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01:39 |
* Sokomine |
stares at a tree and wonders when it will finally grow |
01:51 |
STHGOM |
a watched po never boils |
01:51 |
STHGOM |
pot* |
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04:32 |
swift110-phone |
Hey guys |
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04:35 |
Pilcrow182 |
hey guys. is there anyone in here who knows much about formspecs? I've got some preliminary code I'm working on (the final product will be cleaner), that uses minetest.show_formspec to show a player a text entry formspec. however, minetest.register_on_player_receive_fields seems to do nothing for me? here's the code so far: http://pastebin.com/VpzqpS7s |
04:39 |
Pilcrow182 |
^in the above code, the DEBUG1 chat message isn't even being shown, let alone any of the others. this leads me to believe the formspec isn't sending the player any fields, but it should be according to the wiki here: http://dev.minetest.net/minetest.show_formspec ... I know I'm missing something, but I can't figure out what... |
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05:08 |
VanessaE |
~tell Calinou moreblocks saw needs updated to work with the revised pine (and presumably acacia) node names in 0.4.13 |
05:08 |
ShadowBot |
VanessaE: O.K. |
05:08 |
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05:08 |
mystery |
:) |
05:09 |
mystery |
. |
05:09 |
VanessaE |
bbl |
05:10 |
mystery |
What does that mean. |
05:10 |
VanessaE |
be back later. |
05:10 |
mystery |
+shh im waiting for someone. |
05:10 |
mystery |
+ ttyl :D |
05:10 |
mystery |
Wait |
05:11 |
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05:11 |
mystery |
VE how would you feel if I told you xavi used to harass one of your friends |
05:11 |
VanessaE |
who, in particular? |
05:12 |
mystery |
Peeps |
05:12 |
VanessaE |
I would be upset indeed. |
05:12 |
VanessaE |
anyway, I gotta go. |
05:12 |
VanessaE |
out -> |
05:20 |
Pilcrow182 |
time for bed. goodnight all. |
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05:43 |
swift110-phone |
Hey |
05:44 |
OldCoder |
yeh |
05:47 |
swift110-phone |
How are u Oldcoder |
05:53 |
OldCoder |
Difficult to say but thank you for asking |
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08:14 |
rubenwardy |
is Tesseract = ShadowNinja O_o |
08:17 |
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08:44 |
nanepiwo |
can I use creative_mode = false in conf or does it need to be creative_mode = 0 or something like that? |
08:46 |
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08:48 |
CWz |
Hey Amaz |
08:49 |
Amaz |
Hello CWz! |
08:51 |
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08:54 |
Calinou |
rubenwardy, yes |
08:54 |
Calinou |
hi Amaz |
08:54 |
Calinou |
nanepiwo, pretty sure you can |
08:55 |
nanepiwo |
OK |
08:56 |
Amaz |
Hi Calinou |
09:01 |
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09:25 |
rubenwardy |
A bit over budget http://uk.pcpartpicker.com/p/2KPbgs |
09:26 |
Calinou |
you don't need a 550 W PSU, rubenwardy |
09:26 |
Calinou |
you don't need dedicated sound card either, unless your job is doing audio production |
09:26 |
Calinou |
onboard chipsets are excellent today |
09:26 |
rubenwardy |
oh, didn't know they came with it |
09:26 |
Calinou |
I doubt you need an optical drive too :) |
09:27 |
Calinou |
same for case fan, most cases come with 2 fans |
09:27 |
Calinou |
undervolt them and they'll be quiet |
09:27 |
Calinou |
21.5" monitor only? isn't that small? |
09:27 |
rubenwardy |
gonna dual screen |
09:28 |
rubenwardy |
I have a 19" as well |
09:28 |
rubenwardy |
would you still recommend a bigger one? |
09:28 |
Calinou |
maybe not, then |
09:28 |
rubenwardy |
the problem is that I don't know how big my university desk it |
09:28 |
rubenwardy |
*is |
09:28 |
Calinou |
http://www.topachat.com/pages/configomatic.php?c=efBGzc2L3XNrAizrx7PQ3RxSznj2hO06D2DIczCu4F0%3D |
09:28 |
Calinou |
this is my dream build |
09:28 |
Calinou |
1513 € |
09:28 |
Calinou |
the screen is 24", but comes with 2560x1440 resolution |
09:29 |
Calinou |
the whole thing fits in microATX case |
09:32 |
rubenwardy |
that's cool |
09:33 |
Calinou |
consider making a microATX-friendly build |
09:33 |
Calinou |
there are no real downsides |
09:33 |
Calinou |
price should be about the same |
09:35 |
rubenwardy |
if it's smaller, wouldn't it overheat more? Would you still be able to get the same spec of components? |
09:38 |
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09:45 |
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09:45 |
kilbith |
someone knows the workaround for using http.request() ? |
09:45 |
rubenwardy |
yes |
09:45 |
rubenwardy |
1 sec |
09:46 |
rubenwardy |
https://github.com/rubenwardy/minetest_web_panel/blob/master/mods/mwcp/http.lua#L22-L32 |
09:46 |
rubenwardy |
https://github.com/rubenwardy/minetest_web_panel/blob/master/mods/mwcp/http.lua#L113-L115 |
09:46 |
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09:46 |
kilbith |
cool, thanks |
09:46 |
rubenwardy |
you may have those sections under WTFPL |
09:46 |
kilbith |
ok |
09:59 |
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11:21 |
CWz |
which mod is the mod that adds the nocube trees |
11:29 |
nanepiwo |
cwz: looking for this? https://forum.minetest.net/viewtopic.php?id=2207 |
11:30 |
nanepiwo |
or this? https://forum.minetest.net/viewtopic.php?id=6111 |
11:31 |
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12:24 |
Piggybear87 |
Hello, all. I'm making a bare server, no client. Which map backend should I use for a slower machine? |
12:25 |
Piggybear87 |
Also, do I need sound, or no? |
12:26 |
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12:29 |
Piggybear87 |
Nevermind, I went with LevelDB and didn't add sound. If it doesn't work, I'm not afraid to try again. |
12:34 |
nanepiwo |
what? i have a server running with minetestserver. when trying to open the minetest client, i get the following error: |
12:34 |
nanepiwo |
6: Bind failed: Address already in use |
12:34 |
nanepiwo |
terminate called after throwing an instance of 'con::ConnectionBindFailed' |
12:34 |
nanepiwo |
what(): Failed to bind socket (port already in use?) |
12:34 |
nanepiwo |
Aborted (core dumped) |
12:35 |
nanepiwo |
but its worked before |
12:35 |
Piggybear87 |
Are you sure no other Minetest client is running? |
12:35 |
nanepiwo |
yes |
12:35 |
Piggybear87 |
OS? |
12:35 |
nanepiwo |
linux |
12:36 |
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12:36 |
Piggybear87 |
Try using killall minetest and relaunch the server and client. |
12:36 |
nanepiwo |
i tried that, says no process minetest found |
12:36 |
nanepiwo |
should i try killing the server? |
12:37 |
nanepiwo |
so weird, now it works |
12:37 |
Piggybear87 |
Ok, lol. |
12:38 |
nanepiwo |
this shouldnt happen, i feel like filing a bug report on github |
12:39 |
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12:41 |
Piggybear87 |
Did you recently close a client? |
12:44 |
Piggybear87 |
nanepiwo ^ |
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13:01 |
nanepiwo |
piggybear: i have to open the client before i start the server, thats whats happening now |
13:02 |
Piggybear87 |
Hmm, that's a new one to me. Are you using independent server/client, or launching the server with the client? |
13:02 |
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13:09 |
harrison |
my name's Marsup E L / & I'm here to tell / Ya I came straight from the Opossum with the Master Plan / To save my bros and pouchy sisses from Placental Man |
13:10 |
Piggybear87 |
^ wow, just wow. That was random.... |
13:12 |
harrison |
only seemingly |
13:13 |
harrison |
in reality, it was carefully designed to carry maximum memetic force |
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13:40 |
CWz |
good Evening everybody |
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14:04 |
ElectronLibre |
I have a question. Is the "waving_plants" shader supposed to apply to wheat and cotton only or does it use a group to select the nodes it applies to? |
14:05 |
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14:06 |
Piggybear87 |
Anything that's like a plant. |
14:07 |
twoelk |
never noticed the jelly-leave-trees? |
14:07 |
ElectronLibre |
Apparently not everything : https://lut.im/mWc1Yzna/LdVv85Nm |
14:08 |
ElectronLibre |
The two corn plants in the back keep being static, same for their first state (farming:corn_1). |
14:08 |
VanessaE |
ElectronLibre: it relies on a node def |
14:08 |
ElectronLibre |
Oh I just found it. |
14:08 |
VanessaE |
and it only works properly with objects that are composed of exactly one node |
14:08 |
ElectronLibre |
"waving = 1". |
14:08 |
VanessaE |
(regardless of size -- e.g. the scale can be set reall arge and it should still work) |
14:09 |
ElectronLibre |
They are "one node" nodes. |
14:09 |
ElectronLibre |
But some apparently missed "waving = 1" in their node definition. I'm gonna fix that. Thanks for the answers. |
14:09 |
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14:15 |
harrison |
u cannot stopper the memehopper / more ductile than copper / the memes ooze out as if from a dropper / shimmering and iridescent / gangly like an adolescent / the memehopper is recrudescent / never passe or obsolescent / what kind of insect resembles the memehopper most? i would guess "ant" |
14:27 |
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14:28 |
twoelk |
hm "ant" as rhyme and rythm breacker? |
14:29 |
twoelk |
except if you pronounce -scent and ant similar of course ;-P |
14:31 |
twoelk |
Wuzzy! you are breaking stuff on the wiki! |
14:35 |
CWz |
Hello Wayward_One |
14:36 |
CWz |
ok nomore using amsg |
14:40 |
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15:46 |
freelikegnu |
Calinou: is there a hunger/survival type mod you would recommend for use with carbone-ng? |
15:46 |
ElectronLibre |
Did the hash format in auth.txt change? minetest.get_password_hash() is unable to return proper hashs. |
15:47 |
kahrl |
ElectronLibre: authentication is done via SRP now |
15:48 |
ElectronLibre |
kahrl: That broke minetest.get_password_hash() apparently. |
15:48 |
kahrl |
yeah, that function is returning legacy (non-SRP) hashes |
15:48 |
ElectronLibre |
I'm unable to use it properly in irc_commands on a server I created after the change. |
15:49 |
ElectronLibre |
But there is no other way for a mod to check passwords. |
15:50 |
VanessaE |
ElectronLibre: you'll have to delete your auth.txt entry and re-create it via an older server/client (maybe just 0.4.12) |
15:50 |
VanessaE |
then you can upgrade back to 0.4.13 and continue using irc_commands. |
15:50 |
ElectronLibre |
I did that. |
15:50 |
ElectronLibre |
And it doesn't work. |
15:51 |
VanessaE |
odd |
15:51 |
VanessaE |
because it works for me. |
15:51 |
ElectronLibre |
But the problem is that minetest.get_password_hash returns wrong hashes, I migrated from 0.4.12 to 0.4.13 without any problem. |
15:52 |
VanessaE |
well I mean irc_commands works for me. |
15:52 |
Darcidride |
that's strange |
15:53 |
ElectronLibre |
VanessaE: What's the average size of a password hash in your auth.txt and what is the average size of a hash returned by minetest.get_password_hash when you use this function? |
15:53 |
Darcidride |
irc_commands needs a old hash passwords, but if we upgrade a server to the 0.4.13, the passwords will be at the end (maybe not for now for old players) with the new hash, so, what's the solution ? |
15:53 |
VanessaE |
I have no idea :) |
15:53 |
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15:55 |
ElectronLibre |
I think there might be a piece of code somewhere in the subgame changing that function.. |
15:55 |
ElectronLibre |
It works on other games but not this one.. |
15:57 |
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15:58 |
VanessaE |
bbl |
15:59 |
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16:23 |
WSDguy2014 |
Hello guys, i have idea, can you add "Allowed Cheats" on/off checkbox after creating world? |
16:24 |
WSDguy2014 |
with like no cheat using commands, like /giveme or /teleport |
16:26 |
Tesseract |
That could easily be circumvented after-the-fact. Just don't use those commands if you feel like that's cheating. |
16:27 |
Tesseract |
MC has something like that, and it's fairly hard to change after world creation, but I think that's mostly because it's stored in a binary file. |
16:28 |
WSDguy2014 |
Tesseract: i watched a video about chainlynx's let's play on Minetest at episode 1, Chainlyinx starts cheating with using commands. |
16:29 |
Tesseract |
WSDguy2014: And? We're not going to stop people from doing that if they want to. |
16:31 |
WSDguy2014 |
Tesseract: that chainlynx starts cheating with commands /time and then i hope /giveme maybe |
16:32 |
Tesseract |
WSDguy2014: Your sentence doesn't make sense. |
16:33 |
WSDguy2014 |
Calinou, i have problem, after disabling View Bobbing to 0, footstep blocks sound effects don't make sounds. |
16:34 |
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16:35 |
WSDguy2014 |
must supposed to be have sounds from footsteps from like Minecraft |
16:36 |
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16:49 |
ElectronLibre |
Nope. I'm positive. I removed my auth.txt to make minetestserver write hashs using the new format on all my local servers to check. minetest.get_password_hash is definetly broken. |
16:57 |
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17:06 |
sfan5 |
ElectronLibre: you cannot use minetest.get_password_hash with the new auth stuff |
17:06 |
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17:06 |
ElectronLibre |
Then why is it still here? Why isn't it fixed? |
17:07 |
sfan5 |
it's still here because it's useful |
17:07 |
ElectronLibre |
It's not, not anymore. |
17:07 |
sfan5 |
and due to how the new auth works we can't make minetest.get_password_hash work with them |
17:07 |
sfan5 |
it is, if you're using old-style passwords |
17:08 |
ElectronLibre |
Well, then I won't be able to use irc_commands anymore. Too bad. |
17:09 |
sfan5 |
you can |
17:09 |
ElectronLibre |
Or I have to hack it to remove the login command. |
17:09 |
sfan5 |
if you force the server to use old-style passwords |
17:09 |
ElectronLibre |
You can do that? |
17:09 |
sfan5 |
ofc you can |
17:10 |
ElectronLibre |
But how? |
17:10 |
sfan5 |
idk |
17:10 |
ElectronLibre |
I know that 0.4.13 servers can still read old auth.txt files but sometimes they cannot and have to remove the file and restart the auths from nothing. |
17:11 |
sfan5 |
they can |
17:11 |
sfan5 |
ElectronLibre: https://forum.minetest.net/viewtopic.php?f=18&t=13085 tl;dr irc_commands needs to be update to use some different system for authentication |
17:12 |
ElectronLibre |
I checked ShadowNinja's repository an hour ago and the last commit dated back from May 2014. |
17:12 |
Amaz |
Could you copy old password hashes from an old version of MT's auth.txt and paste them in, if you just want a few people to use it? |
17:12 |
ElectronLibre |
Amaz: Every player must be able to use irc_commands, that's how it works. |
17:13 |
sfan5 |
Amaz: yes, but when those players log in the hashes will be replaced with new ones |
17:14 |
sfan5 |
ElectronLibre: also the new auth system needs to require the player to log into the game and do something to auth. themselves |
17:14 |
ElectronLibre |
Well.. |
17:14 |
sfan5 |
(tl;dr pretty inconvenient) |
17:15 |
ElectronLibre |
Then I will have to break the login needed in irc_commands and tell everyone to be careful about their login. |
17:15 |
Amaz |
sfan5, will they? I can still use irc_commands on servers which use 0.4.13 (which I have logged into with 0.4.13), but not on servers I've logged into for the first time after SPR(Or whatever) |
17:15 |
sfan5 |
"break"? |
17:15 |
ElectronLibre |
Remove it. |
17:15 |
sfan5 |
so you allow everyone to log in as everyone? |
17:15 |
ElectronLibre |
Allow anyone with a player's nickname to use a command. |
17:15 |
ElectronLibre |
Basically, yes. |
17:16 |
sfan5 |
Amaz: maybe it only happens when you change password; also it's SRP |
17:16 |
ElectronLibre |
Or I find a way to create another system inside irc_commands.. like another password database... |
17:22 |
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17:33 |
Calinou |
WSDguy2014, view_bobbing_amount = 0 |
17:33 |
Calinou |
use that instead |
17:33 |
Calinou |
and set view_bobbing to true |
17:35 |
WSDguy2014 |
i am not changing to view_bobbing 1, because must be still have footstep sound effect from view bobbing |
17:51 |
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17:54 |
twoelk |
why is the footstepsound triggered by viewbobbing? are you sure you are not flying - very low |
17:55 |
Calinou |
twoelk, when view_bobbing is false, footsteps are played only when you land |
17:55 |
Calinou |
not when you walk |
17:56 |
twoelk |
doesn't sound sensible - but then again it might have made sense at one time - long ago ;-D |
17:59 |
* twoelk |
experiments with Satie's Gnossiennes as mt background music |
18:05 |
* twoelk |
listens to the Trois Gymnopedie while wandering the landscape and wonders wether such music might make players more docile |
18:08 |
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18:45 |
rater193 |
hay guys! |
18:45 |
rater193 |
anyone online |
18:47 |
rater193 |
and silence.... |
18:54 |
* Amaz |
throws "Responses may take a while, so be patient." at rater193 |
18:54 |
rater193 |
xD |
18:54 |
rater193 |
*response slams rater193 in the face |
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18:56 |
rater193 |
anyways....anyone know of a good server to join? |
18:57 |
STHGOM |
what are you looking for? |
18:57 |
Tesseract |
rater193: Eh, mine? :-P |
18:57 |
rater193 |
NO, yous sucks >: O |
18:57 |
rater193 |
jk |
18:57 |
rater193 |
havnt played much on yours |
18:58 |
rater193 |
wait a sec i was thinking of a dif server, whats your server's name? |
18:59 |
xenkey |
lol |
18:59 |
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19:00 |
rater193 |
Tesseract: What's your server's name? |
19:01 |
Tesseract |
rater193: "ShadowNinja's creative server" |
19:02 |
STHGOM |
perhaps also try "Oldcoder Lord of the Test"? :3 |
19:02 |
rater193 |
joined |
19:03 |
swift110-phone |
Hey |
19:03 |
israuor |
hey there |
19:10 |
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19:25 |
twoelk |
hm phone? - anyone running the android version of minetest 0.4.13 yet? |
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rater193 |
sry i was afk |
19:44 |
rater193 |
i have it btw |
19:44 |
rater193 |
twoelk: i have |
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19:51 |
Piggybear87 |
Does anyone know how to make the item drop mod use only the pickup part? |
19:55 |
ElectronLibre |
You mean remove the drop of items when you dig nodes? Just find the parts of the code that redefine/add stuff you don't want and comment them. |
19:56 |
Piggybear87 |
I don't know Lua very well. Which part do I remove? |
19:57 |
ElectronLibre |
Where did you get your mod from? |
19:57 |
Piggybear87 |
Off the forum. The PilzAdam mincraft like item drop and pickup mod. |
19:58 |
ElectronLibre |
Well, if you use this one it won't take much time. Let me open the source code's file. |
19:58 |
ElectronLibre |
By the way, you need to edit the init.lua file of that mod in case you didn't guess it. |
19:59 |
Piggybear87 |
I'm in the file now, I just don't know which part to remove. I did it before, but it was more than15 years ago. |
19:59 |
Piggybear87 |
1.5* |
20:00 |
ElectronLibre |
Remove the function called "minetest.handle_node_drops" |
20:01 |
Piggybear87 |
From "function" to the last of the stepped "end"s? |
20:01 |
ElectronLibre |
Yes. |
20:02 |
Piggybear87 |
Thank you very much. :) |
20:02 |
ElectronLibre |
The whole function. From lines 73 to 112. |
20:02 |
ElectronLibre |
The rest of the code is probably enough to make the pickup feature work. |
20:03 |
Piggybear87 |
Ok, well if it doesn't work, I still have the .zip and I will just leave it. Thanks again. |
20:09 |
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20:37 |
nanepiwo |
if I'm making a formspec with minetest.show_formspec, what should my formname be? I read the dev wiki but am confused. |
20:38 |
Amaz |
nanepiwo, it can be pretty much anything you like. |
20:38 |
nanepiwo |
I'm getting to the conclusion its pretty much useless |
20:38 |
Amaz |
But it should probably be "modname:formname" if I remeber the style guides. |
20:38 |
Amaz |
Nope. |
20:39 |
Amaz |
It's used in minetest.register_on_recieve_fields. |
20:39 |
Amaz |
Or should be. |
20:39 |
nanepiwo |
yes, but isn't that called seperately for each distinct formspec? |
20:40 |
Amaz |
It needs this: https://github.com/CraigyDavi/Craig-Server_game/blob/master/mods/welcome/pages/welcome.lua#L33-L35 |
20:40 |
ElectronLibre |
nanepiwo: No. the functions passed to minetest.register_on_receive_fields are called for every formspec. |
20:40 |
nanepiwo |
to avoid server crashes, amaz? |
20:41 |
ElectronLibre |
That's why you need a name to see if it was one of yours and to know how to handle it. |
20:41 |
Amaz |
To avoid conflicts between formspecs, I think, more than that. |
20:42 |
nanepiwo |
so one minetest.register_on_receive_fields can be used for multiple formspecs... |
20:42 |
Amaz |
Yep |
20:42 |
nanepiwo |
I think I get it now |
20:43 |
nanepiwo |
thanks |
20:43 |
Amaz |
No problem |
20:43 |
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20:44 |
nanepiwo |
also: would there be a conflict if the formname is also a nodename? |
20:45 |
Amaz |
I don't know. |
20:45 |
nanepiwo |
*checks chest code |
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22:36 |
Piggybear87 |
Is it possible to make bedrock thicker? 10-20 layers thick should work, or from bedrock.layer to the bottom of the world would be better. |
22:37 |
Piggybear87 |
Do I do multiple lines of bedrock.layer and increase the number by 1 each time? |
22:39 |
nanepiwo |
formspec question: on the dev wiki, the format for size is size[W,H] but all the examples have a ; after the H, why? do I need that semicolon? |
22:39 |
nanepiwo |
bedrock is in default, in engine, or is this a mod? |
22:39 |
Piggybear87 |
It's PilzAdam's mod. |
22:39 |
nanepiwo |
so the mod |
22:40 |
Piggybear87 |
Yes. |
22:41 |
Piggybear87 |
As for your question, try it each way if you don't get a professional answer. It's easy to add it at a later time. |
22:42 |
nanepiwo |
ok |
22:42 |
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22:42 |
rater193 |
hello! |
22:42 |
rater193 |
anyone feel like beta testing? |
22:43 |
Piggybear87 |
A mod? |
22:43 |
nanepiwo |
me, maybe |
22:43 |
rater193 |
im needing people to help test battle towers, to make sure its stable with other mods |
22:43 |
rater193 |
its in the WIP mods sections of the forums if anyone wants to get it |
22:43 |
nanepiwo |
piggy: I see bedrock mods by shadownija , and calinou, but not pilzadam. there's probably a setting for layer height |
22:45 |
Piggybear87 |
It may be Calinou's The copyright is Sam Hocevar. |
22:45 |
nanepiwo |
rater: I can test, though I suggest adding a better description for ppl who dont, and haven't, played minecraft :) |
22:46 |
Piggybear87 |
Ok, it's supposed to be indestructible, but TNT can break it, also, caves wouldn't need to form below it if it were solid, so CPU saving. |
22:46 |
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22:46 |
rater193 |
yeah, i plan on updating the forum post, by make it easier to read, and look better, when i get the mod in alpha |
22:46 |
Piggybear87 |
Thanks for looking for me. So much has changes since the last time I modded. Lol. |
22:47 |
Piggybear87 |
Hmm, I could just change the node to default:cloud which nothing can hurt. |
22:50 |
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22:57 |
rater193 |
nanepiwo: i updated the post, and made it easier to read for people whom view the page. |
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23:19 |
twoelk |
lol - I just had someone with the nick OBAMA on my server that offered loads of riches if I gave his "son" interact |
23:20 |
RealBadAngel |
:) |
23:29 |
swift110-phone |
Cool |
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23:52 |
Sketch2 |
Banned someone that goes by Rocco with the IP 64.229.172.95 on the TurtleTango server a bit ago |
23:53 |
Sketch2 |
here's the transcript with only his chat to show why - http://pastebin.com/KS68bcfE |
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