Time |
Nick |
Message |
00:01 |
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00:50 |
rubenwardy |
!title https://twitter.com/rubenwardy/status/666774637683036160 |
00:50 |
rubenwardy |
XD |
00:50 |
MinetestBot |
rubenwardy: rubenwardy op Twitter: "Learning to use the #GodotEngine. #gamedev https://t.co/jBiT1qJRM8" |
00:50 |
rubenwardy |
urr |
00:50 |
rubenwardy |
*on |
00:50 |
rubenwardy |
!title https://twitter.com/rubenwardy/status/666774637683036160 |
00:50 |
MinetestBot |
rubenwardy: rubenwardy op Twitter: "Learning to use the #GodotEngine. #gamedev https://t.co/jBiT1qJRM8" |
00:50 |
rubenwardy |
It's definitely on |
00:59 |
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01:03 |
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01:04 |
afflatus |
you can't say heercules is roman rubenwardy it's just the latin spelling. Same hero. |
01:04 |
afflatus |
minus the extra e |
01:04 |
rubenwardy |
Different myths though |
01:05 |
afflatus |
? really ? |
01:05 |
rubenwardy |
well, it's mostly the same, but there are differences |
01:06 |
rubenwardy |
http://www.diffen.com/difference/Greek_Gods_vs_Roman_Gods |
01:07 |
rubenwardy |
Regardless, Hercules is still the roman name |
01:07 |
rubenwardy |
s/myths/mythology |
01:08 |
afflatus |
Bacchus was also originally Greek |
01:08 |
rubenwardy |
Don't you mean Dionysus |
01:09 |
afflatus |
No |
01:09 |
afflatus |
Different Gods |
01:09 |
rubenwardy |
They're both the gods of wine though? |
01:09 |
afflatus |
It doesn't really work like that |
01:09 |
afflatus |
Dionysus had a specific mystery cult |
01:10 |
rubenwardy |
!title https://en.wikipedia.org/wiki/Bacchus |
01:10 |
MinetestBot |
rubenwardy: Dionysus - Wikipedia, the free encyclopedia |
01:10 |
afflatus |
Adherents of Apollo didn't necesarily like or approve of Dionysus, or any other gods for that matter |
01:10 |
rubenwardy |
Well, wikipedia isn't a source |
01:11 |
rubenwardy |
What/where is bacchus in greek mythology? |
01:11 |
afflatus |
Oddly enough, the Dionysian cult appears to have influenced Christianity |
01:12 |
rubenwardy |
anyway, goodnight o/ |
01:13 |
afflatus |
Yeah |
01:15 |
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01:51 |
firebudgy |
Hello |
01:53 |
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03:21 |
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03:33 |
fling |
Is there a recommended redis config? |
03:34 |
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03:40 |
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04:21 |
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04:21 |
firebudgy |
Hey I'm Back :) |
04:24 |
firebudgy |
Hello?? |
04:54 |
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04:54 |
firebudgy |
Hello :D |
05:02 |
firebudgy |
Hello?? |
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05:16 |
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05:17 |
fling |
stampy_game anyone? |
05:18 |
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05:18 |
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05:19 |
thePalindrome |
? |
05:19 |
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05:21 |
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05:23 |
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05:25 |
fling |
thePalindrome: ?? |
05:25 |
thePalindrome |
what's stampy_game? |
05:26 |
fling |
thePalindrome: mc clone made for this world -> https://forum.minetest.net/viewtopic.php?f=12&t=8592&sid=2921cf532e7ab208faf82f67c93a72b8&start=75 |
05:26 |
fling |
thePalindrome: I'm trying to play it but with the recent minecraft the generator is not working :< |
05:26 |
fling |
thePalindrome: but it was worknig last week or so |
05:26 |
thePalindrome |
odd |
05:26 |
fling |
s/minecraft/minetest ;D |
05:28 |
thePalindrome |
ah |
05:28 |
thePalindrome |
lol |
05:28 |
fling |
haha |
05:28 |
fling |
thePalindrome: I'm now trying to downgrade my server to stable |
05:37 |
fling |
ok, the problem is not in minetest version |
05:37 |
* fling |
is trying to downgrade luajit |
05:43 |
swift110-phone |
Hey |
05:43 |
fling |
swift110-phone: Hello. |
05:44 |
swift110-phone |
How r u fling |
05:45 |
fling |
I'm fine, what about you? |
05:48 |
swift110-phone |
Im good |
05:49 |
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05:51 |
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05:56 |
swift110-phone |
Wyd |
06:14 |
fling |
What is dungeons parameter doing for mg7? |
06:18 |
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06:20 |
JohnnyComeL8ly |
swift110-phone, WhatchaYaDoing? is that what you asked? |
06:21 |
fling |
JohnnyComeL8ly: Hello. |
06:21 |
JohnnyComeL8ly |
fling, hello, good chap! ;-) |
06:22 |
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06:22 |
thePalindrome |
Oh hey, people |
06:23 |
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06:27 |
swift110-phone |
Yes |
06:27 |
JohnnyComeL8ly |
thePalindrome, you aren't the only one of your kind... I have a friend who uses a palindrome. ;-) |
06:30 |
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06:34 |
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06:59 |
thePalindrome |
heheh |
07:18 |
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07:33 |
afflatus |
fling: Has stampy game updated in the last week? |
07:34 |
fling |
afflatus: looks like the problem is in minetest. |
07:34 |
fling |
afflatus: minetest is not working with luajit 2.1 properly. |
07:34 |
afflatus |
Oh ok :( |
07:34 |
fling |
afflatus: so I fixed things by downgrading luajit :> |
07:35 |
afflatus |
Ah, thanks. That might explain something |
07:35 |
fling |
If this is what your question about… Are you playing it btw? |
07:36 |
afflatus |
I'm not playing it |
07:37 |
fling |
what are you playing? |
07:37 |
afflatus |
I have been asked to put up the map of my (different) sub-game. |
07:38 |
afflatus |
I'm interested in the problems. |
07:38 |
afflatus |
Sorry not explaining well, only just woken up |
07:41 |
swift110-phone |
Hmm |
07:45 |
afflatus |
fling: you should post something in the forum page as they are recommending using a latest git build of MT |
07:45 |
fling |
afflatus: who? where? why? :D |
07:46 |
afflatus |
The forum page you posted a link to 2 hours ago |
07:46 |
fling |
afflatus: now I don't get it. |
07:46 |
afflatus |
Stampy's Lovely World |
07:47 |
fling |
afflatus: They recommending and I'm using, right. |
07:47 |
fling |
afflatus: what should I post there? |
07:47 |
afflatus |
that you've had problems using the latest minetest |
07:47 |
afflatus |
with it |
07:48 |
fling |
afflatus: no problems with lateest minetest. It is just something in the subgame is not working properly with luajit-2.1 |
07:50 |
afflatus |
It's up to you. I just thought it could help anyone else who is having the same problem, that's all. |
07:50 |
fling |
hmm ok |
07:51 |
afflatus |
s/should/could |
07:57 |
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08:04 |
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08:06 |
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08:14 |
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08:24 |
fling |
How to fix item_drop mod? |
08:24 |
fling |
The items are dropped on top of the node and being teleported to the closest air at the top. |
08:48 |
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08:59 |
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09:01 |
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09:03 |
fling |
how to get coordinates of any generated blocks in the world? |
09:04 |
fling |
I've converted a minecraft world partially and I can't find where it is :P |
09:04 |
fling |
I could look in the database. What should be my query? |
09:11 |
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09:22 |
afflatus |
fling F5 |
09:23 |
afflatus |
or use minetestmapper? |
09:26 |
fling |
afflatus: F5 shows me 0,0,0 yes. |
09:26 |
fling |
afflatus: I want to find pregenerated blocks in the world ;> |
09:27 |
afflatus |
yes, so make a map? |
09:27 |
fling |
Because I want teleport somewhere where I could find any blocks, not only air |
09:27 |
fling |
hmm hmmm |
09:27 |
afflatus |
I have no idea how to query the db, sorry |
09:27 |
fling |
afflatus: great idea, doing |
09:45 |
fling |
afflatus: I gave the task to my player to find a block, and they did it ;P |
09:55 |
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10:04 |
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10:04 |
JamesTait |
Good morning all; happy Wednesday, and happy Education Support Professionals Day! 😃 |
10:05 |
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10:07 |
fling |
JamesTait: Hello. |
10:07 |
JamesTait |
👋 fling |
10:12 |
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10:12 |
swift110-phone |
Ok |
10:13 |
paramat |
i'll look at the mod list |
10:16 |
paramat |
is there a list of the mods in stampy game anywhere? |
10:18 |
Amaz |
https://github.com/mdoege/stampy_game/tree/master/mods |
10:18 |
fling |
Amaz: thanks. Are you using it? |
10:19 |
Amaz |
Nope. |
10:19 |
Amaz |
I have it installed though. |
10:19 |
paramat |
thanks |
10:19 |
fling |
Another issue with this game is item_drop drops the item wrongly. It goes too high and gets teleported to the nearest air at the top. |
10:19 |
Amaz |
np |
10:24 |
paramat |
my highlandpools mod is in there and can occasionally be very slow |
10:25 |
paramat |
it might just be the combination of many mods that generate structures |
10:26 |
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10:29 |
fling |
hmm hmmm |
10:30 |
fling |
paramat: but even on pregenerated world the game runs really slow |
10:31 |
paramat |
ah, other mods then |
10:33 |
fling |
paramat: /emergeblocks I mean. |
10:34 |
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10:36 |
fling |
paramat: also one of the mods causing the server to lag really hard, the world is not loading on clients when luajit-2.1 is used ;> |
10:55 |
Ingar |
is there a general issue with luajit 2.1 ? |
10:55 |
Ingar |
(I bet itwill be installed with my next round of Arch udpates) |
10:59 |
fling |
Ingar: no, works fine with minetest_game |
10:59 |
fling |
Ingar: also I'm running my redis server with it. |
10:59 |
fling |
otoh upstream says luajit is not supported. |
11:00 |
fling |
paramat: so which mod to drop first? |
11:03 |
paramat |
no idea |
11:03 |
afflatus |
Ingar: immediate reaction to new sounds is that they seem rather soft |
11:04 |
afflatus |
But I like where you're going with them |
11:04 |
afflatus |
A little more attack generally, and swishyness in the grass sounds might be good. |
11:05 |
afflatus |
But that feeling may change over time. |
11:06 |
afflatus |
It may be that I've just got too used to the standard sounds |
11:07 |
fling |
afflatus: where do you hear the new sounds? |
11:08 |
afflatus |
Ingar's MT fork |
11:08 |
fling |
What is it about? |
11:09 |
afflatus |
? about |
11:10 |
afflatus |
Just new sounds |
11:11 |
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11:17 |
fling |
Which mod do I need for powered and detector rails? |
11:19 |
Ingar |
afflatus: thanks, I know it's not perfect (yet!) but still working on it! |
11:19 |
afflatus |
idk I'm still stuck in the dark ages |
11:20 |
afflatus |
Ingar: I will come back with some better feedback after a week or so. |
11:21 |
afflatus |
They are an improvement, or certainly a step in the right direction AFAIC |
11:24 |
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11:25 |
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11:29 |
Ingar |
afflatus: I'm aiming at a set that doesnt drive you nuts after a few hours |
11:30 |
fling |
Which mod to use for Lapis Lazuli? |
11:32 |
afflatus |
Ingar: yep, if I don't end up turning the sound off, you win ;-) |
11:35 |
afflatus |
fling: https://forum.minetest.net/viewtopic.php?f=9&t=12368 looks nice |
11:35 |
fling |
afflatus: stampy_game has it in the default mod :< |
11:49 |
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12:04 |
afflatus |
I'm tempted to include it in mine too |
12:05 |
afflatus |
However I am also currently trying to avoid feature creep |
12:09 |
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12:15 |
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12:21 |
fling |
Which mod for nether fence? |
12:23 |
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12:44 |
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12:54 |
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12:55 |
amadin |
hi people, why in 0.4.13-dev unktown items don't drop? |
12:57 |
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12:58 |
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12:58 |
VanessaE |
I don't think they ever did (drop an unknown item and it just disappears) |
13:01 |
amadin |
in 0.4.12-dev i was can drop any unknown item, now items accumulate in inventory |
13:02 |
amadin |
unknown items i mean |
13:04 |
amadin |
so if i will found bug in some mod on my public server i will can't turn off it, because players will can't drop unknown items |
13:05 |
VanessaE |
it's a mod doing it, I'm pretty sure. |
13:05 |
amadin |
i test on clear minetest |
13:05 |
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13:06 |
amadin |
do you mean this trouble isonly for my server? |
13:06 |
VanessaE |
idk |
13:08 |
amadin |
so we can test it on your's server now |
13:08 |
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13:08 |
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13:08 |
amadin |
if you want |
13:08 |
VanessaE |
try if you like but I can't guarantee that I'm right. |
13:08 |
VanessaE |
I just recall last time I dropped an item (and I use 0.4.13-dev), it disappeared. |
13:09 |
amadin |
hmmm |
13:09 |
VanessaE |
dropped an unknown item that is. |
13:10 |
VanessaE |
usually end up with a few of them while I'm working on writing/expanding a mod or something |
13:11 |
amadin |
mysticism |
13:18 |
amadin |
that is in server log: 2015-11-18 16:15:10: ERROR[Server]: Item "workbench:33" not defined |
13:19 |
VanessaE |
good. |
13:19 |
amadin |
if i try drop unknown item |
13:19 |
VanessaE |
that's normal. |
13:26 |
VanessaE |
bbl |
13:26 |
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13:38 |
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13:52 |
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13:53 |
Milan |
lol, looks like i spawned as Milan ... will be glad if i could register me with that name :D |
13:54 |
Milan |
*would ...i guess |
13:55 |
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15:08 |
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15:09 |
thePalindrome |
hullo Mr wardy |
15:26 |
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15:38 |
rubenwardy |
Konnichiwa |
15:41 |
JohnnyComeL8ly |
rubenwardy, I had to look it up, so here's a link for those who don't know.... I'll probably forget. ;-) |
15:42 |
JohnnyComeL8ly |
http://en.rocketnews24.com/2014/04/08/what-does-konichiwa-really-mean-understanding-japanese-greetings/ |
15:43 |
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15:47 |
fling |
What is the fastest mapper around? |
15:49 |
JohnnyComeL8ly |
fling, the C++ one. |
15:50 |
JohnnyComeL8ly |
https://github.com/minetest/minetestmapper |
15:50 |
fling |
JohnnyComeL8ly: thanks. |
15:51 |
JohnnyComeL8ly |
I know that per http://wiki.minetest.net/Minetestmapper |
15:51 |
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15:57 |
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16:04 |
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16:06 |
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16:08 |
fling |
JohnnyComeL8ly: it is really fast! |
16:09 |
fling |
JohnnyComeL8ly: it is doing my 11008x11008 world in seconds! |
16:09 |
JohnnyComeL8ly |
fling: Wonderful! :-D |
16:11 |
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16:11 |
fling |
Looks like I will need more than just few hours to convert this world. |
16:28 |
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17:10 |
thePalindrome |
I'll be glad once my right click patch gets applied |
17:11 |
thePalindrome |
Then I should be able to get some basics of my mod going |
17:13 |
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17:20 |
fling |
VanessaE: Hello. Which mod to enable for moretrees:stair_oak_planks and moretrees:spruce_leaves? |
17:20 |
VanessaE |
stairs/slabs come from the moreblocks mox |
17:20 |
VanessaE |
mod* |
17:20 |
VanessaE |
spruce should already be enabled by default. |
17:21 |
fling |
moreblocks enabled but the block is unknown hmm hmmm |
17:22 |
fling |
and this one -> stairs:stair_nether_brick |
17:22 |
VanessaE |
I don't know anything about nether-related mods |
17:22 |
fling |
Btw is not there a mod for nether fence? Ok. |
17:23 |
fling |
VanessaE: could you please join my server? |
17:23 |
fling |
mt.dno.so:30005 |
17:23 |
VanessaE |
not right now. |
17:23 |
fling |
ok |
17:26 |
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17:40 |
sofar |
is pilzadam taking a minetest break? I was wondering why I haven't seen him around and he's not merging github pull requests it seems either |
17:40 |
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17:41 |
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17:44 |
VanessaE |
no idea, sofar. |
17:44 |
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17:56 |
Krock |
meow |
17:56 |
VanessaE |
meow |
17:58 |
Krock |
!cat |
17:58 |
MinetestBot |
http://i.imgur.com/ERebecg.jpg |
17:59 |
Krock |
needs more jpeg |
18:00 |
Krock |
oh noes.. that's just unethical. Won't post it here. |
18:00 |
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18:02 |
sofar |
VanessaE: more and more I believe we should just create a minetest-mods group and have capable developers publish and collectively maintain them... there are quite a few mods that I'm using that have only one maintainer and they're not responsive... |
18:03 |
sofar |
I for one wouldn't mind other devs committing bugfixes and enhancements to my own mods |
18:04 |
JohnnyComeL8ly |
sofar: (soclose) I like that idea too. |
18:05 |
sofar |
I've got a few mods myself, and tbh I'm not nearly as responsive as I should be sometimes |
18:06 |
ElectronLibre |
sofar: There is a #minetest-mods channel, maybe you could find modders in there you could work with, and propose your idea to (I like it by the way). |
18:07 |
sofar |
nono |
18:07 |
sofar |
I'm not talking about an IRC channel |
18:07 |
sofar |
I'm talking about a github.com/minetest-mods group |
18:07 |
ElectronLibre |
Oh. Well you may probably need a place outside of github to discuss but I get it. |
18:08 |
JohnnyComeL8ly |
Git with it man.... ;-D |
18:08 |
sofar |
ElectronLibre: ah sure, yes not a bad idea to chat over there as well |
18:09 |
ElectronLibre |
That would bring back life to that channel, but you're the one who decides what you do. |
18:09 |
JohnnyComeL8ly |
I just joined and set it to auto-join. |
18:13 |
ElectronLibre |
There are usually two or three messages... per month. But if we managed to make it more active it would be an interesting place for modders to gather and share about their work. (I don't have high hopes though) |
18:14 |
JohnnyComeL8ly |
ElectronLibre, your optimistic view is electrifying! xD |
18:15 |
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18:15 |
sofar |
tbh I think this channel is fine |
18:15 |
Obani |
always :3 |
18:15 |
sofar |
mods have a strong user connection anyways |
18:16 |
JohnnyComeL8ly |
I think we should use #minetest-mods for what it was made for... that would make it more interesting, as EL put it. |
18:16 |
ElectronLibre |
It would depend on how long/frequent the discussions would be. |
18:17 |
ElectronLibre |
JohnnyComeL8ly, I agree with you. #minetest-mods was created to discuss about modding, while #minetest is for more general topics. That's why I thought about #minetest-mods in the first place. |
18:17 |
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18:22 |
JohnnyComeL8ly |
sofar: You might get better help/suggestions if people knew the channel wasn't going to be full of "something's wrong with Minetest help plz" Channel purity is good because then you can follow the messages and have a really big notice/alert when something is there: you would be ~95% sure that it was legitimate modding discussion. |
18:23 |
thePalindrome |
I'd agree with that |
18:26 |
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18:34 |
Calinou |
most FLOSS projects don't need anything else than #projectname, #projectname-dev |
18:34 |
Calinou |
even our language-specific channels are barely used |
18:34 |
Calinou |
(we got 11 people in #minetest-fr) |
18:34 |
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18:39 |
firebudgy |
:p Still Here |
18:40 |
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18:40 |
firebudgy |
I found oldcoders secret channel |
18:40 |
firebudgy |
#minetest-lott |
18:40 |
firebudgy |
: Im not kiddin |
18:40 |
firebudgy |
if you do info it says he isint connected |
18:40 |
firebudgy |
but if you info him there he is |
18:40 |
firebudgy |
thus leading to mu conclusion that he has the secret mode on |
18:41 |
firebudgy |
my* |
18:41 |
bionictoothpick |
I'm missing something simple...have debian testing running, used git for dreambuilder...trying to start server in creative mode using it...but missing something it the /etc/minetest/minetest.conf file. |
18:41 |
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18:42 |
VanessaE |
bionictoothpick: did you remember to git clone --recursive to get it? |
18:42 |
bionictoothpick |
default_game = whatdoicallthis? |
18:42 |
bionictoothpick |
VanessaE: ys |
18:42 |
bionictoothpick |
VanessaE: yes |
18:42 |
VanessaE |
you don't need to set a default game but it would be just dreambuilder_game |
18:43 |
firebudgy |
Hi VanessaE |
18:43 |
VanessaE |
hi. |
18:43 |
OldCoder |
firebudgy, have you ever heard of bouncers? Google IRC bouncer |
18:43 |
OldCoder |
VanessaE, hello |
18:44 |
firebudgy |
Huh? |
18:44 |
VanessaE |
hi |
18:44 |
firebudgy |
Bouncers? |
18:44 |
OldCoder |
VanessaE, send me the list of terrain nodes |
18:44 |
VanessaE |
OldCoder: not gonna mess with that |
18:44 |
OldCoder |
firebudgy, I have a bouncer. Google it. |
18:44 |
VanessaE |
don't really care too much right now, sorry :-/ |
18:44 |
OldCoder |
VanessaE, I thought you had a short list of 20 nodes |
18:44 |
OldCoder |
?? |
18:44 |
OldCoder |
This is for you, you know |
18:44 |
firebudgy |
ah, OldCoder i found your secret irc channel |
18:44 |
OldCoder |
firebudgy, read above |
18:44 |
OldCoder |
I have a bouncer |
18:45 |
bionictoothpick |
Thanks VanessaE |
18:45 |
OldCoder |
The channel is highly public :-) |
18:45 |
OldCoder |
The bouncer means that I both am and am not present |
18:45 |
firebudgy |
Ah |
18:45 |
OldCoder |
VanessaE, I think there may be confusion. I said terrain nodes, not non-terrain nodes. |
18:45 |
OldCoder |
It was your idea. |
18:45 |
firebudgy |
just saying i found your hidden lott channel |
18:45 |
OldCoder |
It isn't hidden |
18:46 |
OldCoder |
It is highly public |
18:46 |
firebudgy |
its got +s |
18:46 |
OldCoder |
I have explained this several times now |
18:46 |
OldCoder |
I don't even know what +s is |
18:46 |
firebudgy |
Ok so you fixed it |
18:46 |
OldCoder |
?? |
18:46 |
firebudgy |
you on it now? |
18:46 |
VanessaE |
OldCoder: I know. |
18:46 |
OldCoder |
firebudgy, I am always on it |
18:46 |
firebudgy |
because its in your list... |
18:46 |
OldCoder |
That is what a bouncer does |
18:46 |
firebudgy |
I cant seem to find the lott bot |
18:47 |
firebudgy |
nvm |
18:47 |
thePalindrome |
A bouncer is logged in as you |
18:47 |
OldCoder |
VanessaE, whatever you wish or don't is fine. But no need to say "I don't care". It was your idea and there are only 20 or so terrain nodes. |
18:47 |
thePalindrome |
er, vice versa |
18:47 |
VanessaE |
firebudgy: car analogy: IRC is a parking lot where every car has a speaker and microphone. SOme people's cars are always there all the time, but they're not always in them. |
18:47 |
OldCoder |
thePalindrome, I seem to recall saying it over and over, yes :-) |
18:48 |
thePalindrome |
Yup, I know :P |
18:50 |
firebudgy |
i dont understand the lott commands D: |
18:50 |
firebudgy |
oh well |
18:51 |
* bionictoothpick |
thanks VanessaE, and will now experiment. |
18:52 |
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19:09 |
thePalindrome |
?? |
19:09 |
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19:10 |
who_wants_some |
what is this off thing? |
19:11 |
ElectronLibre |
Look at the IRC logs. |
19:11 |
ElectronLibre |
Then look at your logs. |
19:11 |
who_wants_some |
OldCoder, you here? want some crab time? |
19:11 |
who_wants_some |
ahh |
19:11 |
who_wants_some |
ty |
19:12 |
Krock |
!c (1 != 1) != (1 != 1) |
19:12 |
MinetestBot |
False |
19:12 |
thePalindrome |
? |
19:13 |
OldCoder |
who_wants_some, ? |
19:14 |
who_wants_some |
OldCoder, i'm Fixer |
19:14 |
OldCoder |
who_wants_some, Hi! |
19:14 |
OldCoder |
I'd like to be able to get onto Redcrab |
19:14 |
who_wants_some |
OldCoder, yes, hi, I can join RedCrab now |
19:14 |
OldCoder |
Can you capture the travelnets? |
19:14 |
OldCoder |
Just walk through all of them? |
19:15 |
who_wants_some |
on original redcrab? |
19:15 |
OldCoder |
Yes |
19:15 |
OldCoder |
This is main piece that needs to be finished |
19:16 |
OldCoder |
BTW To be on the safe side I may wait a week or two to fix latest area |
19:16 |
OldCoder |
I'm preoccupied and wish to give it full attention |
19:16 |
OldCoder |
Feel free to send other problems or areas |
19:16 |
who_wants_some |
0.4.11 with map save should work? |
19:17 |
who_wants_some |
btw i'm not sure if I know every single travelnet on original RedCrab |
19:18 |
who_wants_some |
spawn travelnets could be done |
19:18 |
VanessaE |
0.4.11 is obsolete. |
19:19 |
VanessaE |
besides, map save won't grab the travelnet datafile |
19:19 |
who_wants_some |
it can connect to old 0.4.4 redcrab |
19:19 |
who_wants_some |
1.04239e+07, nice uptime |
19:20 |
who_wants_some |
OldCoder, or maybe you mean travelnets on your RedCrab server copy? |
19:20 |
OldCoder |
No |
19:21 |
OldCoder |
I mean exactly walk through travelnets on Old Redcrab |
19:21 |
OldCoder |
That is all there is to it |
19:21 |
OldCoder |
And VanessaE I can recreate the datafile |
19:21 |
Krock |
who_wants_some, there are some very old servers... http://servers.minetest.ru/ |
19:21 |
OldCoder |
Plus I have additional travelnet tools of my own creation |
19:21 |
OldCoder |
0.4.11 has map save? and connect to RC? use that |
19:22 |
OldCoder |
VanessaE, who_wants_some ^ |
19:23 |
who_wants_some |
is there some kind list with coordinates of travelnets? :) |
19:24 |
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19:27 |
who_wants_some |
OldCoder, can you look at your New RedCrab database and query travelnet coordinates so I can visit them on Old Redcrab? |
19:29 |
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19:49 |
who_wants_some |
looks like i have problems with 0.4.11 on RC, right click is not working o_0 |
19:51 |
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19:51 |
swift110 |
hey all |
19:55 |
TheWild |
hello swift110 |
19:56 |
swift110 |
hey TheWild how are you? |
19:56 |
TheWild |
fine, thank you |
19:56 |
TheWild |
and you? |
20:05 |
TheWild |
devs, please fix that horrible (7-gonal in this case) light pattern. http://pasteboard.co/2eFxc0fD.png |
20:05 |
Calinou |
impossible, TheWild |
20:05 |
Calinou |
this is how smooth lighting works |
20:06 |
TheWild |
why? Mojang could do it so why not we? |
20:06 |
TheWild |
(okay, maybe they're doing some triangle divisions secretly) |
20:10 |
who_wants_some |
OldCoder, I have a blocking problem, first MT with map save is 0.4.11... and it works... but right click is not! :( |
20:11 |
who_wants_some |
so I can't use teleporters |
20:12 |
who_wants_some |
don't see sign edit box etc |
20:14 |
Calinou |
how did Mojang did it, TheWild? |
20:14 |
Calinou |
screenshots? |
20:14 |
TheWild |
in the process |
20:15 |
TheWild |
http://pasteboard.co/2eGSfdTc.png, http://pasteboard.co/2eGTOUsd.png |
20:16 |
TheWild |
you can even take the picture and tweak with contrast. |
20:18 |
who_wants_some |
TheWild, ha, I've actually seen the same pattern, it is cube like |
20:19 |
TheWild |
ok, that was single candle. Here's another test: http://pasteboard.co/2eH7ioiG.png |
20:21 |
TheWild |
ofc I mean the MT's light pattern is bad becuase of lack of X/Y/Z symmetry. |
20:22 |
TheWild |
e.g. this one is without flaw: http://pasteboard.co/2eHlMJvF.png |
20:24 |
JohnnyComeL8ly |
TheWild, I'm not seeing something to be desired in MC's lighting methods... could you help me as to why smooth lighting, as MT has, isn't good the way it is? |
20:28 |
TheWild |
yeah, but no much of idea for now. Square faces of blocks are consisting of two triangles, and there are two possible arrangments of triangles. |
20:30 |
TheWild |
I noticed no flaw withing ambient occlussion and arrangment of triangles in MT. Well, ambient occlussion was just 0 or 1 so the decision to which arrangment to use was pretty trivial. Light however is a more difficult case as it consists of one from 16 different levels. |
20:31 |
TheWild |
I'm trying to figure out how MC does this. |
20:32 |
TheWild |
we could construct squares with 4 triangles (fan with root corner in the center of square). It could bring symmetry, however it is more polygons to draw then. |
20:36 |
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20:58 |
fling |
JohnnyComeL8ly: http://map.dno.so/world0.png |
20:58 |
TheWild |
in MT, in most cases a non-glowing block does not produce light but its faces may reflect light by taking the light value from adjacent nodes of air. |
20:59 |
TheWild |
how corner light levels are calculated? It is maximum, minimum, average? |
21:01 |
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21:12 |
who_wants_some |
who misses old gravel walking sound, am I only one? |
21:12 |
VanessaE |
apparently a lot of people miss the older sounds |
21:13 |
VanessaE |
if I had a good mic I could record a nice gravel sound (my driveway) |
21:14 |
who_wants_some |
i like old one, it is strange anigmatic sound, like snow sound |
21:14 |
who_wants_some |
VanessaE, btw, did you read my message about palm trees in tundra and moretrees shadow bug? |
21:15 |
VanessaE |
missed that. |
21:15 |
VanessaE |
I know there's a shadow bug, but it only happens with mgv7 |
21:16 |
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21:18 |
who_wants_some |
VanessaE, water - tiny strip of sand with palm trees (and shadow bug obviously) - huge snow blocks area |
21:19 |
VanessaE |
heh |
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21:43 |
JohnnyComeL8ly |
Btw, fling, FF was crashing trying to open your world0.png xD |
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22:53 |
TheWild |
please tell me how does MT calculate light levels for vertices |
22:56 |
TheWild |
having a square defined by consecutive vertices A, B, C and D, when light levels A+C is equal to B+D, triangle arrangement simply does not matter. |
22:59 |
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22:59 |
TheWild |
^ JohnnyComeL8ly |
23:00 |
TheWild |
the above is the most common case, I think. |
23:03 |
TheWild |
there is also more rare, when light of A is equal to B and C, but D is different (1 level lighter or darker). In such case it is better to make triangles ABC and CDA (different vertex is at right angle of triangle). |
23:05 |
TheWild |
differences of more than one level of light between vertices doesn't seem to happen. |
23:05 |
VanessaE |
why is the world even built of triangles anyway? I mean, why not quads? |
23:06 |
Jordach |
quads = expensive |
23:06 |
TheWild |
hmm... because a triangle is the most basic primitive and easiest to fill by GPU |
23:06 |
Jordach |
and that Irrlicht processes meshes on the CPU, still |
23:06 |
Jordach |
(iirc) |
23:06 |
RealBadAngel |
https://github.com/minetest/minetest/blob/master/src/mapblock_mesh.cpp#L225 |
23:06 |
VanessaE |
looks like opengl > 3.1 doesn't support quads anyway |
23:08 |
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23:13 |
Space_Core |
:D i am back |
23:21 |
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23:34 |
afflatus |
Ug testing mapgen |
23:34 |
afflatus |
It's lika Alice Through The Looking Glass |
23:45 |
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23:47 |
swift110 |
hey guys |
23:51 |
afflatus |
Despite gaining a better understanding of perlin noise, I'm still finding it really difficult to get the effect I want. |
23:51 |
afflatus |
It's either too much or too little |
23:51 |
afflatus |
Finding the sweet spot is ^*$%£&% difficult |
23:54 |
sofar |
this is why I'm not a fan of the current generators around in minetest |
23:55 |
sofar |
perlin parameters work well for one biome, but the next one over or transition is bad |
23:55 |
sofar |
each biome itself should have different perlin parameters, and the transitions should themselves have procedural parameters |