Time Nick Message 01:00 ShadowNinja Don't you just like a nice, well thought out, PM on the forum? Take this as an example of what NOT to send: HEY I NEED HELP!!THE SERVER AMHI IS CRASHED IS CLOSED WITH HOST!AND ADMIN IS SO SAD !CAN YOU GIVE SERVER BACK WITH OTHERS DEVELOPERS!PLEASE FIX THAT PROBLEM!GIVE BACK SERVER! 01:02 comradmax are you in fact, holding other developers hostage on that server? 01:02 nm0i Yes, he is. 01:04 comradmax i see the problem, admin should not be so sad with the developers there 01:11 swift110-phone Hmm 01:16 paramat comradmax those screenshots you posted were not fractal mapgen, that was mgv5 :) 01:17 comradmax what does the fractal mapgen do and how do i turn it on? 01:20 comradmax i created a world, then changed mapgen to fractal before starting it for the first time 01:21 comradmax mg_name 02:01 paramat use a mod with 3 lines similar to https://github.com/paramat/noise23/blob/master/init.lua#L42 lines 42 to 44 02:01 paramat it's a slice of a 4 dimensional mandelbrot set 02:12 zat someone knows a good resource to learn weighting functions? 02:12 zat I am tired of copy/paste functions I find in the web 02:14 est31 what is the particular question 02:15 est31 or place of useage 02:17 zat I need to emulate random page clicks, I want them to concentrate them around the first 30% of the total time. 02:19 zat clicks start at (seconds) 200, end at 800, they should be concentrated around 400 02:19 zat for example 02:20 zat est31: the closest I have found: http://www.meredithdodge.com/2012/05/30/a-great-little-javascript-function-for-generating-random-gaussiannormalbell-curve-numbers/ 02:23 waressearcher2 "they can take down out servers but they will never take away our freedom" -- one guy 02:23 waressearcher2 our 02:34 est31 zat, do you know the ziggurat algorithm? 02:34 est31 https://en.wikipedia.org/wiki/Ziggurat_algorithm 02:35 zat est31: hmmm 02:35 zat no 02:35 zat lol 02:54 zat maybe with some clever trick on y=x^2 02:59 est31 this is basically the density function for gauss http://www.wolframalpha.com/input/?i=e^%28%E2%88%92x2%29 02:59 est31 just with some tweaks 03:02 zat then I distribute uniformly on X and take the Y value? 03:06 zat no, no. 03:06 zat I need to rest I think 03:06 zat before trying to think more 03:06 zat lol 03:06 zat thx est31, I will study that. 04:50 nm0i Rebuilding leveldb without tcalloc solved performance problems in my case... 05:14 waressearcher2 who made that logo for minetest ? some professional artist ? 05:16 swift110-phone2 Hmm 05:48 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Fractal mapgen: Add seabed and large pseudorandom caves 13706e7ce http://git.io/vcxW0 (152015-10-07T06:43:46+01:00) 08:50 JamesTait Good morning all; happy Wednesday, and happy Frappe Day! 😃 09:14 TheWild minetest.register_node({...}) - so far API gives us a flexibility to define not only cubic nodes, but also plantlike, torchlike, glasslike etc. There were also planned ones: colorlike and the other grasslike with rotation defined by param2. There was even a debate somewhere on github whether to use 0..179 or 0..255 for rotation parameter. It's no doubt modders may expect more stuff from the core. 09:15 TheWild Why not to get rid of dozens of *likes, leave only basic stuff but allows a node to describe how to render itself? 09:15 VanessaE actually the rotation for plants does exist 09:15 VanessaE (takes a 0-90 parameter, actual rotation is (param2 * 2) degrees.) 09:18 TheWild e.g. grass asked for rendering returns two textures with pseudo-random rotation based on node positon; fence will ask for its neighbors and decide whether to return model for "I" fence, "L" fence or "+" fence 09:44 Calinou someone got a perfect idea for Minetest, that will save us 09:46 waressearcher2 what 09:46 waressearcher2 do you need to be saved ? 09:46 waressearcher2 from oblivion ? 09:47 waressearcher2 go to minecon with a T-shirt "Minetest" ? 09:50 Calinou https://forum.minetest.net/viewtopic.php?f=5&t=13361 09:58 VanessaE I wasn't aware that anything needed saving... 09:59 Calinou no, really, those topics keep popping us 09:59 Calinou "mobs plz!! butter texture!" 09:59 Calinou but 1) nobody makes those mobs 2) nobody makes those better textures 09:59 waressearcher2 butter 09:59 VanessaE better textures is easy. use HDX-32 ;) 10:00 waressearcher2 !g butter texture 10:00 MinetestBot waressearcher2: http://www.ncbi.nlm.nih.gov/pubmed/14594230 10:00 waressearcher2 Calinou: don't you think its better to have small but strong community then huge and random one ? 10:01 Calinou yes 10:01 Calinou this is why I favor Fedora over Ubuntu for instance: p 10:01 Calinou :p* 10:06 TheWild Calinou: there is a mod with animals, however they look like someone took a crystal of sugar model and glued askew textures representing noise. 10:07 TheWild and textures? Well... 10:08 TheWild 10 Original textures look horrible 10:08 TheWild 20 But they're original 10:08 TheWild 30 GOTO 10 10:16 TheMiner hi there, a buddy likes to know if there is a craft guide for the server "Rhocraft" thx 10:18 TheWild about tetures: Okay, "horrible" is a bad word. IMHO original textures should not look like photorealistic HQ textures dowscaled to 16x16. I expect it to be more like pixel-art or comic-like to the point where I can be sure where on dirt_with_grass the grass end and dirt starts. Of course it doesn't mean black edges. 10:24 Qwertie Does minetest have a creative mode? 10:24 VanessaE yes 10:25 Qwertie How would I switch a world to that? 10:25 VanessaE in your main menu screen, where you choose a world to play on 10:25 VanessaE if you're on a server, the server controls whether creative is available. 10:25 Qwertie I run the server 10:25 VanessaE ok in that case set it in your server's minetest.conf 10:25 VanessaE creative_mode = true I think it is. 10:26 TheWild is this possible to have creative for some players and survival for another? 10:26 VanessaE yes 10:26 VanessaE at least Unified Inventory supports that anyway 10:27 VanessaE put the server in survival mode, then grant the "creative" priv as needed. 10:27 Qwertie Where is the config file stored on linux? 10:27 VanessaE Qwertie: for a global install, /.minetest/minetest.conf 10:27 VanessaE for a portable/run-in-place install, it's in the top level of the minetest package folder 10:27 TheWild VanessaE: wow, thanks for the info. I was quite sure this feature was neglected. 10:28 VanessaE yw 10:28 Qwertie I only have debug.txt and worlds in my .minetest dir 10:29 VanessaE create a new file then :) 10:29 VanessaE also don't mix up your server's .conf with your client's. 10:34 Qwertie I set creative_mode = true in the config but nothing happened 10:35 Qwertie Wait I think I have it 10:36 Qwertie Yep got it 10:37 VanessaE good deal 10:43 TheWild VanessaE: I was thinking once about introducing more colors to Minetest, but unlike unifieddyes I wanted to use pure RGB model. 10:43 Qwertie How do I give users privilege to fly? 10:43 TheWild /grant (playername) fly 10:44 TheWild How much levels each channel does require? 0-1 for each channel produce only 8 colors, so even less than minetest_game. 10:44 TheWild 0-1-2 produce 27 colors, 0 and 2 mix into 1. Good, but quite small. 10:44 TheWild 0-1-2-3 produce 64 colors, but 0 and 3 do not mix very well, only 0-2 and 1-3. 10:44 TheWild 0-1-2-3-4 produce 125 colors, 0-4, 0-2, 1-3 and 2-4 can be mixed. Perfect! 10:44 TheWild (fast calculation resulted in 1360 shapeless recipes; fortunately we have register_on_craft) 10:44 TheWild fast = unsure in this case 10:45 VanessaE register_on_craft isn't what you think it is. 10:45 VanessaE that's for executing some code when an item is crafted. 10:45 VanessaE you can't use it to register new nodes in realtime 10:46 TheWild I didn't mean to register new nodes at runtime, just to not fill up lookup table with 1360 crafting recipes for each block I want to have colors 10:46 VanessaE as for colors, the best way is a custom node parameter, e.g. param3 or something (then you have eight bits to work with, 256 colors in theory) 10:47 VanessaE then the engine can just colorize the node when the mesh is built. 10:47 VanessaE but that doesn't exist yet. 10:48 VanessaE that, btw, is also why I designed Unified Dyes to use HSV instead of RGB. easier to code it, and it provides a good range of colors. 10:48 TheWild minetest.register_node({ ... on_render = function(circumstances) ... end ... }) could solve everything, but not sure whether it would be fast enough 10:54 TheWild ^ this seems possible only after client-side scripting 11:47 comradmax how does one use this fractal mapgen? 11:51 rubenwardy It's still a WIP 11:52 rubenwardy you'd need to set a world manually to it 11:52 rubenwardy using world.mt afaik 11:52 rubenwardy mg_name = fractal 11:52 comradmax in world.mt? 11:52 rubenwardy if fractal is the actual name for it 11:52 rubenwardy yeah 11:52 rubenwardy before it was mg_name = v6 11:52 rubenwardy etc 11:52 rubenwardy however, fractal mapgen is still buggy 11:52 comradmax mg_name is in my minetest.conf tho 11:52 rubenwardy that's for new worlds 11:52 rubenwardy and would work actually 11:53 rubenwardy didn't know about this 11:53 comradmax k, i sort of tried that yesterday, but not before i created the world. so mg_name also works in world.mt? 11:53 rubenwardy yeah, do that, then create a new world 11:54 rubenwardy mg_name in minetest.conf is overriden by world.mt afaik 12:00 comradmax mg_name in minetest.conf did not carry over to the world. so i manually added mg_name to world.mt before starting it. there are 2 files, the other is map_meta.txt, and it DOES have mg_name = v5 in there. i should probably change this to fractal? 12:00 rubenwardy map_meta is probably the one then 12:00 comradmax k 12:00 rubenwardy all these files have similar names, and I have no idea what each does 12:01 rubenwardy what's the difference been a world and a map? 12:01 rubenwardy actaully 12:01 rubenwardy maybe the world is the save, and the map is the map 12:01 rubenwardy that would make sense 12:02 comradmax got it 12:05 comradmax http://www.pasteall.org/pic/93878 12:06 comradmax that's deff a fractal 12:14 Telesight Hello all, Does anybody have knowledge of the mod Camo ? 12:15 Qwertie Is there any way to disable tnt? 12:16 comradmax enable_tnt = false 16:39 Fixer proller: what is FM equivalent of 35 nodes view? 16:39 proller 35 16:40 Fixer it looks much closer to me 16:40 Fixer like 5 nodes 16:43 proller viewing_range_nodes_min = 35 17:02 comradmax dont ppl realize that if they are allowed to login without a password, then everyone else can use their name too? 17:03 CWz sadly no 17:05 Fixer hacked my account1111 17:05 comradmax password1 is better than nothing 17:05 Fixer i've randomly picked out some Guest666 and suddenly realized myself in some building 17:05 comradmax did they have no pass? 17:06 CWz i think that disallow_empty_password be true by default 17:06 comradmax i have that rule. mby like 20% of empty passers convert to a pass 17:08 comradmax for giggles: http://www.pasteall.org/61532 17:12 TheWild wut da...? I just discovered that shift key is working with my inventory 17:13 comradmax TheWild: for a faster way to put/take things from it? 17:15 TheWild it's little but a great feature 17:15 * comradmax agrees 17:16 comradmax does anyone know what is a 'protected' chest/door, and how is that diff than 'locked' same? 17:17 Calinou it means it's in a protected area? 17:18 comradmax no, it's in the name, 'protected door' 'protected chest'. you craft those 17:18 comradmax i haev ethereal and protector mods, it must be from one of those? 17:18 Calinou mods, yes 17:18 rubenwardy it means you need to own the area to open it? 17:18 comradmax yes, it's not vanilla, but i was hoping someone stil knows 17:19 comradmax i'll have to try with 2 diff accounts 18:26 CWz "The nutcracker family virus comes with this game and clam did not detect it when a scan was done once i finished installing it. but avast detected it during a scan." --quoted from comment on Linuxmint software manager. that guy really must be on crack 18:50 Calinou he must be on nutcracker 19:28 Robert_Zenz I'm unable to remove entities with `entity:remove()`, is somebody aware of problems regarding that function? 19:37 Fixer proller: i did some tests 19:41 Fixer how can I open private chat here on irc? 19:41 Teckla /msg 19:42 cimbakahn Hello! 19:43 cimbakahn I was protecting an area for someone. Since i placed the protection, my name is on it. How do i replace my name with their name? 19:43 sfan5 depends on the protection mod you use 19:45 cimbakahn I did protection on 1 block pos1 and another pos2. 19:45 cimbakahn And then protect. 20:09 comradmax cimbakahn: your best bet is to find out which mod that is, and then look up if there is an info page on it. that may be the Areas mod? 20:25 rubenwardy https://cdn.pbrd.co/images/1cOv3j2z.png 20:26 sofar I somewhat share that sentiment 20:28 rubenwardy http://www.sansbullshitsans.com/ 20:28 rubenwardy https://cdn.pbrd.co/images/1cOJuDWP.png 20:29 Calinou :D 20:39 rubenwardy https://cdn.pbrd.co/images/1cPrI29L.png 20:39 rubenwardy credit to Calinou, he shared the link in another channel 20:42 Calinou I think I saw it on reddit... 20:44 Fixer AFK!11 20:45 Fixer MT misses stutter and lag free gameplay, do it do it doitnow111 20:46 Fixer AFK of course, need to play some lags somewhere 20:46 Fixer and enjoy nice and refreshing JustTest lagplay... i mean gameplay 20:47 jin_xi mt is fun to mod, gameplay is and probably always will be lacking... in addition most fun mod ideas are simply not usable on servers 20:51 Fixer that guy is the same guy who asks VBOs every year *cough* 20:52 Fixer everybody loves Comis Sans 20:52 Fixer Comic* 20:52 Fixer are not you? 20:54 jin_xi who me? i luuurv comic sans 20:56 rubenwardy I wouldn't recommend JustTest as a showcase of Minetest 22:15 Fixer I would not too, hovewer all kinds of heavy server have gameplay with low fps and stutter, Vanessas excellent servers for example 22:26 rubenwardy There is a PR that RBA made that greatly increases performance at spawn areas 22:26 rubenwardy requires both Server and CLient to be updated, though, for the client to notice an FPS boost 22:50 rubenwardy if UDP is connectionless, how does the server packets get to the client without port forwarding? 23:12 Darkboy Hi