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00:52 |
waressearcher2 |
http://www.youtube.com/watch?v=4iD_AalaQfY#t=26s is that a another mod for minecraft or remake in new engine or it is not exist ? |
00:58 |
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01:01 |
hmmmm |
god that video is so hard to watch |
01:01 |
hmmmm |
does the host think he's funny or something? does he have ADHD? why does the news in question need to be in a video format anyway? |
01:01 |
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01:19 |
OldCoder |
Status of New Inchra VE IRC ? |
01:19 |
VanessaE |
my server is offline. |
01:19 |
VanessaE |
DDoS'ed. |
01:20 |
VanessaE |
I'm working on regaining access to it so I can move the data to a new hosting provider who won't cut me off due to DDoS. |
01:20 |
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01:21 |
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01:24 |
hmmmm |
hmm |
01:24 |
hmmmm |
really wish we could have pictures and graphs in lua_api.txt |
01:24 |
hmmmm |
there's no way i can concisely describe what's going on here without essentially duplicating the actual algorithm in english |
01:26 |
STHGOM |
who would ddos? |
01:26 |
VanessaE |
who the fuck knows. |
01:27 |
waressearcher2 |
by the way that link I posted, it make me think that its possible minecraft fans will turn to other alternatives if microsoft will start "updating" minecraft as it does with every version of windows |
01:27 |
waressearcher2 |
with new "features" |
01:28 |
waressearcher2 |
needs a new name in advance, will it become "mineshit" or "shitcraft" |
01:30 |
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01:40 |
STHGOM |
the name may as well fit, eh? |
01:42 |
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02:05 |
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02:08 |
OldCoder |
VanessaE, hosts blame *you* for DDOS ?? |
02:09 |
OldCoder |
That is pretty damn unreasonable |
02:09 |
OldCoder |
I suppose I'll move my channels to my server. I can't host other channels immediately. |
02:09 |
* OldCoder |
will return |
02:10 |
OldCoder |
Hm. Or, as I just have 3 now, maybe back to Freenode. |
02:10 |
VanessaE |
so it seems. |
02:10 |
OldCoder |
That is ridiculous. They said this? |
02:10 |
OldCoder |
"You got DDOSed so FU" |
02:10 |
VanessaE |
not in so many words |
02:10 |
OldCoder |
Wait, I have a host for you |
02:10 |
OldCoder |
And his hardware is |
02:10 |
VanessaE |
it was more like "fuck you, wait for the DDoS to end". |
02:10 |
OldCoder |
<ddos> Die! Die! |
02:10 |
OldCoder |
<hardware> laugh! laugh! |
02:11 |
VanessaE |
too late, I'm already setting up a new server where DDoS protection actually exists. |
02:11 |
OldCoder |
He is also a Zen Master and you can text him when there are problems |
02:11 |
OldCoder |
So, you already have the host? |
02:11 |
OldCoder |
Good; but you need data the old host won't give you? |
02:11 |
OldCoder |
How much are you paying the new host? For what hardware? |
02:11 |
VanessaE |
so far I've managed to restore my website and get minetest installed (but my worlds are inaccessible until the old server comes back online). |
02:12 |
OldCoder |
How old are backups? And is IRC restartable? |
02:12 |
VanessaE |
the backups are done daily. |
02:12 |
OldCoder |
So, you have the backups... |
02:12 |
VanessaE |
but they're on the server as well, on a different drive. |
02:12 |
OldCoder |
Or they are only... |
02:12 |
OldCoder |
Ah |
02:12 |
* OldCoder |
needs a skull smiley |
02:12 |
OldCoder |
That is not advisable at all |
02:12 |
OldCoder |
What about IRC? |
02:13 |
VanessaE |
the IRC stuff is run from ShadowNinja's account....on the server. |
02:13 |
VanessaE |
inchra is up, you can use anum.inchra.net if you want |
02:13 |
OldCoder |
So gone until data is obtained |
02:13 |
VanessaE |
or the round robin server at irc.inchra.net works too. |
02:13 |
OldCoder |
Hm? |
02:13 |
OldCoder |
But all the channels seem down? |
02:13 |
OldCoder |
Ah |
02:13 |
OldCoder |
This is him and not digitaletc ? |
02:13 |
VanessaE |
but everything that was hosted by dac.com is down until Hetzner AG gets their heads out of their asses. |
02:14 |
OldCoder |
Using his servers not advisable for now; he does not have the password for DNS |
02:14 |
OldCoder |
Plus is not around much |
02:14 |
VanessaE |
except my website, I just now got that back up on the new server./ |
02:14 |
OldCoder |
Hm. Well, hope you get the data back. |
02:14 |
VanessaE |
as for cost, the old one was about $43/mo. the new one will be $56/mo after the setup fee runs out. |
02:14 |
OldCoder |
Any idea who is doing this or why? Random? |
02:14 |
OldCoder |
What type of hardware? |
02:14 |
VanessaE |
(I staggered the setup fee over 6 months) |
02:15 |
VanessaE |
the new machine is https://www.soyoustart.com/us/offers/e3-sat-3.xml |
02:15 |
OldCoder |
Oh, DI3HARD139, PM me here pls |
02:15 |
OldCoder |
Reviewing machine |
02:15 |
VanessaE |
old server had less RAM, more cores, and an SSD, but based on my previous usage pattern, this will be enough |
02:16 |
OldCoder |
I can beat that price for better hardware |
02:16 |
OldCoder |
But if you are set up, OK |
02:16 |
DI3HARD139 |
Sorry I was AFK |
02:16 |
OldCoder |
DI3HARD139, no sorry |
02:16 |
OldCoder |
PM regarding Economy or actually let us chat here |
02:16 |
OldCoder |
It is brief |
02:17 |
OldCoder |
You did not include all the mods; for example, which folder on your server is kutils in? |
02:17 |
OldCoder |
Or fnaf? |
02:17 |
OldCoder |
Can you send a ZIP with all the mods? |
02:17 |
OldCoder |
And some of the mods use Unified Inventory and some use Inventory Plus |
02:17 |
OldCoder |
Which is the mod that should be used? |
02:18 |
OldCoder |
Looks like Unified based on world.mt |
02:18 |
OldCoder |
But other mods that you sent seem to require Inventory Plus |
02:19 |
OldCoder |
Appreciate help and this is fun |
02:19 |
DI3HARD139 |
That is all the mods. FNAF was removed but I couldnt figure out how to remove the unknowns that were randomly but rarely found. ignore the models mod as it was part of a test world. |
02:19 |
OldCoder |
But tips will be useful |
02:19 |
OldCoder |
What about kutils? |
02:19 |
OldCoder |
There are a dozen more not found |
02:20 |
OldCoder |
Let's try it this way... |
02:20 |
DI3HARD139 |
can u pastebin the log? I just used the world.mt to enable/disable mods. I use a central mods folder accross all servers |
02:20 |
OldCoder |
What is the mods folder at the top level? |
02:20 |
OldCoder |
It includes infrastructure, and that needs prefab |
02:20 |
OldCoder |
Which is not included anywhere |
02:20 |
OldCoder |
So is the mods folder at the top level used? |
02:20 |
DI3HARD139 |
prefab I couldnt get working and I could have sworn I deleted that mod.... |
02:20 |
OldCoder |
Infrastructure? |
02:21 |
OldCoder |
There are many logs |
02:21 |
OldCoder |
I worked on this for a while |
02:21 |
OldCoder |
Let us try it this way: |
02:21 |
OldCoder |
What is the mods folder at the top level? |
02:21 |
OldCoder |
Is that intended to be used? |
02:21 |
OldCoder |
Patience is requested; this may be instructive for others |
02:21 |
DI3HARD139 |
yes. I had to do it that way as some mods would crash if placed in the economy_game folder |
02:21 |
OldCoder |
Go on; why? |
02:22 |
DI3HARD139 |
IDK. It would just through out exception errors. Ill reconstruct the world tree with only the mods that that world uses |
02:22 |
OldCoder |
That is good |
02:23 |
OldCoder |
Did you know |
02:23 |
OldCoder |
that the mods folder and the game/mods folder |
02:23 |
OldCoder |
have conflicting copies of mods? |
02:24 |
DI3HARD139 |
yes. that was originally caused on RRH-Creative. I had issues with those mods crashing at random and that was the only way it would stay stable. But that was on 4.10. |
02:24 |
DI3HARD139 |
0.4.10 |
02:25 |
DI3HARD139 |
My servers aren't the most organized lol |
02:26 |
OldCoder |
It is fine |
02:26 |
OldCoder |
Try to prepare a ZIP of the mods I ought to try |
02:26 |
OldCoder |
I will prepare FWIW a working copy of the world |
02:26 |
OldCoder |
For download |
02:26 |
OldCoder |
Before I disassemble it |
02:27 |
DI3HARD139 |
ok |
02:28 |
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02:30 |
DI3HARD139 |
Not sure what kutils is. Was that a missing dependent? |
02:34 |
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02:38 |
OldCoder |
Hi |
02:38 |
OldCoder |
Emergency over here will be back |
02:38 |
DI3HARD139 |
ok |
02:38 |
OldCoder |
I moved my channels back to Freenode DI3HARD139 and Freenode didn't like it :-) |
02:38 |
OldCoder |
So need to tidy things up and set up my own IRC |
02:38 |
OldCoder |
kutils was a missing dependent |
02:38 |
DI3HARD139 |
lol | ok |
02:38 |
OldCoder |
Just make a clean mod tree |
02:39 |
OldCoder |
and let me try it |
02:39 |
OldCoder |
We'll work it out |
02:39 |
DI3HARD139 |
want me to move the mods into the economy_game? |
02:39 |
DI3HARD139 |
for ease of use? |
02:44 |
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05:21 |
swift110-phone |
Hey |
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07:21 |
Jobava |
is there a more or less complete packaging of minetest that includes mobs and the general mechanics of proprietary minecraft? |
07:22 |
Jobava |
torches, redstone, chests, sheep and some animals |
07:25 |
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07:39 |
VanessaE |
Jobava: no, there is not, because this is not a minecraft clone. |
07:40 |
VanessaE |
there are subgames that have similar things, but nothing that's an exact clone as far as I know |
07:41 |
Jobava |
VanessaE: was looking for a fairly minecraft-ish experience though not necessarily identical, to implement in a few school and classroom projects |
07:41 |
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07:41 |
VanessaE |
ahh |
07:58 |
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08:31 |
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08:31 |
stormchaser3000 |
ugh |
08:31 |
stormchaser3000 |
my server is the 3rd victim of a ddos attack sting |
08:32 |
stormchaser3000 |
string* |
08:49 |
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08:54 |
JamesTait |
Good morning all; happy Guacamole Day! 😃 |
09:05 |
stormchaser3000 |
JamesTait: earlier today. my minetest server was DDoS'ed |
09:05 |
stormchaser3000 |
D: |
09:06 |
JamesTait |
😩 Well that's not a good start to the day. |
09:06 |
stormchaser3000 |
and my vps provider temporarily null routed my vps |
09:06 |
stormchaser3000 |
but |
09:06 |
stormchaser3000 |
my server is back upo |
09:06 |
stormchaser3000 |
up* |
09:06 |
stormchaser3000 |
XD |
09:10 |
JamesTait |
That's an improvement, then - the day's getting better already! |
09:10 |
CWz |
stormchaser3000: you too? |
09:11 |
CWz |
lots of servers seem to be ddosed |
09:11 |
CWz |
including ve's |
09:11 |
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12:27 |
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12:27 |
nicoalta01 |
hi |
12:28 |
STHGOM |
dont seem to be connecting :/ |
12:28 |
STHGOM |
oop |
12:28 |
STHGOM |
wrang chan :3 |
12:28 |
nicoalta01 |
hiii |
12:28 |
nicoalta01 |
:-) |
12:28 |
nicoalta01 |
how are you? |
12:29 |
STHGOM |
hi nicoalta01, im pretty good, you? |
12:29 |
nicoalta01 |
i'm happy |
12:30 |
STHGOM |
aw thats nice :) |
12:31 |
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12:35 |
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12:35 |
gravgun |
VanessaE: are you still struggling with these DDoS issues? |
12:35 |
VanessaE |
no |
12:35 |
VanessaE |
I moved everything to a new machine on a different provide.r |
12:38 |
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12:38 |
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12:42 |
CWz |
so what will happen to VanessaE's old server |
12:42 |
CWz |
is it still being ddosed |
12:42 |
VanessaE |
apparently it's still being attacked. |
12:42 |
VanessaE |
if and when it comes back up, I'll move the rest of the data over and shut it down. |
12:43 |
ElectronLibre |
What about stormchaser3000's one? |
12:43 |
CWz |
what about minetest4fun |
12:43 |
VanessaE |
stormchaser's is up afaik. |
12:43 |
ElectronLibre |
MT4Fun's servers are up. |
12:44 |
ElectronLibre |
But the IRC bots are trying to connect to osiris since they used dac.com as domain name for the server.. |
12:46 |
CWz |
well I am probbaly not going to host server on public server list anymore |
12:47 |
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12:48 |
CWz |
I wonder if the attacker is a minecrafter and is mad that minetest is a "rip off" |
12:49 |
gravgun |
Could be |
12:49 |
gravgun |
But I doubt it |
12:49 |
gravgun |
Most minecrafters are autistic 12 years olds |
12:49 |
VanessaE |
YES! |
12:50 |
gravgun |
? |
12:50 |
VanessaE |
I finally figured out ipv6 on my box |
12:50 |
CWz |
YES? |
12:50 |
gravgun |
Neat :) |
12:50 |
VanessaE |
I can move the rest of dac.com's data |
12:50 |
ElectronLibre |
For a few seconds I thought she approved what gravgun said. |
12:50 |
gravgun |
Me too ElectronLibre |
12:51 |
gravgun |
CWz: you know "satire"? |
12:51 |
gravgun |
:P |
12:51 |
CWz |
lol |
12:51 |
gravgun |
"autistic" thing aside |
12:52 |
gravgun |
A good part of the demographic that plays MC is 10-14 |
12:52 |
waressearcher2 |
I have a question |
12:52 |
gravgun |
Ay? |
12:53 |
waressearcher2 |
I know in minecraft chunks are in 16x16x128 size because there is a limit on 64 block up and 64 blocks down, right ? |
12:53 |
waressearcher2 |
and in minetest there is no that small limit in minetest chunks are 16x16x63000 right ? |
12:54 |
waressearcher2 |
so why isn't world generation in minetest is not 492.1875 times slower ? |
12:54 |
gravgun |
waressearcher2 |
12:54 |
gravgun |
Because chunks aren't handled the same way at all |
12:54 |
gravgun |
MC indeed uses 16x16x128 chunks |
12:55 |
gravgun |
That got expanded to 256 height since they converted to the Anvil world format |
12:55 |
waressearcher2 |
but they are stacked on top of another 16x16x128 chunks ? |
12:55 |
gravgun |
Which 128 added height blocks are marked empty unless touched |
12:55 |
gravgun |
However |
12:55 |
gravgun |
Minetest is kind of differents |
12:55 |
gravgun |
Chunks aren't 16x16x256 |
12:55 |
gravgun |
*16x16x63000 |
12:56 |
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12:56 |
waressearcher2 |
so there is no 2d field of 16x16x128 chuncks, there is 3d volume of 16x16x128 chunks ? |
12:56 |
gravgun |
In Minecraft it's a bit tricky |
12:56 |
gravgun |
It's a 2D map of 16x16x256 put simply |
12:56 |
gravgun |
In Minetest it's a 3D map of 16x16x16 |
12:56 |
gravgun |
So generation isn't slower |
12:57 |
gravgun |
Only chunks close to the player are generated |
12:57 |
waressearcher2 |
gravgun: so what is going on when you to higher or lower then 256 blocks, the algorithm changes ? |
12:57 |
gravgun |
(hum I said 16x16x16 but actually it's stored as 80x80x80 mapblocks IIRC) |
12:57 |
gravgun |
waressearcher2: no |
12:58 |
gravgun |
The algorithm is just provided the range of chunks to generate |
12:58 |
gravgun |
And it can do such non-sequentially, independently of position on all 3 axes |
12:58 |
waressearcher2 |
so going hight 256 blocks is the same as going left or forward from the engine point of view ? |
12:58 |
gravgun |
Exactly |
12:59 |
gravgun |
Minecraft is kind of the same, except it generates on arbitrary X/Z coordinates, the chunks being generated on the whole 256 block height |
13:01 |
gravgun |
Since the world in both games in "infinite", the world gen algorithms are made so they can generate only parts of the map. |
13:01 |
gravgun |
Eventually constructing a continuous, coherent lanscape (or not). |
13:02 |
waressearcher2 |
is it really impossible to make it infinite ? |
13:02 |
gravgun |
Infinity can't be handled |
13:02 |
gravgun |
It's more of a concept than anything |
13:02 |
gravgun |
You can have fking large numbers |
13:02 |
gravgun |
But there's always an upper limit |
13:03 |
gravgun |
or if you simulate infinity |
13:03 |
gravgun |
The further you go |
13:03 |
gravgun |
The slower every computation is |
13:03 |
brothersome |
infinite? 32K is the limit in all directions |
13:03 |
gravgun |
Analogous to how you take more time to do a computation on paper with a 7000 digit long number than with a 70 digit one |
13:04 |
waressearcher2 |
how about that trick: whenever you quit game and start again your coordinates are reset, and will remove 63000 block limit, isn't it ? because you can only see some chunks at a time, so even if you say travel 60000 blocks, you restart the game and now you can continue to walk another 60000 blocks, all that previously generated world is still on |
13:04 |
waressearcher2 |
harddrive in a file so you can always go back but you need restart game every 60000 blocks, would it be easy to implement ? |
13:05 |
gravgun |
waressearcher2: basically that's warping around to the other end of the world |
13:06 |
gravgun |
brothersome: actually if you edit MT much you can get coordinates (and therefore world) that can go 2^48 blocks further |
13:07 |
gravgun |
brothersome: (with heavy issues the further you go due to floating point number precision problems) |
13:07 |
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13:08 |
brothersome |
gravgun, I only look at the "struct" in C where 4096 blocks is the limit |
13:08 |
gravgun |
brothersome: what struct? |
13:09 |
brothersome |
gravgun, it is in the source code of minetest where 4096 blocks === 32K nodes is the limit |
13:10 |
twoelk |
waressearcher2: please define your concept of infinity as I presume you do not quite understand the word |
13:10 |
gravgun |
brothersome: sorry, my mistake by saying "blocks" instead of the actual "node" name |
13:12 |
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13:12 |
brothersome |
I do think what he meant with infinite, take a square piece of paper and hold all 4 angle together |
13:12 |
twoelk |
yeah - moebius band |
13:13 |
twoelk |
but that is not infinity |
13:13 |
twoelk |
and there is a mod for tiling the world somewhere |
13:15 |
waressearcher2 |
twoelk: when you can go in one direction for until you get bored at least say 100-200 real world hours, that would require at least 10 million blocks in minecraft |
13:16 |
waressearcher2 |
not actual infinity but much better than 63000 blocks limit |
13:16 |
twoelk |
so simply larger than your stamina ;-P |
13:16 |
waressearcher2 |
much larger |
13:16 |
est31 |
a good minimal size for the map should be the size of the planet we live on |
13:16 |
rom1504 |
is minecraft really infinite ? |
13:16 |
CWz |
no |
13:17 |
waressearcher2 |
I mean some people do not want to build they want to explore and walk really far distances |
13:17 |
rom1504 |
"infinite" would require BigInt and such stuff afaik |
13:17 |
twoelk |
well simply rewrite the address system to include larger numbers and then wait until someone knocks at the border and complains it still isen't infinity |
13:17 |
twoelk |
-e |
13:18 |
rom1504 |
nobody need infinite anyway |
13:18 |
CWz |
being Infinite would be impossible as last time i checked there aren't any infinite space hdds |
13:18 |
rom1504 |
CWz: lazily infinite would be possible |
13:19 |
rom1504 |
(you generate stuff only when you need them) |
13:19 |
twoelk |
the map can allready be larger than we can store on availiable hardware iirc |
13:20 |
CWz |
i think current mapgen limit of minetest is about 31 kilometers from the center |
13:21 |
ElectronLibre |
+31029 in each direction. |
13:21 |
brothersome |
30960 limit |
13:21 |
waressearcher2 |
I calculated if you would have 1 billion blocks world and you travel 5 blocks per second it will take you (1000000000/5)/60/60/24/365 about 6.3 real world years to reach its border so if you play 3 hours a day it can keep you busy for 50 years, I think its would be enough of a world size what do you think ? |
13:22 |
brothersome |
Limit is 4096 blocks in each direction not 32K nodes ! |
13:22 |
rom1504 |
I wonder if someone tried to implement a spherical world in minetest/minecraft (instead of a flat world), might be fun |
13:23 |
waressearcher2 |
rom1504: you mean the world's "plane" actually bends as you reach horizon ? |
13:23 |
CWz |
i am not measuring by blocks but by meters from the x and z axis |
13:24 |
rom1504 |
I mainly mean when you get to one "side" of the world, you get to the other "side" waressearcher2 |
13:24 |
rom1504 |
that would solve the infinity problem |
13:24 |
waressearcher2 |
looped |
13:24 |
twoelk |
https://forum.minetest.net/viewtopic.php?f=9&t=10753 worldedge mod for teleporting players from one border to the opposite border |
13:24 |
CWz |
each block being about a square meter |
13:24 |
waressearcher2 |
twoelk: but is the actual teleportation happens or you do not notice anything ? |
13:24 |
brothersome |
each node being about a square meter |
13:25 |
rom1504 |
interesting |
13:25 |
waressearcher2 |
CWz: why are you saying "about" a square meter" ? why not to think "exactly" a square meter that will make everything easier |
13:25 |
rom1504 |
then you can say nobody invented space travel in minetest and that's why you don't have access to an infinite world :p |
13:26 |
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13:26 |
waressearcher2 |
why not to have a huge wall at the border with a texture of a sky with clouds and a door, and when you step into the door the game it over ? |
13:27 |
waressearcher2 |
that way you know you are in an actual "box" |
13:27 |
waressearcher2 |
like "truman's show" |
13:28 |
brothersome |
waressearcher2, I am thinking of a sudden death |
13:30 |
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13:31 |
CWz |
maybe have the end of the world have some kind of fake blocks on the otherside of an invisible barrier to make look nicer and not a gray abyss |
13:32 |
waressearcher2 |
brothersome: at first I though you want to die yourself |
13:32 |
waressearcher2 |
but you are saying of game character |
13:32 |
* brothersome |
thinks that the 256 blocks limit X,Z and depth and a 16 blocks limit in height is big enough |
13:33 |
waressearcher2 |
its like as big as football field ? |
13:33 |
waressearcher2 |
you can't even build a decent house on that area |
13:33 |
brothersome |
waressearcher2, 1 block = 16 x 16 x 16 nodes |
13:33 |
waressearcher2 |
brothersome: its like you are saying pentium II is fast enought |
13:34 |
waressearcher2 |
brothersome: wait the "block" you are talking about have to be that block you can destroy in the game right ? |
13:34 |
* brothersome |
is typing on a keyboard of 1987 |
13:35 |
waressearcher2 |
brothersome: you need an ascii version of minetest |
13:35 |
brothersome |
waressearcher2, No - you can destroy a content of a node that is inside a block, and a block is transported between clients and servers |
13:35 |
gravgun |
brothersome: That's a vocabulary issue right here |
13:36 |
gravgun |
waressearcher2: A "node" is the 1x1x1 unit, a "block" is a bunch of 80x80x80 nodes. |
13:36 |
brothersome |
16x16x16 nodes! |
13:36 |
sfan5 |
^ |
13:37 |
waressearcher2 |
gravgun: so you are destroing say dirt "nodes" not dirt "blocks" ? |
13:37 |
est31 |
yes |
13:37 |
gravgun |
waressearcher2: In Minetest's vocab yes |
13:37 |
waressearcher2 |
lets call them "cubes" then ? |
13:37 |
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13:38 |
waressearcher2 |
why is that game all "node" looking |
13:38 |
brothersome |
waressearcher2, Source code |
13:38 |
waressearcher2 |
it just when people say its a "blocky" looking they mean every pieces is a "block" |
13:38 |
gravgun |
#define MAP_BLOCKSIZE 16 indeed |
13:38 |
waressearcher2 |
until someone tells them its all "nodes" |
13:38 |
gravgun |
I'm kinda lost through MT's source |
13:39 |
gravgun |
Well I won't argument on how much I find MT's source shitty anyway :) |
13:39 |
waressearcher2 |
right lets bitch bout source code, c55 is not here anyway |
13:40 |
gravgun |
I'd rather bitch about maintainers |
13:40 |
brothersome |
The source code is readable |
13:40 |
gravgun |
:D |
13:40 |
gravgun |
I didn't say it was unreadable |
13:40 |
brothersome |
ok |
13:40 |
gravgun |
Bad != unreadable |
13:41 |
twoelk |
so whip up a list of suggestions |
13:41 |
brothersome |
There are some serious memory issues |
13:41 |
brothersome |
Why is stopping Minetest under WinXP easier than under Ubuntu? |
13:42 |
CWz |
minetest alzheimer's |
13:42 |
gravgun |
Memory is managed in a way (that I didn't look into) that is overall bad |
13:42 |
CWz |
Seriously minetest for windows never really worked well for me |
13:43 |
gravgun |
Things such as musics, that can take multiple megs of ram, are loaded upon startup |
13:43 |
gravgun |
That caused 1 GB memory usage on MinetestForFun server |
13:43 |
gravgun |
which I had to troubleshoot |
13:44 |
gravgun |
And overall I heavily dislike any support of the really old MT things that is made |
13:44 |
twoelk |
that's what the idea of a seperate media server is supposed to solve |
13:45 |
gravgun |
Makes code 3x bigger for a game that DOESN'T guarantee full backwards compatibility as one of its features |
13:45 |
twoelk |
the rest is caused by the philosophy that the server supplies all info |
13:45 |
gravgun |
twoelk: Not talking about server RAM usage |
13:46 |
gravgun |
Anyway I'm off guys, coming back in 2 hours + ~20 min. |
13:46 |
twoelk |
hm? |
13:46 |
H-H-H |
heres a thing lol instead of bitching about it why not do something about it lol fork minetest and solve the issues instead of bitching about them :) btw im not being nasty just trying to persuade ya to use your energy more efficiently lol |
13:46 |
gravgun |
Nope H-H-H |
13:46 |
gravgun |
I'm not forking MT |
13:46 |
gravgun |
I'm making my own engine |
13:46 |
gravgun |
-> away |
13:47 |
H-H-H |
fair enough :) just a suggestion |
13:48 |
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15:29 |
est31 |
<gravgun> And overall I heavily dislike any support of the really old MT things that is made <---- we don't do things like that |
15:30 |
est31 |
it is important to support medium old clients e.g. 0.4.10 |
15:30 |
est31 |
that has to be maintained |
15:31 |
est31 |
there is where our players are |
15:31 |
est31 |
you can't just say "it bloats our code, we remove it", thats arrogant |
15:32 |
est31 |
but ofc, if players switch to new clients, then support can be dropped |
15:32 |
est31 |
and about maintaining compat with old map formats: players demand that as well. |
15:33 |
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15:33 |
est31 |
and right now there is no "migration mode" where you can update a map to more recent formats |
15:33 |
est31 |
even if you open a map created with an old version of minetest, and edit some blocks, there still could be old blocks around |
15:39 |
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15:42 |
est31 |
gravgun, but good luck with writing a new engine. I only maintain one and that already is hard enough |
15:43 |
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15:44 |
MinetestBot |
[git] est31 -> minetest/minetest: Fix object position border checking 6c81be5 http://git.io/vZxbS (2015-09-16T17:39:49+02:00) |
15:49 |
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16:08 |
Megaf |
Hi |
16:08 |
Megaf |
!server Megaf |
16:08 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/11, 0/1 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms |
16:08 |
Megaf |
my server is quite fast now, and with a good viewing range |
16:10 |
Out`Of`Control |
hey Megaf |
16:13 |
Megaf |
Hi there |
16:14 |
Out`Of`Control |
can i have interact |
16:19 |
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16:31 |
Megaf |
!server Megaf |
16:31 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 2/11, 1/2 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms |
16:32 |
stormchaser3000 |
hi Megaf |
16:32 |
Megaf |
Hi stormchaser3000, hows things |
16:40 |
CWz |
Megaf: there has been a wave of ddos attacks recently |
16:40 |
Megaf |
CWz: what was the target? |
16:40 |
CWz |
VanessaE's, stormchasers and MT4fun servers |
16:41 |
Megaf |
Why would someone attack a minetest server? |
16:42 |
ElectronLibre |
That's one of the most troubling things about those attacks, why? It could be a lot of things. |
16:46 |
CWz |
maybe it an old minetest dev who was mocked by the other devs and is now hell bent on revenge. |
16:53 |
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16:56 |
waressearcher2 |
is there a mod where you can build rocked and go to moon ? |
16:56 |
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16:57 |
ElectronLibre |
waressearcher2, there's a mod to build moon portals and go to the moon. |
16:57 |
gravgun |
Moon, Portals... |
16:58 |
ElectronLibre |
It's quite old and I don't know if it still works, it probably does. |
16:58 |
gravgun |
Coincidence? |
16:59 |
waressearcher2 |
gravgun: space, need more space |
16:59 |
gravgun |
Space, are you my dad? |
17:03 |
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17:03 |
waressearcher2 |
speaking of space, what do you think about deorbiting intarnational space station, at first they planned to do it in 2016 then in 2024 then in 2028, should it be deorbited at all ? after all they spend 100billion per year to maintain it, a bit expensive |
17:04 |
gravgun |
What's wrong with it? |
17:08 |
Calinou |
waressearcher2, by 2100, the ISS will be replaced by http://i.imgur.com/f6CWm6E.jpg |
17:09 |
* Calinou |
gallops away |
17:09 |
CWz |
^ that was just odd |
17:09 |
waressearcher2 |
I doub't I'll be here in 2100 |
17:10 |
waressearcher2 |
something telling me I'll be in better place |
17:10 |
CWz |
i think someone was frying junglegrass I am starting to hallucinate |
17:11 |
* CWz |
notices a snake with cheapies head |
17:11 |
CWz |
nope everything is normal |
17:13 |
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17:19 |
Megaf |
lol |
17:24 |
Calinou |
Megaf has been ponified :) |
17:25 |
* Megaf |
dislikes ponies |
17:27 |
Megaf |
meh, bacon sushui, It got 56 KG more just looking at the pictures |
17:27 |
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17:27 |
Megaf |
don't google Bacon sushi |
17:27 |
Megaf |
http://2.bp.blogspot.com/-YMT--ma5rfg/TtYhglC3IeI/AAAAAAAABOY/s7vSlPzrCMo/s1600/7.jpg <- I will have a flower I think. |
17:30 |
exio4 |
waressearcher2: i dont think a corspe cares where it is |
17:30 |
exio4 |
now that i think of it, that would be a good excuse ted bundy could have said |
17:32 |
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17:40 |
waressearcher2 |
exio4: sometimes he returned weeks later to rape bodies again, can you imagine raping rotten bodies ? |
17:40 |
exio4 |
a true hero |
17:40 |
waressearcher2 |
exio4: do you know what was his biggest excuse ? "there are so many people" -- Ted Bundy |
17:45 |
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17:58 |
waressearcher2 |
speaking of ponies |
17:58 |
waressearcher2 |
Ted Bundy was obsessed with girls with pony tails |
18:06 |
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18:26 |
waressearcher2 |
what is the difference between "cadaver" and "corpse" ? |
18:33 |
CWz |
I think they are synonymous as in one and the same |
18:42 |
Nitori |
though corpse is usually a "human cadaver" |
18:43 |
Nitori |
oh, what is this channel? why are you talking about corpses? Oo |
18:44 |
Krock |
doesn't matter what the difference is. Dead is dead. |
18:45 |
STHGOM |
xP |
18:45 |
Nitori |
it matters, if you don't want to sound weird, when talking about murder scenes |
18:47 |
CWz |
who's the stiff taking a dirtnap? |
18:52 |
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18:56 |
VanessaE |
Megaf: they didn't just attack the minetest server, they attacked the whole box |
19:01 |
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19:04 |
RichardTheTurd |
VanessaE: Is the attack still going? |
19:06 |
waressearcher2 |
is there a limit for amount of TNT you can place and explode at a time on servers ? |
19:06 |
VanessaE |
RichardTheTurd: it appears so - the old server is still null-routed on ip4. |
19:06 |
CWz |
RichardTheTurd: VanessaE has server jumpped |
19:06 |
waressearcher2 |
what if someone placed 100 tnt and explode them will it crash the server ? |
19:06 |
VanessaE |
ipv6 works, but I don't need the old box anymore. I've moved everything to a new host. |
19:08 |
RichardTheTurd |
They must not know what connection limiting is. |
19:08 |
CWz |
so this means VanessaE is on her 3rd server already |
19:09 |
RichardTheTurd |
it has DDoS protection |
19:09 |
RichardTheTurd |
I'm presuming by CloudFlare |
19:09 |
VanessaE |
fourth actually; and yeah it has a good DDoS protection by the host. |
19:09 |
CWz |
what happened to the first |
19:10 |
RichardTheTurd |
^ |
19:10 |
VanessaE |
actually this is probably 5th or 6th by now :) |
19:10 |
CWz |
so what happened 1- 3 |
19:10 |
waressearcher2 |
how DDoS protection works ? |
19:11 |
VanessaE |
first was a linode instance. moved to a dedi at OVH just to upgrade. Moved to another dedi at SyS as another upgrade. That hardware didn't work very well (lost of hard crashes), so I moved to a server at Hetzner. This last move was back to OVH after the DDoS. |
19:11 |
RichardTheTurd |
Limits the # of connections that can occure in a set amount of time if I recall |
19:11 |
RichardTheTurd |
occur* |
19:11 |
VanessaE |
RichardTheTurd: actually they vacuum the traffic and route the attacking IPs to /dev/null |
19:12 |
CWz |
cool story |
19:12 |
waressearcher2 |
CWz: what is "[off]" ? |
19:12 |
RichardTheTurd |
thats a great Idea. I use the old fashioned limit the connections from an IP |
19:13 |
CWz |
pretty sure ddosing in act of crime |
19:13 |
RichardTheTurd |
it is |
19:13 |
VanessaE |
it IS illegal in some locales |
19:13 |
RichardTheTurd |
I know it is in the US |
19:13 |
VanessaE |
US, Germany and Canada I'm sure of. |
19:13 |
VanessaE |
probably Taiwan and China as well, not that it matters to them |
19:13 |
CWz |
so why aren't the cops aren't carpet bombing the perpetrator with books |
19:14 |
RichardTheTurd |
because its not a major crime |
19:14 |
est31 |
because they are busy hunting ahmed mohamed |
19:14 |
est31 |
poor kid |
19:14 |
RichardTheTurd |
all they are doing is jamming a connection to a service/host |
19:14 |
RichardTheTurd |
Usually no data leaching is involved |
19:15 |
RichardTheTurd |
leeching* |
19:15 |
est31 |
I guess it depends on the service |
19:15 |
RichardTheTurd |
yup |
19:16 |
est31 |
if they are ddosing mobile networks, they are in bigger trouble |
19:16 |
est31 |
because 911 112 and such |
19:16 |
est31 |
(112 is the european equivalent I think) |
19:17 |
RichardTheTurd |
I have Ping on WAN blocked in my routers as a precaution |
19:17 |
CWz |
i don't think a firewall would stop a ddos |
19:17 |
CWz |
firewall would still need to handle the incoming packets |
19:17 |
RichardTheTurd |
Its seperate from firewall on DD-WRT if I recall |
19:18 |
RichardTheTurd |
separate* |
19:19 |
CWz |
well worst comes to worst you can contact your isp and ask them to block the incoming traffic |
19:19 |
RichardTheTurd |
Was that to me or Vanessa? |
19:21 |
DI3HARD139 |
I gotta get some RDRAM for an old P3 system so I can run PFSense on it. | I wouldnt doubt it |
19:21 |
CWz |
^ i have no idea what that means |
19:22 |
CWz |
but have fun |
19:23 |
DI3HARD139 |
RDRAM = Rambus memory. P3 = Pentium 3. PFSense is a Router OS built on BSD |
19:24 |
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19:44 |
Megaf |
DI3HARD139: Rambus for Pentium III? Are you sure? Most likely is SDRAM |
19:46 |
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19:47 |
VanessaE |
Megaf: Wiki says RDRAM was used on P3's in some situations. |
19:51 |
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19:54 |
Megaf |
I see, |
19:54 |
Megaf |
oh, and I give up of trying new mods, the latest mod begun wiping out nodes |
19:54 |
Megaf |
is a mushroom spawner, it replaces existing nodes with mushrooms |
19:54 |
VanessaE |
ew. |
19:55 |
waressearcher2 |
CWz: why are you using [off] so [off]ten ? |
19:56 |
Megaf |
now I have to figure out all mushroom and items names created by the mod and make a mod to replace the unkown nodes |
19:56 |
Megaf |
there should be an easier way to replace unknown blocks |
19:56 |
Megaf |
or wildcards |
19:57 |
waressearcher2 |
why would someone ddos someone ? |
19:57 |
DI3HARD139 |
anger or to piss them off |
19:57 |
VanessaE |
waressearcher2: because they're immature, walking garbage. |
19:57 |
Megaf |
VanessaE: this is the mod, but the HybridDog version https://forum.minetest.net/viewtopic.php?id=6300 |
19:57 |
DI3HARD139 |
Rambus was mostly used for the early P4's and Xeons but it didnt last long |
19:58 |
DI3HARD139 |
afk again |
20:01 |
Megaf |
https://github.com/bdjnk/glow I think this is it |
20:05 |
Megaf |
How is the alias thing line again? |
20:06 |
Megaf |
minetest.register_alias("stone", "default:stone") :) |
20:07 |
Megaf |
so, minetest.register_alias("mod:Old node","mod:new node") |
20:07 |
Megaf |
is that it? |
20:07 |
Megaf |
VanessaE: |
20:08 |
VanessaE |
other way arounfd |
20:08 |
VanessaE |
new first, then old. |
20:09 |
VanessaE |
no wait |
20:09 |
VanessaE |
you had it right. old (no longer defined) node first, replacement second. |
20:11 |
Megaf |
VanessaE: That could have ended up pretty badly |
20:13 |
VanessaE |
heh |
20:13 |
VanessaE |
well for most mods, aliases aren't permanent |
20:14 |
VanessaE |
(that is until the mod goes and acts on one of the aliased nodes, then that node is permanently-changed I think) |
20:16 |
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20:18 |
Megaf |
I think once you alias something to air, this thing will never come back |
20:18 |
Megaf |
meh, due to this buggy mod I have lost several stacks of oil |
20:18 |
Megaf |
I got three homedecor chests replaced by air =/ |
20:19 |
Megaf |
at spawn! |
20:19 |
* DI3HARD139 |
wishes it was possible to make a multi-world mod for MT like Multi-verse for MC |
20:19 |
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20:24 |
DI3HARD139 |
Well I guess it is possible though not without knowing how to make a mapgen that creates multiple land chunks |
20:25 |
VanessaE |
Megaf: damn :( |
20:26 |
VanessaE |
note to self: oil recipe is too cheap >:-) |
20:26 |
DI3HARD139 |
lol |
20:26 |
Megaf |
lol |
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20:39 |
Robert_Zenz |
DI3HARD139, you can utilize the height that Minetest provides. For example "normal" world at ~0, and from 10k upwards a different realm. |
20:40 |
DI3HARD139 |
Thats what I was thinking. Not sure how to mod mapgen though |
20:40 |
Robert_Zenz |
DI3HARD139, how to modify an existing one, no idea. How to build a new one from scratch with that, easy. |
20:42 |
DI3HARD139 |
wish there was an example on the wiki |
20:42 |
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20:43 |
Robert_Zenz |
DI3HARD139, uh, basically just an if, if minp.y > 10000 then realm else normal end. |
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20:54 |
waressearcher2 |
"Multi-verse for MC |
20:54 |
waressearcher2 |
"Multi-verse for MC", what is that ? |
20:55 |
DI3HARD139 |
waressearcher2: http://dev.bukkit.org/bukkit-plugins/multiverse-core/ |
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21:22 |
sofar |
waressearcher2: multiverse allows you to create multiple "worlds" in minecraft. Unlike Minetest, Minecraft allows you to have several "maps" that you can teleport in between (think nether, end, etc.) |
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