Time |
Nick |
Message |
00:11 |
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01:00 |
ShadowNinja |
Don't you just like a nice, well thought out, PM on the forum? Take this as an example of what NOT to send: <CroGamesVP> HEY I NEED HELP!!THE SERVER AMHI IS CRASHED IS CLOSED WITH HOST!AND ADMIN IS SO SAD !CAN YOU GIVE SERVER BACK WITH OTHERS DEVELOPERS!PLEASE FIX THAT PROBLEM!GIVE BACK SERVER! |
01:02 |
comradmax |
are you in fact, holding other developers hostage on that server? |
01:02 |
nm0i |
Yes, he is. |
01:04 |
comradmax |
i see the problem, admin should not be so sad with the developers there |
01:11 |
swift110-phone |
Hmm |
01:15 |
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01:16 |
paramat |
comradmax those screenshots you posted were not fractal mapgen, that was mgv5 :) |
01:17 |
comradmax |
what does the fractal mapgen do and how do i turn it on? |
01:20 |
comradmax |
i created a world, then changed mapgen to fractal before starting it for the first time |
01:21 |
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01:21 |
comradmax |
mg_name |
01:55 |
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01:57 |
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02:01 |
paramat |
use a mod with 3 lines similar to https://github.com/paramat/noise23/blob/master/init.lua#L42 lines 42 to 44 |
02:01 |
paramat |
it's a slice of a 4 dimensional mandelbrot set |
02:12 |
zat |
someone knows a good resource to learn weighting functions? |
02:12 |
zat |
I am tired of copy/paste functions I find in the web |
02:14 |
est31 |
what is the particular question |
02:15 |
est31 |
or place of useage |
02:17 |
zat |
I need to emulate random page clicks, I want them to concentrate them around the first 30% of the total time. |
02:19 |
zat |
clicks start at (seconds) 200, end at 800, they should be concentrated around 400 |
02:19 |
zat |
for example |
02:20 |
zat |
est31: the closest I have found: http://www.meredithdodge.com/2012/05/30/a-great-little-javascript-function-for-generating-random-gaussiannormalbell-curve-numbers/ |
02:23 |
waressearcher2 |
"they can take down out servers but they will never take away our freedom" -- one guy |
02:23 |
waressearcher2 |
our |
02:25 |
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02:34 |
est31 |
zat, do you know the ziggurat algorithm? |
02:34 |
est31 |
https://en.wikipedia.org/wiki/Ziggurat_algorithm |
02:35 |
zat |
est31: hmmm |
02:35 |
zat |
no |
02:35 |
zat |
lol |
02:54 |
zat |
maybe with some clever trick on y=x^2 |
02:59 |
est31 |
this is basically the density function for gauss http://www.wolframalpha.com/input/?i=e^%28%E2%88%92x2%29 |
02:59 |
est31 |
just with some tweaks |
03:02 |
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03:02 |
zat |
then I distribute uniformly on X and take the Y value? |
03:04 |
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03:06 |
zat |
no, no. |
03:06 |
zat |
I need to rest I think |
03:06 |
zat |
before trying to think more |
03:06 |
zat |
lol |
03:06 |
zat |
thx est31, I will study that. |
03:18 |
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04:50 |
nm0i |
Rebuilding leveldb without tcalloc solved performance problems in my case... |
05:01 |
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05:14 |
waressearcher2 |
who made that logo for minetest ? some professional artist ? |
05:16 |
swift110-phone2 |
Hmm |
05:33 |
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05:48 |
MinetestBot |
[git] paramat -> minetest/minetest: Fractal mapgen: Add seabed and large pseudorandom caves 706e7ce http://git.io/vcxW0 (2015-10-07T06:43:46+01:00) |
05:50 |
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08:50 |
JamesTait |
Good morning all; happy Wednesday, and happy Frappe Day! 😃 |
08:58 |
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09:14 |
TheWild |
minetest.register_node({...}) - so far API gives us a flexibility to define not only cubic nodes, but also plantlike, torchlike, glasslike etc. There were also planned ones: colorlike and the other grasslike with rotation defined by param2. There was even a debate somewhere on github whether to use 0..179 or 0..255 for rotation parameter. It's no doubt modders may expect more stuff from the core. |
09:15 |
TheWild |
Why not to get rid of dozens of *likes, leave only basic stuff but allows a node to describe how to render itself? |
09:15 |
VanessaE |
actually the rotation for plants does exist |
09:15 |
VanessaE |
(takes a 0-90 parameter, actual rotation is (param2 * 2) degrees.) |
09:18 |
TheWild |
e.g. grass asked for rendering returns two textures with pseudo-random rotation based on node positon; fence will ask for its neighbors and decide whether to return model for "I" fence, "L" fence or "+" fence |
09:27 |
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09:39 |
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09:40 |
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09:44 |
Calinou |
someone got a perfect idea for Minetest, that will save us |
09:46 |
waressearcher2 |
what |
09:46 |
waressearcher2 |
do you need to be saved ? |
09:46 |
waressearcher2 |
from oblivion ? |
09:47 |
waressearcher2 |
go to minecon with a T-shirt "Minetest" ? |
09:50 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=5&t=13361 |
09:53 |
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09:58 |
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09:58 |
VanessaE |
I wasn't aware that anything needed saving... |
09:59 |
Calinou |
no, really, those topics keep popping us |
09:59 |
Calinou |
"mobs plz!! butter texture!" |
09:59 |
Calinou |
but 1) nobody makes those mobs 2) nobody makes those better textures |
09:59 |
waressearcher2 |
butter |
09:59 |
VanessaE |
better textures is easy. use HDX-32 ;) |
10:00 |
waressearcher2 |
!g butter texture |
10:00 |
MinetestBot |
waressearcher2: http://www.ncbi.nlm.nih.gov/pubmed/14594230 |
10:00 |
waressearcher2 |
Calinou: don't you think its better to have small but strong community then huge and random one ? |
10:01 |
Calinou |
yes |
10:01 |
Calinou |
this is why I favor Fedora over Ubuntu for instance: p |
10:01 |
Calinou |
:p* |
10:06 |
TheWild |
Calinou: there is a mod with animals, however they look like someone took a crystal of sugar model and glued askew textures representing noise. |
10:07 |
TheWild |
and textures? Well... |
10:08 |
TheWild |
10 Original textures look horrible |
10:08 |
TheWild |
20 But they're original |
10:08 |
TheWild |
30 GOTO 10 |
10:12 |
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10:16 |
TheMiner |
hi there, a buddy likes to know if there is a craft guide for the server "Rhocraft" thx |
10:18 |
TheWild |
about tetures: Okay, "horrible" is a bad word. IMHO original textures should not look like photorealistic HQ textures dowscaled to 16x16. I expect it to be more like pixel-art or comic-like to the point where I can be sure where on dirt_with_grass the grass end and dirt starts. Of course it doesn't mean black edges. |
10:24 |
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10:24 |
Qwertie |
Does minetest have a creative mode? |
10:24 |
VanessaE |
yes |
10:25 |
Qwertie |
How would I switch a world to that? |
10:25 |
VanessaE |
in your main menu screen, where you choose a world to play on |
10:25 |
VanessaE |
if you're on a server, the server controls whether creative is available. |
10:25 |
Qwertie |
I run the server |
10:25 |
VanessaE |
ok in that case set it in your server's minetest.conf |
10:25 |
VanessaE |
creative_mode = true I think it is. |
10:26 |
TheWild |
is this possible to have creative for some players and survival for another? |
10:26 |
VanessaE |
yes |
10:26 |
VanessaE |
at least Unified Inventory supports that anyway |
10:27 |
VanessaE |
put the server in survival mode, then grant the "creative" priv as needed. |
10:27 |
Qwertie |
Where is the config file stored on linux? |
10:27 |
VanessaE |
Qwertie: for a global install, <your homedir>/.minetest/minetest.conf |
10:27 |
VanessaE |
for a portable/run-in-place install, it's in the top level of the minetest package folder |
10:27 |
TheWild |
VanessaE: wow, thanks for the info. I was quite sure this feature was neglected. |
10:28 |
VanessaE |
yw |
10:28 |
Qwertie |
I only have debug.txt and worlds in my .minetest dir |
10:29 |
VanessaE |
create a new file then :) |
10:29 |
VanessaE |
also don't mix up your server's .conf with your client's. |
10:34 |
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10:34 |
Qwertie |
I set creative_mode = true in the config but nothing happened |
10:35 |
Qwertie |
Wait I think I have it |
10:36 |
Qwertie |
Yep got it |
10:37 |
VanessaE |
good deal |
10:43 |
TheWild |
VanessaE: I was thinking once about introducing more colors to Minetest, but unlike unifieddyes I wanted to use pure RGB model. |
10:43 |
Qwertie |
How do I give users privilege to fly? |
10:43 |
TheWild |
/grant (playername) fly |
10:44 |
TheWild |
How much levels each channel does require? 0-1 for each channel produce only 8 colors, so even less than minetest_game. |
10:44 |
TheWild |
0-1-2 produce 27 colors, 0 and 2 mix into 1. Good, but quite small. |
10:44 |
TheWild |
0-1-2-3 produce 64 colors, but 0 and 3 do not mix very well, only 0-2 and 1-3. |
10:44 |
TheWild |
0-1-2-3-4 produce 125 colors, 0-4, 0-2, 1-3 and 2-4 can be mixed. Perfect! |
10:44 |
TheWild |
(fast calculation resulted in 1360 shapeless recipes; fortunately we have register_on_craft) |
10:44 |
TheWild |
fast = unsure in this case |
10:45 |
VanessaE |
register_on_craft isn't what you think it is. |
10:45 |
VanessaE |
that's for executing some code when an item is crafted. |
10:45 |
VanessaE |
you can't use it to register new nodes in realtime |
10:46 |
TheWild |
I didn't mean to register new nodes at runtime, just to not fill up lookup table with 1360 crafting recipes for each block I want to have colors |
10:46 |
VanessaE |
as for colors, the best way is a custom node parameter, e.g. param3 or something (then you have eight bits to work with, 256 colors in theory) |
10:47 |
VanessaE |
then the engine can just colorize the node when the mesh is built. |
10:47 |
VanessaE |
but that doesn't exist yet. |
10:48 |
VanessaE |
that, btw, is also why I designed Unified Dyes to use HSV instead of RGB. easier to code it, and it provides a good range of colors. |
10:48 |
TheWild |
minetest.register_node({ ... on_render = function(circumstances) ... end ... }) could solve everything, but not sure whether it would be fast enough |
10:54 |
TheWild |
^ this seems possible only after client-side scripting |
10:55 |
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11:47 |
comradmax |
how does one use this fractal mapgen? |
11:51 |
rubenwardy |
It's still a WIP |
11:52 |
rubenwardy |
you'd need to set a world manually to it |
11:52 |
rubenwardy |
using world.mt afaik |
11:52 |
rubenwardy |
mg_name = fractal |
11:52 |
comradmax |
in world.mt? |
11:52 |
rubenwardy |
if fractal is the actual name for it |
11:52 |
rubenwardy |
yeah |
11:52 |
rubenwardy |
before it was mg_name = v6 |
11:52 |
rubenwardy |
etc |
11:52 |
rubenwardy |
however, fractal mapgen is still buggy |
11:52 |
comradmax |
mg_name is in my minetest.conf tho |
11:52 |
rubenwardy |
that's for new worlds |
11:52 |
rubenwardy |
and would work actually |
11:53 |
rubenwardy |
didn't know about this |
11:53 |
comradmax |
k, i sort of tried that yesterday, but not before i created the world. so mg_name also works in world.mt? |
11:53 |
rubenwardy |
yeah, do that, then create a new world |
11:54 |
rubenwardy |
mg_name in minetest.conf is overriden by world.mt afaik |
11:59 |
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12:00 |
comradmax |
mg_name in minetest.conf did not carry over to the world. so i manually added mg_name to world.mt before starting it. there are 2 files, the other is map_meta.txt, and it DOES have mg_name = v5 in there. i should probably change this to fractal? |
12:00 |
rubenwardy |
map_meta is probably the one then |
12:00 |
comradmax |
k |
12:00 |
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12:00 |
rubenwardy |
all these files have similar names, and I have no idea what each does |
12:01 |
rubenwardy |
what's the difference been a world and a map? |
12:01 |
rubenwardy |
actaully |
12:01 |
rubenwardy |
maybe the world is the save, and the map is the map |
12:01 |
rubenwardy |
that would make sense |
12:02 |
comradmax |
got it |
12:05 |
comradmax |
http://www.pasteall.org/pic/93878 |
12:06 |
comradmax |
that's deff a fractal |
12:11 |
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12:14 |
Telesight |
Hello all, Does anybody have knowledge of the mod Camo ? |
12:14 |
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12:15 |
Qwertie |
Is there any way to disable tnt? |
12:16 |
comradmax |
enable_tnt = false |
12:19 |
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16:38 |
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16:39 |
Fixer |
proller: what is FM equivalent of 35 nodes view? |
16:39 |
proller |
35 |
16:40 |
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16:40 |
Fixer |
it looks much closer to me |
16:40 |
Fixer |
like 5 nodes |
16:43 |
proller |
viewing_range_nodes_min = 35 |
16:45 |
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17:02 |
comradmax |
dont ppl realize that if they are allowed to login without a password, then everyone else can use their name too? |
17:03 |
CWz |
sadly no |
17:05 |
Fixer |
hacked my account1111 |
17:05 |
comradmax |
password1 is better than nothing |
17:05 |
Fixer |
i've randomly picked out some Guest666 and suddenly realized myself in some building |
17:05 |
comradmax |
did they have no pass? |
17:06 |
CWz |
i think that disallow_empty_password be true by default |
17:06 |
comradmax |
i have that rule. mby like 20% of empty passers convert to a pass |
17:08 |
comradmax |
for giggles: http://www.pasteall.org/61532 |
17:12 |
TheWild |
wut da...? I just discovered that shift key is working with my inventory |
17:13 |
comradmax |
TheWild: for a faster way to put/take things from it? |
17:15 |
TheWild |
it's little but a great feature |
17:15 |
* comradmax |
agrees |
17:16 |
comradmax |
does anyone know what is a 'protected' chest/door, and how is that diff than 'locked' same? |
17:17 |
Calinou |
it means it's in a protected area? |
17:18 |
comradmax |
no, it's in the name, 'protected door' 'protected chest'. you craft those |
17:18 |
comradmax |
i haev ethereal and protector mods, it must be from one of those? |
17:18 |
Calinou |
mods, yes |
17:18 |
rubenwardy |
it means you need to own the area to open it? |
17:18 |
comradmax |
yes, it's not vanilla, but i was hoping someone stil knows |
17:19 |
comradmax |
i'll have to try with 2 diff accounts |
17:21 |
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18:26 |
CWz |
"The nutcracker family virus comes with this game and clam did not detect it when a scan was done once i finished installing it. but avast detected it during a scan." --quoted from comment on Linuxmint software manager. that guy really must be on crack |
18:40 |
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18:50 |
Calinou |
he must be on nutcracker |
19:22 |
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19:23 |
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19:28 |
Robert_Zenz |
I'm unable to remove entities with `entity:remove()`, is somebody aware of problems regarding that function? |
19:30 |
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19:37 |
Fixer |
proller: i did some tests |
19:41 |
Fixer |
how can I open private chat here on irc? |
19:41 |
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19:41 |
Teckla |
/msg <nick> <msg> |
19:42 |
cimbakahn |
Hello! |
19:43 |
cimbakahn |
I was protecting an area for someone. Since i placed the protection, my name is on it. How do i replace my name with their name? |
19:43 |
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19:43 |
sfan5 |
depends on the protection mod you use |
19:44 |
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19:45 |
cimbakahn |
I did protection on 1 block pos1 and another pos2. |
19:45 |
cimbakahn |
And then protect. |
19:46 |
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20:07 |
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20:09 |
comradmax |
cimbakahn: your best bet is to find out which mod that is, and then look up if there is an info page on it. that may be the Areas mod? |
20:11 |
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20:25 |
rubenwardy |
https://cdn.pbrd.co/images/1cOv3j2z.png |
20:26 |
sofar |
I somewhat share that sentiment |
20:28 |
rubenwardy |
http://www.sansbullshitsans.com/ |
20:28 |
rubenwardy |
https://cdn.pbrd.co/images/1cOJuDWP.png |
20:29 |
Calinou |
:D |
20:39 |
rubenwardy |
https://cdn.pbrd.co/images/1cPrI29L.png |
20:39 |
rubenwardy |
credit to Calinou, he shared the link in another channel |
20:42 |
Calinou |
I think I saw it on reddit... |
20:44 |
Fixer |
AFK!11 |
20:45 |
Fixer |
MT misses stutter and lag free gameplay, do it do it doitnow111 |
20:46 |
Fixer |
AFK of course, need to play some lags somewhere |
20:46 |
Fixer |
and enjoy nice and refreshing JustTest lagplay... i mean gameplay |
20:47 |
jin_xi |
mt is fun to mod, gameplay is and probably always will be lacking... in addition most fun mod ideas are simply not usable on servers |
20:51 |
Fixer |
that guy is the same guy who asks VBOs every year *cough* |
20:52 |
Fixer |
everybody loves Comis Sans |
20:52 |
Fixer |
Comic* |
20:52 |
Fixer |
are not you? |
20:54 |
jin_xi |
who me? i luuurv comic sans |
20:56 |
rubenwardy |
I wouldn't recommend JustTest as a showcase of Minetest |
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22:15 |
Fixer |
I would not too, hovewer all kinds of heavy server have gameplay with low fps and stutter, Vanessas excellent servers for example |
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22:26 |
rubenwardy |
There is a PR that RBA made that greatly increases performance at spawn areas |
22:26 |
rubenwardy |
requires both Server and CLient to be updated, though, for the client to notice an FPS boost |
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22:50 |
rubenwardy |
if UDP is connectionless, how does the server packets get to the client without port forwarding? |
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Darkboy |
Hi |
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