |
04:34 |
Skyduskguy |
but i am out of my depth already |
04:34 |
Skyduskguy |
I dont know what these lines do |
04:35 |
lezzy2 |
Skyduskguy: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt use this doc as your bible, it explains everything |
04:37 |
Skyduskguy |
thats a cool story |
04:37 |
Skyduskguy |
youd have to know what method you should search for |
04:37 |
Skyduskguy |
to* |
04:37 |
Skyduskguy |
of cource i look through that |
04:37 |
lezzy2 |
you know you mod too much when you have alot ot the api memorized |
04:40 |
Skyduskguy |
how do i print a table again? |
04:41 |
lezzy2 |
print(minetest.serialize(table)) |
04:41 |
lezzy2 |
that prints to terminal |
04:41 |
lezzy2 |
if not nil |
04:42 |
lezzy2 |
minetest.chat_send_all(minetest.serialize(table)) |
04:42 |
lezzy2 |
prints to chat |
04:42 |
Skyduskguy |
I cant even utilize it |
04:42 |
lezzy2 |
why |
04:42 |
Skyduskguy |
I cant make competent mods |
04:42 |
Skyduskguy |
this is a waste |
04:43 |
lezzy2 |
lol i started like you and i taught myself :) |
04:43 |
lezzy2 |
well geez ya cant give up |
04:43 |
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04:44 |
Skyduskguy |
gratz to you |
04:44 |
Skyduskguy |
I cant keep myself motivated for anything |
04:45 |
lezzy2 |
lol just keep trying |
04:47 |
Skyduskguy |
the only way ive been learning is to read well documented mods |
04:47 |
Skyduskguy |
but thats non sustainable |
04:48 |
lezzy2 |
i learned by rewriting a mod, breaking it then learning how what i broke worked and how to fix it |
04:48 |
Skyduskguy |
thats the dream |
04:49 |
Skyduskguy |
its the same for everything though i cant keep mood high enough to go anywhere |
04:50 |
Skyduskguy |
ill just be around posting requests from now |
04:50 |
Skyduskguy |
or checking back every year or so |
04:57 |
ohso |
I can't find any mention of stairs being broken, so I'm guessing something is wrong on my end. :( |
04:57 |
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05:01 |
RealBadAngel |
anybody here with wielded item glitch? |
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07:10 |
sofar |
http://i.imgur.com/ycjXOYk.gif <- opening and closing chests (simple, reusable, easy to make) |
07:11 |
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07:11 |
sofar |
even added sounds |
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07:13 |
swift110-phone |
Hey |
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07:19 |
LazyJ |
sofar, does the lid animation affect nodes directly above and/or behind the chest? |
07:19 |
sofar |
define "affect" |
07:20 |
LazyJ |
What happens when the chests are stacked together to form a wall? |
07:21 |
sofar |
the lids will open and close no matter what. The selection box will not affect any other node, but you may see the lid stick through e.g. a trapdoor on top |
07:21 |
sofar |
I can patch it so that if there's a node on top, it won't display the open node, but you can still access it's content |
07:21 |
LazyJ |
Ah. Good. |
07:21 |
sofar |
or I can patch it so that the chest doesn't open if the lid is obstructed |
07:21 |
LazyJ |
That is a toss-up. |
07:22 |
sofar |
anything is possible at this point |
07:22 |
LazyJ |
For older, survival setups, players organize their chests with signs above the chest or stack the chests in rows of related materials. |
07:23 |
LazyJ |
If your mod is installed and overrides the default chests, those old setups would be affected by what the lid does to the surrounding nodes it would come in contact with (or compete for space with). |
07:23 |
sofar |
I'm coding this up as a patch to minetest_game |
07:24 |
sofar |
not sure what I'll do in the long run with it |
07:26 |
LazyJ |
I think opening chest lids would enhance the overall feel of playing Minetest; just the transition may cause a lot of headaches if old setups aren't taken into consideration. |
07:27 |
sofar |
well just like my doors change |
07:27 |
sofar |
I would aim to have a 100% seamless transition |
07:27 |
LazyJ |
All those stacked and sorted chests represent a lot of time and effort invested by their owners. |
07:27 |
sofar |
right, so a compromise where the chest lid animation doesn't show if the lid is obstructed is probably a good idea |
07:28 |
sofar |
I probably still want the sounds to play, though |
07:28 |
LazyJ |
The sounds would be good, animation or not. |
07:28 |
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07:29 |
LazyJ |
Crazy idea - what about adding a toggle in the chest's formspec for enabling or disabling the lid animation per chest? |
07:29 |
sofar |
yeah, it is |
07:29 |
LazyJ |
:)- |
07:30 |
sofar |
sorry, that kind of enhancement is just confusing to players |
07:30 |
sofar |
most players are 5 year old kids |
07:31 |
* LazyJ |
is starting to think he should rename his server "Grumpy Old Farts Server - Scram Kid You're Bothering Me". |
07:31 |
sofar |
hehehe |
07:31 |
sofar |
I'm not looking to provide bells&whistles |
07:32 |
sofar |
I really want a well-playable default game |
07:32 |
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07:32 |
sofar |
and a bit of eye candy like this type of thing is totally appropriate imho |
07:32 |
sofar |
it doesn't need to be animated |
07:32 |
sofar |
just ... open and close |
07:32 |
sofar |
just like doors |
07:32 |
sofar |
no change in how players should use it either |
07:33 |
LazyJ |
I'm on the fence about how "playable" the default game should be. |
07:33 |
sofar |
well |
07:33 |
sofar |
no offense to anyone trying to make their own subgame |
07:33 |
sofar |
but almost all of them focus on mobs |
07:34 |
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07:34 |
LazyJ |
On one hand, I can see the argument for keeping it bland and let the user fancy-it-up with mods. |
07:34 |
sofar |
and almost all mobs i've seen are just terrible |
07:34 |
sofar |
so I'd rather work on making minetest_game not suck as bad as that |
07:35 |
sofar |
then on some subgame that's already pulled in something I despise :) |
07:35 |
LazyJ |
On the other hand, from a hook'em-with-the-first-impression view, the default game is about as exciting as cold hotdogs. |
07:35 |
sofar |
right |
07:35 |
sofar |
so there's an opportunity there |
07:36 |
sofar |
what if we get minetest_game up to the point where all it needs is decent, well-written mobs? |
07:36 |
sofar |
then it's an easy solution, we add decent, well-written mobs |
07:37 |
sofar |
so, that's what I'm aiming for |
07:37 |
LazyJ |
Another idea would be to offer the default game in parts. |
07:37 |
sofar |
I don't see why, subgame makers already replace parts of it |
07:38 |
LazyJ |
It would increase the overall "package" size but offer choice and some flexibility. |
07:38 |
sofar |
there's literally no reason to make minetest_game an "api only game" |
07:38 |
LazyJ |
I'm thinking in more pop-in-the-disc-click-on-some-features-and-play. |
07:39 |
LazyJ |
Sans the disk (now in the days of high-speed Internet). |
07:39 |
sofar |
nah, nobody will do that |
07:39 |
LazyJ |
Heh. Who would have thought kids would build medieval cathedrals, block by block, in a video game? |
07:40 |
sofar |
but that's the kind of stuff that *should* be in the default minetest_game |
07:40 |
sofar |
but trust me, 95% of the players will never download a mod |
07:40 |
sofar |
or even a subgame |
07:41 |
sofar |
My bet is the largest gruop of players just plays single player |
07:41 |
sofar |
not even online |
07:41 |
sofar |
I'd kill to have a kickass singleplayer default minetest_game |
07:41 |
sofar |
let all the subgame tweakers work on making a multiplayer thing workable |
07:43 |
LazyJ |
Well, I know it would take a tremendous amount of code work, but the idea would be to have a bland, base game that could be enhanced by outside mods; then have C++ programmed, features like mobs, biomes, fauna for the biomes,... each individually enabled; and then a button for "gimme the whole enchilada". |
07:43 |
sofar |
nope, nope |
07:43 |
sofar |
none of that |
07:44 |
LazyJ |
Eh, it was an idea. |
07:44 |
sofar |
I doubt it really needs C++ |
07:44 |
sofar |
all that should be in minetest_game |
07:44 |
sofar |
and there shouldn't be any "give me more" buttons |
07:46 |
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08:05 |
sofar |
LazyJ: here's how I see it |
08:05 |
sofar |
LazyJ: minetest_game should be for single player almost entirely only |
08:05 |
sofar |
everyone else who's running a server? yeah, they should pick and choose mods as they see fit |
08:06 |
sofar |
but no matter what, minetest_game is what people play singleplayer |
08:09 |
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08:09 |
LazyJ |
Not everyone uses minetest_game for singleplayer. My main world is a customized version of paramat's Watershed. |
08:09 |
Obani |
sofar, this is the total invert |
08:10 |
Obani |
singleplayer requires mods, minetest_game is too boring |
08:10 |
sofar |
Obani: that's what I'm saying |
08:10 |
Obani |
With several players, it is less boring. But it is often better when servers choose mods |
08:10 |
LazyJ |
Anyway, I'm calling it a night and crawling into the sack. Take care ;) |
08:11 |
Obani |
<sofar> LazyJ: minetest_game should be for single player almost entirely only |
08:11 |
Obani |
<sofar> everyone else who's running a server? yeah, they should pick and choose mods as they see fit |
08:11 |
sofar |
yes |
08:11 |
sofar |
where did I say that singleplayer does not need mobs? |
08:11 |
sofar |
my point is that it does need mobs |
08:11 |
Obani |
mods |
08:12 |
sofar |
it needs changes |
08:12 |
sofar |
not things that people should have to download manually |
08:12 |
sofar |
again, my bet is that most people trying minetest singleplayer never, ever, download a mod for it |
08:13 |
sofar |
so making mods for singleplayer doesn't make sense |
08:13 |
sofar |
we should just make minetest_game the right thing for singleplayer |
08:14 |
sofar |
you can't do that if you state upfront that "singleplayer is not intended to be fun without mods" |
08:14 |
sofar |
so I'm attacking the attitude that minetest_game should stay something deliberately featureless and bland |
08:16 |
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09:14 |
everamzah |
debian has some mods for minetest which are suggested by minetest package. |
09:14 |
everamzah |
>< |
09:18 |
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09:19 |
lemon |
Use archlinux. |
09:23 |
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09:43 |
JamesTait |
Good morning all! Happy Monday, and happy Martin Luther King Jr. Day! 😃 |
09:47 |
yunfan |
wow, nearly dinner time here |
09:55 |
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11:00 |
everamzah |
no lemon |
11:05 |
sfan5 |
yes |
11:05 |
sfan5 |
arch linux is the solution |
11:05 |
everamzah |
debian or bust |
11:06 |
giho |
Gentoo user here |
11:06 |
giho |
everamzah: put APT::Install-Recommends "0"; APT::Install-Suggests "0"; into /etc/apt/apt.conf |
11:06 |
everamzah |
in regards to the debian package suggesting some mods, i was illustrating that in some cases... |
11:06 |
everamzah |
minetest does indeed come with extra mods |
11:07 |
everamzah |
when i first tried minetest (found in the repo) i had mods onn |
11:10 |
everamzah |
it was in response to: sofar │ not things that people should have to download manually |
11:11 |
everamzah |
i guess i had to download it manually, but in this case the mods virtually came with minetest |
11:11 |
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11:12 |
everamzah |
interestingly, there are no sub-game packages in debian repo |
11:13 |
everamzah |
also apt-get doesn't pull recommends by default -- aptitude does, but that's not installed by default. and there's a checkbox to turn it off in aptitude anyways. /debian |
11:16 |
giho |
I don't get attitude towards "I have problem in terrible os -> install another terrible os" solutions. |
11:17 |
giho |
But having mods in recommended makes sense. Default game may repel people coming from repositories. |
11:17 |
everamzah |
i think it's just suggested |
11:18 |
everamzah |
https://packages.debian.org/jessie/minetest |
11:18 |
everamzah |
yep. so u have to manually select it anyways, i think |
11:18 |
everamzah |
kinda killed my own point there |
11:20 |
everamzah |
too bad that mod store thingy didn't quite work out |
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RealBadAngel |
anybody here with wielded item glitch? |
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12:42 |
Thomas-S |
hi |
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13:26 |
EvergreenTree |
I'm having an issue with revoking privileges. I'm in singleplayer mode and want to revoke my ability to set time and to use the /give command |
13:27 |
EvergreenTree |
But when I run the command (/revoke singleplayer give and /revoke singleplayer settime) no privleges are revoked |
13:27 |
EvergreenTree |
The log says that the privilege was revoked, but when I run /privs, it appears it has not been revoked |
13:27 |
everamzah |
i think singleplayer is a special case, where you're unable to modify privs |
13:28 |
EvergreenTree |
I am able to give myself privs and revoke those given privs |
13:28 |
EvergreenTree |
but not anything else |
13:28 |
everamzah |
i see. i've tried to revoke singleplayer privs to no avail before also, so assumed it was for all privs |
13:28 |
everamzah |
maybe there are base privs that are hardcoded to singleplayer |
13:29 |
EvergreenTree |
I tried modifying the auth.txt file in my world and removing said privileges from singleplayer, but it had no effect |
13:30 |
everamzah |
it's a bit of a bug if you think about it |
13:31 |
everamzah |
you can do a server, but then whatever name you enter into the box will have all privs |
13:31 |
EvergreenTree |
It seems when you register a privilege, you can say whether singleplayer gets it or not |
13:31 |
everamzah |
you'd have to excplicitly set name=something other than what you're connect to with a client process |
13:31 |
everamzah |
awkward at best |
13:31 |
EvergreenTree |
It seems that the /revoke should revoke privs under all circumstances |
13:32 |
EvergreenTree |
In my case, I'm using it to prevent myself from cheating |
13:32 |
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13:33 |
everamzah |
i tried for the same reason |
13:33 |
everamzah |
i ended up just using minetestserver separately from minetest as regular player |
13:33 |
everamzah |
well no, i mean, u do have to do /grant singleplayer in the first place |
13:33 |
everamzah |
this is odd. so is it possible to just /grant singleplayer a few sole privs? |
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13:34 |
everamzah |
did you try modifying auth.txt while the server was running? |
13:35 |
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13:35 |
everamzah |
if you do that, i think you have to issue /auth_reload -- but i usually shut the server down first |
13:36 |
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13:37 |
EvergreenTree |
Tried it, didn't work |
13:38 |
EvergreenTree |
I just talked to the devs and they said that is expected behavior |
13:38 |
EvergreenTree |
singleplayer gets certain privs that can't be revoked |
13:38 |
EvergreenTree |
Oh well, it isn't essential |
13:43 |
everamzah |
singleplayer starts a server, and then if you ever want to play multiplayer in same world you have doors and locked chests owned by singleplayer. for some reason i can't help but think those two tabs could be merged into one. and singleplayer mode could use a player name. |
13:43 |
Glorfindel |
yeah |
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14:06 |
eliemichel |
hello |
14:06 |
eliemichel |
I am just dicovering minetest, and my very first though is: how efficient is ti, compare to minecraft? |
14:07 |
eliemichel |
("efficient" might not be the right term) |
14:08 |
eliemichel |
well, second question: how far from mincraft does the project defines itself? |
14:09 |
eliemichel |
is the core of minetest intended to be an exact clone? |
14:09 |
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14:13 |
everamzah |
it's intended to be an engine used as a base for whatever game you like, from what i understand |
14:13 |
everamzah |
minetest_game does have a lot of similarities to MC from what I hear, dunno personally |
14:14 |
eliemichel |
well, yeah the implementation seems to be designed in a far more flexible way |
14:14 |
eliemichel |
but is there an intention of getting something very very close before generalizing |
14:14 |
everamzah |
you lost me a bit on that one |
14:15 |
everamzah |
i think there's a lot of forum threads on the subject of MT vs MC |
14:16 |
eliemichel |
I guess so, I am completely new |
14:16 |
everamzah |
can you ask the question again in a different way? |
14:17 |
eliemichel |
well |
14:17 |
eliemichel |
The project could be: |
14:18 |
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14:18 |
eliemichel |
1. A very clone of minecraft visually, but more flexible under the hood |
14:18 |
eliemichel |
2. Something inspired by minecraft but not willing to be too close neither |
14:18 |
everamzah |
to which project do you refer? minetest, or minetest_game? |
14:18 |
eliemichel |
that I don't knwo |
14:18 |
eliemichel |
I just read the mintest.net website |
14:18 |
eliemichel |
note the forum |
14:19 |
eliemichel |
minetest_game is what we need to compare, I guess |
14:19 |
everamzah |
i think so |
14:19 |
eliemichel |
but there could be an "official" minetest_game that is a clone of mincraft |
14:19 |
eliemichel |
so, you mean "minetest" itself is nothing? |
14:20 |
everamzah |
minetest is a game engine. |
14:20 |
eliemichel |
"Just" a programmation API used to make actual games, minetest_games |
14:20 |
everamzah |
with a lua extension language |
14:20 |
eliemichel |
ok |
14:20 |
everamzah |
minetest_game actually has the api. i think it's intended as a base for yet more sub-games. |
14:20 |
everamzah |
i'm new too, btw |
14:21 |
eliemichel |
ok |
14:22 |
eliemichel |
so you don't know about performances neither |
14:22 |
eliemichel |
? |
14:22 |
everamzah |
i've never played minecraft |
14:22 |
eliemichel |
ok |
14:22 |
everamzah |
so i have nothing to compare against |
14:22 |
eliemichel |
I see, I see |
14:22 |
everamzah |
i know there are many settings in minetest, however |
14:22 |
everamzah |
and you can reduce its cpu usage a lot by lowering graphic settings, etc |
14:22 |
eliemichel |
I "naively" tried to reproduce minecraft once |
14:22 |
eliemichel |
but performances were an issue |
14:23 |
everamzah |
performance can always be better |
14:23 |
everamzah |
for me it performs pretty alright. but on older hardware, running both a server and a client seems very troublesome |
14:23 |
eliemichel |
yeah we can lower graphic settings, but if it is a clone the interesting part is to compare at equal setting |
14:24 |
eliemichel |
there is no single process option for those playing alone ? |
14:24 |
everamzah |
i'm not sure "clone" is fair, here |
14:24 |
eliemichel |
why? |
14:24 |
everamzah |
it's a game genre, somewhat new, and this is just another implementation |
14:24 |
everamzah |
there's lots of block building sandbox games now |
14:25 |
eliemichel |
yeah sure |
14:25 |
eliemichel |
hence my first question: is it a clone, or a game of the same genre |
14:25 |
everamzah |
oic, my opinion is the latter |
14:25 |
eliemichel |
ok |
14:26 |
everamzah |
but it's a very tricky question |
14:26 |
everamzah |
is call of duty a quake clone? |
14:26 |
eliemichel |
but then, as a developer, the clone can be interesting, to benchmark how better it is in terms of performances |
14:26 |
everamzah |
ah yes |
14:26 |
eliemichel |
(forgot to mention: I am interested in minetest more as a dev than as a player) |
14:27 |
everamzah |
you may be quite interested in #minetest-dev channel then :D |
14:27 |
eliemichel |
makes sens ^^ |
14:27 |
everamzah |
and dev.minetest.net |
14:27 |
eliemichel |
oh, didn't know this one |
14:27 |
eliemichel |
thx |
14:27 |
everamzah |
do check out the forum, you'll find more devs there |
14:27 |
everamzah |
you're welcome, best wishes |
14:27 |
eliemichel |
sure |
14:27 |
eliemichel |
I'll have a look at the code too |
14:28 |
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15:41 |
rubenwardy |
Progress on my mod installer app: https://cdn.pbrd.co/images/T8kgDO1.png |
15:41 |
rubenwardy |
Now supports multiple lists correctly |
15:43 |
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15:49 |
RealBadAngel |
rubenwardy, atm it looks like those fake chats from phones pasted as jokes |
15:49 |
RealBadAngel |
;) |
15:49 |
rubenwardy |
huh? |
15:49 |
RealBadAngel |
add some gfx there at least |
15:49 |
rubenwardy |
Saying my graphic design is bad? |
15:49 |
rubenwardy |
:O |
15:50 |
rubenwardy |
I was fiddlying with the themes, that green isn't very nice as a color |
15:50 |
rubenwardy |
please suggest graphical improvements though |
15:50 |
rubenwardy |
do you mean like icons? |
15:52 |
RealBadAngel |
have you saw those fake conversations from mobile posted as jokes around there? |
15:52 |
RealBadAngel |
theres a generator to make such screenshots even |
15:52 |
RealBadAngel |
your screenie just looks like those ones |
15:53 |
rubenwardy |
Not really, it doesn't have the circles |
15:53 |
RealBadAngel |
lol |
15:53 |
rubenwardy |
are you cooling bs? |
15:53 |
rubenwardy |
*calling |
15:53 |
RealBadAngel |
just add there some minetest logo or something :) |
15:53 |
rubenwardy |
I will |
15:53 |
RealBadAngel |
otherwise it looks too ascetihics |
15:58 |
Fixer |
sfan5, krock, could you guys build windows binary with https://github.com/minetest/minetest/pull/3586 included? It is needed for me to test if that famoust weild mesh bug is fixed |
15:58 |
sfan5 |
sure |
15:59 |
sfan5 |
Fixer: 64bit? |
15:59 |
RealBadAngel |
sfan5, make both |
15:59 |
RealBadAngel |
we have to test it |
15:59 |
Fixer |
sfan5, any as you like |
16:02 |
sfan5 |
ok |
16:03 |
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16:07 |
sfan5 |
Fixer: 64bit for you https://kitsunemimi.pw/tmp/minetest-0.4.13-22bc66d-pull3586-win64.7z |
16:07 |
sfan5 |
RealBadAngel: here's the 32bit link: https://kitsunemimi.pw/tmp/minetest-0.4.13-22bc66d-pull3586-win32.7z |
16:07 |
rubenwardy |
Would anyone like to make an icon for my Minetest/Multicraft android app? Material design SVG preferably. |
16:07 |
RealBadAngel |
sfan5, thx |
16:07 |
Fixer |
sfan5, thank you a lot |
16:08 |
Fixer |
i will check now if it fixes the bug |
16:08 |
* RealBadAngel |
crosses fingers |
16:09 |
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16:10 |
everamzah |
should minetest_game be gpl? |
16:12 |
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16:14 |
Fixer |
RealBadAngel, weild mesh bug is fixed for me |
16:17 |
RealBadAngel |
COOOOOOOOL |
16:17 |
Fixer |
RealBadAngel, yes, very good news indeed |
16:17 |
Fixer |
RealBadAngel, texture tear on far objects is present as you predicted |
16:18 |
Fixer |
RealBadAngel, but weild item bug is gone |
16:18 |
RealBadAngel |
yeah, thats antoher issue |
16:18 |
Fixer |
i'm looking at different blocks now |
16:18 |
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16:18 |
Fixer |
RealBadAngel, also, long time thing, is this correct water render? https://cloud.githubusercontent.com/assets/3686677/12376394/bf4e1572-bce9-11e5-903e-733d672d504f.png |
16:21 |
RealBadAngel |
fixer, ofc not |
16:22 |
Fixer |
sfan5, can i share this link in my topic about the issue? and on github? for testing by other people |
16:22 |
RealBadAngel |
but dont expect me to fix them all just now with single unrelated patch |
16:24 |
Fixer |
RealBadAngel, backside of weild items is rendered or not? |
16:24 |
Fixer |
should be? |
16:24 |
Fixer |
or culing is on? |
16:24 |
rubenwardy |
RealBadAngel, sofar: https://cdn.pbrd.co/images/TbcOMXO.png |
16:26 |
RealBadAngel |
rubenwardy, way better :) |
16:26 |
RealBadAngel |
Fixer, atm it is |
16:26 |
RealBadAngel |
to enable backface culling fixed extruded mesh is needed |
16:26 |
Fixer |
RealBadAngel, so it is correct, cause I don't see glass/leaves back side, if it is intended, everything looks ok for me |
16:26 |
RealBadAngel |
i do have it, but thats not the point of the fix |
16:27 |
Fixer |
yeah |
16:27 |
sfan5 |
Fixer: sure |
16:27 |
Fixer |
ty |
16:27 |
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16:29 |
rubenwardy |
RealBadAngel, wield item fixed for me |
16:30 |
RealBadAngel |
rubenwardy, thx for reporting |
16:37 |
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16:41 |
Amaz |
A friend who has the bug says that the fix works. |
16:42 |
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16:51 |
everamzah |
is there a minetest-dev mailing list? |
16:52 |
everamzah |
i found it, sorry not to search first! |
16:53 |
rubenwardy |
This disgusts me. Why should MultiCraft get my location and phone number? https://cdn.pbrd.co/images/Td1GkEP.png |
16:53 |
RealBadAngel |
Amaz, thx for reporting |
16:53 |
Amaz |
np |
16:54 |
everamzah |
rubenwardy i asked a question earlier and am curious your opinion |
16:55 |
rubenwardy |
It's not that hard to make a subgame. May take a while, but not that hard. |
16:55 |
rubenwardy |
It's the engine which is the difficult part |
16:56 |
everamzah |
minetest_game makes it too easy |
16:56 |
everamzah |
give them minimal, and let them dev their own abms |
16:56 |
everamzah |
besides, there's mods they could use that are wtfpl and lgpl |
16:56 |
everamzah |
let mtg be gpl |
16:58 |
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16:59 |
kaadmy |
rubenwardy: multicraft's probably riddled with ads |
16:59 |
Fixer |
tested it in SP and MP with shaders on/off, looks nice |
16:59 |
rubenwardy |
Ads shouldn't justify such trackin |
16:59 |
kaadmy |
yea |
17:00 |
rubenwardy |
http://features.en.softonic.com/stop-ignoring-android-app-permissions |
17:00 |
rubenwardy |
"With a valid IMEI, someone could clone your phone and make calls; the bill would come to you. It could also block your number if it tells the phone company that it has been stolen." |
17:00 |
kaadmy |
the ad services must love that |
17:01 |
kaadmy |
"Your phone number has been stolen, we have a service to find it!" |
17:01 |
Fixer |
rubenwardy, root the damn thing, install AFwall, Xposed + XPrivacy, Adaway and you are set :} |
17:01 |
rubenwardy |
Will root it at some point |
17:02 |
kaadmy |
still, ads in basically every free game is absurd |
17:02 |
Fixer |
kaadmy, root and ban internet access for such games, also, don't use them, use opensource ones from f-droid |
17:02 |
kaadmy |
"This awesome app is now free!"-- basically every review complains about ads |
17:02 |
kaadmy |
i do use fdroid |
17:03 |
Fixer |
there should be ADS: no/yes in description to avoid adware |
17:04 |
kaadmy |
and i don't understand why it's so hard to make a text editor not cluttered with android 2.0 style buttons |
17:04 |
kaadmy |
the only decent one on fdroid's repos doesn't open the kbd when typing |
17:05 |
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17:27 |
MinetestBot |
[git] RealBadAngel -> minetest/minetest: Show infotext with description for item entities 87291ea https://git.io/vzllL (2016-01-18T17:21:41Z) |
17:27 |
MinetestBot |
[git] duane-r -> minetest/minetest: Correct overflowing rivers in Valleys mapgen. eb6e2c1 https://git.io/vzllt (2016-01-18T17:21:13Z) |
17:27 |
MinetestBot |
[git] RealBadAngel -> minetest/minetest: Fix wield item glitch 13e7589 https://git.io/vzllq (2016-01-18T17:20:53Z) |
17:43 |
Fixer |
RealBadAngel, if i understand correctly turning "Connected Glass" to yes enables backface culing on glass, is it right> |
17:43 |
RealBadAngel |
no |
17:44 |
RealBadAngel |
it enables meshes with actual frame models and the glass planes |
17:44 |
RealBadAngel |
+ interior volume |
17:45 |
RealBadAngel |
glasslike are tops 3 faces visible at the time |
17:45 |
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17:45 |
RealBadAngel |
glasslike_framed means frames visible always, as 3d objects |
17:46 |
RealBadAngel |
but its not limited just to that |
17:46 |
RealBadAngel |
using it to show glass is as you picked to drive your Ferrari to go shopping next corner ;) |
17:49 |
Fixer |
RealBadAngel, first one connected glass is off, second - is on: https://imgur.com/a/OP1wQ |
17:50 |
Fixer |
just asking to be sure |
17:51 |
RealBadAngel |
yeah |
17:51 |
RealBadAngel |
http://i.imgur.com/KTyXLDa.png |
17:51 |
RealBadAngel |
and thats what connected one can do |
17:52 |
RealBadAngel |
plasma lamp in the background is animated btw |
18:02 |
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18:18 |
kaeza |
o/ |
18:35 |
RealBadAngel |
hi kaeza |
18:37 |
RealBadAngel |
as JamesTait would say, happy Monday and Say Farewell to Wield Item Glitch Day ;) |
18:37 |
JamesTait |
Heh. ☺ |
18:38 |
RealBadAngel |
one day i will catch you without an occasion and you will look like without pants ;) |
18:39 |
kaeza |
heh |
18:40 |
kaeza |
btw, what is that wield glitch exactly? |
18:41 |
kaeza |
is it the ugly thing with extruded meshes? |
18:41 |
rubenwardy |
Every morning when I check the logs, JamesTait consistently announces that way |
18:41 |
rubenwardy |
I rely on it |
18:41 |
rubenwardy |
I would be worried if there was a day without that being said XD |
18:42 |
kaeza |
you learn a new day, everyday :) |
18:42 |
kaadmy |
^ |
18:42 |
JamesTait |
Well, I like to think there's at least a little something to celebrate in every new day. |
18:43 |
JamesTait |
Whether it's the birth of the internet, the discovery of the smallpox vaccine, or poached eggs on toast. 😉 |
18:44 |
RealBadAngel |
kaeza, exactly, ive hunted down the bug that was here since 0.4.11 |
18:44 |
RealBadAngel |
took me 2 nights |
18:46 |
kaeza |
RealBadAngel: nice. glad that is finally fixed |
18:47 |
kaeza |
but the fix somehow tells me there's something else b0rked underneath |
18:47 |
LazyJ |
Good work, RealBadAngel ;) |
18:48 |
RealBadAngel |
one more to go and i will go back to inventory meshes |
18:48 |
kaeza |
still nice |
18:48 |
RealBadAngel |
kaeza, that place was the only one when some1 played with near value of the camera |
18:49 |
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18:49 |
swift110-phone |
Hey |
18:49 |
RealBadAngel |
pity it worked fine on most of the setups |
18:49 |
RealBadAngel |
and on some dont |
18:50 |
kaeza |
from what I see, higher end cards don't manifest the issue |
18:50 |
RealBadAngel |
nvidia ones |
18:50 |
RealBadAngel |
it failed on radeons |
18:51 |
* kaeza |
is stuuck with integrated intel crap |
18:52 |
Glorfindel |
hello kaeza |
18:52 |
RealBadAngel |
also it failed for me when developing new features |
18:52 |
RealBadAngel |
postprocessing and deferred rendering |
18:52 |
kaeza |
hello Glorfindel |
18:52 |
RealBadAngel |
quite ironical as for paramat ;) |
18:53 |
RealBadAngel |
only thx to workin on new stuff i was able to nail it |
18:54 |
RealBadAngel |
anyway, i need a long nap |
18:54 |
RealBadAngel |
it was two long nights |
18:54 |
kaeza |
what i find kinda annoying is that this card seems to support bumpmapping and fancy stuff on DirectX but not OpenGL :( |
18:55 |
RealBadAngel |
kaeza, im in that unconfortable situation that im developing things to work on different setups |
18:55 |
RealBadAngel |
but i do have only one for testing |
18:56 |
LazyJ |
Have Nvidia and Linux made peace or are they still flipping the bird at each other like Linus Torvalds?: https://youtu.be/IVpOyKCNZYw |
18:58 |
ShadowNinja |
Wow, I just checked the server list and now it's got more than 120 entries. No competition or anything... |
18:59 |
RealBadAngel |
no1 of 2015, no wonders ;) |
18:59 |
ShadowNinja |
That's just about a 2:1 player:server ratio. |
18:59 |
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19:00 |
RealBadAngel |
slowly, but its growing |
19:00 |
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19:00 |
RealBadAngel |
we used to have just a few servers |
19:00 |
ShadowNinja |
Reminds me, I haven't finished that MongoDB-based persistent server list storage system. |
19:02 |
kaeza |
that will finally make the serverlist webscale |
19:03 |
Guest49789 |
Hi all! I want to setup minetest server on ubuntu server(no gui), do I need to install minetest or only minetest-server |
19:03 |
Guest49789 |
? |
19:03 |
rubenwardy |
ShadowNinja, wil you be checking eg game times? |
19:04 |
ShadowNinja |
rubenwardy: Yes, that's the idea. |
19:04 |
rubenwardy |
awesome |
19:04 |
ShadowNinja |
Also, we could keep top/pop stats through restarts. |
19:05 |
rubenwardy |
It would be nice to be able to find out how loaded/laggy a server is. The lag value sent is just m_lag, the target dedicated server step, and isn't that reliable afaik |
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19:39 |
Guest49789 |
How do you add mods on minetest server (linux, no gui)? |
19:40 |
red-001 |
you copy them to /mods |
19:40 |
red-001 |
and add modfoldername = true to the config for the world |
19:41 |
red-001 |
I think |
19:41 |
rubenwardy |
no |
19:41 |
rubenwardy |
load_mod_modfoldername = true |
19:43 |
Glorfindel |
rubenwardy: I had an idea for your ctf server (again :P) but I forgot it |
19:43 |
Glorfindel |
:\ |
19:43 |
rubenwardy |
daymn |
19:44 |
rubenwardy |
btw, https://github.com/rubenwardy/capturetheflag |
19:44 |
red-001 |
is ctf based on hunger games game? |
19:44 |
Guest49789 |
ok. now, i installed these packages in ubuntu; minetest-mod-mobf, minetest-mod-moreores,minetest-mod-pipeworks, minetest-mod-worldedit and minetest-server, however mods are now located in different folder (/usr/share/games/minetest/mods) than minetest-server and the world (/usr/games/minetest-server/.minetest/worlds) |
19:45 |
rubenwardy |
No, red-001 |
19:45 |
rubenwardy |
Not at all |
19:45 |
Guest49789 |
do i copy these mods to the latter location? |
19:46 |
rubenwardy |
meh |
19:46 |
red-001 |
It just feels very similar because both have an arena and cheats with weapons |
19:46 |
rubenwardy |
No, I've never played HG |
19:46 |
Glorfindel |
I've played it before, not as fun in my opinion |
19:46 |
rubenwardy |
Chests are just the best way to get weapons w/o crafting |
19:47 |
Glorfindel |
though that might have been because I died of thirst 30 seconds after the game started without any hud warning |
19:48 |
red-001 |
I would agree ctf is better |
19:48 |
red-001 |
hunger games was not very polished |
19:48 |
Glorfindel |
no need to eat unless to heal is awesome imo |
19:49 |
red-001 |
!web title https://github.com/minetest/minetest_game/issues/706 |
19:49 |
rubenwardy |
~web title https://github.com/minetest/minetest_game/issues/706 |
19:49 |
ShadowBot |
rubenwardy: No Menu Background when Menu_Clouds is False · Issue #706 · minetest/minetest_game · GitHub |
19:49 |
red-001 |
shouldn't this be a minetest issue not minetest game? |
19:50 |
Glorfindel |
no |
19:50 |
rubenwardy |
sounds like it... |
19:50 |
Glorfindel |
I don't think so anyway |
19:50 |
red-001 |
why is menu_clouds an option anyway? |
19:50 |
Glorfindel |
unless it affects all sub games I guess |
19:51 |
red-001 |
it affects all the menus |
19:51 |
Glorfindel |
oh |
19:51 |
Glorfindel |
yeah I would say minetest then |
19:51 |
red-001 |
even if subgames supported it the menus have a plain black background eveywhere |
19:52 |
Glorfindel |
ah |
19:58 |
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20:37 |
Thomas-S |
bye |
20:38 |
red-001 |
bye |
20:38 |
giho |
bye |
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20:56 |
Ohso_ |
Hello. With mg_villages is there a way to turn off the owership/purchasing of plots? |
20:58 |
Ohso_ |
s/owership/ownership |
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21:06 |
rubenwardy |
!title http://techcrunch.com/2014/02/13/please-dont-tell-me-you-want-to-be-the-next-red-hat/ |
21:06 |
MinetestBot |
rubenwardy: Why There Will Never Be Another RedHat: The Economics Of Open Source | TechCrunch |
21:07 |
rubenwardy |
-MemoServ- Calinou's inbox is full |
21:07 |
rubenwardy |
huh |
21:07 |
rubenwardy |
!tell Calinou clear your MemoServ inbox XD |
21:07 |
MinetestBot |
rubenwardy: I'll pass that on when Calinou is around |
21:17 |
Glorfindel |
rubenwardy: DONT TRUST THE BOT :O |
21:18 |
rubenwardy |
I know |
21:18 |
rubenwardy |
that's why I originally used MemoServ |
21:18 |
rubenwardy |
He might read the log, anyway |
21:18 |
Glorfindel |
haha |
21:19 |
Glorfindel |
hopefully |
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22:06 |
red-001 |
sofar https://github.com/minetest-mods/inspector/pull/1/files |
22:08 |
sofar |
ack, unknown nodes for instance |
22:08 |
red-001 |
yes |
22:09 |
red-001 |
basically only unknown nodes |
22:09 |
red-001 |
you can't inspect air or ignore right now |
22:10 |
sofar |
which is fine |
22:10 |
sofar |
this tool is more for debugging mods |
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* H-H-H |
is playing with the nametags mod |
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