Time |
Nick |
Message |
00:04 |
blaise |
no? |
00:05 |
exio4 |
hi |
00:09 |
blaise |
cheese and rice |
00:12 |
Megaf |
sup = What's up? = What is up? = |
00:12 |
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00:12 |
Megaf |
clouds? sky? |
00:12 |
Megaf |
Mars? The Sun or The Moon? |
00:13 |
Megaf |
stuff |
00:13 |
Megaf |
stuff is a good answer to sup |
00:13 |
Megaf |
blaise: stuff |
00:22 |
blaise |
glad too hear it.. :D |
00:22 |
blaise |
:D |
00:53 |
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01:06 |
blaise |
hrmmm |
01:06 |
* blaise |
builds a fire |
01:07 |
blaise |
so uhrm, has there been much improvement to any of the cart mods? |
01:07 |
blaise |
or some kind of dependable rail transit system mod ? |
01:22 |
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01:31 |
blaise |
meh, this place is dead |
01:31 |
blaise |
:( |
01:38 |
Megaf |
Im reading this http://www.phoronix.com/scan.php?page=news_item&px=Intel-SKL-BXT-Firmware-Blobs |
01:39 |
Megaf |
hating intel even more now |
01:39 |
Megaf |
I was about to buy Intel because their OpenSource driver stuff |
01:39 |
Megaf |
no more |
01:42 |
Hirato_ |
fun fact, all the AMD CPUs and GPUs have binary blobs |
01:43 |
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02:30 |
zBuilder |
hello |
02:36 |
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03:21 |
blaise |
zBuilder: howdy |
03:22 |
zBuilder |
every page I visit on the main site makes my av pop up a message about a linked site.(but only on that site) |
03:38 |
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03:42 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default/functions: Fix cacti not growing when rotation is 1-3 016fa0d http://git.io/vInCX (2015-06-07T04:39:25+01:00) |
03:42 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default/nodes: Match river_water post_effect_colour hue to that of new texture 7786f7f http://git.io/vInC1 (2015-06-07T04:39:02+01:00) |
03:42 |
MinetestBot |
[git] Calinou -> minetest/minetest_game: Remove deprecated ore generation code 6919d43 http://git.io/vInCM (2015-06-07T04:38:52+01:00) |
03:43 |
zBuilder |
woo |
04:18 |
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04:19 |
TheCat |
Hi everyone :D |
04:20 |
* TheCat |
Meows |
04:20 |
zBuilder |
hello |
04:20 |
TheCat |
How are you ? |
04:20 |
zBuilder |
I'm ok |
04:20 |
TheCat |
Why are you just okay? |
04:21 |
TheCat |
I am terrific if you're wondering just bored atm . |
04:22 |
TheCat |
Well then nice talking to you too zbuilder |
04:23 |
zBuilder |
ah |
04:23 |
TheCat |
That's all you are going to say? |
04:23 |
TheCat |
Is ah? |
04:23 |
TheCat |
wow!!!!!! |
04:24 |
* TheCat |
is planing to leave |
04:25 |
* TheCat |
is waiting |
04:25 |
* TheCat |
continues to wait |
04:25 |
* TheCat |
growls ! |
04:56 |
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04:58 |
* DI3HARD139 |
whistles |
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10:00 |
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10:00 |
technomancy |
I have a table inside my mod's table that I am trying to use to track a certain node type (saving and loading to disk when the server starts/stops), but something is removing entries from it behind my back. |
10:12 |
technomancy |
uuuuuuuuuuuuuuuuuuuuuuugh |
10:12 |
technomancy |
minetest is silently swallowing exceptions during boot |
10:13 |
technomancy |
oh nope... that's my own pcall. =( |
10:14 |
technomancy |
is there something like pcall that will print stack trace? iirc pcall only gives you the error message |
10:32 |
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11:08 |
s-l-teichmann |
Calinou: FYI: https://bitbucket.org/s_l_teichmann/concurrentprime The multi-threaded version is now faster on the i7, too. |
11:21 |
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12:29 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest_game: Add gunpowder trails 0aebf86 http://git.io/vIc1k (2015-06-07T14:27:18+02:00) |
12:31 |
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12:41 |
WSDguy2014 |
Hello guys, i need some help, i trying test mod called Mobtalker based on Minecraft mod, i cannot craft tool called "Mobtalker" have only Stick and Mese Lamp, Mese Lamp are supposed to be added in version 0.4.12-dev not latest version |
12:41 |
WSDguy2014 |
Mese Lamp in the Game, not a "Mesecon" mod |
12:57 |
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13:57 |
blaise |
moin.. |
13:57 |
* blaise |
sips his coffee |
13:58 |
MinetestBot |
[git] ShadowNinja -> minetest/minetest_game: Make books writable 64fa8e6 http://git.io/vICvr (2015-06-07T15:57:29+02:00) |
14:00 |
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14:50 |
exio4 |
RealBadAngel: if you want to learn how polymorphism works, I'd recommend avoiding C++ :D |
14:50 |
exio4 |
RealBadAngel: you could tell it problem-specific information with a powerful type system |
14:53 |
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15:27 |
exio4 |
Calinou: fwiw, good garbage collectors are nice, but deterministic resource management is nice |
15:27 |
exio4 |
also ( |
15:29 |
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16:34 |
rubenwardy |
enchmarking my code - is 3000ms for getting the tile in a RTS world that occupies a position 1,000,000 times fast or slow? The world uses a spatial position grid, and the tile it's looking for is the last tile in the spatial cell #(out of 191). |
16:35 |
rubenwardy |
It's performing a linear search within the grid. I guess it's fast enough, there wouldn't be that many tiles in a cell, and it wouldn't be accessing 1,000,000 times a second anyway... |
16:37 |
exio4 |
3000ms for 1M |
16:37 |
exio4 |
how many us that |
16:37 |
rubenwardy |
3 |
16:38 |
rubenwardy |
3m / 1m |
16:42 |
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17:00 |
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17:00 |
Crash-Override |
Hello! |
17:01 |
rubenwardy |
What is 3 microseconds like, for comparison? |
17:01 |
Crash-Override |
I have a quick, and relatively silly question. I'm looking to easily grab multiple/ more of an item, from catalog to inventory (creative mode). Such as, 100 obsidian shards, instead of clicking and dragging 100 times. |
17:02 |
Crash-Override |
Is there a way to do this in the game by default, or will I have to write it in as a mod? |
17:02 |
rubenwardy |
Not really, with creative you also get infinite placing so they made it give you one... |
17:03 |
Crash-Override |
So I should just write it in as a feature myself? |
17:03 |
rubenwardy |
https://github.com/minetest/minetest_game/blob/master/mods/creative/init.lua#L42 |
17:03 |
rubenwardy |
try name.." 99" ? |
17:04 |
rubenwardy |
no |
17:04 |
rubenwardy |
https://github.com/minetest/minetest_game/blob/master/mods/creative/init.lua#L48 |
17:04 |
rubenwardy |
inv:add_item("main", ItemStack(itemstring .. " 99")) |
17:04 |
rubenwardy |
is probably better |
17:04 |
rubenwardy |
actually |
17:04 |
Crash-Override |
I love your lack of certainty, it's entertaining. |
17:05 |
rubenwardy |
local stack = ItemStack(itemstring) stack:set_count(99) inv:add_item("main", stack) |
17:05 |
rubenwardy |
at https://github.com/minetest/minetest_game/blob/master/mods/creative/init.lua#L48 |
17:05 |
rubenwardy |
:P |
17:06 |
rubenwardy |
That's my final offer XD |
17:06 |
rubenwardy |
Replace those " " spaces with newlines, ofc |
17:06 |
Crash-Override |
Sure, sure. |
17:07 |
Crash-Override |
I'll take a look into it, thanks mate. In the long term, I'll look into designing a small menu for selecting the number you want to grab. |
17:08 |
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17:11 |
kilbith |
Crash-Override, look at this also : https://github.com/minetest-technic/unified_inventory/blob/master/callbacks.lua#L139 |
17:11 |
kilbith |
(and surrounding lines) |
17:12 |
Crash-Override |
Thanks. Appreciate the help. |
17:15 |
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17:25 |
Crash-Override |
kilbith: Not sure how much you /could/ help me but, I'm relatively new to the game and I grabbed literally every mod on the official page, and half of them don't work at all, they run into errors. Now I skipped out on learning Lua, but I planned to get back into it soon, I've been working with C for a while. |
17:26 |
Crash-Override |
On the side of that, I'm curious about textures, I seem to have epically failed to properly apply them. |
17:28 |
kilbith |
that's not relevant feedback |
17:30 |
Calinou |
Lua is 10 times easier to learn than C :P |
17:30 |
Crash-Override |
I'm aware, |
17:30 |
Crash-Override |
I just haven't gotten around to it. |
17:35 |
ElectronLibre |
Just learning Lua won't help very much. You will also have to learn the API. |
17:40 |
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18:12 |
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18:13 |
paioniu |
Hi. Can someone tell me why minetest show this error message: ERROR[main]: generate_shader(): failed to generate "nodes_shader", add HighLevelShaderMaterial failed. |
18:14 |
paioniu |
I'm using 0.4.12-win32-msvc build. |
18:15 |
paioniu |
I've noticed that many textures don't load. |
18:16 |
paioniu |
Do I have to download a texture pack after instalation to play normally? |
18:17 |
est31 |
no |
18:17 |
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18:17 |
est31 |
do you have a "game" installed? |
18:17 |
Calinou |
try disabling the shaders |
18:17 |
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18:19 |
paioniu |
What do you mean? Game?? |
18:20 |
est31 |
can you show me a screenshot of the singleplayer tab? |
18:21 |
paioniu |
Yeahh. Disabling the shaders worked for me. Thanks! |
18:21 |
paioniu |
I am so noob... |
18:24 |
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18:57 |
_Raiz |
How's going! |
19:00 |
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19:07 |
est31 |
exio4, there's sb on #godotengine who likes fp |
19:08 |
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19:13 |
bobomb |
as soon as i define on_dig in a node registry the block does that buggy thing where it instantly reappears |
19:14 |
blaise |
lol |
19:15 |
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19:16 |
bobomb |
am i supposed to manually remove the node in the callback? |
19:17 |
* VanessaE |
peeks in |
19:20 |
bobomb |
when a formspec is shown, and player hits ESC, the form is still submitted. API says that the quit=true field is set in this case, however, I am finding that the quit=true field is set in every case. isn't this a bug? even with sign_wall if you right-click a sign that has a message set, then hit ESC, the message is erased. |
19:35 |
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19:43 |
Megaf |
kilbith: https://github.com/minetest/minetest_game/pull/413#issuecomment-109758750 |
19:44 |
kilbith |
i know |
19:45 |
Megaf |
kilbith: is it similar code to homedecor? |
19:45 |
kilbith |
not exactly |
19:51 |
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19:51 |
DI3HARD139 |
hi |
19:54 |
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20:32 |
Megaf |
Folks, have anyone seen a girl called Lolly-Pop on any server? |
20:34 |
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20:39 |
DI3HARD139 |
Megaf: I suggest checking on #Minetest on inchra |
20:46 |
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20:55 |
Megaf |
DI3HARD139: everytime I joing that network my internet starts to fall |
20:55 |
DI3HARD139 |
hmmm |
20:55 |
DI3HARD139 |
ill ask then |
20:56 |
DI3HARD139 |
nope no ones seen her/him |
20:59 |
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21:00 |
Megaf |
Thanks DI3HARD139 |
21:00 |
DI3HARD139 |
np |
21:07 |
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21:50 |
TheWild |
I think you know guys that setting light to the corners of nodes isn't perfect at all. |
21:51 |
TheWild |
Well, the light passing through the corners: http://pasteboard.co/13nDMiEb.png |
21:51 |
TheWild |
this is what was outside: http://pasteboard.co/13nFInr7.png |
21:52 |
TheWild |
and do you notice the hexagon? http://pasteboard.co/13nHkoOj.png |
21:57 |
TheWild |
Dividing the squares into 4 triangles (with additional common point at the center of square) instead of 2 might fix the problem. |
22:01 |
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22:01 |
TheWild |
Which might be slower too. Well, if above could work, we might stick with both sollutions and an option minetest.conf tells which to use. |
22:02 |
LandMine |
OldCoder are you here? |
22:07 |
hmmmm |
TheWild, sounds great. would you be willing to implement it? |
22:08 |
est31 |
idk, I think that isn't bad |
22:09 |
est31 |
because when you place those blocks in this arrangement in RL too, then you will have light shimering through too, wont you |
22:18 |
bobomb |
how can i make minetest.serialize include the indexes? |
22:19 |
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22:22 |
LandMine |
hmmmm loing time no see |
22:39 |
RealBadAngel |
LandMine, last few days you said so a lot. where have you been? just returned froma a trip to mars or what? |
22:39 |
LandMine |
yup |
22:39 |
LandMine |
that is what i do on my spare time |
22:39 |
LandMine |
go to mars |
22:39 |
blaise |
:D |
22:39 |
blaise |
my fiance says I'm trying to channel mars when I'm on irc.. |
22:40 |
blaise |
it kind of upsets me a bit |
22:40 |
LandMine |
lol |
22:54 |
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23:10 |
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23:12 |
bobomb |
minetest.serialize will serialize sub-tables, but deserialize doesn't seem to be able to handle sub tables |
23:17 |
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23:20 |
LandMine |
OldCoder are you available? |
23:36 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default/functions: Fix cactus growing by rotation again. Cleanup code f92d49f http://git.io/vIWyL (2015-06-08T00:32:40+01:00) |
23:40 |
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est joined #minetest |
23:44 |
LandMine |
why is my make failing? |
23:44 |
LandMine |
:s |
23:46 |
est31 |
LandMine, can you paste the error? |
23:46 |
est31 |
best on a pastebin |
23:47 |
LandMine |
where do they get saves? |
23:47 |
LandMine |
saved** |
23:48 |
est31 |
LandMine, how do you make? |
23:48 |
LandMine |
ubuntu |
23:48 |
LandMine |
just like it says on the github page |
23:50 |
est31 |
so does it produce an output? |
23:50 |
LandMine |
unsure im a noob |
23:50 |
LandMine |
that is why i wait for oldcoder haha |