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IRC log for #minetest, 2015-10-07

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Time Nick Message
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01:00 ShadowNinja Don't you just like a nice, well thought out, PM on the forum?  Take this as an example of what NOT to send: <CroGamesVP> HEY I NEED HELP!!THE SERVER AMHI IS CRASHED IS CLOSED WITH HOST!AND ADMIN IS SO SAD !CAN YOU GIVE SERVER BACK WITH OTHERS DEVELOPERS!PLEASE FIX THAT PROBLEM!GIVE BACK SERVER!
01:02 comradmax are you in fact, holding other developers hostage on that server?
01:02 nm0i Yes, he is.
01:04 comradmax i see the problem, admin should not be so sad with the developers there
01:11 swift110-phone Hmm
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01:16 paramat comradmax those screenshots you posted were not fractal mapgen, that was mgv5 :)
01:17 comradmax what does the fractal mapgen do and how do i turn it on?
01:20 comradmax i created a world, then changed mapgen to fractal before starting it for the first time
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01:21 comradmax mg_name
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02:01 paramat use a mod with 3 lines similar to https://github.com/paramat/noise23/blob/master/init.lua#L42 lines 42 to 44
02:01 paramat it's a slice of a 4 dimensional mandelbrot set
02:12 zat someone knows a good resource to learn weighting functions?
02:12 zat I am tired of copy/paste functions I find in the web
02:14 est31 what is the particular question
02:15 est31 or place of useage
02:17 zat I need to emulate random page clicks, I want them to concentrate them around the first 30% of the total time.
02:19 zat clicks start at (seconds) 200, end at 800, they should be concentrated around 400
02:19 zat for example
02:20 zat est31: the closest I have found: http://www.meredithdodge.com/2012/05/30/a-great-little-javascript-function-for-generating-random-gaussiannormalbell-curve-numbers/
02:23 waressearcher2 "they can take down out servers but they will never take away our freedom" -- one guy
02:23 waressearcher2 our
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02:34 est31 zat, do you know the ziggurat algorithm?
02:34 est31 https://en.wikipedia.org/wiki/Ziggurat_algorithm
02:35 zat est31: hmmm
02:35 zat no
02:35 zat lol
02:54 zat maybe with some clever trick on y=x^2
02:59 est31 this is basically the density function for gauss http://www.wolframalpha.com/input/?i=e^%28%E2%88%92x2%29
02:59 est31 just with some tweaks
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03:02 zat then I distribute uniformly on X and take the Y value?
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03:06 zat no, no.
03:06 zat I need to rest I think
03:06 zat before trying to think more
03:06 zat lol
03:06 zat thx est31, I will study that.
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04:50 nm0i Rebuilding leveldb without tcalloc solved performance problems in my case...
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05:14 waressearcher2 who made that logo for minetest ? some professional artist ?
05:16 swift110-phone2 Hmm
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05:48 MinetestBot [git] paramat -> minetest/minetest: Fractal mapgen: Add seabed and large pseudorandom caves 706e7ce http://git.io/vcxW0 (2015-10-07T06:43:46+01:00)
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08:50 JamesTait Good morning all; happy Wednesday, and happy Frappe Day! 😃
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09:14 TheWild minetest.register_node({...}) - so far API gives us a flexibility to define not only cubic nodes, but also plantlike, torchlike, glasslike etc. There were also planned ones: colorlike and the other grasslike with rotation defined by param2. There was even a debate somewhere on github whether to use 0..179 or 0..255 for rotation parameter. It's no doubt modders may expect more stuff from the core.
09:15 TheWild Why not to get rid of dozens of *likes, leave only basic stuff but allows a node to describe how to render itself?
09:15 VanessaE actually the rotation for plants does exist
09:15 VanessaE (takes a 0-90 parameter, actual rotation is (param2 * 2) degrees.)
09:18 TheWild e.g. grass asked for rendering returns two textures with pseudo-random rotation based on node positon; fence will ask for its neighbors and decide whether to return model for "I" fence, "L" fence or "+" fence
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09:44 Calinou someone got a perfect idea for Minetest, that will save us
09:46 waressearcher2 what
09:46 waressearcher2 do you need to be saved ?
09:46 waressearcher2 from oblivion ?
09:47 waressearcher2 go to minecon with a T-shirt "Minetest" ?
09:50 Calinou https://forum.minetest.net/viewtopic.php?f=5&amp;t=13361
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09:58 VanessaE I wasn't aware that anything needed saving...
09:59 Calinou no, really, those topics keep popping us
09:59 Calinou "mobs plz!! butter texture!"
09:59 Calinou but 1) nobody makes those mobs 2) nobody makes those better textures
09:59 waressearcher2 butter
09:59 VanessaE better textures is easy.  use HDX-32 ;)
10:00 waressearcher2 !g butter texture
10:00 MinetestBot waressearcher2: http://www.ncbi.nlm.nih.gov/pubmed/14594230
10:00 waressearcher2 Calinou: don't you think its better to have small but strong community then huge and random one ?
10:01 Calinou yes
10:01 Calinou this is why I favor Fedora over Ubuntu for instance: p
10:01 Calinou :p*
10:06 TheWild Calinou: there is a mod with animals, however they look like someone took a crystal of sugar model and glued askew textures representing noise.
10:07 TheWild and textures? Well...
10:08 TheWild 10 Original textures look horrible
10:08 TheWild 20 But they're original
10:08 TheWild 30 GOTO 10
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10:16 TheMiner hi there, a buddy likes to know if there is a craft guide for the server "Rhocraft" thx
10:18 TheWild about tetures: Okay, "horrible" is a bad word. IMHO original textures should not look like photorealistic HQ textures dowscaled to 16x16. I expect it to be more like pixel-art or comic-like to the point where I can be sure where on dirt_with_grass the grass end and dirt starts. Of course it doesn't mean black edges.
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10:24 Qwertie Does minetest have a creative mode?
10:24 VanessaE yes
10:25 Qwertie How would I switch a world to that?
10:25 VanessaE in your main menu screen, where you choose a world to play on
10:25 VanessaE if you're on a server, the server controls whether creative is available.
10:25 Qwertie I run the server
10:25 VanessaE ok in that case set it in your server's minetest.conf
10:25 VanessaE creative_mode = true  I think it is.
10:26 TheWild is this possible to have creative for some players and survival for another?
10:26 VanessaE yes
10:26 VanessaE at least Unified Inventory supports that anyway
10:27 VanessaE put the server in survival mode, then grant the "creative" priv as needed.
10:27 Qwertie Where is the config file stored on linux?
10:27 VanessaE Qwertie: for a global install, <your homedir>/.minetest/minetest.conf
10:27 VanessaE for a portable/run-in-place install, it's in the top level of the minetest package folder
10:27 TheWild VanessaE: wow, thanks for the info. I was quite sure this feature was neglected.
10:28 VanessaE yw
10:28 Qwertie I only have debug.txt and worlds in my .minetest dir
10:29 VanessaE create a new file then :)
10:29 VanessaE also don't mix up your server's .conf with your client's.
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10:34 Qwertie I set creative_mode = true in the config but nothing happened
10:35 Qwertie Wait I think I have it
10:36 Qwertie Yep got it
10:37 VanessaE good deal
10:43 TheWild VanessaE: I was thinking once about introducing more colors to Minetest, but unlike unifieddyes I wanted to use pure RGB model.
10:43 Qwertie How do I give users privilege to fly?
10:43 TheWild /grant (playername) fly
10:44 TheWild How much levels each channel does require? 0-1 for each channel produce only 8 colors, so even less than minetest_game.
10:44 TheWild 0-1-2 produce 27 colors, 0 and 2 mix into 1. Good, but quite small.
10:44 TheWild 0-1-2-3 produce 64 colors, but 0 and 3 do not mix very well, only 0-2 and 1-3.
10:44 TheWild 0-1-2-3-4 produce 125 colors, 0-4, 0-2, 1-3 and 2-4 can be mixed. Perfect!
10:44 TheWild (fast calculation resulted in 1360 shapeless recipes; fortunately we have register_on_craft)
10:44 TheWild fast = unsure in this case
10:45 VanessaE register_on_craft isn't what you think it is.
10:45 VanessaE that's for executing some code when an item is crafted.
10:45 VanessaE you can't use it to register new nodes in realtime
10:46 TheWild I didn't mean to register new nodes at runtime, just to not fill up lookup table with 1360 crafting recipes for each block I want to have colors
10:46 VanessaE as for colors, the best way is a custom node parameter, e.g. param3 or something (then you have eight bits to work with, 256 colors in theory)
10:47 VanessaE then the engine can just colorize the node when the mesh is built.
10:47 VanessaE but that doesn't exist yet.
10:48 VanessaE that, btw, is also why I designed Unified Dyes to use HSV instead of RGB.  easier to code it, and it provides a good range of colors.
10:48 TheWild minetest.register_node({ ...   on_render = function(circumstances) ...  end ... }) could solve everything, but not sure whether it would be fast enough
10:54 TheWild ^ this seems possible only after client-side scripting
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11:47 comradmax how does one use this fractal mapgen?
11:51 rubenwardy It's still a WIP
11:52 rubenwardy you'd need to set a world manually to it
11:52 rubenwardy using world.mt afaik
11:52 rubenwardy mg_name = fractal
11:52 comradmax in world.mt?
11:52 rubenwardy if fractal is the actual name for it
11:52 rubenwardy yeah
11:52 rubenwardy before it was mg_name = v6
11:52 rubenwardy etc
11:52 rubenwardy however, fractal mapgen is still buggy
11:52 comradmax mg_name is in my minetest.conf tho
11:52 rubenwardy that's for new worlds
11:52 rubenwardy and would work actually
11:53 rubenwardy didn't know about this
11:53 comradmax k, i sort of tried that yesterday, but not before i created the world.  so mg_name also works in world.mt?
11:53 rubenwardy yeah, do that, then create a new world
11:54 rubenwardy mg_name in minetest.conf is overriden by world.mt afaik
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12:00 comradmax mg_name in minetest.conf did not carry over to the world.  so i manually added mg_name to world.mt before starting it.  there are 2 files, the other is map_meta.txt, and it DOES have mg_name = v5 in there.  i should probably change this to fractal?
12:00 rubenwardy map_meta is probably the one then
12:00 comradmax k
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12:00 rubenwardy all these files have similar names, and I have no idea what each does
12:01 rubenwardy what's the difference been a world and a map?
12:01 rubenwardy actaully
12:01 rubenwardy maybe the world is the save, and the map is the map
12:01 rubenwardy that would make sense
12:02 comradmax got it
12:05 comradmax http://www.pasteall.org/pic/93878
12:06 comradmax that's deff a fractal
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12:14 Telesight Hello all, Does anybody have knowledge of the mod Camo ?
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12:15 Qwertie Is there any way to disable tnt?
12:16 comradmax enable_tnt = false
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16:39 Fixer proller: what is FM equivalent of 35 nodes view?
16:39 proller 35
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16:40 Fixer it looks much closer to me
16:40 Fixer like 5 nodes
16:43 proller viewing_range_nodes_min = 35
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17:02 comradmax dont ppl realize that if they are allowed to login without a password, then everyone else can use their name too?
17:03 CWz sadly no
17:05 Fixer hacked my account1111
17:05 comradmax password1 is better than nothing
17:05 Fixer i've randomly picked out some Guest666 and suddenly realized myself in some building
17:05 comradmax did they have no pass?
17:06 CWz i think that disallow_empty_password be  true by default
17:06 comradmax i have that rule.  mby like 20% of empty passers convert to a pass
17:08 comradmax for giggles: http://www.pasteall.org/61532
17:12 TheWild wut da...? I just discovered that shift key is working with my inventory
17:13 comradmax TheWild: for a faster way to put/take things from it?
17:15 TheWild it's little but a great feature
17:15 * comradmax agrees
17:16 comradmax does anyone know what is a 'protected' chest/door, and how is that diff than 'locked' same?
17:17 Calinou it means it's in a protected area?
17:18 comradmax no, it's in the name, 'protected door' 'protected chest'.  you craft those
17:18 comradmax i haev ethereal and protector mods, it must be from one of those?
17:18 Calinou mods, yes
17:18 rubenwardy it means you need to own the area to open it?
17:18 comradmax yes, it's not vanilla, but i was hoping someone stil knows
17:19 comradmax i'll have to try with 2 diff accounts
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18:26 CWz "The nutcracker family virus comes with this game and clam did not detect it when a scan was done once i finished installing it. but avast detected it during a scan." --quoted from comment on Linuxmint software manager. that guy really must be on crack
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18:50 Calinou he must be on nutcracker
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19:28 Robert_Zenz I'm unable to remove entities with `entity:remove()`, is somebody aware of problems regarding that function?
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19:37 Fixer proller: i did some tests
19:41 Fixer how can I open private chat here on irc?
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19:41 Teckla /msg <nick> <msg>
19:42 cimbakahn Hello!
19:43 cimbakahn I was protecting an area for someone.  Since i placed the protection, my name is on it.  How do i replace my name with their name?
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19:43 sfan5 depends on the protection mod you use
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19:45 cimbakahn I did protection on 1 block pos1 and another pos2.
19:45 cimbakahn And then protect.
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20:09 comradmax cimbakahn: your best bet is to find out which mod that is, and then look up if there is an info page on it.  that may be the Areas mod?
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20:25 rubenwardy https://cdn.pbrd.co/images/1cOv3j2z.png
20:26 sofar I somewhat share that sentiment
20:28 rubenwardy http://www.sansbullshitsans.com/
20:28 rubenwardy https://cdn.pbrd.co/images/1cOJuDWP.png
20:29 Calinou :D
20:39 rubenwardy https://cdn.pbrd.co/images/1cPrI29L.png
20:39 rubenwardy credit to Calinou, he shared the link in another channel
20:42 Calinou I think I saw it on reddit...
20:44 Fixer AFK!11
20:45 Fixer MT misses stutter and lag free gameplay, do it do it doitnow111
20:46 Fixer AFK of course, need to play some lags somewhere
20:46 Fixer and enjoy nice and refreshing JustTest lagplay... i mean gameplay
20:47 jin_xi mt is fun to mod, gameplay is and probably always will be lacking... in addition most fun mod ideas are simply not usable on servers
20:51 Fixer that guy is the same guy who asks VBOs every year *cough*
20:52 Fixer everybody loves Comis Sans
20:52 Fixer Comic*
20:52 Fixer are not you?
20:54 jin_xi who me? i luuurv comic sans
20:56 rubenwardy I wouldn't recommend JustTest as a showcase of Minetest
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22:15 Fixer I would not too, hovewer all kinds of heavy server have gameplay with low fps and stutter, Vanessas excellent servers for example
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22:26 rubenwardy There is a PR that RBA made that greatly increases performance at spawn areas
22:26 rubenwardy requires both Server and CLient to be updated, though, for the client to notice an FPS boost
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22:50 rubenwardy if UDP is connectionless, how does the server packets get to the client without port forwarding?
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23:12 Darkboy Hi
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