Time |
Nick |
Message |
00:06 |
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00:09 |
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00:21 |
kaeza |
yaman, define "does not work" |
00:21 |
kaeza |
but I'm guessing you forgot the ':' separator in the item name |
00:26 |
kaeza |
aerth, did you set the IRC configuration properly? |
00:26 |
yaman |
kaeza, that is not it, because modname includes the ':' at the end of it Ex. "default:" (by does not work, i mean does not redefine the description (on hover ingame, I do not see the new description)) |
00:27 |
kaeza |
aerth, in particular, did you set `irc.nick = foobar` in `minetest.conf`? |
00:29 |
kaeza |
yaman, are you running that at load time or runtime? if the latter, you can't redefine items at runtime. if the former, that may be a bug in the engine |
00:30 |
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00:30 |
yaman |
load time |
00:33 |
kaeza |
hmm |
00:36 |
kaeza |
yaman, check that other mod is not re-registering the same item after you override it |
00:37 |
yaman |
I am running this mod on its own in default minetest game |
00:43 |
kaeza |
yaman, seems to work for me: http://i.imgur.com/sUaJWUr.png |
00:44 |
kaeza |
code: https://gist.github.com/kaeza/ce37ffe061fee444087e |
00:45 |
yaman |
does it matter that this code is not in init.lua? (used dofile and am sure that the code is being run) |
00:46 |
yaman |
I am sure that it is being run because ti correctly assigns another value that I am also overriding |
00:47 |
yaman |
also, the code is in a double for loop if that is important |
00:47 |
kaeza |
can you show the relevant code in its entirety? |
00:47 |
yaman |
k |
00:49 |
yaman |
here it ishttp://codebin.org/view/72623476 |
00:49 |
yaman |
here it is http://codebin.org/view/72623476 |
00:50 |
kaeza |
>for modname, itemlist in emcs do |
00:50 |
kaeza |
shouldn't that be `in ipairs(emcs)`? |
00:51 |
kaeza |
err, `pairs(emcs)` |
00:51 |
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00:51 |
kaeza |
are you sure that code is run? because Lua should raise an error there |
00:52 |
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00:52 |
yaman |
in that case, I don't understand why emc is being set correctly... |
00:52 |
iio7 |
We have removed a couple of mob mods and are receiving some "ERROR[ServerThread]: LuaEntity name "badplayer:badplayer19" not defined", is there a way to clean stuff up? |
00:52 |
yaman |
however I will try that |
00:53 |
iio7 |
Sorry, found it! |
00:58 |
yaman |
you are right kaeza, the code doesn't seem to be being run because I change "stone" emc value to 4 and did not change ingame |
00:58 |
kaeza |
!next |
00:59 |
kaeza |
:< |
01:01 |
yaman |
in that case, I am not sure why it is not being run |
01:03 |
kaeza |
what's the code doing the `dofile` call? |
01:04 |
yaman |
it is the first line of init.lua |
01:05 |
yaman |
dofile(minetest.get_modpath("equivalent_exchange").."/emcs.lua") |
01:07 |
cornernote |
do servers tend to run for days/week with no issues, or should they be restarted at some regular interval ? |
01:07 |
cornernote |
eg a daily restart cron |
01:09 |
kaeza |
yaman, the code seems to work as expected for me. Have you changed the `in emcs` to `in pairs(emcs)` ? (note: it is `pairs`, not `ipairs` as I said initially) |
01:09 |
yaman |
How could I have missed that! |
01:09 |
yaman |
I now know my mistake, not that ^ |
01:10 |
yaman |
I am sorry for dragging you into this (I was making changes to a local copy not in the mods directory) :( |
01:10 |
kaeza |
lol |
01:10 |
kaeza |
happens :) |
01:11 |
yaman |
thanks for your help though |
01:11 |
kaeza |
you're quite welcome :) |
01:14 |
yaman |
it works perfectly now (after a few small mistakes fixed) |
01:17 |
aerth |
kaeza, yeah i set the config properly, i'm working on ircd log verbosity to help me out |
01:34 |
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02:01 |
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02:06 |
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02:13 |
luizrpgluiz |
hi |
02:16 |
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02:16 |
freelikegnu |
greetings |
02:23 |
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02:30 |
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03:04 |
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03:39 |
freelikegnu |
learning git the hard way :D |
03:40 |
blaise |
lmao |
03:43 |
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03:44 |
freelikegnu |
I think navigating time travel would be similar |
03:44 |
freelikegnu |
the multiverse is a reality repository |
03:47 |
freelikegnu |
and our consciousness is like a local clone to which we pull updates |
03:59 |
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04:13 |
blaise |
lol |
04:32 |
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04:34 |
yaman |
how do I load my mod after every other mod is loaded? |
04:36 |
kaeza |
yaman, currently, you can't |
04:36 |
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04:37 |
kaeza |
you could name it zzz_yourmod and hope that MT loads directories in alphabetical order :P |
04:38 |
yaman |
lol |
04:40 |
kaeza |
alternatively, cd $minetest/mods/ && ls > depends.txt |
04:40 |
kaeza |
the only reliable option you have is to (opt-)depend on other mods that your mod "extends" |
04:41 |
yaman |
thanks again |
04:41 |
kaeza |
sure :) |
04:42 |
kahrl |
well, the problem with providing such an option is: what if two mods did this? :) |
04:42 |
kahrl |
anyway, you might get away with doing your stuff in an minetest.after(0, ...) handler |
04:43 |
kahrl |
s/an/a |
04:43 |
yaman |
I don't think so, it is minetest.override() |
04:43 |
kaeza |
does registering stuff work there? |
04:43 |
kahrl |
I don't see why it shouldn't |
04:45 |
yaman |
Are there any mods that drop items of a chest on dig? |
04:45 |
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04:55 |
freelikegnu |
Now I'm really happy MS bought Mojang/MC |
04:56 |
freelikegnu |
MS dropped US$2bn on something that will be irrelevant very soon :D |
05:16 |
swift110-phone |
Wow |
05:21 |
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05:29 |
freelikegnu |
I'd like to figure out how to set the inventory of a chest in lua... |
05:30 |
freelikegnu |
I dont think its drop = ' ' |
05:30 |
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06:53 |
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07:04 |
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07:08 |
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07:09 |
aerth |
hello |
07:09 |
aerth |
2015-08-03 02:57:11: ERROR[CurlFetchThread]: servers.minetest.net/announce not found (Failed binding local connection end) (response code 0) |
07:09 |
aerth |
in my server log |
07:10 |
aerth |
and they arent showing up on the public server list |
07:11 |
aerth |
something is up at servers.minetest.net/announce |
07:12 |
aerth |
i am tripling curl timeout like http://irc.minetest.ru/minetest/2014-08-15 |
07:15 |
asie |
freelikegnu: irrelevant? hardly |
07:15 |
asie |
minecraft pocket edition for windows 10 will very soon be vanilla-feature-complete |
07:15 |
asie |
this means that they get to promote a better minecraft that's only on windows |
07:15 |
asie |
sure, they lose the modding community, but then PE sold twice as many copies as the PC one |
07:15 |
asie |
and custom servers (so plugins/stuff) are everywhere |
07:16 |
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07:20 |
asie |
i wrote a little voxel engine for myself... |
07:24 |
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07:25 |
aerth |
hello why is all 4 of my worlds not showing up on public server list? (all one one IP/domain name) |
07:25 |
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07:35 |
aerth |
when i curl the announce it works. |
07:38 |
aerth |
unrelated http://www.planetminecraft.com/texture_pack/minetest-for-minecraft/ |
07:43 |
asie |
yourtest. |
07:46 |
aerth |
what? |
07:46 |
hmmmm |
Don't test me! I'm already testy! |
07:47 |
Rice_Pancake |
How do you get probability of spawning? (papyrus, cactus, etc) |
07:51 |
aerth |
who knows about servers.minetest.org/announce? |
07:51 |
aerth |
its working properly ? |
07:53 |
aerth |
something on server side ::debuggin:: |
08:00 |
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08:06 |
aerth |
has to do with the local interface curl is trying to bind to |
08:13 |
aerth |
why is curl trying to bind to an interface to announce the public server? |
08:18 |
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08:57 |
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09:07 |
Rice_Pancake |
How do you get probability of spawning? (papyrus, cactus, etc) |
09:24 |
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09:25 |
JamesTait |
Good morning all; happy Monday and happy Watermelon Day! 😃 |
09:29 |
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09:30 |
rubenwardy |
lol http://irc.minetest.ru/minetest-dev/2015-08-03#i_4349094 |
09:32 |
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09:33 |
xenkey |
Hey JamesTait |
09:33 |
JamesTait |
xenkey, o/ |
09:34 |
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09:35 |
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09:43 |
Rice_Pancake |
I have a mapgen question |
09:44 |
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09:50 |
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09:55 |
sfan5 |
Rice_Pancake: just ask your question |
09:55 |
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09:56 |
Rice_Pancake |
Is there a way to get a percentage of how often something spawns in mapgen? |
09:57 |
Rice_Pancake |
A way to quantify it based on the values given in mapgen |
10:07 |
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10:08 |
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10:09 |
Calinou |
no, there isn't |
10:12 |
Rice_Pancake |
I just want to calculate it, not necessarily in my code |
10:13 |
Rice_Pancake |
NOt like a function or anything |
10:23 |
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11:09 |
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11:25 |
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11:25 |
yaman |
What percentage of the nodes of an average minetest world are nyan cats? |
11:28 |
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11:36 |
Calinou |
yaman, nyan cats don't spawn above sea level by default |
11:37 |
yaman |
I know, but I want to know the probability of a random node being a nyan cat |
11:38 |
VanessaE |
probably millions to one. |
11:44 |
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11:57 |
CWz |
hey Thron |
11:58 |
Thron |
hi mate ;) |
12:04 |
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12:06 |
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12:08 |
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12:10 |
Nek_ |
hey is this the english irc? |
12:11 |
H-H-H |
nein |
12:11 |
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12:11 |
Nek_ |
das hier ist der deutsche raum?o.O |
12:12 |
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12:12 |
VanessaE |
English here. |
12:12 |
VanessaE |
I think you want #minetest-de if you need german |
12:13 |
Nek_ |
ah good :D |
12:13 |
Nek_ |
no no i want the english irc :D |
12:13 |
Nek_ |
i have one question to modpacks |
12:13 |
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12:13 |
Nek_ |
can i quest you vanessa? |
12:14 |
VanessaE |
what's up? |
12:15 |
Nek_ |
i have an error with starting a mod and the namechange dont work ... and im not good in english i dont understand what the debug want to say |
12:15 |
VanessaE |
put the debug.txt on a pastebin website |
12:15 |
VanessaE |
paste the link here |
12:16 |
Nek_ |
uhm i never done this i try it ^^ |
12:16 |
Nek_ |
you need the full debug or only from last start? |
12:17 |
TheMiner |
can you start you fav. server from a batch file, all automatic loaded, password and all |
12:17 |
VanessaE |
just the last part where the error is |
12:17 |
VanessaE |
TheMiner: you're supposed to be able to do that, yeah |
12:18 |
TheMiner |
example VanessaE to load one of yours... the command line? |
12:18 |
VanessaE |
that's how public servers do it (except usually BASH on linux) |
12:18 |
VanessaE |
TheMiner: I don't use windows, so the command for me won't be usable for you |
12:18 |
TheMiner |
i dont want to host one i want to logg onto one.. |
12:18 |
Nek_ |
http://pastebin.com/aGJNnbP6 is this right? |
12:18 |
VanessaE |
but it'll start out as minetest --server --worldname <whatever> --port 30000 and so on |
12:19 |
VanessaE |
Nek_: that's good. |
12:19 |
TheMiner |
thx Vanessa |
12:19 |
Nek_ |
how to whisper?E.E |
12:19 |
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12:19 |
VanessaE |
however, xdecor is kilbith's mod so you'll need to report that crash to him |
12:20 |
Nek_ |
also its a error in data not my fault? |
12:20 |
VanessaE |
Nek_: it's an error in the xdecor mod, just remove it for now and get with kilbith to sort out the problem |
12:20 |
Nek_ |
okay :/ |
12:20 |
VanessaE |
also: 13:48:52: ERROR[main]: mod "moretrees" has unsatisfied dependencies: "plants_lib" |
12:21 |
Nek_ |
i only need the tatami mat in this mod e.e |
12:21 |
VanessaE |
you can get plants_lib from here: https://github.com/VanessaE/plantlife_modpack |
12:21 |
Nek_ |
where must i do it in?:oo |
12:21 |
Nek_ |
mod folder too? |
12:21 |
VanessaE |
download ^^^^ that pack, copy plants_lib from it to your mods folder and enable it there. |
12:22 |
VanessaE |
(you can copy the whole pack if you want, but I'm just trying to sort out that one dependency error) |
12:22 |
Nek_ |
okay thanks :D |
12:22 |
Nek_ |
but its sad i only need 1 item from the mod pack e.e its hard to make it self without programmer experience or? |
12:23 |
VanessaE |
you need to know some basic coding yeah |
12:23 |
VanessaE |
but it's not hard |
12:23 |
Nek_ |
i better dont do this xD |
12:23 |
Nek_ |
nah im out thanks for help :D and i like you mods :3 |
12:23 |
VanessaE |
for now, report your issue here: https://github.com/kilbith/xdecor |
12:24 |
Nek_ |
i do it :D |
12:24 |
Nek_ |
bye :D |
12:34 |
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13:34 |
freelikegnu |
good morning! |
13:35 |
freelikegnu |
or evening :D |
13:38 |
freelikegnu |
Calinou: thanks for the merge! |
13:42 |
Calinou |
np |
13:42 |
Calinou |
I'm quite convinced by mgv7, except the caves... :/ |
13:49 |
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14:01 |
freelikegnu |
I like the caves, personally they are quite dangerous... I think the dungeon generator is next on my list... |
14:01 |
freelikegnu |
I'm thinking about incorporating the treasure chests from wastland |
14:03 |
freelikegnu |
I started messing with TenPlus1 mobs to fit into Carbone-NG |
14:03 |
freelikegnu |
going to work now :P |
14:04 |
freelikegnu |
if you look at the modded branch of my Cabone-NG fork you can see what I'm up to |
14:09 |
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14:10 |
Calinou |
I'm probably not going to merge Mobs Redo, beware |
14:21 |
* VanessaE |
hopes for chickens, eggs, and milk soon :) |
14:22 |
Calinou |
chickens are probably not too hard, the hardest part is making them lay eggs randomly |
14:27 |
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14:28 |
H-H-H |
i have seen chickens that lay randomly although if memory serves me it was far to frequently |
14:39 |
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14:45 |
TBC_x |
those desert pebbles look like eggs |
14:46 |
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14:48 |
TBC_x |
VanessaE: What are useful default privs in dreambuilder_game? |
14:49 |
VanessaE |
TBC_x: oh just the usual - interact, fast, fly, sethome (or home or whatever it's called), plus tpr and tphr |
14:50 |
exio4 |
hi lovely wild people |
14:50 |
VanessaE |
hey exio4 |
14:50 |
exio4 |
how is everybody going |
14:50 |
exio4 |
hi VanessaE! |
14:53 |
VanessaE |
Calinou: I would say either don't bother laying eggs, or only lay them on straw if a chicken just happens to walk over such a node |
14:53 |
VanessaE |
and the user should be able to pick up a chicken and "craft" it into an egg |
14:53 |
TBC_x |
poor chicken |
14:54 |
VanessaE |
Calinou: and use an abm to delete the eggs from time to time if they're on straw. |
14:54 |
Calinou |
doesn't item TTL do that automatically? |
14:54 |
VanessaE |
sure, if it's an entity |
14:54 |
Calinou |
I plan the eggs to be regular dropped items, not nodes |
14:55 |
VanessaE |
in that case sure, let the TTL erase them |
14:55 |
VanessaE |
I was thinking a player could collect chickens, put them in a cage with a straw bed, and "farm" the eggs that way |
14:58 |
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15:14 |
TBC_x |
what is the correct url for serverlist_url? |
15:15 |
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15:15 |
VanessaE |
don't set it. |
15:15 |
TBC_x |
oh |
15:16 |
sfan5 |
the correct one would be http://servers.minetest.net/ |
15:16 |
sfan5 |
but you probably want to set the link displayed not the master server |
15:25 |
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15:29 |
TBC_x |
new server: 90.176.17.32:30000 |
15:30 |
TBC_x |
pretty much testing server |
15:32 |
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15:42 |
luizrpgluiz |
hi all |
15:54 |
TBC_x |
what privs do I need for /grant? |
15:55 |
sfan5 |
"privs" or "basic_privs" |
16:05 |
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16:07 |
aerth |
server announce failing 2015-08-03 12:04:00: ERROR[CurlFetchThread]: servers.minetest.net/announce not found (Failed binding local connection end) (response code 0) |
16:07 |
aerth |
anyone ever had to deal with this? |
16:08 |
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16:11 |
aerth |
Failed binding local connection end |
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16:41 |
yaman |
how does one clear debug.txt in a safe manner? |
16:42 |
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16:45 |
aerth |
echo "" > debug.txt |
16:46 |
aerth |
> replaces the file, >> adds a new line |
16:47 |
aerth |
why is CurlFetchThread failing to bind local connection end ? ? ? just started happening around 9 hours ago |
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17:13 |
yaman |
How do i get the value of a formspec with label mytextfield? |
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17:14 |
est31 |
H-H-H, you around= |
17:14 |
est31 |
?? |
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17:19 |
brothersome |
Does anyone here has news for Liberty Land? |
17:21 |
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aerth |
has any server operators experienced this curl error whenever the server announces to the master server: Failed binding local connection end |
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18:43 |
thefamilygrog66 |
Is it possible to enable/disable pvp on a server using a function within a mod? |
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19:01 |
Calinou |
did you try setting enable_pvp while the server was running? |
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19:08 |
w_leds |
Hi |
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19:14 |
alket |
hey est31 |
19:16 |
est31 |
hey |
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19:20 |
yaman_ |
I am having trouble with a formspec, it is not deetcitng when the button with tagname |
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19:20 |
yaman_ |
'savetrustees' is pressed, the code is here http://pastebin.com/xV32bjEv |
19:21 |
dragonofksj |
. |
19:22 |
yaman_ |
detecting* |
19:24 |
CWz |
which is the worst linux Distro |
19:25 |
est31 |
its called "initrd" |
19:25 |
alket |
est31: can I remove the "bread" from our server ? |
19:26 |
DusXMT |
CWz: I personally have a distaste for Ubuntu... but I'll give them credit for bringing a lot of new people to GNU/Linux, including me |
19:29 |
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19:30 |
est31 |
The advantage of ubuntu is that its so popular |
19:31 |
est31 |
if there is documentation for any linux distro, there is also docs for ubuntu |
19:31 |
Calinou |
Arch docs too... |
19:31 |
DusXMT |
but the documentation for ubuntu is also pretty weak :) step-by-step tutorials on how to do primitively simple things. |
19:32 |
DusXMT |
Arch docs, that's a different coffee |
19:32 |
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19:32 |
est31 |
no, I dont speak about docs by arch |
19:32 |
est31 |
its about docs for arch |
19:32 |
est31 |
by third parties |
19:32 |
est31 |
e.g. here: https://github.com/okamstudio/godot/wiki/compiling_linux |
19:32 |
est31 |
you instantly get your cmd for ubuntu |
19:33 |
est31 |
for arch? nothing there |
19:33 |
est31 |
you have to figure the pkg names yourself |
19:33 |
DusXMT |
gentoo also has that :D https://wiki.gentoo.org/wiki/Handbook:X86/Installation/Kernel |
19:35 |
* DusXMT |
should look at links before replying... |
19:35 |
DusXMT |
sometimes, the titles lie |
19:35 |
DusXMT |
URLs* |
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20:00 |
aerth |
has any server operators experienced this curl error: Failed binding local connection end |
20:00 |
aerth |
ERROR[CurlFetchThread] |
20:02 |
Out`Of`Control |
aerth: first time i see it |
20:07 |
alket |
im getting this shadow when using WorldEdit http://i.imgur.com/11DkPGD.jpg |
20:10 |
Calinou |
there is a //fixlight command I think |
20:10 |
Calinou |
(slow) |
20:10 |
Amaz |
You can select the area above the shadow and use //replace air air |
20:11 |
Amaz |
Or there is this mod: https://forum.minetest.net/viewtopic.php?f=9&t=10662 |
20:12 |
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20:12 |
zat |
alket: Simply select the region in WorldEdit and do //fixlight |
20:13 |
alket |
zat: thanks |
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20:21 |
zat |
lol |
20:22 |
zat |
alket: thank sfan5, I took it from a post of him. |
20:22 |
zat |
:P |
20:23 |
aerth |
Out`Of`Control: Thanks i tried reinstalling curl libraries , didn't work. still looking into it |
20:27 |
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20:33 |
aerth |
just tried again with minetestserver from debian repo, same thing |
20:33 |
aerth |
im running debian wheezy amd64 and the error is http://pastebin.com/8CJPmWek |
20:34 |
Calinou |
Minetest from Debian repos is ancient, aerth |
20:34 |
Calinou |
build from source |
20:36 |
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20:36 |
aerth |
i only used debian repo to debug this.. i built it from source and it has been working fine |
20:37 |
aerth |
only last night it stopped being able to "bind" the local interface.. which i didn't know curl requests needed binding |
20:37 |
aerth |
unless its bind_address in the .conf |
20:38 |
aerth |
lol |
20:39 |
aerth |
totally was bind_address in the .conf, thanks everyone ;D |
20:44 |
aerth |
so kids if you put a domain name in the bind_address you get a strange curl error. |
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21:36 |
sloantothebone |
Vanessa |
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21:37 |
sloantothebone |
In the code "and RAIN_DROPS ~= false" do I need quotation marks around false? |
21:37 |
VanessaE |
no. |
21:37 |
VanessaE |
if you want to check for boolean false then you don't put quotes around it. |
21:38 |
VanessaE |
and if you don't care if it's nil (interpret it as false), then you can just do, if foo then... |
21:38 |
VanessaE |
(or in your case, "if ...and RAIN_DROPS and... then" |
21:38 |
VanessaE |
) |
21:40 |
VanessaE |
in other words, don't compare against true or false/nil at all - just use the variable directly. "if foo then" is the same thing as writing "if foo == true then". |
21:41 |
sloantothebone |
If I just do "if foo then" then if its "true" or "1" or "bacon" then it will activate but if its "false" or "0" then it wont? |
21:42 |
VanessaE |
yep |
21:42 |
VanessaE |
not sure about the "0", but false and nil will have the same result |
21:43 |
VanessaE |
but remember that true, false, and nil almost never have quotation marks |
21:45 |
sloantothebone |
Ok |
21:47 |
sloantothebone |
Wth |
21:47 |
sloantothebone |
Ok, I enable the mod and save, then open config and its not enabled |
21:50 |
sloantothebone |
Ok im confused, I'm adding a .conf file and this is my code: |
21:50 |
sloantothebone |
local modpath = minetest.get_modpath(minetest.get_current_modname()) |
21:50 |
sloantothebone |
dofile(modpath.."/weather.conf") |
21:50 |
sloantothebone |
I'm not sure if its working though |
21:52 |
VanessaE |
not compatible with mode security. |
21:52 |
VanessaE |
you need to read config files from the world folder. |
21:52 |
VanessaE |
mod security* |
21:53 |
VanessaE |
however, that's future |
21:53 |
VanessaE |
for now that SHOULD work |
21:53 |
est31 |
also not compatible with android |
21:54 |
est31 |
in future, we'll read directly from apk |
21:55 |
sloantothebone |
wait its working now |
21:55 |
sloantothebone |
I had 2 of the same mod one in a modpack |
21:56 |
nrzkt |
est31: read what from APK ? |
21:56 |
est31 |
files, including mods |
21:56 |
est31 |
(all mods that are shipped with the apk) |
21:56 |
nrzkt |
for embedded content it's possible, not for extra content |
21:56 |
est31 |
e.g. minetest_game |
21:56 |
est31 |
yes |
21:56 |
est31 |
thats what I plan |
21:56 |
nrzkt |
this is already the case |
21:56 |
est31 |
extra content like mods the user installs, will still be outside of the apk |
21:56 |
est31 |
no it isnt |
21:56 |
nrzkt |
minetest_game is included in our distrib on google play store |
21:56 |
est31 |
we copy stuff first to disk |
21:56 |
est31 |
then we read from disk |
21:57 |
est31 |
we dont read from apk, not directly |
21:57 |
nrzkt |
oO |
21:57 |
est31 |
its part of the goals for #2966 |
22:04 |
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22:27 |
alket |
zat: fixlight isn't working :s |
22:30 |
est31 |
alket, try //replace air air |
22:31 |
alket |
est31: that work thanks, but only works in the area im in, but its good to have a solution |
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22:35 |
alket |
est31: it seems it doesn't work, only works while you are in that area, but when you returin after like 2-3 min, its still there |
22:42 |
diemartin |
Greetings |
22:43 |
VanessaE |
greetz, diemartin |
22:48 |
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22:51 |
alket |
this light thing is destroying all the fun |
22:56 |
Sketch2 |
So I'm making this Isometric node creator web-app |
22:56 |
Sketch2 |
https://scratch.mit.edu/projects/71411106 |
22:58 |
Sketch2 |
The idea is that you just click the dots, and it'll export node-data, so you can use your object in Minetest. |
22:58 |
Sketch2 |
it's not done, but it's getting there. |
23:00 |
alket |
is it possible to give minetest commands out of game, like in server mode ? |
23:00 |
Sketch2 |
I'll 'prolly make it 16x16x16 when it's complete |
23:01 |
Sketch2 |
can pipe then through an IRC client, if that's what you mean |
23:01 |
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23:02 |
VanessaE |
alket: irc mod + irc_commands |
23:03 |
alket |
thanks |
23:03 |
aerth |
btw VanessaE those are 2 awesome mods i just learned about |
23:04 |
alket |
what the "algorithm" of encrypting passwords ? |
23:04 |
VanessaE |
idk |
23:07 |
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23:07 |
sloantothebone |
VanessaE is the function minetest.register_alias out of date? |
23:07 |
VanessaE |
no. |
23:08 |
sloantothebone |
Then something's preventing default water from being replaced with finite water in waterplus |
23:08 |
VanessaE |
you can't use an alias to override a node |
23:08 |
VanessaE |
you have to use minetest.override_item() or redefine the node entirey. |
23:08 |
VanessaE |
entirely* |
23:08 |
sloantothebone |
Ok changing the code... |
23:09 |
sloantothebone |
The other problem is that you can't swim in finite water |
23:10 |
sloantothebone |
It used to be climeable like a ladder, almost like swimming |
23:16 |
sloantothebone |
VanessaE how do I make a node swimable? |
23:17 |
VanessaE |
look up liquid viscosity |
23:23 |
aerth |
Sketch2: Awesome. |
23:25 |
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23:25 |
aerth |
the web app your making looks really good |
23:25 |
hoodedice |
guys, I don't like how this smells: http://todogroup.org/opencodeofconduct/ |
23:26 |
Sketch2 |
alket - look in auth.cpp - it says it uses sha-1 hash of the player's name combined with the password entered. |
23:26 |
Sketch2 |
ty aerth |
23:27 |
sloantothebone |
Thanks |
23:32 |
est31 |
Sketch2, thats the legacy method |
23:32 |
sloantothebone |
Ok how do I make it semitransparent like water? |
23:32 |
est31 |
alket, we use srp verifiers https://en.wikipedia.org/wiki/Secure_Remote_Password_protocol |
23:34 |
VanessaE |
....which totally breaks logging in via IRC :( |
23:34 |
Sketch2 |
right, but I know how to code node data. |
23:35 |
hoodedice |
est, I like calinou's design on the website, but I feel that the image on the landing should be a low bandwith video or moving image, like http://qt.io or http://superhotgame.com/ |
23:38 |
sloantothebone |
Uh oh, looks like override_item didnt work :( |
23:42 |
Sketch2 |
I could make it export as an .irrmesh if there's any benefit to that. |
23:43 |
Sketch2 |
nobody has ever explained why there'd be a benefit to no using the node-data, other than they don't know how |
23:44 |
sloantothebone |
I got an error when I tried override_item |
23:44 |
sloantothebone |
http://pastebin.com/CVs6Pi8Y |
23:44 |
sloantothebone |
VanessaE? |
23:45 |
VanessaE |
that isn't how you use override_item. |
23:45 |
VanessaE |
you' still keep trying to alias one thing into another. |
23:45 |
VanessaE |
doesn't work that way when you're trying to entirely replace a node. |
23:46 |
VanessaE |
look it up in the APi doc. |
23:46 |
VanessaE |
bbl |
23:47 |
zat |
alket: for the fixlight to work you need to apply it to a much bigger area, containing the shaded portion |
23:50 |
sloantothebone |
I don't think override_item will work for me |
23:50 |
sloantothebone |
I need to replace a node with another node during mapgen, not edit the properties of a node |
23:51 |
sloantothebone |
I need to replace all default:water_source with waterplus:finite_20 |
23:51 |
Sketch2 |
they do stuff like that in the Nether mod |
23:51 |
Sketch2 |
where it replaces nodes during creation |
23:52 |
sloantothebone |
Maybe I can override the node to replace itself with a node |
23:54 |
Sketch2 |
voxelmanip I think they call it |