Time |
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01:58 |
Xenoth |
Does anyone know if there is a mod that provides real physics for Minetest_game? Such as, after a building burns down, non-flammables fall from the attic and such? |
01:59 |
Xenoth |
(Essentially, applying a 'falling sand' to everything) |
02:00 |
est31 |
or too large buildings built from dirt collapse :) |
02:00 |
Wayward_Tab |
Not afaik |
02:01 |
Xenoth |
est31: That'd be a very nice mod to have on servers. :) |
02:01 |
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02:01 |
Wayward_Tab |
I'd love to have one though |
02:01 |
est31 |
or water making transport dirt |
02:01 |
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02:02 |
est31 |
s/making transport/transporting/ |
02:13 |
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02:14 |
DuDraig |
I have an odd problem. On a fresh Minetest install, creating a singleplayer or connecting to an online game works fine the first time but any time I try after that I get an empty gray world with no nodes and spawned at (0, -0.5, 0). |
02:14 |
DuDraig |
I'm on an ASUS K55A laptop running Windows 8.1 x64 and minetest 0.4.12 x64. |
02:23 |
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02:27 |
Zeno` |
interesting |
02:27 |
Zeno` |
what server? |
02:28 |
Zeno` |
oh it does it for singleplayer also? |
02:32 |
DuDraig |
Yep |
02:33 |
DuDraig |
All servers that I've tried so far, like a couple of the VanessaE servers. Both game types for singleplayer. |
02:33 |
DuDraig |
No error messages in the console. |
02:34 |
DuDraig |
The same installation copied to a desktop computer with Windows 7 works just fine. |
02:34 |
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02:36 |
Zeno` |
Can you add a screenshot to: https://github.com/minetest/minetest/issues/2684 |
02:36 |
Zeno` |
with debug info shown (f5) |
02:36 |
DuDraig |
kk |
02:37 |
Zeno` |
and also: ASUS K55A laptop running Windows 8.1 x64 and minetest 0.4.12 x64. :) |
02:37 |
Zeno` |
Thanks |
02:37 |
Zeno` |
can I ask where you got minetest from? |
02:37 |
* Zeno` |
wonders if it's a Windows only bug... hmm |
02:40 |
Zeno` |
oh, if you're in a debugging mood you can increase the amount of information in debug.txt as well by adding debug_log_level = 4 to minetest.conf (don't forget to put it back to 2 or delete the line afterwards because it produces a *lot* of output) |
02:55 |
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02:55 |
DuDraig |
Comment and screenshot added. I'll try the suggested debug_log_leveland see what happens. |
02:55 |
Xenoth |
Zeno`: Could that bug DuDraig is experiencing be related to the "falling through a gray world" issue? |
02:56 |
Zeno` |
Xenoth, if he was falling his coordinates would change and I think he would have mentioned it? But it's possible I guess |
02:57 |
Zeno` |
I just find it odd that this is the second report within a week (sets alarm bells ringing) |
02:58 |
Zeno` |
thanks for the comment and screenshot DuDraig :) |
02:58 |
DuDraig |
Using "debug_log_level= 4" does not display anything out of the ordinary on the console. |
02:59 |
Pilcrow |
est31: "or water making transport dirt" ... do you mean dropped dirt, or the actual node? I know there were a few different mods at one point that expanded dropped-item physics, such as being pushed by flowing water... |
03:00 |
est31 |
actual node of course |
03:00 |
est31 |
ever seen water in action |
03:00 |
DuDraig |
Xenoth, Zeno: My coordinates do not change according to the F5 debug so I don't believe the character is falling. |
03:01 |
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03:03 |
Zeno` |
est31, should I tag this Windows do you think? I can't seem to reproduce on Linux or Android (and valgrind doesn't show anything unusual) |
03:03 |
Zeno` |
it's weird |
03:03 |
est31 |
whats this? |
03:03 |
Zeno` |
it's unfornatate that log level 4 showed nothing unusual :( |
03:04 |
Zeno` |
#2684 |
03:04 |
Zeno` |
grr |
03:04 |
Zeno` |
https://github.com/minetest/minetest/issues/2684 |
03:04 |
est31 |
moment I'm doing the android fix right now |
03:04 |
DuDraig |
Is there any debug or verbose flag I can set that will display information about the world being loaded that might tell me why there are no nodes? |
03:05 |
Zeno` |
DuDraig, well that's what I hoped the debug level at verbose would show |
03:05 |
Pilcrow |
DuDraig: Not sure it will help, but there's a few things I'd like to ask. Firstly are you using 0.4.12-stable, or a git/dev version. Secondly, did you download it from the main site, or compile it yourself. And thirdly, if you DID download it from the main site, did you get the MSVC or MinGW version? |
03:06 |
Zeno` |
DuDraig, you can also add --verbose |
03:06 |
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03:07 |
DuDraig |
The stable x64 msvc version from the minetest.net download page without any modifications. |
03:08 |
DuDraig |
I tried --verbose before but it only told me registered node types and not anything about node instances in sight. |
03:08 |
Zeno` |
oh, what opengl or directx version? |
03:09 |
DuDraig |
Cycling through F6 gives me 0's for all node counts. |
03:09 |
DuDraig |
OpenGL and DirectXboth. |
03:09 |
DuDraig |
Default was OpenGL |
03:09 |
Zeno` |
yeah which version of opengl are you using? |
03:09 |
Zeno` |
it should be in debug.txt somewhere |
03:10 |
Zeno` |
something like: Irrlicht log: Using renderer: OpenGL 4.5.0 |
03:10 |
DuDraig |
debug.txt says: "OpenGL driver version is 1.2 or better." |
03:11 |
Zeno` |
http://dpaste.com/295PVXP <--- is what mine says |
03:11 |
Zeno` |
but maybe Windows is different :( |
03:12 |
Zeno` |
actually shader version would be good as well (e.g. mine is Irrlicht log: GLSL version: 4.5) |
03:12 |
Zeno` |
is RBA around? |
03:13 |
Pilcrow |
not logged in, if he is... |
03:14 |
Zeno` |
never is when you need him :) |
03:15 |
DuDraig |
From debug.txt: |
03:15 |
DuDraig |
Irrlicht Engine version 1.8.1 (Build 9200), Using renderer: OpenGL 4.0.0, Intel(R) HD Graphics 4000: Intel, OpenGL driver version is 1.2 or better., GLSL version: 4.0 |
03:15 |
Pilcrow |
eew. intel. |
03:15 |
MinetestBot |
[git] est31 -> minetest/minetest: Fix libgmp for Android 33a633a http://git.io/vUdvi (2015-05-15T05:08:59+02:00) |
03:16 |
Pilcrow |
DuDraig: does anything show up if you change it to software rendering, in the settings tab? It'll probably be pretty slow that way, mind you... |
03:19 |
* Pilcrow |
is waiting for minetest to compile (again) and wishing he had a beefier computer.... :P |
03:21 |
DuDraig |
Pilcrow: No change for singleplayer. Trying a couple of servers. |
03:22 |
Zeno` |
Can you add all that version info to your bug report, DuDraig? |
03:22 |
MinetestBot |
[git] Zeno- -> minetest/minetest: ANDROID: Do not limit situations where fast is enabled 99cf53c http://git.io/vUdfK (2015-05-15T13:22:07+10:00) |
03:23 |
Zeno` |
(if you forget I can do it later... best if you do it though, 'cause I don't like editing people's comments heh) |
03:25 |
DuDraig |
kk |
03:27 |
Zeno` |
I guess a big clue here is that "it works 100% if you create a new world from scratch" |
03:27 |
Zeno` |
is the statement in quotes true? |
03:28 |
DuDraig |
Updated. |
03:29 |
DuDraig |
Zeno: No. "It works 100% if you use a fresh installation and create a new world from scratch." Or, at least, it has for the 4 times I've re-installed it. |
03:30 |
Pilcrow |
so, if you create a new world right now, it'll still be messed up? |
03:30 |
DuDraig |
Yep. |
03:30 |
DuDraig |
With either of the default games. |
03:31 |
Pilcrow |
try deleting minetest.conf or moving it somewhere minetest can't see (I hate deleting files)... then does a new world still mess up? |
03:35 |
Zeno` |
oh |
03:35 |
Zeno` |
hmm |
03:35 |
Pilcrow |
Zeno`: some epiphany? |
03:36 |
Zeno` |
unfortunately not |
03:36 |
Zeno` |
my "oh" was referring to the "fresh installation" |
03:36 |
Pilcrow |
ah |
03:36 |
Zeno` |
but what is a fresh installation? |
03:36 |
Zeno` |
on Windows I just unzip and run |
03:37 |
Zeno` |
I guess fresh is delete the directory and start again |
03:37 |
Pilcrow |
well, I assume DuDraig just meant a clean, never-run-before unzip... |
03:37 |
est31 |
when its no in place build one can argue the settings stay the same |
03:38 |
Zeno` |
I think Windows build is RUN_IN_PLACE by default (for the prebuilts) |
03:38 |
Zeno` |
although don't quote me on that :) |
03:38 |
Zeno` |
brb, going to Windows! |
03:38 |
Zeno` |
this will be a jolly good adventure |
03:38 |
Pilcrow |
Zeno` is right, the official win builds are run_in_place |
03:39 |
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03:39 |
Zeno` |
ok, downloading minetest |
03:39 |
Zeno` |
gotta find a link.. lmao |
03:39 |
Pilcrow |
hello Windows Zeno`... |
03:40 |
Pilcrow |
https://github.com/minetest/minetest/releases/download/0.4.12/minetest-0.4.12-win64-msvc.zip |
03:40 |
Zeno` |
hello :) |
03:40 |
Zeno` |
thanks :) |
03:40 |
Pilcrow |
had the tab open |
03:40 |
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03:40 |
Zeno` |
I thought you'd memorised it and very fast typer |
03:40 |
Pilcrow |
lol |
03:41 |
DuDraig |
Using the SW renderer has not effect on connecting to servers. Deleting minetest.conf does not have an effect on creating new worlds. All gray with no nodes. |
03:41 |
Pilcrow |
huh |
03:41 |
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03:41 |
Zeno` |
my download has stalled. grr |
03:42 |
DuDraig |
Zeno, Pilcrow: Fresh installation is: delete the entire old installation directory and unzip a new one from the downloaded zip file. |
03:42 |
Pilcrow |
does anyone here know what other folders/files are created on first-run? I think cache is, at least... |
03:44 |
Zeno` |
as usual it works for me :/ |
03:44 |
Zeno` |
why do I have the bad luck :( |
03:44 |
DuDraig |
Pilcrow: gin, builtin, client, doc, fonts, games, locale, mods, and textures. |
03:45 |
Zeno` |
wait |
03:45 |
Pilcrow |
DuDraig: I meant which folders/files minetest itself creates, if they're not there. |
03:45 |
DuDraig |
The same installation works fine for me on a Windows 7 desktop. I was wondering if this was windows 8.1 specific or specific to the laptop. |
03:45 |
Zeno` |
I wonder if windows firewall is blocking the network |
03:45 |
Zeno` |
I dunno how to check that, but I would if I could |
03:45 |
Pilcrow |
Zeno`: but then wouldn't it still work in singleplayer? |
03:46 |
Zeno` |
Pilcrow, well SP still uses network it's just 127.0.0.1:dunno_what_port |
03:46 |
Zeno` |
so maybe windows 8.1 firewall is, for some reason, blocking local network traffic |
03:46 |
DuDraig |
Pilcrow: cache and worlds. |
03:47 |
Pilcrow |
a loopback shouldn't be intercepted by a firewall... |
03:47 |
DuDraig |
Zeno: Then why would it work the first time? |
03:47 |
Zeno` |
i.e. ACTION[main]: Server for gameid="minetest" listening on 0.0.0.0:53056 <--- local network |
03:47 |
Zeno` |
I dunno, it's just something to rule out |
03:47 |
Zeno` |
maybe windows 8.1 firewall has gone crazy :D |
03:48 |
Zeno` |
there is no sane reason for it to block local network or loopback, but who knows |
03:48 |
Zeno` |
I'm using Win7 x64 and don't seem to have the bug |
03:48 |
Zeno` |
now I wish I didn't delete windows 8 on my laptop :( |
03:50 |
Pilcrow |
hmm, I've never had a windows 8 computer... I wonder if my sister will let me use hers... |
03:50 |
Zeno` |
I'm going to mark this high priority anyway |
03:50 |
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03:51 |
DuDraig |
Once I get my main computer back up I'll continue to investigate this with my own compiled debug versions. |
03:51 |
DuDraig |
Thanks for your help. |
03:52 |
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03:52 |
Zeno` |
this is very strange. If the firewall thing can be explored I'd appreciate it (even though it's very unlikely it's an issue it's best to rule things out where possible) |
03:52 |
Zeno` |
thanks for all the info DuDraig |
03:53 |
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03:53 |
Pilcrow |
also unlikely, but I wonder if it could be a problem with the MSVC builds... I've never really seen any difference between msvc and mingw-compiled binaries though... |
03:54 |
Zeno` |
I've tried both now |
03:56 |
Pilcrow |
I just realized, I've never actually used windows for 0.4.12... I think the last win version I used was way back in 0.4.9 or so... Linux all the way. :P |
03:56 |
Zeno` |
bin\minetest.exe --enable-unittests |
03:56 |
Zeno` |
1 / 13 tests failed |
03:57 |
Zeno` |
I think I'll have to remove that unit test so the flag is actually useful! |
03:57 |
Zeno` |
stupid thing |
03:57 |
Pilcrow |
what does unittests actually do? |
03:57 |
Zeno` |
runs a bunch of tests |
03:57 |
Pilcrow |
lol |
03:58 |
Zeno` |
one of them tests the socket and network |
03:58 |
Zeno` |
but if the one that fails by mistake happens before the socket and net test then it's useless |
03:58 |
Zeno` |
and since nobody seems inclined to fix the one that fails I am becoming inclined to removing it |
03:58 |
Zeno` |
because the actual test code is more complicated than the code it's testing and I can't understand it |
03:59 |
Zeno` |
and neither can anyone else it seems because it's been broken for ages |
03:59 |
Zeno` |
although maybe they keep running if even one fails |
04:00 |
Zeno` |
so in that case --enable-unittests would be helpful |
04:00 |
Zeno` |
technomancy, ^^ |
04:01 |
technomancy |
Zeno`: I don't have that windows machine with me right now but I'll take a look when I do |
04:01 |
Zeno` |
thanks |
04:02 |
Zeno` |
I assume you're the same technomancy and the bug report |
04:02 |
Zeno` |
if not I apologise |
04:02 |
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04:02 |
Pilcrow |
I'd assume so; I've never seen another technomancy around minetest. |
04:05 |
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04:06 |
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04:06 |
Pilcrow |
Zeno` ^ |
04:06 |
Zeno` |
welcome back RBA |
04:07 |
Zeno` |
I have a lot of work for you so I hope you're fresh and invigorated after your holiday |
04:07 |
Pilcrow |
RBA must not get many irc pings, since no one ever says his full username... :P |
04:07 |
Zeno` |
Yeah... Re<Tab> is too hard to type |
04:08 |
Pilcrow |
lol |
04:14 |
RealBadAngel |
hehe |
04:14 |
RealBadAngel |
hi Zeno` |
04:14 |
Zeno` |
I have a cunning plan. I will install Windows updates and see if it will happen then |
04:15 |
RealBadAngel |
usually ends with format ;) |
04:15 |
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04:15 |
Pilcrow |
that... does not sound like a very good plan |
04:15 |
Zeno` |
RealBadAngel, people are starting to report "grey screen" issues |
04:15 |
Pilcrow |
^ https://github.com/minetest/minetest/issues/2684 |
04:15 |
RealBadAngel |
whats that? |
04:15 |
est31 |
then let's report to Microsoft! |
04:16 |
Zeno` |
it may not be a good plan, but that doesn't make it any less cunning! |
04:16 |
est31 |
"Dear microsoft, |
04:17 |
Zeno` |
I don't think MS uses delta RPMs for their updates |
04:17 |
Zeno` |
it's downloading 700MB of crap |
04:17 |
est31 |
a free software clone of your program 'minecraft' doesn't work anymore. Why?" |
04:17 |
Zeno` |
lol |
04:17 |
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04:17 |
Pilcrow |
Zeno`: it's microsoft. when's the las time they made the 'smart' choice? :P |
04:18 |
Zeno` |
lmao.. maybe windows 8.1 specifically searches for minetest.exe and blocks network for it |
04:18 |
Pilcrow |
s/las/last/ |
04:18 |
est31 |
Zeno`, does RPM use deltas too? |
04:18 |
RealBadAngel |
brb |
04:18 |
est31 |
or apt? |
04:18 |
est31 |
I know chromium does |
04:18 |
Zeno` |
est31, Fedora uses delta rpms |
04:18 |
est31 |
nice |
04:18 |
Pilcrow |
est31: I think rpm -can- but I don't believe all rpms are delta-d |
04:18 |
Zeno` |
yeah... usually 900MB is reduced to maybe 5 |
04:19 |
Pilcrow |
s/delta-d/delta |
04:19 |
est31 |
I guess thats the secret reason why they bought that transatlantic line |
04:19 |
est31 |
of course no CDN :p |
04:21 |
est31 |
do you use KDE 5 Zeno` ? |
04:21 |
est31 |
Kate changed |
04:21 |
est31 |
Don't know yet whether old kate is good |
04:21 |
est31 |
or new kate |
04:23 |
Zeno` |
est31, still on kde 4 |
04:23 |
est31 |
I have 5.2, its horrible |
04:23 |
est31 |
lots of ugly bugs |
04:23 |
Zeno` |
what did they change in Kate and why? |
04:23 |
Zeno` |
version 4 of Kate is great |
04:24 |
Zeno` |
kde 4 --> 5 was meant to be a smooth transition :/ |
04:24 |
est31 |
getting this right now: https://bugs.launchpad.net/ubuntu/+source/plasma-desktop/+bug/1455278 |
04:25 |
Zeno` |
Qt 4 --> 5 doesn't require huge changes |
04:25 |
est31 |
has a touch to it https://launchpadlibrarian.net/206539622/scrensh3.png |
04:25 |
Zeno` |
wow |
04:26 |
Pilcrow |
est31: I never liked kate. I use kwrite for most stuff, and geany otherwise. kate seems to be trying to fill a niche that just doesn't exist for me... |
04:26 |
est31 |
5.3 should be better, as I've heard on #kde |
04:27 |
est31 |
kate is fast I like that |
04:27 |
est31 |
geany always took ages to start |
04:27 |
Zeno` |
TBH I mostly use vim and QtCreator |
04:28 |
Zeno` |
I use kate sometimes because I have it associated with the .txt file extension (and some others) (mainly for firefox) |
04:28 |
Pilcrow |
I use kwrite for lua, at least. plus some sed/awk/cut here and there. that does just fine... |
04:28 |
est31 |
thats something too which wasn't smooth |
04:29 |
est31 |
lost all my associations for extensions |
04:29 |
* Zeno` |
will wait before he installs KDE 5 hehe |
04:29 |
est31 |
sed as text editor?? nice nice |
04:29 |
est31 |
I've used awk to convert the settings |
04:29 |
est31 |
for a PR |
04:30 |
Zeno` |
Windows is installing "Windows Malicious Software Removal Tool x64" |
04:30 |
Zeno` |
maybe that's the greyscreen issue |
04:30 |
Pilcrow |
est31: well, not exactly as an editor, lol. I just meant I use sed to change variable names, etc... |
04:31 |
Hijiri |
careful, it says the removal tool is malicious |
04:31 |
Zeno` |
lol |
04:31 |
Zeno` |
too late :( |
04:32 |
Zeno` |
It wants to restarts |
04:32 |
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04:32 |
Zeno` |
why does windows do this. *sigh*... brb |
04:32 |
Pilcrow |
gotta love a system that can't properly handle its own updates... |
04:33 |
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04:33 |
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Zeno` joined #minetest |
04:33 |
Zeno` |
aha |
04:33 |
|
Pilcrow182 joined #minetest |
04:34 |
* Pilcrow182 |
hates it when he closes the wrong window by accident... |
04:34 |
Zeno` |
Windows has blocked access to Minetest core application on all public and private networks |
04:35 |
Pilcrow182 |
well. that sounds like the issue. still... wtf? |
04:35 |
Zeno` |
must have been the malicious software update after all O.o |
04:35 |
est31 |
lol |
04:36 |
Pilcrow182 |
malicious software update is malicious |
04:36 |
est31 |
s/malicious software update/windows/ |
04:36 |
est31 |
FTFY |
04:36 |
* Pilcrow182 |
would rather have a delicious software update |
04:36 |
Pilcrow182 |
:D |
04:37 |
Pilcrow |
yay, I'm me again! |
04:37 |
est31 |
ok know that Zeno` is busy, but if you have time, could you review https://github.com/minetest/minetest/pull/2701 |
04:39 |
est31 |
now lets try KDE 5.3... |
04:41 |
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04:41 |
* Pilcrow |
remembers kde4.0.0 and worries about kde5 (has never tried it) |
04:42 |
Zeno` |
I fondly remember KDevelop before KDE 4 |
04:42 |
Pilcrow |
hello Adimgar |
04:42 |
Zeno` |
It still isn't back to how it was :( |
04:42 |
Pilcrow |
Zeno`: what about amarok? |
04:42 |
Adimgar |
hi Pilcrow |
04:42 |
Zeno` |
I don't have amarok installed |
04:43 |
Adimgar |
kde5 is not the big mess they did with kde4.0 |
04:44 |
Zeno` |
well so it shouldn't be... Qt4 to Qt5 migration is not a difficult or large process (in general) |
04:44 |
|
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04:44 |
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est31 joined #minetest |
04:44 |
Zeno` |
well, it wasn't for the Qt projects I'm involved with anyway |
04:44 |
Adimgar |
actually they split their project into two parts, frameworks and apps |
04:44 |
Zeno` |
yeah |
04:44 |
est31 |
nice nice 5.3 works |
04:44 |
Adimgar |
i've used it and it's pretty good |
04:44 |
Pilcrow |
Ah. Well, amarok made some _major_ changes after kde4. It was so nice before. But it turned bulky and useless. at least the original amarok code was forked into Clementine (which I still use)... |
04:44 |
Zeno` |
but apart from that there is not much different. Except the huge binary blob now required on Windows |
04:45 |
Zeno` |
so the download size of my app went from something like 4MB to 20MB |
04:46 |
Zeno` |
I think icudt51.dll was the culprit |
04:46 |
Zeno` |
pretty sure I didn't need that in Qt4 |
04:47 |
Pilcrow |
interesting. I've never used qt in windows. I knew it was possible, though (in fact, I think someone made a windows version of kde4 that replaced explorer, etc?) |
04:47 |
Zeno` |
I've never used KDE on windows. I use Qt on Windows though |
04:48 |
Zeno` |
well, I used to |
04:48 |
Zeno` |
not so much these days |
04:49 |
Zeno` |
lol @ my windows desktop |
04:49 |
Zeno` |
2560 x 1440 and over half of it it occupied by files and icons |
04:49 |
Pilcrow |
I've never used it either, but was interested in windows desktop environment replacement at one point in time... |
04:50 |
Pilcrow |
Zeno`: same. but I haven't used my windows much in the last year or so. not even sure what's there anymore. |
04:51 |
Zeno` |
I have no idea what most of these files are either... it seems that when I used windows more regularly I used the desktop as a tmp/ directory heh |
04:52 |
Pilcrow |
heh |
04:56 |
Pilcrow |
I poked into my windows recently and found some absurd text document I made YEARS ago. I was apparently at a friend's house, sending random messages to his skype or gtalk while his screen was off. for some reason I decided to copy the whole thing into a text file? no idea. got a good chuckle out of it, though... :P |
05:00 |
Zeno` |
heh |
05:00 |
Zeno` |
d.txt |
05:00 |
Zeno` |
this should be interesting |
05:00 |
Pilcrow |
Zeno`: any luck poking a hole through that malacious software update? |
05:00 |
Zeno` |
yeah I just changed the firewall |
05:01 |
Zeno` |
maybe some people are accidentally not seeing it (or just clicking next through habit and blocking it) |
05:01 |
Zeno` |
which *might* explain why deleting the file and "installing" it again works |
05:02 |
Zeno` |
dunno how the rules work |
05:02 |
Zeno` |
i.e. why windows decided to do that after I installed updates |
05:02 |
Zeno` |
and how it decides when/if to do it |
05:03 |
Pilcrow |
I dunno. I'd think the firewall setting would depend on the location and some sort of exe sum. |
05:04 |
Zeno` |
you'd think so |
05:04 |
Pilcrow |
but then it wouldn't re-ask on a fresh unzip |
05:04 |
Zeno` |
I'll try it |
05:06 |
Zeno` |
I think I've crashed explorer |
05:06 |
Zeno` |
desktop is not working lol |
05:06 |
Zeno` |
or maybe it's my mouse |
05:06 |
Zeno` |
it asked again |
05:07 |
Zeno` |
Windows might look at the .exe timestamp |
05:07 |
Pilcrow |
that seems likely |
05:09 |
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05:10 |
Pilcrow |
Holy hot dang! Poking around my windows, I just found AutoIt! It's been *ages* since I used that! I wonder if they still develop it... |
05:12 |
Zeno` |
hopefully they do. I use it for my macro photography |
05:13 |
Zeno` |
for re-focus take photo, zoom, take photo (for image stacking) |
05:13 |
Zeno` |
I got Canon to send me their SDK but it's crap |
05:13 |
Zeno` |
easier to write autoit scripts heh |
05:14 |
Pilcrow |
looks like the last update was 11 months ago, but that's not bad for a closed-source app. |
05:16 |
Zeno` |
Windows is boring. I can't do cat /dev/random when I have nothing to do |
05:16 |
Zeno` |
I look for secret messages in the randomness |
05:17 |
Zeno` |
Often I find the word "I" (in ASCII) and wonder what it's trying to tell me |
05:17 |
Zeno` |
the message always cuts off after that though |
05:18 |
Pilcrow |
lol |
05:18 |
Pilcrow |
you could always open up an exe in notepad... ;P |
05:21 |
Zeno` |
I found a message in Windows/System32/ftp.exe! |
05:21 |
Pilcrow |
^ that'll get you a similar result, but with some actual words here and there, lol |
05:21 |
Zeno` |
Copyright (c) 1983 The Regents of the University of California. |
05:21 |
Zeno` |
aaaaaargh |
05:21 |
Zeno` |
they're watching me |
05:21 |
Zeno` |
TerminateProcess TransmitFile |
05:22 |
Zeno` |
! |
05:22 |
Pilcrow |
lol |
05:23 |
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05:24 |
* Pilcrow |
is hungry and shall go make corn-dogs now. brb. |
05:27 |
Zeno` |
argh |
05:30 |
Pilcrow |
Zeno`: argh? |
05:33 |
Pilcrow |
what is Zeno` arghing about? |
05:33 |
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05:34 |
Pilcrow |
hello again RBA. didn't realize you even left! :P |
05:36 |
Zeno` |
Da Regents are watching me! |
05:36 |
Zeno` |
I am finding their secret hidden messages all over the place now |
05:40 |
Pilcrow |
lol |
05:41 |
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05:44 |
Pilcrow |
I wonder... if you dd /dev/random into, say, a 5MB file, would upx interpret it as an application and try to compress it? |
05:45 |
Pilcrow |
(and no, I'm not dumb enough to think it'd be an actual application. just wondering how smart/dumb upx is...) :P |
05:47 |
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05:47 |
Pilcrow |
haha. just tried. UnknownExecutableFormatException. :P |
05:49 |
* VanessaE |
peeks in |
05:49 |
* Pilcrow |
stares at VanessaE |
05:49 |
VanessaE |
hi :) |
05:49 |
Pilcrow |
hi! :) |
05:49 |
Zeno` |
The Regents! Beware! |
05:50 |
Pilcrow |
^ zeno is opening up .exe files in notepad. ;P |
05:50 |
Zeno` |
If you hit Yes, ALL Registry entries associated |
05:50 |
Pilcrow |
Zeno`: they're probably in your dll files as well, you know... ;P |
05:50 |
Zeno` |
THIS PROCESS WILL |
05:50 |
Zeno` |
DESTROY YOUR SAVED SESSIONS. |
05:51 |
Zeno` |
they're all over the place |
05:51 |
Zeno` |
I cannot escape them :( |
05:51 |
Zeno` |
The program cannot safely continue execution and must |
05:51 |
Zeno` |
now be terminated. |
05:53 |
VanessaE |
heh |
05:55 |
Pilcrow |
aww, no more Zeno` |
05:56 |
Pilcrow |
I wish I could easily compile a 64-bit binary in a 32-bit distro... :P |
05:57 |
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06:02 |
Pilcrow |
aww, I did 'cat /bin/* > slashbin' and then tried to upx slashbin but it didn't work. I wonder why. :P |
06:05 |
* Pilcrow |
feels more insane today than usual... :P |
06:05 |
VanessaE |
good, at least you fit in here :) |
06:06 |
Pilcrow |
heh |
06:12 |
Pilcrow |
VanessaE: do you know if there's a newer windows build than krock's or sfan5's? krock's latest is about 8 days old (and needs openal, I think), and sfan5's is about 12 days old... |
06:12 |
VanessaE |
no idea |
06:12 |
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06:13 |
Pilcrow |
mmkay, thanks anyway. I always roll my own binary in linux, but can't be arsed to figure out MSVC or MinGW to do so in Windows... |
06:14 |
Pilcrow |
(not to mention, I have NO idea how to cross-compile a windows binary from within Linux) |
06:14 |
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06:15 |
Putz3000 |
Where exactly do I place mod folders at? I am using fedora 21 & installed via "yum install minetest" |
06:15 |
VanessaE |
in ~/.minetest/mods |
06:15 |
VanessaE |
then enable them for the world you want via the "Configure" menu. |
06:17 |
Putz3000 |
VanessaE: is ~ = home folder? |
06:17 |
VanessaE |
yup |
06:17 |
VanessaE |
<yourhome>/.minetest/mods |
06:17 |
VanessaE |
(with the dot) |
06:17 |
Pilcrow |
i.e. /home/your_username/.minetest/mods |
06:19 |
Putz3000 |
VanessaE: I don't have a /.minetest/ folder in my home folder. I have verified "show hidden files" are enabled. I do have a minetest icon under applications but have not launched it yet. Will it be created after launching? |
06:19 |
VanessaE |
yes |
06:20 |
Putz3000 |
VanessaE: Thank you, I should have tried that first. So I can see it now but inside is no mod folder. I believe I can just create a mod folder and place the desired mods inside it correct? |
06:21 |
VanessaE |
yep |
06:21 |
Putz3000 |
Awesome, thank you for your help! |
06:22 |
VanessaE |
you're welcome :) |
06:26 |
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06:33 |
VanessaE |
bbl |
06:33 |
Pilcrow |
o/ |
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06:43 |
Pilcrow |
time to go to bed. be back later. |
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08:35 |
JamesTait |
Good morning all; happy Friday, and happy Nylon Stockings Day! 😠|
08:49 |
Krock |
moin |
08:52 |
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09:06 |
MinetestBot |
[git] TeTpaAka -> minetest/minetest: Add get and set functions for the nametag color 86a963c http://git.io/vUFGA (2015-05-15T11:03:27+02:00) |
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09:11 |
MinetestBot |
[git] Bremaweb -> minetest/minetest: Add minetest.register_on_punchplayer c5b4e54 http://git.io/vUFnE (2015-05-15T11:09:55+02:00) |
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11:13 |
technomancy |
are there any linters for lua that can do arity checks? |
11:13 |
technomancy |
seems like you could do it to a degree statically, even if it's not perfect |
11:17 |
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11:34 |
est31 |
no, lua can't check whether you're arian or not, nazi |
11:35 |
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11:36 |
ElectronLibre |
It was the godwin point moment brought to you by est31. |
11:37 |
est31 |
I don't know whether lua supports this for all functions |
11:38 |
est31 |
functions that are from the C api for example only access their parameters through a parameter read API |
11:38 |
est31 |
so the numer of arguments is determined when you call the function |
11:40 |
est31 |
otherwise there is this technomancy http://stackoverflow.com/questions/3097209 |
11:43 |
catninja |
Is there someone working on eiter a hary potter m-game or attack on titan one? |
11:47 |
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12:07 |
technomancy |
haha |
12:08 |
technomancy |
est31: it looks like you can patch the interpreter to query a function for its arity |
12:08 |
technomancy |
but I'm looking for something higher-level like a linting tool |
12:10 |
est31 |
what exactly do you want to achieve? |
12:10 |
technomancy |
fewer bugs =) |
12:11 |
technomancy |
not having arity checks leads to some pretty stupid preventable bugs |
12:11 |
technomancy |
or at least it makes bugs that should be trivial manifest in confusing ways |
12:11 |
est31 |
? |
12:12 |
technomancy |
if I can have the computer tell me I did something stupid, it will save a lot of time vs me finding out I did something stupid. |
12:12 |
est31 |
yes, can you become less abstract |
12:13 |
est31 |
more "I want to code a mod that does [A] I want to ensure that [B]" |
12:13 |
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12:14 |
technomancy |
it's more "I'm a programmer who has gotten spoiled by programming languages that provide this feature; I feel I could code my mod more effectively if I had access to it here too" |
12:15 |
technomancy |
but it sounds like this doesn't exist, so I'll just be sure to not make any mistakes and things should go smoothly =) |
12:16 |
Krock |
I just look in here, read the latest 10 messages and just don't get the current topic.. |
12:16 |
technomancy |
sorry; I should have asked in #minetest-mods |
12:16 |
technomancy |
programmering nonsense |
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14:55 |
kahrl |
technomancy: you might be interested in http://terralang.org/ |
14:55 |
kahrl |
it's statically typed and supposedly integrates seamlessly with lua |
14:56 |
technomancy |
kahrl: interesting; thanks for the tip. |
14:56 |
technomancy |
I think I need to spend some more time with plain lua first, but it's good to have on my radar |
14:56 |
technomancy |
hm; no type inference... shame |
14:57 |
technomancy |
urgh; it has statements =( |
14:58 |
technomancy |
yeah, I'm actually not interested in going lower-level than lua; more interested in going higher-level |
14:58 |
technomancy |
thanks though |
14:59 |
technomancy |
oh it does have inference for return values at least; that's something |
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15:08 |
luizrpgluiz |
hi |
15:09 |
Krock |
hi |
15:09 |
luizrpgluiz |
:) |
15:09 |
Krock |
(: |
15:10 |
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15:10 |
EvergreenTree |
It has been a while, so I thought I would drop in. |
15:10 |
EvergreenTree |
Sup Krock? |
15:11 |
luizrpgluiz |
I wanted to learn how to generate a simple tree without me depend on the mod of vanessa |
15:11 |
Krock |
hi EvergreenTree |
15:11 |
luizrpgluiz |
hi EvergreenTree |
15:11 |
EvergreenTree |
It used to be 100 users on this channel was a lot |
15:11 |
VanessaE |
luizrpgluiz: the simplest way is a bunch of set_node() calls starting at your target location |
15:11 |
Krock |
luizrpgluiz, there are vmanip generated trees |
15:11 |
VanessaE |
better is a "schematic" |
15:12 |
VanessaE |
best is L-systems spawn_tree() command if you need something complex. |
15:12 |
EvergreenTree |
I never have figured out how to use schematics with random properties, but it is simple if you just want static structures |
15:12 |
VanessaE |
the only thing my mods do in that regard aside from actually producing the tree, is knowing where to put it |
15:12 |
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15:15 |
luizrpgluiz |
eu li um pouco do código do amgmt e ele não usa o l system para gerar arvores |
15:15 |
luizrpgluiz |
ops |
15:15 |
luizrpgluiz |
I read a little of amgmt code and it does not use ol system to generate trees |
15:15 |
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15:15 |
* ElectronLibre |
gives luizrpgluiz a fail-point. |
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16:35 |
rubenwardy |
Hi all! |
16:35 |
VanessaE |
hi |
16:36 |
ElectronLibre |
Hello rubenwardy. |
16:37 |
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16:51 |
luizrpgluiz |
hi ruben :) |
16:57 |
Krock |
rubenwardy, when did you plan the next NBE release? |
16:57 |
rubenwardy |
unplanned of yet |
16:58 |
Krock |
oh, okay. |
16:58 |
rubenwardy |
VanessaE did some bug reports, and I fixed some of them on the dev branch |
16:58 |
rubenwardy |
I have exams until the 23rd of June, so... |
16:58 |
Krock |
..so good luck :P |
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17:05 |
LNJ |
hi |
17:05 |
LNJ |
jmd. on? |
17:06 |
LNJ |
sorry |
17:06 |
LNJ |
smb. on? |
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17:11 |
LNJ |
hi |
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17:12 |
LNJ |
hi |
17:12 |
LNJ |
fireglow |
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17:23 |
LNJ |
hi |
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17:24 |
LNJ |
hi |
17:25 |
LNJ |
What so you think about a launcher for MT? |
17:26 |
VanessaE |
purpose of same? |
17:26 |
luizrpgluiz |
nbe? |
17:27 |
VanessaE |
luizrpgluiz: NodeBox Editor |
17:27 |
VanessaE |
LNJ: what would be the purpose of this "launcher"? |
17:27 |
luizrpgluiz |
:) |
17:27 |
LNJ |
for linux users you can get the new version |
17:27 |
LNJ |
or windows too |
17:28 |
VanessaE |
LNJ: you can get a new version by just downloading it. |
17:28 |
LNJ |
yes I know |
17:28 |
VanessaE |
you mean some kind of in-build updater? |
17:28 |
VanessaE |
in-built* |
17:29 |
LNJ |
a easy system for builds |
17:29 |
LNJ |
or maybe download builds |
17:29 |
VanessaE |
well for Linux users with some kind of debian-derivative, use the daily-builds PPA, or the stable PPA, and updates will come in with your regular update mechanism |
17:29 |
VanessaE |
maintainers on other distros just need to keep their packages up-to-date |
17:29 |
VanessaE |
so it would only be useful for Windows |
17:30 |
LNJ |
on ubuntu 15.04 minetest is just 0.4.11 |
17:30 |
LNJ |
and for the dev |
17:30 |
VanessaE |
use the daily-builds or stable PPA |
17:30 |
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17:31 |
VanessaE |
those are always up-to-date. |
17:31 |
LNJ |
okay |
17:31 |
VanessaE |
https://launchpad.net/~minetestdevs/+archive/ubuntu/daily-builds |
17:31 |
VanessaE |
or... |
17:31 |
VanessaE |
https://launchpad.net/~minetestdevs/+archive/ubuntu/stable |
17:31 |
LNJ |
thanks |
17:31 |
LNJ |
(I'm using debian too) |
17:31 |
LNJ |
sometimes |
17:31 |
VanessaE |
basically don't ever bother using the package that comes with your distro's repository, it'll often be outdated. |
17:43 |
luizrpgluiz |
someone uses the diaspora? |
17:49 |
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17:49 |
sofar |
I have, for a long time |
17:52 |
rubenwardy |
Damn it, just showed the graphics and content of Build A World to a friend, he bought it. |
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18:05 |
Miner59 |
Hi, anybody here who wants to start a server? I want to make a server together with someone. My old server is too laggy :-( |
18:17 |
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18:24 |
Krock |
Miner59, to make a server just 'make .'; minetest-server |
18:26 |
Miner59 |
lol ok but i need to make faster internet and faster computer too |
18:27 |
Calinou |
rent a VPS |
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Putz3000 |
Whats a good quality weather mod? Would it be Jeija's Weather mod? |
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20:21 |
luizrpgluiz |
VanessaE: someday you can explain to me how that works or tell me what each letter in uppercase on the rules for generating tree? |
20:23 |
TeTpaAka |
See http://dev.minetest.net/Introduction_to_L-system_trees |
20:23 |
MinetestBot |
[git] TeTpaAka -> minetest/minetest: Add push_ARGB8 to script/common/c_converter 19cbb6b http://git.io/vUpuQ (2015-05-15T16:21:56-04:00) |
20:24 |
MinetestBot |
[git] TeTpaAka -> minetest/minetest: Generalize core.get/set_nametag_color into core.get/set_nametag_attributes 18c2f16 http://git.io/vUpu7 (2015-05-15T16:21:01-04:00) |
20:24 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Noise: Make buffer size parameters unsigned 5d1d7c1 http://git.io/vUpu5 (2015-05-15T16:20:30-04:00) |
20:24 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Schematics: Fix probability values for .mts version 1 eaef678 http://git.io/vUpud (2015-05-15T16:20:30-04:00) |
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luizrpgluiz |
anybody here already created a simple tree just to study? |
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luizrpgluiz |
someone here? |
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21:39 |
RealBadAngel |
whats up? |
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21:49 |
VanessaE |
hey RBA. |
21:52 |
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21:53 |
vitaminx |
hi everyone, i'm admin of a minetest server since a couple of months and got some problems recently with someone who connects with all kind of offensive nicknames and writes the most offensive things |
21:53 |
vitaminx |
how you handle this kind of things? |
21:54 |
VanessaE |
get the forbidden usernames mod |
21:55 |
VanessaE |
dang it. can't find it now |
21:55 |
vitaminx |
i've found it |
21:55 |
vitaminx |
but what does it do? |
21:55 |
vitaminx |
does it maintain a list of offensive words? |
21:55 |
VanessaE |
you have to modify it to add the offensive words, by regex patterns |
21:56 |
vitaminx |
ok |
21:56 |
VanessaE |
crazyginger72 has a fork which filters a lot of such words |
21:56 |
vitaminx |
ok with a little bit of work this could help |
21:57 |
VanessaE |
https://github.com/crazyginger72/blocked_usernames/commits/master |
21:57 |
VanessaE |
there it is. |
21:57 |
VanessaE |
you'll want to modify line 51 to filter for your username instead of hers. |
21:58 |
vitaminx |
ok great, i can work with that :) |
21:58 |
vitaminx |
what about the chat, how you "control" the chat messages? what do you do when a player goes too far |
21:59 |
VanessaE |
that, I'm not sure about |
22:01 |
vitaminx |
i think there's some need for 2 mods: anti-flood (limit line length + rate limit chat messages), and 2) a filter to forbid a list of offensive words |
22:02 |
vitaminx |
i found nothing like that on the net yet, but i'll look into it, maybe i can write something |
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22:03 |
vitaminx |
any idea about the legal implication for the admin, if a player talks about illegal things? |
22:04 |
luizrpgluiz |
VanessaE: vanessa can you help me? I am unable to find my tree that I created using the pages of dev.minetest |
22:04 |
VanessaE |
sorry, no idea on that, luizrpgluiz |
22:06 |
luizrpgluiz |
VanessaE: I generated a stone tree, so I'm not think ing in any biome, which I put to line I generate it in a biome or upon the earth? |
22:06 |
VanessaE |
luizrpgluiz: I'm sorry, I just don't understand what you're sayiung |
22:06 |
VanessaE |
-u |
22:08 |
luizrpgluiz |
I changed the example of the code tree of dev.minetest |
22:09 |
luizrpgluiz |
the only problem is that it does not generate or the minimal minetest |
22:13 |
luizrpgluiz |
VanessaE: you can help me generate a tree, I did the mod following the tutorial dev.minetest |
22:14 |
VanessaE |
no, I can't. I only mess with the l-systems stuff and I'm not particularly good at that, either. |
22:17 |
luizrpgluiz |
but as you generated your tree in the desert biome? |
22:22 |
VanessaE |
that's because of plants_lib's biome controls |
22:22 |
VanessaE |
this has nothing to do with the engine's biome system |
22:23 |
VanessaE |
https://github.com/VanessaE/moretrees/blob/master/biome_defs.lua#L93 |
22:23 |
VanessaE |
that biome def is passed to here: https://github.com/VanessaE/moretrees/blob/master/init.lua#L151 |
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22:24 |
VanessaE |
plants_lib selects an appropriate location based on that data and spawns the tree via minetest.spawn_tree() |
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22:30 |
luizrpgluiz |
VanessaE: can you help me via remote access? |
22:30 |
VanessaE |
no |
22:36 |
vitaminx |
vanessa, thanks for your help with the nick names mod |
22:36 |
vitaminx |
bye :) |
22:36 |
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22:47 |
mumin-abu-jamal |
hey guys! trying to start at server. can get it running but it's stuck when i'm trying to connect from the client |
22:47 |
mumin-abu-jamal |
00:46:52: ACTION[ServerThread]: mjumeen joins game. List of players: mjumeen |
22:48 |
mumin-abu-jamal |
but on the client it's stuck on "Item definitions" |
22:48 |
mumin-abu-jamal |
something i should put in config? |
22:52 |
est31 |
mumin-abu-jamal, can you paste verbose log on a pastebin? |
22:53 |
est31 |
if you run on the console, do the param --verbose |
22:56 |
Megaf |
Hi VanessaE, https://github.com/VanessaE/homedecor_modpack/pull/271 |
22:57 |
Megaf |
Hi luizrpgluiz |
23:08 |
VanessaE |
Megaf: already fixed. |
23:08 |
VanessaE |
mumin-abu-jamal: what version of minetest? |
23:08 |
Megaf |
Thanks, it was a little mistake then, not a missing alias |
23:08 |
Megaf |
Im deleting my branch/fork |
23:10 |
Megaf |
Wuzzy: I just tped myself to the botton of the world becaus of your issue, quite an interesting place |
23:10 |
Wuzzy |
:D |
23:13 |
mumin-abu-jamal |
gave up on it for the moment. repo install ubuntu 14.04 32 bit. thx anyway |
23:22 |
Megaf |
VanessaE: Can you copy the texture file to fix this? |
23:22 |
Megaf |
2015-05-16 00:21:00: ERROR[main]: generateImage(): Could not load image "bg_signs_lib.png" while building texture |
23:22 |
Megaf |
2015-05-16 00:21:00: ERROR[main]: generateImage(): Creating a dummy image for "bg_signs_lib.png" |
23:23 |
VanessaE |
er |
23:23 |
VanessaE |
I've never seen that error before |
23:23 |
Taoki |
In case there happen to be any furries around here who might be interested: https://forum.minetest.net/viewtopic.php?f=11&t=9240&p=178608#p178608 (anthro fox player model & texture, WTFPL in license) |
23:23 |
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23:23 |
Megaf |
you changed background image on signs after you forked it |
23:23 |
Taoki |
Let me know what you think and stuff |
23:23 |
VanessaE |
https://github.com/VanessaE/homedecor_modpack/blob/master/signs_lib/textures/bg_signs_lib.jpg |
23:23 |
VanessaE |
the file is right there |
23:23 |
Megaf |
hm |
23:23 |
VanessaE |
if the engine still doesn't load it, the engine's broken technically |
23:24 |
VanessaE |
(it's supposed to ignore the file extension) |
23:24 |
Megaf |
if I take the sign and place it again it works |
23:24 |
VanessaE |
and, it works fir me |
23:24 |
VanessaE |
for* |
23:24 |
VanessaE |
wait a sec here |
23:24 |
Megaf |
can you just copy that file to bg_signs_lib.png? |
23:24 |
VanessaE |
it DOES try to load it directly: https://github.com/VanessaE/homedecor_modpack/blob/master/signs_lib/init.lua#L501 |
23:25 |
VanessaE |
your engine is blown. :P |
23:26 |
VanessaE |
https://github.com/minetest/minetest/issues/223 |
23:26 |
VanessaE |
Taoki: cute :) |
23:27 |
Taoki |
Thanks :3 |
23:27 |
VanessaE |
now make them plantigrade :) |
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23:27 |
Taoki |
If anyone wants to use it outside my mod, feel free to include the model and textures in the classic player selector mod. Some servers could probably welcome it. |
23:28 |
Taoki |
Although IIRC the classic player selector mod only allows changing texture, no custom meshes. |
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