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OldCoder |
Is anybody present who has ever looked at a mobs mod? |
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05:24 |
Pilcrow |
hey guys. I'm setting up a windoze computer for a friend. I usually compile my own clients in Linux, but I can't be arsed to figure out cross-compiling. Anyone know which windows builds are best, from the forums? I'm kinda leaning toward sfan5's, as they are specifically labeled LuaJIT, but the latest build is 11 days old, and it looks like some important stuff has been going on since then... |
05:35 |
Pilcrow |
krock's builds look slightly newer, but I kinda don't want to have to install openal. blockmen's and fess' builds are both older. eh, looks like I answered myself; sfan5's builds seem the best choice... |
05:42 |
sofar |
Pilcrow: I'm sure you've seen all the stuff I added to https://forum.minetest.net/viewtopic.php?f=11&t=11795 ? |
05:47 |
Pilcrow |
sofar: I saw that you had made some pretty awesome-looking additions, but haven't gotten the chance to try it out yet. too many projects going on, lol. definitely interested in the hydration aspect though. just curious, have you found a decent way to detect biomes? it would be cool if plants dried out faster in the desert, etc. ;) |
05:49 |
Pilcrow |
also... the particles are an awesome idea! |
05:50 |
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06:33 |
Pilcrow |
hmm, #minetest is pretty dead right now... well, I've gotta go to bed anyways. see you later, all! :) |
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08:20 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest_game: Use connect_to_raillike for rail 852b337 http://git.io/vUDx4 (2015-05-14T10:19:07+02:00) |
08:22 |
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08:27 |
MinetestBot |
[git] Novatux -> minetest/minetest_game: Add screwdriver callbacks, and code them for doors and beds 2824562 http://git.io/vUDjS (2015-05-14T10:24:56+02:00) |
08:34 |
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08:34 |
JamesTait |
Good morning all; happy Golf Day! 😃 |
08:34 |
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08:34 |
Krock |
JamesTait, is there a james day? |
08:35 |
JamesTait |
Not that I know of, Krock. |
08:35 |
catninja |
VanessaE: hello, I have a question about the itemframes as I have understood that you have spent quite some time on them. |
08:43 |
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08:44 |
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08:47 |
Thron |
where do i get "deezl" again.. im new to this chats? |
08:48 |
Krock |
Do you know that player from a multiplayer server? |
08:50 |
Thron |
no.. he is an admin of Lord of the test. |
08:51 |
dprc |
they are on the other irc network |
08:51 |
Thron |
yep.. that the thing :) i dont no that server name my friend :) |
08:51 |
dprc |
deez in not _currently_ there though |
08:52 |
Thron |
and the server name? |
08:52 |
dprc |
irc.inchra.net |
08:52 |
Thron |
thx mate!!! |
09:09 |
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09:25 |
catninja |
Sokomine: awake? |
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11:16 |
Krock |
http://www.unsungfilms.com/wp-content/uploads/2012/02/feldman04.jpg |
11:25 |
ElectronLibre |
Krock: What's that link you posted? |
11:30 |
Krock |
ElectronLibre, that's a face |
11:30 |
ElectronLibre |
What an unusual face. |
11:32 |
Krock |
that face is dead since 1982 |
11:33 |
ElectronLibre |
Whose face is this? |
11:34 |
Krock |
!g Marty Feldman |
11:34 |
MinetestBot |
Krock: http://en.wikipedia.org/wiki/Marty_Feldman |
11:34 |
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11:35 |
ElectronLibre |
Ok, I see. |
11:48 |
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12:25 |
MinetestBot |
[git] Novatux -> minetest/minetest_game: Make doors not depend on screwdriver. 46c6154 http://git.io/vUScT (2015-05-14T14:24:14+02:00) |
12:26 |
nore |
Megaf_, ^ |
12:27 |
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12:27 |
Megaf_ |
cool, thanks nore |
12:27 |
nore |
you're welcome :) |
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12:49 |
MinetestBot |
[git] Novatux -> minetest/minetest_game: Make beds not skip night if nobody is online 3669ca0 http://git.io/vUS0f (2015-05-14T14:41:26+02:00) |
12:58 |
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13:17 |
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13:17 |
luizrpgluiz |
hi |
13:17 |
exio4 |
hi luizrpgluiz |
13:18 |
luizrpgluiz |
hi exio ^^ |
13:20 |
NekoGloop |
hi |
13:21 |
exio4 |
how is it going wild people |
13:21 |
NekoGloop |
gud |
13:21 |
luizrpgluiz |
anyone knows generate a single tree in the minetest? |
13:21 |
NekoGloop |
good luck |
13:22 |
NekoGloop |
you could look at VE's MoreTrees for reference though |
13:23 |
NekoGloop |
just adapt that to the default tree |
13:32 |
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13:43 |
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13:44 |
mumin-abu-jamal |
hey! nice project. possible to invert mouse? |
13:46 |
NekoGloop |
you're a person not a plane |
13:48 |
mumin-abu-jamal |
:) |
13:48 |
mumin-abu-jamal |
still |
13:49 |
* Jordach |
found Kenney on Steam |
13:51 |
Krock |
mumin-abu-jamal, "invert_mouse = true" -> minetest.conf |
13:56 |
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14:01 |
technomancy |
is there a secret to finding out where minetest spits its debug.txt? |
14:01 |
technomancy |
searching all over the filesystem is getting kind of old |
14:02 |
technomancy |
also, why can't we see stack traces in-game? |
14:02 |
Jordach |
minetest-dir/bin/debug.txt |
14:02 |
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14:02 |
technomancy |
Jordach: that's not where it is on my system |
14:02 |
Jordach |
non own directory eh |
14:03 |
Jordach |
try ~/.minetest/bin/ |
14:03 |
technomancy |
I think it depends on the CWD when minetest is launched, which is super annoying because I don't always remember where I've launched it from |
14:03 |
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14:04 |
Jordach |
i have a problem |
14:04 |
Jordach |
~276 skyrim mods |
14:06 |
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14:08 |
MinetestBot |
[git] Novatux -> minetest/minetest_game: Fix missing argument for on_rotate eae3740 http://git.io/vUSx6 (2015-05-14T16:07:19+02:00) |
14:10 |
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14:22 |
nore |
any forum moderator here? https://forum.minetest.net/viewtopic.php?f=11&t=7263&p=178501#p178501 |
14:22 |
nore |
^ spam |
14:23 |
Krock |
that user made 4 posts.. |
14:23 |
nore |
yep |
14:31 |
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14:38 |
technomancy |
has anyone gotten https://github.com/ninnghazad/dronetest working? |
14:39 |
technomancy |
I've got it loaded and supposedly the register_node call runs, but when I try to use /giveme it claims the item is unknown |
14:40 |
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15:04 |
technomancy |
apparently I had unsatisfied dependencies; I didn't expect it to simply fail to load silently in that case =( |
15:05 |
Wayward_Tab |
technomancy: Have you installed the dependencies? |
15:05 |
technomancy |
Wayward_Tab: I have now; just a usability SNAFU |
15:06 |
Wayward_Tab |
Ah, ok |
15:08 |
technomancy |
it would be nice if it could actually tell me there's a problem |
15:08 |
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15:09 |
ElectronLibre |
It does, it's written in the logs. |
15:10 |
technomancy |
the logs get written to random directories so they're easy to miss |
15:11 |
ElectronLibre |
They are normally written on the shell you start minetest/minetestserver from. |
15:13 |
technomancy |
yeah, I wish they were written to a consistent place instead |
15:14 |
ElectronLibre |
Usually, it goes in debug.txt, in the directory you were in when you launched your client, or server, or in a special file specified with --log <filename> |
15:15 |
technomancy |
sometimes I launch minetest from the shell and sometimes from xbindkeys |
15:16 |
technomancy |
in this case the xbindkeys instance I use was launched three weeks ago from a directory of a completely unrelated project |
15:17 |
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15:17 |
technomancy |
anyway, if there's a problem, I would like to see it; doesn't seem like much to ask |
15:17 |
technomancy |
otherwise I just assume the mod is broken |
15:17 |
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15:20 |
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15:22 |
technomancy |
I'm trying to build with luajit and I get error while loading shared libraries: libluajit-5.1.so.2: cannot open shared object file: No such file or directory |
15:23 |
technomancy |
when I ran cmake, I gave it a path to libluajit-5.1.so.2.0.3 |
15:23 |
technomancy |
it looks like minetest decided to truncate the path for some reason? |
15:24 |
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15:25 |
technomancy |
oh, it's just unclear in the readme; if I point it to libluajit-5.1.a it works fine |
15:29 |
mumin-abu-jamal |
Krock: thx! |
15:33 |
Krock |
np |
15:33 |
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15:34 |
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15:36 |
MinetestBot |
[git] Calinou -> minetest/minetest_game: Make some common nodes let light pass through a4d056e http://git.io/vU96h (2015-05-14T17:34:17+02:00) |
15:36 |
MinetestBot |
[git] Novatux -> minetest/minetest_game: Apples give 2 HP instead of 1 HP, bread gives 5 HP instead of 4 HP 23a37e5 http://git.io/vU96j (2015-05-14T17:33:10+02:00) |
15:36 |
MinetestBot |
[git] Calinou -> minetest/minetest_game: Give 24 rails per craft instead of 15 300b140 http://git.io/vU9ie (2015-05-14T17:28:30+02:00) |
15:37 |
ElectronLibre |
These pull requests were abandonned in the PR list of minetest_game since months, it's good to see them disappear. |
15:39 |
Calinou |
:> |
15:40 |
exio4 |
I still would like to see 100 HP |
15:40 |
exio4 |
that sounds like a really cool thing we could have |
15:40 |
exio4 |
what are your thoughts on that? |
15:40 |
exio4 |
the worst part wouldn't be implementing it, but the breaking change itself |
15:40 |
exio4 |
because then old mods would hve to get updated |
15:41 |
nore |
^ sorry Calinou, I wasn't able to keep the commit author for the item eat pull :| |
15:41 |
Calinou |
heh |
15:41 |
Calinou |
exio4, I agree on that too |
15:41 |
nore |
git am wasn't happy :( |
15:42 |
exio4 |
nore: what about you? |
15:42 |
VanessaE |
nore: git commit -a --amend |
15:42 |
VanessaE |
(too late now I guess) |
15:42 |
nore |
VanessaE, well, I can force push, it's not too late |
15:42 |
exio4 |
that'd allow things like regen/fall damage/attacks to be more uhh, fine-grained is the word I think :P |
15:43 |
NekoGloop |
precise |
15:43 |
VanessaE |
it's too late by my clock (> 10 mis) |
15:43 |
VanessaE |
mins* |
15:43 |
technomancy |
exio4: HP is already a float, right? so... you should have all the granularity you want |
15:43 |
nore |
:( |
15:43 |
technomancy |
I mean, lua didn't get ints until 5.3 IIRC? |
15:44 |
twoelk |
why am I getting lots of ERROR[main]:FileCache: Can't write to file at ......? |
15:44 |
VanessaE |
technomancy: the problem is how the C++ side of things handles it, and how mods handle values > 20 |
15:44 |
ElectronLibre |
VanessaE: You can't forcepush a commit after 10 minutes? |
15:44 |
VanessaE |
ElectronLibre: you can, but the minetest coding guidelines generally forbid that |
15:44 |
nore |
ElectronLibre, it is against git guidelines |
15:44 |
exio4 |
VanessaE: that :P |
15:45 |
technomancy |
I mean with a float you can have loads of granularity without bringing it over 20 |
15:45 |
VanessaE |
oh, true enough |
15:45 |
Calinou |
HP is an int |
15:45 |
exio4 |
I think it's only a float in the lua world |
15:45 |
VanessaE |
hence the C++ comment. |
15:45 |
ElectronLibre |
VanessaE and nore : Ok. |
15:45 |
technomancy |
oh gotcha |
15:45 |
exio4 |
I still would prefer an integer health value |
15:45 |
technomancy |
I would have assumed anything crossing the C++/lua border would just always be a float |
15:46 |
* exio4 |
wouldn't mind a FPS-like hud either :P |
15:46 |
exio4 |
maybe I could work on this |
15:46 |
exio4 |
it'd be a nice thing to write, instead of wasting my time doing boring exercises at uni :D |
15:46 |
rubenwardy |
I'd like terraria style HP - the ability to increase the player's max hp by eating items |
15:47 |
Calinou |
maybe eating items could give you temporarily more HP than 100 |
15:47 |
Calinou |
then it'd decrease slowly, like 1 per 5 seconds |
15:47 |
Calinou |
à la Quake |
15:48 |
exio4 |
if we add that, then we could easily tweak those settings, add weapons, lots client-side prediction |
15:48 |
rubenwardy |
Well, Lua mods |
15:48 |
exio4 |
use octotree instead of blocks, and re-release minetest as redeclipse :p |
15:48 |
rubenwardy |
In terraria you can find rare crystals which increase your HP permanently |
15:48 |
Calinou |
permanent boots are terrible for balance :P |
15:49 |
rubenwardy |
In Terraria they do it well |
15:49 |
rubenwardy |
Special events happen when you get higher health |
15:49 |
rubenwardy |
For example, "blood moons" which increase zombie spawn rates |
15:50 |
kahrl |
Calinou: right, if those boots have high heels :P |
15:50 |
twoelk |
doesn't Xanadu use something like healing when you got a full belly? |
15:50 |
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15:50 |
VanessaE |
kahrl: you just need to learn how to walk in 'em :) |
15:51 |
exio4 |
rubenwardy: is terraria multiplayer? |
15:51 |
kahrl |
I'm not ready for that yet |
15:51 |
rubenwardy |
Yes |
15:51 |
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15:51 |
exio4 |
wouldn't it still be unbalanced if some player took all boosts? |
15:52 |
rubenwardy |
With goblin invasions, there are more goblins per player |
15:52 |
rubenwardy |
If it wasn't unbalanced, what is the point of upgrading? Also, the hp increase only works up to a point. |
15:53 |
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15:53 |
rubenwardy |
ie: every player would be using wood tools and wood armour |
15:56 |
exio4 |
the whole health system could be nicely reworked, then two thirds of the mods break :p |
15:57 |
exio4 |
that's still the only bad part |
15:58 |
ADFENO |
Hi everybody! Is it possible to replace the main "chat" command on Minetest? So, let's say, it limits the range of players able to "hear" (in this case, read) the messsage? (I have seem something similar made using sound in the [technic] mod). |
15:58 |
kahrl |
personally I prefer the zelda method of increasing max life (where heart containers are boss drops, cleverly hidden or minigame/quest rewards) to the terraria one (where you have to either get lucky or grind a lot) |
15:58 |
rubenwardy |
0.5! |
15:58 |
kahrl |
although I haven't played terraria myself, only watched it a bit |
15:58 |
rubenwardy |
ADFENO, chatplus can do this |
15:59 |
rubenwardy |
!mod chatplus |
15:59 |
MinetestBot |
rubenwardy: Chat plus [chatplus] Inbox GUI by rubenwardy - https://forum.minetest.net/viewtopic.php?t=6273 |
15:59 |
rubenwardy |
#selfPromotion |
15:59 |
ADFENO |
Wow! |
15:59 |
ADFENO |
Nice! |
15:59 |
CWz |
#modthatprobablywasnotupdatesince047 #nooffense |
16:00 |
rubenwardy |
Put chatplus_distance into minetest.conf |
16:00 |
rubenwardy |
eg chatplus_distance = 20 means you need to be within 20 blocks |
16:00 |
ADFENO |
Hm... |
16:00 |
ADFENO |
Nice! [2] |
16:00 |
rubenwardy |
15 of Jan, CWz. So 4 months. |
16:04 |
ADFENO |
Does it work with [areas] and [worldedit] mods' commands? |
16:05 |
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16:06 |
ADFENO |
I have read from the [chatplus] forum topic, that it might cause unnexpect behaviours with other chat commands... :D |
16:07 |
ADFENO |
Well.... |
16:07 |
ADFENO |
Let's do some testing.... :D |
16:09 |
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16:40 |
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16:51 |
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16:56 |
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16:56 |
stormchaser3000 |
i know this isn't the place to ask |
16:56 |
stormchaser3000 |
but um |
16:56 |
stormchaser3000 |
how the !@#$ do i fix GRUB_REAL_BOOT_TIME not found |
16:58 |
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17:09 |
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17:09 |
ElectronLibre |
Adimgar: https://forum.minetest.net/viewtopic.php?id=4929 , it's intllib mod kilbith talked about earlier on #minetest-dev. |
17:09 |
sofar |
lol, someone is grubby :) |
17:10 |
* sofar |
should tell stormchaser to switch to extlinux... |
17:17 |
Adimgar |
greetings, i've a little question |
17:18 |
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17:18 |
Adimgar |
is it possible to translate ingame core texts? |
17:18 |
Adimgar |
weblate link from wiki seems to be down |
17:19 |
Calinou |
yes, it's down since 2013 |
17:21 |
Adimgar |
so is not possible to make translations anymore? |
17:21 |
sofar |
is minetest properly i18n'd? |
17:21 |
sofar |
thought it had gettext support.... |
17:22 |
Calinou |
it does, but it's very incomplete |
17:22 |
Calinou |
don't consider the game to be multilingual at all |
17:22 |
Adimgar |
yes it does, and there is proper tranlsations for it's interface, but not for ingame texts |
17:22 |
sofar |
i18n-ing it should be easy... just needs work |
17:23 |
Adimgar |
well, that's a pitty |
17:23 |
sofar |
ingame text? Like non-mod core engine messages? |
17:23 |
Adimgar |
exactly |
17:23 |
Adimgar |
mods already have intllib |
17:23 |
Calinou |
intllib is server-side translation |
17:23 |
Calinou |
it's worthless |
17:23 |
Adimgar |
but it's just for mods i believe |
17:24 |
sofar |
someone just needs to do the work |
17:24 |
sofar |
it's not difficult |
17:24 |
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17:25 |
Adimgar |
i'll be pleased to try on that |
17:25 |
Adimgar |
but i don't really know what needs to be done |
17:26 |
sofar |
http://www.gnu.org/software/gettext/manual/gettext.html |
17:27 |
sofar |
basically, rewrite messages to be i18n enabled |
17:27 |
Adimgar |
lol, thanks, lots to read |
17:27 |
sofar |
and generate the proper .po files at build time |
17:28 |
sofar |
yes, sorry, it's the best way to explain it |
17:28 |
Adimgar |
i've been a translator for many projects, but never made a sw translatable XD |
17:28 |
Adimgar |
i know, no problem |
17:28 |
sofar |
Adimgar: well then this may be a fun challenge for you :) |
17:28 |
Adimgar |
not really, just to find the time to learn a new thing |
17:28 |
Adimgar |
;) |
17:29 |
Adimgar |
and that's how new things are well learned, by doing them |
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ADFENO |
Hi, is there someway to limit the default /me and /msg commands just when sending to administrator, or from administrators? |
17:44 |
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17:45 |
Calinou |
not without modifying builtin Lua code |
17:45 |
ADFENO |
Hm.... |
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17:46 |
ADFENO |
Ok then. Thank you very much. :D |
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19:46 |
Calinou |
https://lut.im/YfjlgjuY/hzI1zMoX |
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19:47 |
ElectronLibre |
Calinou: WorldEdit? |
19:49 |
Calinou |
nope, developing Meze mod |
19:50 |
ElectronLibre |
Ouch. |
19:51 |
ElectronLibre |
There is too much meze for me in there, you should reduce the probabilities of it spawning. |
19:52 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=11&t=12149 |
19:53 |
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19:54 |
ADFENO |
Hi, I have made a copy of the "players" folder from a world used in my server. However, I would like the players to spawn in other positions just like new players, but keep their inventory itens. |
19:55 |
ElectronLibre |
That will be complicated.. you should add a little mod which will make them spawn at a defined spawnpoint. |
19:56 |
ADFENO |
I tried deleting the "position =" line, but when I, as a normal user (which also had the line deleted) try to connect, my game closes. |
19:56 |
ADFENO |
I also tried using "position = (,,)", and it takes me to 0,0,0. |
19:57 |
ElectronLibre |
You must keep the "position" line. |
19:57 |
ADFENO |
Yes... I agree. :D |
19:58 |
ElectronLibre |
The only non-modded way I see is to replace all position lines in all files with "position = (x,y,z)" where (x,y,z) is the position of you static spawnpoint.. |
19:58 |
ADFENO |
So, I guess I should just leave the positions as they are. :D |
19:58 |
ElectronLibre |
On the modded side, you could move them randomly around the static spawnpoint or (0,0,0). |
19:59 |
ElectronLibre |
Yes, in all ways, keeping the actual lines is better.. |
19:59 |
ADFENO |
Hm... ok, thank you very much. :D |
19:59 |
ADFENO |
Now, I must be going.... Bye. :D |
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21:42 |
Calinou |
updated http://hugo.pro/minetest.net/ |
21:52 |
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22:02 |
Calinou |
Screenshots section is up |
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22:34 |
MinetestBot |
[git] tenplus1 -> minetest/minetest: Don't crash if an item gets dropped into unloaded space be18bd6 http://git.io/vU5eB (2015-05-15T00:15:25+02:00) |
22:34 |
MinetestBot |
[git] est31 -> minetest/minetest: Item entity merging refactor 178f536 http://git.io/vU5e0 (2015-05-15T00:06:18+02:00) |
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