Time Nick Message 01:39 * Sokomine stares at a tree and wonders when it will finally grow 01:51 STHGOM a watched po never boils 01:51 STHGOM pot* 04:32 swift110-phone Hey guys 04:35 Pilcrow182 hey guys. is there anyone in here who knows much about formspecs? I've got some preliminary code I'm working on (the final product will be cleaner), that uses minetest.show_formspec to show a player a text entry formspec. however, minetest.register_on_player_receive_fields seems to do nothing for me? here's the code so far: http://pastebin.com/VpzqpS7s 04:39 Pilcrow182 ^in the above code, the DEBUG1 chat message isn't even being shown, let alone any of the others. this leads me to believe the formspec isn't sending the player any fields, but it should be according to the wiki here: http://dev.minetest.net/minetest.show_formspec ... I know I'm missing something, but I can't figure out what... 05:08 VanessaE ~tell Calinou moreblocks saw needs updated to work with the revised pine (and presumably acacia) node names in 0.4.13 05:08 ShadowBot VanessaE: O.K. 05:08 mystery :) 05:09 mystery . 05:09 VanessaE bbl 05:10 mystery What does that mean. 05:10 VanessaE be back later. 05:10 mystery +shh im waiting for someone. 05:10 mystery + ttyl :D 05:10 mystery Wait 05:11 mystery VE how would you feel if I told you xavi used to harass one of your friends 05:11 VanessaE who, in particular? 05:12 mystery Peeps 05:12 VanessaE I would be upset indeed. 05:12 VanessaE anyway, I gotta go. 05:12 VanessaE out -> 05:20 Pilcrow182 time for bed. goodnight all. 05:43 swift110-phone Hey 05:44 OldCoder yeh 05:47 swift110-phone How are u Oldcoder 05:53 OldCoder Difficult to say but thank you for asking 08:14 rubenwardy is Tesseract = ShadowNinja O_o 08:44 nanepiwo can I use creative_mode = false in conf or does it need to be creative_mode = 0 or something like that? 08:48 CWz Hey Amaz 08:49 Amaz Hello CWz! 08:54 Calinou rubenwardy, yes 08:54 Calinou hi Amaz 08:54 Calinou nanepiwo, pretty sure you can 08:55 nanepiwo OK 08:56 Amaz Hi Calinou 09:25 rubenwardy A bit over budget http://uk.pcpartpicker.com/p/2KPbgs 09:26 Calinou you don't need a 550 W PSU, rubenwardy 09:26 Calinou you don't need dedicated sound card either, unless your job is doing audio production 09:26 Calinou onboard chipsets are excellent today 09:26 rubenwardy oh, didn't know they came with it 09:26 Calinou I doubt you need an optical drive too :) 09:27 Calinou same for case fan, most cases come with 2 fans 09:27 Calinou undervolt them and they'll be quiet 09:27 Calinou 21.5" monitor only? isn't that small? 09:27 rubenwardy gonna dual screen 09:28 rubenwardy I have a 19" as well 09:28 rubenwardy would you still recommend a bigger one? 09:28 Calinou maybe not, then 09:28 rubenwardy the problem is that I don't know how big my university desk it 09:28 rubenwardy *is 09:28 Calinou http://www.topachat.com/pages/configomatic.php?c=efBGzc2L3XNrAizrx7PQ3RxSznj2hO06D2DIczCu4F0%3D 09:28 Calinou this is my dream build 09:28 Calinou 1513 € 09:28 Calinou the screen is 24", but comes with 2560x1440 resolution 09:29 Calinou the whole thing fits in microATX case 09:32 rubenwardy that's cool 09:33 Calinou consider making a microATX-friendly build 09:33 Calinou there are no real downsides 09:33 Calinou price should be about the same 09:35 rubenwardy if it's smaller, wouldn't it overheat more? Would you still be able to get the same spec of components? 09:45 kilbith someone knows the workaround for using http.request() ? 09:45 rubenwardy yes 09:45 rubenwardy 1 sec 09:46 rubenwardy https://github.com/rubenwardy/minetest_web_panel/blob/master/mods/mwcp/http.lua#L22-L32 09:46 rubenwardy https://github.com/rubenwardy/minetest_web_panel/blob/master/mods/mwcp/http.lua#L113-L115 09:46 kilbith cool, thanks 09:46 rubenwardy you may have those sections under WTFPL 09:46 kilbith ok 11:21 CWz which mod is the mod that adds the nocube trees 11:29 nanepiwo cwz: looking for this? https://forum.minetest.net/viewtopic.php?id=2207 11:30 nanepiwo or this? https://forum.minetest.net/viewtopic.php?id=6111 12:24 Piggybear87 Hello, all. I'm making a bare server, no client. Which map backend should I use for a slower machine? 12:25 Piggybear87 Also, do I need sound, or no? 12:29 Piggybear87 Nevermind, I went with LevelDB and didn't add sound. If it doesn't work, I'm not afraid to try again. 12:34 nanepiwo what? i have a server running with minetestserver. when trying to open the minetest client, i get the following error: 12:34 nanepiwo 6: Bind failed: Address already in use 12:34 nanepiwo terminate called after throwing an instance of 'con::ConnectionBindFailed' 12:34 nanepiwo what(): Failed to bind socket (port already in use?) 12:34 nanepiwo Aborted (core dumped) 12:35 nanepiwo but its worked before 12:35 Piggybear87 Are you sure no other Minetest client is running? 12:35 nanepiwo yes 12:35 Piggybear87 OS? 12:35 nanepiwo linux 12:36 Piggybear87 Try using killall minetest and relaunch the server and client. 12:36 nanepiwo i tried that, says no process minetest found 12:36 nanepiwo should i try killing the server? 12:37 nanepiwo so weird, now it works 12:37 Piggybear87 Ok, lol. 12:38 nanepiwo this shouldnt happen, i feel like filing a bug report on github 12:41 Piggybear87 Did you recently close a client? 12:44 Piggybear87 nanepiwo ^ 13:01 nanepiwo piggybear: i have to open the client before i start the server, thats whats happening now 13:02 Piggybear87 Hmm, that's a new one to me. Are you using independent server/client, or launching the server with the client? 13:09 harrison my name's Marsup E L / & I'm here to tell / Ya I came straight from the Opossum with the Master Plan / To save my bros and pouchy sisses from Placental Man 13:10 Piggybear87 ^ wow, just wow. That was random.... 13:12 harrison only seemingly 13:13 harrison in reality, it was carefully designed to carry maximum memetic force 13:40 CWz good Evening everybody 14:04 ElectronLibre I have a question. Is the "waving_plants" shader supposed to apply to wheat and cotton only or does it use a group to select the nodes it applies to? 14:06 Piggybear87 Anything that's like a plant. 14:07 twoelk never noticed the jelly-leave-trees? 14:07 ElectronLibre Apparently not everything : https://lut.im/mWc1Yzna/LdVv85Nm 14:08 ElectronLibre The two corn plants in the back keep being static, same for their first state (farming:corn_1). 14:08 VanessaE ElectronLibre: it relies on a node def 14:08 ElectronLibre Oh I just found it. 14:08 VanessaE and it only works properly with objects that are composed of exactly one node 14:08 ElectronLibre "waving = 1". 14:08 VanessaE (regardless of size -- e.g. the scale can be set reall arge and it should still work) 14:09 ElectronLibre They are "one node" nodes. 14:09 ElectronLibre But some apparently missed "waving = 1" in their node definition. I'm gonna fix that. Thanks for the answers. 14:15 harrison u cannot stopper the memehopper / more ductile than copper / the memes ooze out as if from a dropper / shimmering and iridescent / gangly like an adolescent / the memehopper is recrudescent / never passe or obsolescent / what kind of insect resembles the memehopper most? i would guess "ant" 14:28 twoelk hm "ant" as rhyme and rythm breacker? 14:29 twoelk except if you pronounce -scent and ant similar of course ;-P 14:31 twoelk Wuzzy! you are breaking stuff on the wiki! 14:35 CWz Hello Wayward_One 14:36 CWz ok nomore using amsg 15:46 freelikegnu Calinou: is there a hunger/survival type mod you would recommend for use with carbone-ng? 15:46 ElectronLibre Did the hash format in auth.txt change? minetest.get_password_hash() is unable to return proper hashs. 15:47 kahrl ElectronLibre: authentication is done via SRP now 15:48 ElectronLibre kahrl: That broke minetest.get_password_hash() apparently. 15:48 kahrl yeah, that function is returning legacy (non-SRP) hashes 15:48 ElectronLibre I'm unable to use it properly in irc_commands on a server I created after the change. 15:49 ElectronLibre But there is no other way for a mod to check passwords. 15:50 VanessaE ElectronLibre: you'll have to delete your auth.txt entry and re-create it via an older server/client (maybe just 0.4.12) 15:50 VanessaE then you can upgrade back to 0.4.13 and continue using irc_commands. 15:50 ElectronLibre I did that. 15:50 ElectronLibre And it doesn't work. 15:51 VanessaE odd 15:51 VanessaE because it works for me. 15:51 ElectronLibre But the problem is that minetest.get_password_hash returns wrong hashes, I migrated from 0.4.12 to 0.4.13 without any problem. 15:52 VanessaE well I mean irc_commands works for me. 15:52 Darcidride that's strange 15:53 ElectronLibre VanessaE: What's the average size of a password hash in your auth.txt and what is the average size of a hash returned by minetest.get_password_hash when you use this function? 15:53 Darcidride irc_commands needs a old hash passwords, but if we upgrade a server to the 0.4.13, the passwords will be at the end (maybe not for now for old players) with the new hash, so, what's the solution ? 15:53 VanessaE I have no idea :) 15:55 ElectronLibre I think there might be a piece of code somewhere in the subgame changing that function.. 15:55 ElectronLibre It works on other games but not this one.. 15:58 VanessaE bbl 16:23 WSDguy2014 Hello guys, i have idea, can you add "Allowed Cheats" on/off checkbox after creating world? 16:24 WSDguy2014 with like no cheat using commands, like /giveme or /teleport 16:26 Tesseract That could easily be circumvented after-the-fact. Just don't use those commands if you feel like that's cheating. 16:27 Tesseract MC has something like that, and it's fairly hard to change after world creation, but I think that's mostly because it's stored in a binary file. 16:28 WSDguy2014 Tesseract: i watched a video about chainlynx's let's play on Minetest at episode 1, Chainlyinx starts cheating with using commands. 16:29 Tesseract WSDguy2014: And? We're not going to stop people from doing that if they want to. 16:31 WSDguy2014 Tesseract: that chainlynx starts cheating with commands /time and then i hope /giveme maybe 16:32 Tesseract WSDguy2014: Your sentence doesn't make sense. 16:33 WSDguy2014 Calinou, i have problem, after disabling View Bobbing to 0, footstep blocks sound effects don't make sounds. 16:35 WSDguy2014 must supposed to be have sounds from footsteps from like Minecraft 16:49 ElectronLibre Nope. I'm positive. I removed my auth.txt to make minetestserver write hashs using the new format on all my local servers to check. minetest.get_password_hash is definetly broken. 17:06 sfan5 ElectronLibre: you cannot use minetest.get_password_hash with the new auth stuff 17:06 ElectronLibre Then why is it still here? Why isn't it fixed? 17:07 sfan5 it's still here because it's useful 17:07 ElectronLibre It's not, not anymore. 17:07 sfan5 and due to how the new auth works we can't make minetest.get_password_hash work with them 17:07 sfan5 it is, if you're using old-style passwords 17:08 ElectronLibre Well, then I won't be able to use irc_commands anymore. Too bad. 17:09 sfan5 you can 17:09 ElectronLibre Or I have to hack it to remove the login command. 17:09 sfan5 if you force the server to use old-style passwords 17:09 ElectronLibre You can do that? 17:09 sfan5 ofc you can 17:10 ElectronLibre But how? 17:10 sfan5 idk 17:10 ElectronLibre I know that 0.4.13 servers can still read old auth.txt files but sometimes they cannot and have to remove the file and restart the auths from nothing. 17:11 sfan5 they can 17:11 sfan5 ElectronLibre: https://forum.minetest.net/viewtopic.php?f=18&t=13085 tl;dr irc_commands needs to be update to use some different system for authentication 17:12 ElectronLibre I checked ShadowNinja's repository an hour ago and the last commit dated back from May 2014. 17:12 Amaz Could you copy old password hashes from an old version of MT's auth.txt and paste them in, if you just want a few people to use it? 17:12 ElectronLibre Amaz: Every player must be able to use irc_commands, that's how it works. 17:13 sfan5 Amaz: yes, but when those players log in the hashes will be replaced with new ones 17:14 sfan5 ElectronLibre: also the new auth system needs to require the player to log into the game and do something to auth. themselves 17:14 ElectronLibre Well.. 17:14 sfan5 (tl;dr pretty inconvenient) 17:15 ElectronLibre Then I will have to break the login needed in irc_commands and tell everyone to be careful about their login. 17:15 Amaz sfan5, will they? I can still use irc_commands on servers which use 0.4.13 (which I have logged into with 0.4.13), but not on servers I've logged into for the first time after SPR(Or whatever) 17:15 sfan5 "break"? 17:15 ElectronLibre Remove it. 17:15 sfan5 so you allow everyone to log in as everyone? 17:15 ElectronLibre Allow anyone with a player's nickname to use a command. 17:15 ElectronLibre Basically, yes. 17:16 sfan5 Amaz: maybe it only happens when you change password; also it's SRP 17:16 ElectronLibre Or I find a way to create another system inside irc_commands.. like another password database... 17:33 Calinou WSDguy2014, view_bobbing_amount = 0 17:33 Calinou use that instead 17:33 Calinou and set view_bobbing to true 17:35 WSDguy2014 i am not changing to view_bobbing 1, because must be still have footstep sound effect from view bobbing 17:54 twoelk why is the footstepsound triggered by viewbobbing? are you sure you are not flying - very low 17:55 Calinou twoelk, when view_bobbing is false, footsteps are played only when you land 17:55 Calinou not when you walk 17:56 twoelk doesn't sound sensible - but then again it might have made sense at one time - long ago ;-D 17:59 * twoelk experiments with Satie's Gnossiennes as mt background music 18:05 * twoelk listens to the Trois Gymnopedie while wandering the landscape and wonders wether such music might make players more docile 18:45 rater193 hay guys! 18:45 rater193 anyone online 18:47 rater193 and silence.... 18:54 * Amaz throws "Responses may take a while, so be patient." at rater193 18:54 rater193 xD 18:54 rater193 *response slams rater193 in the face 18:56 rater193 anyways....anyone know of a good server to join? 18:57 STHGOM what are you looking for? 18:57 Tesseract rater193: Eh, mine? :-P 18:57 rater193 NO, yous sucks >: O 18:57 rater193 jk 18:57 rater193 havnt played much on yours 18:58 rater193 wait a sec i was thinking of a dif server, whats your server's name? 18:59 xenkey lol 19:00 rater193 Tesseract: What's your server's name? 19:01 Tesseract rater193: "ShadowNinja's creative server" 19:02 STHGOM perhaps also try "Oldcoder Lord of the Test"? :3 19:02 rater193 joined 19:03 swift110-phone Hey 19:03 israuor hey there 19:25 twoelk hm phone? - anyone running the android version of minetest 0.4.13 yet? 19:44 rater193 sry i was afk 19:44 rater193 i have it btw 19:44 rater193 twoelk: i have 19:51 Piggybear87 Does anyone know how to make the item drop mod use only the pickup part? 19:55 ElectronLibre You mean remove the drop of items when you dig nodes? Just find the parts of the code that redefine/add stuff you don't want and comment them. 19:56 Piggybear87 I don't know Lua very well. Which part do I remove? 19:57 ElectronLibre Where did you get your mod from? 19:57 Piggybear87 Off the forum. The PilzAdam mincraft like item drop and pickup mod. 19:58 ElectronLibre Well, if you use this one it won't take much time. Let me open the source code's file. 19:58 ElectronLibre By the way, you need to edit the init.lua file of that mod in case you didn't guess it. 19:59 Piggybear87 I'm in the file now, I just don't know which part to remove. I did it before, but it was more than15 years ago. 19:59 Piggybear87 1.5* 20:00 ElectronLibre Remove the function called "minetest.handle_node_drops" 20:01 Piggybear87 From "function" to the last of the stepped "end"s? 20:01 ElectronLibre Yes. 20:02 Piggybear87 Thank you very much. :) 20:02 ElectronLibre The whole function. From lines 73 to 112. 20:02 ElectronLibre The rest of the code is probably enough to make the pickup feature work. 20:03 Piggybear87 Ok, well if it doesn't work, I still have the .zip and I will just leave it. Thanks again. 20:37 nanepiwo if I'm making a formspec with minetest.show_formspec, what should my formname be? I read the dev wiki but am confused. 20:38 Amaz nanepiwo, it can be pretty much anything you like. 20:38 nanepiwo I'm getting to the conclusion its pretty much useless 20:38 Amaz But it should probably be "modname:formname" if I remeber the style guides. 20:38 Amaz Nope. 20:39 Amaz It's used in minetest.register_on_recieve_fields. 20:39 Amaz Or should be. 20:39 nanepiwo yes, but isn't that called seperately for each distinct formspec? 20:40 Amaz It needs this: https://github.com/CraigyDavi/Craig-Server_game/blob/master/mods/welcome/pages/welcome.lua#L33-L35 20:40 ElectronLibre nanepiwo: No. the functions passed to minetest.register_on_receive_fields are called for every formspec. 20:40 nanepiwo to avoid server crashes, amaz? 20:41 ElectronLibre That's why you need a name to see if it was one of yours and to know how to handle it. 20:41 Amaz To avoid conflicts between formspecs, I think, more than that. 20:42 nanepiwo so one minetest.register_on_receive_fields can be used for multiple formspecs... 20:42 Amaz Yep 20:42 nanepiwo I think I get it now 20:43 nanepiwo thanks 20:43 Amaz No problem 20:44 nanepiwo also: would there be a conflict if the formname is also a nodename? 20:45 Amaz I don't know. 20:45 nanepiwo *checks chest code 22:36 Piggybear87 Is it possible to make bedrock thicker? 10-20 layers thick should work, or from bedrock.layer to the bottom of the world would be better. 22:37 Piggybear87 Do I do multiple lines of bedrock.layer and increase the number by 1 each time? 22:39 nanepiwo formspec question: on the dev wiki, the format for size is size[W,H] but all the examples have a ; after the H, why? do I need that semicolon? 22:39 nanepiwo bedrock is in default, in engine, or is this a mod? 22:39 Piggybear87 It's PilzAdam's mod. 22:39 nanepiwo so the mod 22:40 Piggybear87 Yes. 22:41 Piggybear87 As for your question, try it each way if you don't get a professional answer. It's easy to add it at a later time. 22:42 nanepiwo ok 22:42 rater193 hello! 22:42 rater193 anyone feel like beta testing? 22:43 Piggybear87 A mod? 22:43 nanepiwo me, maybe 22:43 rater193 im needing people to help test battle towers, to make sure its stable with other mods 22:43 rater193 its in the WIP mods sections of the forums if anyone wants to get it 22:43 nanepiwo piggy: I see bedrock mods by shadownija , and calinou, but not pilzadam. there's probably a setting for layer height 22:45 Piggybear87 It may be Calinou's The copyright is Sam Hocevar. 22:45 nanepiwo rater: I can test, though I suggest adding a better description for ppl who dont, and haven't, played minecraft :) 22:46 Piggybear87 Ok, it's supposed to be indestructible, but TNT can break it, also, caves wouldn't need to form below it if it were solid, so CPU saving. 22:46 rater193 yeah, i plan on updating the forum post, by make it easier to read, and look better, when i get the mod in alpha 22:46 Piggybear87 Thanks for looking for me. So much has changes since the last time I modded. Lol. 22:47 Piggybear87 Hmm, I could just change the node to default:cloud which nothing can hurt. 22:57 rater193 nanepiwo: i updated the post, and made it easier to read for people whom view the page. 23:19 twoelk lol - I just had someone with the nick OBAMA on my server that offered loads of riches if I gave his "son" interact 23:20 RealBadAngel :) 23:29 swift110-phone Cool 23:52 Sketch2 Banned someone that goes by Rocco with the IP 64.229.172.95 on the TurtleTango server a bit ago 23:53 Sketch2 here's the transcript with only his chat to show why - http://pastebin.com/KS68bcfE