Time Nick Message 00:04 blaise no? 00:05 exio4 hi 00:09 blaise cheese and rice 00:12 Megaf sup = What's up? = What is up? = 00:12 Megaf clouds? sky? 00:12 Megaf Mars? The Sun or The Moon? 00:13 Megaf stuff 00:13 Megaf stuff is a good answer to sup 00:13 Megaf blaise: stuff 00:22 blaise glad too hear it.. :D 00:22 blaise :D 01:06 blaise hrmmm 01:06 * blaise builds a fire 01:07 blaise so uhrm, has there been much improvement to any of the cart mods? 01:07 blaise or some kind of dependable rail transit system mod ? 01:31 blaise meh, this place is dead 01:31 blaise :( 01:38 Megaf Im reading this http://www.phoronix.com/scan.php?page=news_item&px=Intel-SKL-BXT-Firmware-Blobs 01:39 Megaf hating intel even more now 01:39 Megaf I was about to buy Intel because their OpenSource driver stuff 01:39 Megaf no more 01:42 Hirato_ fun fact, all the AMD CPUs and GPUs have binary blobs 02:30 zBuilder hello 03:21 blaise zBuilder: howdy 03:22 zBuilder every page I visit on the main site makes my av pop up a message about a linked site.(but only on that site) 03:42 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Default/functions: Fix cacti not growing when rotation is 1-3 13016fa0d http://git.io/vInCX (152015-06-07T04:39:25+01:00) 03:42 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Default/nodes: Match river_water post_effect_colour hue to that of new texture 137786f7f http://git.io/vInC1 (152015-06-07T04:39:02+01:00) 03:42 MinetestBot 02[git] 04Calinou -> 03minetest/minetest_game: Remove deprecated ore generation code 136919d43 http://git.io/vInCM (152015-06-07T04:38:52+01:00) 03:43 zBuilder woo 04:19 TheCat Hi everyone :D 04:20 * TheCat Meows 04:20 zBuilder hello 04:20 TheCat How are you ? 04:20 zBuilder I'm ok 04:20 TheCat Why are you just okay? 04:21 TheCat I am terrific if you're wondering just bored atm . 04:22 TheCat Well then nice talking to you too zbuilder 04:23 zBuilder ah 04:23 TheCat That's all you are going to say? 04:23 TheCat Is ah? 04:23 TheCat wow!!!!!! 04:24 * TheCat is planing to leave 04:25 * TheCat is waiting 04:25 * TheCat continues to wait 04:25 * TheCat growls ! 04:58 * DI3HARD139 whistles 10:00 technomancy I have a table inside my mod's table that I am trying to use to track a certain node type (saving and loading to disk when the server starts/stops), but something is removing entries from it behind my back. 10:12 technomancy uuuuuuuuuuuuuuuuuuuuuuugh 10:12 technomancy minetest is silently swallowing exceptions during boot 10:13 technomancy oh nope... that's my own pcall. =( 10:14 technomancy is there something like pcall that will print stack trace? iirc pcall only gives you the error message 11:08 s-l-teichmann Calinou: FYI: https://bitbucket.org/s_l_teichmann/concurrentprime The multi-threaded version is now faster on the i7, too. 12:29 MinetestBot 02[git] 04Wuzzy2 -> 03minetest/minetest_game: Add gunpowder trails 130aebf86 http://git.io/vIc1k (152015-06-07T14:27:18+02:00) 12:41 WSDguy2014 Hello guys, i need some help, i trying test mod called Mobtalker based on Minecraft mod, i cannot craft tool called "Mobtalker" have only Stick and Mese Lamp, Mese Lamp are supposed to be added in version 0.4.12-dev not latest version 12:41 WSDguy2014 Mese Lamp in the Game, not a "Mesecon" mod 13:57 blaise moin.. 13:57 * blaise sips his coffee 13:58 MinetestBot 02[git] 04ShadowNinja -> 03minetest/minetest_game: Make books writable 1364fa8e6 http://git.io/vICvr (152015-06-07T15:57:29+02:00) 14:50 exio4 RealBadAngel: if you want to learn how polymorphism works, I'd recommend avoiding C++ :D 14:50 exio4 RealBadAngel: you could tell it problem-specific information with a powerful type system 15:27 exio4 Calinou: fwiw, good garbage collectors are nice, but deterministic resource management is nice 15:27 exio4 also ( 16:34 rubenwardy enchmarking my code - is 3000ms for getting the tile in a RTS world that occupies a position 1,000,000 times fast or slow? The world uses a spatial position grid, and the tile it's looking for is the last tile in the spatial cell #(out of 191). 16:35 rubenwardy It's performing a linear search within the grid. I guess it's fast enough, there wouldn't be that many tiles in a cell, and it wouldn't be accessing 1,000,000 times a second anyway... 16:37 exio4 3000ms for 1M 16:37 exio4 how many us that 16:37 rubenwardy 3 16:38 rubenwardy 3m / 1m 17:00 Crash-Override Hello! 17:01 rubenwardy What is 3 microseconds like, for comparison? 17:01 Crash-Override I have a quick, and relatively silly question. I'm looking to easily grab multiple/ more of an item, from catalog to inventory (creative mode). Such as, 100 obsidian shards, instead of clicking and dragging 100 times. 17:02 Crash-Override Is there a way to do this in the game by default, or will I have to write it in as a mod? 17:02 rubenwardy Not really, with creative you also get infinite placing so they made it give you one... 17:03 Crash-Override So I should just write it in as a feature myself? 17:03 rubenwardy https://github.com/minetest/minetest_game/blob/master/mods/creative/init.lua#L42 17:03 rubenwardy try name.." 99" ? 17:04 rubenwardy no 17:04 rubenwardy https://github.com/minetest/minetest_game/blob/master/mods/creative/init.lua#L48 17:04 rubenwardy inv:add_item("main", ItemStack(itemstring .. " 99")) 17:04 rubenwardy is probably better 17:04 rubenwardy actually 17:04 Crash-Override I love your lack of certainty, it's entertaining. 17:05 rubenwardy local stack = ItemStack(itemstring) stack:set_count(99) inv:add_item("main", stack) 17:05 rubenwardy at https://github.com/minetest/minetest_game/blob/master/mods/creative/init.lua#L48 17:05 rubenwardy :P 17:06 rubenwardy That's my final offer XD 17:06 rubenwardy Replace those " " spaces with newlines, ofc 17:06 Crash-Override Sure, sure. 17:07 Crash-Override I'll take a look into it, thanks mate. In the long term, I'll look into designing a small menu for selecting the number you want to grab. 17:11 kilbith Crash-Override, look at this also : https://github.com/minetest-technic/unified_inventory/blob/master/callbacks.lua#L139 17:11 kilbith (and surrounding lines) 17:12 Crash-Override Thanks. Appreciate the help. 17:25 Crash-Override kilbith: Not sure how much you /could/ help me but, I'm relatively new to the game and I grabbed literally every mod on the official page, and half of them don't work at all, they run into errors. Now I skipped out on learning Lua, but I planned to get back into it soon, I've been working with C for a while. 17:26 Crash-Override On the side of that, I'm curious about textures, I seem to have epically failed to properly apply them. 17:28 kilbith that's not relevant feedback 17:30 Calinou Lua is 10 times easier to learn than C :P 17:30 Crash-Override I'm aware, 17:30 Crash-Override I just haven't gotten around to it. 17:35 ElectronLibre Just learning Lua won't help very much. You will also have to learn the API. 18:13 paioniu Hi. Can someone tell me why minetest show this error message: ERROR[main]: generate_shader(): failed to generate "nodes_shader", add HighLevelShaderMaterial failed. 18:14 paioniu I'm using 0.4.12-win32-msvc build. 18:15 paioniu I've noticed that many textures don't load. 18:16 paioniu Do I have to download a texture pack after instalation to play normally? 18:17 est31 no 18:17 est31 do you have a "game" installed? 18:17 Calinou try disabling the shaders 18:19 paioniu What do you mean? Game?? 18:20 est31 can you show me a screenshot of the singleplayer tab? 18:21 paioniu Yeahh. Disabling the shaders worked for me. Thanks! 18:21 paioniu I am so noob... 18:57 _Raiz How's going! 19:07 est31 exio4, there's sb on #godotengine who likes fp 19:13 bobomb as soon as i define on_dig in a node registry the block does that buggy thing where it instantly reappears 19:14 blaise lol 19:16 bobomb am i supposed to manually remove the node in the callback? 19:17 * VanessaE peeks in 19:20 bobomb when a formspec is shown, and player hits ESC, the form is still submitted. API says that the quit=true field is set in this case, however, I am finding that the quit=true field is set in every case. isn't this a bug? even with sign_wall if you right-click a sign that has a message set, then hit ESC, the message is erased. 19:43 Megaf kilbith: https://github.com/minetest/minetest_game/pull/413#issuecomment-109758750 19:44 kilbith i know 19:45 Megaf kilbith: is it similar code to homedecor? 19:45 kilbith not exactly 19:51 DI3HARD139 hi 20:32 Megaf Folks, have anyone seen a girl called Lolly-Pop on any server? 20:39 DI3HARD139 Megaf: I suggest checking on #Minetest on inchra 20:55 Megaf DI3HARD139: everytime I joing that network my internet starts to fall 20:55 DI3HARD139 hmmm 20:55 DI3HARD139 ill ask then 20:56 DI3HARD139 nope no ones seen her/him 21:00 Megaf Thanks DI3HARD139 21:00 DI3HARD139 np 21:50 TheWild I think you know guys that setting light to the corners of nodes isn't perfect at all. 21:51 TheWild Well, the light passing through the corners: http://pasteboard.co/13nDMiEb.png 21:51 TheWild this is what was outside: http://pasteboard.co/13nFInr7.png 21:52 TheWild and do you notice the hexagon? http://pasteboard.co/13nHkoOj.png 21:57 TheWild Dividing the squares into 4 triangles (with additional common point at the center of square) instead of 2 might fix the problem. 22:01 TheWild Which might be slower too. Well, if above could work, we might stick with both sollutions and an option minetest.conf tells which to use. 22:02 LandMine OldCoder are you here? 22:07 hmmmm TheWild, sounds great. would you be willing to implement it? 22:08 est31 idk, I think that isn't bad 22:09 est31 because when you place those blocks in this arrangement in RL too, then you will have light shimering through too, wont you 22:18 bobomb how can i make minetest.serialize include the indexes? 22:22 LandMine hmmmm loing time no see 22:39 RealBadAngel LandMine, last few days you said so a lot. where have you been? just returned froma a trip to mars or what? 22:39 LandMine yup 22:39 LandMine that is what i do on my spare time 22:39 LandMine go to mars 22:39 blaise :D 22:39 blaise my fiance says I'm trying to channel mars when I'm on irc.. 22:40 blaise it kind of upsets me a bit 22:40 LandMine lol 23:12 bobomb minetest.serialize will serialize sub-tables, but deserialize doesn't seem to be able to handle sub tables 23:20 LandMine OldCoder are you available? 23:36 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Default/functions: Fix cactus growing by rotation again. Cleanup code 13f92d49f http://git.io/vIWyL (152015-06-08T00:32:40+01:00) 23:44 LandMine why is my make failing? 23:44 LandMine :s 23:46 est31 LandMine, can you paste the error? 23:46 est31 best on a pastebin 23:47 LandMine where do they get saves? 23:47 LandMine saved** 23:48 est31 LandMine, how do you make? 23:48 LandMine ubuntu 23:48 LandMine just like it says on the github page 23:50 est31 so does it produce an output? 23:50 LandMine unsure im a noob 23:50 LandMine that is why i wait for oldcoder haha