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IRC log for #minetest, 2015-08-01

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All times shown according to UTC.

Time Nick Message
00:00 cimbakahn Does my version matter?
00:00 VanessaE cimbakahn: you'll want something recent
00:00 VanessaE so that mesh nodes work
00:00 VanessaE but that's about it
00:00 VanessaE 0.4.12-release should be fine
00:00 VanessaE (I think 0.4.11 will work too, not sure)
00:01 cimbakahn I have 0.4.9+repack-4ubuntu1
00:01 VanessaE that's gonna be too old
00:01 VanessaE use the daily-builds PPA
00:01 VanessaE https://launchpad.net/~minetestdevs/+archive/ubuntu/daily-builds
00:01 cimbakahn I have 4 ram
00:01 VanessaE 4GB is enough, barely.
00:02 VanessaE don't try to run HDX with that server ;)
00:02 aerth wait, servers can run HDX?
00:02 aerth i thought texture packs are all the client side
00:03 aerth and ubuntu PPA works on debian?
00:03 VanessaE well
00:03 VanessaE a server CAN run a texture pack yes
00:03 VanessaE but I meant don't try to use it on your client with that server
00:03 aerth oh if you are playing and serving at the same time from the same machine
00:03 VanessaE 4GB isn't enough then
00:03 VanessaE the PPA should work on debian, but you could always compile it too :)
00:04 aerth make .deb ?
00:05 cimbakahn I am on Linux Mint 17 Qiana Xfce 64bit.
00:05 VanessaE aerth: there are compile instructions in the README that comes with minetest sources
00:06 VanessaE not sure about using a PPA with Mint.  never tried it
00:06 aerth i been compiling it from source. thank you
00:06 VanessaE oh ok
00:06 VanessaE I never know who does what anymore :P
00:07 cimbakahn VanessaE.  I installed your texture pack for that house and it made the world look strange, so i wasn't able to build said house.
00:08 VanessaE define "strange"
00:08 aerth very sharp edges ?
00:09 cimbakahn I will see if i can get a screenshot.
00:12 cimbakahn Having problems.  BRB
00:13 aerth he is saving the world
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00:19 Guest1985 I need help, this mese block made my toaster mad and turned me into a tortilla!
00:20 Guest1985 xD
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00:51 cimbakahn VanessaE: Sorry!  Are you still there?
00:51 cimbakahn http://imgur.com/WC2NUe3
00:51 cimbakahn There is the screenshoy.
00:51 cimbakahn screenshot
00:52 cimbakahn The texture pack took a long time to load.
00:53 cimbakahn Maybe it isn't too bad.  Maybe if i had a more powerful computer with a decent graphics card it would look better.
00:55 Hirato lol
00:58 cimbakahn I bet almost all you guys and gals are on desktops.
01:03 cimbakahn Well anyhow.  When i get all my work done (which should take a month) i'll be getting very serious about minetest.  I'll see you all then.
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01:45 hhh ,;;'(
01:45 hhh __       ,;;'   \
01:45 hhh /'  '\'~~'~' \ /'\.)
01:45 hhh ,;(      )    /  |
01:45 hhh ,;' \    /-.,,(   )
01:45 hhh ) /       ) /
01:45 hhh //         ||
01:45 hhh (_\         (_\
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01:46 Hirato what a monster, he exposed the horse's brains
01:47 UltimateNate Looks like an ASCSII fail to me, rather than a forehead les hourse.
01:47 UltimateNate horse*
01:48 Hirato consider using a fixed-width font for IRC :P
01:48 UltimateNate Hirato: I can see the horse fine.
01:48 Hirato lol
01:48 UltimateNate You see that thing in the first line?
01:48 Hirato yes, that's the top of its head taht flew away
01:48 UltimateNate It looks like the head.
01:49 UltimateNate ascii fail
01:49 Hirato so obviously it was perfectly cut off p.o
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01:49 hhh ,;(      )    /  |
01:49 hhh ,;' \    /-.,,(   )
01:49 hhh ) /       ) /
01:49 hhh //         ||
01:49 hhh (_\         (_\
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01:51 Hirato poor mutilated horsey :<
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01:51 hhh (_\         (_\
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02:53 Inocudom Bye.
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03:06 aerth how do i get better output on a server's fatal error?
03:07 aerth or better yet: how do i avoid fatal errors
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03:39 aerth 404 @ http://minetest.org/clients.html
04:13 MinetestBot [git] kwolekr -> minetest/minetest: tests: Log exceptions thrown inside of unit tests 7919318 http://git.io/vOY3v (2015-07-31T23:30:25-04:00)
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04:52 kaeza Greetings
04:57 aerth art bell live http://www.artbell.com/
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07:13 aerth voting mod
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08:28 aerth i want to see what all the signs in the server
08:28 aerth where are the sign data located
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08:51 Krock aerth, in the meta data of each sign node
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09:20 VanessaE who?
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09:36 VanessaE ~tell cimbakahn the noisy appearance you saw in HDX is because you have mipmap and anisotropic filtering turned off.  Turn them on in your Settings menu.
09:36 ShadowBot VanessaE: O.K.
09:42 Calinou I wish those were default :(
09:43 VanessaE should be easy enough to change the default
09:43 VanessaE but then again those settings look terrible to most people when using default textures.
09:46 Calinou nah, using mipmaps and anisotropy looks fine even with 16px textures
09:46 Calinou it's bilinear/trilinear filtering that makes those ugly
09:46 VanessaE nope
09:47 VanessaE some peoples' drivers interpret aniso as if it were some kind of generic bilinear filter.
09:47 VanessaE textures turn blurry up close with those drivers.
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11:44 Calinou http://jatekos101.github.io/20euros/
11:44 Calinou 2082 points
11:44 Calinou and I have a 2 Euro coin
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12:11 CraigyDavi Anyone any good as resolving nil values? I get: transactor/init.lua:94: attempt to call field 'add' (a nil value) occasionally
12:11 CraigyDavi File at: https://github.com/CraigyDavi/Craig-Server_game/blob/92139ba/mods/industry_pack/transactor/init.lua#L94
12:12 CraigyDavi Maybe something like "if not add - then - return"?
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12:13 cornernote where is transactor_transactions[tonode] defined ?
12:14 cornernote you could try...   if transactor_transactions[tonode] then ... end
12:15 cornernote or...  if transactor_transactions[tonode].add then ... end
12:15 CraigyDavi transactor_transactions = {} is defned at the top
12:15 cornernote you populate the table somewhere else ?
12:16 CraigyDavi Yep, here for example: https://github.com/CraigyDavi/Craig-Server_game/blob/92139ba6a3b5ec263bc05514f5f30a22426997e2/mods/industry_pack/transactor/factory.lua
12:16 cornernote ok, you already check that transactor_transactions[tonode] is set
12:16 cornernote then i'd go with the second one... if transactor_transactions[tonode].add then ... end
12:17 CraigyDavi Thanks, I'll try that!
12:17 cornernote im wondering how it could be set, but not have the add method
12:19 VanessaE Calinou: I died at 3143, with two 2-euro coins and several 10/20/50's
12:19 VanessaE s/'s/ cent/
12:19 VanessaE also i hate that game.  it's addictive.
12:19 VanessaE also it misses some obvious combinations, like 2+2+2+2+2 --> 10
12:20 VanessaE (but that's the 2-or-3 limit)
12:23 Calinou working on my pinball game... added a launcher
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12:39 TBC_x VanessaE?
12:41 VanessaE hm?
12:41 TBC_x could you test #2980 ? That should fix one or two of your server crashes
12:41 VanessaE I better wait.
12:42 TBC_x It is pretty much trivial fix
12:50 TBC_x I will need new stacktraces with this commit because some of the memory corruption bugs in #2913 may be a result of the race condition that I fixed in #2980
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13:08 Mrq Hi everyone,
13:09 Mrq I am looking for someone who uses minetest on linux
13:10 Amaz Mrq, what's the matter?
13:11 Mrq I think, I can not remove my installed version of minetest
13:12 Amaz How did you install it?
13:12 Mrq donwloaded and unzipped
13:13 TBC_x what does `uname -a` say when you type it in terminal?
13:13 Mrq in which directory?
13:13 TBC_x any
13:14 Mrq it says "Linux kai-Linux 3.13.0-61-generic #100-Ubuntu SMP Wed Jul 29 11:22:15 UTC 2015 i686 i686 i686 GNU/Linux"
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13:15 Amaz If you just downloaded it and unzipped it, isn't it just a matter of deleting the directory/ies resulting from the unzip?
13:15 Mrq i tried that
13:15 TBC_x and what does it say?
13:16 Mrq but i could still find minetest in the lancher
13:16 Amaz Try sudo apt-get remove minetest
13:16 TBC_x how much familiar are you with linux?
13:17 Mrq @TBC_x not realy much
13:17 Calinou Mrq, re-clone Minetest git, then type "sudo make uninstall"
13:17 Calinou after doing cmake .
13:17 Mrq ok three people talking with me
13:17 TBC_x how do you install apps on your linux?
13:18 Mrq a bit much for mee in this thing
13:18 TBC_x do you download & unzip them?
13:18 Mrq mostly i install them from the software centre, but minetest not, because the latest version of minetest was nog available
13:18 TBC_x ok
13:20 Mrq Amaz, done
13:21 TBC_x there is also minetest ppa https://launchpad.net/~minetestdevs/+archive/ubuntu/stable
13:21 Mrq an ppa?
13:21 TBC_x https://launchpad.net/+help-soyuz/ppa-sources-list.html
13:22 TBC_x better than downloading a zip
13:22 Mrq like install software via the terminal?
13:23 Mrq sounds nice
13:23 Calinou the PPA is only for Ubuntu-based distros
13:23 Calinou do not use it on Debian
13:24 Mrq i use ubuntu
13:25 TBC_x Mrq, I suggest to learn using terminal
13:25 TBC_x after some time you hit a point, where you won't want to use anything else :)
13:27 Mrq ok i will give it a try
13:28 TBC_x but don't try to force it
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13:28 Mrq Amaz, unfortunaitily, minetest is still available in the launcher
13:30 Amaz Mrq,
13:31 Amaz try what Calinou suggested.
13:31 Mrq ok thanks
13:32 Mrq Calinou, what do you mean exactly? First doing cmake, then re-clone Minetest git and then type "sudo make uninstall"?
13:34 Amaz Type this into a terminal: git clone https://github.com/minetest/minetest.git; cd minetest; cmake .; sudo make uninstall
13:34 TBC_x or try `find ~ -iname \*minetest\*.desktop`
13:34 Mrq yeah nice, three people talking to mee again
13:34 Mrq *mee
13:35 Mrq *me
13:35 TBC_x that is what I would do at this point
13:36 Mrq and delete everything what it finds?
13:36 TBC_x or just ls ~/.local/share/applications/
13:36 TBC_x there may be something like minetest.desktop
13:37 TBC_x hmm
13:39 Calinou mrtux, yes
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13:49 Calinou happy 4th birthday, forum account!
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14:14 bluegreen what does "Subgame specified in default_game [minetest] is invalid.
14:14 bluegreen " mean?
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15:15 Sketch2 ok, so FreshMiner1 is a troll
15:16 Sketch2 he set his home in my lab and wouldn't leave.  kept coming back after I told him not to
15:16 Sketch2 kept pestering me after I asked him never to speak to me
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15:17 Sketch2 and now he's starting $#!t on other servers, roping SirDerpingtun4 into it
15:17 Sketch2 giving SirDerp and ultimatum to add him to Skype
15:18 Sketch2 then telling him that he slit his wrist with a pen-knife
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15:35 bluegreen Why not report him then?
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15:35 bluegreen to a mod
15:35 bluegreen or admin
15:35 Sketch2 that's what I'm doing here
15:35 Sketch2 so everybody knows
15:36 bluegreen what server did it happen on
15:36 bluegreen tell the owner of the server
15:36 bluegreen or an admin on it
15:36 Sketch2 BlueLobster's Free4All  -  neither of them will tell me the other server
15:37 Sketch2 deezl's cool.  he's hanging with his kids, so I'll tell him later
15:38 Sketch2 but as I say he's taking it to another unknown server, so this is my best option
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16:27 UltimateNate lol
16:27 UltimateNate http://pastebin.com/yFTpCepv
16:27 UltimateNate Saying that link = banned in ##windows
16:27 UltimateNate I was even using proxies and spammed ##windows with that link xD
16:27 UltimateNate Until I got klined by sigyn
16:29 sfan5 are you the new markv
16:29 UltimateNate who?
16:30 sfan5 are you the new <the guy who always does such shit>
16:30 UltimateNate Isn't that everyone?
16:30 sfan5 no
16:30 sfan5 it's only you
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16:34 Sketch2 oh yeah, I'm making a bit of progress on my 'lil web-app that builds minetest objects for ya
16:34 Calinou UltimateNate is notorious for that, sfan5
16:35 UltimateNate Why thank you.
16:35 UltimateNate Proud to be.
16:37 sfan5 Calinou: i would not have guessed
16:37 sfan5 UltimateNate: so, why dont you go brag about your accomplishments somewhere else
16:37 sfan5 I'm sure other people will appreciate it
16:37 UltimateNate nah.
16:51 freelikegnu greetings
16:52 freelikegnu is it possible to change a biome after the map has been generated?
16:53 VanessaE yes but you will only see the change in newly-generated terrain
16:53 freelikegnu I created a world wih mg7 but there are no jungle or desert biomes it seems
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16:53 aerth top of the mornin
16:53 VanessaE if you want to start the map over, just change the setting and then delete map.db or map.sqlite, whichever you have
16:54 freelikegnu I'd reather not start the map over
16:55 freelikegnu can you point me to a guide explaining how to change a biome in an existing world?
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17:00 Sketch2 you can change the biome stats in your minetest.conf
17:08 freelikegnu so there is a jungles mgv7_spflags for mg7?
17:09 UltimateNate freebsd = free bullshit distro?
17:10 Calinou that's my joke, UltimateNate :(
17:10 UltimateNate lol, I just thought of that now.
17:13 freelikegnu I dont understand why I would have jungles in mg6 but not mg7?
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17:19 Sketch2 I think you need to set temperature variations
17:19 Sketch2 they show up in warm humid areas
17:21 freelikegnu hmm
17:23 Sketch2 Noise parameters for biome API temperature, humidity and biome blend
17:24 freelikegnu cool
17:24 freelikegnu many thanks!
17:24 Amaz mgv7 and mgv5 only have 1 biome in minetest_game in 0.4.12.
17:24 Amaz Which is grass without trees.
17:24 freelikegnu I'm going to add the parameters from minetest.conf.example
17:25 Amaz They won't be any good if you're using minetest_game from before a few days ago without a biome mod.
17:25 Amaz https://github.com/minetest/minetest_game/commit/84de5f0f40b6b16988b39ccf6e26f2403c00dfb7
17:26 freelikegnu oh wow
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17:34 freelikegnu pulling changes and recompiling
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17:37 Sketch2 ok, so as it turns out SirDerpingtun4 and FreshMiner1 are alternate acct's from the same IP: 64.45.254.134
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18:34 kaeza Greetings
18:34 Sketch2 hiya kaeza
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18:38 freelikegnu yeah the new biomes work well with carbone :D
18:39 freelikegnu carbone-ng and mapgen 7 :D
18:40 freelikegnu I hope carbone-ng is updated with the new default, flowers and stairs mods from minetest_game
18:42 MinetestBot [git] est31 -> minetest/minetest: Android: Add githash header to spare rebuilds after new commits c39a85a http://git.io/vOsse (2015-08-01T20:42:07+02:00)
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18:48 MinetestBot [git] t0suj4 -> minetest/minetest: src/environment.cpp: Fix NULL pointer dereference 67997af http://git.io/vOsZY (2015-08-01T20:44:18+02:00)
18:48 MinetestBot [git] t0suj4 -> minetest/minetest: src/network/connection.h: Fix race condition 79e2647 http://git.io/vOsZ3 (2015-08-01T20:44:17+02:00)
18:59 Calinou shouldn't be too hard
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19:06 VanessaE hey, kaeza
19:10 est31 oh, seems android is vulnerable to heartbleed
19:12 VanessaE oh great.
19:12 VanessaE I thought that had been fixed pretty much everywhere already?
19:13 est31 oh
19:13 est31 seems we arent vulnerable
19:13 est31 we use 1.0.1l
19:13 est31 that isnt vulnerable
19:14 sfan5 we don't even use TLS
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19:18 sfan5 !server players:most
19:18 MinetestBot sfan5: just test | 87.110.8.195 | Clients: 36/78, 26/36 | Version: 0.4.12-dev / minetest | Ping: 33ms
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19:42 Out`Of`Control what could cause server to appear twice on psl?
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20:07 bluegreen Out`Of`Control
20:07 bluegreen the list not refreshing?
20:08 bluegreen reloaded the list in a few minutes
20:08 bluegreen also someone could create a server with the same name
20:09 bluegreen to steel login info
20:09 Out`Of`Control bluegreen:  now its good, both was my url
20:09 bluegreen Is the ip the same?
20:09 y how is it going wild people
20:09 sfan5 y pls
20:09 Out`Of`Control same domain
20:09 * y throws a pokeball at mewtwo
20:09 y I mean, sfan5
20:09 * sfan5 purrrs
20:09 sfan5 rrrrrr
20:09 bluegreen and port?
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20:10 bluegreen maybe be your running two servers or something
20:10 bluegreen ;)
20:11 y apparently nobody here is wild :<
20:19 Out`Of`Control bluegreen:  i run one server, only it crashed
20:19 Out`Of`Control hehe
20:22 aerth i'd like to remove lava from -300 depth and up.  is this function already implemented ?
20:22 VanessaE kaeza: do we store signs_lib's entities in the map?
20:22 aerth :D
20:24 VanessaE aerth: not really, no.  you could write an ABM that replaces lava with air if the target is above -300
20:24 aerth thats the one
20:24 aerth thank you VanessaE
20:24 VanessaE or you could make your own mapgen and make it only place lava below 300 (or maybe the default mapgen can ge tweaked)
20:24 aerth no its for greivers
20:24 VanessaE ok
20:24 aerth no fire mod, no lava above 300 :D
20:25 VanessaE bear in mind some people like to make lava fountains, moats, and the like
20:25 VanessaE so maybe make the lava bucket just not work if it's above -300
20:25 VanessaE that's a better plan I think
20:25 aerth thanks
20:25 VanessaE then you can pass lava sources to trusted players as needed
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20:35 kaeza VanessaE, hm?
20:35 kaeza VanessaE, nope. they get created via ABM IIRC
20:36 kaeza and unloaded when deactivated
20:36 * kaeza checks
20:37 kaeza also, hi :P
20:37 VanessaE hi
20:37 VanessaE well I meant are they stored statically
20:37 VanessaE but ok
20:37 VanessaE reason I ask is oftentimes, an area will load with the signs' entities turned around backwards or at a right-angle to the sign.
20:38 VanessaE I assumed this was an engine bug that could be worked around by never storing the entities at all
20:40 kaeza when a text entity is re-activated, it loads the metadata of the node at its position and sets its text ( https://github.com/VanessaE/homedecor_modpack/blob/master/signs_lib/init.lua#L830 )
20:40 VanessaE ok
20:40 kaeza but there's no code that sets the entity's yaw; it assumes the engine keeps that value
20:41 VanessaE ok.  that should probably be reset on_activate then
20:42 kaeza the only code that sets yaw is update_sign (which is called by on_punch and on node placing)
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23:05 aerth what about an update mods and whatnot without kicking users? like -- PAUSED FOR UPDATE --
23:06 est31 aerth, you can shut your server down with an optional re-join message
23:06 est31 the users will get a button "rejoin"
23:06 est31 you can say "please reconnect in 5 minutes"
23:06 est31 just write a custom mod for it :)
23:07 aerth Woah
23:07 aerth im new to Lua.
23:07 aerth thanks though
23:09 aerth seems like an auto rejoin would be possible then
23:10 est31 just call minetest.shutdown accordingly
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23:26 MinetestBot [git] kwolekr -> minetest/minetest: Clean up util/serialization.{cpp,h} and add unit tests bf991bd http://git.io/vOGEW (2015-08-01T19:24:46-04:00)
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