Time |
Nick |
Message |
00:00 |
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00:00 |
Sokomine |
hm. who did default_clay.png ? that one doesn't seem to have a creator in minetest_game |
00:03 |
Sokomine |
ah, i see |
00:06 |
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00:39 |
Testman |
oldcoder how do i make a teleport potion on lot? |
00:39 |
Testman |
*lott |
00:44 |
Testman |
oldcoder? |
00:45 |
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00:48 |
Sokomine |
Testman: er, one did cost a lot of diamond blocks. it's in the craft guide. if not the normal one, then the extended ("forbidden" crafts) |
00:49 |
Testman |
est31 do u know how to make potions on the lordofthetest game? |
00:50 |
Testman |
oh |
00:50 |
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00:50 |
Testman |
how do i get there? |
00:52 |
Testman |
to the forbidden crafting guide? |
00:55 |
Testman |
sokomine |
00:59 |
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02:13 |
Sokomine |
Tesseract: you need to dig enough diamonds. then you can turn 9 of them into a block. you need some blocks for that teleport potion on the lott server. then you can craft a teleporter pad. it also takes a glass bottle, but that's very cheap by comparison.... |
02:13 |
Sokomine |
oh, hm, it was testman, not tesseract. hm |
02:41 |
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02:44 |
jhcole |
when I override a default mod like bucket by placing my code in .minetest/mods/bucket the server issues a warning. Is there a way to override without producing the warning? Like maybe a way to tell the server don't worry I did that on purpose? |
02:53 |
OldCoder |
Testman is gone? |
02:53 |
OldCoder |
I was away when he asked |
02:54 |
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03:28 |
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03:30 |
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03:41 |
cornernote |
all-new interface for skyblock - https://cloud.githubusercontent.com/assets/51875/8892464/b1717bdc-3397-11e5-9d34-4d757071d108.png |
03:51 |
FreeFull |
cornernote: I like it |
03:56 |
Sokomine |
cornernote: looks very nice. though i do like my version where the craft guide is linked directly to the tasks |
04:19 |
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04:58 |
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05:10 |
swift110-phone |
Hey |
05:13 |
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05:42 |
cornernote |
Sokomine, got a link ? |
05:42 |
cornernote |
i was thinking about doing that... if you already did it then that is awesome ! |
05:42 |
cornernote |
get a lot of people who dont know the basics |
05:43 |
cornernote |
and they dont know how to use the craft guide |
05:43 |
cornernote |
perhaps we can work together on skyblock ? |
05:49 |
cornernote |
looks like you have put some effort into your version... some of those things would be nice to merge |
05:51 |
cornernote |
if you did a pull request, i would have pulled all this in before i revamped everything |
06:10 |
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06:21 |
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06:54 |
cornernote |
@Sokomine - added your mini craft guide - https://cloud.githubusercontent.com/assets/51875/8892876/b122d430-33b2-11e5-868b-8c1999379797.png |
06:54 |
cornernote |
very cool ! |
06:55 |
cornernote |
only issue is that it doesnt handle groups |
06:55 |
cornernote |
the new interface i made takes over the players inventory |
06:56 |
cornernote |
it still works on the level block too |
06:56 |
cornernote |
so you can see your missions from anywhere |
07:05 |
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07:25 |
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07:32 |
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07:41 |
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07:51 |
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07:56 |
stormchaser3000_ |
cornernote: your skyblock mod is broken again for the latest dev of 0.4.12 |
08:01 |
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08:04 |
cornernote |
stormchaser3000_, i'll have to test the dev version later |
08:04 |
cornernote |
its working on 0.4.12 |
08:04 |
stormchaser3000_ |
cornernote: i know |
08:05 |
stormchaser3000_ |
XD |
08:05 |
cornernote |
are you using the latest dev of skyblock ? |
08:08 |
stormchaser3000 |
cornernote: yep |
08:09 |
stormchaser3000 |
cornernote: and no blocks spawn below me when i start a skyblock world |
08:09 |
stormchaser3000 |
using minetest_game |
08:09 |
cornernote |
is this in the dev version of minetest? or in the release ? |
08:09 |
stormchaser3000 |
cornernot: dev |
08:10 |
stormchaser3000 |
close to the latest commit of the master branch but i probably do need to git pull |
08:14 |
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08:22 |
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08:27 |
cornernote |
can i use minetest.show_formspec to emulate opening the inventory ? |
08:27 |
cornernote |
without re-drawing the formspec |
08:33 |
Krock |
what do you mean by "without re-drawing the formspec"? |
08:33 |
cornernote |
i dont want to pass a formspec string in... i just want it to open as if the player pressed "I" |
08:34 |
cornernote |
eg, minetest.show_formspec(player:get_player_name(), "inventory"); |
08:34 |
Krock |
player:get_inventory_formspec() |
08:35 |
Krock |
is that what you're looking for? |
08:35 |
cornernote |
i'll try |
08:35 |
cornernote |
get_inventory_formspec() — returns formspec string |
08:35 |
cornernote |
no |
08:35 |
cornernote |
i want it to popup |
08:36 |
cornernote |
ok, i use that inside minetest.show_formspec |
08:36 |
cornernote |
that works i think, thanks |
08:37 |
Krock |
np |
08:47 |
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09:07 |
cornernote |
Krock, it almost works... |
09:08 |
cornernote |
the problem is that its showing a formspec that looks like the inventory, but its not the actual player inventory formspec |
09:08 |
cornernote |
minetest.show_formspec(player:get_player_name(), "player:inventory", player:get_inventory_formspec()); |
09:09 |
cornernote |
i think the "player:inventory" has to be something else |
09:09 |
Krock |
uh.. no idea |
09:11 |
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11:44 |
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11:45 |
Routh |
Anyone know a way to make a biome flat? |
11:46 |
Calinou |
only a specific biome, or whole map? |
11:46 |
Routh |
specific. |
11:46 |
jin_xi |
you would need to do some sort of mapgen postprocessing |
11:46 |
Routh |
I have a ruined city biome I'm making, ideally it should be a flat or close to flat. |
11:47 |
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11:47 |
jin_xi |
like find the biome, and its average height and size, get lua voxelmanipulator of the enclosing area, insert flat map at right height and hope the borders look okay :) |
11:49 |
Routh |
Hmm, that could work. Is there a way to just shrink the y variance in the noise for that one biome? |
11:50 |
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11:50 |
Routh |
Thinking of it further I wouldn't necesarily want it completey flat, as cities aren't always flat, they are just much smoither. |
11:50 |
Routh |
*smoother |
11:52 |
jin_xi |
i dont think any of the existing core mapgens allow you to do that but it could be done in a lua mapgen. afaik in core mapgens its one set of noise params, and biomes ontop of that |
11:54 |
jin_xi |
mg mapgen has villages and does something like what you want i believe |
11:54 |
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13:49 |
Sokomine |
Routh: oh, ruined city biome sounds good. i'd love to see that. perhaps mg_villages might be of help to you. it might even do the job if you just add a new village that consists of ruins |
13:50 |
Routh |
Sokomine: My plan is to do something like mg villages but the decorations for the biome will ba random skyscrapers, banks and fast food places etc that are all decayed and grown over. |
13:51 |
Routh |
It's for a subgame I'm making. https://github.com/Routhinator/tekkest |
13:52 |
Sokomine |
sounds like a very intresting project. i love ruins. just don't know how much of our modern cities would be left after a thousand years. proably not too much |
13:53 |
Sokomine |
admittedly, skyscrapers and tiny medieval villages have little in common. skyscrapers would require far more city planning. maybe not so much if you're showing just the ruins and it's not obvious what they used to be |
13:55 |
Routh |
Glass and metal would last a while, drywall and polymer tiles not so much. Concrete would deteriorate depending on certain factors. |
13:56 |
Routh |
Skyscrapers would fall over, but the first few floors might survive. |
13:56 |
Sokomine |
Routh: mg_villages-villages can get pretty big as well. and by now the road size can be set. so...perhaps you could give it a try. you'd still have to build the buildings once |
13:56 |
Sokomine |
yes. they'd certainly get far less higher |
13:57 |
Sokomine |
glass..that crashes pretty soon, doesn't it? i guess usually by people...the next earthquake might also be of some help |
13:58 |
Sokomine |
there was a series of pseudo-documentary films of "the world after humans disappeared". maybe it can be helpful to your project |
13:58 |
Routh |
I kind of picture the skyscrapers as a few floors with the top floor having metal mbeams and loose wires on top, and the rest of the building being a pile of rubble to one side that expands for 20 blocks or so. The glass in skyscrapers might not deteriorate so fast as many modern ones use high tempered glass. |
13:59 |
Routh |
Yeah that would be a good one to review. |
14:08 |
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14:10 |
cornernote |
whats the key to see info, like your pos |
14:12 |
Krock |
F5 |
14:12 |
Krock |
just press all F keys until you've found it |
14:12 |
cornernote |
thanks |
14:30 |
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14:35 |
Sokomine |
sounds like it could be very intresting, Routh. there's also a Wasteland(s?) game - maybe that might be of intrest as well. it has very simple ruins |
14:49 |
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15:02 |
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15:03 |
Cat_ |
Hi |
15:15 |
* Krock |
plays with the Cat_ |
15:28 |
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15:30 |
bobomb |
can i get edit access to the minetest dev wiki just long enough to make some notes in a few sections? |
15:32 |
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15:35 |
rubenwardy |
Calinou ^ |
15:35 |
Calinou |
bobomb, yes, PM me your e-mail address |
15:35 |
Calinou |
and desired username |
15:49 |
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16:06 |
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16:19 |
Krock |
rubenwardy, your commit messages are getting better and better... |
16:19 |
rubenwardy |
lol |
16:19 |
Krock |
remember xkcd: HAAAANDS |
16:19 |
rubenwardy |
I'm trying to configure travis correctly, but it's being a bitch |
16:22 |
rubenwardy |
apologies for the noise :P |
16:23 |
Calinou |
git commit --amend :P |
16:23 |
Calinou |
then git push --force |
16:23 |
rubenwardy |
i know |
16:23 |
est31 |
or git push -f |
16:23 |
rubenwardy |
git push -f |
16:23 |
est31 |
and i think --amend has also a shorthand |
16:24 |
rubenwardy |
I'm trying to make travis work with nbe |
16:24 |
rubenwardy |
I can't be asked to rebase each attempt |
16:24 |
rubenwardy |
s/rebase/squash/ |
16:24 |
rubenwardy |
https://www.traviscistatus.com/ |
16:24 |
bobombolo |
question about images, are there any built-in image reading / writing functions |
16:24 |
rubenwardy |
It's taking an average of 30 minutes to test a commit for me :( |
16:25 |
Krock |
rubenwardy, 30 mins.. how come? |
16:25 |
rubenwardy |
bobombolo, there's that mod be kae_za |
16:25 |
rubenwardy |
see the status page, Krock |
16:25 |
rubenwardy |
!mod image loading |
16:25 |
rubenwardy |
!mod image |
16:25 |
Krock |
MinetestBot ain't here |
16:25 |
Krock |
sfan5! |
16:25 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?t=6751 |
16:26 |
sfan5 |
Krock! |
16:26 |
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16:26 |
sfan5 |
^ |
16:26 |
Krock |
MinetestBot! |
16:26 |
MinetestBot |
Krock! |
16:26 |
Krock |
<3 |
16:26 |
bobombolo |
i mean writing an image to file... |
16:27 |
Krock |
all minetest textures are files.. |
16:28 |
bobombolo |
but can they be generated on the fly and saved to file? |
16:29 |
bobombolo |
in png format |
16:29 |
Krock |
bobombolo, I don't get what you're trying to do. |
16:29 |
xenkey |
you want different textures every time you start minetest> |
16:30 |
bobombolo |
not textures. basically a map. |
16:30 |
Krock |
do you mean a minimap? |
16:30 |
bobombolo |
sort of but not one that is visible in the corner all the time. |
16:30 |
bobombolo |
not one that needs recompiling minetest |
16:30 |
xenkey |
Also rubenwardy what commit messages |
16:31 |
Krock |
minetestmapper existed long time before the minimap was added in-game |
16:31 |
rubenwardy |
xenkey, rebased and gone by now |
16:31 |
xenkey |
:( |
16:31 |
xenkey |
How did they know ;~; |
16:31 |
rubenwardy |
Krock is subscribed to NBE |
16:31 |
rubenwardy |
on GH |
16:31 |
bobombolo |
all mods dealing with images seem to be limited to uncompressed bitmaps. i'm wondering if there is a way of leveraging the screenshot and texture-image handling of the core game to read images pixel by pixel, and write them pixel by pixel, saving to .png |
16:32 |
xenkey |
oh that |
16:32 |
rubenwardy |
!g lua image manipulation |
16:32 |
MinetestBot |
rubenwardy: http://asbradbury.org/projects/lua-imlib2/ |
16:32 |
rubenwardy |
there you are |
16:32 |
rubenwardy |
you'll need minetest.request_insecure_environment() and luarocks |
16:32 |
bobombolo |
i don't want to use insecure |
16:32 |
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16:33 |
rubenwardy |
Well, you'll have to learn the PNG file format |
16:33 |
bobombolo |
i know about that lib, i don't want to use a lib. |
16:33 |
rubenwardy |
and do it yourself |
16:33 |
bobombolo |
yes that;s what i was afraid of |
16:33 |
rubenwardy |
or get a plain lua lib |
16:33 |
bobombolo |
there are none |
16:33 |
bobombolo |
but this is clearly already being done by minetestmapper |
16:34 |
rubenwardy |
minetestmapper is python :P |
16:34 |
bobombolo |
wait is minetest mapper a stand---- i see |
16:34 |
rubenwardy |
actually |
16:34 |
bobombolo |
just looked. so that's no good. |
16:34 |
rubenwardy |
there is two versions - a C++ and a Python |
16:35 |
bobombolo |
ok this confirms what I have concluded... i need to learn some image format specs and write a pure lua image solution |
16:36 |
Krock |
I doupt Lua is useful to read and write binary files |
16:36 |
rubenwardy |
it can do it, just not very well |
16:36 |
bobombolo |
i am already doing it and clearly the imageloader mod is too. i'm just not doing it elegantly. ya |
16:38 |
bobombolo |
why do you say lua can't handle it? it's just a raster file, seems so elementary... |
16:39 |
bobombolo |
maybe the compressed formats are not so easy |
16:44 |
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16:50 |
rubenwardy |
well, I've got the Linux builds working again... https://travis-ci.org/rubenwardy/NodeBoxEditor/builds/72719791 |
16:51 |
rubenwardy |
just missing ZLIB on Windows cross compile |
17:01 |
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17:03 |
rubenwardy |
dat progress bar: https://github.com/rubenwardy/NodeBoxEditor/milestones |
17:03 |
Calinou |
0.9 should be 0.9.0 :P |
17:04 |
rubenwardy |
fine. |
17:04 |
rubenwardy |
done XD |
17:08 |
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17:16 |
Krock |
rubenwardy, typo in one of the issue labels "unco m firmed" |
17:16 |
rubenwardy |
lol |
17:16 |
rubenwardy |
wow |
17:31 |
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17:45 |
bobombolo |
how to get heightmap object after mapgen has run? |
17:52 |
bobombolo |
what's this? https://github.com/minetest/minetest/pull/640 |
17:53 |
Calinou |
http://ne.di.unimi.it/ |
17:53 |
Calinou |
mhm |
17:59 |
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18:00 |
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18:16 |
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18:18 |
CWz |
Krock: your channels mod is broken |
18:19 |
Krock |
CWz, describe. |
18:19 |
CWz |
i can still read chat from outside the channel |
18:21 |
Krock |
yes, it's because those players aren't in a channel |
18:23 |
CWz |
ok |
18:24 |
Krock |
Perhaps I should make channel-only messages better visible |
18:25 |
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18:25 |
Amaz |
Maybe as a setting? I quite enjoy reading the chat of other players while in a channel ;) |
18:29 |
Krock |
and there's no way to send a mesage outside the channel (except /msg) |
18:29 |
Routh |
Does technic mod not have a radiation or hazmat suit? |
18:30 |
rubenwardy |
see how CTF does it |
18:30 |
rubenwardy |
team talk looks like this: |
18:30 |
rubenwardy |
<rubenwardy> ** hello! ** |
18:30 |
rubenwardy |
whereas global is as normal |
18:30 |
rubenwardy |
!mod channel |
18:30 |
MinetestBot |
rubenwardy: Chat channels [channels] by Krock - https://forum.minetest.net/viewtopic.php?t=9793 |
18:31 |
Krock |
not bad but it's easy to fool that |
18:32 |
rubenwardy |
or maybe <player#channel> or channel <player> or <playerall> |
18:32 |
rubenwardy |
we need chat colors :( |
18:33 |
Calinou |
rubenwardy, this means you can fake team talk |
18:33 |
Calinou |
team talk should probably be like that: (TEAM) <rubenwardy> hello! |
18:33 |
rubenwardy |
meh |
18:33 |
Calinou |
colored chat would make this even better |
18:33 |
rubenwardy |
we should have colored chat by now |
18:34 |
Calinou |
but we don't, the patch has never been merged for obscure reasons |
18:38 |
rubenwardy |
when you type `python mtpm.lua` :'( |
18:48 |
Krock |
bobombolo, just wonder: are you bob or a bomb? |
18:53 |
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19:00 |
Calinou |
bobot! |
19:17 |
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19:30 |
CWz |
It's official we have too many servers in inchra #minetest channel |
19:32 |
est31 |
too many servers with too much noise? |
19:32 |
sfan5 |
!server players:most |
19:32 |
MinetestBot |
sfan5: [FR] Minetest France Survie / PvP [Phase de tests] | game.minetest-france.fr:30001 | Clients: 31/50, 22/36 | Version: 0.4.12 / minetest | Ping: 93ms |
19:33 |
est31 |
thats a good thing :) |
19:33 |
sfan5 |
!server ping:least |
19:33 |
MinetestBot |
sfan5: Liberty Land Minetest | m.ayntest.net | Clients: 1/35, 1/6 | Version: 0.4.10-dev / ayntest | Ping: 1ms |
19:33 |
est31 |
that server closes july 31 |
19:36 |
CWz |
est31: to much screaming to much crying to much rage. |
19:39 |
CWz |
this channel is far better nowdays |
19:40 |
est31 |
CWz, agreed |
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20:46 |
sofar |
F*** 7zip |
20:47 |
Krock |
no no |
20:47 |
Krock |
<3 7z |
20:47 |
sofar |
oh fuck that. making me download shareware to extract a file that's 10 bytes larger if compressed with plain zip |
20:47 |
sofar |
and making me download a program how large? |
20:48 |
est31 |
come over to linux, here you have package managers |
20:48 |
Krock |
hmm? 7zip is freeware |
20:48 |
est31 |
no Krock it isnt |
20:48 |
est31 |
its free software |
20:48 |
est31 |
freeware == shareware |
20:48 |
sofar |
bloatware on adbloat sites |
20:48 |
sofar |
wasted more download just LOOKING at the download page |
20:49 |
Krock |
you're seriously raging just because you have a way better compression/decompressio tool installed now? |
20:49 |
Testman |
hey do you know what the irc name is for lott in kiwii? |
20:50 |
sofar |
box has been installed for years, I never needed it until now. so obviously it's stupid |
20:50 |
est31 |
Krock, he's raging because people make money from idiots on windows who download software using their web browser |
20:50 |
est31 |
I download my software using apt-get |
20:50 |
est31 |
much better user experience |
20:50 |
est31 |
or using git if I download the source |
20:50 |
sofar |
well actually I'm mad at sfan5 for doing nightly builds in 7zip ... |
20:51 |
sfan5 |
just install goddamn 7zip |
20:51 |
sfan5 |
you can even get a portable build |
20:51 |
sofar |
on my linux box I am doing that |
20:51 |
sfan5 |
<sofar> wasted more download just LOOKING at the download page |
20:51 |
sfan5 |
then you're looking at the wrong page |
20:51 |
Krock |
est31, the most important thing is to filter adware sites from good sites |
20:52 |
sofar |
impossible when searching for anything related to *zip* |
20:52 |
Krock |
btw, why do we all just have 5 characters in our nickname? |
20:52 |
est31 |
Krock, its even better to have a team of trusted packagers package open source software for you. |
20:52 |
est |
even less :p |
20:52 |
Krock |
yay! |
20:53 |
Krock |
est, look above. always 5 characters |
20:53 |
Testman |
hey est |
20:53 |
Krock |
kinda funny fact |
20:54 |
Krock |
<est31>freeware == shareware |
20:55 |
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20:55 |
Krock |
is this actually true? shareware is just a limited version of the actial program, that costs money |
20:55 |
Krock |
*actual |
20:55 |
aerth |
no thats freemium |
20:55 |
aerth |
hi guys |
20:55 |
Krock |
hi there |
20:56 |
aerth |
sorry for interrupting :D |
20:56 |
Krock |
it was time for a new topic ;) |
20:57 |
aerth |
new cannabis mod coming soon |
20:58 |
aerth |
may be legal depending where you live/play |
20:58 |
Krock |
damn. |
20:58 |
Testman |
does anybody know the adress to lott irc connetion to the server? |
20:59 |
est |
Testman, perhaps ask on the server itself? |
20:59 |
Testman |
oh ok |
20:59 |
Testman |
thanks est |
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22:22 |
Kpenguin |
Hey, did the server just go down? |
22:26 |
aerth |
what server |
22:27 |
Kpenguin |
Linuxgaming.us server |
22:27 |
aerth |
is there a way to remove all the pink unknown nodes from a world |
22:28 |
Kpenguin |
Other than mine them? |
22:28 |
aerth |
yes like auto |
22:28 |
aerth |
from old mods type thing |
22:28 |
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22:34 |
stormchaser3000 |
cornernote: http://pastebin.com/VXwjH8JA |
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23:19 |
Testman |
how do i get to the conecting channel again for lott? |
23:20 |
Testman |
wait nevermind |
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23:35 |
Testman |
hey yall |
23:36 |
Sokomine |
hi |
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23:53 |
xfceKris |
Anyone run the Dwarves game? |
23:54 |
xfceKris |
from here https://forum.minetest.net/viewtopic.php?f=15&t=3003 ? Github here https://github.com/mito551/dwarves_game |
23:55 |
est |
seems to be a freeminer game, dunno however how much their api differs |
23:55 |
Testman |
does anyone have the irc channel name for the lott server conetion? |
23:56 |
Testman |
should i not have asked that here? |
23:56 |
est |
Testman, which lott server do you mean? |
23:56 |
est |
is it on its forum page perhaps? |
23:56 |
Testman |
lordofthetest |
23:57 |
Testman |
no i checked |
23:57 |
Testman |
i had it then lost it |
23:57 |
xfceKris |
I keep getting an error when trying to play it. keeps telling me to use the latest github..which I am already doing. |
23:57 |
xfceKris |
idk wtf. |
23:57 |
est |
so whats so hard about logging in, then asking others in the chat? |
23:58 |
est |
xfceKris, you will have to use freeminer for that |
23:58 |
Testman |
well nobody is an admin on their that knows it when i log on |
23:58 |
est |
join #freeminer and ask proller how to get it. |
23:58 |
xfceKris |
What's freeminer? never heard of it. |
23:58 |
est |
its a fork of minetest https://github.com/freeminer/freeminer |
23:59 |
xfceKris |
Ah, I'll check it out. |
23:59 |
xfceKris |
thanks |