Time |
Nick |
Message |
00:01 |
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00:04 |
harrison |
we never had irc in the old days |
00:04 |
harrison |
to chat one had to run to the next cave dodging pterodactyl attacks |
00:04 |
harrison |
and we liked it! |
00:04 |
harrison |
it was all we knew |
00:04 |
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00:04 |
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00:05 |
marktraceur |
Hah. |
00:26 |
Hijiri |
wow |
00:26 |
Hijiri |
default global scoping is fun |
00:28 |
Hijiri |
I forgot to make the local variables in my utility functions local, so everything was broken |
00:39 |
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01:02 |
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01:02 |
Pilcrow |
VanessaE |
01:04 |
Pilcrow |
VanessaE: what is the name of your mesh slopes and shapes mod? I'd like to use it as a reference, but can't seem to find it now... :P |
01:08 |
MinetestBot |
[git] paramat -> minetest/minetest: Defaultsettings: Add dungeons and jungles flags. Update conf.example a09e442 http://git.io/vvcVP (2015-04-14T02:04:57+01:00) |
01:13 |
Pilcrow |
never mind, VanessaE, I found it using Krock's mod searcher. looked for "mesh". :P |
01:21 |
exio4 |
http://www.slideshare.net/ScottWlaschin/fp-patterns-buildstufflt |
01:26 |
Sokomine |
hmm. i do have a problem with item_image_button. it seems to show only the tooltip of the very last item_image_button displayed? |
01:26 |
Pilcrow |
is there a way to decrease the visual scale of a meshnode? I tried using the model that ecutruin made for me, but it's absolutly *massive*! http://i.imgur.com/8SKrYTR.png |
01:27 |
Pilcrow |
absolutely* |
01:28 |
Pilcrow |
Sokomine: is that with the latest builds? I've never had a problem with them, but haven't updated in a few days. |
01:34 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Minetest.conf: Move mapgen flags to engine .conf f49faad http://git.io/vvcPY (2015-04-14T02:32:06+01:00) |
01:36 |
Pilcrow |
oh. haha. all I had to do was add visual_scale = 1/32 to my node definition. |
01:38 |
Pilcrow |
now I need to figure out how to change the vertical offset; the model needs to move down by 0.5 nodes; half of it sticks out of the top of its position. |
01:48 |
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01:51 |
LazyJ |
VanessaE, if you're up and about "RANDY" on MTZ-Basic and your imposter "Vanessa" would very much like to be banned. |
01:54 |
Pilcrow |
I'm not sure she's around right now, LazyJ. tried talking to her about half an hour ago, with no response. :P |
02:03 |
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02:06 |
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02:11 |
Pilcrow |
slow irc tonight |
02:12 |
Hijiri |
I wrote a wireworld mod |
02:12 |
Hijiri |
is it unidiomatic to use convoluted higher order functions |
02:25 |
* Pilcrow |
is still trying to figure out mesh nodes |
02:31 |
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02:32 |
Pilcrow |
anyone know if there's some kind of vertical offset variable to get this mesh model to move down into the area it's supposed to be (as in, in the selection box)? http://i.imgur.com/w6rqRaU.png |
02:33 |
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02:33 |
Sokomine |
Pilcrow: yes, latest build. it's in one of my own mods |
02:34 |
Sokomine |
Pilcrow: new mesh nodes are always welcome |
02:36 |
Pilcrow |
Sokomine: fyi, the model was made by ecutruin, visually based on my nodeboxes. |
02:38 |
Pilcrow |
Sokomine: would you mind telling me which mod you used the feature in (for reference)? |
02:40 |
Sokomine |
the buttons? i need them for selecting replacements (wood, fruits) for a build chest that will come with mg_villages |
02:40 |
Sokomine |
you can even check it out |
02:43 |
Pilcrow |
oh. heh. we lost each other. I thought you were saying 'yes' to my most recent question, about shifting the model downwards, lol. |
02:49 |
Pilcrow |
Sokomine: I don't know a whole lot about formspecs, tbh... it <seems> like your code should work fine... did you test it in an earlier build yet, to see if the problem still exists? if not, I can probably do that if you want... :) |
02:56 |
Sokomine |
no, i didn't. it's possible that i made an error while constructing the formspec. it's also possible that there's a deeper bug in the formspec code of the engine |
02:58 |
Pilcrow |
I will try with 0.4.12 stable, and a few relatively recent dev builds. |
03:00 |
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03:02 |
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03:02 |
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03:13 |
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03:13 |
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03:13 |
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03:13 |
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03:13 |
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03:27 |
Pilcrow |
Sokomine: I can't seem to get the item_image_button to show up (don't know how), so I don't know if it works in the older minetest builds. could you tell me a building to try spawning? |
03:31 |
Pilcrow |
oh, exio4, I took your advice and made the hoverbot formspec pages into a couple of functions. I am running two loops there, but I think it does what it does well. https://github.com/Pilcrow182/hoverbot/blob/master/init.lua#L30 |
03:32 |
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03:49 |
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03:56 |
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04:02 |
Sokomine |
Pilcrow: install mg_villages from my github repro, type /giveme mg_villages:build, place the chest, navigate through the menu to i.e. a lumberjack house, and then try to select a replacement for the wood used |
04:06 |
Pilcrow |
ah, I see. yes, it works wrong even back in 0.4.12-stable, so it's probably a mod bug, not an engine one. |
04:22 |
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04:24 |
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04:25 |
Pilcrow |
so, anyone here who knows much about mesh nodes? |
04:26 |
* VanessaE |
peeks in and hides |
04:29 |
Pilcrow |
hi VanessaE! :) I was looking for you earlier but found what I needed. also, LazyJ was looking for you, asking you to ban players "RANDY" and "Vanessa" on MTZ-Basic? |
04:30 |
VanessaE |
I already dealt with RANDY and that impostor |
04:30 |
Pilcrow |
mmkay, just wanted to be nice and point that out. :) |
04:31 |
VanessaE |
no prob |
04:32 |
Pilcrow |
also, would you know how to move a mesh node model downward? some kind of vertical offset or something? I want this to be within the normal bounds (indicated by the selection box): http://i.imgur.com/w6rqRaU.png |
04:33 |
VanessaE |
you just need to edit the model in Blender. |
04:33 |
Pilcrow |
oh. I can't. oh well.. |
04:34 |
VanessaE |
nah it's easy. load the node, select all, press 5 on the keypad to switch to ortho view, press 1 or 3 to get a side view, then press 'g' and then 'z', and hold control while you move it along the Z axis. Move it down by 0.5 of Blender's units |
04:34 |
Pilcrow |
blender would be a dependancy nightmare to install on this computer, and just doesn't work on my other one... |
04:34 |
VanessaE |
er load the model |
04:35 |
VanessaE |
just install blender from your system repository thenm |
04:35 |
VanessaE |
-m |
04:36 |
VanessaE |
(it's in mine, anyway, though I compiled the newest version just because the one therein is a bit old) |
04:37 |
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04:37 |
VanessaE |
what IS this object anyways? |
04:37 |
VanessaE |
it looks more like a complex set of nodeboxes |
04:37 |
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04:37 |
Pilcrow |
I've got an old install; the repo doesn't exist any more, since the makers of this distro switched to 64-bit and deleted the 32-bit repo. long story short, I need a fresh OS and have no available backup storage right now... so I guess I'll have to either stick with nodeboxes, or get someone else to edit it. |
04:38 |
VanessaE |
you can easily re-install your OS without taking a backup, if you're extremely careful |
04:38 |
VanessaE |
it's not really any more of a risk than running without backup media to begin with) |
04:39 |
VanessaE |
you just have to make sure to tell the installer not to reformat any partitions, and to make sure your partition-mount layout is the same as before (e.g. which one is /, which is /home, etc) |
04:39 |
VanessaE |
as long as you blow away the existing OS dirs from the live boot, and you are careful not to reformat anything, you'll be fine |
04:40 |
Pilcrow |
to answer your question, this model was made by ecutruin. he did an awesome job of making it *look* almost identical to my nodeboxes, but it's made from scratch and has only external faces... :) |
04:41 |
VanessaE |
you got the .blend handy? |
04:41 |
VanessaE |
I'll edit it for you if you want |
04:42 |
Pilcrow |
it wasn't made with blender, so no... I have a .obj? will that import right? |
04:42 |
VanessaE |
an .obj is fine |
04:43 |
Pilcrow |
ok. just a sec. |
04:46 |
Pilcrow |
pm'd it. |
04:49 |
Pilcrow |
also, can a mesh node use an animated texture? it's no big deal if it can't, but my nodebox version had a spinning fan on the bottom, and I'd kind of like to keep that if possible. |
04:52 |
Pilcrow |
oh, and by the way VanessaE, I'd like the top of the dome to be at the top of the node, not centered. does that make sense the way I worded it? |
04:53 |
Pilcrow |
as in, if there is, say, a default:stone node above the hoverbot, the top of the bot's dome should be touching the bottom of the stone. |
04:54 |
VanessaE |
yeah |
04:55 |
Pilcrow |
and yeah, I wasn't expecting it to be that big either... I had to use visual_scale = 1/32 to get it the right size in-game... :P |
04:57 |
Pilcrow |
this is what it looked like before I figured that out: http://i.imgur.com/8SKrYTR.png |
04:57 |
Pilcrow |
(its arm is *in* the tree!) |
04:58 |
VanessaE |
link in msg |
04:58 |
VanessaE |
see if that works for you |
04:58 |
VanessaE |
on import, the initial position and visual scale were messed up, took a few mins to get it sorted out |
04:59 |
VanessaE |
set your visual_scale to 1.0 in your mod |
05:04 |
Pilcrow |
awesome, it's perfect. thank you so much! :) |
05:04 |
VanessaE |
:D |
05:04 |
VanessaE |
want the .blend? |
05:04 |
Pilcrow |
sure. couldn't hurt... :D |
05:04 |
VanessaE |
link in msg. |
05:05 |
Pilcrow |
awesome, thanks |
05:05 |
VanessaE |
yw |
05:06 |
Pilcrow |
this is probably going to be the next commit. I'd much rather use a nice clean model than 43 nodeboxes... x_x |
05:07 |
VanessaE |
ditto :) |
05:09 |
Pilcrow |
also, you can check out the mod it's for if you want. should be fairly stable now. https://github.com/Pilcrow182/hoverbot |
05:09 |
VanessaE |
"IT MAY EAT YOUR HAMSTER!" |
05:09 |
VanessaE |
heh |
05:11 |
Pilcrow |
:P |
05:12 |
cheapie |
My sister has a guinea pig. Will it eat that too? |
05:13 |
Pilcrow |
ah, I actually forgot to update the readme; the mimic_player function now contains all the player functions listed on the wiki. some of them may return the wrong data, so crashes still may happen, but it's much more stable than the readme would have you believe. :P |
05:14 |
Pilcrow |
cheapie: it depends. does the guinea pig play minetest? xD |
05:14 |
cheapie |
Pilcrow: I don't *think* so, but I don't know for sure. |
05:14 |
VanessaE |
it's like in Toy Story |
05:14 |
Pilcrow |
haha |
05:15 |
VanessaE |
your animals play games and such while you're away/asleep |
05:16 |
Pilcrow |
I still need to get around to putting this mod on the forums. it'll be my first, officially. |
05:16 |
cheapie |
Pilcrow: Wait a second... I sometimes play MT... will it eat ME? |
05:17 |
Pilcrow |
cheapie: that also depends. are you, or have you ever been, a hamester or hamster-like creature? :P |
05:17 |
cheapie |
Depends on your definition of "hamster-like". |
05:23 |
Pilcrow |
hahah. now we get into some perspective philosophy... does the fact that I am more like a hamster than like a grapefruit mean that, from the grapefruit's perspective, I am hamster-like? :D |
05:23 |
cheapie |
Was the mod written by a grapefruit? |
05:24 |
Pilcrow |
it was written by me, but I cannot garuntee I was not a grapefruit at the time. ;P |
05:25 |
cheapie |
So it *may* eat me, then. |
05:26 |
Pilcrow |
possibly. unless you are a grapefruit. everyone knows robots *hate* grapefruits... |
05:27 |
cheapie |
How do you suggest I determine if I am a grapefruit? |
05:27 |
* Pilcrow |
loves being insane :D |
05:28 |
Pilcrow |
cheapie: ask a grapefruit if you are a grapefruit. if it responds, and you can understand it... then neither one of you is a grapefruit; grapefruits don't talk. :P |
05:28 |
cheapie |
But I don't own a grapefruit. |
05:29 |
Pilcrow |
ask someone else's grapefruit? |
05:29 |
cheapie |
Is there a website where I can search for nearby grapefruit? |
05:30 |
Pilcrow |
I don't know. might want to check GrapefruitMingle.com? |
05:30 |
* cheapie |
wonders if there's actually a website there |
05:31 |
cheapie |
If not, somebody should register it... |
05:31 |
* Pilcrow |
just checked and there isn't |
05:31 |
VanessaE |
cheapie: rule 34...... |
05:31 |
VanessaE |
https://xkcd.com/305/ |
05:31 |
* cheapie |
doesn't have X running. WetRiffs? |
05:32 |
VanessaE |
lol |
05:34 |
Pilcrow |
haha. I love xkcd... some of my friends - even fellow "nerds" - really don't get it though; they call it "boring" comedy... :P |
05:34 |
VanessaE |
http://www.explainxkcd.com/wiki/index.php/305:_Rule_34 |
05:34 |
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05:34 |
* cheapie |
fires up lynx |
05:35 |
cheapie |
Yep, that's the one I was thinking of. |
05:36 |
Pilcrow |
man, it's been a long time since I ran without X... do you at least have nethack on there? :D |
05:36 |
VanessaE |
Pilcrow: BORING?! |
05:36 |
VanessaE |
blasphemy. |
05:36 |
cheapie |
Pilcrow: Well, I have irssi... |
05:37 |
cheapie |
(try CTCP VERSION, you'll see both boxes) |
05:38 |
Pilcrow |
cheapie: I was making a joke. refering to a cli roguelike game called nethack -- which is honestly pretty awesome and you should get it. :P |
05:38 |
cheapie |
Pilcrow: I've heard of it, but never played it. |
05:38 |
* cheapie |
pokes at apt-get |
05:40 |
Pilcrow |
it's pretty brutal. sort of a single-player d&d, but with more emphasis on battles and less on story? the Diablo series was inspired by the roguelike genre, and has similar settings and situations, but a "true" roguelike has permanent death, and the enemies only move when you do. |
05:41 |
cheapie |
That sounds boring. |
05:41 |
Pilcrow |
you can drink a potion and immediately die. |
05:43 |
Pilcrow |
aww, it sounds boring? oh well; it's not for everybody. I like hard games. also, minecraft's "hardcore" mode was inspired by roguelikes, since they both have procedurally generated worlds. I'm sure someone could make a minetest roguelike subgame pretty easily... I might have to try that some time... :D |
05:45 |
* cheapie |
starts it up, looks at the story intro thingy for a bit, and presses Ctrl+C |
05:45 |
Pilcrow |
aww. |
05:46 |
Pilcrow |
well, you could always install bsdgames and play tetris-bsd or worm.... :P |
05:47 |
cheapie |
...or I could go to sleep, like I was going to an hour ago before I got into a discussion over text editors and email clients in another channe. |
05:47 |
cheapie |
channel* |
05:47 |
* cheapie |
closes irssi |
05:48 |
Pilcrow |
alright, goodnight cheapie |
05:49 |
Pilcrow |
oh, VanessaE. I had one more question for you. I think I asked it earlier, but got no answer: can mesh nodes use animated textures? |
05:50 |
VanessaE |
yes |
05:50 |
VanessaE |
they work in the usual way |
05:50 |
VanessaE |
best if used with multiple materials though |
05:50 |
VanessaE |
(and they STILL work the usual way) |
05:50 |
Pilcrow |
multiple materials? what do you mean? |
05:52 |
VanessaE |
in Blender you can assign some polys of the model to one material, some to another, etc. and then assign each material to a texture |
05:52 |
VanessaE |
in-game, each material gets assigned to a texture in Lua by using the tiles={} field just like any other node |
05:53 |
Pilcrow |
ah. that would be nice. I'll look into doing that later, when I have a working blender. thanks for the info. :) |
05:53 |
VanessaE |
that way you can use some regular low-res texture for most things, and then a separate animation for the parts that need that |
05:53 |
VanessaE |
look at the metal torches in homedecor for an example of this |
05:54 |
VanessaE |
I use, I think, four materials there, one of which is the flame animation |
05:54 |
VanessaE |
(the others are two colors of steel, and coal) |
05:55 |
Pilcrow |
yeah, using multiple materials would be nice anyway; currently that bot model uses a single 128x128 texture, with lots of black space... |
05:55 |
VanessaE |
yeah, materials are exactly what you want there |
05:56 |
VanessaE |
one material for the blue part, one for the gold part, one for the silver part, and a fourth for the color of the arms |
05:56 |
VanessaE |
then you can have four 16x16 textures, one assigned to each material |
05:57 |
VanessaE |
anyway you'll learn to do that once you get blender going |
05:57 |
VanessaE |
it's easy |
05:58 |
Pilcrow |
the "gold" and "silver" parts are actually supposed to be default copper and steel colors. ecutruin used different colors than me. but yeah, here's the single material file as it is now: http://i.imgur.com/yf3iOGS.png |
05:58 |
Pilcrow |
^just in case you wanted to see |
05:58 |
VanessaE |
oh my |
05:59 |
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05:59 |
VanessaE |
oops |
05:59 |
VanessaE |
yeah, with multiple materials, you can just point directly to the default gold and steel blocks' textures if you wanted |
05:59 |
Pilcrow |
yup. he made an awesome model, but his program seems to do some very odd things with matererials... :P |
06:00 |
VanessaE |
you mean with the UV map :) |
06:00 |
Pilcrow |
yeah. ok. that. |
06:00 |
VanessaE |
anyways, we'll clean that up soon |
06:00 |
* Pilcrow |
knows nothing about 3d modeling |
06:00 |
VanessaE |
for now, I'm off to bed. |
06:00 |
Pilcrow |
mmkay, nice talking with you. |
06:01 |
Pilcrow |
and sleep well |
06:24 |
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07:02 |
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07:06 |
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07:07 |
Hijiri |
is there a way to bracket an abm so something is run before the abm is applied to any node |
07:14 |
Hijiri |
Is NodeTimerRef:start supposed to take a number? |
07:16 |
Krock |
What's your target? |
07:16 |
Hijiri |
target? |
07:19 |
Krock |
I don't understand what you try to do. Just modify the abm |
07:20 |
Hijiri |
I need something to happen before the abm processes any nodes |
07:20 |
Krock |
minetest.after()? |
07:21 |
Hijiri |
If I use minetest.after(), it'll get called for every node |
07:21 |
Hijiri |
but I want it to happen once, before any nodes are processed |
07:31 |
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07:36 |
Hijiri |
Is NodeTimerRef:start is expecting userdata, is this the right behavior? Or maybe a bug that's already fixed in some newer version |
07:46 |
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08:01 |
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08:16 |
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08:16 |
Gael-de-Sailly |
Hi everyone |
08:16 |
Gael-de-Sailly |
There is a big abuse on the forum. |
08:18 |
Gael-de-Sailly |
In General discussion : numerous topics haven't anything related to Minetest and are advertising and dubious. |
08:19 |
Gael-de-Sailly |
They all have been reported, but every day there are new ones. |
08:20 |
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08:21 |
Gael-de-Sailly |
And again 2 new ones in 5 minutes !!! |
08:22 |
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08:22 |
Gael-de-Sailly |
What could we do against this massive spam ? |
08:24 |
Mihaly |
For somereason I am now getting thread 0 errors on minetest - 0.4.12 - sporadic crash on win 8, but sometimes it works |
08:24 |
Gael-de-Sailly |
And again. |
08:24 |
Gael-de-Sailly |
Ban Leese now please ! He make one spam topic every 5 minutes ! |
08:25 |
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08:29 |
Krock |
Your words won't change anything if there are no moderators active |
08:29 |
Gael-de-Sailly |
that's true |
08:35 |
Gael-de-Sailly |
sfan5, VanessaE, ShadowNinja, Menche : the General Discussion forum is massively spammed, from 3 hours. |
08:42 |
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08:46 |
Mihaly |
so I can't expect a response to my question anytime soon then? |
08:46 |
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08:46 |
JamesTait |
Good morning all; happy Equal Pay Day! :-D |
08:47 |
Mihaly |
Back at you - we just had int'l womens day, aren't they the same thing? |
08:49 |
Mihaly |
or should that be womens' day? anyway, I'd fully support Equal Pay for equal work, I'm between jobs ATM :} |
08:54 |
JamesTait |
I think they're related (and I think it's "women's day", but I'm not certain). |
08:54 |
JamesTait |
I suspect Women's Day is the "official" version and today is just a made up one. ;) |
08:55 |
Mihaly |
yes, I wasn't sure about the apostrophe :-) |
09:00 |
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09:01 |
Mihaly |
so I might ask once again, I'm having problems with Minetest now crashing with a "THREAD_0" error - sometimes it continues regardless, other times it crashes APPCRASH |
09:03 |
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09:15 |
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09:32 |
Krock |
Mihaly, could you test an in-dev build? |
09:42 |
Mihaly |
Did so with 0.4.10 iirc, but lately have 10, 11, and 12 in testing, so am running self-server for the moment - not good enough to populate my own server just at this point |
09:55 |
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10:00 |
Mihaly |
What is an in-dev build? like a world? I use some mods - WorldEdit, technic am trying |
10:00 |
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10:00 |
Mihaly |
One I tried to create contained essentially just gravel/stone .... |
10:01 |
Mihaly |
that might have been v7 though, not sure |
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13:02 |
Krock |
Haha. I destroyed 3 hours of silence just now. |
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luizrpgluiz |
hi |
13:37 |
exio4 |
hi luizrpgluiz |
13:37 |
exio4 |
Krock: wow rude |
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14:50 |
luizrpgluiz |
what's new that will have the new version of minetest? |
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15:26 |
luizrpgluiz |
does anyone have the video card Nvidia fx 5200 agp ? |
15:30 |
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15:30 |
Yellowberry |
Hi guys |
15:30 |
Yellowberry |
Anything interesting happen while I've been gone? |
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15:30 |
sfan5 |
no |
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15:31 |
sofar |
I worked on this: https://forum.minetest.net/viewtopic.php?f=9&t=11795&p=176178#p176152 |
15:33 |
Yellowberry |
Looking good sofar! |
15:35 |
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15:37 |
exio4 |
http://www.fudzilla.com/news/processors/37494-amd-x86-16-core-zen-apu-detailed |
15:37 |
luizrpgluiz |
must be difficult to schedule the growth of a plant in minetest |
15:39 |
fishyWET |
Is it possible in making a mapgen that uses a pre-self-defined, unchanging bare terrain that is not based on perlin random noises? Like manually adusting the position of each biome? |
15:40 |
luizrpgluiz |
fishyWET: I for one have never done mapgens. |
15:41 |
sfan5 |
fishyWET: you can make a mapgen to do pretty much anything |
15:43 |
fishyWET |
sfan5: so it's possible? If so, would there be any useful guide in helping a beginner learn to do so? |
15:43 |
sofar |
luizrpgluiz: that part is really easy |
15:43 |
sfan5 |
i don't think there is a guide for that |
15:43 |
sfan5 |
but it's possible |
15:44 |
sofar |
not that hard either |
15:45 |
fishyWET |
sfan5: would there be perhaps any related resources that i could refer to? |
15:46 |
sfan5 |
maybe there is a general mapgen guide |
15:46 |
sfan5 |
i don't know |
15:46 |
fishyWET |
alright, thanks anyways. |
15:46 |
xenkey |
Hey |
15:47 |
sofar |
start here: http://dev.minetest.net/Mapgen |
15:47 |
sofar |
whoops, that's the c++ api. you should do it in lua |
15:47 |
luizrpgluiz |
because I wanted to create a mod where it only grows with lava instead of water |
15:49 |
sofar |
http://dev.minetest.net/Modding_FAQ#How_Do_I_Generate_a_Custom_Map.3F |
15:51 |
fishyWET |
thanks. |
15:51 |
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16:10 |
luizrpgluiz |
VanessaE: its trees are beautiful as well as a mod more trees |
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17:09 |
Salbei |
bonjour |
17:10 |
Salbei |
c'est la première fois que je unmerge un packet, virtual/ssh |
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17:11 |
Salbei |
le problème c'est que des que je fais une mise à jour, il me demande de le réinstaller |
17:12 |
Salbei |
c'est un packet de base? (j'ai pas fait attention si il été déjà installé quand je l'ai emerge) |
17:13 |
Salbei |
ou alors quand je l'ai installé, il à modifié quelque chose dans portage? |
17:13 |
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17:13 |
Krock |
#minetest-fr pls |
17:14 |
Salbei |
oups sorry, wrong channel |
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17:23 |
Sokomine |
Salbei: just clone the latest version from github and install that. precompiled versions are usually not up to date. so as long as you have linux, it's best to compile it for yourshelf |
17:24 |
Salbei |
Sokomine: thanks you but it wasn't about minetest ;) |
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17:26 |
Krock |
> yourshelf |
17:26 |
Krock |
Do you mean "you're a shelf"? |
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17:59 |
Sokomine |
Salbei: oh, ok :) so it was twice the wrong channel ,-) |
18:00 |
Sokomine |
Krock: everyone ought to have a shelf! |
18:00 |
* Sokomine |
throws some free ones around in order to distract from spelling mistakes |
18:00 |
Krock |
seah sure |
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18:33 |
* Sokomine |
puts a build_chest down |
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19:04 |
* Krock |
checks out all his installed fonts to improve the gaming-feeling |
19:23 |
Krock |
http://i.imgur.com/Cjr5o83.png |
19:26 |
ElectronLibre |
I did the same on time on a local map with bronzeblock rings. WolrdEdit is really a useful mod. |
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20:06 |
Etzos |
I kind of asked this yesterday, but I just want to be sure: No one has gone through the trouble of turning the lua_api.txt into a more full-featured LuaDoc-type thing, have they? |
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20:44 |
VanessaE |
actually it's sort-of .md format now |
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20:48 |
Etzos |
Yes, it is. But it's all one document and is not quite as easy to browse as proper LuaDoc would be (for me at least). |
20:49 |
Etzos |
Plus LuaDoc would be easy to turn into an execution environment for Eclipse LDT. |
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21:18 |
YvesLevier |
Hi all :) My server ready. I told my Internet service provider to give me a static address. Supposed to be 209.169.131.141:6661 |
21:18 |
YvesLevier |
May som1 plz try to join my minetest server? |
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21:27 |
Pilcrow |
Sokomine. did you ever figure out your build_chest replacements problem? |
21:29 |
YvesLevier |
I made a minetest server that works perfect... locally. I would want to get it accessible to all. I must had make something wrong since people cant join. Have an idea? A clue? plz |
21:29 |
Hijiri |
maybe port forwarding? |
21:29 |
Hijiri |
or firewall blocking incoming connections |
21:30 |
YvesLevier |
on my router? |
21:30 |
YvesLevier |
no firewall in Ubuntu? |
21:30 |
YvesLevier |
im lost |
21:30 |
Hijiri |
I thought Ubuntu had ufw installed by default |
21:30 |
Hijiri |
port forwarding would be on your router |
21:30 |
YvesLevier |
Hijiri: looking at that. thx |
21:30 |
YvesLevier |
:) |
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21:34 |
YvesLevier |
Hijiri: i had ufw installed. Removed using Synaptics. |
21:34 |
Hijiri |
uh |
21:34 |
YvesLevier |
but.... whats the goal of a firewall in Ubuntu? |
21:34 |
Hijiri |
I wouldn't remove your firewall |
21:34 |
Hijiri |
just add an exception for your server |
21:34 |
xenkey |
Remove it, don't see the point |
21:34 |
YvesLevier |
listening |
21:35 |
Hijiri |
to block people from connecting to stuff you have up, that you don't necessarily want people to connect to |
21:35 |
Hijiri |
it probably isn't an issue if your router is already blocking connections though |
21:35 |
YvesLevier |
My router is a complicated TP-link |
21:36 |
* Pilcrow |
doesn't use a firewall in linux either |
21:36 |
* xenkey |
doesn't use a router |
21:36 |
xenkey |
whats the point |
21:36 |
xenkey |
I mean I have a hardware cisco firewall |
21:36 |
xenkey |
:^) |
21:37 |
Pilcrow |
:P |
21:37 |
YvesLevier |
i may suppose it will be easier for me to understand one firewall at a time. No? |
21:37 |
YvesLevier |
i hate my router |
21:38 |
YvesLevier |
too sexy for me |
21:38 |
xenkey |
You need to install gentoo |
21:38 |
YvesLevier |
xenkey: tell me more plz |
21:38 |
xenkey |
no that was a meme sorry |
21:40 |
* Pilcrow |
has actually considered gentoo before |
21:44 |
Sokomine |
Pilcrow: replacement problem? the two issues i have right now are the uncooperative tooltips for the buttons and wrong rotation of some nodes when using place_schematic |
21:47 |
Pilcrow |
Sokomine: yeah, I was refering to the tooltip thing, since it affects your replacement options. also, I noticed the rotation problem when I was checking out your mod erlier; tried spawning a chateau and it had weirdly rotated stairs above the doors, among other things... :P |
21:47 |
Sokomine |
how did you spawn it? automaticly via mg_villages or using the build_chest or place_schematicß |
21:48 |
Pilcrow |
using the build chest |
21:48 |
Sokomine |
ah. yes. that's the second point i mentioned :-) |
21:48 |
Pilcrow |
yup, I figured. it's still an AWESOME mod. just has a few kinks to work out... ;) |
21:49 |
Sokomine |
place_schematic might have an error there. maybe saving a file with the worldedit commands (mtschemcreate and -place) and checking if that one handles the rotation correctly might help |
21:49 |
YvesLevier |
Question plz |
21:50 |
YvesLevier |
Im using VanessaE textures. I want more cute carts. Is there a mod for this that will fit my textures? |
21:51 |
Sokomine |
YvesLevier: you can use your own textures if you just want to replace some. put them in textures/ er...somewhere there |
21:52 |
Pilcrow |
and to be fair, Sokomine, these bugs are not horrible, considering how much work you've actually done... although I've also noticed something else: when a build chest is placed just outside of a protected/owned area, it can spawn the building into that area (making it impossible to modify your own building)... |
21:52 |
YvesLevier |
Sokomine: can explain? |
21:53 |
YvesLevier |
youre telling i can do it myself? |
21:53 |
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21:53 |
YvesLevier |
im lost.... |
21:54 |
YvesLevier |
To date, im begging Vanessa all the time for that. if there is a way i can make what i want - inside her work - plz teach me |
21:55 |
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21:55 |
Nihao |
Woe to you, Oh Protectors of the Cubes! |
21:55 |
Nihao |
:) |
21:56 |
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21:57 |
Nihao |
I have a question related to 3D_armor: Does anyone else experience the "duplication of armor on player death" problem? |
21:57 |
YvesLevier |
I love this square world, and i want it as it is. But cubes looking less square... i would even more love |
21:58 |
Nihao |
We had to deactivate 3D_armor, because players continued to kill themselves to duplicate their expensive armors. |
21:58 |
YvesLevier |
Sokomine: Do you mean i can use more than one texture file at a time? |
21:58 |
YvesLevier |
<--- NooB |
22:00 |
Nihao |
So for 3D_armor, I just wonder if anybody experiences similar problems, I did not find issues referencing this. |
22:03 |
Pilcrow |
YvesLevier: a texture pack is a pack that contains a lot of different texture files (one for each color/pattern, basically). sokomine is saying you can override the cart texture with one of your own. unfortunately, I can't really help more than that; I'm not exactly sure where you're supposed to *put* your replacement texture, as I don't use any texture packs... :P |
22:04 |
YvesLevier |
Pilcrow: You mean i can add a texture INTO VanessaE stuff. Right? |
22:06 |
Sokomine |
Pilcrow: yes, protection is not covered yet. the build chest is not finished, although it's making progress |
22:06 |
VanessaE |
what YvesLevier wants is probably a whole new cart model |
22:06 |
VanessaE |
that's not something that can be solved with a texture pack :P |
22:06 |
YvesLevier |
VanessaE: yes |
22:06 |
Sokomine |
YvesLevier: yes, you can use a texture pack and override some of the textures with your own ones (i think). but i don't remember the path for that |
22:07 |
VanessaE |
someone has to fork the carts mod and make a new carts model for it. |
22:07 |
YvesLevier |
We use carts as public transportation |
22:07 |
Sokomine |
Nihao: i've seen that amour duplication bug on a server. i don't remember which one |
22:07 |
YvesLevier |
cubes are a bit ugly |
22:07 |
VanessaE |
I can do that but I don't care to because, no offense to Pilzadam, carts mod kinda sucks |
22:08 |
Nihao |
Sokomine: OK. I enter an issue or I start a discussion? |
22:09 |
Sokomine |
oh. another model...hm, yes, that might be a problem. but models can be textured as well? there are some textures exchanged on the forum for animals. just saw a nice, dirty-looking sheep on...i believe it was xanandu. looked more intresting than the regular white one |
22:09 |
Pilcrow |
ah, if you want a model that's different. textures only puts the "paint" on the shape. the carts mod itself makes the shape. |
22:09 |
YvesLevier |
VanessaE: My Minecrat work, making our village virtually, got unanimity (all votes) at municipal council. Carts are used as transportation for people. |
22:09 |
YvesLevier |
see? |
22:09 |
YvesLevier |
*Minetest work |
22:10 |
YvesLevier |
Now township is interested |
22:10 |
YvesLevier |
i want to be cute ;) |
22:10 |
Sokomine |
YvesLevier: hmm. i'm not so much convinced about carts as a means of transport myshelf. they're a fun toy. but for getting from a to b, i prefer teleportation mods (like my travelnet) |
22:10 |
VanessaE |
why not use the pushable block mod? it has better models than carts mod |
22:11 |
VanessaE |
only difference of course is it uses monorails instead of regular rails |
22:11 |
* Pilcrow |
wholeheartedly recommends Sokomine's travelnet mod, as well. |
22:11 |
YvesLevier |
Wasnt working with your textures Vanessa, as long i understood. |
22:12 |
VanessaE |
YvesLevier: correct - HDX does not as yet support that mod. |
22:12 |
YvesLevier |
i NEED HDX |
22:12 |
Sokomine |
Nihao: i don't know. i don't have much to do with armor mods. i can only tell you that i saw this issue on a server and found it confusing. other servers do not seem to have this problem. but either armor is more like a decoration, or they're heavily changed. maybe you might want to take a look at rnd's lab...as far as fighting goes, that's certainly the most advanced server in that direction |
22:12 |
YvesLevier |
all our village made in HDX |
22:12 |
YvesLevier |
.... |
22:13 |
VanessaE |
YvesLevier: pull requests against HDX are welcome ;) |
22:13 |
YvesLevier |
against? |
22:13 |
YvesLevier |
lol |
22:13 |
Pilcrow |
Nihao: I use a very old 3d_armor from before they added boots. so I'm not up to date on "newer" bugs, lol |
22:13 |
VanessaE |
YvesLevier: means make some new textures and send them to me in a Github pull request targeting HDX 512 :) |
22:13 |
Sokomine |
there was some discussion about a train mod...but i don't know how far that got? real trains won't work in mt as turning around would be...tricky...as well as sticking together |
22:13 |
YvesLevier |
k |
22:13 |
YvesLevier |
thx |
22:14 |
YvesLevier |
i love you |
22:14 |
YvesLevier |
:) |
22:14 |
VanessaE |
Sokomine: it got as far as the engines'/cars' wheel trucks moving properly on the tracks, and partial models, but I never saw anything that was rideable or properly textured. |
22:14 |
* Sokomine |
places a tooltip-less button on the channel and runs away, hoping that someone will be able to duplicate the problem or find a bug... |
22:14 |
YvesLevier |
(having no choice. VanessaE trapped me) |
22:14 |
VanessaE |
haha |
22:15 |
Pilcrow |
someone should make nodecarts. that would be so ugly, but probably more reliable than entities... :P |
22:15 |
YvesLevier |
thx everyone |
22:15 |
Sokomine |
VanessaE: a pity. it would be a great mod. but it'd also be very difficult (or almost impossible) to do |
22:15 |
* VanessaE |
looks at the current homedecor TODO and sighs |
22:16 |
Sokomine |
nodecarts? arn't pushable blocks like that? i never really looked at them closely enough |
22:16 |
Pilcrow |
possibly... I haven't looked at pushable blocks yet. |
22:16 |
Sokomine |
the current villages todo list is also pretty long still...and there are always more ideas |
22:17 |
Sokomine |
at least once i got the build-chest to be...well..useful enough, it ought to be time to release the mod |
22:19 |
Nihao |
Thanks and good night (https://github.com/stujones11/minetest-3d_armor/issues/22), see you soon! |
22:21 |
YvesLevier |
Pushable blocks work fine in HDX |
22:22 |
YvesLevier |
Carts still ugly |
22:22 |
YvesLevier |
haha |
22:23 |
YvesLevier |
VanessaE: Goal : subways ;) |
22:24 |
YvesLevier |
All is working very well. Just carts too ugly. |
22:24 |
Sokomine |
YvesLevier: there is one player who builds beautiful subway stations on all servers he comes accross. maybe you're happy and you'll get a visit from him :-) |
22:25 |
VanessaE |
there's a start of a subway on my vanilla server, in fact |
22:26 |
YvesLevier |
Sokomine: a visit from him to my world? |
22:26 |
VanessaE |
(as well as on my survival and creative servers, but with entities having problems on the latter, it doesn't work) |
22:26 |
Sokomine |
YvesLevier: yes. then that player will build a subway station on your server. they're very well built |
22:26 |
Sokomine |
VanessaE: they appear on all servers :-) jordach got several as well |
22:27 |
Pilcrow |
VanessaE: why do entities have problems in your creative server? |
22:27 |
VanessaE |
Pilcrow: the ghost entities bug |
22:27 |
VanessaE |
hits the hardest there |
22:27 |
YvesLevier |
but stations are perfect. Only carts have an ungly problem |
22:28 |
Sokomine |
hmm. maybe we ought to simulate carts: build a tunnel, and then the cart vanishes inside. put the player into a locked room and display something on the walls that gives the illusion of movement...some animated textures... |
22:29 |
Pilcrow |
VanessaE: ah... someday Minetest will have perfectly working entities... (I can dream, can't I?) :P |
22:29 |
Sokomine |
yes, let's dream of them :-) |
22:30 |
YvesLevier |
Sokomine: i figure easily. But council loved our way to travel underground and also in air... |
22:30 |
Pilcrow |
Sokomine: that simulated movement idea sounds very... over-engineered... :P |
22:30 |
YvesLevier |
Then ok... We will travel in miner's carts for now. |
22:30 |
YvesLevier |
Thats good. |
22:32 |
YvesLevier |
When inside carts. ppl dont see how they are ugly. Will work with that. Thanks since youre deaming at a solution comrades :) |
22:34 |
Sokomine |
YvesLevier: guess you might be able to use other models as well...perhaps you can find one that looks more pleasing to you |
22:34 |
Sokomine |
ah. try the one from jordachs big freaking dig. that cart afaik looked pretty good |
22:35 |
YvesLevier |
Sokomine: But how to include in HDX Van? |
22:36 |
YvesLevier |
i fear i didnt understand something that looks easy for you |
22:37 |
Sokomine |
hm. seems he currently uses only normal carts. but he did have one that looked pretty nice |
22:38 |
Sokomine |
YvesLevier: you can replace individual textures. but what you may want here is as vanessae statet another model for the cart itshelf. one that is nicer |
22:39 |
YvesLevier |
Well |
22:39 |
YvesLevier |
i trust VanessaE more than me. but if i know how, will do. |
22:41 |
YvesLevier |
Sokomine: im begging her all the time.... |
22:46 |
sofar |
The minecart model could use an update. Would be nice if it could look a little bit more like an actual cart and not a box :) |
22:51 |
Sokomine |
YvesLevier: create a file textures/all/cart.png in your local copy of mt. or replace the cart.png texture in the carts mod on the server (depending on what you want). but i can't help you with creating a better texture |
22:54 |
YvesLevier |
Sokomine: Noted. I still can see how a png can be seen in different seens, but sure i will come back to you. Im vanished. Need sleep. No offence. |
22:54 |
YvesLevier |
Thank you kindly :) |
22:54 |
sofar |
I'd be interested in making a new minecart model |
22:54 |
sofar |
I can do that. Thanks to VanessaE for showing me recently |
22:55 |
YvesLevier |
sofar: go for it. me i gotosleep |
22:55 |
YvesLevier |
.) |
22:55 |
Sokomine |
YvesLevier: sleep well! and take a look at that cart.png texture in the carts/textures/ folder of the carts mod tomorrow. and then make a copy of that file and attack it with an image manipulation program :-) |
22:56 |
Sokomine |
a new carts model would certainly be nice |
22:56 |
YvesLevier |
Sokomine: will. zzzz |
22:56 |
YvesLevier |
i noted it all |
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23:34 |
AndroidKris |
Can anyone please tell me why I can't seem to make gunpowder? |
23:34 |
Pilcrow |
Yay, I figured out how to make a pull request! I fixed Nihao's issue! https://github.com/stujones11/minetest-3d_armor/pull/23 |
23:38 |
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23:39 |
Hijiri |
group:stick is in minetest_game, right? |
23:39 |
Pilcrow |
AndroidKris: you may need to add enable_tnt = true to your minetest.conf |
23:41 |
Pilcrow |
Hijiri: I just looked into the code to check for you. default:stick has groups = {stick=1} ... so yes, group:stick should work fine |
23:41 |
Hijiri |
ok, thanks |
23:41 |
Hijiri |
I guess I could have looked at the code too |
23:42 |
Pilcrow |
lol. I had the default folder open for something else anyway... :P |
23:47 |
Pilcrow |
not much going on in here now, is there? :P |
23:51 |
AndroidKris |
Pilcrow that didn't do it. |
23:52 |
AndroidKris |
That option is for tnt, I'm just trying to make gunpowder. |
23:55 |
Pilcrow |
gunpowder comes from the tnt mod. I don't think you can get it unless tnt is enabled... |
23:55 |
Pilcrow |
I could be wrong though... :\ |
23:57 |
Pilcrow |
ok, I looked in the code. pretty sure I'm right; you have to enable tnt to get gunpowder. then craft it with 1 coal lump and 1 gravel. |