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IRC log for #minetest, 2015-05-18

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All times shown according to UTC.

Time Nick Message
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00:17 Pilcrow MAN, it's raining hard here...
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00:35 exio4 Pilcrow: rain? I envy you
00:35 Pilcrow why, exio4?
00:35 exio4 because rain is amazing
00:38 exio4 rain basically means nice temperatures
00:39 exio4 and well, I happen to live in a place where rain is extremely common
00:39 exio4 and I happen to like it too :D
00:47 OldCoder Pilcrow, you are probably correct
00:48 Pilcrow exio4: heh. I get what you mean. I live in Wisconsin, and it sometimes even gets too hot for me here! I don't like anything much over 70 °F (about 21 °C), and I start to get dizzy and lightheaded when temperatures exceed 85 °F (about 29 °C) or so...
00:50 exio4 hot is 104F
00:50 Pilcrow of course, I also have a medical condition that sometimes causes severely low blood pressure, so any weather that makes me sweat, at all, is very bad.
00:52 exio4 oh, wlel
00:52 exio4 well *
00:54 Pilcrow I'm one of the few people I know whose doctor explicitly stated 'eat lots of salt', since salt helps the body retain water...  :P
00:57 exio4 so, if I ask you why are you eating fries, you can say "it's for the salt" as excuse?
00:57 exio4 that condition over here would mean you're fucked, pretty much
00:57 Pilcrow yes. in fact, I often order extra salt.  :P
00:58 Pilcrow exio4: if I may ask, where do you live?
00:58 exio4 Entre Rios, Argentina
00:58 exio4 21.6C here
00:59 exio4 nice day
01:00 exio4 inb4 someone stalking takes data from weather sites, interpolates, and finds where an aproximated temp is 21.6C
01:00 Pilcrow heh. yeah, I probably would be pretty screwed in argentina. at the very least, I would need to carry a LOT of water with me...  :P
01:01 exio4 nah, just over here
01:01 exio4 the Patagonia is pretty cold
01:04 exio4 Pilcrow: it's  in spanish, but well, there are big numbers that are pretty obvious, I think :p http://www.infoclima.com/pronosticos/argentina/rio-negro/?l=26&p=10
01:07 Pilcrow oh. yeah, I suppose so. I never really thought about it, but geographically it looks like argentina as a whole would have similar temperatures to the usa...  :P
01:08 Pilcrow I'd probably also be screwed if I were to go visit my grandmother in arizona at this time of year...
01:11 exio4 well, we're on different sides of the world
01:12 exio4 'this time of year' means cold :P
01:13 Pilcrow haha. I didn't even think about that.  :P
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01:19 Pilcrow exio4: although, 'different sides' is a bit of a stretch; we're on opposite hemispheres, sure, but we're only about forty degrees apart longitudinally... ;P
01:20 exio4 opposite hemispheres is different sided enough to me!
01:20 Pilcrow haha I'm just messin' with ya.  :P
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01:53 Pilcrow I wish it were possible to change the textures of individual nodes on the fly, without registering them as new nodes. I'd love to make a decent 'seasons' mod...  :P
01:54 exio4 that'd be cool
01:54 exio4 actually, being able to define multiples textures
01:54 exio4 and then being able to choose between those in runtime
01:54 exio4 instead of node1 = {texture1} ; node2 = {texture2}
01:55 Pilcrow ^ exactly
01:55 exio4 node = (tag = 1/2, {texture1, texture2})
01:55 exio4 tagged unions
01:55 exio4 poor man's sum types :>
01:55 Pilcrow it would also be really nice if new nodes could be registered on the fly when they're needed...  :P
01:55 exio4 nodes on the fly sounds extremely complicated
01:56 Pilcrow haha no kidding
01:56 exio4 unless you redefine defining new nodes
01:56 Pilcrow yup yup
01:56 exio4 and actually consider nodes as something totally unrelated
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01:57 Pilcrow yeah, it's not really very feasable. I'm just saying it would be useful..  :P
01:58 exio4 no no
01:58 exio4 I am talking that allowing that means something stop making sense
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01:58 exio4 I mean, let's assume we have a function set_node, that takes position and node-id
01:59 exio4 (we can assume node-id uniquelly represents a node, somehow)
01:59 exio4 then, we have a function new_node(..), which would return the node-id
02:00 exio4 we could now have a node, such that if you call some callback on it (on_click, as an example), it'd generate a new node, with some changed metadata, next to it
02:00 exio4 now, how would you render this?
02:00 exio4 all those nodes don't exist until the first one created them
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02:03 exio4 this is a good enough case where this would mean the actual system wouldn't scale to those new conditions
02:03 exio4 unless you can represent the generation of dynamic nodes in a static way
02:05 Pilcrow yeah. there would be a ton of overhead, since you'd also have to have the ability to render the node definition into a useable model on the fly... it sounds basically impossible.
02:06 Pilcrow but an interesting concept to think about, nonetheless
02:11 exio4 that's why I am thinking the _current_ model of nodes would need to be rethought to be dynamic enough
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02:16 Pilcrow what would be cool but also pretty much impossible would be if each _individual_ node was dynamically rendered, not just by name. for example, hitting a tree with an axe once might cause a dent in that single default:tree, without changing its name or re-rendering all the others...
02:17 Pilcrow far beyond the scope of Minetest, for sure
02:25 exio4 ah, that sounds more like what I posted
02:25 exio4 not impossible
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02:32 Pilcrow exio4: well, maybe not impossible, but as good as; no one will ever try to do something like that with the minetest engine... :D
02:34 Pilcrow but yeah, I think basically each node would have to store its own definition as metadata or somesuch. then certain actions could change that definition and re-render the node on the spot.
02:34 MinetestBot [git] kwolekr -> minetest/minetest: Fix null dereference when loading schematic from definition without a NodeDefManager 20aa78c http://git.io/vTtC9 (2015-05-17T22:32:35-04:00)
02:34 MinetestBot [git] kwolekr -> minetest/minetest: Record MapBlock modification reasons as flags instead of strings 46684be http://git.io/vTtCH (2015-05-17T22:14:26-04:00)
02:56 * Pilcrow has too many tabs open...
03:03 exio4 how many?
03:24 Pilcrow about 40. I reduced it down to 20
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04:53 Pilcrow pet peve: when auto-censoring censors a part of a normal word because that part would be a 'bad word' on its own... I'm reading a forum post and came across the word '$#@!bersome'  :P
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05:39 wilkgr Hello
05:39 * wilkgr has a problem
05:40 wilkgr Whenever I connect to a server minetest crashes.
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05:40 wilkgr 0.4.11 & 0.4.12 don´t work
05:40 wilkgr sfan5´s build and the default build and OldCoder´s build don´t work
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05:47 wilkgr sfan5 since you´re here
05:47 wilkgr Your build (0.4.11) crashes when I try to connect to a server
05:50 Pilcrow wilkgr: I don't know how to fix your problem, but just so you know, 0.4.12 is the current stable version. 0.4.11 is outdated likely to have problems with the 0.4.12 servers.
05:51 wilkgr 0.4.12 doesn´t work as well (using OldCoder´s build awa the default build)
05:51 Pilcrow wilkgr: also, you can get the official 0.4.12-stable from minetest's main site here: http://www.minetest.net/download
05:51 wilkgr That´s what I meant with the ´default´ build
05:52 Pilcrow well then. I have no idea why it's crashing for you, as those builds are correct and do work...
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05:54 Pilcrow does the debug log (bin\debug.txt) say anything useful?
05:54 wilkgr Nope.
05:54 wilkgr Malformed iTXt chunk
05:55 wilkgr But that´s only on moontest
05:55 wilkgr singleplayer, other multiplayer don´t give errors
05:55 Pilcrow I don't know what moontest is. is that a server?
05:55 wilkgr Yep
05:56 wilkgr And a subgame
05:56 wilkgr But I mean the server
05:56 Pilcrow ah. I've never used that one.
05:57 Pilcrow maybe it's a problem with moontest. have you tried connecting to any other servers?
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05:58 Pilcrow VanessaE, are you available?
05:58 * VanessaE hides
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05:59 Pilcrow lol
05:59 VanessaE what's up?
06:01 Pilcrow do you know about the moontest server? wilkgr is trying to connect to it and crashing. I have no idea who hosts it or what version they run.
06:01 VanessaE nope.
06:01 OldCoder Um
06:01 OldCoder Pilcrow, I host it
06:01 OldCoder and the problem has nothing to do
06:01 OldCoder I think with the server side
06:02 OldCoder I also use the latest 0.4.12 stable
06:02 Pilcrow ok then. that's what I wanted to check, thanks.
06:02 OldCoder For both the server and my Windows clients
06:02 wilkgr Other servers make minetest say not responding and they also crash
06:02 OldCoder 04.12 stable seems pretty good BTW
06:03 dprc if you want to stress test it you can connect to one of vanessa's servers :)
06:03 OldCoder And VanessaE your latest homedecor and plantlife are in 1/3 of my worlds now
06:03 wilkgr I like it too...the only server that seems to work is ChainLynx´s
06:03 VanessaE OldCoder: cool
06:03 wilkgr dprc why?
06:03 OldCoder BTW Announcing ChainLynx World and New York City World
06:03 OldCoder Cool Worlds ^
06:03 Pilcrow wilkgr: would you mind copying the contents of your debug.txt and pasting them here: http://pastebin.com/ ?
06:03 VanessaE wilkgr: how much RAM you got on your machine?
06:03 wilkgr I´ll try...
06:03 * wilkgr ** SysInfo ** Client: HexChat 2.10.2 (x64) ** OS: Microsoft Windows 7 Professional  ** CPU: Intel(R) Core(TM) i7-3632QM CPU @ 2.20GHz (2.00 GHz) ** RAM: 8067 MB Total (2815 MB Free) ** VGA: Intel(R) HD Graphics 4000 ** Uptime: 8.14 Hours **
06:03 OldCoder Not here
06:04 OldCoder Hard to read here wilkgr
06:04 Pilcrow to http://pastebin.com/
06:04 wilkgr ok
06:04 OldCoder Plenty of RAM though
06:04 VanessaE 8067 MB?  that's a rather odd umber :P
06:04 VanessaE number*
06:04 OldCoder wilkgr, when did this problem start
06:04 wilkgr Today
06:04 Pilcrow or http://pastie.org/ if you don't like pastebin
06:04 OldCoder And what happens when you connect to other of my worlds?
06:04 wilkgr OldCoder only chainlynx works
06:04 OldCoder You've been in several of them for days, you know
06:04 OldCoder Odd!
06:05 wilkgr Yeah, I do know
06:05 OldCoder Well, I'm willing to make a prototype world for you to beat up
06:05 OldCoder I can remove mods to see
06:05 OldCoder if one mod is causing an issue
06:05 OldCoder But nobody else is seeing repeated crashes
06:05 wilkgr No need for the mods
06:05 OldCoder Except on mobile
06:05 wilkgr I´ll try again tomorrow, see if its my internet connection
06:05 OldCoder And other people's worlds?
06:05 OldCoder All right
06:06 OldCoder
06:06 wilkgr But talking of server, could you give me interact on the ChainLynx server you´re hosting.
06:06 OldCoder Also announcing
06:06 VanessaE I know it sounds stupid but have you tried just rebooting?
06:06 wilkgr That one does work
06:06 OldCoder Hm; maybe
06:06 wilkgr Yes I have
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06:06 VanessaE ok.
06:06 OldCoder wilkgr, see me during the day please
06:07 wilkgr Its 16:06 here.
06:07 wilkgr Oh.
06:07 wilkgr I just ran CTCP on you and apparently its nearly midnight there...
06:07 wilkgr ok
06:09 Pilcrow VanessaE: sorry for poking you, specifically. I just looked down the list for 'someone who knows more about servers than me' and saw you there.  :P
06:10 VanessaE heh it's okay
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06:12 * wilkgr has quit (HexChat has closed unexpectedly)
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06:21 wilkgr You know I didn´t quit, don´t you?
06:23 VanessaE yep.
06:25 * wilkgr has quit
06:25 VanessaE nope.
06:30 * wilkgr has joined
06:30 wilkgr Forgot to say bye
06:30 * wilkgr has quit
06:30 VanessaE still ain't working
06:30 VanessaE bbl, bedtime.
06:32 wilkgr If you want a laugh, read this: http://tinyurl.com/computerbutter
06:32 wilkgr This happened in #minetest-moontest
06:33 wilkgr Let me know what you think of it
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06:39 Pilcrow bed time for me too. hope your problem is fixed, wilkgr...  :\
06:40 wilkgr ok
06:40 wilkgr Maybe it´s might internet...
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09:21 Megaf Hi everyone
09:21 Megaf Hows things?
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09:39 JamesTait Good morning all; happy Monday, and happy No Dirty Dishes Day! 😃
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10:10 Turion In Adventuretest, are glass crafts like glass panes partially disabled?
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10:39 Turion catninja, can I have interact rights on the LOTT server? I won't ask for admin rights, to be teleported or for special privileges.
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11:46 Calinou https://forum.minetest.net/viewtopic.php?f=3&t=12181 :D
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11:52 LNJ hi i am into my school
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11:53 LNJ hi jbb!
11:53 JBB hi
11:53 JBB lol
11:53 LNJ we are together at school#
11:54 LNJ yey!
11:54 LNJ here are many ports blocked
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13:08 exio4 5FPS on my laptop
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14:02 WSDguy2014 Hello guys, how to find hot bar texture?
14:09 WSDguy2014 guys, how to find hot bar texture? I making a texture pack
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14:16 Calinou WSDguy2014, look at games/minetest_game/mods/default/textures
14:16 Calinou search for *hotbar*
14:17 WSDguy2014 im making texture pack for subgame Minetest Nostalgia
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17:05 CWz Read a post on the forum somewhere did Microsoft try to take a Minetest clone maintainer to court. is this true
17:06 Calinou link?
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17:07 CWz https://forum.minetest.net/viewtopic.php?f=9&t=11891&view=unread#p178643
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18:47 rubenwardy Calinou, Krock, I can see no issues with player stopping it whilst riding
18:47 rubenwardy However collision doesn't obey the conservation of momentum
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19:10 MinetestBot [git] est31 -> minetest/minetest: Make nametags white again ba92f97 http://git.io/vT3Vl (2015-05-18T21:08:06+02:00)
19:11 VanessaE rubenwardy: same is true of particles, fwiw.
19:11 rubenwardy Minetest needs more awesome physics
19:11 rubenwardy Well, maybe not "need", but I want.
19:11 VanessaE no, need.
19:12 VanessaE water pouring from a homedecor faucet should at least spread to all parts of the sink's bowl
19:12 rubenwardy I'd say HUD reforms / clientside scripting is more important
19:12 MinetestBot [git] est31 -> minetest/minetest: Make nametags white again 23984ef http://git.io/vT3w4 (2015-05-18T21:11:41+02:00)
19:12 Calinou “reform”
19:13 Calinou this isn't politics :P
19:13 Jordach i'd say a decent API is a better IDEA
19:13 rubenwardy Seems that there is a lot of politics in Minetest
19:14 rubenwardy The HUD API is a pretty bad API.
19:15 rubenwardy Anyway, bye all
19:15 est31 bye
19:15 est31 VanessaE, minetest has native water :p
19:15 est31 ofc its not the same I know ...
19:16 est31 but yea finite water...
19:16 VanessaE est31: which doesn't flow all that well into really small spaces :)
19:16 est31 politics again :)
19:16 est31 voxel game
19:16 VanessaE what I meant was those particles from the faucet
19:16 est31 yea I know
19:16 Sokomine hi
19:16 VanessaE they should move a lot faster sideways after they collide with something
19:16 VanessaE Sokomine: see your /msg'
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19:28 MinetestBot [git] est31 -> minetest/minetest: Add more swp files to gitignore 5b03857 http://git.io/vT3Pm (2015-05-18T21:24:57+02:00)
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20:43 catninja VanessaE: Interesting, the serverchat-to-irc stopped sending me the messages when I logged into the server again
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21:04 Pilcrow howdy, y'all!  :P
21:05 VanessaE hi
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21:12 MinetestBot [git] est31 -> minetest/minetest: Enforce hiding nametag d2ca662 http://git.io/vTs0Q (2015-05-18T23:10:48+02:00)
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21:24 luizrpgluiz hi all
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21:36 Pilcrow hello luizrpgluiz
21:37 Pilcrow and VanessaE. how are you guys today?
21:38 VanessaE doing ok
21:40 Pilcrow oh, luizrpgluiz. I saw you asking about trees. this might not help you, but you can take a look at this simple example tree mod I made: https://github.com/Pilcrow182/alien_trees
21:42 * Pilcrow wonders if wilkgr's problem was fixed
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22:06 exio4 hi Pilcrow!
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22:07 Pilcrow hey exio4. how ya been?  :)
22:07 exio4 bored and tired :p
22:07 exio4 you?
22:08 Pilcrow same. plus my lip hurts; I bit it pretty bad a little while ago.  :\
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22:16 VanessaE bbl
22:16 Pilcrow o/
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22:19 Pilcrow hello Wayward_One
22:25 Wayward_One Oh, hello Pilcrow :)
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22:27 Pilcrow heh. bit slow on here right now. most of us are busy, I guess...  :P
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22:52 Chanku Hey so I need some help with something
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22:52 Chanku Mainly compiling the Minetest Server
22:53 est31 Chanku, yes what is your question :)
22:53 est31 hi :)
22:53 Chanku I just need help compiling a Minetest Server Executable (Linux)
22:54 est31 so, what is your problem?
22:54 Chanku When I compile Minetest
22:54 Chanku it seems to not make a server executable....
22:54 Chanku only a client
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22:55 est31 you can run that as server too
22:55 Chanku Yeah
22:55 est31 if you don't want to however, you can also specify -DBUILD_SERVER=TRUE at the cmake step
22:55 est31 then it will build a server too
22:56 Chanku okay
22:57 Chanku Thanks
22:57 Chanku that seems to actually work :/
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23:11 Chanku Alright I need help again...
23:11 Chanku this time when it comes to doing a little bit of modding...
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23:12 kaeza_ Greetings
23:12 Chanku Hey
23:12 Chanku It's mainly when it comes to registering/setting up a command...and getting the parameters passed to it :/
23:18 kaeza_ Chanku, have you looked at the implementation of chatcmds in other mods?
23:18 MinetestBot [git] est31 -> minetest/minetest: Lower log level for unexpected behaviour 497299a http://git.io/vTGIT (2015-05-19T00:55:58+02:00)
23:19 kaeza_ Or in builtin?
23:20 exio4 kaeza_: :O it's a you
23:20 exio4 long time no see
23:31 Chanku sorry I didn't respond I was eating.
23:31 Chanku Anywho I have
23:32 Chanku However whenever I try to get an argument passed into the command it seems to return the name of the player that did it
23:33 * kaeza_ hugs exio4
23:36 * exio4 hugs kaeza_ <3
23:40 * Chanku sighs
23:41 Pilcrow Chanku: Worldedit would be the best example I can think of, for figuring out chat commands. I'd check the code for /replace, since it properly uses more than one parameter. https://github.com/Uberi/Minetest-WorldEdit/blob/master/worldedit_commands/init.lua#L360
23:48 Pilcrow Chanku: also. the wiki may provide some insight. http://dev.minetest.net/minetest.register_chatcommand
23:50 Chanku I've actually taken a look at the wiki
23:52 Pilcrow Chanku: ah, ok. well, give me a minute; I might be able to throw a decent example together.
23:52 Chanku Alright
23:52 kaeza_ Chanku can you pastebin the reñevant code?
23:52 Lunatrius` joined #minetest
23:53 kaeza_ Err relevant
23:54 kaeza_ Damn mopho keyboards
23:54 Vazon joined #minetest
23:55 Pilcrow lol kaeza_
23:57 Enke joined #minetest
23:59 Chanku Well kaeza_ I seem to have it kind-of working...
23:59 Pilcrow Chanku: here, this works as expected. just a very simple example, using params. http://pastie.org/10195724

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