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MinetestBot |
[git] est31 -> minetest/minetest: Improve locale directory detection 2a9da62 http://git.io/vZlz4 (2015-09-10T08:32:58+02:00) |
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MinetestBot |
[git] est31 -> minetest/minetest: networkprotocol.h: remove "u16 command" from doc 64a5eec http://git.io/vZlbE (2015-09-10T10:26:00+02:00) |
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JamesTait |
Good morning all; happy Thursday, and happy Swap Ideas Day! 😃 |
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bas080 |
Hey JamesTait. Good day to you too sir |
08:57 |
est31 |
Hi JamesTait ° |
08:57 |
est31 |
! |
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JamesTait |
bas080, est: Good morning! 👋 |
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10:58 |
waressearcher2 |
can you carry torch in your hand so it light up surroundings while you walking ? or it would be impossible to implement ? |
10:59 |
VanessaE |
there are mods for that |
10:59 |
VanessaE |
but they're laggy, as they do manual lighting updates |
10:59 |
VanessaE |
"Walking light" is the usual term for it |
11:00 |
VanessaE |
technic's flashlight is another example |
11:00 |
waressearcher2 |
so that mod requires powerful PC to use it ? |
11:00 |
VanessaE |
no |
11:01 |
VanessaE |
I mean "laggy" as in "network communication delays" or in this case, delays between you moving and the lighting actually changing |
11:01 |
VanessaE |
in singleplayer, it generally works ok |
11:01 |
waressearcher2 |
but that "lighting" is not casting shadows, its just surfaces of cubes become lighter or there are shodows from cube's edges ? |
11:02 |
VanessaE |
it's just brighter surfaces. |
11:02 |
VanessaE |
or more specifically, |
11:02 |
VanessaE |
one light-emitting invisible node near your feet. |
11:02 |
VanessaE |
think of it like picking up and moving a torch every time you take a step |
11:02 |
waressearcher2 |
in other words its as if you constantly put torches around you for every step ? |
11:03 |
waressearcher2 |
yes, that was my initial question, now its like "emulates" wearable torch, so its like impossible to implement actual hand held light source ? |
11:04 |
VanessaE |
impossible right now, but once client-side modding is implemented, it should be possible. |
11:04 |
waressearcher2 |
is that one of constrains of "voxel" based engine ? |
11:04 |
VanessaE |
no |
11:04 |
VanessaE |
it's a constraint of how our modding system works. |
11:04 |
VanessaE |
all mods run in the server/server thread and send their output to the client. |
11:05 |
VanessaE |
in future, the client will run some of the code too, as supplied by the server. |
11:07 |
VanessaE |
(even singleplayer mode has the same constraint, since it has server-related and client-related code running together) |
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13:26 |
waressearcher2 |
is there a "fog" mod or something ? |
13:27 |
nm0i |
Pust press '-' till you see nuthing |
13:28 |
est31 |
lol |
13:40 |
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13:41 |
waressearcher2 |
or smoke |
13:41 |
waressearcher2 |
nm0i: I don't mean "fog of war" I mean actually clouds of smoke or fog hangin in the air |
13:45 |
domtron |
@waressearcher2 I believe there is a particle entity. I have seen it used to make a chimney mod. |
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swift110-phone |
Hey |
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14:22 |
waressearcher2 |
is there a way to get a mail box on nameminetest.net ? |
14:22 |
waressearcher2 |
or its only for developers |
14:22 |
Calinou |
waressearcher2, no, only for core developers |
14:22 |
Calinou |
we are not an e-mail provider :) |
14:22 |
waressearcher2 |
not even for contributors ? only for core developers ? |
14:22 |
Calinou |
nope |
14:34 |
nrzkt |
waressearcher2 i'm a core dev and i don't see any interest to have it because it's not my corporation |
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15:33 |
Krock |
meow |
15:34 |
waressearcher2 |
don't anyone think that animals in minetest are ugly ? |
15:34 |
Calinou |
make better models and textures for them then |
15:34 |
Calinou |
ones that fit voxel style |
15:35 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default/mapgen: Make river water ice in glacier biome 1cc8300 http://git.io/vZ4FD (2015-09-10T16:34:34+01:00) |
15:35 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Flowers: Make flowers wave when waving shader enabled fd5721f http://git.io/vZ4Fy (2015-09-10T16:34:18+01:00) |
15:35 |
waressearcher2 |
I just saw a video with few animals, but maybe its a one of the mods and there are other different models as well |
15:37 |
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15:37 |
waressearcher2 |
Calinou: that would be nice to make models but that can take time to learn stuff, I can't imagine how long weeks ? months ? |
15:37 |
waressearcher2 |
also to learn blender can take time |
15:37 |
Calinou |
yes, probably 2-3 weeks of learning to make it usable for voxel modeling |
15:38 |
waressearcher2 |
I mean it would be better if you can just use text file with coordinates of vertices, there are not so many vertuices anyway |
15:38 |
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15:39 |
Calinou |
you can use nodeboxes as entity models, but they can't be animated and UV mapped |
15:39 |
Calinou |
both are a requirement for mob models |
15:39 |
waressearcher2 |
but those models require some specific file format and that needs to be done in 3d modelling software |
15:40 |
Calinou |
nodeboxes can be written directly in your Lua files |
15:40 |
Calinou |
you can also use NodeBoxEditor by rubenwardy |
15:41 |
waressearcher2 |
Calinou: if they can't be animated you mean such models can be furniture or some static stuff ? no mobs ? |
15:41 |
Calinou |
yes, nodeboxes are often used for static nodes |
15:48 |
waressearcher2 |
when rubenwardy is here ? |
15:48 |
Calinou |
maybe tomorrow |
15:50 |
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15:53 |
DFeniks |
do animals and player models have to be blocky ? or it only make minetest more minecraft like. of course its up to modders anyway |
15:54 |
Calinou |
non-blocky models in a blocky world are infinitely ugly |
15:55 |
DFeniks |
oh its minetest dev , i actually wanted to post some thoughts but, probably better do it in #minetest |
15:56 |
DFeniks |
never mind |
15:56 |
DFeniks |
im wrong again |
15:58 |
Glorfindel |
lol |
15:59 |
DFeniks |
anyway i was wondering how would game look with increased resolution , to make nodes twice smaller , maybe player and camera can be adjusted to make twice bigger ? how that may look? |
15:59 |
Calinou |
DFeniks, it would work but would require a doubled view range to look the same. thus, it'd be too slow. |
15:59 |
Calinou |
moreover, it would be hard to aim at nodes |
15:59 |
Calinou |
especially on mobile devices |
15:59 |
Calinou |
so, no, it is not going to happen |
16:00 |
DFeniks |
yeah , probably not for main minetest |
16:00 |
DFeniks |
i was more thinking about subgame |
16:03 |
DFeniks |
too bad i dont know if i ever will do this , i often get ideas but im not really into implementing stuff , i probably dont even know basics |
16:03 |
twoelk |
there are some worlds that recreate things in a different scale - not exactly what you are looking for though |
16:04 |
twoelk |
there was an ant farm, toystory and othjer stuff |
16:04 |
DFeniks |
i wonder if mesh or entity trees could look good |
16:05 |
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16:05 |
twoelk |
look at the berry bushes - they sort of clash with the voxel look |
16:05 |
waressearcher2 |
DFeniks: speaking about non-blokey models iXmZPBQou7g |
16:06 |
DFeniks |
i always wanted to have some real forest . like wicked or enchanted forest |
16:08 |
waressearcher2 |
or everfree forest |
16:08 |
DFeniks |
but than again if i never even tried some more advanced plant mods , so i should try that first and only then complain . actually didnt want to complain at all |
16:10 |
waressearcher2 |
Calinou: is NodeBoxEditor for linux too ? |
16:10 |
DFeniks |
i never played minecraft but minetest reminds me 8 bit games for some reason , cant even tell which games |
16:10 |
Calinou |
yes waressearcher2, it's cross-platform |
16:11 |
waressearcher2 |
DFeniks: tanks ? |
16:11 |
waressearcher2 |
or bomberman |
16:12 |
DFeniks |
but thouse games remind me that they werent inherently blocky and somehow that might still look good , maybe |
16:13 |
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16:13 |
waressearcher2 |
so minetest is an engine after all, not a game |
16:14 |
twoelk |
maybe a meshy-subgame should be made that collects all them unvoxely mods and ideas |
16:14 |
DFeniks |
maybe rather legend of zelda , or some mobile game i think 'fantasy warrior good' or 'fantasy warrior evil' |
16:15 |
DFeniks |
they dont look much like minetest at all actually but still its more feeling than anything |
16:17 |
twoelk |
btw for nice forests try more-trees, Lord-of-the-Test or the glow-trees among many others |
16:17 |
STHGOM |
:3 |
16:18 |
waressearcher2 |
Calinou: I presume NodeBoxEditor is written in java and requires javaRE installed ? |
16:18 |
STHGOM |
tmade in c++ |
16:19 |
Calinou |
no, it is made in C++ and uses Irrlicht (same 3D engine as Minetest). |
16:19 |
waressearcher2 |
allright |
16:19 |
waressearcher2 |
wouldn't it be good to include it into main minetest repository ? |
16:19 |
* twoelk |
is reminded of how the pictures of the trees from the more-trees mod on VanessaE's-creative server lured him into joining a public server for the first time |
16:20 |
waressearcher2 |
so not only players can place furniture but they can tweak furniture's shape |
16:20 |
Calinou |
waressearcher2, it isn't really maintained anymore |
16:20 |
waressearcher2 |
just activate NodeBoxEditor mode and shape stuff |
16:20 |
waressearcher2 |
shame |
16:21 |
twoelk |
minetest does differ here a little from second life |
16:21 |
waressearcher2 |
how old 0.4.10 version is ? |
16:22 |
waressearcher2 |
I watched few videos and they are all played in version 0.4.10 or less, even 0.4.7 here |
16:24 |
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16:24 |
* VanessaE |
peeks in |
16:26 |
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16:26 |
twoelk |
Minetest 0.4.10 seems to have been released in July 2014 |
16:27 |
waressearcher2 |
sticks his shaft into peeking hole |
16:27 |
twoelk |
https://forum.minetest.net/viewtopic.php?f=18&t=9688 |
16:27 |
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16:30 |
waressearcher2 |
what about that "darkrose", is she abandoned minetest ? |
16:30 |
TheWild |
minetest-0.4.10-msvc compiled at 2014-07-06 |
16:30 |
waressearcher2 |
TheWild: the other question how much was added since 0.4.10 |
16:30 |
TheWild |
hmm... I'll take a look |
16:30 |
TheWild |
btw, changelog? |
16:31 |
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16:31 |
waressearcher2 |
I mean "not so much" or "a lot" would be enough for an answer |
16:32 |
TheWild |
http://dev.minetest.net/Changelog |
16:33 |
TheWild |
0.4.9 -> 0.4.10 contains quite lot of stuff |
16:33 |
twoelk |
hi VanessaE, I had an interesting glitch yesterday on VE-C. The punching sort of jammed and I had to leave the server before I made more damage to my buildings. I rejoined to fix the stuff and everything worked as usual. This constant-leftmousebutton-clicking seems to have been only present in that session |
16:34 |
twoelk |
like some command cache dump |
16:36 |
TheWild |
why do we have README.TXT, but no CHANGELOG.TXT. Wouldn't taking a peek into text file which came with Minetest cost less effort than launching a browser, asking google and finally landing on http://dev.minetest.net/Changelog? |
16:37 |
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16:41 |
VanessaE |
twoelk: weird glitch |
16:43 |
twoelk |
yeah, the server does sometimes take some time to catch up but I never had it happen like this with punching |
16:47 |
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16:54 |
waressearcher2 |
by the way how many mods are there ? |
16:54 |
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16:56 |
tank_ |
does minetest read minecraft worlds? if not has anyone created a minetest world generator from DEM like Worldpainter is to Minecraft? |
16:56 |
ElectronLibre |
waressearcher2, a hypothetical infinite amount. We don't know. |
16:57 |
twoelk |
tank_: no and no but you can import some minecraft content |
16:58 |
twoelk |
in fact you can import world painter stuff via the import scripts |
16:58 |
twoelk |
LuaJit has a memory limit though so sometimes you have to import in slices |
16:59 |
tank_ |
thanks. content and stuff is vague :) I'm primarily interested in recreating real-world terrain in minetest due to it's almost-limitless height |
17:00 |
waressearcher2 |
don't you think clouds are a bit low ? |
17:00 |
waressearcher2 |
in minetest |
17:00 |
twoelk |
waressearcher2: some 800+ seem to have been collected in some lists but there may be less than 400 that actually work with the most recent minetest |
17:01 |
DFeniks |
can cloud height be changed? |
17:01 |
waressearcher2 |
twoelk: so with minetest updates its possible mods can stop working ? |
17:02 |
Robert_Zenz |
tank_, there are two forum topics about that topic, in cas eyou want to read it: https://forum.minetest.net/viewtopic.php?f=5&t=8427&hilit=real+world+terrain |
17:02 |
twoelk |
tank_ "recreating real-world terrain" is probably too large to import from mc but - there have been other ideas |
17:02 |
Robert_Zenz |
tank_, and https://forum.minetest.net/viewtopic.php?f=9&t=12666&hilit=real+world+terrain |
17:03 |
tank_ |
thank you! I will follow those topics |
17:08 |
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17:08 |
twoelk |
tank_ also consider this https://forum.minetest.net/viewtopic.php?f=5&t=11146 |
17:09 |
Robert_Zenz |
tank_, there's also this topic about larger terrain: https://forum.minetest.net/viewtopic.php?f=5&t=8220 |
17:15 |
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17:17 |
tank_ |
thanks again, yes it seems some people are already tackling mapgen and heightmap from rasters, good stuff, I will follow and help where I can |
17:19 |
twoelk |
indeed being able to import simple hightmaps from other sources or games in an easy way would be really interesting |
17:32 |
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17:49 |
waressearcher2 |
what is "import simple hightmaps" ? |
17:49 |
waressearcher2 |
is it like havig landscape from some game appear inside minetest world ? |
17:50 |
waressearcher2 |
with all mountains and lakes ? |
17:50 |
waressearcher2 |
can google maps be imported ? |
17:50 |
est31 |
google maps is evil |
17:50 |
VanessaE |
sure they can...if someone codes a map importer for for that format :) |
17:50 |
est31 |
rather import open street map |
17:52 |
twoelk |
open street maps contains no terrain hight information as such |
17:52 |
twoelk |
nor does google maps |
17:52 |
twoelk |
both only show nodes and vectors |
17:53 |
est31 |
http://www.eea.europa.eu/data-and-maps/data/digital-elevation-model-of-europe |
17:53 |
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17:53 |
est31 |
highest resolution is 1 km |
17:55 |
twoelk |
with mt maps being 64x64 km at most that won't look good ;-P |
17:56 |
Robert_Zenz |
twoelk, 62 as far as I know. ^^ |
17:57 |
est31 |
62 right |
17:59 |
TheWild |
say, I forgot password. What now? |
18:03 |
twoelk |
doesn't make it better :-P |
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18:27 |
TheWild |
wtf? Minetest works better on some servers (with mods) than on singleplayer |
18:30 |
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18:31 |
Robert_Zenz |
TheWild, can be, because the load is basically shared between two machines. |
18:31 |
Robert_Zenz |
TheWild, the client does only receive *what* has changed and does not need to compute the change. |
18:32 |
Xenoth |
I would think that'd be less noticeable on a multi core system. |
18:32 |
VanessaE |
TheWild: yep, thatwhich is what led to me creating my Creative server |
18:32 |
VanessaE |
shit. |
18:33 |
VanessaE |
TheWild: yep, that is what led to me creating my Creative server -- I decided to split my install into separate client/server, which performed better for me at the time. that allowed me to run my laptop on the same map as the PC. then I went and made the world available online. |
18:34 |
TheWild |
it made me curious: If I could write my own server from scratch , maybe Minetest wouldn't la |
18:35 |
VanessaE |
if you wrote it from scratch, you'd basically be re-inventing minetest |
18:35 |
VanessaE |
the server is what does 90% of the work anyway |
18:35 |
TheWild |
^ oh, wait, it wasn't meant to be sent to public. But okay. In current state: is Lua good in performance or rather a hog? |
18:36 |
VanessaE |
lua is okay if you're conservative in your code. much better with luajit. |
18:37 |
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18:38 |
TheWild |
it seems that Minetest is working well on some servers but on some servers has drop on FPS, sometimes serious. What might be cause? |
18:38 |
TheWild |
Too much meshes/grass-likes? |
18:39 |
VanessaE |
there are multiple possible reasons |
18:39 |
VanessaE |
tons and tons of leaves will do it |
18:39 |
VanessaE |
but also, apparently, tons and tons of anything that gets periodic metadata updates will, too |
18:39 |
VanessaE |
RealBadAngel is working on a fix for the latter. |
18:39 |
VanessaE |
for the former, it's really more of a CPU -> GPU pipeline issue |
18:40 |
VanessaE |
too much shit being pushed to the GPU in tiny batches creates lots of traffic with little content. |
18:40 |
VanessaE |
(plus there's a lot of CPU-bound code that really should be processed by the GPU) |
18:44 |
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18:54 |
Calinou |
hi, I'm now on Fedora |
19:00 |
TheWild |
VanessaE, returning to the point of "re-inventing minetest". If I could write my own server, I have far better control over what is actually happening and I don't have to rely on stuff what was implemented in Minetest. I have just to keep protocol compatibility, and I can my own freakily defined ABM's, avoid player walking through walls and even knowing on what thing (block/object) they're looking at. |
19:01 |
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19:03 |
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19:04 |
waressearcher2 |
if CPU has many cores and HT does minetest uses them all or only one core ? |
19:05 |
est31 |
MT uses mostly one core, but it can profit from multiple cores |
19:06 |
est31 |
eg other applications are calculated on those othercores |
19:06 |
est31 |
but 90% is single threaded |
19:07 |
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19:12 |
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19:17 |
Robert_Zenz |
Does somebody how I can tell the Minetest server to create a new world? |
19:17 |
est31 |
I think that unfortunately doesn't work AFAIK |
19:17 |
est31 |
make it in client, then upload it |
19:18 |
Robert_Zenz |
est31, oh, okay, thanks. |
19:18 |
STHGOM |
minetestserver --worldname [newworldname] |
19:18 |
STHGOM |
may work |
19:18 |
Robert_Zenz |
STHGOM, nope, that tells me that newworldname does not exist and it falls back to an existing one. |
19:18 |
STHGOM |
in fact, when i did it a while back i specified the world incorrectly and it made a new world file in my home folder |
19:18 |
STHGOM |
ok |
19:20 |
Robert_Zenz |
STHGOM, odd...maybe that's broken. est31? |
19:24 |
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19:26 |
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19:28 |
waressearcher2 |
is there specific place where people upload their mods, like on minetest.net or some mod database or they all just post in forum as attach ment ? |
19:29 |
est31 |
waressearcher2, usually people upload mods to github |
19:29 |
est31 |
then they make a forum topic |
19:29 |
est31 |
with a link |
19:29 |
est31 |
in forum WIP mods |
19:29 |
red1 |
or if it's small just uploaded it to the forum |
19:30 |
red1 |
like 20 lines of code small |
19:30 |
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19:31 |
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19:32 |
waressearcher2 |
but "mod" is not just lua source file, there could be models,textures,sounds right ? |
19:32 |
est31 |
yea |
19:32 |
Calinou |
yes |
19:32 |
Calinou |
schematics too |
19:33 |
waressearcher2 |
est31: "people upload mods to github", you mean some specifi account for all mods or everyone creates his own github account ? |
19:33 |
Calinou |
they use their own GitHub account for that |
19:34 |
rubenwardy |
waressearcher2, http://rubenwardy.com/minetest_modding_book/chapters/releasing.html |
19:34 |
rubenwardy |
in particular: http://rubenwardy.com/minetest_modding_book/chapters/releasing.html#uploading |
19:35 |
waressearcher2 |
sometimes it can become a hassle to search for mod, like when I wanted to try mods for "darkplaces" I need to do some search, that took time, could've been better to have one place, something simple, like ftp server |
19:35 |
rubenwardy |
http://nimg.pf-control.de/MTstuff/modSearch.php |
19:35 |
waressearcher2 |
rubenwardy: you here |
19:35 |
rubenwardy |
and for a mod package manager http://minetest-bower.herokuapp.com/ |
19:35 |
rubenwardy |
I'm here what? |
19:36 |
rubenwardy |
#3166 |
19:36 |
rubenwardy |
#3116 |
19:37 |
rubenwardy |
damn, wrong chan |
19:37 |
Calinou |
https://pbs.twimg.com/media/COeqdtaVAAAqcB8.jpg:large |
19:37 |
waressearcher2 |
rubenwardy: http://www.youtube.com/watch?v=fTocos_0kFo what is that ? I remember made very similar 11 years ago, then abandoned it compeletely, will that demo become game engine ? |
19:38 |
rubenwardy |
"I remember made very similar" you made |
19:38 |
rubenwardy |
it's a video game I'm working on |
19:40 |
waressearcher2 |
rubenwardy: I made, it was for "borland C++ 3.11" for dos, I reused sprites from starcraft, there was a huge territory and you was a mariner you can walk and shoot and there also was an simple AI jet flying around, then I abandoned that stuff, was lerning to make games |
19:41 |
rubenwardy |
sounds cool |
19:41 |
waressearcher2 |
rubenwardy: by the way is NodeBoxEditor your software ? are you still developing it ? |
19:41 |
rubenwardy |
it is my software, and yes, occasionally |
19:41 |
rubenwardy |
I work in bursts - every 4/6 months or so I work on a project until a new release |
19:42 |
rubenwardy |
A new release is almost ready for NBE - version 0.8.2 (a bug fixing and performance patch) |
19:42 |
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19:42 |
waressearcher2 |
rubenwardy: its just Calinou said: "it isn't really maintained anymore", NodeBoxEditor I mean |
19:42 |
rubenwardy |
I just need to do one thing, which I'm putting off doing, which is re-adding the option to support snippets |
19:43 |
rubenwardy |
The NodeBoxEditor is still maintained, and I will fix bugs when reported. It's just I have a lot of other projects and I have work. |
19:44 |
rubenwardy |
However the NodeBoxEditor is only useful if you don't want the complexity of learning to use Blender |
19:44 |
rubenwardy |
where did Calinou say this? |
19:44 |
rubenwardy |
here is the change log for the new 0.8.2 version: https://github.com/rubenwardy/NodeBoxEditor/pull/76 |
19:46 |
rubenwardy |
http://irc.minetest.ru/minetest/2015-09-10#i_4390357 |
19:46 |
waressearcher2 |
rubenwardy: Calinou said that here 3.5 hours ago |
19:46 |
rubenwardy |
i see |
19:47 |
rubenwardy |
I haven't developed it for 3 months due to work 5 days, 8 hours each, a week in a cafe |
19:48 |
rubenwardy |
The NodeBoxEditor can also export to 3D models, and can be read by Blender |
19:49 |
rubenwardy |
Might just release 0.8.2, and add the dialog in 0.8.3 |
19:49 |
rubenwardy |
Krock, are you here? |
19:49 |
rubenwardy |
that's a no |
19:51 |
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19:51 |
farfadet46 |
hello |
19:53 |
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19:53 |
farfadet46 |
hi |
19:56 |
nrzkt |
hi farfadet46 |
19:56 |
farfadet46 |
hi :) |
19:56 |
rubenwardy |
ok, the first test I did (saving and loading) found a bug... |
19:58 |
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20:02 |
TheWild |
Minetest/protocol/split_packet: I can send (1 to 9)/10 packets and send 10/10 after long time. How such thing should be handled? |
20:03 |
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20:03 |
est31 |
you are reimplementing minetest right? |
20:03 |
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20:03 |
est31 |
bold goal |
20:03 |
rubenwardy |
minetestserver, it seems |
20:05 |
TheWild |
haha, for now just a packet analyzer |
20:05 |
est31 |
well, I guess TheWild just wait for the tenth packet, and if it doesn't come inside a timeout, drop the resources, and do like you wouldnt know the content |
20:06 |
TheWild |
but is such timeout programmed in Minetest? Or it is just a guess? |
20:06 |
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20:07 |
est31 |
just a guess |
20:08 |
est31 |
low level network of minetest is like the basement in many buildings: lots of old and strange things you don't know, and your predecessors forgot about |
20:08 |
est31 |
and a dump for shit |
20:10 |
TheWild |
After a long time not working on it, I'm attempting to document the protocol again. |
20:11 |
RealBadAngel |
you gonna find lotsa forgotten treasures and many Schroedinger's cats then ;) |
20:12 |
RealBadAngel |
like pos is block position or node position, depending on what you have looked at ;) |
20:12 |
rubenwardy |
==5779== LEAK SUMMARY: |
20:12 |
rubenwardy |
==5779== definitely lost: 2,793,184 bytes in 22,803 blocks |
20:12 |
RealBadAngel |
typical quantum cat ;) |
20:12 |
rubenwardy |
from NodeBoxEditor, after 30 seconds |
20:13 |
rubenwardy |
2.7 MB... |
20:13 |
rubenwardy |
actually, it might be because I don't destruct the Editor and Menu classes on shutdown |
20:23 |
FreeFull |
Yeah, the thing is, you want to avoid freeing memory on shutdown because it's faster, but it's indistinguishable from an unintentional leak for tools like valgrind |
20:23 |
rubenwardy |
I also get ==6048== Invalid read of size 8 when loading a .nbe file... |
20:23 |
rubenwardy |
:( |
20:26 |
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20:28 |
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20:29 |
cimbakahn |
How do you open a 'map.sqlite' folder? Do you use a text editor? |
20:30 |
Robert_Zenz |
cimbakahn, sqlite is a database and database format, you need something like sqlite-browser or the command line sqlite tool. |
20:30 |
Robert_Zenz |
Would somebody volunteer to test the connection to my server? |
20:30 |
cimbakahn |
I will. |
20:31 |
cimbakahn |
I need the info. to get in. |
20:31 |
Robert_Zenz |
cimbakahn, Thanks, it is reachable under the IP 84 114 214 250, default port. |
20:31 |
nrzkt |
!server AppleTree |
20:31 |
MinetestBot |
nrzkt: AppleTree - Survival & Build | minetest.unix-experience.fr | Clients: 11/50, 12/18 | Version: 0.4.13-dev / epixel | Ping: 10ms |
20:32 |
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20:32 |
rubenwardy |
!ip 84.114.214.250 |
20:32 |
rubenwardy |
!up 84.114.214.250 |
20:32 |
MinetestBot |
84.114.214.250:30000 is up (36ms) |
20:36 |
cimbakahn |
I'm in but everything is all pale blue. |
20:37 |
Robert_Zenz |
cimbakahn, the map should load shortly. |
20:38 |
Robert_Zenz |
cimbakahn, the mapgen *will* lead to lag...that is not really avoidable unfortunately. |
20:39 |
cimbakahn |
I see green ground now. |
20:39 |
cimbakahn |
Are you also bobby? |
20:40 |
Robert_Zenz |
cimbakahn, yes. |
20:40 |
Robert_Zenz |
cimbakahn, as I said, the server is still generating parts of the map, which leads to inevitable lag. |
20:41 |
Robert_Zenz |
cimbakahn, can you see the healthbar? |
20:42 |
cimbakahn |
Do you mean my health? The hearts? No, i don't. |
20:42 |
Robert_Zenz |
cimbakahn, odd, I enabled dmaage. :/ |
20:44 |
cimbakahn |
Try to kill me once. |
20:45 |
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20:46 |
Robert_Zenz |
I did not know that the mapgen even stops updating the player positions. :/ |
20:47 |
STHGOM |
has your health loaded yet? |
20:48 |
red1 |
should the mapgen generate large cliffs? |
20:48 |
Robert_Zenz |
red1, definitely. The main topic is this: https://forum.minetest.net/viewtopic.php?f=50&t=12889 |
20:49 |
cimbakahn |
I tryed to hurt myself and it's not working. |
20:49 |
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20:49 |
luizrpgluiz |
hi all |
20:49 |
Robert_Zenz |
cimbakahn, damn...well I'll look into that at some point. Isn't important, though. |
20:49 |
cimbakahn |
I have no hearts yet. |
20:50 |
Robert_Zenz |
cimbakahn, you mind testing with me the voice mod for a moment? |
20:51 |
cimbakahn |
No. I don't mind. |
20:51 |
cimbakahn |
What should i do? |
20:52 |
Robert_Zenz |
Use the ingame chat, a mod is in place that should limit the range of the messages. |
20:54 |
STHGOM |
kmchat? |
20:54 |
Robert_Zenz |
STHGOM, no, custom, australopithecus-voice. |
20:55 |
Robert_Zenz |
cimbakahn, ey...that's a bug...attaching torches to torches should definitely not work that way. ;) |
20:56 |
Robert_Zenz |
cimbakahn, with further distance the messages should contain more and more dots, until they are not received. |
20:56 |
cimbakahn |
I was just playing with something that wouldnt do any permanant damage to help you test. |
20:57 |
Robert_Zenz |
cimbakahn, no Problem, perfect actually. |
20:57 |
cimbakahn |
Do you want me to go further away and try to talk to you in game chat? |
20:58 |
Robert_Zenz |
Yes please. You can shout with /s or /shout and whisper with /w or /whisper. |
21:00 |
cimbakahn |
It appears like you can turn the torches on and off. I can't pick them up though. |
21:00 |
Robert_Zenz |
cimbakahn, that's kinda of a bug, get the hammer to do it. |
21:03 |
Robert_Zenz |
cimbakahn, yeah, okay, testing the chat with this lag is not really possible. But what I saw it is working. Thank you. |
21:04 |
Robert_Zenz |
cimbakahn, feel free to stick around, of course, and do something there. In case you didn't know, the whole subgame is a tech demo at the moment. |
21:06 |
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21:11 |
cimbakahn |
I just thought i would help for a few minutes. I am really into creative mode, not survival. |
21:11 |
Robert_Zenz |
cimbakahn, no problem. |
21:12 |
cimbakahn |
I believe you have a cube shaped moon over here. |
21:13 |
Robert_Zenz |
cimbakahn, yes, nice that you noticed. The textures are form the awesome Summerfields pack. |
21:15 |
cimbakahn |
I got sqlitebrowser. I hope it works. |
21:16 |
red1 |
cimbakahn |
21:16 |
red1 |
why do you need it? |
21:18 |
cimbakahn |
To edit a map.sqlite file. |
21:20 |
TheWild |
from Minetest source code about split packets: "If the data fails to come up in a reasonable time, the buffer shall |
21:20 |
TheWild |
be silently discarded." |
21:25 |
TheWild |
cimbakahn, unfortunately Minetest stores map fragments in database in BLOB (binary data) |
21:25 |
red1 |
is https://www.youtube.com/watch?v=wCkFRsCM0UY cinema mode? |
21:25 |
rubenwardy |
yes |
21:25 |
rubenwardy |
cinematic mode is a togglable stage which increases camera smoothing |
21:26 |
rubenwardy |
*state |
21:26 |
rubenwardy |
so the camera pans better |
21:26 |
rubenwardy |
I also planned to add movement smoothing as well, but never got around to it - it would be unfair for servers possibly. |
21:26 |
rubenwardy |
then again - shift |
21:28 |
cimbakahn |
I don't think that is the file i want to alter. |
21:28 |
Robert_Zenz |
cimbakahn, what do you want to do anyway? |
21:30 |
cimbakahn |
I have to edit a file to correct an error. It is supposed to be a node file. But i can't find it. |
21:31 |
rubenwardy |
EndEnvArgs or something like that |
21:32 |
Robert_Zenz |
cimbakahn, define: error. |
21:32 |
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21:32 |
rubenwardy |
more importantly, explain what error you're correcting |
21:35 |
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21:36 |
cimbakahn |
Here is the error ----> http://imgur.com/h4TAdrw |
21:37 |
cimbakahn |
I just fixed this error in a file 2 days ago. Now it is popping up in another world. |
21:39 |
red1 |
You don't have a texture for default_grass_footstep.png |
21:39 |
red1 |
how did you fix it? |
21:40 |
cimbakahn |
Yes. I do have a texture for it. |
21:40 |
red1 |
where is it then? |
21:41 |
cimbakahn |
This is how i fixed it ----> https://github.com/minetest/minetest_game/blob/master/mods/default/nodes.lua#L286 |
21:41 |
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21:41 |
Robert_Zenz |
cimbakahn, that is a mod/subgame issue, not a world one. |
21:41 |
rubenwardy |
are you sure you have default_grass_footprints and not default_footprints.png? |
21:42 |
cimbakahn |
I copied and pasted lines 286-294 into a node file, replacing what was there. |
21:43 |
red1 |
download the textures? |
21:45 |
red1 |
It seems to be a bug in minetest it should be default_footprint.png |
21:47 |
rubenwardy |
what subgame are you using? |
21:47 |
rubenwardy |
because I don't think it's a bug in Minetest |
21:47 |
rubenwardy |
well, it's definitely not a bug in Minetest, it's in minetest_Game |
21:47 |
red1 |
make a copy of default_footprint.png that is called default_grass_footprint.png |
21:48 |
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21:52 |
rubenwardy |
won't work, at a guess default_grass_footprint.png = default_grass.png ^ default_footprint.png |
21:52 |
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21:52 |
rubenwardy |
a ^ b means tha b is pasted on top of a |
21:52 |
cimbakahn |
I found /usr/share/minetest/games/minetest_game/mods/default/textures/default_footprint.png |
21:54 |
rubenwardy |
you may have not done sudo make install corrently? |
21:56 |
cimbakahn |
I found ----> /usr/share/minetest/games/minimal/mods/default/textures/default_grass_footsteps.png |
21:57 |
cimbakahn |
Which install? The entire game or something else? |
21:59 |
cimbakahn |
I am not using a subgame. I am playing in my singleplayer world and i am trying out some worlds and maps. |
22:00 |
rubenwardy |
Minetest Game is a subgame |
22:04 |
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22:04 |
cimbakahn |
I do not have default_grass_footprints, i have default_grass_footsteps.png |
22:05 |
cimbakahn |
Do you think the creator misspelled? |
22:05 |
rubenwardy |
I don't know |
22:05 |
rubenwardy |
are you using a mods? |
22:05 |
rubenwardy |
*any |
22:07 |
cimbakahn |
Yes. I am using mods. |
22:07 |
rubenwardy |
I meant, which mods are you using? |
22:09 |
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22:10 |
cimbakahn |
These are the ones i'm using: |
22:10 |
cimbakahn |
/home/cimbakahn/.minetest/mods/biome_lib |
22:10 |
cimbakahn |
/home/cimbakahn/.minetest/mods/bobblocks |
22:10 |
cimbakahn |
/home/cimbakahn/.minetest/mods/carts |
22:10 |
cimbakahn |
/home/cimbakahn/.minetest/mods/homedecor_modpack |
22:10 |
cimbakahn |
/home/cimbakahn/.minetest/mods/instabuild |
22:10 |
rubenwardy |
maybe pastebin? |
22:10 |
cimbakahn |
/home/cimbakahn/.minetest/mods/minetest-mod-mesecons |
22:10 |
cimbakahn |
/home/cimbakahn/.minetest/mods/Minetest-WorldEdit |
22:10 |
cimbakahn |
/home/cimbakahn/.minetest/mods/moreblocks |
22:10 |
cimbakahn |
/home/cimbakahn/.minetest/mods/moreores |
22:10 |
cimbakahn |
/home/cimbakahn/.minetest/mods/moretrees |
22:10 |
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cimbakahn was kicked by ShadowBot: Message flood detected. |
22:11 |
Jordach |
nice one, ShadowBot |
22:14 |
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22:21 |
jj893 |
does anyone know if it's possible to delete certain logs on the irc? |
22:21 |
jj893 |
@sfan5 @RealBadAngel @proller @hmmmm |
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Testman_ |
#lott |
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