Time |
Nick |
Message |
00:04 |
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00:17 |
Pilcrow |
MAN, it's raining hard here... |
00:19 |
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00:31 |
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00:34 |
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00:35 |
exio4 |
Pilcrow: rain? I envy you |
00:35 |
Pilcrow |
why, exio4? |
00:35 |
exio4 |
because rain is amazing |
00:38 |
exio4 |
rain basically means nice temperatures |
00:39 |
exio4 |
and well, I happen to live in a place where rain is extremely common |
00:39 |
exio4 |
and I happen to like it too :D |
00:47 |
OldCoder |
Pilcrow, you are probably correct |
00:48 |
Pilcrow |
exio4: heh. I get what you mean. I live in Wisconsin, and it sometimes even gets too hot for me here! I don't like anything much over 70 °F (about 21 °C), and I start to get dizzy and lightheaded when temperatures exceed 85 °F (about 29 °C) or so... |
00:50 |
exio4 |
hot is 104F |
00:50 |
Pilcrow |
of course, I also have a medical condition that sometimes causes severely low blood pressure, so any weather that makes me sweat, at all, is very bad. |
00:52 |
exio4 |
oh, wlel |
00:52 |
exio4 |
well * |
00:54 |
Pilcrow |
I'm one of the few people I know whose doctor explicitly stated 'eat lots of salt', since salt helps the body retain water... :P |
00:57 |
exio4 |
so, if I ask you why are you eating fries, you can say "it's for the salt" as excuse? |
00:57 |
exio4 |
that condition over here would mean you're fucked, pretty much |
00:57 |
Pilcrow |
yes. in fact, I often order extra salt. :P |
00:58 |
Pilcrow |
exio4: if I may ask, where do you live? |
00:58 |
exio4 |
Entre Rios, Argentina |
00:58 |
exio4 |
21.6C here |
00:59 |
exio4 |
nice day |
01:00 |
exio4 |
inb4 someone stalking takes data from weather sites, interpolates, and finds where an aproximated temp is 21.6C |
01:00 |
Pilcrow |
heh. yeah, I probably would be pretty screwed in argentina. at the very least, I would need to carry a LOT of water with me... :P |
01:01 |
exio4 |
nah, just over here |
01:01 |
exio4 |
the Patagonia is pretty cold |
01:04 |
exio4 |
Pilcrow: it's in spanish, but well, there are big numbers that are pretty obvious, I think :p http://www.infoclima.com/pronosticos/argentina/rio-negro/?l=26&p=10 |
01:07 |
Pilcrow |
oh. yeah, I suppose so. I never really thought about it, but geographically it looks like argentina as a whole would have similar temperatures to the usa... :P |
01:08 |
Pilcrow |
I'd probably also be screwed if I were to go visit my grandmother in arizona at this time of year... |
01:11 |
exio4 |
well, we're on different sides of the world |
01:12 |
exio4 |
'this time of year' means cold :P |
01:13 |
Pilcrow |
haha. I didn't even think about that. :P |
01:15 |
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01:19 |
Pilcrow |
exio4: although, 'different sides' is a bit of a stretch; we're on opposite hemispheres, sure, but we're only about forty degrees apart longitudinally... ;P |
01:20 |
exio4 |
opposite hemispheres is different sided enough to me! |
01:20 |
Pilcrow |
haha I'm just messin' with ya. :P |
01:36 |
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01:41 |
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01:53 |
Pilcrow |
I wish it were possible to change the textures of individual nodes on the fly, without registering them as new nodes. I'd love to make a decent 'seasons' mod... :P |
01:54 |
exio4 |
that'd be cool |
01:54 |
exio4 |
actually, being able to define multiples textures |
01:54 |
exio4 |
and then being able to choose between those in runtime |
01:54 |
exio4 |
instead of node1 = {texture1} ; node2 = {texture2} |
01:55 |
Pilcrow |
^ exactly |
01:55 |
exio4 |
node = (tag = 1/2, {texture1, texture2}) |
01:55 |
exio4 |
tagged unions |
01:55 |
exio4 |
poor man's sum types :> |
01:55 |
Pilcrow |
it would also be really nice if new nodes could be registered on the fly when they're needed... :P |
01:55 |
exio4 |
nodes on the fly sounds extremely complicated |
01:56 |
Pilcrow |
haha no kidding |
01:56 |
exio4 |
unless you redefine defining new nodes |
01:56 |
Pilcrow |
yup yup |
01:56 |
exio4 |
and actually consider nodes as something totally unrelated |
01:56 |
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01:57 |
Pilcrow |
yeah, it's not really very feasable. I'm just saying it would be useful.. :P |
01:58 |
exio4 |
no no |
01:58 |
exio4 |
I am talking that allowing that means something stop making sense |
01:58 |
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01:58 |
exio4 |
I mean, let's assume we have a function set_node, that takes position and node-id |
01:59 |
exio4 |
(we can assume node-id uniquelly represents a node, somehow) |
01:59 |
exio4 |
then, we have a function new_node(..), which would return the node-id |
02:00 |
exio4 |
we could now have a node, such that if you call some callback on it (on_click, as an example), it'd generate a new node, with some changed metadata, next to it |
02:00 |
exio4 |
now, how would you render this? |
02:00 |
exio4 |
all those nodes don't exist until the first one created them |
02:01 |
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02:03 |
exio4 |
this is a good enough case where this would mean the actual system wouldn't scale to those new conditions |
02:03 |
exio4 |
unless you can represent the generation of dynamic nodes in a static way |
02:05 |
Pilcrow |
yeah. there would be a ton of overhead, since you'd also have to have the ability to render the node definition into a useable model on the fly... it sounds basically impossible. |
02:06 |
Pilcrow |
but an interesting concept to think about, nonetheless |
02:11 |
exio4 |
that's why I am thinking the _current_ model of nodes would need to be rethought to be dynamic enough |
02:15 |
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02:16 |
Pilcrow |
what would be cool but also pretty much impossible would be if each _individual_ node was dynamically rendered, not just by name. for example, hitting a tree with an axe once might cause a dent in that single default:tree, without changing its name or re-rendering all the others... |
02:17 |
Pilcrow |
far beyond the scope of Minetest, for sure |
02:25 |
exio4 |
ah, that sounds more like what I posted |
02:25 |
exio4 |
not impossible |
02:26 |
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02:32 |
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02:32 |
Pilcrow |
exio4: well, maybe not impossible, but as good as; no one will ever try to do something like that with the minetest engine... :D |
02:34 |
Pilcrow |
but yeah, I think basically each node would have to store its own definition as metadata or somesuch. then certain actions could change that definition and re-render the node on the spot. |
02:34 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Fix null dereference when loading schematic from definition without a NodeDefManager 20aa78c http://git.io/vTtC9 (2015-05-17T22:32:35-04:00) |
02:34 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Record MapBlock modification reasons as flags instead of strings 46684be http://git.io/vTtCH (2015-05-17T22:14:26-04:00) |
02:56 |
* Pilcrow |
has too many tabs open... |
03:03 |
exio4 |
how many? |
03:24 |
Pilcrow |
about 40. I reduced it down to 20 |
03:24 |
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04:53 |
Pilcrow |
pet peve: when auto-censoring censors a part of a normal word because that part would be a 'bad word' on its own... I'm reading a forum post and came across the word '$#@!bersome' :P |
05:05 |
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05:38 |
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05:39 |
wilkgr |
Hello |
05:39 |
* wilkgr |
has a problem |
05:40 |
wilkgr |
Whenever I connect to a server minetest crashes. |
05:40 |
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05:40 |
wilkgr |
0.4.11 & 0.4.12 don´t work |
05:40 |
wilkgr |
sfan5´s build and the default build and OldCoder´s build don´t work |
05:41 |
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05:42 |
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05:47 |
wilkgr |
sfan5 since you´re here |
05:47 |
wilkgr |
Your build (0.4.11) crashes when I try to connect to a server |
05:50 |
Pilcrow |
wilkgr: I don't know how to fix your problem, but just so you know, 0.4.12 is the current stable version. 0.4.11 is outdated likely to have problems with the 0.4.12 servers. |
05:51 |
wilkgr |
0.4.12 doesn´t work as well (using OldCoder´s build awa the default build) |
05:51 |
Pilcrow |
wilkgr: also, you can get the official 0.4.12-stable from minetest's main site here: http://www.minetest.net/download |
05:51 |
wilkgr |
That´s what I meant with the ´default´ build |
05:52 |
Pilcrow |
well then. I have no idea why it's crashing for you, as those builds are correct and do work... |
05:53 |
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05:54 |
Pilcrow |
does the debug log (bin\debug.txt) say anything useful? |
05:54 |
wilkgr |
Nope. |
05:54 |
wilkgr |
Malformed iTXt chunk |
05:55 |
wilkgr |
But that´s only on moontest |
05:55 |
wilkgr |
singleplayer, other multiplayer don´t give errors |
05:55 |
Pilcrow |
I don't know what moontest is. is that a server? |
05:55 |
wilkgr |
Yep |
05:56 |
wilkgr |
And a subgame |
05:56 |
wilkgr |
But I mean the server |
05:56 |
Pilcrow |
ah. I've never used that one. |
05:57 |
Pilcrow |
maybe it's a problem with moontest. have you tried connecting to any other servers? |
05:57 |
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05:58 |
Pilcrow |
VanessaE, are you available? |
05:58 |
* VanessaE |
hides |
05:58 |
|
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05:59 |
Pilcrow |
lol |
05:59 |
VanessaE |
what's up? |
06:01 |
Pilcrow |
do you know about the moontest server? wilkgr is trying to connect to it and crashing. I have no idea who hosts it or what version they run. |
06:01 |
VanessaE |
nope. |
06:01 |
OldCoder |
Um |
06:01 |
OldCoder |
Pilcrow, I host it |
06:01 |
OldCoder |
and the problem has nothing to do |
06:01 |
OldCoder |
I think with the server side |
06:02 |
OldCoder |
I also use the latest 0.4.12 stable |
06:02 |
Pilcrow |
ok then. that's what I wanted to check, thanks. |
06:02 |
OldCoder |
For both the server and my Windows clients |
06:02 |
wilkgr |
Other servers make minetest say not responding and they also crash |
06:02 |
OldCoder |
04.12 stable seems pretty good BTW |
06:03 |
dprc |
if you want to stress test it you can connect to one of vanessa's servers :) |
06:03 |
OldCoder |
And VanessaE your latest homedecor and plantlife are in 1/3 of my worlds now |
06:03 |
wilkgr |
I like it too...the only server that seems to work is ChainLynx´s |
06:03 |
VanessaE |
OldCoder: cool |
06:03 |
wilkgr |
dprc why? |
06:03 |
OldCoder |
BTW Announcing ChainLynx World and New York City World |
06:03 |
OldCoder |
Cool Worlds ^ |
06:03 |
Pilcrow |
wilkgr: would you mind copying the contents of your debug.txt and pasting them here: http://pastebin.com/ ? |
06:03 |
VanessaE |
wilkgr: how much RAM you got on your machine? |
06:03 |
wilkgr |
I´ll try... |
06:03 |
* wilkgr |
** SysInfo ** Client: HexChat 2.10.2 (x64) ** OS: Microsoft Windows 7 Professional ** CPU: Intel(R) Core(TM) i7-3632QM CPU @ 2.20GHz (2.00 GHz) ** RAM: 8067 MB Total (2815 MB Free) ** VGA: Intel(R) HD Graphics 4000 ** Uptime: 8.14 Hours ** |
06:03 |
OldCoder |
Not here |
06:04 |
OldCoder |
Hard to read here wilkgr |
06:04 |
Pilcrow |
to http://pastebin.com/ |
06:04 |
wilkgr |
ok |
06:04 |
OldCoder |
Plenty of RAM though |
06:04 |
VanessaE |
8067 MB? that's a rather odd umber :P |
06:04 |
VanessaE |
number* |
06:04 |
OldCoder |
wilkgr, when did this problem start |
06:04 |
wilkgr |
Today |
06:04 |
Pilcrow |
or http://pastie.org/ if you don't like pastebin |
06:04 |
OldCoder |
And what happens when you connect to other of my worlds? |
06:04 |
wilkgr |
OldCoder only chainlynx works |
06:04 |
OldCoder |
You've been in several of them for days, you know |
06:04 |
OldCoder |
Odd! |
06:05 |
wilkgr |
Yeah, I do know |
06:05 |
OldCoder |
Well, I'm willing to make a prototype world for you to beat up |
06:05 |
OldCoder |
I can remove mods to see |
06:05 |
OldCoder |
if one mod is causing an issue |
06:05 |
OldCoder |
But nobody else is seeing repeated crashes |
06:05 |
wilkgr |
No need for the mods |
06:05 |
OldCoder |
Except on mobile |
06:05 |
wilkgr |
I´ll try again tomorrow, see if its my internet connection |
06:05 |
OldCoder |
And other people's worlds? |
06:05 |
OldCoder |
All right |
06:06 |
OldCoder |
|
06:06 |
wilkgr |
But talking of server, could you give me interact on the ChainLynx server you´re hosting. |
06:06 |
OldCoder |
Also announcing |
06:06 |
VanessaE |
I know it sounds stupid but have you tried just rebooting? |
06:06 |
wilkgr |
That one does work |
06:06 |
OldCoder |
Hm; maybe |
06:06 |
wilkgr |
Yes I have |
06:06 |
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06:06 |
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06:06 |
VanessaE |
ok. |
06:06 |
OldCoder |
wilkgr, see me during the day please |
06:07 |
wilkgr |
Its 16:06 here. |
06:07 |
wilkgr |
Oh. |
06:07 |
wilkgr |
I just ran CTCP on you and apparently its nearly midnight there... |
06:07 |
wilkgr |
ok |
06:09 |
Pilcrow |
VanessaE: sorry for poking you, specifically. I just looked down the list for 'someone who knows more about servers than me' and saw you there. :P |
06:10 |
VanessaE |
heh it's okay |
06:12 |
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06:12 |
* wilkgr |
has quit (HexChat has closed unexpectedly) |
06:15 |
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06:21 |
wilkgr |
You know I didn´t quit, don´t you? |
06:23 |
VanessaE |
yep. |
06:25 |
* wilkgr |
has quit |
06:25 |
VanessaE |
nope. |
06:30 |
* wilkgr |
has joined |
06:30 |
wilkgr |
Forgot to say bye |
06:30 |
* wilkgr |
has quit |
06:30 |
VanessaE |
still ain't working |
06:30 |
VanessaE |
bbl, bedtime. |
06:32 |
wilkgr |
If you want a laugh, read this: http://tinyurl.com/computerbutter |
06:32 |
wilkgr |
This happened in #minetest-moontest |
06:33 |
wilkgr |
Let me know what you think of it |
06:37 |
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06:39 |
Pilcrow |
bed time for me too. hope your problem is fixed, wilkgr... :\ |
06:40 |
wilkgr |
ok |
06:40 |
wilkgr |
Maybe it´s might internet... |
07:07 |
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09:20 |
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09:21 |
Megaf |
Hi everyone |
09:21 |
Megaf |
Hows things? |
09:32 |
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09:39 |
JamesTait |
Good morning all; happy Monday, and happy No Dirty Dishes Day! 😃 |
09:56 |
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10:10 |
Turion |
In Adventuretest, are glass crafts like glass panes partially disabled? |
10:21 |
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10:39 |
Turion |
catninja, can I have interact rights on the LOTT server? I won't ask for admin rights, to be teleported or for special privileges. |
10:43 |
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11:46 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=3&t=12181 :D |
11:46 |
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11:52 |
LNJ |
hi i am into my school |
11:53 |
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11:53 |
LNJ |
hi jbb! |
11:53 |
JBB |
hi |
11:53 |
JBB |
lol |
11:53 |
LNJ |
we are together at school# |
11:54 |
LNJ |
yey! |
11:54 |
LNJ |
here are many ports blocked |
12:04 |
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13:08 |
exio4 |
5FPS on my laptop |
13:11 |
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14:02 |
WSDguy2014 |
Hello guys, how to find hot bar texture? |
14:09 |
WSDguy2014 |
guys, how to find hot bar texture? I making a texture pack |
14:10 |
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14:16 |
Calinou |
WSDguy2014, look at games/minetest_game/mods/default/textures |
14:16 |
Calinou |
search for *hotbar* |
14:17 |
WSDguy2014 |
im making texture pack for subgame Minetest Nostalgia |
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17:05 |
CWz |
Read a post on the forum somewhere did Microsoft try to take a Minetest clone maintainer to court. is this true |
17:06 |
Calinou |
link? |
17:06 |
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17:07 |
CWz |
https://forum.minetest.net/viewtopic.php?f=9&t=11891&view=unread#p178643 |
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18:47 |
rubenwardy |
Calinou, Krock, I can see no issues with player stopping it whilst riding |
18:47 |
rubenwardy |
However collision doesn't obey the conservation of momentum |
18:54 |
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19:10 |
MinetestBot |
[git] est31 -> minetest/minetest: Make nametags white again ba92f97 http://git.io/vT3Vl (2015-05-18T21:08:06+02:00) |
19:11 |
VanessaE |
rubenwardy: same is true of particles, fwiw. |
19:11 |
rubenwardy |
Minetest needs more awesome physics |
19:11 |
rubenwardy |
Well, maybe not "need", but I want. |
19:11 |
VanessaE |
no, need. |
19:12 |
VanessaE |
water pouring from a homedecor faucet should at least spread to all parts of the sink's bowl |
19:12 |
rubenwardy |
I'd say HUD reforms / clientside scripting is more important |
19:12 |
MinetestBot |
[git] est31 -> minetest/minetest: Make nametags white again 23984ef http://git.io/vT3w4 (2015-05-18T21:11:41+02:00) |
19:12 |
Calinou |
“reform†|
19:13 |
Calinou |
this isn't politics :P |
19:13 |
Jordach |
i'd say a decent API is a better IDEA |
19:13 |
rubenwardy |
Seems that there is a lot of politics in Minetest |
19:14 |
rubenwardy |
The HUD API is a pretty bad API. |
19:15 |
rubenwardy |
Anyway, bye all |
19:15 |
est31 |
bye |
19:15 |
est31 |
VanessaE, minetest has native water :p |
19:15 |
est31 |
ofc its not the same I know ... |
19:16 |
est31 |
but yea finite water... |
19:16 |
VanessaE |
est31: which doesn't flow all that well into really small spaces :) |
19:16 |
est31 |
politics again :) |
19:16 |
est31 |
voxel game |
19:16 |
VanessaE |
what I meant was those particles from the faucet |
19:16 |
est31 |
yea I know |
19:16 |
Sokomine |
hi |
19:16 |
VanessaE |
they should move a lot faster sideways after they collide with something |
19:16 |
VanessaE |
Sokomine: see your /msg' |
19:16 |
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MinetestBot |
[git] est31 -> minetest/minetest: Add more swp files to gitignore 5b03857 http://git.io/vT3Pm (2015-05-18T21:24:57+02:00) |
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20:43 |
catninja |
VanessaE: Interesting, the serverchat-to-irc stopped sending me the messages when I logged into the server again |
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21:04 |
Pilcrow |
howdy, y'all! :P |
21:05 |
VanessaE |
hi |
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MinetestBot |
[git] est31 -> minetest/minetest: Enforce hiding nametag d2ca662 http://git.io/vTs0Q (2015-05-18T23:10:48+02:00) |
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21:24 |
luizrpgluiz |
hi all |
21:26 |
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21:36 |
Pilcrow |
hello luizrpgluiz |
21:37 |
Pilcrow |
and VanessaE. how are you guys today? |
21:38 |
VanessaE |
doing ok |
21:40 |
Pilcrow |
oh, luizrpgluiz. I saw you asking about trees. this might not help you, but you can take a look at this simple example tree mod I made: https://github.com/Pilcrow182/alien_trees |
21:42 |
* Pilcrow |
wonders if wilkgr's problem was fixed |
21:50 |
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22:06 |
exio4 |
hi Pilcrow! |
22:06 |
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22:07 |
Pilcrow |
hey exio4. how ya been? :) |
22:07 |
exio4 |
bored and tired :p |
22:07 |
exio4 |
you? |
22:08 |
Pilcrow |
same. plus my lip hurts; I bit it pretty bad a little while ago. :\ |
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22:16 |
VanessaE |
bbl |
22:16 |
Pilcrow |
o/ |
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22:19 |
Pilcrow |
hello Wayward_One |
22:25 |
Wayward_One |
Oh, hello Pilcrow :) |
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22:27 |
Pilcrow |
heh. bit slow on here right now. most of us are busy, I guess... :P |
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22:52 |
Chanku |
Hey so I need some help with something |
22:52 |
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22:52 |
Chanku |
Mainly compiling the Minetest Server |
22:53 |
est31 |
Chanku, yes what is your question :) |
22:53 |
est31 |
hi :) |
22:53 |
Chanku |
I just need help compiling a Minetest Server Executable (Linux) |
22:54 |
est31 |
so, what is your problem? |
22:54 |
Chanku |
When I compile Minetest |
22:54 |
Chanku |
it seems to not make a server executable.... |
22:54 |
Chanku |
only a client |
22:55 |
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22:55 |
est31 |
you can run that as server too |
22:55 |
Chanku |
Yeah |
22:55 |
est31 |
if you don't want to however, you can also specify -DBUILD_SERVER=TRUE at the cmake step |
22:55 |
est31 |
then it will build a server too |
22:56 |
Chanku |
okay |
22:57 |
Chanku |
Thanks |
22:57 |
Chanku |
that seems to actually work :/ |
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23:11 |
Chanku |
Alright I need help again... |
23:11 |
Chanku |
this time when it comes to doing a little bit of modding... |
23:11 |
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23:12 |
kaeza_ |
Greetings |
23:12 |
Chanku |
Hey |
23:12 |
Chanku |
It's mainly when it comes to registering/setting up a command...and getting the parameters passed to it :/ |
23:18 |
kaeza_ |
Chanku, have you looked at the implementation of chatcmds in other mods? |
23:18 |
MinetestBot |
[git] est31 -> minetest/minetest: Lower log level for unexpected behaviour 497299a http://git.io/vTGIT (2015-05-19T00:55:58+02:00) |
23:19 |
kaeza_ |
Or in builtin? |
23:20 |
exio4 |
kaeza_: :O it's a you |
23:20 |
exio4 |
long time no see |
23:31 |
Chanku |
sorry I didn't respond I was eating. |
23:31 |
Chanku |
Anywho I have |
23:32 |
Chanku |
However whenever I try to get an argument passed into the command it seems to return the name of the player that did it |
23:33 |
* kaeza_ |
hugs exio4 |
23:36 |
* exio4 |
hugs kaeza_ <3 |
23:40 |
* Chanku |
sighs |
23:41 |
Pilcrow |
Chanku: Worldedit would be the best example I can think of, for figuring out chat commands. I'd check the code for /replace, since it properly uses more than one parameter. https://github.com/Uberi/Minetest-WorldEdit/blob/master/worldedit_commands/init.lua#L360 |
23:48 |
Pilcrow |
Chanku: also. the wiki may provide some insight. http://dev.minetest.net/minetest.register_chatcommand |
23:50 |
Chanku |
I've actually taken a look at the wiki |
23:52 |
Pilcrow |
Chanku: ah, ok. well, give me a minute; I might be able to throw a decent example together. |
23:52 |
Chanku |
Alright |
23:52 |
kaeza_ |
Chanku can you pastebin the reñevant code? |
23:52 |
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23:53 |
kaeza_ |
Err relevant |
23:54 |
kaeza_ |
Damn mopho keyboards |
23:54 |
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23:55 |
Pilcrow |
lol kaeza_ |
23:57 |
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23:59 |
Chanku |
Well kaeza_ I seem to have it kind-of working... |
23:59 |
Pilcrow |
Chanku: here, this works as expected. just a very simple example, using params. http://pastie.org/10195724 |