Time |
Nick |
Message |
00:03 |
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00:27 |
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00:32 |
Hijiri |
what is the function that gives the special mod path for persisting things to |
00:33 |
Hijiri |
nevermind, found it |
00:33 |
Hijiri |
minetest.get_modpath |
00:37 |
Hijiri |
is there a standard library function for appending a new directory/file to the path for a directory |
00:37 |
est31 |
no |
00:38 |
est31 |
you have to do string manipulation yourself |
00:38 |
est31 |
but it can be done safely |
00:38 |
Hijiri |
ok |
00:38 |
est31 |
just use normal slashes, they work on windows as well |
00:38 |
Hijiri |
I just didn't want to check for "/" at the end of the directory path |
00:38 |
Hijiri |
it seems like a common enough operation that it would be standardized |
00:39 |
Hijiri |
I guess // acts like / anyway |
00:39 |
est31 |
and note that /this/is//path will work and get to /this/is/path |
00:39 |
est31 |
yeah |
00:39 |
Hijiri |
ok, I'll just do that then, thanks |
01:00 |
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01:02 |
* bas080 |
bas080 |
01:07 |
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01:08 |
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01:08 |
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01:24 |
Sokomine |
still no success... |
01:25 |
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01:29 |
LazyJ |
So, if I understand this correctly, the current release of Minetest on GitHub prevents players from connecting to any server? |
01:32 |
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01:36 |
Sokomine |
LazyJ: at least it prevents me, yes |
01:36 |
Sokomine |
according to sofar, going back one commit ought to help. i havn't checked yet (was hoping that it would get fixed) |
01:43 |
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01:47 |
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01:53 |
LazyJ |
I see... |
02:16 |
Sokomine |
sofar: maybe you can tell here how to go back to the last commit so that others who face the same problem can get their copy working again. i always forget how it worked... |
02:28 |
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02:30 |
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02:31 |
Sokomine |
it works again :-) i was able to join a server now |
02:37 |
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02:38 |
DoyleChris |
how do i make minetest pickup items when i walk over them. |
02:38 |
DoyleChris |
I tried item_drop and now when i dig something it dosent ut it in my inventory |
02:41 |
LazyJ |
iirc, you have to add a few lines to minetest.conf. |
02:43 |
LazyJ |
For the "Item Tweaks" mod, add "enable_item_pickup = true" to the minetest.conf. |
02:44 |
LazyJ |
If you want stuff that is dug to return to your inventory *without* dropping to the ground first, add: "enable_item_drops = false". |
02:44 |
LazyJ |
|
02:56 |
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03:08 |
DoyleChris |
i tried enable_item_pickup = true in minetest.conf but it didnt work |
03:08 |
sofar |
Sokomine: it's already fixed, but if you want to remove 1 commit from git you do: |
03:08 |
sofar |
git reset --hard HEAD~1 |
03:08 |
DoyleChris |
i have stuff on the ground walk over it dosent pick it up |
03:12 |
LazyJ |
The default pickup speed for Item Tweaks is very slow. You have to stand still and wait a couple moments before items at your feet will start to move. |
03:12 |
LazyJ |
Other than that, I have no idea what may be the problem. |
03:12 |
LazyJ |
|
03:28 |
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04:30 |
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04:32 |
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04:52 |
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04:54 |
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04:56 |
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05:22 |
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05:22 |
DerpyPony25 |
? |
05:25 |
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05:27 |
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05:27 |
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05:50 |
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05:56 |
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05:56 |
Thomas-S |
hi |
06:08 |
Thomas-S |
Does anyone know, when this bugfix (https://github.com/minetest/minetest/commit/a142e4f4b2256e7c4a16d14aecde6e04be33457c) will be in latest ubuntu daily builds? |
06:11 |
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06:24 |
LazyJ |
Thomas-S, no idea. Hopefully soon. |
06:24 |
Thomas-S |
ok. I will downgrade the package and upgrade it tomorrow. thanks for the answer. |
06:25 |
LazyJ |
Another option is to compile it yourself. |
06:26 |
LazyJ |
But if the daily builds are what you are comfortable with, stick with those. |
06:27 |
LazyJ |
There have not been any sensational changes in the past few days. You won't miss anything waiting till the daily build is updated. |
06:33 |
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06:33 |
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06:33 |
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06:34 |
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06:35 |
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06:35 |
lemon |
Hello |
06:35 |
lemon |
Is it possible to generate chunks of world without going there? |
06:36 |
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06:36 |
asl97 |
lemon: use the emerge chat command |
06:36 |
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06:37 |
lemon |
is it in a mod? |
06:37 |
asl97 |
it's inbuilt |
06:38 |
lemon |
minetest.emerge_area(pos1, pos2, [callback], [param]) this one? |
06:39 |
asl97 |
that is the function, not the chat command |
06:40 |
lemon |
Is it in the dev version? |
06:40 |
lemon |
I can't find such chat command in my minetest. |
06:40 |
asl97 |
type /help in minetest |
06:41 |
asl97 |
if it isn't in there then it not in the version of minetest that is install on your computer |
06:42 |
lemon |
oh |
06:42 |
lemon |
it's called /emergeblocks |
06:43 |
lemon |
Nice |
06:57 |
lemon |
So if the block is already generated, what does this command do? |
06:58 |
LazyJ |
It causes Minetest to regenerate that section. |
06:59 |
asl97 |
LazyJ: no it doesn't |
06:59 |
gregorycu |
Urgh, that's not good |
06:59 |
LazyJ |
If players have strip mined it, the land will be restored. |
06:59 |
LazyJ |
If it is used on an old map, the result will be different than the original (old mapgen code vs new mapgen code). |
07:00 |
asl97 |
it clearly state that it `starts loading (or generating, if inexistent) map blocks contained in area pos1 to pos2` |
07:00 |
gregorycu |
lol, inexistant |
07:00 |
LazyJ |
"/emergeblocks" or "deleteblocks"... wasn't deleteblocks renamed emergeblocks? |
07:00 |
asl97 |
so it just load the map blocks into memory if it exist generated |
07:00 |
asl97 |
exist/'been generated' |
07:01 |
asl97 |
deleteblocks was move below emergeblocks |
07:01 |
asl97 |
LazyJ: https://github.com/minetest/minetest/commit/f062bbd7a182233f96c61287d0397534811627d9#diff-c6d551e431c1fb79f5cf714da9b6c604L418 |
07:01 |
asl97 |
https://github.com/minetest/minetest/commit/f062bbd7a182233f96c61287d0397534811627d9#diff-c6d551e431c1fb79f5cf714da9b6c604R456 |
07:03 |
lemon |
so what's the point of loading blocks into the memory? |
07:04 |
asl97 |
preloading or something, it doesn't have much use case since the block can get unloaded shortly after it been loaded by emerge |
07:04 |
lemon |
that's wierd |
07:05 |
lemon |
is there a method that will only generate ungenerated blocks without loading already generated blocks into the memory? |
07:05 |
asl97 |
nope |
07:06 |
lemon |
There is this https://forum.minetest.net/viewtopic.php?f=11&t=2950 but I am not sure that it is faster than /emergeblocks |
07:26 |
asl97 |
lemon: explore basically teleport you step by step across the whole map, if anything, it would cause more lag |
07:27 |
gregorycu |
Ironically, this is the exact command I need |
07:28 |
gregorycu |
(emergeblocks) |
07:34 |
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07:36 |
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07:47 |
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08:04 |
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08:08 |
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08:08 |
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08:13 |
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08:30 |
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09:00 |
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09:01 |
Hijiri |
Is there a way to change the name displayed above a player's head? |
09:03 |
RealBadAngel |
no, its done in the engine |
09:03 |
Hijiri |
ok, thanks |
09:03 |
Hijiri |
I thought it would be funny if you could disguise a player |
09:04 |
RealBadAngel |
griefers running around with other folks nicks wouldnt be any fun rather |
09:05 |
RealBadAngel |
would you like to get banned because some1 was pretending it was you? |
09:06 |
Hijiri |
I mean as part of a mod |
09:06 |
Hijiri |
Like if you wanted to give a player a disguise spell that temporarily displayed a different name |
09:06 |
Hijiri |
Hopefully the admins of the server would be aware it's a spell |
09:06 |
Hijiri |
(maybe it would be default turned off) |
09:13 |
lemon |
http://storage5.static.itmages.ru/i/15/1230/h_1451466710_3295904_d50bb1d640.png |
09:14 |
Hijiri |
minetest maps developed through evolving neural networks? |
09:15 |
Hijiri |
just kidding :{ |
09:15 |
Hijiri |
:P * |
09:16 |
lemon |
here is the code https://github.com/slemonide/gridgen/blob/master/gridgen.lua |
09:20 |
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09:20 |
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09:55 |
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10:04 |
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10:23 |
gregorycu |
There is no reason why mods shouldn't be allowed to change the display name of a player |
10:24 |
gregorycu |
As far as I can tell |
10:33 |
Hijiri |
Is it idiomatic minetest code to put serialized tables as the formname of a formspec |
10:33 |
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10:34 |
lemon |
there is this thing https://forum.minetest.net/viewtopic.php?f=11&t=13718 |
10:34 |
lemon |
it can hide player's name |
10:36 |
lemon |
gentoobro, I think, player:set_nametag_attributes({name="fake name"}) will change player's name |
10:37 |
Hijiri |
I guess I'll see if it works, when I get to it |
10:37 |
Hijiri |
currently I'm documenting code I haven't written |
10:52 |
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11:01 |
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11:07 |
Calinou |
lol: https://github.com/minetest/minetest_game/pull/742#issuecomment-164822919 |
11:12 |
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11:13 |
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11:14 |
VanessaE |
haha |
11:18 |
lemon |
books are writable? o_O |
11:19 |
CWz |
hey VanessaE |
11:19 |
VanessaE |
hi |
11:19 |
VanessaE |
lemon: yeah, for a while nmow |
11:19 |
VanessaE |
now* |
11:25 |
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11:43 |
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11:49 |
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15:19 |
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15:27 |
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15:30 |
lemon |
Why there are no dry_grass_covered_with_snow node? |
15:30 |
lemon |
:3 |
15:31 |
Amaz |
That would actually make more sense than grass with snow on it :) |
15:35 |
lemon |
Well, grass might hibernate. |
15:35 |
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15:35 |
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15:36 |
gravgun |
Hi everybody. I'm trying to make [protector] and [areas] work together but they don't seem to cope. Protectors work but areas are effectless. Anyone already went through that trouble? |
15:38 |
asl97 |
gravgun: you can only use one (main) protection mod since they both override the minetest is_protected |
15:38 |
behalebabo |
Some protection mods do work with others |
15:38 |
gravgun |
They override but DO call the older registered one |
15:38 |
gravgun |
thats's what I don't get |
15:38 |
gravgun |
It should work but they don't |
15:38 |
asl97 |
they do call it? |
15:38 |
behalebabo |
Are you using TenPlus1's mod? |
15:40 |
gravgun |
Yes |
15:40 |
gravgun |
I'm using upstream tenplus1's protector and ShadowNinja's areas |
15:41 |
behalebabo |
Then it should work automatically, I had no trouble with those two together (except protector can't detect if it overlaps with an area) |
15:41 |
gravgun |
I knew overlaps wouldn't be detected but I won't bother with it |
15:46 |
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15:56 |
gravgun |
Didn't say anything |
15:56 |
gravgun |
my fault |
15:56 |
gravgun |
silly me gave the areas perm to everybody |
16:10 |
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16:22 |
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16:48 |
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17:15 |
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17:16 |
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17:27 |
Calinou |
edj, what is your use case? |
17:28 |
Calinou |
for power users I would advise using latest |
17:29 |
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17:30 |
Thomas-S |
hi |
17:33 |
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17:33 |
edj |
The hardware is very powerful |
17:33 |
Calinou |
so, latest |
17:35 |
Calinou |
as long as it's not Debian ( ͡° ͜ʖ ͡°) |
17:35 |
Calinou |
(saw a reddit thread today where someone complained about `testing` users that used it just to have more recent software) |
17:35 |
Calinou |
I used to be one of those :P |
17:36 |
edj |
Calinou: btw, I think my daughter and I saw you on some CTF server recently, run by rubenwardy, if I'm not mistaken :) |
17:38 |
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17:39 |
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17:39 |
Calinou |
yes |
17:40 |
Calinou |
since not many people play Xonotic CTF anymore :( |
17:40 |
Calinou |
so I play Minetest CTF :P |
17:44 |
hoodedice |
xubuntu lts is nice and stable IMO |
17:44 |
Calinou |
we use it in networking class |
17:44 |
Calinou |
the LTS is nice, but it's almost 2 years old now |
17:45 |
LNJ2GO |
I don't (X/L/K)ubuntu |
17:45 |
LNJ2GO |
^ like |
17:46 |
LNJ2GO |
I use debian testing |
17:55 |
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17:58 |
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18:02 |
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18:07 |
red-001 |
there are CTF minetest servers? |
18:07 |
Krock |
yes, rubenwardy hosts noe |
18:08 |
red-001 |
I most play on that server sometime |
18:14 |
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18:15 |
red-001 |
for some reason when I compile minetest It doesn't copy zlib and lua dll's |
18:15 |
red-001 |
It works normally if I copy them |
18:17 |
red-001 |
Then new settings menu looks bad |
18:17 |
red-001 |
Is there a way to use the old one? |
18:18 |
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18:22 |
Calinou |
no |
18:22 |
Calinou |
not yet |
18:23 |
red-001 |
It's not an impovment if you as me |
18:24 |
red-001 |
if anything it's harder to use |
18:24 |
red-001 |
ask* |
18:24 |
red-001 |
which commit added it? |
18:25 |
hoodedice |
lol ctf server is getting some real love |
18:28 |
red-001 |
so what happend to just test |
18:29 |
red-001 |
did players get bored of being spawn killed? |
18:29 |
Hijiri |
and navigating the barren rocks generated for the map? |
18:30 |
red-001 |
and gold digger monster spawners |
18:30 |
red-001 |
and the occasional hacker |
18:59 |
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19:07 |
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19:19 |
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19:42 |
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19:46 |
xenkey |
Hi everyone |
19:47 |
xenkey |
I need some help with technic |
19:47 |
xenkey |
I'm using a LV geothermal, one side is water and the other is lava. |
19:47 |
xenkey |
I've connected a wire from the bottom going into the bottom of a battery box |
19:47 |
xenkey |
Both say "no network" |
19:49 |
behalebabo |
you need a switching station, it must be on top of the wire to complete the network |
19:52 |
xenkey |
on top of the wire? |
19:57 |
kaadmy |
doesn't matter, just has to be connected to the wire somewhere iirc |
19:58 |
behalebabo |
no, it must be on top |
19:58 |
behalebabo |
the switching station doesn't work if it's under or to the side |
19:59 |
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20:03 |
Hijiri |
how do the explode_x_event for the formspec API work? |
20:04 |
xenkey |
behalebabo: so the wire from the generator goes to the switching station? |
20:04 |
Hijiri |
And does textlist return the numerical index of the selected element? |
20:04 |
behalebabo |
xenkey: yes, between the generators and appliances there must be a switching station |
20:05 |
behalebabo |
it should be on top of the wire going between them |
20:15 |
Hijiri |
How do I tell when a button is pressed in a formspec? |
20:16 |
Hijiri |
Does it set itself to true in the fields? |
20:16 |
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20:16 |
Hijiri |
actually I'll just look for some existing code |
20:17 |
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20:25 |
xenkey |
I got it to work |
20:25 |
xenkey |
Can furnaces be powered from the back? |
20:25 |
behalebabo |
yes |
20:36 |
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20:39 |
xenkey |
cool |
20:41 |
xenkey |
Is this okay https://sr.ht/hMVr.png |
20:43 |
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20:51 |
Hijiri |
I want to pass some data between formspec displays. Is it an acceptable method to serialize the data and put it in the formname? Or should I just put the data in some table somewhere? |
20:52 |
kaadmy |
Hijiri: here's how I did it: https://github.com/kaadmy/pixture/blob/master/mods/nav/map.lua#L66 |
20:53 |
kaadmy |
just put a "tracking" element in the formspec offscreen |
20:56 |
Hijiri |
Thanks |
20:56 |
xenkey |
Minetest seems to lag horribly when I move in close proximity to technic machines |
20:56 |
Hijiri |
do you know the answer to my button and textlist questions from earlier? |
20:57 |
Hijiri |
actually nevermind, found the answer |
20:57 |
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21:01 |
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21:02 |
swift110 |
hey all |
21:02 |
JBB2 |
Hi |
21:03 |
Hijiri |
hi |
21:05 |
Telesight |
Hello all, How is the mod called that shows an information form with rules etcetera to a player at login? |
21:05 |
asl97 |
Telesight: iirc, the mod is still working great |
21:06 |
JBB2 |
Like on linux gaming.us? |
21:06 |
Telesight |
YEs for example on linuxgaming.us ... |
21:07 |
JBB2 |
tipp /mods you will probably fin the right one |
21:07 |
asl97 |
it was call news |
21:07 |
asl97 |
https://github.com/Bremaweb/news |
21:08 |
Telesight |
I already checked with /mods but could not find the correct one ... |
21:08 |
JBB2 |
hmm probably simply ask the admin |
21:09 |
JBB2 |
Or run a websearch like duckduckgo |
21:10 |
Telesight |
asl97 Yes I think it could be news ... |
21:10 |
asl97 |
Telesight: i don't know about the mod on linuxgaming.us but check the news mod, it show a formspec when player join |
21:11 |
Telesight |
Thanks, I will check it ... |
21:17 |
Telesight |
@asl97 News is the mod I was looking for , thanks ... |
21:19 |
LNJ2GO |
JBB2: duckduckgo ad :D |
21:35 |
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22:18 |
Fixer |
damn, fu-- NY, I'm tired of cleaning up entire house |
22:19 |
sofar |
VanessaE: I still see sequoia saplings spawn and grow even though "moretrees.enable_sequoia = false" is set in moretrees_settings.txt |
22:21 |
OldCoder |
Is anybody available and willing to try an interesting test? |
22:22 |
VanessaE |
sofar: make a github issue so I don't forget, and I'll deal with it in a bit |
22:22 |
VanessaE |
https://soylentnews.org/breakingnews/article.pl?sid=15/12/30/1953205 :'( |
22:23 |
sofar |
oh, saplings have a separate setting |
22:23 |
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22:25 |
OldCoder |
VanessaE, see my remarks in -dev |
22:25 |
OldCoder |
It is an interesting issue |
22:25 |
VanessaE |
no clue there |
22:26 |
OldCoder |
Can *you* |
22:26 |
OldCoder |
TP to -24000,100,0 |
22:26 |
OldCoder |
On any world you are on |
22:26 |
OldCoder |
And see anything? |
22:26 |
VanessaE |
moment. |
22:27 |
VanessaE |
commit 382ab969, works for me. |
22:27 |
OldCoder |
VanessaE, commit remark is not directed at me, right? |
22:27 |
VanessaE |
is. |
22:28 |
OldCoder |
You are identifying the copy; thank you |
22:28 |
VanessaE |
yeah |
22:28 |
VanessaE |
I don't run releases, I run git :) |
22:28 |
VanessaE |
on my test map, that command put me about 90m above the ground, in a desert |
22:29 |
VanessaE |
seed = 5131391305046360830 |
22:29 |
VanessaE |
mgv6 |
22:29 |
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22:30 |
VanessaE |
in that seed, there's a high-ish observation point at -24005.9,12.5,7.3 |
22:30 |
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23:16 |
Fixer |
VanessaE, i was always impressed by Debian, Ian Murdock did a great job |
23:16 |
Fixer |
too bad he comitted suicide |
23:38 |
Fixer |
and police could be involved or whatever |
23:49 |
kaadmy |
<offtopic> does anybody here play DooM? |
23:50 |
red-001 |
<off>does anyone play tf2? |
23:50 |
Calinou |
QuakeWorld? :p |
23:50 |
kaadmy |
Calinou: i play QWTF |
23:51 |
gravgun |
No, Calinou, you meant Xotonic |
23:51 |
gravgun |
:P |
23:52 |
LNJ2GO |
the long dark? |
23:52 |
Calinou |
Xotonic sounds like a gym program |
23:52 |
LNJ2GO |
cities: skylines? |
23:52 |
gravgun |
Or, as I've taken the habit of calling it, GNU+Linux+Xotonic+Boobs |
23:52 |
red-001 |
does anyone anywhere play Tesseract |
23:52 |
gravgun |
</stallman> |
23:52 |
Calinou |
kaadmy, a few weeks ago I played episode 1 of Doom in coop, using Doomsday |
23:52 |
Calinou |
red-001, I don't think anyone does :( sadly |
23:52 |
red-001 |
:( |
23:52 |
gravgun |
I don't play it but its performance impresses me |
23:52 |
red-001 |
it looks awesome |
23:53 |
Fixer |
Nexuiz |
23:53 |
Calinou |
the volumetric lights are very efficient indeed |
23:53 |
gravgun |
It's beautiful, runs at 40 FPS on my HD4000 |
23:53 |
Calinou |
so is the real-time global illumination |
23:53 |
kaadmy |
i play(ed) nexuiz |
23:53 |
red-001 |
HD4000 master race :) |
23:53 |
gravgun |
and with glPortal I made something uglier, no dynamic shadows and all, runs at 40 FPS when portals are open |
23:53 |
gravgun |
there are like 50 polys on the scene :/ |
23:53 |
kaadmy |
Calinou: lucky :( running DooM with modern effects, i get slowish with zdoom |
23:53 |
gravgun |
That's a long way to go... |
23:55 |
red-001 |
any team fortess players here |
23:55 |
kaadmy |
red-001: i would play tesseract, but my potato laptop barely runs most games |
23:55 |
kaadmy |
red-001: tf2 requires steam, which i can't get to install on my machine ;( |
23:56 |
red-001 |
what os do you have? |
23:57 |
gravgun |
Huh? Steam runs everywhere, from Ubuntu to Arch or Gentoo, on Windows 7-10 and on OS X... |
23:57 |
Calinou |
Steam is evilâ„¢ |
23:57 |
Calinou |
I'm a proud owner of "bash: steam : command not found" :) |
23:57 |
MinetestBot |
[git] paramat -> minetest/minetest: Minimal: Add mapgen alias for air 43c804a http://git.io/vEpyx (2015-12-30T23:56:14Z) |
23:57 |
kaadmy |
gravgun: wrong version of glib |
23:57 |
red-001 |
or gaben is the new overlordâ„¢ |
23:58 |
red-001 |
choose your poison |
23:59 |
* red-001 |
try's using echo as a file editor |
23:59 |
kaadmy |
red-001:heh |
23:59 |
kaadmy |
use nano |