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IRC log for #minetest, 2015-06-12

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All times shown according to UTC.

Time Nick Message
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03:17 technomancy https://github.com/technomancy/diginet/ spun off diginet into its own repo
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03:23 Pilcrow182 That's good, technomancy. If it's meant to be generalized enough for others to use it too, it aught to be in its own repo anyway...  :)
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03:26 Pilcrow182 So how much is diginet capable of doing so far? Are you able to use it the way you wanted yet?
03:36 Pilcrow182 Also, is the check for dest_node on line 51 really necessary? Wouldn't there always be a dest_node if it gets to that line? What I mean is, I'm pretty sure the for loop won't be entered at all if pairs doesn't find a valid pair. In which case, the only way that loop could be entered is if a valid dest_node exists. Am I missing something?
03:42 technomancy Pilcrow182: that stuff is going to be rewritten once multicast is implemented
03:43 technomancy you're right that at this point it's a bit silly; there is always exactly one node targeted by every packet
03:45 Pilcrow182 so I'm assuming for multicast, you'll be using a table of destination addresses instead of a single address?
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03:48 technomancy Pilcrow182: I was actually thinking of wildcards and ranges inside a string, but that would actually be better =)
03:48 technomancy well, probably would want to support both
03:48 technomancy but the table of addresses would be easy to implement ASAP
03:49 technomancy here's the remaining work I have planned so far: https://github.com/technomancy/diginet/issues
03:51 technomancy https://github.com/technomancy/diginet/issues/4 added your suggestion =)
03:52 exio4 how are you lovely people
03:54 Pilcrow182 Hello exio4! I'm a bit tipsy, constructing machines in my single-player minetest world and talking with technomancy about his diginet mod. In other words, I'm doing very well...  :)
03:55 exio4 nice
03:55 technomancy yeah, excited to see how simple and concise the API for diginet is looking
03:56 technomancy I think it's not going to be that practical till we start to implement DNS though; typing addresses out is annoying
03:58 * Pilcrow182 knows virtually nothing about real networking, and is now googling what DNS actually is... :P
03:59 Pilcrow182 ah, like web addresses; strings that represent the destination without needing to know the actual location?
04:01 Pilcrow182 if I'm right, could that be done with a simple global lookup table?
04:07 Pilcrow182 like this: http://dpaste.com/2Z779D9
04:09 Pilcrow182 lol. I didn't put commas in that table. you see what I mean though...  :P
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04:15 technomancy yeah actually on the diginet side DNS is quite simple
04:15 technomancy exposing a UI to allow the player to set DNS addresses for various nodes is more work
04:15 technomancy oh, maybe an item you can carry to label nodes; that would be cool
04:21 Pilcrow182 you mean like having a tool of some sort, and if you use it on a diginet-capable node it pops up a simple formspec asking a player to 'name' the node?
04:22 Pilcrow182 ^ asking a player *what* to name the node, I mean
04:24 Pilcrow182 doing something like that, it would need to be smart enough to check and make sure the entered name doesn't already exist somewhere else...
04:28 technomancy yeah, exactly
04:37 Pilcrow182 Although, it might also be nice if there was a way to 'hack' the system and create a node with the same name as another. Then the packets would be sent to/from both of them... I could see that being kinda interesting in calandria; say there's a door that won't open and the computer that controls it is on the other side, so you need to make another computer 'pretend' to be that one...
04:39 Pilcrow182 though I suppose it would make more sense to hack user accounts, and leave diginet hacking out of the picture...
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04:45 technomancy yeah there are lots of opportunities for creating puzzles where you hack certain systems =)
04:45 technomancy looking forward to playing around with some of these ideas once I've got the foundation in place
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04:58 technomancy I keep coming back to how lousy formspecs are though =\
04:59 technomancy not looking forward to building an editor
04:59 technomancy my suspicion is that the only way to get a decent editor would be through client-side scripting, and that appears to be very far off
05:00 Zeno` Hopefully they'll be replaced one day
05:00 Zeno` Will need to write a conversion utility or function first though :/
05:00 technomancy Zeno`: do you see client-side scripting as a way to implement next-gen formspec-like functionality?
05:01 Zeno` Not entirely, but that might be part of it
05:01 Zeno` formspecs are already partially client-side
05:01 Zeno` sort of
05:02 technomancy sure, but in a very limited way
05:02 Zeno` yes, "sort of" :)
05:02 Zeno` the specification is just shit
05:02 Pilcrow182 yeah, I like the table idea ShadowNinja proposed here: https://github.com/minetest/minetest/issues/1399
05:03 technomancy Zeno`: do you think it's feasible to design a next-gen system that lives alongside the legacy formspecs without necessarily offering exact compatibility?
05:03 Zeno` looks more like a modern way to do layout, Pilcrow182
05:04 Zeno` technomancy, if I were to do it I'd write an "in the middle" "conversion layer" for backwards compatibility and deprecate formspecs
05:04 technomancy yeah
05:04 Zeno` so formspecs might not look 100% (depending on what the new design is) but they'd be supported
05:05 technomancy I am sorta suspicious of something that just tries to do what formspecs do with a nicer syntax. they need to be rethought from the ground up, and then a compatibility layer written to bridge the two.
05:05 technomancy it bums me out when I think of how much better terminals in computercraft are vs what we can do =\
05:05 technomancy feeling a lot of FOSS angst
05:05 Zeno` Input needs refactoring first though
05:06 Zeno` Mainly because input parsing has hacks for various things related to formspecs
05:06 Pilcrow182 the "conversion layer" thing is what I was thinking too; translate the old formspecs to the new system on-the-fly...
05:06 technomancy "this is soooooo much better than that locked down proprietary shit, except the proprietary stuff has a way bigger market share, so they end up with more polished end result even though the foundation is rubbish."
05:06 Zeno` Pilcrow182, yeah I think that's how I'd do it. If the "conversion layer" is there a utility to convert from old to new spec would be easy to write as well and then modders can tweak the conversion
05:06 technomancy feels a lot like being a GNOME fan in 2008
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05:09 bobomb what is the best way to validate a form field that needs a valid block type?    if minetest.get_content_id("nodename") ~= 127   ?
05:10 Zeno` at the moment input parsing and (g)ui are not 100% separated, and to further complicate things formspecs are not abstracted and use irrlicht specific stuff (internally)
05:10 technomancy not being able to update form elements without blowing away in-progress input: =(
05:10 bobomb technomancy
05:10 Zeno` all that needs to be re-done, so a re-design of the actual specification would, imo, go hand-in-hand with that
05:10 bobomb i just spent two days solving that
05:10 technomancy bobomb: ...!
05:11 bobomb or trying to
05:11 Zeno` then there are the android hacks
05:11 Zeno` I really hate formspecs
05:11 Zeno` just in case you couldn't tell hehe
05:12 bobomb unless i misread. basically saving every input on any input change, button click, esc and tab change to a table indexed by playername, a la compassgps
05:12 technomancy eh; I've been declaring mobile a lost cause for years now, doesn't bother me =)
05:12 Pilcrow182 heh. I think we all hate formspecs, but use them because there's nothing better in minetest so far, Zeno`...
05:12 Zeno` Pilcrow182, I know
05:12 bobomb anyone try the smartfs mod yet?
05:12 Zeno` Pilcrow182, they're as ugly internally (C++) as externally (Lua) though :)
05:13 Pilcrow182 really? ... that's pretty bad.
05:13 technomancy bobomb: got a link?
05:13 bobomb https://github.com/rubenwardy/smartfs
05:13 Zeno` Pilcrow182, it's what happens when the specification sucks I suppose
05:14 bobomb haven't tried yet, thought i should do one mod the old fashioned way
05:14 technomancy bobomb: sorry I mean for the formspec input stuff
05:14 technomancy updating without replacement
05:14 Pilcrow182 technomancy: you might wanna bookmark this, for when people mention mods but have no link: http://nimg.pf-control.de/MTstuff/modSearch.php
05:15 technomancy Pilcrow182: yeah but he didn't say the name
05:15 Pilcrow182 ^ that's Krock's mod searcher. works quite well
05:15 bobomb here is my dev snapshot from the days work, might be hard to see, most of the formstuff is at the bottom: https://github.com/bobombolo/automata/blob/master/init.lua
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05:15 technomancy bobomb: thanks
05:16 bobomb no wait
05:16 bobomb that's master
05:16 Pilcrow182 he said smartfs. the mod searcher finds it quickly: https://forum.minetest.net/viewtopic.php?t=7553
05:16 technomancy oooh conway; nice
05:16 bobomb https://github.com/bobombolo/automata/blob/development/init.lua
05:16 technomancy Pilcrow182: I was asking about the earlier remark
05:16 Pilcrow182 ah
05:16 bobomb but smartfs might be a solution to formspecs
05:17 technomancy looks like more of a band-aid than a long-term solution, but still definitely worth a look
05:17 Zeno` more band-aids
05:17 Zeno` great... =D
05:18 Zeno` won't be able to see anything *but* band-aids soon... kind of like a mummy but using band-aids instead of cloth/linen lmao
05:18 Zeno` it's the new way of embalming!
05:18 bobomb i got the idea to do store all form updates from https://github.com/Kilarin/compassgps/blob/master/init.lua#L482
05:18 Zeno` all the cool kids are doing it
05:19 bobomb then there is this reference to a table formspec on the dev wiki that i can't find any other reference to: http://dev.minetest.net/index.php?title=Lua_Table_Formspec
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05:21 bobomb but at least it mentions the dropdown element, which returns the selected item's name, exactly like textlist doesn't, but still takes an id for the selected item, exactly like textlist does. ha
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05:22 Zeno` VanessaE will answer you
05:22 * Zeno` assigns VanessaE to the question
05:22 Zeno` actually, was there a question?
05:23 * VanessaE looks confused and hides
05:23 * Zeno` drags VanessaE back
05:23 Zeno` nope, you're *assigned*
05:23 Pilcrow182 lol
05:23 * VanessaE revokes her assignment and hides again
05:23 Pilcrow182 hello VanessaE  :)
05:23 * VanessaE assigns Pilcrow182
05:23 VanessaE hi
05:23 Zeno` you cannot self-revoke!
05:23 Zeno` that'
05:23 Zeno` s against the rules
05:24 VanessaE well I just did. :)
05:24 * Zeno` sulks
05:24 VanessaE aw
05:24 Zeno` bobomb, what are you trying to do?
05:25 Zeno` VanessaE, can I help you?
05:25 VanessaE heh
05:25 bobomb oh me? ya, i wanna have a form field where i enter a nodename or alias and have minetest.get_content_id() tell me if it is valid or not. is that the best way?
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05:25 bobomb if it returns 127 it is not valid?
05:26 VanessaE I have no idea ;)
05:26 bobomb i guess i should look at worldedit gui
05:26 * Zeno` looks
05:26 bobomb or like, a select list of all valid node types. can that be easily generated?
05:27 bobomb then i don't have to validate it and the user sees all possibilities. or like, a list of content_ids for all solid blocks that are not set to not_in_creative_inventory.
05:27 bobomb ha
05:29 Zeno` any of the crafting guides should give you the code to do that
05:29 Zeno` (if I am understanding you correctly)
05:30 Zeno` hmm, or maybe they check if the item is craftable
05:30 Zeno` maybe one of the creative inventory mods would be better
05:31 Zeno` VanessaE will know
05:31 Zeno` bbl :)
05:31 * Zeno` assigns VanessaE to the question
05:31 bobomb all i want to do is have a way to validate a formspec text field where a user types "dirt" or default:water_flowing, or "snot" and if it is a registered node type for it to say true and if not false.
05:31 * VanessaE unassigns
05:32 VanessaE I'm not answering questions tonight, my brain is too cooked :P
05:33 VanessaE (besides, I don't know the answer to your project)
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05:35 Pilcrow182 bobomb: if I'm understanding you right, you could probably use something like this (though I don't know if it works with aliases): http://dpaste.com/3963PZG
05:36 VanessaE bbl, bedtime
05:37 Pilcrow182 bobomb: using that simple function, node_exists("default:stone") would return true, but node_exists("default:sewage") would return false
05:38 bobomb i think that is the best way. looks like worldedit does it similarly: https://github.com/Uberi/Minetest-WorldEdit/blob/90d6b3d23737eb410952c57622d010ff83b429bb/worldedit_commands/init.lua#L38
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05:41 Pilcrow182 ah, yeah. looks like they figured out how to support aliases, too. well then, I think my code would be something like this, to support aliases as well: http://dpaste.com/3VB7AD5
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05:50 bobomb technomancy i just made some major bugfixes to that code snapshot i linked you. the popups on field invalidation actually work now
06:02 bobomb how do you get the player's current facing direction?
06:07 Pilcrow182 bobomb: I've never done it myself, but you should be able to use player:get_look_dir() ... or if that doesn't work, possibly use player:get_look_pitch() and player:get_look_yaw()
06:08 bobomb how i missed that... thanks
06:09 Pilcrow182 lol. no problem.
06:10 Pilcrow182 I've at least used get_look_pitch to tell if a player is looking up/down. 0 means a player is looking directly at the horizon, so positive numbers means the player is looking above the horizon and vice versa for nagative numbers
06:12 Pilcrow182 also, if I'm correct, get_look_yaw should return a number reperesenting the cardinal direction the player is pointed to, regardless of up/down.
06:13 Pilcrow182 but I've never used that one.
06:15 Pilcrow182 not quite sure how get_look_dir handles 3-dimentional space though. its description says it gets 'camera direction as a unit vector', but I'm not sure what that means.
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06:35 Pilcrow182 I need to get to bed. goodnight, all!  o/
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07:24 MinetestBot [git] paramat -> minetest/minetest: Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliases 0b187ed http://git.io/vI7KZ (2015-06-12T08:20:19+01:00)
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08:17 technomancy I'm having trouble getting on_receive_fields to trigger here: http://p.hagelb.org/diginet-button.lua.html any idea why?
08:17 technomancy I want to place a button where right-click opens a form, and pressing enter on the form updates node metadata. the right-click part works, but I can't get any values back from the form.
08:19 kilbith technomancy, don't use minetest.env:
08:19 kilbith use `minetest.` instead
08:21 Calinou technomancy, you should upload plain text files, let browser add-ons do the colouring instead :P
08:21 Calinou this exists for both Firefox and Chromium
08:21 Calinou and maybe even IE/Safari
08:23 technomancy there's a link to the raw version at the bottom if you like
08:23 technomancy kilbith: hm; doesn't seem to make a difference
08:24 kilbith nope, no diff
08:27 kilbith technomancy, maybe if you can change `get_string` by `set_string` in local formspec
08:28 technomancy kilbith: that function works fine though
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08:50 kilbith github is damn slow atm >:(
08:54 JamesTait joined #minetest
08:55 JamesTait Good morning all; happy Friday, and happy Peanut Butter Cookie Day! 😃
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09:52 kilbith wtf is happening to github
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09:57 CWz what is wrong with it?
09:57 CWz seems normal to me
09:59 kilbith cant access it, doesnt respond
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10:04 technomancy I guess this would be a good time to try that smartfs thing for formspecs since I can't get the regular style working
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12:50 Megaf kilbith: Github is working fine for me
12:51 Megaf technomancy: Hi there
12:51 Megaf technomancy: It would perhaps be possible to develop a new wire thing to conduct energy based on your protocol
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13:22 technomancy Megaf: not sure that I follow
13:22 technomancy if you're using wires, then would it only have the packet format in common? but if it conducts packets then it doesn't conduct energy?
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13:23 Megaf technomancy: mesecons is not ideal to be used as wire to conduct electricty over long distances
13:24 Megaf its limited by the active block range, its slow, cpu itensive and prone to fail
13:25 technomancy so just the idea of sending energy wirelessly?
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14:58 Thron on just test, how do one create protection block?
15:15 RealBadAngel Thron, im not sure but it looks like its using this mod:
15:15 RealBadAngel https://github.com/AndrejIT/minetest-protect/blob/master/protector/init.lua#L381
15:15 RealBadAngel just try those recipes
15:17 Thron nope tri that one :)  no go..
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15:42 rubenwardy please, please, please can someone fix spam?
15:42 rubenwardy VanessaE, sfan5, Calinou
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16:00 CWz i think VanessaE has no say in spam mods
16:00 VanessaE correct
16:00 VanessaE all I can do is delete + ban
16:00 VanessaE (which I do when I see it or it's pointed out to me)
16:04 rubenwardy I'm asking you to have a look, not to install a plugin :P
16:04 rubenwardy I've sent c55 an email about that
16:05 rubenwardy https://forum.minetest.net/viewtopic.php?f=3&t=12591
16:05 rubenwardy https://forum.minetest.net/viewtopic.php?f=3&t=12590
16:05 rubenwardy https://forum.minetest.net/viewtopic.php?f=3&t=12589
16:05 rubenwardy https://forum.minetest.net/viewtopic.php?f=3&t=12588
16:05 rubenwardy https://forum.minetest.net/viewtopic.php?f=3&t=12585
16:05 rubenwardy https://forum.minetest.net/viewtopic.php?f=3&t=12584
16:05 rubenwardy there's ten more
16:06 VanessaE why aren't they showing up for me when I check for new messages?
16:06 rubenwardy Idk
16:06 CWz i also reported some too earlier
16:06 rubenwardy are you on View unread posts
16:06 rubenwardy ?
16:07 rubenwardy view new posts only shows the last 10 or so, I think
16:07 rubenwardy yeah
16:07 VanessaE I never use "unread posts" because it shows me like 30 pages of posts
16:07 CWz We need some decoy to lure bots elsewhere perhaps to dividedbyzerostan
16:08 rubenwardy you should do vanessae
16:08 rubenwardy you miss things in new posts
16:08 rubenwardy also, see "mark forums as read"
16:10 VanessaE that doesn't stop the now 66 pages of posts from showing up.
16:10 rubenwardy it should do
16:10 rubenwardy it does for me
16:10 CWz These spambot will soon have 80% of the post share on the forum
16:11 CWz they will soon out number us. and the forum will be an off-topic he11ho1e
16:11 rubenwardy maybe as a moderator view unread posts works differently?
16:12 VanessaE there, that should take care of it
16:13 rubenwardy you missed one: https://forum.minetest.net/viewtopic.php?f=5&t=12573&view=unread#unread
16:13 rubenwardy but thanks XD
16:13 CWz Those spambot will just regroup and come again
16:13 rubenwardy good work
16:13 rubenwardy I've sent an email to c55. Hopefully it'll be a good reply
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16:37 rubenwardy does lua seriously not support += ?
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16:39 sd1001 nope
16:39 sd1001 If what you mean is `a += 1` is the same as `a = a + 1`
16:39 rubenwardy yeah
16:39 sd1001 nope :/
16:41 rubenwardy it was causing dofile to silently fail
16:41 rubenwardy a sub lua file contained +=
16:41 est31 no += and no continue
16:41 rubenwardy no errors thrown, file not run
16:41 rubenwardy that's bad
16:41 rubenwardy if dofile() fails, it needs to throw an error
16:42 est31 rubenwardy, can you try it before mod security has been added?
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16:42 rubenwardy it must be mod security
16:43 rubenwardy 1sex
16:43 rubenwardy oops
16:43 rubenwardy 1sec
16:46 rubenwardy here's a test case: https://gist.github.com/rubenwardy/881744f6c510c42aa6fb
16:47 rubenwardy replacing a += 1 with error() throws an error, it's probably due to syntax errors being different
16:51 rubenwardy building minetest now
16:52 rubenwardy it's stupid how I cant copy "minetest" to "mt2" without cmake complaining, and having to build from scratch again
16:54 sfan5 rubenwardy: no
16:54 sfan5 it's not stupid
16:55 sfan5 cmake uses absolute paths for obvious reasons
16:55 sfan5 that's reasonable
16:55 rubenwardy when it takes 10 minutes to rebuild, it is
16:56 sfan5 buy a faster pc ¯\_(ツ)_/¯
16:56 rubenwardy working on it :(
16:57 rubenwardy est31, confirmed
16:57 rubenwardy I'll create a issue
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17:02 rubenwardy I'm rebuilding to confirm it's 3a8c7888807e4483bbdb3edd81c9893f3e2f427d
17:02 rubenwardy (add mod security
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17:23 chaos612 vanessaE: were you just on my server?
17:26 CWz Which server is that chaos612?
17:26 chaos612 pure chaos ... someone with her name was on. Never sure if it's real or fake... you know
17:26 CWz Probably fake
17:27 chaos612 ok thx
17:27 CWz was it VanessaE or VanessaEzekowitz?
17:27 chaos612 she used her full name
17:27 CWz There is/was a impersonator roaming around
17:28 chaos612 ok, i'm always skeptical
17:28 CWz So most-likely a fake 9/10 chance
17:28 chaos612 when she asked to be admin right away, i had doubts
17:29 chaos612 once I know for sure, I will ban
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17:40 CWz wow "The forums are temporarily down for maintenance. Please try again in a few minutes."
17:40 CWz Finally
17:41 rubenwardy I reckon it is to do with spam - I sent c55 an email O_o
17:46 CWz i wonder what will he do. either install stopforumspam or some other  anti-bot mod
17:47 CWz plugin*
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17:50 chaos612 vannessae you here now?
17:51 CWz if it's not a US ip than it isn't her
17:51 chaos612 so just look up her ip from minetest
17:52 chaos612 thank you vm
17:53 chaos612 was a fake as you said, thx again
17:54 chaos612 also uses Nate123
17:55 CWz russian ip?
17:56 chaos612 let me check again...
17:57 chaos612 151.228.208.71
17:57 chaos612 did not check ip
17:58 chaos612 be nice to have some type of shared ban list. This is getting ridiculous.
17:59 rubenwardy ip ban list isn't very effective, as IPs can change
17:59 rubenwardy not giving interact is better
17:59 rubenwardy (until the ask for it)
17:59 rubenwardy requesting in forum posts / via email is popular
18:00 chaos612 good point. Do you find most griefers don't bother with that then?
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18:02 rubenwardy It's more effort. Griefing will still happen, just not greifing from 8 year olds on their tablets
18:03 rubenwardy protection mods can help, and removing lava/fire
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18:03 RealBadAngel as calinou said, we should make chess captcha
18:03 chaos612 I have lava and tnt set to -150 and using fake fire
18:03 chaos612 and protection
18:04 chaos612 I like that idea of email.
18:04 srifqi so, the forums are down?
18:05 rubenwardy meh, chess works for lichess, not for here
18:05 rubenwardy srifqi, I believe they're adding spam protection
18:05 srifqi RealBadAngel, how about google's recaptcha?
18:05 srifqi okay, rubenwardy
18:05 est31 nonono
18:05 est31 no recaptcha!
18:06 est31 just some trivial captcha question
18:06 rubenwardy I sent c55 an email about it 2 hours ago, and the forum went into maintenance 10 minutes ago
18:06 RealBadAngel seriously idk what captcha should be used
18:06 est31 err not captcha question, but sth else
18:06 chaos612 how do i register my nick?
18:06 sfan5 huh
18:06 sfan5 moderators can read the board while in mainentance mode
18:06 sfan5 the font is too big for some reason though
18:07 RealBadAngel one thing i know is that some1 should wear heavy boots and kick some asses
18:07 rubenwardy it's not just captchas, it's also detecting spammers from their content and links etc
18:07 rubenwardy emails, usernames
18:07 srifqi filter?
18:07 rubenwardy yeah
18:08 RealBadAngel find those guys ips. make them public and attack them
18:08 RealBadAngel thats a plague
18:08 RealBadAngel only way to get rid of it is to kill it
18:09 rubenwardy IPs can change though, that's the problem.
18:09 rubenwardy For the most part they don't much
18:09 RealBadAngel if theres no counteraction they wont care for sure
18:11 sfan5 <rubenwardy> For the most part they don't much
18:11 sfan5 IPs change a lot
18:11 rubenwardy I find that you need to restart the router
18:11 sfan5 not with german telekom
18:11 sfan5 new IP every 24h
18:11 sfan5 forced
18:11 rubenwardy although, actually, some ISPs disconnect you at midnight
18:11 rubenwardy oh, inb4
18:11 rubenwardy nevermind :P
18:12 sfan5 newer routers can keep IPs longer, but they majority of telekom users probably still has older routers
18:13 CWz The only negative about spam protections are false positives
18:16 rubenwardy yeah
18:16 rubenwardy captchas can also be annoying
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18:17 rubenwardy I'll be annoyed if I have to enter captchas. It should be able to tell, given my 3 years and >3000 posts, that I am a real user.
18:17 srifqi maybe, at least try to add text about "no spamming" at "new post"?
18:18 srifqi "new post" page or "reply" page?
18:18 rubenwardy most spam is done by bots, they won't read it
18:18 srifqi anybody know, how bot can "auto"-post like that?
18:19 rubenwardy simple HTTP
18:19 sfan5 it just does what a human would do
18:19 sfan5 but automatically
18:19 sfan5 posting is not some kind of magic only humans can do
18:20 ThatGraemeGuy redis
18:21 ThatGraemeGuy d'oh
18:22 rubenwardy pomf.se has shut down...
18:22 rubenwardy waaa
18:23 srifqi since when?
18:24 rubenwardy don't know :(
18:24 rubenwardy 8th june
18:24 rubenwardy http://blog.pomf.se/post/121058516206/shutting-down
18:24 rubenwardy It's funny, when one shuts down we flood to another and that one shuts down
18:24 MinetestBot [git] est31 -> minetest/minetest: dofile error reporting for syntax errors 502e40a http://git.io/vIb0y (2015-06-12T20:23:31+02:00)
18:24 rubenwardy yay
18:26 srifqi first, mediacrush, then pomf.se (i never use that), maybe imgcrush next? hope not!
18:27 sfan5 imgrush*
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18:29 rubenwardy I just uploaded something to imgrush because of it...
18:30 rubenwardy Any less known services you could recommend me?
18:30 est31 http://pasteboard.co/
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18:32 celeron55 oh well, i guess i should join here while the forum is down because of me
18:32 rubenwardy thought so :P
18:33 srifqi who host the server?
18:33 srifqi i mean minetest.net
18:33 rubenwardy thexyz
18:33 rubenwardy minetest.net is hosted by c55
18:33 rubenwardy forum.minetest.net is hosted by thexyz
18:34 celeron55 in this operation we move forum.minetest.net onto my server
18:34 celeron55 so that i can personally wreck it while trying to install some kind of spam protection crap
18:34 celeron55 has anyone of you ever read up on how phpbb mods work? because they are utterly stupid
18:35 srifqi that's why there is maintenance?
18:35 srifqi how about dev.minetest and wiki.minetest? how host 'em?
18:35 srifqi celeron55, idk
18:35 rubenwardy phpbb is stupid
18:35 celeron55 they are basically source code patches with zero plugin interfaces or anything
18:35 celeron55 good luck with security updates and so on
18:35 rubenwardy I've made punbb plugins, they're mostly trivial
18:35 rubenwardy I tried phpbb, utterly painful
18:35 celeron55 punbb is very nice compared to all this other shit
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18:36 celeron55 migrating back to it from phpbb is nearly impossible though
18:37 rubenwardy phpbb has a large userbase, their must be guides / prebuild solutions for this
18:37 rubenwardy *there
18:37 celeron55 there are but they are just equally hacky
18:37 celeron55 or for what do you mean?
18:37 rubenwardy that's php for you
18:37 CWz mybb has a better plugin system than phpBB
18:38 rubenwardy phpbb is just so old and bloated
18:39 CWz I wish these forum software devs could take notice of how wordpress handles updates
18:39 celeron55 wordpress isn't that good either
18:40 rubenwardy phpbb is older than wordpress :P
18:40 CWz phpbb is older than most of these minetest players
18:40 rubenwardy punbb had automatic updates
18:40 rubenwardy (but you'd have to chmod 0777 or whatever)
18:41 celeron55 having any PHP scripts or their directories be writable by PHP is a shitty idea and a security hole
18:41 celeron55 i don't do that
18:42 CWz not a web expert or chmod expert but  0777 sounds like a bad idea
18:42 CWz 0777 is writeble and viewable by everyone if i recall
18:48 rubenwardy yeah
18:48 rubenwardy but easy to maintain!
18:48 rubenwardy I guess you could only do that while you're updating
19:02 Calinou Discourse!
19:02 Calinou <RealBadAngel> as calinou said, we should make chess captcha
19:02 Calinou "Find the mate in 36"
19:02 Calinou :-)
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19:15 bobomb is there a way to update an open formspec? say a globalstep action occurs and i want to update a formspec showing information that has changed by the action, so if the player has that form open, reload it?
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19:18 MiCro76_ hi there
19:19 MiCro76_ does anybody know how to solve the error updateListener: invalid value?
19:22 est31 bobomb, you want to update a formspec on every globalstep????
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19:23 bobomb not every globalstep, just an activity triggered from outside the form. just an example
19:23 bobomb like, list of current players. if someone leaves i want the formspec to reload.
19:24 bobomb i am trying some hacks, like a global table for who has that form open, but i wonder if there is any built-in way?
19:26 bobomb MiCro76 is that from a forest fire?
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19:30 MiCro76_ bobomb: no, it is not related to specific event or action. it just happens somewhen
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19:40 bobomb i get it all the time with forest fires
19:40 bobomb annoying
19:42 MiCro76_ how do you restart the game then?
19:42 MiCro76_ cause even if i resteart, the screen left gray
19:42 bobomb oh that doesn't happen to me
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20:33 celeron55 the forum should be working now; report any problems directly to me
20:34 celeron55 i will be looking into the spam stuff tomorrow
20:37 kilbith thank you very much
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20:51 sfan5 celeron55: https://forum.minetest.net/forum2/mcp.php?i=reports&amp;mode=report_details[...] 403 forbidden
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21:00 celeron55 sfan5: try now
21:00 sfan5 works
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21:04 Putz3000 is there any way to add or enable a "trash slot" in the standard (non-creative) mode?
21:06 est31 Putz3000, try unified inventory mod
21:06 est31 https://forum.minetest.net/viewtopic.php?id=3933
21:07 est31 also, there is the command /pulverize
21:07 est31 it can destroy the currently hold item
21:07 est31 however very slow :)
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21:17 Putz3000 est31: thanks. I am personally not a major fan of that mod so I was hoping there was a way to enable it via config file or something. Seems like a much needed feature based on mine and others playing. always have something you would like to destroy. oh well. thank you for the /pulverize options.
21:18 est31 Putz3000, there are other mods too, yes
21:19 est31 but don't have a fast off-the-shelf solution
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22:27 AgentFire Hello People
22:27 AgentFire Can anybody tell me how difficult it is to code an item?
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