Time Nick Message 00:23 DoyleChris copying over now 00:24 DoyleChris is there a better android version then the one on the website 00:24 DoyleChris with a separete hit button 00:25 lezzy anyone have a patcher for the new format of minecraft skins or do i need to code 00:27 STHGOM you just remove the bottom part 00:27 STHGOM i think 00:28 lezzy well yes but as a server owner i cant edit every new skin request, i can just add 1 line of code to the player_textures 00:31 DoyleChris well its not running my world with minetestserver --worldname world 5 00:36 STHGOM ah 00:36 DoyleChris this is such a pain 00:37 DoyleChris the iles are there 00:37 DoyleChris files 00:37 STHGOM try minetestserver --worldname "world 5" 00:37 STHGOM try quotes on the world file, if it has a space 00:38 DoyleChris "nope 00:38 STHGOM are you running from the right user? 00:38 DoyleChris world 5 not available availible worlds world 00:38 DoyleChris no just pi 00:39 lezzy https://forum.minetest.net/viewtopic.php?f=11&t=3587&p=204920#p204920 00:39 lezzy ok its patched to work :D 00:42 sofar is there an event that can signal that a formspec was closed by the player? 00:43 lezzy on_recieve_fields 00:43 sofar does pressing escape send that event? 00:44 lezzy yes 00:44 lezzy line 3484ish of the lua_api 00:45 sofar hmm, a bit vague. how do I determine it's not a field update? 00:46 lezzy https://github.com/EpicNode/epicnodedemo_game/blob/master/mods/game/runtime/inventory.lua#L199 00:46 lezzy look at that inventory code, it might explain better 00:47 lezzy line 1878ish of the lua_api has it better as well 00:47 sofar nothing jumps out to me that says "player has closed the formspec" 00:48 lezzy may i ask EXACTLY what you need it to do? 00:48 sofar be notified when a player stops looking at a chest formspec 00:50 sofar http://i.imgur.com/VB9FLFY.png 00:50 lezzy on the button_exit https://github.com/EpicNode/epicnodedemo_game/blob/master/mods/game/runtime/inventory.lua#L190 it returns fields.exit ( as the field is called exit) on the recieve do " if fields.exet then ...... 00:51 lezzy if fields.exit* 00:51 sofar ok, is that set when the player presses escape? 00:52 lezzy it isnt hmmmm i dont think so 00:52 sofar e.g. the default chest formspec has no exit button 01:03 lezzy sofar: https://github.com/Jordach/big_freaking_dig/blob/master/mods/deco/init.lua#L1142 01:03 lezzy jordach had an opeing chest, his code might help 01:03 sofar he has a timer 01:04 lezzy https://github.com/Jordach/big_freaking_dig/blob/master/mods/deco/init.lua#L1082 01:04 lezzy there is the recieve bit 01:06 Fixer gn! 01:06 lezzy night 01:07 everamzah sends fields quit=true 01:09 lezzy2 sofar: sorry i timmed out after i sent that 01:10 lezzy2 did you get how it detects the escaped formspec? 01:10 DoyleChris i have no idea what is going on 01:10 lezzy2 i can help if you need :) 01:10 sofar np, I'll have to fiddle with it 01:11 lezzy2 it looks like fields.quite is the field returned on quit 01:13 DoyleChris the server is looking for /home/minetest/.minetest/worlds 01:13 DoyleChris mine are in /home/minetest/worlds 01:13 sofar lezzy2: yeah, I'll see if that works indeed 01:14 lezzy2 ok sofar i hope i was of some use to you :P and i like the chest, arr they mesh or actual animations 01:15 DoyleChris i go to copy to .minetest and permission error 01:16 sofar lezzy2: just mesh nodes. Can't animate nodes, and I want to keep the concept simple. 01:17 sofar someone can very well make everything into an entity, including sand and dirt nodes 01:17 lezzy2 i like it indeed, a simple swap_node() i guess 01:17 sofar yes, I'm adding a nice API just like what I did for doors 01:17 sofar so that it's easy to add more 01:18 DoyleChris anybody running linux server 01:18 lezzy2 lol you like easy modding api huh, as do i 01:18 sofar DoyleChris: almost everyone 01:18 sofar lezzy2: the lack of decent API's is causing many mods to reinvent the same thing over and over 01:18 lezzy2 DoyleChris: yes but your issue im not sure how to help 01:19 lezzy2 sofar: what angers me is for a while the minetest_game keept changing the api and breaking tons of older mods 01:19 DoyleChris well its a file system problem and if im having the problem somebody must of had it also 01:19 DoyleChris linux is linux were its on a pc or a mini computer 01:23 DoyleChris cannot open database file 01:24 DoyleChris an unhandled exception occured 01:25 everamzah there is --worldname for stuff in .minetest/worlds and --world for an absolute path 01:25 sofar https://gist.github.com/sofar/44bec5c35eb4ca996abd 01:26 sofar that's what I use... works with 100 servers on 1 machine if needed (I run 3 in parallel) 01:26 sofar you may have to adjust file paths 01:26 DoyleChris in linux how is it to be setup 01:27 DoyleChris i have a user minetest i put the files in there no go put them in .minetest now i get the error 01:27 DoyleChris i need absolute locations ie.. C:\minetest\worlds 01:28 sofar the service unit file I posted should work irregardless 01:28 DoyleChris in linux if it needs to go into user (minetest) then there if not which directory 01:28 sofar it has all absolute paths 01:28 ohso Hello. I am setting up a server. I put enable_damage = false in my world.mt but I still take damage form mobs and from falling. What am I doing wrong? Thanks. 01:28 everamzah osho are you using a recent version? 01:28 ohso Yes, built yesterday from github. 01:29 everamzah on. enable_damage = false should take off the hearts and all that, hmm 01:29 ohso hearts still appear 01:29 everamzah type '/set enable_damage' and see if it says true or false 01:29 ohso ok 01:30 everamzah if it says true, try editing world.mt in the world directory and setting/adding enable_damage = false there 01:30 DoyleChris sofar i dont have that file do i create it 01:30 lezzy2 settings such as enable_damage need to be in the minetest.conf :) 01:30 ohso huh, it says true 01:30 everamzah world.mt overrides them 01:31 sofar DoyleChris: full path of where i put it is at the top of that gist page 01:31 lezzy2 it should but it seems to be buggy, thats why my servers have seperate .conf files 01:31 ohso I do not have it set in minetest.conf, but world.mt has it false. Still shows as true though in game 01:31 sofar DoyleChris: the crux is, don't use --worldname to test things 01:31 sofar DoyleChris: use --world . (and cd into your world folder) 01:31 sofar far easier to test 01:31 everamzah lezzy2 has a point, try putting it in minetest.conf. though, that's the same as ticking the checkbox 01:32 sofar also server.conf is a per-server copy of minetest.conf 01:32 ohso where would server.conf go? 01:32 DoyleChris im giving up for the night 01:32 everamzah never even heard of that one. discovered a mod.conf something somewhere. not to mention the sub-game's minetest.conf 01:32 everamzah that's a lot of .conf 01:32 sofar that's something that minetest does badly... worlds should have been able to just read a world/minetest.conf 01:32 everamzah doylechris you have to type --server !! 01:32 lezzy2 lol i have 26 .conf files :P too many servers 01:32 everamzah oh 01:32 sofar ohso: in the world folder 01:32 ohso ah 01:33 sofar ohso: it's just so that each server can have different minetest.conf settings 01:33 ohso I see 01:33 sofar why on earth that's not standard I don't know 01:33 lezzy2 devs >= insane 01:33 sofar you can't have 2 servers on the same port 01:33 sofar so you *need* to have 2 different confs 01:34 everamzah no because of --port 01:34 sofar why not load minetest.conf from the world folder? nahhhhhh 01:34 sofar everamzah: example, there's 870 settings 01:34 sofar not 870 options 01:35 everamzah u can have one .conf for 2 servers is all heh 01:35 everamzah irregardless ;P 01:35 lezzy2 can != should 01:35 ohso that fixed it, thanks 01:35 sofar everamzah: how are you going to set a different motd for each server? 01:36 sofar or have one server with pvp enabled, and the other disabled? 01:36 sofar yeah, sure, you CAN do two servers with one conf. But you'd have a hard time making them configured differently 02:04 ohso I've only been messing with minetest a couple days, but really liking it so far. Still trying to put together my list of "must-have" mods. 02:05 ohso Any recommendations? 02:06 Hijiri for servers, areas probably 02:06 Hijiri or another mod that provides protection management 02:06 ohso So far I've got mobs redo, ethereal and Zeg9's craft guide (which requires inventory_plus) 02:07 ohso areas...haven't seen that one yet. 02:08 ohso I was looking for osmething to generate villages...but the one I found had a dependency on some other mod I could find...handle_schematics 02:08 ohso couldn't find, rather 02:08 RealBadAngel ohso, get villages mod 02:08 Hijiri ohso: https://forum.minetest.net/viewtopic.php?f=9&t=13116 02:09 ohso ah, I meant rather I was looking for something that would generate occasional villages on the map. 02:10 RealBadAngel ? that mod is supposed to do exactly that 02:11 ohso ah - I see, you linked to the mod I was missing. Sorry I misread it. 02:14 ohso I will have to figure out how to weak things. I like mobs-redo but geez there are a lot of snd monsters in the desert in the middle of the day. You can't shake a stick without hitting one. 02:14 ohso weak = tweak 02:15 ohso sand monsters...sheesh my typing is horrible today 02:18 ohso ethereal seems to add lots of good stuff, but I'm not sure about the biomes. It seems like mushrooms and lava are everywhere. 02:22 RealBadAngel ohso, theres also another mapgen with villages https://github.com/Ekdohibs/mg 02:24 ohso ok, I will look at that one too. Thanks 02:25 ohso Are stairs supposed to not work? They all come out as simple blocks. 02:31 kaadmy ohso: what version of minetest are you using? 0.4.13 02:33 kaadmy N 02:33 blaise hello! :) 02:33 kaadmy ^ oops 02:34 blaise lmao 02:51 BBmine ohso: you need mesecons 02:52 BBmine and es 03:03 blaise I'm curious how there is no recipe for concrete in technic... 03:03 blaise how are we supposed to make concrete ? 03:03 blaise do we need some other mod ? 03:06 BBmine blaise: you could make a crafting recipe if you know lua 03:06 BBmine or is this someone else's server 03:07 BBmine it is weird, though 03:09 STHGOM umm, why cant i put any other color than tan on the weild hand texture? 03:09 blaise lmao 03:10 blaise it was my understanding that when they merged the concrete mod to technic that they added the 3x3 cobble -> concrete recipe 03:10 BBmine then it has a recipe? 03:15 RealBadAngel no recipe? 03:16 BBmine my copy has a recipe. It uses cobble and technic items 03:16 RealBadAngel http://i.imgur.com/Tj8iaap.png 03:17 BBmine @RealBadAngel Where in the world did you get 99 nyan cats? 03:17 RealBadAngel concrete mod wasnt "merged" to technic, since start its integral part 03:18 RealBadAngel BBmine, thats test world 03:18 kaadmy STHGOM: put the image in RGB mode 03:18 kaadmy default for all MT textures is Indexed, which uses a fixed palette 03:19 blaise hrmm, so I still need the concrete mod? or is it in some other mod now? 03:19 STHGOM ok 03:19 RealBadAngel blaise, its in technic modpack repo 03:20 RealBadAngel https://github.com/minetest-technic/technic 03:21 STHGOM hmm, how woudl i do that in gimp, kaadmy? 03:21 RealBadAngel picture/mode 03:22 blaise I've done a recent git pull to the technic git repo, logging in now.. last time I looked when I clicked on concrete, it had no recipe, but reinforced concrete did.. 03:22 RealBadAngel here you can change it from indexed to rgb 03:22 STHGOM ah, thanks 03:22 RealBadAngel blaise, https://github.com/minetest-technic/technic/blob/master/concrete/init.lua#L23 03:23 RealBadAngel nothing changed here since months... 03:24 blaise I get concrete microblock.. 8 micro concrete blocks make a concrete block.. but no recipe for microconcrete block.. 03:24 RealBadAngel make them in saw 03:24 RealBadAngel theres no way to craft microblocks other than using saw 03:25 yunfan i think mod author could follow a universal standard of textures 03:25 yunfan i often feel weired while playing with mixed of different mods 03:26 blaise but what do I make them in the cnc machine with? 03:26 RealBadAngel put there full sized concrete 03:26 RealBadAngel and pick output shape 03:27 BBmine Can someone please tell me how to put links? 03:30 lemon Hi. My hard drive with minetest maps on it produces creepy sounds. What should I do? 03:30 BBmine create a backup of your maps on a flash drive or other hard drive NOW 03:31 BBmine you might have a bad hard drive 03:31 lemon But there is like 500 GB of data. 03:31 lemon There are lots of minetest maps. 03:32 BBmine If you dont have another hard drive to put it on, stop using that hard drive and buy another hard drive 03:33 blaise RealBadAngel: but how will I get full sized concrete to cut it down so I can make full sized concrete ? 03:33 blaise that's a circular dependency.. 03:33 kaadmy STHGOM: on the top menubar, do Image->Format(or something) and make it RGB 03:33 STHGOM ah, thanks 03:33 STHGOM :) 03:34 lemon BBmine, thanks for your advice 03:34 RealBadAngel cnc machine does not accept concrete 03:34 RealBadAngel you may need to use circular saw and add concrete here 03:34 blaise ah, so it's not even possible.... 03:35 BBmine lemon, try asking the internet what causes those sounds. I can research too 03:35 BBmine what kind of creepy sounds? 03:35 ohso Using version 4.13-dev-22bc66d - all stairs look like cube shaped blocks 03:36 BBmine ohso: like a short cube and then a tall cube? 03:36 blaise hrmm....... so how to make concrete..... 03:37 RealBadAngel blaise, https://github.com/minetest-technic/technic/blob/master/concrete/init.lua#L32 03:37 lemon BBmine, creaky sounds 03:37 lemon Maybe I should record them... 03:37 BBmine lemon, i found a website http://www.datacent.com/hard_drive_sounds.php 03:37 blaise I found it.. rebar and stone 03:38 blaise wow, that was difficult.... 03:38 blaise lmao 03:38 RealBadAngel what dont you use UI? 03:38 RealBadAngel finding a recipe is as easy as clickin the item 03:39 blaise yeah, but the rebar and stone was the 18th recipe and I didn't notice there were more than one 03:39 blaise lmao 03:39 lemon BBmine, well I am not sure what is the manufacturer because the label from the hard drive is torn off. 03:40 BBmine lemon, lets continue this talk on #computer 03:40 ohso stairs look like a normal sized block of dirt, stone, etc. There appear to be lines on it where steps would be, but you definitely can't walk up it. 03:41 RealBadAngel blaise, propably it got covered with microblocks recipes 03:44 ohso need to step away form comp for a bit... 03:50 lezzy cheapie: i fixed player textures to allow loading of new mc skins 03:51 blaise yay 03:52 lezzy its a temp fix untill i can do a proper code and a new model 04:04 Skyduskguy is there a way to move items on ground via node? 04:08 Skyduskguy I want to make a conveyer belt mod, everyone says its easy but never offers 04:08 lezzy there is one on the forums already :) 04:08 Skyduskguy idts 04:08 Skyduskguy the only one i could find was depreciated 04:09 lezzy i have one on my archive hold on 04:09 lezzy oh so its not working with new api? 04:09 Skyduskguy it breaks the items moving on it so yea 04:09 Skyduskguy crashing 04:09 lezzy hmmm 04:10 Skyduskguy factory? 04:10 Skyduskguy it wa sthe mod that made me want th checkout minetest actually 04:10 Skyduskguy but then it was borked :/ 04:10 lezzy sorry 04:11 Skyduskguy for 04:11 Skyduskguy ? 04:11 lezzy broken mods 04:11 Skyduskguy that your fault? 04:11 lezzy ive been so busy with my game i havent done much else 04:11 Skyduskguy ? 04:12 lezzy not my fault but it detracts for the appeal when players are excited only to have the mod they downloaded not run 04:12 lezzy search the forums for EpicNode 04:12 RealBadAngel Skyduskguy, check how pipeworks does it 04:12 lezzy my RPG/MMORPG game 04:12 Skyduskguy yeah like i can make sense of that >.> 04:13 RealBadAngel https://forum.minetest.net/viewtopic.php?f=11&t=9277&hilit=belt 04:13 RealBadAngel also, this mod have belts 04:13 Skyduskguy yeah i know what that is 04:13 Skyduskguy thats the broken one 04:14 RealBadAngel but basically you have to make your own entities 04:14 Skyduskguy you can find my comments about it on the end even >.> 04:14 Skyduskguy oh make your own entities? sooo easy 04:14 Skyduskguy why you telling me its super ez if you gotta go make dupe entities 04:14 RealBadAngel read pipeworks code 04:15 Skyduskguy I cant understand that 04:15 Skyduskguy im not at that level 04:15 RealBadAngel reading other mods how they do things is a good way to learn 04:15 Skyduskguy not if youre lost in it 04:16 Skyduskguy you have to be able to understand some of it to learn form it 04:16 RealBadAngel do you think mods like that were made in one day? 04:16 RealBadAngel we all are still learning while coding new things 04:17 Skyduskguy wtf does that have to do with anything 04:17 Skyduskguy you even implied something liek thatd be easy 04:17 Skyduskguy I can prolly search history even 04:17 RealBadAngel for me yes. now. but when i started it, it was pain in the ass to code anythin 04:17 lezzy2 wrong button 04:17 Skyduskguy why isnt older history accesable >.> 04:18 RealBadAngel Skyduskguy, at least now you have mods that you can read 04:18 RealBadAngel we were starting when there was almost nothing to read ;) 04:19 Skyduskguy yeah ok im being entitled 04:19 lezzy2 lol the old API...... like the header and 20 lines lol 04:19 Skyduskguy im just fed up after running into the water physics bugs yesterday 04:20 Skyduskguy so no the belts isnt easy 04:20 RealBadAngel make abm on your belt node, search for entities in given radius 04:20 RealBadAngel get them, read their properties -> position, alter it 04:20 RealBadAngel and store 04:22 Skyduskguy im trying 04:22 lezzy2 RBA, Skyduskguy , do any of you like rpg games? im getting burnt out and need ideas lol 04:22 Skyduskguy I like arpg games 04:23 Skyduskguy RBA? 04:23 lezzy2 rba = RealBadAngel 04:23 Skyduskguy I dont know howto move stuff 04:23 lezzy2 Skyduskguy: https://forum.minetest.net/viewtopic.php?f=50&t=13758&sid=c05d96ef6a0bf54e8c15eb2780a69402 see what is missing from here that an rpg needs 04:24 Skyduskguy actual combat 04:24 Skyduskguy I dont see anything about it being changed or improved 04:25 Skyduskguy just fluff 04:25 Skyduskguy the mobs or anything dont matter if it isnt fun to fight something 04:25 lezzy2 well its in the early stages but lol its not the same as minetest 04:25 Skyduskguy thats my advice 04:26 Skyduskguy im in here http://dev.minetest.net/LuaEntitySAO 04:26 lezzy2 lol thanks :) i actually got to lvl 43 without creative or cheating lol 04:26 Skyduskguy and all i got is setvelocity but this doesnt work 04:26 Skyduskguy setvelocity({x= pos.x + 5, y = pos.y, z= pos.z}) 04:27 Skyduskguy http://i.imgur.com/C5VWXsP.png 04:27 Skyduskguy searching around for using setvelocity returns nothing 04:28 lezzy2 it has to be done on an object object:setvelocity({x= pos.x + 5, y = pos.y, z= pos.z}) 04:28 lezzy2 oblect being the object reff from the object 04:28 RealBadAngel Skyduskguy, https://github.com/minetest-technic/item_tweaks/blob/master/item_drop.lua 04:29 RealBadAngel look at this mod 04:29 RealBadAngel you need to get object (entity) first 04:29 RealBadAngel then you can set its properties like velocity 04:31 ohso sorry I was away...I didn't see an answer. Should stairs work? Maybe I am doing something wrong? 04:33 Skyduskguy but dont i have to do something like make a dupe item entity? 04:34 Skyduskguy I was going to try the hoppers way of detecting items above it 04:34 Skyduskguy but i am out of my depth already 04:34 Skyduskguy I dont know what these lines do 04:35 lezzy2 Skyduskguy: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt use this doc as your bible, it explains everything 04:37 Skyduskguy thats a cool story 04:37 Skyduskguy youd have to know what method you should search for 04:37 Skyduskguy to* 04:37 Skyduskguy of cource i look through that 04:37 lezzy2 you know you mod too much when you have alot ot the api memorized 04:40 Skyduskguy how do i print a table again? 04:41 lezzy2 print(minetest.serialize(table)) 04:41 lezzy2 that prints to terminal 04:41 lezzy2 if not nil 04:42 lezzy2 minetest.chat_send_all(minetest.serialize(table)) 04:42 lezzy2 prints to chat 04:42 Skyduskguy I cant even utilize it 04:42 lezzy2 why 04:42 Skyduskguy I cant make competent mods 04:42 Skyduskguy this is a waste 04:43 lezzy2 lol i started like you and i taught myself :) 04:43 lezzy2 well geez ya cant give up 04:44 Skyduskguy gratz to you 04:44 Skyduskguy I cant keep myself motivated for anything 04:45 lezzy2 lol just keep trying 04:47 Skyduskguy the only way ive been learning is to read well documented mods 04:47 Skyduskguy but thats non sustainable 04:48 lezzy2 i learned by rewriting a mod, breaking it then learning how what i broke worked and how to fix it 04:48 Skyduskguy thats the dream 04:49 Skyduskguy its the same for everything though i cant keep mood high enough to go anywhere 04:50 Skyduskguy ill just be around posting requests from now 04:50 Skyduskguy or checking back every year or so 04:57 ohso I can't find any mention of stairs being broken, so I'm guessing something is wrong on my end. :( 05:01 RealBadAngel anybody here with wielded item glitch? 07:10 sofar http://i.imgur.com/ycjXOYk.gif <- opening and closing chests (simple, reusable, easy to make) 07:11 sofar even added sounds 07:13 swift110-phone Hey 07:19 LazyJ sofar, does the lid animation affect nodes directly above and/or behind the chest? 07:19 sofar define "affect" 07:20 LazyJ What happens when the chests are stacked together to form a wall? 07:21 sofar the lids will open and close no matter what. The selection box will not affect any other node, but you may see the lid stick through e.g. a trapdoor on top 07:21 sofar I can patch it so that if there's a node on top, it won't display the open node, but you can still access it's content 07:21 LazyJ Ah. Good. 07:21 sofar or I can patch it so that the chest doesn't open if the lid is obstructed 07:21 LazyJ That is a toss-up. 07:22 sofar anything is possible at this point 07:22 LazyJ For older, survival setups, players organize their chests with signs above the chest or stack the chests in rows of related materials. 07:23 LazyJ If your mod is installed and overrides the default chests, those old setups would be affected by what the lid does to the surrounding nodes it would come in contact with (or compete for space with). 07:23 sofar I'm coding this up as a patch to minetest_game 07:24 sofar not sure what I'll do in the long run with it 07:26 LazyJ I think opening chest lids would enhance the overall feel of playing Minetest; just the transition may cause a lot of headaches if old setups aren't taken into consideration. 07:27 sofar well just like my doors change 07:27 sofar I would aim to have a 100% seamless transition 07:27 LazyJ All those stacked and sorted chests represent a lot of time and effort invested by their owners. 07:27 sofar right, so a compromise where the chest lid animation doesn't show if the lid is obstructed is probably a good idea 07:28 sofar I probably still want the sounds to play, though 07:28 LazyJ The sounds would be good, animation or not. 07:29 LazyJ Crazy idea - what about adding a toggle in the chest's formspec for enabling or disabling the lid animation per chest? 07:29 sofar yeah, it is 07:29 LazyJ :)- 07:30 sofar sorry, that kind of enhancement is just confusing to players 07:30 sofar most players are 5 year old kids 07:31 * LazyJ is starting to think he should rename his server "Grumpy Old Farts Server - Scram Kid You're Bothering Me". 07:31 sofar hehehe 07:31 sofar I'm not looking to provide bells&whistles 07:32 sofar I really want a well-playable default game 07:32 sofar and a bit of eye candy like this type of thing is totally appropriate imho 07:32 sofar it doesn't need to be animated 07:32 sofar just ... open and close 07:32 sofar just like doors 07:32 sofar no change in how players should use it either 07:33 LazyJ I'm on the fence about how "playable" the default game should be. 07:33 sofar well 07:33 sofar no offense to anyone trying to make their own subgame 07:33 sofar but almost all of them focus on mobs 07:34 LazyJ On one hand, I can see the argument for keeping it bland and let the user fancy-it-up with mods. 07:34 sofar and almost all mobs i've seen are just terrible 07:34 sofar so I'd rather work on making minetest_game not suck as bad as that 07:35 sofar then on some subgame that's already pulled in something I despise :) 07:35 LazyJ On the other hand, from a hook'em-with-the-first-impression view, the default game is about as exciting as cold hotdogs. 07:35 sofar right 07:35 sofar so there's an opportunity there 07:36 sofar what if we get minetest_game up to the point where all it needs is decent, well-written mobs? 07:36 sofar then it's an easy solution, we add decent, well-written mobs 07:37 sofar so, that's what I'm aiming for 07:37 LazyJ Another idea would be to offer the default game in parts. 07:37 sofar I don't see why, subgame makers already replace parts of it 07:38 LazyJ It would increase the overall "package" size but offer choice and some flexibility. 07:38 sofar there's literally no reason to make minetest_game an "api only game" 07:38 LazyJ I'm thinking in more pop-in-the-disc-click-on-some-features-and-play. 07:39 LazyJ Sans the disk (now in the days of high-speed Internet). 07:39 sofar nah, nobody will do that 07:39 LazyJ Heh. Who would have thought kids would build medieval cathedrals, block by block, in a video game? 07:40 sofar but that's the kind of stuff that *should* be in the default minetest_game 07:40 sofar but trust me, 95% of the players will never download a mod 07:40 sofar or even a subgame 07:41 sofar My bet is the largest gruop of players just plays single player 07:41 sofar not even online 07:41 sofar I'd kill to have a kickass singleplayer default minetest_game 07:41 sofar let all the subgame tweakers work on making a multiplayer thing workable 07:43 LazyJ Well, I know it would take a tremendous amount of code work, but the idea would be to have a bland, base game that could be enhanced by outside mods; then have C++ programmed, features like mobs, biomes, fauna for the biomes,... each individually enabled; and then a button for "gimme the whole enchilada". 07:43 sofar nope, nope 07:43 sofar none of that 07:44 LazyJ Eh, it was an idea. 07:44 sofar I doubt it really needs C++ 07:44 sofar all that should be in minetest_game 07:44 sofar and there shouldn't be any "give me more" buttons 08:05 sofar LazyJ: here's how I see it 08:05 sofar LazyJ: minetest_game should be for single player almost entirely only 08:05 sofar everyone else who's running a server? yeah, they should pick and choose mods as they see fit 08:06 sofar but no matter what, minetest_game is what people play singleplayer 08:09 LazyJ Not everyone uses minetest_game for singleplayer. My main world is a customized version of paramat's Watershed. 08:09 Obani sofar, this is the total invert 08:10 Obani singleplayer requires mods, minetest_game is too boring 08:10 sofar Obani: that's what I'm saying 08:10 Obani With several players, it is less boring. But it is often better when servers choose mods 08:10 LazyJ Anyway, I'm calling it a night and crawling into the sack. Take care ;) 08:11 Obani LazyJ: minetest_game should be for single player almost entirely only 08:11 Obani everyone else who's running a server? yeah, they should pick and choose mods as they see fit 08:11 sofar yes 08:11 sofar where did I say that singleplayer does not need mobs? 08:11 sofar my point is that it does need mobs 08:11 Obani mods 08:12 sofar it needs changes 08:12 sofar not things that people should have to download manually 08:12 sofar again, my bet is that most people trying minetest singleplayer never, ever, download a mod for it 08:13 sofar so making mods for singleplayer doesn't make sense 08:13 sofar we should just make minetest_game the right thing for singleplayer 08:14 sofar you can't do that if you state upfront that "singleplayer is not intended to be fun without mods" 08:14 sofar so I'm attacking the attitude that minetest_game should stay something deliberately featureless and bland 09:14 everamzah debian has some mods for minetest which are suggested by minetest package. 09:14 everamzah >< 09:19 lemon Use archlinux. 09:43 JamesTait Good morning all! Happy Monday, and happy Martin Luther King Jr. Day! 😃 09:47 yunfan wow, nearly dinner time here 11:00 everamzah no lemon 11:05 sfan5 yes 11:05 sfan5 arch linux is the solution 11:05 everamzah debian or bust 11:06 giho Gentoo user here 11:06 giho everamzah: put APT::Install-Recommends "0"; APT::Install-Suggests "0"; into /etc/apt/apt.conf 11:06 everamzah in regards to the debian package suggesting some mods, i was illustrating that in some cases... 11:06 everamzah minetest does indeed come with extra mods 11:07 everamzah when i first tried minetest (found in the repo) i had mods onn 11:10 everamzah it was in response to: sofar │ not things that people should have to download manually 11:11 everamzah i guess i had to download it manually, but in this case the mods virtually came with minetest 11:12 everamzah interestingly, there are no sub-game packages in debian repo 11:13 everamzah also apt-get doesn't pull recommends by default -- aptitude does, but that's not installed by default. and there's a checkbox to turn it off in aptitude anyways. /debian 11:16 giho I don't get attitude towards "I have problem in terrible os -> install another terrible os" solutions. 11:17 giho But having mods in recommended makes sense. Default game may repel people coming from repositories. 11:17 everamzah i think it's just suggested 11:18 everamzah https://packages.debian.org/jessie/minetest 11:18 everamzah yep. so u have to manually select it anyways, i think 11:18 everamzah kinda killed my own point there 11:20 everamzah too bad that mod store thingy didn't quite work out 11:44 RealBadAngel anybody here with wielded item glitch? 12:42 Thomas-S hi 13:26 EvergreenTree I'm having an issue with revoking privileges. I'm in singleplayer mode and want to revoke my ability to set time and to use the /give command 13:27 EvergreenTree But when I run the command (/revoke singleplayer give and /revoke singleplayer settime) no privleges are revoked 13:27 EvergreenTree The log says that the privilege was revoked, but when I run /privs, it appears it has not been revoked 13:27 everamzah i think singleplayer is a special case, where you're unable to modify privs 13:28 EvergreenTree I am able to give myself privs and revoke those given privs 13:28 EvergreenTree but not anything else 13:28 everamzah i see. i've tried to revoke singleplayer privs to no avail before also, so assumed it was for all privs 13:28 everamzah maybe there are base privs that are hardcoded to singleplayer 13:29 EvergreenTree I tried modifying the auth.txt file in my world and removing said privileges from singleplayer, but it had no effect 13:30 everamzah it's a bit of a bug if you think about it 13:31 everamzah you can do a server, but then whatever name you enter into the box will have all privs 13:31 EvergreenTree It seems when you register a privilege, you can say whether singleplayer gets it or not 13:31 everamzah you'd have to excplicitly set name=something other than what you're connect to with a client process 13:31 everamzah awkward at best 13:31 EvergreenTree It seems that the /revoke should revoke privs under all circumstances 13:32 EvergreenTree In my case, I'm using it to prevent myself from cheating 13:33 everamzah i tried for the same reason 13:33 everamzah i ended up just using minetestserver separately from minetest as regular player 13:33 everamzah well no, i mean, u do have to do /grant singleplayer in the first place 13:33 everamzah this is odd. so is it possible to just /grant singleplayer a few sole privs? 13:34 everamzah did you try modifying auth.txt while the server was running? 13:35 everamzah if you do that, i think you have to issue /auth_reload -- but i usually shut the server down first 13:37 EvergreenTree Tried it, didn't work 13:38 EvergreenTree I just talked to the devs and they said that is expected behavior 13:38 EvergreenTree singleplayer gets certain privs that can't be revoked 13:38 EvergreenTree Oh well, it isn't essential 13:43 everamzah singleplayer starts a server, and then if you ever want to play multiplayer in same world you have doors and locked chests owned by singleplayer. for some reason i can't help but think those two tabs could be merged into one. and singleplayer mode could use a player name. 13:43 Glorfindel yeah 14:06 eliemichel hello 14:06 eliemichel I am just dicovering minetest, and my very first though is: how efficient is ti, compare to minecraft? 14:07 eliemichel ("efficient" might not be the right term) 14:08 eliemichel well, second question: how far from mincraft does the project defines itself? 14:09 eliemichel is the core of minetest intended to be an exact clone? 14:13 everamzah it's intended to be an engine used as a base for whatever game you like, from what i understand 14:13 everamzah minetest_game does have a lot of similarities to MC from what I hear, dunno personally 14:14 eliemichel well, yeah the implementation seems to be designed in a far more flexible way 14:14 eliemichel but is there an intention of getting something very very close before generalizing 14:14 everamzah you lost me a bit on that one 14:15 everamzah i think there's a lot of forum threads on the subject of MT vs MC 14:16 eliemichel I guess so, I am completely new 14:16 everamzah can you ask the question again in a different way? 14:17 eliemichel well 14:17 eliemichel The project could be: 14:18 eliemichel 1. A very clone of minecraft visually, but more flexible under the hood 14:18 eliemichel 2. Something inspired by minecraft but not willing to be too close neither 14:18 everamzah to which project do you refer? minetest, or minetest_game? 14:18 eliemichel that I don't knwo 14:18 eliemichel I just read the mintest.net website 14:18 eliemichel note the forum 14:19 eliemichel minetest_game is what we need to compare, I guess 14:19 everamzah i think so 14:19 eliemichel but there could be an "official" minetest_game that is a clone of mincraft 14:19 eliemichel so, you mean "minetest" itself is nothing? 14:20 everamzah minetest is a game engine. 14:20 eliemichel "Just" a programmation API used to make actual games, minetest_games 14:20 everamzah with a lua extension language 14:20 eliemichel ok 14:20 everamzah minetest_game actually has the api. i think it's intended as a base for yet more sub-games. 14:20 everamzah i'm new too, btw 14:21 eliemichel ok 14:22 eliemichel so you don't know about performances neither 14:22 eliemichel ? 14:22 everamzah i've never played minecraft 14:22 eliemichel ok 14:22 everamzah so i have nothing to compare against 14:22 eliemichel I see, I see 14:22 everamzah i know there are many settings in minetest, however 14:22 everamzah and you can reduce its cpu usage a lot by lowering graphic settings, etc 14:22 eliemichel I "naively" tried to reproduce minecraft once 14:22 eliemichel but performances were an issue 14:23 everamzah performance can always be better 14:23 everamzah for me it performs pretty alright. but on older hardware, running both a server and a client seems very troublesome 14:23 eliemichel yeah we can lower graphic settings, but if it is a clone the interesting part is to compare at equal setting 14:24 eliemichel there is no single process option for those playing alone ? 14:24 everamzah i'm not sure "clone" is fair, here 14:24 eliemichel why? 14:24 everamzah it's a game genre, somewhat new, and this is just another implementation 14:24 everamzah there's lots of block building sandbox games now 14:25 eliemichel yeah sure 14:25 eliemichel hence my first question: is it a clone, or a game of the same genre 14:25 everamzah oic, my opinion is the latter 14:25 eliemichel ok 14:26 everamzah but it's a very tricky question 14:26 everamzah is call of duty a quake clone? 14:26 eliemichel but then, as a developer, the clone can be interesting, to benchmark how better it is in terms of performances 14:26 everamzah ah yes 14:26 eliemichel (forgot to mention: I am interested in minetest more as a dev than as a player) 14:27 everamzah you may be quite interested in #minetest-dev channel then :D 14:27 eliemichel makes sens ^^ 14:27 everamzah and dev.minetest.net 14:27 eliemichel oh, didn't know this one 14:27 eliemichel thx 14:27 everamzah do check out the forum, you'll find more devs there 14:27 everamzah you're welcome, best wishes 14:27 eliemichel sure 14:27 eliemichel I'll have a look at the code too 15:41 rubenwardy Progress on my mod installer app: https://cdn.pbrd.co/images/T8kgDO1.png 15:41 rubenwardy Now supports multiple lists correctly 15:49 RealBadAngel rubenwardy, atm it looks like those fake chats from phones pasted as jokes 15:49 RealBadAngel ;) 15:49 rubenwardy huh? 15:49 RealBadAngel add some gfx there at least 15:49 rubenwardy Saying my graphic design is bad? 15:49 rubenwardy :O 15:50 rubenwardy I was fiddlying with the themes, that green isn't very nice as a color 15:50 rubenwardy please suggest graphical improvements though 15:50 rubenwardy do you mean like icons? 15:52 RealBadAngel have you saw those fake conversations from mobile posted as jokes around there? 15:52 RealBadAngel theres a generator to make such screenshots even 15:52 RealBadAngel your screenie just looks like those ones 15:53 rubenwardy Not really, it doesn't have the circles 15:53 RealBadAngel lol 15:53 rubenwardy are you cooling bs? 15:53 rubenwardy *calling 15:53 RealBadAngel just add there some minetest logo or something :) 15:53 rubenwardy I will 15:53 RealBadAngel otherwise it looks too ascetihics 15:58 Fixer sfan5, krock, could you guys build windows binary with https://github.com/minetest/minetest/pull/3586 included? It is needed for me to test if that famoust weild mesh bug is fixed 15:58 sfan5 sure 15:59 sfan5 Fixer: 64bit? 15:59 RealBadAngel sfan5, make both 15:59 RealBadAngel we have to test it 15:59 Fixer sfan5, any as you like 16:02 sfan5 ok 16:07 sfan5 Fixer: 64bit for you https://kitsunemimi.pw/tmp/minetest-0.4.13-22bc66d-pull3586-win64.7z 16:07 sfan5 RealBadAngel: here's the 32bit link: https://kitsunemimi.pw/tmp/minetest-0.4.13-22bc66d-pull3586-win32.7z 16:07 rubenwardy Would anyone like to make an icon for my Minetest/Multicraft android app? Material design SVG preferably. 16:07 RealBadAngel sfan5, thx 16:07 Fixer sfan5, thank you a lot 16:08 Fixer i will check now if it fixes the bug 16:08 * RealBadAngel crosses fingers 16:10 everamzah should minetest_game be gpl? 16:14 Fixer RealBadAngel, weild mesh bug is fixed for me 16:17 RealBadAngel COOOOOOOOL 16:17 Fixer RealBadAngel, yes, very good news indeed 16:17 Fixer RealBadAngel, texture tear on far objects is present as you predicted 16:18 Fixer RealBadAngel, but weild item bug is gone 16:18 RealBadAngel yeah, thats antoher issue 16:18 Fixer i'm looking at different blocks now 16:18 Fixer RealBadAngel, also, long time thing, is this correct water render? https://cloud.githubusercontent.com/assets/3686677/12376394/bf4e1572-bce9-11e5-903e-733d672d504f.png 16:21 RealBadAngel fixer, ofc not 16:22 Fixer sfan5, can i share this link in my topic about the issue? and on github? for testing by other people 16:22 RealBadAngel but dont expect me to fix them all just now with single unrelated patch 16:24 Fixer RealBadAngel, backside of weild items is rendered or not? 16:24 Fixer should be? 16:24 Fixer or culing is on? 16:24 rubenwardy RealBadAngel, sofar: https://cdn.pbrd.co/images/TbcOMXO.png 16:26 RealBadAngel rubenwardy, way better :) 16:26 RealBadAngel Fixer, atm it is 16:26 RealBadAngel to enable backface culling fixed extruded mesh is needed 16:26 Fixer RealBadAngel, so it is correct, cause I don't see glass/leaves back side, if it is intended, everything looks ok for me 16:26 RealBadAngel i do have it, but thats not the point of the fix 16:27 Fixer yeah 16:27 sfan5 Fixer: sure 16:27 Fixer ty 16:29 rubenwardy RealBadAngel, wield item fixed for me 16:30 RealBadAngel rubenwardy, thx for reporting 16:41 Amaz A friend who has the bug says that the fix works. 16:51 everamzah is there a minetest-dev mailing list? 16:52 everamzah i found it, sorry not to search first! 16:53 rubenwardy This disgusts me. Why should MultiCraft get my location and phone number? https://cdn.pbrd.co/images/Td1GkEP.png 16:53 RealBadAngel Amaz, thx for reporting 16:53 Amaz np 16:54 everamzah rubenwardy i asked a question earlier and am curious your opinion 16:55 rubenwardy It's not that hard to make a subgame. May take a while, but not that hard. 16:55 rubenwardy It's the engine which is the difficult part 16:56 everamzah minetest_game makes it too easy 16:56 everamzah give them minimal, and let them dev their own abms 16:56 everamzah besides, there's mods they could use that are wtfpl and lgpl 16:56 everamzah let mtg be gpl 16:59 kaadmy rubenwardy: multicraft's probably riddled with ads 16:59 Fixer tested it in SP and MP with shaders on/off, looks nice 16:59 rubenwardy Ads shouldn't justify such trackin 16:59 kaadmy yea 17:00 rubenwardy http://features.en.softonic.com/stop-ignoring-android-app-permissions 17:00 rubenwardy "With a valid IMEI, someone could clone your phone and make calls; the bill would come to you. It could also block your number if it tells the phone company that it has been stolen." 17:00 kaadmy the ad services must love that 17:01 kaadmy "Your phone number has been stolen, we have a service to find it!" 17:01 Fixer rubenwardy, root the damn thing, install AFwall, Xposed + XPrivacy, Adaway and you are set :} 17:01 rubenwardy Will root it at some point 17:02 kaadmy still, ads in basically every free game is absurd 17:02 Fixer kaadmy, root and ban internet access for such games, also, don't use them, use opensource ones from f-droid 17:02 kaadmy "This awesome app is now free!"-- basically every review complains about ads 17:02 kaadmy i do use fdroid 17:03 Fixer there should be ADS: no/yes in description to avoid adware 17:04 kaadmy and i don't understand why it's so hard to make a text editor not cluttered with android 2.0 style buttons 17:04 kaadmy the only decent one on fdroid's repos doesn't open the kbd when typing 17:27 MinetestBot 02[git] 04RealBadAngel -> 03minetest/minetest: Show infotext with description for item entities 1387291ea https://git.io/vzllL (152016-01-18T17:21:41Z) 17:27 MinetestBot 02[git] 04duane-r -> 03minetest/minetest: Correct overflowing rivers in Valleys mapgen. 13eb6e2c1 https://git.io/vzllt (152016-01-18T17:21:13Z) 17:27 MinetestBot 02[git] 04RealBadAngel -> 03minetest/minetest: Fix wield item glitch 1313e7589 https://git.io/vzllq (152016-01-18T17:20:53Z) 17:43 Fixer RealBadAngel, if i understand correctly turning "Connected Glass" to yes enables backface culing on glass, is it right> 17:43 RealBadAngel no 17:44 RealBadAngel it enables meshes with actual frame models and the glass planes 17:44 RealBadAngel + interior volume 17:45 RealBadAngel glasslike are tops 3 faces visible at the time 17:45 RealBadAngel glasslike_framed means frames visible always, as 3d objects 17:46 RealBadAngel but its not limited just to that 17:46 RealBadAngel using it to show glass is as you picked to drive your Ferrari to go shopping next corner ;) 17:49 Fixer RealBadAngel, first one connected glass is off, second - is on: https://imgur.com/a/OP1wQ 17:50 Fixer just asking to be sure 17:51 RealBadAngel yeah 17:51 RealBadAngel http://i.imgur.com/KTyXLDa.png 17:51 RealBadAngel and thats what connected one can do 17:52 RealBadAngel plasma lamp in the background is animated btw 18:18 kaeza o/ 18:35 RealBadAngel hi kaeza 18:37 RealBadAngel as JamesTait would say, happy Monday and Say Farewell to Wield Item Glitch Day ;) 18:37 JamesTait Heh. ☺ 18:38 RealBadAngel one day i will catch you without an occasion and you will look like without pants ;) 18:39 kaeza heh 18:40 kaeza btw, what is that wield glitch exactly? 18:41 kaeza is it the ugly thing with extruded meshes? 18:41 rubenwardy Every morning when I check the logs, JamesTait consistently announces that way 18:41 rubenwardy I rely on it 18:41 rubenwardy I would be worried if there was a day without that being said XD 18:42 kaeza you learn a new day, everyday :) 18:42 kaadmy ^ 18:42 JamesTait Well, I like to think there's at least a little something to celebrate in every new day. 18:43 JamesTait Whether it's the birth of the internet, the discovery of the smallpox vaccine, or poached eggs on toast. 😉 18:44 RealBadAngel kaeza, exactly, ive hunted down the bug that was here since 0.4.11 18:44 RealBadAngel took me 2 nights 18:46 kaeza RealBadAngel: nice. glad that is finally fixed 18:47 kaeza but the fix somehow tells me there's something else b0rked underneath 18:47 LazyJ Good work, RealBadAngel ;) 18:48 RealBadAngel one more to go and i will go back to inventory meshes 18:48 kaeza still nice 18:48 RealBadAngel kaeza, that place was the only one when some1 played with near value of the camera 18:49 swift110-phone Hey 18:49 RealBadAngel pity it worked fine on most of the setups 18:49 RealBadAngel and on some dont 18:50 kaeza from what I see, higher end cards don't manifest the issue 18:50 RealBadAngel nvidia ones 18:50 RealBadAngel it failed on radeons 18:51 * kaeza is stuuck with integrated intel crap 18:52 Glorfindel hello kaeza 18:52 RealBadAngel also it failed for me when developing new features 18:52 RealBadAngel postprocessing and deferred rendering 18:52 kaeza hello Glorfindel 18:52 RealBadAngel quite ironical as for paramat ;) 18:53 RealBadAngel only thx to workin on new stuff i was able to nail it 18:54 RealBadAngel anyway, i need a long nap 18:54 RealBadAngel it was two long nights 18:54 kaeza what i find kinda annoying is that this card seems to support bumpmapping and fancy stuff on DirectX but not OpenGL :( 18:55 RealBadAngel kaeza, im in that unconfortable situation that im developing things to work on different setups 18:55 RealBadAngel but i do have only one for testing 18:56 LazyJ Have Nvidia and Linux made peace or are they still flipping the bird at each other like Linus Torvalds?: https://youtu.be/IVpOyKCNZYw 18:58 ShadowNinja Wow, I just checked the server list and now it's got more than 120 entries. No competition or anything... 18:59 RealBadAngel no1 of 2015, no wonders ;) 18:59 ShadowNinja That's just about a 2:1 player:server ratio. 19:00 RealBadAngel slowly, but its growing 19:00 RealBadAngel we used to have just a few servers 19:00 ShadowNinja Reminds me, I haven't finished that MongoDB-based persistent server list storage system. 19:02 kaeza that will finally make the serverlist webscale 19:03 Guest49789 Hi all! I want to setup minetest server on ubuntu server(no gui), do I need to install minetest or only minetest-server 19:03 Guest49789 ? 19:03 rubenwardy ShadowNinja, wil you be checking eg game times? 19:04 ShadowNinja rubenwardy: Yes, that's the idea. 19:04 rubenwardy awesome 19:04 ShadowNinja Also, we could keep top/pop stats through restarts. 19:05 rubenwardy It would be nice to be able to find out how loaded/laggy a server is. The lag value sent is just m_lag, the target dedicated server step, and isn't that reliable afaik 19:39 Guest49789 How do you add mods on minetest server (linux, no gui)? 19:40 red-001 you copy them to /mods 19:40 red-001 and add modfoldername = true to the config for the world 19:41 red-001 I think 19:41 rubenwardy no 19:41 rubenwardy load_mod_modfoldername = true 19:43 Glorfindel rubenwardy: I had an idea for your ctf server (again :P) but I forgot it 19:43 Glorfindel :\ 19:43 rubenwardy daymn 19:44 rubenwardy btw, https://github.com/rubenwardy/capturetheflag 19:44 red-001 is ctf based on hunger games game? 19:44 Guest49789 ok. now, i installed these packages in ubuntu; minetest-mod-mobf, minetest-mod-moreores,minetest-mod-pipeworks, minetest-mod-worldedit and minetest-server, however mods are now located in different folder (/usr/share/games/minetest/mods) than minetest-server and the world (/usr/games/minetest-server/.minetest/worlds) 19:45 rubenwardy No, red-001 19:45 rubenwardy Not at all 19:45 Guest49789 do i copy these mods to the latter location? 19:46 rubenwardy meh 19:46 red-001 It just feels very similar because both have an arena and cheats with weapons 19:46 rubenwardy No, I've never played HG 19:46 Glorfindel I've played it before, not as fun in my opinion 19:46 rubenwardy Chests are just the best way to get weapons w/o crafting 19:47 Glorfindel though that might have been because I died of thirst 30 seconds after the game started without any hud warning 19:48 red-001 I would agree ctf is better 19:48 red-001 hunger games was not very polished 19:48 Glorfindel no need to eat unless to heal is awesome imo 19:49 red-001 !web title https://github.com/minetest/minetest_game/issues/706 19:49 rubenwardy ~web title https://github.com/minetest/minetest_game/issues/706 19:49 ShadowBot rubenwardy: No Menu Background when Menu_Clouds is False · Issue #706 · minetest/minetest_game · GitHub 19:49 red-001 shouldn't this be a minetest issue not minetest game? 19:50 Glorfindel no 19:50 rubenwardy sounds like it... 19:50 Glorfindel I don't think so anyway 19:50 red-001 why is menu_clouds an option anyway? 19:50 Glorfindel unless it affects all sub games I guess 19:51 red-001 it affects all the menus 19:51 Glorfindel oh 19:51 Glorfindel yeah I would say minetest then 19:51 red-001 even if subgames supported it the menus have a plain black background eveywhere 19:52 Glorfindel ah 20:37 Thomas-S bye 20:38 red-001 bye 20:38 giho bye 20:56 Ohso_ Hello. With mg_villages is there a way to turn off the owership/purchasing of plots? 20:58 Ohso_ s/owership/ownership 21:06 rubenwardy !title http://techcrunch.com/2014/02/13/please-dont-tell-me-you-want-to-be-the-next-red-hat/ 21:06 MinetestBot rubenwardy: Why There Will Never Be Another RedHat: The Economics Of Open Source | TechCrunch 21:07 rubenwardy -MemoServ- Calinou's inbox is full 21:07 rubenwardy huh 21:07 rubenwardy !tell Calinou clear your MemoServ inbox XD 21:07 MinetestBot rubenwardy: I'll pass that on when Calinou is around 21:17 Glorfindel rubenwardy: DONT TRUST THE BOT :O 21:18 rubenwardy I know 21:18 rubenwardy that's why I originally used MemoServ 21:18 rubenwardy He might read the log, anyway 21:18 Glorfindel haha 21:19 Glorfindel hopefully 22:06 red-001 sofar https://github.com/minetest-mods/inspector/pull/1/files 22:08 sofar ack, unknown nodes for instance 22:08 red-001 yes 22:09 red-001 basically only unknown nodes 22:09 red-001 you can't inspect air or ignore right now 22:10 sofar which is fine 22:10 sofar this tool is more for debugging mods 22:47 * H-H-H is playing with the nametags mod