Time |
Nick |
Message |
00:15 |
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01:42 |
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01:45 |
xfceKris |
What do I use in minetest.conf to tell the game where to write the debug.txt file? |
01:45 |
xfceKris |
It's writing it to ~/ and I don't like that. I want it in ~/minetest. |
01:46 |
xfceKris |
There has to be something, but I cant find anything in any of the config files that says where it goes... |
01:48 |
nm0i |
More particle spawner weather attempts: http://me0w.net/pit/1444528101 |
01:49 |
Hirato |
weird |
01:49 |
Hirato |
the image is sharp but the colours look like crap |
01:50 |
nm0i |
Ah that stream offset |
01:50 |
nm0i |
wget first, sorry |
01:51 |
Hirato |
that does help, cheers |
01:52 |
Hirato |
there's probably a better way to do rain that's less intense particle wise |
01:53 |
nm0i |
Tell? |
01:53 |
Hirato |
I imagine there's going to be large gaps in the rain when lua pressure gets high |
01:53 |
xfceKris |
And where the heck did fst_api.txt come from? Nobody ever mentions this file when referencing anything to do with formspecs |
01:54 |
nm0i |
There are gaps due to network lag. |
01:54 |
waressearcher2 |
xfceKris: how is your modding going ? |
01:54 |
Hirato |
wut? |
01:54 |
Hirato |
you actually sync particles? |
01:55 |
xfceKris |
It's on hold until I understand formspecs better. |
01:55 |
waressearcher2 |
xfceKris: still not out of steam ? |
01:55 |
est31 |
xfceKris, that API is only for the main menu |
01:55 |
est31 |
its not for normal formspecs |
01:55 |
xfceKris |
Aha, thank you est31... |
01:55 |
nm0i |
Hirato: no idea what you're talking about. |
01:56 |
xfceKris |
waressearcher2, I'm reading to understand lua better before I try formspecs again. I kept failing, so I thought maybe it would behoove me to study more first. |
01:57 |
xfceKris |
However, I can put some awesome nodes together now. :D Nothing hosted on github except the double chest though. Just a handful of practice blocks. |
01:57 |
waressearcher2 |
xfceKris: have you made any mods for other games previously ? |
01:57 |
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kaeza joined #minetest |
01:58 |
xfceKris |
No, this is the first time I've ever tried modding anything at all. |
02:00 |
kaeza |
welcome to hell >:) |
02:00 |
kaeza |
just kidding |
02:02 |
kaeza |
last time I checked, MT created debug.txt in the current working directory, which happens to be ~/ when invoked using the .desktop file |
02:04 |
nm0i |
Hirato: i don't "sync" particles anywhere to my knowledge. |
02:05 |
Hirato |
then why does network lag have anything to do with it? |
02:05 |
Hirato |
apart from a short delay to get an "It's raining now!" message across |
02:06 |
nm0i |
No Idea. As far as I understand particle spawner works server side? |
02:06 |
Hirato |
sounds very inefficient |
02:06 |
xfceKris |
kaeza, yeah, but it allows for relocation of the debug.txt file a few different ways. One example is with the command used to start minetest, use --logfile 'location/location/location' |
02:07 |
nm0i |
Hirato: sorry, assumed you're one of locals. |
02:07 |
Hirato |
I'm not at all, hahaha |
02:07 |
xfceKris |
but that's executing from terminal. I want it to wipe the old and create a new every time I use the .desktop |
02:07 |
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02:08 |
Hirato |
most engines I worked with had particles 100% client side |
02:08 |
Hirato |
the closest you'd have to any networking in them were common events that spawned particles for everyone, ie, gun was shot from here, rocket exploded here, etc |
02:08 |
xfceKris |
That would make it difficult to use a weather mod on a server I would think. |
02:09 |
Hirato |
would it? |
02:09 |
Hirato |
at the moment, doesn't the client download all the lua scripts and stuff anyway? |
02:09 |
xfceKris |
Yeah, because it wouldn't necessarily be raining for everyone in the same area at the same time. |
02:09 |
nm0i |
Sounds like Minetest is another MUD |
02:10 |
xfceKris |
MUD? |
02:10 |
Hirato |
but the server side component just needs to say "weather in xyz is currently: a" |
02:10 |
Hirato |
then clients in xyz will just simulate the particles on their end until the weather changes |
02:10 |
Hirato |
or they leave xyz |
02:10 |
xfceKris |
That gives half the job to the client and half to the server. |
02:11 |
Hirato |
the server side shouldn't send or spawn any particles, that's super inefficient |
02:11 |
Hirato |
it's far less than half to the server |
02:11 |
xfceKris |
The client would only handle the event itself, The server would handle when and where the event happened in order to make sure everyone experiences it. |
02:11 |
xfceKris |
That's just more information that has to pass over the network, creating network lag. |
02:12 |
Hirato |
the server just needs to dictate what weather is where, the client needs to know that so it can simulate the weather properly |
02:12 |
xfceKris |
brb |
02:12 |
nm0i |
I'd rather have general mechanism to tell clients what lua code thay should run locally. |
02:13 |
nm0i |
But particle spawner is not that greedy. It's just my net sucks atm... |
02:14 |
xfceKris |
Then, does the client just keep the weather going until the server tells it to stop? Or would it work better if the server gave a time limit on the initial start command? |
02:15 |
Hirato |
depends on implementation |
02:15 |
Hirato |
I'd do the former |
02:16 |
xfceKris |
I would do it the latter way, with a time limit. So that the server only has to pass the information one time to each client, instead of having to keep track of whats happening the whole time. |
02:16 |
xfceKris |
The timer method gives the client full control, and allows the entire event to happen with one command. |
02:17 |
xfceKris |
"set it and forget it" |
02:17 |
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02:17 |
Hirato |
you make a fair point |
02:18 |
xfceKris |
curiosity, why would you do it the other way? |
02:18 |
Hirato |
they walk out of the area in which it's raining |
02:18 |
Hirato |
or another client enters the area in which it's raining |
02:19 |
Hirato |
it would be weird if it rains longer for one client than the other for more than a few seconds |
02:19 |
nm0i |
Cant I just hack drivers to add alpha channel to used in particles fragment shader. |
02:20 |
nm0i |
Sure having all code run on servers is sort of anti-cheat... but you don't always need it. |
02:20 |
xfceKris |
The server would pass the information to the client for any area nearby, within the loaded chunks anyway. |
02:22 |
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bleak_fire_ joined #minetest |
02:22 |
xfceKris |
so those with excellent graphics cards and tons of memory, that have full viewing range on would be able to see the rain off in the distance. But those of us with lower end or average pc's wouldn't see the rain from far off. |
02:22 |
xfceKris |
It would essentially be part of the landscape that is loaded from the server. |
02:23 |
Hirato |
makes sense |
02:23 |
Hirato |
but I thought that'd be a bad idea because then the entire chunk would need to sync if the weather changes |
02:24 |
Hirato |
but then, I also don't know minetest's network stack :P |
02:24 |
xfceKris |
And as far as the timing goes with it raining longer on some clients than others, the only delay would be net delay. With the timer method, once the client received the info, it would start the rain. So if you have a 0.7 second net delay, it would only rain for 0.7 seconds longer on your client than on the client with a 0.0 second delay. |
02:24 |
Hirato |
a few seconds doesn't matter |
02:25 |
xfceKris |
The chunk wouldn't need to re sync if the weather stops, that's handled client side by the timer. Only when the weather starts. ( I can see this part causing lag) |
02:25 |
Hirato |
the delay should be because it didn't get the information to stop or start, not because the server is supposed to spawn the particles |
02:25 |
xfceKris |
^^^Precisely. |
02:27 |
xfceKris |
If it doesn't get the info to start, then it just doesn't rain on that client (could cause a connection time out). But with the timer, it wouldn't have to worry about weather or not it got the information to stop, as that is handled client side |
02:27 |
Hirato |
hmmhmmm |
02:28 |
xfceKris |
Give as much work to the client as possible, to lessen the load on the server, and the net connection. |
02:28 |
xfceKris |
Wow, I'm glad I have something to focus on right now, my brain is going warp speed... |
02:33 |
nm0i |
There is mod that uses individual particles for rain/snow... |
02:45 |
comradmax |
what does the particle spawner spawn on the server? are its particles like the mobs that can move around in the world? |
02:52 |
nm0i |
I'm getting feeling nobody of talking here is one of locals.. |
02:52 |
nm0i |
s/one/none/ |
02:56 |
waressearcher2 |
what is "locals" |
02:58 |
comradmax |
someone who knows enough about this open source project to be worthy here probably |
02:59 |
* comradmax |
is not a local |
02:59 |
xfceKris |
nm0i, for "locals" you could check #minetest-dev |
03:00 |
comradmax |
forums are probably the best, ppl can check any time |
03:00 |
xfceKris |
^^^ that too |
03:01 |
* comradmax |
high-fives xfceKris |
03:01 |
nm0i |
Or I could just quit writing useless needed mods :) |
03:01 |
nm0i |
*not-needed |
03:01 |
comradmax |
particles would be cool |
03:01 |
comradmax |
i mean rain and weather would be cool |
03:05 |
comradmax |
it might stop my forest fire |
03:06 |
nm0i |
Noup :( |
03:06 |
nm0i |
But nice idea, will try it |
03:10 |
xfceKris |
Wold slow down forest fire, not stop it. |
03:10 |
bleak_fire_ |
hey what determines the order on the public server list? it isnt lag |
03:11 |
comradmax |
OldCoder and VanessaE have a phone call each day |
03:12 |
comradmax |
"you take first 5, i'll shuffle the rest around a little" |
03:12 |
xfceKris |
lmao comradmax. |
03:12 |
xfceKris |
Thats funny right there. |
03:12 |
comradmax |
ty:) |
03:12 |
waressearcher2 |
comradmax: no one here is lolcats |
03:13 |
xfceKris |
who tf is lolcats? |
03:14 |
waressearcher2 |
its misspeling of "locals" |
03:14 |
waressearcher2 |
no ? |
03:15 |
nm0i |
No |
03:15 |
nm0i |
Mew. |
03:16 |
xfceKris |
Careful, my Danes hate cats. |
03:16 |
comradmax |
i read Dames |
03:16 |
xfceKris |
read again then.lol |
03:18 |
waressearcher2 |
someone should add lolcats in addition to nyancats |
03:18 |
comradmax |
i vote for a simple name change |
03:19 |
waressearcher2 |
you combine them to make an jerry bomb |
03:19 |
comradmax |
as in tom and jerry? |
03:19 |
waressearcher2 |
cherry |
03:19 |
comradmax |
tom and cherry? |
03:19 |
waressearcher2 |
cherry bomb |
03:20 |
waressearcher2 |
with a lollypoops as a destructable particles |
03:20 |
comradmax |
im no expert, but shouldnt there be a 3rd ingredient? |
03:20 |
waressearcher2 |
lollypoops |
03:20 |
comradmax |
perfect |
03:21 |
waressearcher2 |
1 x lolcat + 2 x nyancat + 1024 x lollypoops = cherry bomb |
03:21 |
comradmax |
new mod, DigestTest, turn food into poop, make poop bricks into lolypoops? |
03:21 |
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03:22 |
comradmax |
"what are you doing?" "im smelting poop clumps into poop_ingots" |
03:23 |
Hirato |
poop sword |
03:23 |
comradmax |
poop hat! |
03:23 |
Hirato |
poop pick |
03:23 |
Hirato |
makes a 90's splat sound effect whenever it digs something |
03:23 |
waressearcher2 |
no you grow lollypoops on a candy fields |
03:24 |
comradmax |
has anyone, ANYONE, tried cactus pants IRL? |
03:25 |
AndroidKris |
Wow, okay, my internet decided to kick back on at the WRONG moment... |
03:25 |
AndroidKris |
wtf did I walk in on? |
03:25 |
Hirato |
brainstorming for poopblock mod |
03:25 |
comradmax |
typical mod discussion |
03:26 |
comradmax |
poop_biome |
03:26 |
nm0i |
poop_rain |
03:26 |
comradmax |
nah, that's stupid |
03:26 |
AndroidKris |
Yeah, I'm sorry I was watching when I rejoined the channel. |
03:27 |
Hirato |
AndroidKris: as for cactus armour, you can ask anyone that's ever had contact with jumping chollas :P |
03:29 |
AndroidKris |
jumping chollas? |
03:29 |
Hirato |
http://static1.1.sqspcdn.com/static/f/33128/5833310/1266626146537/GolferCactus.jpg?token=ptht2RXEAFK6dfIipMx9h4beERM%3D this is a bit graphic, but it's what happens when you get close to them |
03:29 |
AndroidKris |
Do I need incognito for this link? |
03:29 |
Hirato |
no |
03:30 |
AndroidKris |
Ohhhhhhhhhh..... |
03:30 |
AndroidKris |
ouch |
03:30 |
* AndroidKris |
cringe |
03:52 |
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03:55 |
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04:12 |
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04:16 |
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04:22 |
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04:39 |
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04:39 |
arsdragonfly |
!server arsdragonfly |
04:39 |
MinetestBot |
arsdragonfly: Arsdragonfly's Landrush! Minetest server | arsenalmp.noip.me:30001 | Clients: 0/15, 0/0 | Version: 0.4.13-dev / minetest | Ping: 310ms |
04:50 |
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06:40 |
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06:40 |
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07:26 |
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07:30 |
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07:42 |
swift110-phone |
Hey |
07:43 |
nm0i |
Hi |
07:49 |
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07:52 |
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guest85140 joined #minetest |
07:53 |
guest85140 |
Hello, i want a serveur on my computer fot play with my friend, i do not know, help me ? |
07:55 |
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operon joined #minetest |
07:56 |
swift110-phone |
Hnm |
08:00 |
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08:21 |
waressearcher2 |
guest85140: have you ever played minecraft ? |
08:31 |
Krock |
guest85140, see http://wiki.minetest.net/Setting_up_a_server and https://forum.minetest.net/viewtopic.php?f=10&t=8924 |
08:36 |
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08:40 |
operon |
Kray, thanks, i read |
08:44 |
Krock |
tab error |
08:44 |
Krock |
!next |
08:44 |
MinetestBot |
Another satisfied customer. Next! |
08:52 |
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alket joined #minetest |
09:04 |
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09:18 |
waressearcher2 |
!previous |
09:18 |
nm0i |
!play |
09:18 |
waressearcher2 |
I'm not finished with you yet |
09:20 |
Krock |
waressearcher2, don't worry. They have the same IP |
09:22 |
waressearcher2 |
!g People Can Fly |
09:22 |
MinetestBot |
waressearcher2: http://peoplecanfly.com/ |
09:24 |
Krock |
Ahh this feels good. Fresh minetest/minetest clone with depth 10 instead of (previously) everything |
09:24 |
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09:25 |
waressearcher2 |
Krock: smoking ? |
09:26 |
Krock |
waressearcher2, no, otherwise I could fly too |
09:26 |
Krock |
cuz so high |
09:27 |
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10:08 |
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10:09 |
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10:15 |
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10:29 |
nm0i |
http://me0w.net/pit/1444559306 |
10:31 |
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10:42 |
Krock |
that's a lightening |
10:44 |
nm0i |
Yaay, recognisable |
10:50 |
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10:51 |
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10:53 |
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11:02 |
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11:17 |
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11:17 |
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11:22 |
sloan2thebone |
Hi |
11:22 |
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11:23 |
Krock |
Hi |
11:39 |
comradmax |
!g sloan |
11:39 |
MinetestBot |
comradmax: http://www.sloanvalve.com/ |
11:40 |
comradmax |
not what i get when i google |
11:44 |
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11:44 |
SylvieLorxu |
"Hybrid Urinals" |
11:44 |
SylvieLorxu |
That's new |
11:44 |
SylvieLorxu |
I'm not sure if I want to know what it means |
11:48 |
FreeFull |
They have both a petrol and an electric engine |
11:50 |
comradmax |
i think it means there is always someone willing to pay a premium for a hybrid |
11:59 |
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12:01 |
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12:04 |
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12:15 |
FreeFull |
Apparently it's like the urinals that don't use water, but it flushes every 72 hours to avoid mineral buildup |
12:20 |
comradmax |
we dont need no water |
12:41 |
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13:03 |
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13:04 |
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TheWild joined #minetest |
13:09 |
TheWild |
a little adventury about "git submodule update --recursive": http://pastebin.com/QCzYPdBY |
13:09 |
TheWild |
anyone could help? |
13:11 |
Krock |
If it fails to use HTTPS, try HTTP (port80) |
13:11 |
TheWild |
do I have to change the origin of each submodule? |
13:14 |
Krock |
try it |
13:20 |
* TheWild |
is scratching his head. |
13:21 |
TheWild |
searching for "git-update" - google answers git-update-ref, git-update-index, git-update-server-info... |
13:22 |
TheWild |
what exactly "git update" (just update) does? |
13:24 |
* Krock |
loves GUIs |
13:24 |
TheWild |
okay, "git update" isn't a command, "git submodule update" is! Sorry about messing up the chat. |
13:25 |
TheWild |
git seems to be a great piece of software, but from other side is just unintuitive piece of crap |
13:34 |
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13:35 |
Krock |
TheWild, how about SVN? |
13:38 |
TheWild |
never tested. I'm rarely using repositories for my own projects. |
13:38 |
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13:38 |
Krock |
That's sad. Other people could help you ^^ |
13:41 |
TheWild |
the only three situations I'm using git on: work, fixing minetest mods and uploading my own code to github |
13:48 |
TheWild |
why we're using Lua 5.1 while there is 5.2? |
13:49 |
Hirato |
because luajit |
13:49 |
TheWild |
ah, probably missing in 5.2, yeah? |
13:50 |
Krock |
2.1.0-beta1 is the newest version |
13:51 |
Hirato |
nothing says bad idea like beta in the name |
13:52 |
Krock |
I better should update.. still using the old 2.0.3 version |
13:53 |
Hirato |
arch gave me 2.0.4 back in May |
13:54 |
Krock |
o.0 'fatal: dumb http transport does not support --depth' |
14:01 |
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14:04 |
Calinou |
https://packages.debian.org/search?keywords=libluajit |
14:04 |
Calinou |
2.0.4 in Debian sid |
14:05 |
Calinou |
TheWild, there is Lua 5.3 now. |
14:05 |
Calinou |
but LuaJIT author is opposed to Lua 5.2 and 5.3 entirely. |
14:05 |
Calinou |
some day, we'll need a LuaJIT fork. :( |
14:05 |
Krock |
^ this but still not supporting Irrlicht 1.8.0 fully |
14:07 |
Hirato |
how come? |
14:07 |
TheWild |
Krock: Irrlicht is a 3D graphics engine that is rather like a "slave" of Minetes. What does "supporting" mean in your context? |
14:09 |
Krock |
TheWild, afaik, there is a particle support by Irrlicht and Minetet uses its own |
14:10 |
Calinou |
there was a WIP on using native Irrlicht particles |
14:10 |
Calinou |
it was never merged for some reason |
14:10 |
Krock |
Lol. We can't spell Minetest correctly |
14:10 |
Hirato |
minetet was teh bets pharoah |
14:10 |
Krock |
I thought it was.. too bad |
14:10 |
TheWild |
I'm little against having third-party engine inside Minetest. I know that using engine is easier, but two problems may arise: |
14:11 |
TheWild |
1. If Irrlicht has a bug, Minetest has a bug as well. |
14:11 |
Krock |
revert is possible |
14:11 |
TheWild |
2. If Irrlicht can't do something... |
14:11 |
Krock |
.. we can extend |
14:11 |
Calinou |
Irrlicht bugs do happen |
14:12 |
Calinou |
this is why I wish we had forked Irrlicht like STK did |
14:12 |
Calinou |
we could have used Urho3D instead too |
14:12 |
Calinou |
but I think it didn't exist at the time Minetest was created |
14:12 |
Krock |
let's fork STK's irrlicht! |
14:13 |
Calinou |
it's called Antarctica |
14:13 |
Krock |
kinda funny that there are more, active forks than guys who contribute to the original project |
14:13 |
nrzkt |
curl has a bug MT has a bug, we should fork curl. Libc has a bug , we should fork libc because MT uses it. |
14:13 |
Krock |
or at least I have that feeling |
14:15 |
Krock |
fork Linux |
14:15 |
TheWild |
I do not mean to fork everything that has a bug, but if we're supposed to do something and we can't because something we're using has a bug |
14:15 |
Krock |
and spoon Windows |
14:15 |
TheWild |
or it is still possible thanks to workarounds |
14:19 |
TheWild |
.NET has System.Windows.Forms, which has messed up, unintuitive threading (e.g. changing form title in different thread) and during writing some application I realized that the builtin autocomplete stuff for textbox fails to work when you want to update result set based on what text was put to textbox. Stackoverflow didn't help - people were tired trying to work around this and just started writing autocompletes on their own. |
14:20 |
TheWild |
I'm afraid than when I dig further expecting flawless features, I lose more time trying to make workaround for Microsoft flaws than writing my own form system. |
14:23 |
TheWild |
long time ago when I was learning programming thanks to QBASIC and had no internet connection at that time, when I wanted to draw BMP or TGA on screen, lack of existing code wasn't a problem for me. The problem was lack of format specifications. |
14:25 |
Krock |
GTK would be an alternative |
14:31 |
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14:32 |
Calinou |
or Qt :) |
14:33 |
TheWild |
does Qt have no-IDE compiler only? |
14:34 |
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14:34 |
Calinou |
you can use qmake in command-line |
14:35 |
TheWild |
wait, Qt is a library! |
14:35 |
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14:57 |
Krock |
Calinou, a friend asked for a good VPS. Do you have any recommendations? |
14:57 |
Krock |
Gave him some links but I don't really know what's good and bad |
14:57 |
greeter |
well i have two with ramnode, they've always treated me quite well |
14:58 |
Krock |
oh, good to hear, thanks :) |
15:07 |
Calinou |
Krock, I don't know any good international one |
15:07 |
Calinou |
there is DigitalOcean, but it's expensive |
15:08 |
greeter |
what do you mean by international ones? |
15:09 |
Calinou |
non-French ones |
15:09 |
greeter |
ah i see |
15:09 |
Krock |
DigitalOcean seems to have an acceptable pricing |
15:10 |
Krock |
I've seen worse offers around |
15:10 |
greeter |
there are other considerations too. if you think your vps might be the target of a ddos for instance, what are the provider's policies on that |
15:11 |
greeter |
i know with evorack they allow one ddos on a vps. if it's ddosed a second time the account is canceled, no exceptions. most are more lenient than that |
15:16 |
Calinou |
https://lut.im/7dkEhLIkWP/xBvC8PViBa7RGP5H.png |
15:16 |
Calinou |
18500 points at NinjaSnowWar! |
15:16 |
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15:55 |
TheWild |
Minetest took 1,7 GB on just Dreambuilder after walking 200m away from home. |
16:00 |
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16:10 |
FreeFull |
TheWild: That sounds like a bit too much |
16:11 |
FreeFull |
My a bit I mean a lot |
16:11 |
Calinou |
people should make properly sized subgames |
16:12 |
FreeFull |
My whole .minetest directory takes up 562 MiB, and that's several worlds |
16:12 |
FreeFull |
And a bunch of mods |
16:12 |
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16:13 |
Calinou |
81 MB here :P |
16:16 |
TheWild |
oh sorry, 1,7 GB I meant RAM |
16:17 |
FreeFull |
My worlds directory is about 309MB, and my cache about 122MB |
16:18 |
FreeFull |
My Caves world seems to be the biggest |
16:20 |
TheWild |
Carbone, Dreambuilder, Minetest, Minimal, RandomCrap, RealTest, World and 14 worlds recorded from servers: total 183 MB |
16:20 |
Krock |
!c 180 / 85 |
16:20 |
MinetestBot |
2.1176470588235294 |
16:20 |
Krock |
~2 MiB per mod |
16:21 |
Krock |
err |
16:21 |
Krock |
!c 85 / 180 |
16:21 |
MinetestBot |
0.4722222222222222 |
16:23 |
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16:29 |
MinetestBot |
[git] PilzAdam -> minetest/minetest_game: Fix wrong nomenclature in game_api.txt c15bd9d http://git.io/vCCOh (2015-10-11T18:29:39+02:00) |
16:34 |
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16:40 |
JawsClaws |
ok so i got minetest 0.4.13 and i dont know if there should be a minimap on my screen because ive seen it in minetest-0.4.13/textures/base/pack/minimap-overlay-round and minimap-overlay-square and its not showing on my screen im on my way to become an expert in minetest and i am just not with programming(only a bit in programming though) and of course with the new minimap |
16:54 |
TheWild |
press F9 |
17:01 |
Krock |
- JawsClaws quit (Quit: Page closed) |
17:01 |
Krock |
people can't read the topic... |
17:01 |
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17:10 |
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17:10 |
Xeprione |
hello =P |
17:12 |
Krock |
hi |
17:12 |
Xeprione |
oh hey krock :) |
17:12 |
Xeprione |
btw, i posted a comeback thread on the forum>>offtopic section |
17:14 |
Krock |
Lol. Forgetting the password happens but the email too... |
17:15 |
Krock |
However, Welcome back. |
17:15 |
Xeprione |
yeah... it's just that i've used like 3-4 gmail accounts, many custom emails etc |
17:15 |
Xeprione |
thanks :) |
17:17 |
Xeprione |
but right now i only use 2 emails, one of which is my school's email address :P |
17:17 |
Xeprione |
the same one i'm using on the forums |
17:33 |
rubenwardy |
Haskell is actually pretty cool |
17:34 |
rubenwardy |
I just made a program to solve any polynomial, using Newton's Method and Long Division |
17:34 |
Xeprione |
how cool? |
17:34 |
Xeprione |
oo, cool :D |
17:34 |
Xeprione |
ruben, did you know that i aced my math exam :D |
17:34 |
Xeprione |
and got a B in my physics exam |
17:36 |
Calinou |
but "nobody will run your Haskell code" —xkcd ;) |
17:36 |
Calinou |
rubenwardy, I'm trying to learn C++ here |
17:36 |
Calinou |
https://up1.ca/#H1HK6pH0w1c44VQhBi-Z7g |
17:36 |
Calinou |
average of n numbers |
17:36 |
Xeprione |
Calinou: might I suggest http://cplusplus.com ? |
17:36 |
Calinou |
uses vector |
17:36 |
Calinou |
Xeprione, AFAIK that is a pretty bad site. |
17:36 |
Calinou |
cppreference is better |
17:37 |
Calinou |
like w3schools (w3fools) is for the Web platform. |
17:37 |
Xeprione |
don't know, doing well using that :D |
17:37 |
Xeprione |
but thanks for the info :P i might use cppref later :P |
17:38 |
Calinou |
http://devdocs.io/ |
17:38 |
Calinou |
this site has tons of documentation |
17:38 |
Calinou |
you can read it offline using a browser add-on |
17:38 |
Calinou |
and you can also use a dark theme |
17:38 |
TheWild |
I preferred C over C++ because C was more machine-like and I had more control over how thing works, so that's why I don't code in C++. |
17:38 |
TheWild |
What's wrong with w3schools? |
17:39 |
Xeprione |
nice :D btw Cal, if i create an array like this: bool *a[256], do i need to initialize it? |
17:39 |
Xeprione |
or is it automatically initialized? |
17:39 |
Xeprione |
don't use arrays that much |
17:39 |
Calinou |
TheWild, http://www.w3fools.com/ |
17:39 |
Calinou |
Xeprione, I don't know |
17:39 |
Xeprione |
ok |
17:39 |
Xeprione |
i'll try it without initializing |
17:39 |
TheWild |
oh, this! ;D |
17:40 |
Calinou |
C++ is pretty much about trial and error :p |
17:40 |
TheWild |
I'll bet that C++ does not initialize by itself |
17:41 |
Calinou |
TheWild, just saying, but people rarely write programs in plain C anymore... except programming languages themselves, or embedded stuff |
17:41 |
Calinou |
games are C++, GUIs are C++ (Qt) |
17:41 |
Calinou |
many libraries are also C++ |
17:41 |
Calinou |
even my Doom client is C++ |
17:42 |
TheWild |
I blamed MinGW's C++ complier for making >600 KB bloated EXE just from cout << "Hello, world." << endl; |
17:43 |
Calinou |
try UPX |
17:43 |
Calinou |
http://upx.sourceforge.net/ |
17:43 |
Calinou |
support for 64-bit Windows binaries is experimental though |
17:43 |
TheWild |
the same thing in C, also MinGW: puts("Hello, world."); was < 30 KB |
17:44 |
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17:44 |
Calinou |
I understand why people run after high-level languages so much |
17:44 |
Calinou |
C++ is pretty verbose |
17:44 |
Calinou |
the thing I did would be quite shorter in Python |
17:45 |
rom1504 |
"except programming languages themselves" not so much, c is used for kernels though |
17:45 |
rubenwardy |
Calinou, I was forced to use Haskell as part of my coursework for Uni |
17:45 |
Calinou |
that's "embedded" to me |
17:45 |
rubenwardy |
It's a different way of thinking |
17:45 |
Calinou |
rubenwardy, here they force us to use PHP and JavaScript (jQuery). |
17:46 |
Calinou |
I'm at multi-dimensional arrays, functions/procedures in PHP |
17:46 |
Calinou |
and we haven't started JavaScript yet |
17:46 |
sfan5 |
Calinou: upx is not the solution to bad compilers |
17:46 |
rubenwardy |
We use C (for procedural), Haskell (for Functional), Java (for OOP), Javascript (for scripting) |
17:46 |
kaeza |
I tested UPX on minetest.exe; size went down from ~10M to ~3M. more size reduction from other DLLs too (particularly Irrlicht) |
17:46 |
rubenwardy |
Haskell isn't procedural, so algorithms are more like filtering down of operations |
17:46 |
Calinou |
kaeza, use -9 switch for good compression |
17:46 |
rubenwardy |
it's weird |
17:46 |
Xeprione |
pffft, Calinou guess what i was trying to do :D i have 3 classes in a header: input, keyboard and mouse... i made a pointer for a keyboard and mouse before i declared them :D |
17:47 |
Xeprione |
and i was shocked to see so many errors :D |
17:47 |
Calinou |
haven't got to pointers yet |
17:47 |
Calinou |
nor OOP |
17:47 |
Xeprione |
ok, well, good luck :P |
17:47 |
Xeprione |
might seem hard to understand (it really is), but once you understand it, it's easy |
17:47 |
TheWild |
in C: there was char*, I learned that it is a pointer and copying a pointer does not copy a whole string. If I wanted a copy, it was trivial to write some code to copy bytes until '\0' was reached, ofc '\0' must be copied too... I learned later that strcpy already does the job. |
17:47 |
Calinou |
I really want to make a full game :/ |
17:48 |
Obani |
Calinou, help Kobuge :p |
17:48 |
Calinou |
either in Godot, or Urho3D (it has AngelScript and Lua scripting) |
17:48 |
TheWild |
I had complete control where to use references and where to copy the string |
17:48 |
Calinou |
I'm more skilled in Godot right now, but 3D isn't that good |
17:48 |
Xeprione |
Calinou, that's why i'm learning c++ :P gonna make a 3D rpg with nothing but C++, SDL2 and assets :D |
17:48 |
Obani |
Calinou, you want to make a full 3d game ? |
17:48 |
kaeza |
sfan5, compression is not the job of compilers (whether compression makes sense in a particular case is a differet matter) |
17:48 |
Xeprione |
hey kaeza |
17:48 |
Calinou |
Xeprione, I think that's self-hurting |
17:48 |
TheWild |
and in C++? string a = "Blah"; string b = a; somefunc(b); |
17:48 |
Calinou |
Obani, yes |
17:48 |
kaeza |
hello Xeprione |
17:48 |
Calinou |
Xeprione, better use a pre-made 3D engine really |
17:48 |
TheWild |
where is ptr and where is copy? |
17:49 |
Obani |
Xeprione, Cube 2 Engine as some RPG elements if you want to complie rpg client. It's pretty empty thought... |
17:49 |
Xeprione |
i'm not alone though, i have a 4-man team (me, one c#, c and c++ coder and two modellers) |
17:49 |
Xeprione |
nah, i want to use nothing but sdl2 :D |
17:49 |
Obani |
afk |
17:49 |
Xeprione |
i know it's hard, but that's the point :D |
17:49 |
Obani |
afk |
17:49 |
TheWild |
there are a lot of new weird languages, sadly most of them don't make programming easier |
17:50 |
Calinou |
that's true |
17:50 |
Calinou |
I still find high-level programming hard |
17:50 |
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17:51 |
kaeza |
why? |
17:51 |
Calinou |
but I guess that's because I'm not skilled enough in algorithms |
17:51 |
Xeprione |
hey Calinou, guess what I have |
17:51 |
Xeprione |
guess :D |
17:51 |
Calinou |
it's been 5 years since I first learned C |
17:51 |
Calinou |
and most people say, "it takes 10 years to be a good programmer" |
17:52 |
Xeprione |
Calinou: i have a window with a gay-cursor :D http://prntscr.com/8q5xft |
17:52 |
Calinou |
not most, but I heard that once |
17:52 |
kaeza |
<TheWild> there are a lot of new weird languages, sadly most of them don't make programming easier <-- related: https://xkcd.com/927/ |
17:52 |
Calinou |
"Every time someone with a PhD sneezes, a new programming language is created" |
17:52 |
Calinou |
*SNEEZE* Dart |
17:52 |
Xeprione |
:D |
17:52 |
Calinou |
*SNEEZE* Julia |
17:52 |
Calinou |
*SNEEZE* Rust |
17:52 |
Xeprione |
Calinou: DO you have a PhD? |
17:53 |
Calinou |
nope |
17:53 |
Calinou |
I started uni 1 month ago, and don't ever plan to get one |
17:53 |
Calinou |
will probably study for 3 years |
17:53 |
Calinou |
Web stuff |
17:54 |
Xeprione |
nice :O |
17:55 |
Xeprione |
i started studying software development a month ago :D |
17:55 |
Xeprione |
who would've though i'd get this far, eh? |
17:55 |
Calinou |
I'm not sure if I'll ever be a good programmer :/ |
17:55 |
Xeprione |
Calinou... |
17:55 |
Xeprione |
believe in yourself, have some confidence |
17:55 |
Calinou |
like, make a semi-complex game |
17:56 |
Xeprione |
define semi-complex? what does it mean to you? |
17:56 |
Xeprione |
because semi-complex is relative to the person saying it |
17:56 |
Calinou |
a singleplayer Doom-like FPS with no networking? |
17:56 |
Xeprione |
3D? |
17:56 |
Calinou |
yes |
17:56 |
Calinou |
or a 2D platformer with shooting |
17:56 |
Xeprione |
well, you CAN do it! |
17:56 |
Calinou |
like in this video https://www.youtube.com/watch?v=9k-N49P5N1I |
17:56 |
Xeprione |
you can do both! seriously! |
17:57 |
Xeprione |
can't view it right now, my connection is capped to 30kb/sec |
17:57 |
Xeprione |
due to me using up 25gb of bandwidth in 8 days |
17:57 |
Calinou |
!title |
17:57 |
MinetestBot |
Calinou: If Quake 2 was 2D - YouTube |
17:57 |
Xeprione |
ok |
17:57 |
Calinou |
I have 20 GB of mobile data, and unlimited home Internet (1.2 MB/s download, 100 KB/s upload) |
17:57 |
Calinou |
:p |
17:57 |
Xeprione |
Calinou, pass it around, dude :D |
17:58 |
Xeprione |
Calinou: do you mean top-down 2D or sidescrolling 2D? |
17:58 |
Calinou |
sidescrolling |
17:58 |
Xeprione |
well, the hardest thing i can think about that would be the physics |
17:58 |
Calinou |
I like this game engine because it does a lot of things for you: http://godotengine.org/ |
17:58 |
Xeprione |
but again, it's possible |
17:58 |
Calinou |
physic are easy, translations are easy, key configuration is easy... |
17:58 |
Calinou |
window management is done for you (it's not SDL though) |
17:58 |
Calinou |
Android support? easy |
17:58 |
Xeprione |
yes, but if you don't use those, you will learn a lot |
17:58 |
Calinou |
:) |
17:59 |
Calinou |
that's why I want to use Urho3D some day |
17:59 |
Calinou |
it does mostly only rendering, the rest is done via AngelScript or Lua |
17:59 |
Xeprione |
learn basic c++, then learn SDL2 and finally make your dreams a reality! |
17:59 |
Xeprione |
don't let your dreams be dreams |
17:59 |
Calinou |
I don't feel like writing game logic in C++ |
17:59 |
Calinou |
that's asking for it to be hard to maintain |
17:59 |
Calinou |
need to recompile software when you change your game logic... |
18:00 |
Calinou |
with interpreted languages as game logic, you don't need that |
18:00 |
Xeprione |
true |
18:01 |
Xeprione |
btw Calinou, i tried it... got an error... fixed that, now if i get the value of a[0], it gives me 205 |
18:01 |
Xeprione |
like a random-ass number :D |
18:01 |
Xeprione |
no, not random... it gives me the same 205 every time... :D |
18:01 |
Calinou |
weird, it works at least in GCC on Fedora 22 |
18:01 |
Calinou |
haven't tried Clang |
18:02 |
Calinou |
works in Clang++ too |
18:10 |
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18:12 |
Xeprione |
who's fluent in c++? i made an array of booleans (size=256), didn't set any of the values in the array... but somehow each of the values is 205... |
18:13 |
Calinou |
hmmmm is, a lot |
18:13 |
Calinou |
also there is ##c++ |
18:13 |
TheWild |
did you mean comparision: size == 256 ? |
18:13 |
Xeprione |
no |
18:14 |
Xeprione |
i made an array like this: bool a[256]; |
18:14 |
Xeprione |
then i loop through it (for int i....) and print in on the screen |
18:14 |
Xeprione |
and it prints 205 each time |
18:14 |
hmmmm |
variables in C++ are not automatically initialized |
18:14 |
Xeprione |
for all of those |
18:14 |
Xeprione |
ok |
18:14 |
Xeprione |
but why are all of those 205? |
18:14 |
hmmmm |
that 205 is probably equal to 0xCC, which is the debugger's special value to let you know that it hasn't been initialized |
18:14 |
Xeprione |
oh ok |
18:15 |
Xeprione |
204, but close enough... |
18:15 |
Xeprione |
thanks :P |
18:15 |
hmmmm |
when compiling for debug, different types of variables are set to special byte patterns to let you know about the uninitialized state of that memory |
18:15 |
hmmmm |
if it's 0xCD then it's uninitialized heap memory |
18:15 |
hmmmm |
0xCC is uninitialized stack memory |
18:15 |
Xeprione |
ok |
18:15 |
Xeprione |
thanks |
18:15 |
TheWild |
hmmmm, in my theory it is: you never know what gibberish you get from variables before you initialize them. |
18:16 |
Xeprione |
true :D thanks though :D |
18:16 |
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18:16 |
Krock |
TheWild, a perfect random number ^^ |
18:18 |
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18:19 |
Xeprione |
good, now after i set all of the values inside the array to false, it works :D |
18:19 |
Xeprione |
thanks guys |
18:20 |
Xeprione |
well, imma go buy some milk and cook me some oatmeal... bye for now, bbl |
18:20 |
swift110 |
cool |
18:20 |
Xeprione |
lol, gotta hurry doe, the store closes in 40 |
18:20 |
Xeprione |
so... bye now |
18:23 |
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18:33 |
TheWild |
why on studies they learn C/C++ and Pascal instead of Basic? |
18:41 |
TheWild |
Basic (especially old QBASIC and pretty new FreeBasic) is verbose but most stuff is builtin (string operations, graphics) and ready to use without #including anything and no overuse of punctuation characters. Perfect for learning! |
18:42 |
Calinou |
Python is a good learning language |
18:43 |
Krock |
Lua too ;) |
18:43 |
TheWild |
okay, Python has print('Hello, world.'), but no easy way to enter graphics and have fun doing simple games. |
18:44 |
Calinou |
use PyQt for graphical applications, pygame for games |
18:45 |
Krock |
use PyDead for killing applications, pyvirus for world's restart |
18:46 |
TheWild |
is Qt language itself? |
18:47 |
Krock |
Forgive me for that bad sentence. |
18:47 |
TheWild |
damn, Qt is a library for C++, QML and Java. Ahhh! I do not remember where I got sclerosis implemented. |
18:47 |
TheWild |
*when |
18:49 |
Calinou |
you can use it with Python using PyQt |
18:49 |
Calinou |
(Qt 4 and Qt 5) |
18:50 |
TheWild |
I heard very rarely about Qt and when I look at it, it reminds me of swiss army knife at the time I just learning to use simple screwdriver |
18:50 |
Calinou |
GTK+ sucks, wxWidgets is fading... what else do we have? |
18:51 |
Krock |
It's not hard to use a swiss army knife |
18:51 |
Krock |
Calinou, why does it suck? |
18:51 |
Calinou |
it took 2 years to have a Windows port |
18:51 |
Calinou |
it insists on using its poor file chooser |
18:51 |
Calinou |
it makes lots of assumptions about windowing in general |
18:51 |
TheWild |
was that irony or GTK+ has flaws I'd like to know before I start mastering it? |
18:52 |
Calinou |
no, it wasn't, GTK+ should be avoided IMO |
18:52 |
Calinou |
2 is outdated, and 3 is made by the "foot guys" |
18:52 |
Calinou |
(aka. GNOME developers) |
18:52 |
Krock |
Qt 5 should be avoided when you want to make Win XP users happy :P |
18:52 |
Calinou |
Atom supports only Windows 7 and later, I think that's fine. |
18:53 |
Calinou |
non-commercial software doesn't need to support Windows XP, or even Vista |
18:56 |
Krock |
!tell JamesTait remember world Windows XP day in 14 days |
18:56 |
MinetestBot |
Krock: yeah, sure, whatever |
18:57 |
Calinou |
Box.com will stop supporting IE 8 on December 31st, 2015 :) |
19:01 |
TheWild |
!c (lambda x:x(x))(lambda x:x(x)) |
19:01 |
MinetestBot |
RuntimeError: maximum recursion depth exceeded |
19:04 |
comradmax |
TheWild just kick-started the Singularity |
19:07 |
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19:07 |
Xeprione |
hey, guys, im back. |
19:08 |
TheWild |
hello Xeprione |
19:09 |
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19:09 |
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19:09 |
Xeprione_ |
someone kick Xeprione please |
19:10 |
Xeprione_ |
i timed out or something |
19:10 |
TheWild |
no worries, you can change you nick back within a minute, I think. |
19:10 |
Xeprione_ |
prolly |
19:11 |
TheWild |
Bad news. It looks like I found a flaw in mesecons that can be used to crash the server and possibly render the map unplayable. |
19:11 |
Xeprione_ |
btw, TheWild, you know what's embarrassing? when you realize you don't have enough money on your debit card and the cashier helps you out |
19:11 |
Xeprione_ |
TheWild: Please, tell us more :D |
19:12 |
Xeprione_ |
we will definitely not exploit it :D |
19:12 |
Xeprione_ |
good |
19:12 |
TheWild |
that's why I have not told which submod |
19:12 |
Xeprione |
ooh, ok :D |
19:12 |
Xeprione |
but tell me :D |
19:12 |
TheWild |
no! |
19:12 |
Xeprione |
fine. :P |
19:13 |
Xeprione |
how'd ya find out tho? did you run into that problem? |
19:13 |
TheWild |
yes, I crashed my singleplayer world. |
19:14 |
TheWild |
^ ofc, it was separate world for testing my machines |
19:14 |
Xeprione |
ok |
19:16 |
TheWild |
I thought I'll get attention of some dev around. |
19:16 |
Xeprione |
well, you got the attention of an exploiter :D |
19:16 |
Xeprione |
but really, i don't even have mt on my pc right now... |
19:17 |
Obani |
bb people ;) |
19:17 |
Xeprione |
bye |
19:17 |
Xeprione |
:O |
19:17 |
TheWild |
bye Obani |
19:18 |
Xeprione |
that quit message though :D |
19:22 |
Xeprione |
TheWild: what OS do you use? |
19:22 |
TheWild |
Windows 7 |
19:23 |
Xeprione |
right now I use Windows 8.1 pro (got it from my school, thanks to DreamSpark), but i'm thinking of installing Ubuntu alongside windows |
19:23 |
Xeprione |
what do you think? should I |
19:23 |
Xeprione |
? |
19:24 |
Calinou |
yes, definitely |
19:24 |
TheWild |
maybe. Some time ago I told myself that when this installation of Windows gets corrupted, I'll install Linux. Now I'm not sure, as Linux likes to go some unintuitive ways. |
19:24 |
Calinou |
for the sake of your freedom and privacy |
19:24 |
Calinou |
consider Xubuntu/Kubuntu/Lubuntu instead of bare Ubuntu though |
19:25 |
Calinou |
or Fedora, or Debian testing... |
19:25 |
Xeprione |
what would be better for just development? |
19:25 |
Xeprione |
like, i will still mainly use windows, but want linux to be a weekly thing. |
19:25 |
Xeprione |
just to kick back and use that |
19:26 |
Calinou |
Xubuntu is pretty simple |
19:26 |
Calinou |
http://xubuntu.org/ |
19:26 |
Calinou |
its desktop will likely remind you a lot of Windows |
19:26 |
Xeprione |
btw, that feeling when you have the best internet around: http://i.imgur.com/vASzpOZ.png |
19:26 |
Calinou |
wait for the end of the month, 15.10 will be released |
19:26 |
Xeprione |
i don't want that |
19:26 |
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19:26 |
Xeprione |
i've used ubuntu, xubuntu... |
19:26 |
TheWild |
Calinou brought a good point: privacy. Linux is definitely on the top. Windows is programmed in such way that I'm not sure the security holes were made because "to err is human", or they were intended. |
19:26 |
Xeprione |
:D |
19:27 |
Calinou |
https://github.com/10se1ucgo/DisableWinTracking doesn't fix the unfixable backdoor there is in Windows |
19:27 |
Xeprione |
also, there's a hella easy back door for windows |
19:27 |
Xeprione |
if you ever forget your password, do this: take a recovery cd and a flash drive with cmd.exe on it... |
19:27 |
Xeprione |
or put them all on one disc |
19:28 |
TheWild |
lol, Windows is tracking my Solitaire scores? |
19:28 |
Calinou |
any operating system can have its administrator password reset – the only security is encryption |
19:28 |
Xeprione |
then, boot into recovery mode (on the disc) and use the command prompt to copy cmd.exe to the system32 folder as a replacement for the high-contrast thing.exe |
19:30 |
Xeprione |
then boot back into windows and enable the high-contrast option in the menu |
19:30 |
Xeprione |
and voila - a cmd window with admin privlages appears |
19:32 |
TheWild |
http://imgur.com/gallery/fqjnK |
19:33 |
Xeprione |
i'll be right back, gonna use hexchat... |
19:33 |
Xeprione |
BEEP |
19:34 |
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19:34 |
Xeprione |
i'm back! |
19:34 |
Xeprione |
back in black! |
19:35 |
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19:35 |
Xeprione |
btw, TheWild (you sent the 95 gif, right?), that's pretty awful :D |
19:36 |
Xeprione |
like, from windows to let that happen :D |
19:36 |
Xeprione |
i mean microsoft |
19:39 |
Xeprione |
gonna go to sleep soon |
19:39 |
Xeprione |
like in an hour or two |
19:41 |
Calinou |
Xeprione, so... give Fedora a try: https://getfedora.org/ |
19:41 |
Calinou |
it is a great developer and power user system |
19:41 |
Calinou |
up-to-date software, good package manager, many spins |
19:42 |
Xeprione |
i'll have a look at it... :P |
19:43 |
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19:44 |
Xeprione |
and Calinou can you suggest a (good enough) C and C++ IDE? |
19:45 |
Xeprione |
as in good enough, i mean something that doesn't need 3 minutes to open |
19:45 |
Xeprione |
VS2012 opens in 20 seconds |
19:46 |
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19:47 |
Xeprione |
(2.5GB of RAM and a 2C 2.8GHz processor) |
19:49 |
Xeprione |
not much, but sufficient |
19:50 |
Xeprione |
is Code::Blocks any good? |
19:54 |
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19:55 |
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19:55 |
Calinou |
Code::Blocks is fine, but unmaintained. |
19:56 |
Calinou |
maybe try Qt Creator, KDevelop |
19:56 |
Calinou |
or just Atom ;) |
19:57 |
Xeprione |
never heard of them... i'll have a look |
19:58 |
Xeprione |
Calinou.filter(ide[], "hasDarkTheme"); |
19:59 |
rubenwardy |
<Xeprione> btw, that feeling when you have the best internet around: http://i.imgur.com/vASzpOZ.png |
19:59 |
rubenwardy |
lol, only 80Mbps |
19:59 |
rubenwardy |
oh misreead |
20:00 |
Xeprione |
80Mbps = 80 000 000 bits per second = 10 000 000 Bps = 10MBps |
20:00 |
Xeprione |
wait, what? |
20:00 |
Xeprione |
omfg |
20:00 |
Xeprione |
<:'C |
20:01 |
Xeprione |
ruben, what'ya using, Fibre? |
20:01 |
rubenwardy |
I get 100 Mbps |
20:02 |
rubenwardy |
I thought you said 10.8 MB/s = 80 Mbps, but you said KB/s |
20:02 |
Xeprione |
oh.. |
20:02 |
Xeprione |
anyway, Calinou, for the time being, Atom seems the best right now :P |
20:02 |
rubenwardy |
I recently moved to a city from rural england, I'm loving the speed |
20:02 |
rubenwardy |
Atom is cool |
20:03 |
Xeprione |
and rubenwardy i was trying to be sarcastic :D |
20:04 |
rubenwardy |
ah, right. Hard to read context over IRC |
20:05 |
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20:06 |
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20:07 |
Xeprione |
rubenwardy, do you c++? for getters, should i use camel-case or lower-case with underscores? |
20:07 |
comradmax |
i had 10MB/s down at last apt |
20:07 |
Xeprione |
like getX() or get_x()? |
20:07 |
comradmax |
only 2MB/s down now :( |
20:09 |
Xeprione |
not sure if lag, or ya'll type really fast :D |
20:12 |
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20:18 |
comradmax |
years of pro python dev turned me into camelcase hater, looks like .NET even if it's Java |
20:18 |
Xeprione |
ok :P |
20:19 |
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20:22 |
TheWild |
node detector for detecting tnt:tnt is definitely safe |
20:22 |
Calinou |
lowercase with underscores |
20:22 |
Calinou |
PascalCase for classes |
20:22 |
Calinou |
this seems to be the standard in C/C++ |
20:22 |
Calinou |
file names could be both really |
20:23 |
TheWild |
but_Dont_Mix_Them |
20:23 |
Xeprione |
yeah :D thanks :P |
20:27 |
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20:30 |
TheWild |
technic should have conveyor belt |
20:32 |
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20:34 |
Xeprione |
any windows users here that want to try out a gay cursor following your cursor? :D |
20:40 |
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20:40 |
Xeprione |
herro |
20:47 |
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20:48 |
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20:48 |
bleak_fire_ |
hi |
20:48 |
bleak_fire_ |
how do i grant privileges to existing accounts on my server? |
20:48 |
bleak_fire_ |
apparently i forgot to include "home" |
20:49 |
Xeprione |
http://wiki.minetest.com/wiki/Privileges |
20:50 |
Xeprione |
or actually, wait |
20:50 |
Xeprione |
use /grant <player> <privilege> |
20:50 |
Xeprione |
you're welcome |
20:50 |
bleak_fire_ |
i mean all players at once |
20:51 |
Xeprione |
sec |
20:51 |
bleak_fire_ |
rather than going through each one |
20:52 |
Xeprione |
does /grant all <privlege> or /grant * <privlege> work? |
20:52 |
Xeprione |
try it |
20:52 |
Xeprione |
'all' should work |
20:52 |
bleak_fire_ |
player all (or player *) does not exist |
20:53 |
Xeprione |
then i'm clueless... |
20:53 |
Xeprione |
sorry... :/ |
20:53 |
bleak_fire_ |
well this will be annoying but... |
20:54 |
Xeprione |
do you know what /auth_reload does? |
20:54 |
Xeprione |
does it reload all of the privleges? |
20:54 |
Xeprione |
if so, then use that and then give the rest the elevated privleges |
20:54 |
Xeprione |
like the ones for admins etc |
20:55 |
bleak_fire_ |
it says "reload authentication data" |
20:55 |
Xeprione |
but what is auth data? |
20:55 |
bleak_fire_ |
what's in the auth.txt |
20:55 |
Xeprione |
oh ok |
20:55 |
bleak_fire_ |
i would imagine |
20:55 |
Xeprione |
then again, i'm clueless |
20:55 |
Xeprione |
tried to help but failed. sorry |
20:57 |
bleak_fire_ |
well i dont have too many players since my server is a few days old |
20:57 |
bleak_fire_ |
so i'm printing the directory contents and crossing off one by one |
20:57 |
Xeprione |
oh, well that's good news... kind of... |
20:57 |
Xeprione |
still sorry you have to do it manually |
20:59 |
Xeprione |
hey, does anyone else like the Glitch Mob? or is it just me? |
21:01 |
Xeprione |
man, i'm starting to love c++ :D |
21:06 |
Xeprione |
man, c++ is fast :O like legit fast :D |
21:09 |
Xeprione |
well, imma go to sleep |
21:09 |
Xeprione |
cya guys (and gals) tomorrow |
21:09 |
Xeprione |
bye! :P |
21:49 |
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22:50 |
nm0i |
Minetest is probably too good way to learn LUA. I did not want to learn it, now I know it =\ |
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23:06 |
MinetestBot |
[git] paramat -> minetest/minetest: Mgfractal: Independant offset and slice params for mandelbrot and julia bda2f56 http://git.io/vCWBk (2015-10-11T23:59:57+01:00) |
23:26 |
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23:27 |
Fixer |
having very strange question, is there gravel present in mapgen v7, and where i can find it? |
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