Time |
Nick |
Message |
00:01 |
* red-001 |
uses quantum manipulation |
00:01 |
kaadmy |
gravgun: M-X butterfly |
00:01 |
* red-001 |
doesn't want the universe to segfault |
00:02 |
gravgun |
There are no segfaults in the universe |
00:02 |
gravgun |
It has memory paging disabled |
00:02 |
gravgun |
because it's MMU-less |
00:02 |
* red-001 |
sense bad times coming |
00:02 |
red-001 |
It could run out of RAM |
00:02 |
red-001 |
poor sheep |
00:03 |
red-001 |
http://glportal.de/wp-content/uploads/2013/05/Interactions-e1402713014397.png |
00:04 |
kaadmy |
red-001: wat |
00:04 |
gravgun |
Not mine |
00:04 |
gravgun |
I only contribute |
00:04 |
red-001 |
glportal.de |
00:04 |
gravgun |
all the rest isn't mine |
00:04 |
red-001 |
I think they forgot this http://imgs.xkcd.com/comics/fixion.png |
00:04 |
gravgun |
Anyway a new website is in the works |
00:04 |
gravgun |
whose repo didn't move since months |
00:05 |
red-001 |
so what engine does it use |
00:06 |
red-001 |
does it use one? |
00:06 |
kaadmy |
lol |
00:06 |
gravgun |
Handmade |
00:06 |
gravgun |
it's kinda fun learning how to make one actually |
00:06 |
gravgun |
I worked on integrating Bullet Physics |
00:06 |
gravgun |
work is soon gonna be merged in master branch |
00:07 |
gravgun |
But the project was in a horrendous state beforehand |
00:08 |
red-001 |
I what way? |
00:08 |
gravgun |
Code was really dead ugly |
00:08 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default: Add mapgen alias for air 76471dd http://git.io/vEpHE (2015-12-31T00:05:34Z) |
00:08 |
gravgun |
the game was too |
00:08 |
gravgun |
IDK how it was featured on things like LGDB at that tieme |
00:09 |
red-001 |
I'm surprised it is being developed |
00:10 |
gravgun |
It is |
00:10 |
gravgun |
Right now I'm busy with (de)serialization code, to save stuff to disk |
00:10 |
red-001 |
the website and forums look like an other abandoned project |
00:10 |
gravgun |
yea web-wise it's abandoned |
00:11 |
gravgun |
Momentum will be regained soon |
00:11 |
gravgun |
when the next release will come |
00:12 |
gravgun |
or so I hope |
00:15 |
gravgun |
Here are a bunch of dev screenies and concepts: http://imgur.com/a/n7bUx |
00:16 |
red-001 |
wow |
00:16 |
red-001 |
thats cool |
00:17 |
gravgun |
Bullet Physics integration was a pain |
00:18 |
gravgun |
and even as of now it's a dirty hack |
00:18 |
gravgun |
Handling collision ignores within portals... |
00:18 |
red-001 |
where can I get less outdated binarys? |
00:18 |
gravgun |
Hum you'll have to compile them yourself sadly |
00:18 |
cmdskp |
ah, I remember doing Portal chat agents in Google WAVE =) |
00:18 |
gravgun |
Actually |
00:18 |
cmdskp |
text in one thread, come out another =) |
00:18 |
gravgun |
the name glPortal sucks |
00:19 |
gravgun |
we'll probably change it one day |
00:22 |
red-001 |
so where is the source code ? |
00:23 |
gravgun |
https://github.com/GlPortal/glPortal |
00:23 |
gravgun |
If you want the nice version checkout the final-bullet branch |
00:23 |
red-001 |
thanks |
00:29 |
gravgun |
Good night -- to those whose timezone makes it late, and have a nice day -- to the others. |
00:29 |
LNJ2GO |
:D |
00:30 |
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edj joined #minetest |
00:30 |
red-001 |
good morning |
00:36 |
Fixer |
good news: -7C* and very little snow |
00:44 |
Fixer |
“I’m really not thrilled about this trash being installed for Chrome users… your security software is disabling web security for 9 million Chrome users, apparently so that you can hijack search settings and the new tab page.†|
00:44 |
Fixer |
lolol |
00:44 |
Fixer |
when this madness will stop? |
00:45 |
red-001 |
? |
00:45 |
red-001 |
you mean adware? |
00:45 |
Fixer |
yes |
00:46 |
Fixer |
Antivirus software pushes adware |
00:46 |
Fixer |
wtf? |
00:46 |
Fixer |
is nothing sacred anymore? |
00:46 |
sofar |
most security experts do not use antivirus software |
00:46 |
Fixer |
to sell off your loyal users for few bucks? |
00:46 |
sofar |
guess why? |
00:48 |
red-001 |
they use 20 vms? |
00:48 |
cmdskp |
You appear to be infected by our anti-virus software! Please install our anti-malware product for free malware! ;) |
00:48 |
Fixer |
VM is good choice |
00:48 |
Fixer |
windows world lowers the bar every year |
00:48 |
cmdskp |
'Tus a common practice sadly - to disguise malware/viruses in fake anti-virus |
00:48 |
Fixer |
every year it is new shit |
00:49 |
cmdskp |
*'Tis |
00:49 |
Fixer |
It is like soon you instead of malware... will uninstall antiviruses |
00:51 |
edj |
Fixer: What is (Try Office 365 today!) wrong (Install Skype!) with (Check out these new apps in the Windows Store!) Windows world, especially Windows 10? |
00:51 |
edj |
Fixer: Also... would you like to try Office 365??? |
00:51 |
Fixer |
trololo |
00:51 |
red-001 |
answer |
00:51 |
edj |
(Yes, I have Windows 10, and it sucks) |
00:52 |
red-001 |
you what to run format C anyway |
00:53 |
cmdskp |
Does Windows 10 still have the (customisable colour) Screen-of-Death? |
00:53 |
cmdskp |
such a fantastic customisation option that... |
00:53 |
red-001 |
:)) |
00:55 |
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00:57 |
Fixer |
"If your Windows 10 machine uses your Microsoft account as the login then your system's recovery key now resides on a Microsoft database in the cloud." |
01:00 |
Fixer |
much secure so wow |
01:29 |
exio4 |
edj: +f parameter, basically, you'll get redirected there if you pass the -j params |
01:32 |
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01:40 |
Hijiri |
Is there a way to determine a pointed_thing for wherever the player is currently looking |
01:52 |
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01:55 |
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01:56 |
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02:06 |
MyTeke_ChrisWMas |
Yes |
02:07 |
MyTeke_ChrisWMas |
THis is a Variable called "yaw" |
02:11 |
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02:18 |
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Emperor_Genshin joined #minetest |
02:19 |
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02:23 |
Hijiri |
I don't think that gives a pointed_thing |
02:36 |
VanessaE |
use pitch and yaw to determine your exact looking direction and iterate along that line until you hit something :) |
02:50 |
Hijiri |
https://u.pomf.is/rrpdfx.webm |
02:51 |
Hijiri |
You can define a custom formspec for spell configuration, in case it has different parameters |
02:51 |
Hijiri |
actually what I don't handle yet is if there are non-submission events, like textlist selections |
02:57 |
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03:01 |
OldCoder |
Does anybody here have a 32 bit Windows system? |
03:03 |
|
Emperor_Genshin left #minetest |
03:07 |
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03:13 |
Fritigern |
I seem to rtemember that there was a trick to getting rid of lighting glitches, and I am getting a lot of them with moretrees. What was the trick again? |
03:15 |
Fritigern |
Oh, I think I remember. I believe it was something that Worldedit could do |
03:16 |
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03:25 |
LazyJ |
Fritigern, using WorldEdit, select an area larger than the affected, lighting glitch area, then: //replace air air |
03:26 |
Fritigern |
Thank you! And that was the trick that I was thinking of. Though I wish there were a trick without WE |
03:26 |
LazyJ |
Out of caution, set the time to high-noon (12000) before replacing the air. That way the light is constant and you don't have to deal with dawn and dusk. |
03:26 |
LazyJ |
yw ;) |
03:27 |
VanessaE |
also important: |
03:27 |
VanessaE |
make damned sure ALL of the area has been loaded |
03:27 |
VanessaE |
including the surrounding and above air |
03:28 |
VanessaE |
otherwise you can make the shadows worse. |
03:28 |
LazyJ |
Yup. A thorough, no-clip fly through is a good idea. |
03:33 |
Fritigern |
Now, this bug has been around for a long time now. Its there really nothing that can be done to prevent this? Like, have the mod replace air with air after placing a tree perhaps? |
03:33 |
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03:36 |
edj |
exio4: Thanks, makes sense :) |
03:42 |
VanessaE |
Fritigern: a while new lighting system :P |
03:42 |
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03:43 |
Fritigern |
Well poop. I don;t see that happening any time soon |
03:43 |
Emperor_Genshin |
lol |
03:51 |
VanessaE |
only RealBadAngel seems most likely to implement it |
03:51 |
VanessaE |
he and I were discussing it last light, |
03:51 |
VanessaE |
he thinks he's found a way to do hardware-assisted lighting. |
03:52 |
VanessaE |
with unlimited light sources, and even colored lights (in theory) |
03:52 |
Fritigern |
OMG, I have got the most beautiful cave system here!!! Using only plantlife and moretrees, i used the seed 12374357347419492203 on a v7 map. The caves/canyons start at near 450, 8, -312 |
03:52 |
VanessaE |
some extension to irrlicht, that can be compiled into minetest. idk how far he's gotten with putting that code to use though |
03:53 |
Fritigern |
Oh! that would be great! It is one of the most visible bugs to end users |
04:00 |
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04:14 |
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GameGrape-Gaming left #minetest |
04:25 |
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lemon joined #minetest |
04:30 |
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paramat joined #minetest |
04:32 |
paramat |
the shadow bugs with moretrees can probably be fixed by placing trees as saplings that grow a few seconds later by ABM, that should be the mod default |
04:33 |
VanessaE |
Fritigern: set moretrees to only spawn saplings |
04:33 |
VanessaE |
there's a setting in its default_settings file. change/put that in minetest.conf (I think!) |
04:34 |
Fritigern |
Okay, will see how that goes. BTW, did you check out the canyons/caves that I described above? It's very photogenic |
04:35 |
VanessaE |
no |
04:56 |
paramat |
you could post a screenshot here or in the forum |
04:56 |
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04:59 |
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05:04 |
Hijiri |
I've put my thing in a forum topic, even though it doesn't have many testable things yet: https://forum.minetest.net/viewtopic.php?f=9&t=13820&p=203123 |
05:14 |
Hijiri |
Is there a way to programatically punch a tnt with a torch |
05:14 |
Hijiri |
(Or any node with a particular wielded item) |
05:14 |
Hijiri |
or alternatively a less hacky way to activate tnt |
05:15 |
Hijiri |
(before anybody mentions X Y problem) |
05:17 |
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05:19 |
lemon |
just found this https://github.com/technomancy/ss-calandria/ |
05:21 |
Emperor_Genshin |
that looks like fun |
05:21 |
lemon |
yeah |
05:29 |
lemon |
http://storage5.static.itmages.ru/i/15/1231/h_1451539792_5990877_dc4abfebbe.png :D |
05:37 |
lemon |
http://storage1.static.itmages.ru/i/15/1231/h_1451540205_1065166_0867b17d6b.png |
05:47 |
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05:48 |
Emperor_Genshin |
Anyone here using a Windows 32Bit system? |
05:49 |
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05:50 |
Emperor_Genshin |
Well? |
05:51 |
LazyJ |
Sorry, no. My laptop is Windows 8, my desktop Linux Mint 17.3. |
05:51 |
Emperor_Genshin |
It's ok |
05:57 |
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05:57 |
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06:02 |
lemon |
Is it possible to edit a particular skybox texture on the fly? |
06:08 |
Emperor_Genshin |
lemon, please explain further |
06:09 |
Emperor_Genshin |
"on the fly" |
06:10 |
lemon |
I think I found what I was looking for, http://dev.minetest.net/texture |
06:11 |
lemon |
Emperor_Genshin, I was searching for a method to edit textures from the lua. |
06:13 |
Emperor_Genshin |
hmm edit as in adding? |
06:14 |
lemon |
not just adding, but also deleting |
06:15 |
Emperor_Genshin |
could be possible |
06:17 |
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06:18 |
Emperor_Genshin |
lemon, are you looking for something similar to this? https://forum.minetest.net/viewtopic.php?f=9&t=13775 |
06:22 |
lemon |
Emperor_Genshin, I want to make something like farmesh |
06:22 |
lemon |
For instance, I can draw sea on the skybox based on player's elevation. |
06:23 |
Emperor_Genshin |
Ah I see |
06:23 |
Emperor_Genshin |
that is something that i'm not sure would be possible on the current build |
06:23 |
Emperor_Genshin |
however would be a great feature |
06:24 |
lemon |
At least I can make farmesh for the sea. |
06:25 |
Emperor_Genshin |
hmm so far you can make it frame by frame I guess AFAIK. |
06:25 |
Emperor_Genshin |
though that would require alot of skybox textures |
06:33 |
Emperor_Genshin |
hmm, farmesh |
06:33 |
Emperor_Genshin |
wait, this is a feature that is already available |
06:34 |
Emperor_Genshin |
It could be possible lemon |
06:35 |
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06:36 |
lemon |
Emperor_Genshin, is is available? |
06:41 |
Emperor_Genshin |
lemon, maybe though it's not supported since 0.4 |
06:43 |
lemon |
Emperor_Genshin, there is one in freeminer, but it is not ready yet |
06:45 |
Emperor_Genshin |
If freeminer has it, then I believe minetest still has the feature. |
06:48 |
* Emperor_Genshin |
really needs to get himself a new mouse |
06:49 |
VanessaE |
farmap is coming soon-ish for minetest |
06:49 |
VanessaE |
if c55 ever finishes it :P |
06:49 |
sofar |
what is farmap? |
06:49 |
VanessaE |
variably-sized large voxels in the distance, rather than angular/smoothed terrain |
06:49 |
Emperor_Genshin |
https://forum.minetest.net/viewtopic.php?id=5624 |
06:56 |
lemon |
How far the skybox texture is placed from the player? |
06:56 |
VanessaE |
infinite. |
06:56 |
VanessaE |
(effectively) |
07:13 |
lemon |
I made it :3 |
07:26 |
yunfan |
VanessaE: i heard that you are using the leveldb backend? |
07:37 |
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07:47 |
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07:47 |
Thomas-S |
hi |
07:51 |
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07:59 |
Hijiri |
ok, I figured out a way to do the tnt thing, I can call its on_blast function, which lights the tnt |
08:00 |
VanessaE |
yunfan: yep. my servers use leveldb. |
08:01 |
MyTeke_ChrisWMas |
WOW.. |
08:03 |
MyTeke_ChrisWMas |
Why use Sqlite..??? comeon... is sqlite better, risky or plain crazy to run a GIS, render farm or mapping. |
08:05 |
VanessaE |
couldn't tell you. I switched to leveldb because it's a bit faster, and kept it because maps stored therein are smaller than with sqlite. |
08:05 |
VanessaE |
(leveldb employs some lightweight compression of the database)\ |
08:05 |
yunfan |
VanessaE: ihow to do configure enable it? |
08:06 |
yunfan |
well leveldb is good at such key value storing issue |
08:06 |
VanessaE |
most builds already have support for it. for a brand new world, just edit your world.mt and delete your map.sqlite |
08:06 |
MyTeke_ChrisWMas |
Yes, same here. LevelDB allows for 64-bit processing.. 8 cores or more processing and fast speeds. |
08:06 |
VanessaE |
for existing worlds, look at the --migrate command |
08:06 |
MyTeke_ChrisWMas |
well, I have had to Migrate many times. |
08:07 |
yunfan |
and leveldb is scalable |
08:07 |
VanessaE |
I can't speak for its scalability versus sqlite. |
08:08 |
MyTeke_ChrisWMas |
Yes.. Very, this mapping can use ALL cores on your server, less buffer space and more spliced ram per emerge thread. |
08:08 |
VanessaE |
that doesn't help much in practice. |
08:08 |
VanessaE |
the backend still has to wait on other parts of minetest |
08:08 |
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08:09 |
MyTeke_ChrisWMas |
Yes, Like ServerThread. Though saving faster and async LevelDB can be very great. |
08:10 |
VanessaE |
I meant more like game logic, lua mapgen hooks, and that sort of thing. those aren't multi-threaded, so on any remotely complex server, the database backend gets very little chance operate at full blast |
08:10 |
yunfan |
so i was wondering if the server could suuport multiple threads and each take control a part of map |
08:11 |
VanessaE |
nope. |
08:11 |
VanessaE |
it can't right now |
08:11 |
VanessaE |
some day, it might |
08:11 |
VanessaE |
depends if multi-threaded Lua becomes possible. |
08:11 |
VanessaE |
hmmmm: ^^^^ that's your arena |
08:11 |
yunfan |
why you need multi-thread lua? |
08:12 |
VanessaE |
because in most servers, the mapgen makes use of some Lua hooks to add stuff to the map, like trees and plants. |
08:12 |
yunfan |
cant you made a cross lua-vm community solution |
08:12 |
VanessaE |
and aside from that, there's Lua events that have to handle game logic |
08:12 |
MyTeke_ChrisWMas |
Yeah, this is why I had a AMD Radeon RamDisk to Keep data stored securely while allowing for Best results, Server hosting and Reliable Mapping besides just ONE ServerThread :-( |
08:13 |
VanessaE |
I don't know what the best method is for handling multi-thread Lua, but I don't expect it will be any time soon |
08:13 |
MyTeke_ChrisWMas |
Hmmm, yeah. I can understand. |
08:14 |
VanessaE |
MyTeke_ChrisWMas: indeed, I store some of my servers' data in the /run/shm/ RAMdisk also. logs, player counts, stats databases, whatever else I can put there that it doesn't matter if it gets erased. |
08:14 |
yunfan |
the design decision make me feel insane , iam a backend developet |
08:14 |
VanessaE |
yunfan: well then contribute to the engine if you think you can improve it |
08:14 |
VanessaE |
code, make pull requests, talk to the devs |
08:15 |
yunfan |
VanessaE: i am not a cpp developer , python is my primary lang |
08:15 |
MyTeke_ChrisWMas |
well, the Design is VERY important for Server Hosting.. I want Minestest to go Epic Multi-Threads/Cores/Nodes.. So, if I can help the development then Amazing.. |
08:15 |
VanessaE |
ohh |
08:15 |
VanessaE |
MyTeke_ChrisWMas: if you think you can help, do try. |
08:16 |
MyTeke_ChrisWMas |
python scares me, those things Bite. I have been programming Python sense high school. Then robots with Perl and Java plus Python. |
08:16 |
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08:16 |
yunfan |
also the document is not clear when i ask people in minetest-dev, they tell me just read the code |
08:17 |
yunfan |
dont worry we habe cython which has been used in nada's mars roller |
08:18 |
yunfan |
actually i think that's not the perfect choice for that purpose |
08:18 |
MyTeke_ChrisWMas |
I want PHP, Lua hmmm if you can NOT compete sorry Lua you'll stay on one cpu core while the rest of the Threads play Reliable and scalable. Minetest with Lua has predictable Server Node success. |
08:18 |
VanessaE |
whether it happens is mostly a matter of someone being willing to code it |
08:19 |
VanessaE |
there's not really any technical reason that it can't be done. |
08:19 |
VanessaE |
where it comes to code, there's very little that is, to my mind, impossible. |
08:19 |
yunfan |
well i am ok with lua, i learned most knowledge from the book "prohramming in lua" |
08:19 |
yunfan |
but php is not acceptable to me |
08:19 |
MyTeke_ChrisWMas |
once we get Minetest and Lua on a control node. Yes, it must be completed for a Final Minetest uprise. |
08:19 |
VanessaE |
(there is some resistance to the idea though because it's assumed that modders will get stupid when handling things like threads) |
08:20 |
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08:21 |
MyTeke_ChrisWMas |
Yeah, though modders can just care about the mod and just let the game handle which background threads are used for things like Itemstacks, lights/renders and Player stuff. |
08:21 |
MyTeke_ChrisWMas |
Very Understood Vanessa |
08:22 |
yunfan |
i just hope they could give me a clear and brief document on protocol |
08:22 |
yunfan |
so i can make my own server implement |
08:23 |
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08:23 |
MyTeke_ChrisWMas |
"You know what I think, ->modders<- now and days are lazy" for a inter-game competition. |
08:25 |
yunfan |
btw, can you push lua code from server to client? |
08:25 |
yunfan |
just like jsonp solution for web |
08:25 |
MyTeke_ChrisWMas |
I Believe and Mostly NOT.. You may use a different file handler. |
08:27 |
VanessaE |
yunfan: I believe that's the intent eventually |
08:27 |
VanessaE |
but right now, Lua is strictly server-side |
08:28 |
yunfan |
VanessaE: so the current client is like an old html only web browser? |
08:29 |
VanessaE |
I suppose you could say that, but that's over-simplifying it. |
08:29 |
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08:30 |
yunfan |
so wjen ypu want to make a customer ui , you should send the frawing action? |
08:31 |
VanessaE |
you set up directives in the formspec language, like buttons, text objects, lists, and other widgets |
08:31 |
VanessaE |
the client interprets them and draws them. |
08:32 |
yunfan |
ok got it, thats a point that we could use client lua to reduce the bandwitch |
08:33 |
yunfan |
also are there any standards for modders to read? |
08:35 |
VanessaE |
the Lua-Users tutorial site (http://lua-users.org/wiki/LuaDirectory), the PiL (http://www.lua.org/pil/), the lua_api (https://github.com/minetest/minetest/blob/master/doc/lua_api.txt), and other peoples' code. |
08:36 |
VanessaE |
also rubenwardy's modding handbook (http://rubenwardy.com/minetest_modding_book/) |
08:38 |
yunfan |
ok thanks |
08:40 |
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08:47 |
slime |
http://storage3.static.itmages.ru/i/15/1231/h_1451551672_5888206_48ab6fc6ba.png |
08:48 |
slime |
I have no idea how I made this texture. |
08:50 |
slime |
Here is the code https://github.com/slemonide/farmap/blob/master/init.lua |
08:50 |
slime |
I am trying to draw 100x100 texture from 1x1 texture and then combine it with other texture. |
08:53 |
yunfan |
i have see many different texture in different resolution mixed up |
08:53 |
yunfan |
which is weird |
09:00 |
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09:06 |
slime |
What is wrong with this code? [combine:16x32:0,0=default_cobble.png:0,16=default_wood.png^[lowpart:50:([combine:16x32:0,0=default_snow.png:0,16=default_tree.png) |
09:06 |
slime |
It seems to ignore ^[lowpart:50:([combine:16x32:0,0=default_snow.png:0,16=default_tree.png) |
09:08 |
everamzah |
wow just looked at the news and something tells me debian will be getting more popular |
09:09 |
slime |
never |
09:10 |
everamzah |
rip |
09:11 |
slime |
Well, I guess ^[lowpart:50: can only be used with files. |
09:21 |
Thomas-S |
bye |
09:27 |
slime |
Emperor_Genshin, my water horizon farmesh mod finally works https://github.com/slemonide/farmap |
09:28 |
Emperor_Genshin |
Will test it out soon :) |
09:53 |
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10:06 |
Hijiri |
is there something wrong with altars |
10:06 |
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10:08 |
slime |
what altars? |
10:12 |
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10:13 |
Hijiri |
someone in a forum post warned me about mentioning altars |
10:13 |
Hijiri |
actually I'm feeling deja vu, maybe someone has said something similar before |
10:18 |
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10:24 |
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10:27 |
xenkey |
What do you guys think of a wool coordinate system for chests? |
10:29 |
slime |
Never heard of it. |
10:34 |
gravgun |
xenkey: like the chests in the minecraft Ender Storage mpd? |
10:34 |
gravgun |
screenie http://www.chickenbones.net/Files/Ender%20Storage/Images/2012-04-13_07.46.16.png |
10:35 |
xenkey |
Uh no not at all |
10:35 |
xenkey |
imagine a coordinate system |
10:35 |
xenkey |
the chests are unmarked |
10:35 |
everamzah |
gravgun thank you for amc_colors |
10:35 |
gravgun |
:) |
10:36 |
gravgun |
I made it because IDK how you all could stand having a manually edited colors.txt file |
10:36 |
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10:38 |
gravgun |
If any of you use the original version, prefer s_l_teichmann's version https://bitbucket.org/s_l_teichmann/mtautocolors/src/7b586b3f0dc7/mods/automappercolors/?at=default |
10:38 |
gravgun |
it's faster |
10:38 |
everamzah |
:D |
10:38 |
everamzah |
great! |
10:38 |
gravgun |
(unless you run the python script with PyPy) |
10:38 |
everamzah |
ah |
10:38 |
gravgun |
(which I made sure it works with) |
10:39 |
amadin |
Hi all. How on server side disable red screen if player taking damage? |
10:39 |
everamzah |
that's a great question! i thought maybe you couldn't, though. would be neat to be able to change this color. |
10:40 |
everamzah |
green for poison, for example |
10:40 |
gravgun |
Digging through MT's source. If it can't be changed that's 1 more thing I'll add to my "Minetest sucks" list |
10:41 |
amadin |
how i can find it in sources? I must searh "red" string? |
10:41 |
everamzah |
oh good. that's an important list for sure. |
10:41 |
gravgun |
It lists pretty much everything I must avoid doing in my own engine >:D |
10:42 |
everamzah |
reminds me of "linux sucks" videos i watched |
10:42 |
gravgun |
Lunduke |
10:42 |
gravgun |
Bryan Lunduke |
10:42 |
everamzah |
ha! |
10:42 |
everamzah |
i forget what, some conference |
10:45 |
gravgun |
Found it |
10:46 |
gravgun |
https://github.com/minetest/minetest/blob/master/src/game.cpp#L4102 |
10:46 |
gravgun |
Can't be changed |
10:46 |
gravgun |
welp, adding that to the list |
10:48 |
everamzah |
haha |
10:52 |
gravgun |
Of course, that list will never be shown to coredevs |
10:52 |
gravgun |
Not because they wouldn't like that |
10:52 |
gravgun |
Just because they'd not even bother looking at it |
10:54 |
amadin |
But where must red color of damage in sources |
10:54 |
amadin |
i mean - must be |
10:55 |
gravgun |
amadin: You mean "where is the color defined" maybe? |
10:55 |
amadin |
yes |
10:55 |
gravgun |
Just under the highlighted line in my link |
10:56 |
gravgun |
1st line under is the transparency of the overlay |
10:56 |
gravgun |
and then the next ones are the Red, Green and Blue components respectively |
10:56 |
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10:57 |
slime |
why cant you just type "red"? Is minetest trying to be arcane? |
10:57 |
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10:58 |
gravgun |
They could have made the red part a named constant indeed... |
10:58 |
amadin |
so color is this - 180.0f ? |
10:59 |
gravgun |
Not just 180 |
10:59 |
gravgun |
Transparency (A) = the lowest between runData->damage_flash and 180.0f, Red (R) = 180, Green (G) = 0, Blue (B) = 0 |
11:00 |
gravgun |
Color handling isn't as intuitive as you'd expect it to be |
11:00 |
gravgun |
everything is expressed of ARGB components |
11:00 |
gravgun |
each one ranging from 0 to 255 |
11:00 |
amadin |
i know only color like this #123456 |
11:00 |
amadin |
like in lua |
11:01 |
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11:01 |
amadin |
or web |
11:01 |
gravgun |
Well here this would equate to #B40000 in terms of color |
11:01 |
gravgun |
plus the transparency |
11:01 |
amadin |
i undestand |
11:02 |
amadin |
do you can show me transparency in code it is best way then change or disable color for me? |
11:02 |
amadin |
i will just set more transparency |
11:03 |
gravgun |
As a note, transparency is 0=transparent, 255=opaque |
11:03 |
gravgun |
You can change std::min(runData->damage_flash, 180.0f) |
11:03 |
gravgun |
if you set 180.f lower it won't get more opaque than this |
11:03 |
gravgun |
(so it'll get more transparent) |
11:17 |
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11:20 |
slime |
http://storage6.static.itmages.ru/i/15/1231/h_1451560801_6729583_8cafbc688a.png farmap |
11:22 |
red-001 |
what is that? |
11:24 |
slime |
I figured out a way to draw skybox based on landscape. |
11:24 |
sfan5 |
that looks horrible |
11:26 |
slime |
textures are on the way |
11:29 |
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11:38 |
Thomas-S |
hi |
11:39 |
slime |
hi |
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12:42 |
Taoki |
https://www.furaffinity.net/journal/7277870/ In case some people are still wondering why I sometimes want to see the world burn to the ground and stuff... |
12:44 |
VanessaE |
bit of an odd post to put on FAF... |
12:44 |
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12:44 |
VanessaE |
(well FA, anyways) |
12:45 |
Taoki |
Ah. It's one of the main sites I use so I linked it from there by reflex >_> |
12:46 |
VanessaE |
heh |
12:46 |
Taoki |
I post these things on a few sites overall |
12:46 |
Taoki |
:P |
12:46 |
VanessaE |
nevertheless, I do agree with you in general |
12:46 |
Taoki |
But yeah... world's a scary place. It's like people who can't distinguish reality are outright given the right to make our laws, and are ready to do god knows what anytime |
12:47 |
VanessaE |
(I should get back to visiting that site more often. stopped out of depression) |
12:47 |
Taoki |
(FA?) |
12:47 |
VanessaE |
(yeah) |
12:48 |
Taoki |
Must say I didn't expect (m)any people here to have been visiting it, so that's in a sense surprising :) And I hope you can fix depression soon, I know that sucks :( |
12:50 |
slime |
> In case some people are still wondering why I sometimes want to see the world burn to the ground. Why should the world be blamed for someone problems? |
12:50 |
VanessaE |
probably because there are so many people out there that are actively trying to set the world on fire. |
12:51 |
VanessaE |
it sometimes feels like there's more of them than there are of normal people who just want to lead a normal, productive life. |
12:51 |
slime |
As long as ratio of people who don't try setting world on fire to people who try less than 0.5, we are safe. |
12:52 |
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12:52 |
Taoki |
slime: Because sometimes it's look like it's getting closer and closer to a complete dystopia. |
12:53 |
slime |
That doesn't mean you should set the world on fire. |
12:53 |
Taoki |
And becoming a horrifying place to live in. Because of fanatics making completely crazy and irrational laws, for one thing. |
12:53 |
Taoki |
Yeah, it's just a saying |
12:54 |
VanessaE |
slime: the problem with your theory is that you need more like a ratio of 1 in 100 or less, to be "safe", as that one can easily destroy the other 99. |
12:58 |
slime |
Well, we also have to include the fact that some individuals can destroy the world more easily than the other. |
13:02 |
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13:11 |
red-001 |
Taoki |
13:11 |
red-001 |
so does the law cover 3d models that can be used to make a *working* gun or just a gun? |
13:11 |
VanessaE |
well the point being there are enough people trying to destroy the world that their numbers are vastly outweighed by their impact on the world. |
13:12 |
Taoki |
red-001: I assume working gun. But that can be a normal gun model created by an animator, if they want to go ahead and add detail like the internal parts. |
13:12 |
Megaf |
This is not good http://status.linode.com/ |
13:12 |
red-001 |
link to bill http://www.parliament.nsw.gov.au/prod/parlment/nswbills.nsf/0/db59405bb0f2f006ca257eeb00194514/$FILE/XN%20Firearms.pdf |
13:12 |
Megaf |
some idiot is DDoSsing lots of datacentres |
13:13 |
VanessaE |
wow |
13:13 |
slime |
What about models of rocket engines? |
13:13 |
red-001 |
it says firearms |
13:15 |
red-001 |
well It makes sense |
13:15 |
VanessaE |
Megaf: which of course means sooner or later they're gonna try to hit my host...(and find themselves black-holed there, thankfully) |
13:15 |
red-001 |
if you ban gun you also ban blueprints for guns |
13:16 |
Megaf |
VanessaE: where do you host your server? |
13:16 |
red-001 |
http://map.norsecorp.com/ |
13:16 |
Megaf |
I turned my server off until these issues are solved... |
13:16 |
VanessaE |
Megaf: OVH |
13:18 |
Megaf |
VanessaE: the Irish one? |
13:18 |
VanessaE |
I believe they're of French origin. |
13:19 |
VanessaE |
my server is at one of their datacenters in Ontario |
13:19 |
Megaf |
there is one ovh.ie |
13:19 |
Megaf |
I think it's all the same |
13:21 |
slime |
red-001, what about guns drawings? |
13:22 |
red-001 |
do you draw gun blueprints? |
13:22 |
red-001 |
if not I think you are ok |
13:24 |
VanessaE |
red-001: the problem is it's a slippery slope. |
13:24 |
VanessaE |
what's next for them to outlaw? drawing of those sphere-shaped-with-fuse bombs common in cartoons? |
13:24 |
VanessaE |
+s |
13:24 |
red-001 |
is owning a airsoft gun vs a firearm a slippery slope? |
13:25 |
Taoki |
red-001: I don't think it matters what it is you draw. By merely suggesting that drawing something is a crime, we're descending into madness here, in my opinion. |
13:25 |
Taoki |
And a place where no one really went. |
13:26 |
* Calinou |
is downloading gun models from Blendswap right now… |
13:26 |
Calinou |
( ͡° ͜ʖ ͡°) |
13:26 |
Calinou |
also sounds from Freesound |
13:26 |
red-001 |
do you think that drawing working blueprints for nuclear weapons should be legal? |
13:26 |
VanessaE |
red-001: yes, it should be. |
13:26 |
VanessaE |
what should NOT be legal is *building* such a thing |
13:26 |
Taoki |
Calinou: You monster! Those sounds can be used to trick people into using guns, which is a monstrous crime! 300 years in prison, @#$@$@$@$#@!!! |
13:27 |
VanessaE |
(unless you have the appropriate permits etc etc etc) |
13:27 |
Taoki |
VanessaE: Exactly. |
13:27 |
Calinou |
Taoki, I want to make a realistic FPS someday using Godot :p so I'm collecting assets |
13:27 |
red-001 |
what about drawing instructions on making chemical weapons? |
13:27 |
VanessaE |
outlawing drawings, models, blueprints, etc. is tantamount to a thoughtcrime |
13:27 |
Taoki |
At very worst, 3D printers themselves could get some regulations. At best, just outlaw printing and / or carrying the weapon in public altogether. |
13:27 |
Calinou |
something in the spirit of Action Quake 2, True Combat, Urban Terror… |
13:28 |
Calinou |
small-ish maps, focused on deathmatch or capture the flag |
13:28 |
Taoki |
Calinou: Hope people are still allowed to create art by the time you finish. (joking, they will be... but things like this just make one wonder) |
13:28 |
Taoki |
Anyway, to outlaw making a drawing... wow. |
13:29 |
VanessaE |
Taoki: over on this side of the planet, they do the same thing regarding depictions of underage kids. half of what people my age grew up with is considered child porn or some form of abuse now. |
13:29 |
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13:29 |
Taoki |
I mean I hate to bring up such a highly uncomfortable subject. But in most places of the world, even child porn is okay to draw, granted of course it's fictional characters / etc. Some places have a few laws against that I figure, but it's not a globally outlawed thing. Because no one was dumb enough to go that far not even for this.... |
13:30 |
VanessaE |
I have no stomach for such things, but I have even less tolerance for making them illegal when no one's being harmed. |
13:30 |
Taoki |
That. |
13:30 |
VanessaE |
here even a fictional character constitutes child porn, apparently. |
13:31 |
VanessaE |
half the stuff they put on Japanese TV and other media would result in federal prison time here. :-/ |
13:31 |
Taoki |
There are some weird places like that... but it's not everywhere. Hopefully it will at worst be the same with gun sketches. |
13:31 |
* red-001 |
sigh |
13:31 |
red-001 |
it's not gun sketchs |
13:31 |
* Calinou |
should succeed in self-hosting ownCloud |
13:31 |
sfan5 |
<Taoki> Anyway, to outlaw making a drawing... wow. |
13:31 |
sfan5 |
http://www.vice.com/en_ca/read/criminalizing-cartoons-how-the-law-is-dealing-with-anime-child-pornography-in-canada |
13:31 |
Calinou |
my Framadrive is using 1.5 GB out of 2 GB :( |
13:31 |
red-001 |
well done |
13:32 |
Calinou |
I host the assets I collect there, to not lose them in case of SSD crash |
13:32 |
red-001 |
why? |
13:32 |
Taoki |
sfan5: Yeah... why is it not even surprising any more... |
13:33 |
Taoki |
And humans still claim to have evolved from monkeys. Some have a long way to go still... |
13:35 |
Taoki |
That said, I've grown to accept that from many perspectives, America is a worse place to live in than Iraq. Like yeah, I know... there aren't any bombs there and you're allowed most degrees of freedom. But when you have to be scared of making or watching a frigging drawing or saying a basic thing... forget it, safer to just live in India. |
13:36 |
red-001 |
really I don't like america but I would chose it anyday over Iraq |
13:36 |
Taoki |
It's weird, it's sad, but it's true. The beacon if democracy is often just a hidden beacon if dictatorship and tirrany. But that's diving into now typical and cliche knowledge :P |
13:36 |
Taoki |
Meh... overall I would too. But frankly, sometimes, I actually tend to doubt even such things... |
13:38 |
red-001 |
well so far it's only a law against working blueprints for guns |
13:38 |
Taoki |
In one place, you risk being shot or abducted by terrorists for no reason. In the other, shot or arrested by police for reasons just as absurd. So which is better then? Someday, that might become a legitimate question, the way some things are going... |
13:38 |
slime |
http://gabrielecirulli.github.io/2048/ |
13:40 |
Calinou |
ironically, USA where the free/libre software movement started |
13:40 |
Calinou |
and the "original" FSF is much more active than the FSFE |
13:40 |
red-001 |
https://huonw.github.io/2048-4D/ |
13:41 |
Calinou |
I used 95 MB of my 200 MB Blendswap allowance of this month D: |
13:46 |
VanessaE |
bbl |
13:48 |
slime |
red-001, OMG |
13:48 |
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13:49 |
slime |
I couldn't even solve 2d version. |
13:49 |
red-001 |
4-d is confusing |
13:49 |
red-001 |
wait |
13:49 |
red-001 |
these are solvable? |
13:50 |
red-001 |
...I didn't know |
13:50 |
slime |
It should be provable if they are solvable. |
13:52 |
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14:04 |
Ingar |
whoever asked for real snow sounds: doesnt like like we're going to get snow this year |
14:04 |
Ingar |
it's summer outside :D |
14:06 |
* STHGOM |
has snow |
14:07 |
slime |
Snow can't speak -_- |
14:09 |
Ingar |
t's a crystalin entity |
14:10 |
Calinou |
Ingar, where are your step sounds? |
14:10 |
Ingar |
Calinou: here https://github.com/IngarKCT/minetest_game/tree/ingar/soundpack |
14:11 |
Ingar |
in general I like, I still need new dirt sounds though |
14:11 |
Ingar |
and some assorted mining/breaking sounds |
14:11 |
Calinou |
I don't see them |
14:11 |
Ingar |
* breaking/placing sounds |
14:12 |
Ingar |
Calinou: mods/default/sounds |
14:12 |
Ingar |
there's also a few code changes to load the sounds, and to balance volume levels |
14:13 |
Calinou |
the sounds are 3 years old? |
14:13 |
Calinou |
in that folder |
14:13 |
Ingar |
Calinou: are you in the "soundpack" branch ? |
14:13 |
Calinou |
ah |
14:14 |
Ingar |
yeah I should move it to master |
14:15 |
Calinou |
what's the license? |
14:15 |
Ingar |
WTFPL |
14:16 |
Calinou |
ok :) |
14:16 |
Ingar |
credit is ofc appreciated ;) |
14:17 |
Calinou |
I try to always credit, even if not obligated |
14:20 |
xenkey |
Hi |
14:20 |
xenkey |
Is it possible to pipe items into LV furnaces through pneumatic tubes? |
14:20 |
Ingar |
Shopping time.. before the darkness comes |
14:21 |
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14:27 |
Taoki |
http://i.imgur.com/9JlVeNA.png I laughed too hard at this. |
14:27 |
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14:31 |
slime |
http://www.theregister.co.uk/2015/12/30/ian_murdock_debian_founder/ |
14:44 |
Telesight |
Hello all ... How do you disable bones in the config? |
14:45 |
sfan5 |
Telesight: i think removing the bones mod from mt_game will work |
14:46 |
Telesight |
sfan5, thanks, that is radical ...;-) |
14:47 |
sfan5 |
¯\_(ツ)_/¯ |
14:48 |
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15:10 |
CWz |
what's the diffrence between the blockplanet for and minetest |
15:11 |
sfan5 |
whats blockplanet |
15:12 |
CWz |
it some minetest fork i saw mentioned in one of minetest issues comments |
15:12 |
sfan5 |
link? |
15:14 |
CWz |
https://github.com/blockplanet/blockplanet |
15:16 |
sfan5 |
huh |
15:16 |
sfan5 |
CWz: years ago there was a blockplanet fork i was part of |
15:16 |
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15:16 |
sfan5 |
but it died pretty quickly |
15:18 |
sfan5 |
CWz: https://github.com/sfan5/BlockPlanet-old |
15:19 |
sfan5 |
https://github.com/MiJyn/BlockPlanet-old/issues/22 |
15:19 |
sfan5 |
huh |
15:22 |
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16:19 |
Fixer |
http://freesound.org/search/?q=snow |
16:22 |
Calinou |
http://www.blendswap.com/blends/view/80906 |
16:22 |
Calinou |
The Dopefish lives! |
16:25 |
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16:27 |
cimbakahn |
Hello! |
16:27 |
cimbakahn |
Sorry to disturb you all but i need some help. |
16:28 |
cimbakahn |
I am playing on a server and there is 1 area that i can not place blocks in, and i can not figure out why. There is nothing else in the way. |
16:29 |
Calinou |
cimbakahn, does the block temporarily appear client-side? if not, it might mean the admin has placed a "nobuild"-style block which prevents all building |
16:30 |
cimbakahn |
I tried logging off for over an hour and that didn't work. I tried using left/shift to place a block and that didn't work either. |
16:30 |
rubenwardy |
Which server? |
16:31 |
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16:31 |
rubenwardy |
When you dig, does anything appear in chat? |
16:31 |
cimbakahn |
I was at Siva_Machina's place. I have permissions there. |
16:31 |
cimbakahn |
He let me do one of his rooms. |
16:32 |
cimbakahn |
Everything was going fine and then there was this spot where i needed to place 3 blocks and it wont let me. |
16:32 |
cimbakahn |
I will look. |
16:34 |
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16:35 |
cimbakahn |
No. It didn't read anything in chat. Here is a screenshot ----> https://imgur.com/Ijf0d41 |
16:36 |
cimbakahn |
I should be able to place those 3 blocks. I even took the turbines out and tried it and it didn't work. |
16:38 |
cimbakahn |
It is on stormchaser3000. |
16:38 |
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16:39 |
Fixer |
Calinou, what?? |
16:39 |
Calinou |
Fixer, read the description |
16:41 |
cimbakahn |
Someone said that i should ask storm to crash the server and then restart it. ?????? |
16:41 |
cimbakahn |
Would that work? |
16:43 |
cimbakahn |
This has never happened before. The only thing different that has happened recently, is that an admin gave me noclip. Could noclip have anything to do with placing blocks? |
16:44 |
Calinou |
if you enable noclip (and have the privilege), you can place blocks inside of you |
16:44 |
cimbakahn |
If it does, i'll just ask him to take that privilage away from me. |
16:44 |
Calinou |
(alternatively, I think you can force it everywhere client-side using `enable_build_where_you_stand = true`) |
16:46 |
cimbakahn |
Would i type this in the chat ----> `enable_build_where_you_stand = true` |
16:47 |
cimbakahn |
Do you think it would fix the problem? |
16:52 |
xenkey |
Hi |
16:53 |
xenkey |
How do supply converters in technic work? |
16:53 |
Krock |
cimbakahn, /set enable_build_where_you_stand true |
16:53 |
Krock |
xenkey, a cable on top, another on the bottom |
16:54 |
cimbakahn |
Do i type that into the chat box? |
16:54 |
xenkey |
right |
16:54 |
Krock |
make sure you have two switching stations |
16:54 |
xenkey |
alright |
16:54 |
xenkey |
the networks being different voltages? |
16:55 |
Krock |
everything other is nonsense |
16:55 |
cimbakahn |
Could i put it back to false when i'm done? |
16:55 |
CWz |
/set enable_build_where_you_stand true will only work on singleplayer as on a server it will be met with the missing privs message |
16:55 |
Krock |
make sure you always use HV cables when the machines are far away - less voltage loss! :P |
16:56 |
Krock |
CWz, yes. Taht's why there are also text editors for minetest.conf and the fancy settings menu :) |
16:57 |
cimbakahn |
I don't know if i have those privs, but i can try. If it works, can i put it back to false when i'm done? |
16:57 |
Krock |
no, that command is supposed to set all to "true", all other will not work |
16:57 |
Krock |
pay attention of sarcasm |
16:57 |
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16:58 |
xenkey |
Alright, thanks Krock |
16:58 |
cimbakahn |
I see. I think i should wait for storm. Do you have any other suggestions? |
16:59 |
Krock |
!next |
16:59 |
MinetestBot |
Another satisfied customer. Next! |
17:00 |
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17:07 |
xenkey |
Krock: Do you play lots of Technic? |
17:07 |
Krock |
xenkey, nope, just digged in my memory and found something about that mod |
17:07 |
xenkey |
Alright |
17:07 |
Krock |
no garantuee if it works |
17:08 |
xenkey |
Because I'm really looking for someone to show me some larger systems, like sorting and stuff from within MT |
17:17 |
stormchaser3000 |
cimbakahn: i am here |
17:17 |
stormchaser3000 |
XD |
17:17 |
cmdskp |
Anyone got new boots for the snow and ice soon? They could be a handy idea for this MT new potential feature: https://github.com/minetest/minetest/pull/3506 |
17:17 |
cimbakahn |
Hello storm! |
17:18 |
cimbakahn |
Are you on mumble? |
17:19 |
cimbakahn |
There is 1 area that i can not place blocks in, and i can not figure out why. There is nothing else in the way. |
17:23 |
Hijiri |
oh wow |
17:23 |
Hijiri |
I just realized my dream was about minetest |
17:23 |
kaadmy |
Hijiri: you're lucky ;) |
17:24 |
Hijiri |
it was about some country that was polluted and bad, but now I realize it was a voxel world and people were talking about mods |
17:25 |
Hijiri |
sleeping in has been very good for my dreams |
17:30 |
* sfan5 |
meows at Hijiri |
17:31 |
kaadmy |
:D |
17:32 |
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17:36 |
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17:38 |
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17:51 |
xenkey |
is there any faster way to get rid of technic wires? |
17:53 |
kaadmy |
axe? |
17:54 |
kaadmy |
it's in the choppy group, so anything that digs wood digs wires |
17:55 |
Krock |
worldedit. |
18:01 |
kaadmy |
that too ;) |
18:01 |
Krock |
heh, /deleteblocks here |
18:01 |
Krock |
ultrafast |
18:06 |
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18:30 |
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18:46 |
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18:55 |
hmmmm |
TW-TW-TW-TWENTY SIXTEEN! https://www.youtube.com/watch?v=iXYmFqEkCGQ |
18:57 |
cmdskp |
hmmm... |
18:57 |
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18:57 |
red-001 |
wat? |
18:57 |
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18:58 |
Out`Of`Control |
hi |
19:00 |
cmdskp |
can light_source be negative? (e.g. cause darkness on surrounding nodes?) |
19:00 |
red-001 |
maybe? |
19:01 |
kaadmy |
proably not |
19:04 |
Calinou |
no |
19:04 |
Calinou |
even Tesseract removed negative lights ;) |
19:04 |
cmdskp |
spoil sports them! |
19:05 |
cmdskp |
a flowing liquid that rolls out darkness is an awesome feature |
19:06 |
* cmdskp |
wanted to make it :/ I guess I'l need to look into the lighting cpp at some point =) |
19:09 |
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19:46 |
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19:49 |
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19:50 |
Jordach |
hmm |
19:50 |
Jordach |
i think there is a light method of making rain feasible without using particles |
19:52 |
Jordach |
not sure about not making it clip within a building, but eh |
19:54 |
Hijiri |
what field does it set when someone presses enter button on a formspec? |
19:56 |
kaadmy |
try it; in the on_recieve function do: `print(dmp(fields))` |
19:56 |
kaadmy |
dump* |
20:00 |
sofar |
Jordach: weather effects should be implemented in the client directly, so that the server can just send weather change messages to the client, and the client does all the effects |
20:01 |
kaadmy |
sofar: yes |
20:01 |
Hijiri |
it sets quit to true |
20:01 |
Hijiri |
so I guess there's no way to distinguish enter from esc |
20:01 |
sofar |
that way the client can do the collision for rain particles, avoid rain indoor etc. |
20:03 |
Jordach |
sofar, i actually thought of cheating |
20:03 |
Jordach |
instead of having particles close to a client |
20:03 |
cmdskp |
button_exit[..] and button [..] allow you to trigger sending the fields from the form and either to exit or leave the form up. Thus you can make your own 'Enter' button do either a quit on click or not |
20:03 |
cmdskp |
however, you can't programmatically ask the form to close from Lua :/ |
20:03 |
Jordach |
why not have special meshnodes that span 4x4x1 nodes in a giant plantlike appearance with an animated rain texture |
20:07 |
sofar |
Jordach: I wouldn't worry too much about cheating |
20:07 |
sofar |
Jordach: most people want weather because of the ambience, not the gameplay... weather doesn |
20:07 |
sofar |
t really affect much anyway |
20:08 |
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20:08 |
kaadmy |
sofar: but if weather affected mobs/plants? |
20:08 |
kaadmy |
maybe if snow crushed plants, and rain sped up growing? |
20:15 |
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20:15 |
Hijiri |
cmdskp: I mean, if the user presses enter instead of any buttons |
20:16 |
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20:16 |
nm0i |
Megaf: guess |
20:16 |
Megaf |
heh |
20:17 |
nm0i |
Megaf: Pst-pst. Here is the secret: I do too. |
20:18 |
cmdskp |
I'm afraid Enter is basically escape in MT forms, afairc |
20:18 |
cmdskp |
It's irritating in fields, I've noticed, for searching |
20:18 |
Hijiri |
rip |
20:18 |
Hijiri |
maybe I should make a feature request |
20:19 |
cmdskp |
And you can't bind Enter to something else... :( |
20:19 |
Hijiri |
oh, it already is a request |
20:19 |
cmdskp |
=) |
20:19 |
Megaf |
nm0i: whats your server? |
20:31 |
Megaf |
can anyone do a ping6 mt.megaf.info and tell me if it works please? |
20:31 |
Megaf |
!server Megaf |
20:31 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/10, 0/3 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 104ms |
20:32 |
Megaf |
:O |
20:32 |
Megaf |
!server Megaf |
20:32 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/10, 0/3 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 104ms |
20:32 |
Megaf |
meh |
20:32 |
Megaf |
nm0i: back it the day my ping was 2ms and lately was 8ms, but this is just surreal |
20:32 |
Megaf |
104ms!? |
20:33 |
Megaf |
I hope they fix that soon |
20:36 |
sofar |
kaadmy: weather should influence plants, but through plants mods using something like minetest.get_weather_state() |
20:36 |
kaadmy |
yah |
20:36 |
sofar |
or minetest.is_raining() |
20:36 |
sofar |
I'd like weather to be local, so minetest.get_weather(pos) seems appropriate |
20:37 |
kaadmy |
yes |
20:37 |
sofar |
I've tried to make a core patch at one point for this |
20:37 |
kaadmy |
but that should wait(tm) |
20:37 |
sofar |
didn't get far with it yet |
20:37 |
kaadmy |
for client-side scripting |
20:37 |
sofar |
it would be a protocol change I think |
20:38 |
sofar |
we'd need a new weather state packet |
20:38 |
Hijiri |
where can I read about the different visual types for LuaEntitySAOs? |
20:46 |
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20:47 |
alket |
Happy New Year everyone |
20:50 |
kaadmy |
happy new year ;) |
20:50 |
kaadmy |
about 11 hours away for me |
20:59 |
Krock |
2 hours |
21:00 |
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21:03 |
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21:04 |
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21:11 |
xenkey |
Hi |
21:11 |
xenkey |
How do i take items out of a LV furnace with a pipe? |
21:14 |
Hijiri |
Can ObjectRefs become invalid, and how can I tell if they do? |
21:17 |
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21:20 |
sofar |
Hijiri: if not objectref return end ? |
21:24 |
cmdskp |
I do not know for Lua, but logically, a reference should never become invalid in an automatic garbage collection system that Lua does |
21:24 |
sofar |
xenkey: use a filter/injector from pipeworks |
21:24 |
sofar |
xenkey: https://github.com/VanessaE/pipeworks/wiki/images/Furnaces.png |
21:25 |
xenkey |
does that need to be pulsed with mesecons to remove an item? |
21:25 |
sofar |
yes |
21:25 |
cmdskp |
however, custom userdata inside the ObjectRef may be saved off(unloaded) and no longer be accessible until they are loaded back |
21:27 |
cmdskp |
but I haven't tested that yet =) |
21:30 |
cmdskp |
The best way to test is to see if the ObjectRef still has a property which you expect, or go through a for key,value in pairs(your_object_ref) and print out what it has |
21:31 |
cmdskp |
or is it type UserData? I forget :/ |
21:32 |
bas080 |
So new year is happening one and a half hours here |
21:32 |
kaadmy |
bas080: same time zone as Krock? |
21:33 |
Krock |
yup |
21:38 |
Hijiri |
sofar: What if it's not nil, but doesn't refer to a valid object? |
21:40 |
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21:48 |
sofar |
Hijiri: I'd say that would definitely be a bug in lua? |
21:49 |
Megaf |
!server Megaf |
21:49 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 1/10, 1/3 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms |
22:10 |
Hijiri |
sofar: What happens to an ObjectRef then when the entity gets removed? |
22:12 |
sofar |
don't know for sure, but I'd assume it ges set to nil |
22:15 |
Hijiri |
That doesn't sound right, arbitrary variables can't change like that |
22:19 |
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22:23 |
Out`Of`Control |
!server Liberty |
22:23 |
MinetestBot |
Out`Of`Control: Liberty Land | mt.rbose.org | Clients: 8/50, 3/8 | Version: 0.4.13-dev / ayntest | Ping: 17ms |
22:23 |
xenkey |
I'm making 1,000,000EU/s with technic -.- |
22:23 |
xenkey |
I can charge up a HV box in 0.5 seconds |
22:23 |
kaadmy |
wow |
22:25 |
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22:27 |
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22:29 |
Krock |
xenkey, use LV generators and convert it to HV! |
22:30 |
xenkey |
hah |
22:30 |
xenkey |
how about nuclear LV generators |
22:30 |
Krock |
sounds good but I doubt there are some nuclear LV generators |
22:31 |
kaadmy |
only HV nukes ;) |
22:31 |
nm0i |
Megaf: Darkmew |
22:31 |
nm0i |
Megaf: I'm bringing it down soon |
22:31 |
twoelk |
argh, slowly but surely win10 is convincing me it is a piece of shit I should have never installed |
22:32 |
Megaf |
nm0i: why? |
22:32 |
nm0i |
Megaf: don't like current modset. |
22:32 |
twoelk |
welcome to missing driver hell |
22:35 |
xenkey |
https://sr.ht/-1fO.png |
22:36 |
nm0i |
That looks like stuff. |
22:39 |
cmdskp |
Hijiri, are you still here? I've done a test on ObjectRef |
22:41 |
xenkey |
Okay so |
22:41 |
xenkey |
I've worldedited wires, how do i make them mass-link? |
22:43 |
kaadmy |
they don't link together when placed? |
22:43 |
xenkey |
i never placed them |
22:43 |
xenkey |
i mean they do |
22:43 |
xenkey |
i used worldedit |
22:44 |
kaadmy |
do they work? |
22:44 |
Hijiri |
cmdskp: hi |
22:44 |
cmdskp |
Well, for the record, in case I forget the results: an ObjectRef from a deactivated(unloaded) entity returns a valid value, but the returns of get_luaentity() and getpos() both return nil, get_hp() on the other hand returns 1 |
22:44 |
cmdskp |
=) wb |
22:44 |
Hijiri |
ok, thanks |
22:44 |
cmdskp |
however, if I then go back to the entity and it gets reloaded in and appears |
22:45 |
Hijiri |
I guess I can use getpos() then |
22:45 |
cmdskp |
when I check my ref, it still returns nil for the get_luaentity(), etc. |
22:45 |
Hijiri |
to cover both entities and players |
22:45 |
cmdskp |
no, getpos() returns nil |
22:45 |
Hijiri |
I mean to check for validity |
22:45 |
cmdskp |
ah true |
22:47 |
cmdskp |
so it looks like the ref is pointing to an empty old shell of an entity once it's gone |
22:49 |
cmdskp |
and it's invalid forever after, unless you re-hooked it up yourself haha which is possible and something I planned on needing to do in this sort of case |
22:50 |
cmdskp |
though might be easier just to get the new entity ref from the lists of entities active |
22:51 |
RealBadAngel |
Happy New year guys :) (heres only 10 mins left) |
22:53 |
bas080 |
RealBadAngel: Happy new year |
22:53 |
bas080 |
RealBadAngel: 10 min here too |
22:54 |
Fixer |
Yep |
22:54 |
twoelk |
yay gotta put my boots on to enjoy the non existing snow and dodge all the firecrackers on the street - happy new year all ye merry minetesters |
22:54 |
Fixer |
my NY was 1 hr ago |
22:55 |
bas080 |
Fixer: Love it |
22:55 |
Fixer |
I hope 2016 will be less evil for us all :} |
22:55 |
cmdskp |
Minetest has no new year, no seasons :'( |
22:55 |
cmdskp |
every day in Minetest is a new year! ^_^ |
22:56 |
* twoelk |
notices -dinner for one- has ended and goes outside |
23:00 |
kaadmy |
happy new year ;) |
23:06 |
Calinou |
bonne année |
23:06 |
Fixer |
goes outside in the chat |
23:10 |
Hijiri |
What's a double fault error? |
23:13 |
sofar |
double free? |
23:14 |
cmdskp |
https://en.wikipedia.org/wiki/Double_fault |
23:14 |
cmdskp |
Wait until you get a triple fault error! :D |
23:14 |
cmdskp |
(on x86 chips) |
23:14 |
Fixer |
double kill! |
23:15 |
Fixer |
cmdskp, you can install weather mod and add some snow |
23:15 |
nm0i |
I guess asking about formspecs here would be offtopic... |
23:15 |
cmdskp |
ah, true, but the old seasons mod sadly doesn't seem compatible |
23:15 |
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23:15 |
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23:15 |
cmdskp |
we discussed formspecs earlier... |
23:16 |
* cmdskp |
googles New Year Monster myths... |
23:16 |
* Fixer |
plays CDDA, goes nice with a NY mood |
23:17 |
Fixer |
zombie apocalypse, that's so cute |
23:17 |
Sokomine |
happy new year for those that already arrived there :-) (and also later on for those who yet have to join us in the new year) |
23:17 |
Fixer |
East Hemisphere is already arrived imo |
23:18 |
nm0i |
Oh, cool. Can't find in API docs how to read data from checkbox on_receive_field in register_node . fields.checkbox is always nil. |
23:18 |
cmdskp |
a Nian is a beast that lives under the sea or in the mountains (sounds perfect for Minetest!), that around the Chinese New Year comes out of hiding to attack people and prefers children :) |
23:18 |
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23:18 |
cmdskp |
I love it already! ;) I must add a Nian mob |
23:19 |
cmdskp |
It's like a big lion type thing |
23:19 |
cmdskp |
firecrackers were used to drive it away |
23:27 |
rubenwardy_ |
nm0i, have you made sure to set the name? |
23:27 |
rubenwardy_ |
ie, is the name definitely "checkbox" |
23:27 |
nm0i |
yeah |
23:28 |
rubenwardy_ |
what happens if you do print(dump(fields)) |
23:28 |
rubenwardy_ |
Have you checked formname to make sure it is you form? |
23:29 |
nm0i |
It id not present in dump, buttons and fields are. |
23:30 |
Sokomine |
cmdskp: we already got the nyan cats. maybe they can attack as well if needed :-) |
23:30 |
rubenwardy |
Interesting |
23:30 |
cmdskp |
Have you given the checkbox a name, other than 'checkbox'? checkbox[0.2,4.75;myCheckboxName;Tick me!] |
23:31 |
nm0i |
"checkbox[0,2.2;private;Private;false]".. |
23:31 |
cmdskp |
Sokomine: Mmm, I was planning on getting them to move like Tron cycles in the sky...attacking sounds cool from them too. |
23:32 |
cmdskp |
so, "if fields.private then" should work? |
23:32 |
nm0i |
Noup |
23:32 |
nm0i |
:( |
23:32 |
rubenwardy |
What kind of formspec is it? minetest.show_formspec? |
23:32 |
cmdskp |
let me try my own code here, I have a checkbox setup, but not tested the result yet from it |
23:33 |
nm0i |
meta:set_string("formspec","...") |
23:33 |
rubenwardy |
and then on_receive_field in the node def |
23:33 |
nm0i |
yes |
23:34 |
nm0i |
0.4.13 |
23:34 |
Hijiri |
I'm getting the double fault error when I call punch on an item on the ground |
23:34 |
rubenwardy |
I've never actually used node formspecs, it's all a little weird. I'd imagine it'd be the same in terms of submission. Never used check boxes either |
23:35 |
nm0i |
Yeah I haven't seen checkboxes in node formspecs |
23:36 |
rubenwardy |
Maybe it only submits the state when it toggles? |
23:36 |
rubenwardy |
and not on button click? |
23:36 |
nm0i |
Let me check that... |
23:36 |
* cmdskp |
checking too - once it finished loading media |
23:37 |
nm0i |
Yes |
23:37 |
nm0i |
rubenwardy: you right, thank you. |
23:37 |
rubenwardy |
That should definitely be documented somewhere |
23:38 |
nm0i |
Seems no =\ |
23:39 |
cmdskp |
ah, yeah, that explains it - it's treating the checkbox the same as any button really, they all trigger when clicked |
23:39 |
nm0i |
Hmmmmm.... That makes stuff more complicated |
23:40 |
cmdskp |
Indeed! I'll need to rethink how I store my checkbox now too |
23:43 |
nm0i |
So much for "yea another setpos mod" :D |
23:43 |
Thomas-S |
Bye. Happy New Year! |
23:46 |
Fixer |
Happy New Year! *opens door with zombies* |
23:46 |
nm0i |
Complicated meta formspec now seems bad idea... |
23:47 |
* kaadmy |
pushes a button to expose hidden ropes along the ground |
23:47 |
rubenwardy |
What's the usecase? |
23:47 |
rubenwardy |
You could do a simple context thing |
23:48 |
rubenwardy |
http://rubenwardy.com/minetest_modding_book/chapters/formspecs.html#contexts |
23:49 |
nm0i |
Typing in coordinates for portal mod, check if you want to lock it. |
23:49 |
nm0i |
Yeah, that seems like it. |
23:50 |
nm0i |
I'd have to store only 2 fields in meta, then, and it'd survive possible version changes. |
23:55 |
cmdskp |
use a formspec context table of values for each player? Shown here: http://rubenwardy.com/minetest_modding_book/chapters/formspecs.html |
23:55 |
cmdskp |
that way you can recall the state of a checkbox on submit button later |
23:56 |
Hijiri |
anyone want to help me test something, and also so I can get a screenshot |
23:57 |
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Megaf joined #minetest |
23:58 |
kaadmy |
Megaf: hum? |
23:58 |
nm0i |
Thank you rubenwardy, cmdskp ... I can think of couple work-arounds now. |