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IRC log for #minetest, 2015-07-24

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All times shown according to UTC.

Time Nick Message
00:01 MinetestBot [git] paramat -> minetest/minetest_game: Default: Add improved mgv5/mgv7 tree schematics e7def5d http://git.io/vYcqg (2015-07-24T00:59:44+01:00)
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03:06 cornernote can i make my server so users cant create accounts via the client ?
03:07 cornernote second, can i create accounts via command line, or some api ?
03:07 cornernote (here comes a web-registrations extension)
03:50 Sketch2 you can set it up so they need a predefined password
03:50 Sketch2 which they'd get from your web site
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03:53 Sketch2 the player files aren't that complicated
03:53 Sketch2 I'd imagine you could script the creation
03:54 Pilcrow182 I imagine you could set up a whitelist of some sort
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04:22 nolsen https://github.com/UltimateNate/Project-vDial-up
04:22 nolsen Looking for Python programmers/contributors :3
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05:17 jhcole In the unified inventory crafting guide, the recipe is not showing the number of output items. For example one tree makes 4 wooden planks, but the crafting guide does not indicate that 4 wooden planks will be produced. The crafting grid does show the correct output amount. Is anyone else seeing this?
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05:39 * cheapie just finished a mod, if anybody wants to try it out
05:39 cheapie https://github.com/cheapie/dropthecaps
05:40 cheapie It just kicks players that send an all-caps message >5 characters.
05:41 Emperor_Genshin cheapie: Nice mod :)
05:44 RealBadAngel jhcole, just checked, theres no such problem with current UI
05:45 cheapie jhcole, RealBadAngel: I know I've seen that behavior with old versions of UI, but IIRC, the current one does in fact work properly.
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06:08 VanessaE RealBadAngel: one thing that's needed is to make UI filter-out any recipes that contain undefined ite,s
06:08 VanessaE items*
06:08 VanessaE I get players asking for "unknown item" as if it's something I can /give
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08:04 jhcole i just downloaded the latest minetest (3b50b276), minetest_game (e7def5d4), and unified_inventory (2355dc6f). Recompiled minetest, disabled all mods except unified_inventory and tested again. It still isn't showing the number of output items in the crafting guide, the crafting grid meanwhile looks fine. http://i.imgur.com/H7qcKzx.png
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08:07 Krock should there be a number? I wonder if that's even added
08:07 jhcole it used to show the number, and it still shows the number in the crafting grid
08:08 jhcole just no longer in the guide
08:08 jhcole i'm hoping this is an easy fix for someone
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08:11 TBC_x jhcole: how's your memory leaking?
08:11 jhcole no major problems
08:12 Calinou okay, the infringing GameJolt page was removed
08:14 TBC_x I suggest to patch minetest with this http://sprunge.us/IXWH
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08:18 amadin По-русски кто-то говорит?
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08:30 Krock lol wat
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08:36 CWz Calinou: what gamejolt page?
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08:40 amadin i need help to edit protector-redo mod, i need to pase code to it from other protector mod which not protect bones, can anybody help me, my server crash
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08:50 Calinou CWz, the Minetest one
08:50 CWz there was a gamejolt mineetst?
08:51 Krock CWz, with a lot low-level comments
08:57 * CWz is confused
09:02 VanessaE this?  http://webcache.googleusercontent.com/search?q=cache:l5pZ-uD3nOoJ:gamejolt.com/games/minetest/77389+&cd=3&hl=en&ct=clnk&gl=us
09:02 CWz VanessaE: Vanilla is full of afksters
09:03 VanessaE I won't say what else it's full of :P
09:04 CWz there are afkers on veservers because they think they win points
09:05 CWz maybe an anti-afk mod is needed
09:05 VanessaE nah
09:05 VanessaE let 'em sit afk and burn power if they want :P
09:05 VanessaE besides, they'll all get booted off in an hour anyway
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09:22 aerth 2015-07-24 02:20:13: ERROR[AsyncWorkerThread_3]: https://forum.minetest.net/mmdb/mods/ not found (HTTP response code said error) (response code 404) in my client logs when tryin to load mods online store
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09:26 JamesTait Good morning all; happy Friday, and happy Tequila Day! 😃
09:32 Krock aerth, that stuff is broken since months
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10:12 MinetestBot [git] Ekdohibs -> minetest/minetest: Update my name 5dc9df8 http://git.io/vYWl5 (2015-07-24T12:04:44+02:00)
10:26 Krock nore, Novatux sounds better IMO
10:28 nore Krock: Novatux is also a trademark :/
10:29 nore (see in #-dev)
10:29 Krock too bad :(
10:29 nore and better safe than sorry
10:29 Krock nore TM
10:30 Krock sadly, there aren't infinite names
10:30 nore there arer
10:30 nore s/arer/are/
10:31 Krock Somewhen there's a length limit
10:31 Krock and nobody wants random strings
10:31 VanessaE nore: did you get a nastygram that prompted the change?  or just random discovery?
10:31 nore random discovery
10:31 nore but it's safer now :)
10:31 jin_xi if i was you i'd go offline for a week at least
10:32 jin_xi hide well, stay under the radar
10:32 nore well, no-one said anything during the last 3 years
10:32 jin_xi burn off your fingerprints to be sure
10:32 nore haha :)
10:33 ElectronLibre My MT nickname is also a car trademark. I don't care much because it's also a chemical element's symbol.
10:33 VanessaE what, does it work for MiB now? :P
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12:48 jojoa1997 hi
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14:38 CWz is "strict_protocol_version_min" a thing?
14:39 ElectronLibre It's not very used as far as I know, but yep, it exists, and works.
14:39 CWz tested it don't seem to be the case
14:40 CWz it's not even in the example.conf
14:40 sfan5 i don't think thats a setting
14:40 sfan5 it might exist cas c++ define though
14:40 sfan5 s/might/could/
14:41 CWz would be great to have it as config option
14:41 CWz strict_client_protocol  is just to strict sometimes
14:43 CWz #minetest inchra has like 17 server connected to it
14:45 ElectronLibre That's enormous. It must be either a mess, or a channel impossible to catch up if you leave it for a few seconds. (I think it's rather the second one)
14:46 CWz it the number will only rise
14:46 CWz like the public server list
14:48 ElectronLibre Why don't these servers' host create their own channel? I understand that someone like VanessaE send all her servers in the same channel, but 17 servers cannot be owner by only a few people.
14:49 VanessaE it's no worse than what I understand is the case on a single, busy Minecraft server
14:49 VanessaE and most of the servers are quiet, so I'm not too worried
14:50 ElectronLibre Good then. I can't imagine how messy it is when all 17 servers are active.
14:50 CWz yes Minecraft server have 50 times the activity of JustTest
14:50 ElectronLibre But that probably never happen.
14:50 VanessaE CWz: and 50 times the noise level? :P
14:51 CWz i seen server on my server list having over 300 players
14:51 VanessaE wow
14:51 VanessaE and I thought VE-Basic was popular
14:52 VanessaE (maxed out at 53 recently )
14:52 ElectronLibre That's incredible. How can it even be monitored correctly...
14:52 VanessaE ElectronLibre: lots and lots of moderators and admins, I presume, and some kind of chat console
14:53 CWz if minecratf had a public serverlist connected to the client  it would take 80 years to scroll to the bottom i think
14:53 VanessaE I duinno
14:53 VanessaE I don't get the impression that minecraft servers are particularly easy to run
14:53 VanessaE -i
14:54 CWz small server are pretty easy
14:54 CWz it the big ones
14:54 Calinou the big ones get enough donations to greatly cover their hosting costs
14:55 * CWz opens minecraft
14:55 CWz Holy crap
14:55 CWz one server has 1059 players
14:55 VanessaE good G*d
14:55 CWz and other has 7335
14:56 VanessaE how the hell does a minecraft server even handle that many
14:56 ElectronLibre Holly kittens. How is it possible to handle that amount of connections?!
14:56 VanessaE probably clustering :P
14:56 VanessaE like facebook-level clusters
14:58 CWz ok this one is ridicules  26317 players on Hypixel
14:58 VanessaE O_O
14:58 Calinou definitely load balancing
14:58 VanessaE forget load balancing, can you imagine the chat stream?
14:58 Calinou generally there are channels
14:59 Calinou you aren't in any by default and you must join one by typing a command
14:59 VanessaE ah
14:59 CWz Hypixel has max of 35053 slots
15:00 VanessaE odd number.
15:00 CWz imagin 26317 on ve-basic
15:00 VanessaE ha!
15:00 VanessaE most it can handle is ~75 players
15:01 VanessaE (hence its current limit)
15:02 Calinou my 1 CPU/ 1 GB RAM server can handle 20 players ok
15:02 Calinou but it's hunger games, so no building...
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15:03 VanessaE if not for the Areas mod's HUD, as a VERY rough guess, I'd say VE-Basic could handle 150-200 clients.
15:03 VanessaE (one thins that mod needs is rate-limiting on the HUD updates, in addition to using est31's areastore patches, which I already use)
15:04 VanessaE thing*
15:05 ElectronLibre I wonder how much clients a pure vanilla server could handle with rather good specs, like your servers', VanessaE.
15:05 CWz Hypixel has more player on it the all of minetest servers combine
15:05 VanessaE probably 200+ on a good day, if it's entirely vanilla
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15:06 VanessaE CWz: insane :-/
15:07 CWz 40k is the world record for player on a minecraft server
15:07 CWz [citation needed]
15:08 ElectronLibre How can you even have 40K players, what's the point of it?
15:08 Krock K is Kelvin btw
15:08 nore but aren't these clusters of servers ?
15:08 nore with ability to travel from a server to another ?
15:08 Krock MC uses server networks
15:08 ElectronLibre Oops typo.
15:10 * CWz waits for proller to come out and say freeminer can handle it
15:13 VanessaE haha
15:13 CWz I could not imaging having to deal with all those screaming whining players minecrafteers are in general far worst then minetesteers in terms of whinning
15:14 VanessaE oh fuck that.
15:19 CWz There must be A MCAsylum for all those driven to insanity admins non stop stress for 24/7. but atleast they make good Money
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15:26 CWz Not to mention the admin abuse on some of the smaller server of minecraft
15:29 CWz Minecraft is also fat on ram when compared to minetest
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15:41 Sokomine i've tried to run mc on my machine, but it just didn't work well. far too slow. the reasons i switched to mt from mc classic still hold i guess - it's working, and can be modded easily :-)
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16:00 bobomb morning all
16:27 Krock good evening!
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18:34 MinetestBot [git] est31 -> minetest/minetest: Bump protocol to 26 2eb329c http://git.io/vY4zv (2015-07-24T20:32:26+02:00)
18:41 bluegreen https://github.com/minetest/minetest/pull/2918#issuecomment-122010821
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19:50 MinetestBot [git] nerzhul -> minetest/minetest: Remove some old dead code. Fix some Clang warnings in SRP (ng->N... will aab7c83 http://git.io/vYBe7 (2015-07-24T21:48:02+02:00)
19:51 Sketch2 Cacti look like towers of smoke without the body of the cactus  -  http://oi58.tinypic.com/ok0n5v.jpg
20:05 Sketch2 To create the node boxes I set up a script in Scratch to automate the whole process  -  https://scratch.mit.edu/projects/71182224
20:06 Sketch2 well, a good deal of it anyway.  I mapped out the X,Y coords by hand on a scaled up image
20:08 Sketch2 thinking of a way to make better use of it.
20:08 Sketch2 'cuz it essentially creates 3D node data from images
20:09 Sketch2 If I tweaked it out some, it could have a nice GUI
20:10 Sketch2 some sorta interface to draw in pixels, then it would basically give you the data for the 3D item you just drew
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20:44 MinetestBot [git] est31 -> minetest/minetest: Check output of mpz_set_str and fix leak on error condition 5bde779 http://git.io/vYBCS (2015-07-24T22:42:54+02:00)
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20:58 MinetestBot [git] paramat -> minetest/minetest_game: Flowers: Keep mushrooms above water level 83c2a88 http://git.io/vYBRK (2015-07-24T21:56:16+01:00)
21:19 MinetestBot [git] est31 -> minetest/minetest: Fix documentation of dedicated_server_loop 288302a http://git.io/vYBVQ (2015-07-24T23:11:19+02:00)
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