Time Nick Message 00:04 harrison we never had irc in the old days 00:04 harrison to chat one had to run to the next cave dodging pterodactyl attacks 00:04 harrison and we liked it! 00:04 harrison it was all we knew 00:05 marktraceur Hah. 00:26 Hijiri wow 00:26 Hijiri default global scoping is fun 00:28 Hijiri I forgot to make the local variables in my utility functions local, so everything was broken 01:02 Pilcrow VanessaE 01:04 Pilcrow VanessaE: what is the name of your mesh slopes and shapes mod? I'd like to use it as a reference, but can't seem to find it now... :P 01:08 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Defaultsettings: Add dungeons and jungles flags. Update conf.example 13a09e442 http://git.io/vvcVP (152015-04-14T02:04:57+01:00) 01:13 Pilcrow never mind, VanessaE, I found it using Krock's mod searcher. looked for "mesh". :P 01:21 exio4 http://www.slideshare.net/ScottWlaschin/fp-patterns-buildstufflt 01:26 Sokomine hmm. i do have a problem with item_image_button. it seems to show only the tooltip of the very last item_image_button displayed? 01:26 Pilcrow is there a way to decrease the visual scale of a meshnode? I tried using the model that ecutruin made for me, but it's absolutly *massive*! http://i.imgur.com/8SKrYTR.png 01:27 Pilcrow absolutely* 01:28 Pilcrow Sokomine: is that with the latest builds? I've never had a problem with them, but haven't updated in a few days. 01:34 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Minetest.conf: Move mapgen flags to engine .conf 13f49faad http://git.io/vvcPY (152015-04-14T02:32:06+01:00) 01:36 Pilcrow oh. haha. all I had to do was add visual_scale = 1/32 to my node definition. 01:38 Pilcrow now I need to figure out how to change the vertical offset; the model needs to move down by 0.5 nodes; half of it sticks out of the top of its position. 01:51 LazyJ VanessaE, if you're up and about "RANDY" on MTZ-Basic and your imposter "Vanessa" would very much like to be banned. 01:54 Pilcrow I'm not sure she's around right now, LazyJ. tried talking to her about half an hour ago, with no response. :P 02:11 Pilcrow slow irc tonight 02:12 Hijiri I wrote a wireworld mod 02:12 Hijiri is it unidiomatic to use convoluted higher order functions 02:25 * Pilcrow is still trying to figure out mesh nodes 02:32 Pilcrow anyone know if there's some kind of vertical offset variable to get this mesh model to move down into the area it's supposed to be (as in, in the selection box)? http://i.imgur.com/w6rqRaU.png 02:33 Sokomine Pilcrow: yes, latest build. it's in one of my own mods 02:34 Sokomine Pilcrow: new mesh nodes are always welcome 02:36 Pilcrow Sokomine: fyi, the model was made by ecutruin, visually based on my nodeboxes. 02:38 Pilcrow Sokomine: would you mind telling me which mod you used the feature in (for reference)? 02:40 Sokomine the buttons? i need them for selecting replacements (wood, fruits) for a build chest that will come with mg_villages 02:40 Sokomine you can even check it out 02:43 Pilcrow oh. heh. we lost each other. I thought you were saying 'yes' to my most recent question, about shifting the model downwards, lol. 02:49 Pilcrow Sokomine: I don't know a whole lot about formspecs, tbh... it like your code should work fine... did you test it in an earlier build yet, to see if the problem still exists? if not, I can probably do that if you want... :) 02:56 Sokomine no, i didn't. it's possible that i made an error while constructing the formspec. it's also possible that there's a deeper bug in the formspec code of the engine 02:58 Pilcrow I will try with 0.4.12 stable, and a few relatively recent dev builds. 03:27 Pilcrow Sokomine: I can't seem to get the item_image_button to show up (don't know how), so I don't know if it works in the older minetest builds. could you tell me a building to try spawning? 03:31 Pilcrow oh, exio4, I took your advice and made the hoverbot formspec pages into a couple of functions. I am running two loops there, but I think it does what it does well. https://github.com/Pilcrow182/hoverbot/blob/master/init.lua#L30 04:02 Sokomine Pilcrow: install mg_villages from my github repro, type /giveme mg_villages:build, place the chest, navigate through the menu to i.e. a lumberjack house, and then try to select a replacement for the wood used 04:06 Pilcrow ah, I see. yes, it works wrong even back in 0.4.12-stable, so it's probably a mod bug, not an engine one. 04:25 Pilcrow so, anyone here who knows much about mesh nodes? 04:26 * VanessaE peeks in and hides 04:29 Pilcrow hi VanessaE! :) I was looking for you earlier but found what I needed. also, LazyJ was looking for you, asking you to ban players "RANDY" and "Vanessa" on MTZ-Basic? 04:30 VanessaE I already dealt with RANDY and that impostor 04:30 Pilcrow mmkay, just wanted to be nice and point that out. :) 04:31 VanessaE no prob 04:32 Pilcrow also, would you know how to move a mesh node model downward? some kind of vertical offset or something? I want this to be within the normal bounds (indicated by the selection box): http://i.imgur.com/w6rqRaU.png 04:33 VanessaE you just need to edit the model in Blender. 04:33 Pilcrow oh. I can't. oh well.. 04:34 VanessaE nah it's easy. load the node, select all, press 5 on the keypad to switch to ortho view, press 1 or 3 to get a side view, then press 'g' and then 'z', and hold control while you move it along the Z axis. Move it down by 0.5 of Blender's units 04:34 Pilcrow blender would be a dependancy nightmare to install on this computer, and just doesn't work on my other one... 04:34 VanessaE er load the model 04:35 VanessaE just install blender from your system repository thenm 04:35 VanessaE -m 04:36 VanessaE (it's in mine, anyway, though I compiled the newest version just because the one therein is a bit old) 04:37 VanessaE what IS this object anyways? 04:37 VanessaE it looks more like a complex set of nodeboxes 04:37 Pilcrow I've got an old install; the repo doesn't exist any more, since the makers of this distro switched to 64-bit and deleted the 32-bit repo. long story short, I need a fresh OS and have no available backup storage right now... so I guess I'll have to either stick with nodeboxes, or get someone else to edit it. 04:38 VanessaE you can easily re-install your OS without taking a backup, if you're extremely careful 04:38 VanessaE it's not really any more of a risk than running without backup media to begin with) 04:39 VanessaE you just have to make sure to tell the installer not to reformat any partitions, and to make sure your partition-mount layout is the same as before (e.g. which one is /, which is /home, etc) 04:39 VanessaE as long as you blow away the existing OS dirs from the live boot, and you are careful not to reformat anything, you'll be fine 04:40 Pilcrow to answer your question, this model was made by ecutruin. he did an awesome job of making it *look* almost identical to my nodeboxes, but it's made from scratch and has only external faces... :) 04:41 VanessaE you got the .blend handy? 04:41 VanessaE I'll edit it for you if you want 04:42 Pilcrow it wasn't made with blender, so no... I have a .obj? will that import right? 04:42 VanessaE an .obj is fine 04:43 Pilcrow ok. just a sec. 04:46 Pilcrow pm'd it. 04:49 Pilcrow also, can a mesh node use an animated texture? it's no big deal if it can't, but my nodebox version had a spinning fan on the bottom, and I'd kind of like to keep that if possible. 04:52 Pilcrow oh, and by the way VanessaE, I'd like the top of the dome to be at the top of the node, not centered. does that make sense the way I worded it? 04:53 Pilcrow as in, if there is, say, a default:stone node above the hoverbot, the top of the bot's dome should be touching the bottom of the stone. 04:54 VanessaE yeah 04:55 Pilcrow and yeah, I wasn't expecting it to be that big either... I had to use visual_scale = 1/32 to get it the right size in-game... :P 04:57 Pilcrow this is what it looked like before I figured that out: http://i.imgur.com/8SKrYTR.png 04:57 Pilcrow (its arm is *in* the tree!) 04:58 VanessaE link in msg 04:58 VanessaE see if that works for you 04:58 VanessaE on import, the initial position and visual scale were messed up, took a few mins to get it sorted out 04:59 VanessaE set your visual_scale to 1.0 in your mod 05:04 Pilcrow awesome, it's perfect. thank you so much! :) 05:04 VanessaE :D 05:04 VanessaE want the .blend? 05:04 Pilcrow sure. couldn't hurt... :D 05:04 VanessaE link in msg. 05:05 Pilcrow awesome, thanks 05:05 VanessaE yw 05:06 Pilcrow this is probably going to be the next commit. I'd much rather use a nice clean model than 43 nodeboxes... x_x 05:07 VanessaE ditto :) 05:09 Pilcrow also, you can check out the mod it's for if you want. should be fairly stable now. https://github.com/Pilcrow182/hoverbot 05:09 VanessaE "IT MAY EAT YOUR HAMSTER!" 05:09 VanessaE heh 05:11 Pilcrow :P 05:12 cheapie My sister has a guinea pig. Will it eat that too? 05:13 Pilcrow ah, I actually forgot to update the readme; the mimic_player function now contains all the player functions listed on the wiki. some of them may return the wrong data, so crashes still may happen, but it's much more stable than the readme would have you believe. :P 05:14 Pilcrow cheapie: it depends. does the guinea pig play minetest? xD 05:14 cheapie Pilcrow: I don't *think* so, but I don't know for sure. 05:14 VanessaE it's like in Toy Story 05:14 Pilcrow haha 05:15 VanessaE your animals play games and such while you're away/asleep 05:16 Pilcrow I still need to get around to putting this mod on the forums. it'll be my first, officially. 05:16 cheapie Pilcrow: Wait a second... I sometimes play MT... will it eat ME? 05:17 Pilcrow cheapie: that also depends. are you, or have you ever been, a hamester or hamster-like creature? :P 05:17 cheapie Depends on your definition of "hamster-like". 05:23 Pilcrow hahah. now we get into some perspective philosophy... does the fact that I am more like a hamster than like a grapefruit mean that, from the grapefruit's perspective, I am hamster-like? :D 05:23 cheapie Was the mod written by a grapefruit? 05:24 Pilcrow it was written by me, but I cannot garuntee I was not a grapefruit at the time. ;P 05:25 cheapie So it *may* eat me, then. 05:26 Pilcrow possibly. unless you are a grapefruit. everyone knows robots *hate* grapefruits... 05:27 cheapie How do you suggest I determine if I am a grapefruit? 05:27 * Pilcrow loves being insane :D 05:28 Pilcrow cheapie: ask a grapefruit if you are a grapefruit. if it responds, and you can understand it... then neither one of you is a grapefruit; grapefruits don't talk. :P 05:28 cheapie But I don't own a grapefruit. 05:29 Pilcrow ask someone else's grapefruit? 05:29 cheapie Is there a website where I can search for nearby grapefruit? 05:30 Pilcrow I don't know. might want to check GrapefruitMingle.com? 05:30 * cheapie wonders if there's actually a website there 05:31 cheapie If not, somebody should register it... 05:31 * Pilcrow just checked and there isn't 05:31 VanessaE cheapie: rule 34...... 05:31 VanessaE https://xkcd.com/305/ 05:31 * cheapie doesn't have X running. WetRiffs? 05:32 VanessaE lol 05:34 Pilcrow haha. I love xkcd... some of my friends - even fellow "nerds" - really don't get it though; they call it "boring" comedy... :P 05:34 VanessaE http://www.explainxkcd.com/wiki/index.php/305:_Rule_34 05:34 * cheapie fires up lynx 05:35 cheapie Yep, that's the one I was thinking of. 05:36 Pilcrow man, it's been a long time since I ran without X... do you at least have nethack on there? :D 05:36 VanessaE Pilcrow: BORING?! 05:36 VanessaE blasphemy. 05:36 cheapie Pilcrow: Well, I have irssi... 05:37 cheapie (try CTCP VERSION, you'll see both boxes) 05:38 Pilcrow cheapie: I was making a joke. refering to a cli roguelike game called nethack -- which is honestly pretty awesome and you should get it. :P 05:38 cheapie Pilcrow: I've heard of it, but never played it. 05:38 * cheapie pokes at apt-get 05:40 Pilcrow it's pretty brutal. sort of a single-player d&d, but with more emphasis on battles and less on story? the Diablo series was inspired by the roguelike genre, and has similar settings and situations, but a "true" roguelike has permanent death, and the enemies only move when you do. 05:41 cheapie That sounds boring. 05:41 Pilcrow you can drink a potion and immediately die. 05:43 Pilcrow aww, it sounds boring? oh well; it's not for everybody. I like hard games. also, minecraft's "hardcore" mode was inspired by roguelikes, since they both have procedurally generated worlds. I'm sure someone could make a minetest roguelike subgame pretty easily... I might have to try that some time... :D 05:45 * cheapie starts it up, looks at the story intro thingy for a bit, and presses Ctrl+C 05:45 Pilcrow aww. 05:46 Pilcrow well, you could always install bsdgames and play tetris-bsd or worm.... :P 05:47 cheapie ...or I could go to sleep, like I was going to an hour ago before I got into a discussion over text editors and email clients in another channe. 05:47 cheapie channel* 05:47 * cheapie closes irssi 05:48 Pilcrow alright, goodnight cheapie 05:49 Pilcrow oh, VanessaE. I had one more question for you. I think I asked it earlier, but got no answer: can mesh nodes use animated textures? 05:50 VanessaE yes 05:50 VanessaE they work in the usual way 05:50 VanessaE best if used with multiple materials though 05:50 VanessaE (and they STILL work the usual way) 05:50 Pilcrow multiple materials? what do you mean? 05:52 VanessaE in Blender you can assign some polys of the model to one material, some to another, etc. and then assign each material to a texture 05:52 VanessaE in-game, each material gets assigned to a texture in Lua by using the tiles={} field just like any other node 05:53 Pilcrow ah. that would be nice. I'll look into doing that later, when I have a working blender. thanks for the info. :) 05:53 VanessaE that way you can use some regular low-res texture for most things, and then a separate animation for the parts that need that 05:53 VanessaE look at the metal torches in homedecor for an example of this 05:54 VanessaE I use, I think, four materials there, one of which is the flame animation 05:54 VanessaE (the others are two colors of steel, and coal) 05:55 Pilcrow yeah, using multiple materials would be nice anyway; currently that bot model uses a single 128x128 texture, with lots of black space... 05:55 VanessaE yeah, materials are exactly what you want there 05:56 VanessaE one material for the blue part, one for the gold part, one for the silver part, and a fourth for the color of the arms 05:56 VanessaE then you can have four 16x16 textures, one assigned to each material 05:57 VanessaE anyway you'll learn to do that once you get blender going 05:57 VanessaE it's easy 05:58 Pilcrow the "gold" and "silver" parts are actually supposed to be default copper and steel colors. ecutruin used different colors than me. but yeah, here's the single material file as it is now: http://i.imgur.com/yf3iOGS.png 05:58 Pilcrow ^just in case you wanted to see 05:58 VanessaE oh my 05:59 VanessaE oops 05:59 VanessaE yeah, with multiple materials, you can just point directly to the default gold and steel blocks' textures if you wanted 05:59 Pilcrow yup. he made an awesome model, but his program seems to do some very odd things with matererials... :P 06:00 VanessaE you mean with the UV map :) 06:00 Pilcrow yeah. ok. that. 06:00 VanessaE anyways, we'll clean that up soon 06:00 * Pilcrow knows nothing about 3d modeling 06:00 VanessaE for now, I'm off to bed. 06:00 Pilcrow mmkay, nice talking with you. 06:01 Pilcrow and sleep well 07:07 Hijiri is there a way to bracket an abm so something is run before the abm is applied to any node 07:14 Hijiri Is NodeTimerRef:start supposed to take a number? 07:16 Krock What's your target? 07:16 Hijiri target? 07:19 Krock I don't understand what you try to do. Just modify the abm 07:20 Hijiri I need something to happen before the abm processes any nodes 07:20 Krock minetest.after()? 07:21 Hijiri If I use minetest.after(), it'll get called for every node 07:21 Hijiri but I want it to happen once, before any nodes are processed 07:36 Hijiri Is NodeTimerRef:start is expecting userdata, is this the right behavior? Or maybe a bug that's already fixed in some newer version 08:16 Gael-de-Sailly Hi everyone 08:16 Gael-de-Sailly There is a big abuse on the forum. 08:18 Gael-de-Sailly In General discussion : numerous topics haven't anything related to Minetest and are advertising and dubious. 08:19 Gael-de-Sailly They all have been reported, but every day there are new ones. 08:21 Gael-de-Sailly And again 2 new ones in 5 minutes !!! 08:22 Gael-de-Sailly What could we do against this massive spam ? 08:24 Mihaly For somereason I am now getting thread 0 errors on minetest - 0.4.12 - sporadic crash on win 8, but sometimes it works 08:24 Gael-de-Sailly And again. 08:24 Gael-de-Sailly Ban Leese now please ! He make one spam topic every 5 minutes ! 08:29 Krock Your words won't change anything if there are no moderators active 08:29 Gael-de-Sailly that's true 08:35 Gael-de-Sailly sfan5, VanessaE, ShadowNinja, Menche : the General Discussion forum is massively spammed, from 3 hours. 08:46 Mihaly so I can't expect a response to my question anytime soon then? 08:46 JamesTait Good morning all; happy Equal Pay Day! :-D 08:47 Mihaly Back at you - we just had int'l womens day, aren't they the same thing? 08:49 Mihaly or should that be womens' day? anyway, I'd fully support Equal Pay for equal work, I'm between jobs ATM :} 08:54 JamesTait I think they're related (and I think it's "women's day", but I'm not certain). 08:54 JamesTait I suspect Women's Day is the "official" version and today is just a made up one. ;) 08:55 Mihaly yes, I wasn't sure about the apostrophe :-) 09:01 Mihaly so I might ask once again, I'm having problems with Minetest now crashing with a "THREAD_0" error - sometimes it continues regardless, other times it crashes APPCRASH 09:32 Krock Mihaly, could you test an in-dev build? 09:42 Mihaly Did so with 0.4.10 iirc, but lately have 10, 11, and 12 in testing, so am running self-server for the moment - not good enough to populate my own server just at this point 10:00 Mihaly What is an in-dev build? like a world? I use some mods - WorldEdit, technic am trying 10:00 Mihaly One I tried to create contained essentially just gravel/stone .... 10:01 Mihaly that might have been v7 though, not sure 13:02 Krock Haha. I destroyed 3 hours of silence just now. 13:31 luizrpgluiz hi 13:37 exio4 hi luizrpgluiz 13:37 exio4 Krock: wow rude 14:50 luizrpgluiz what's new that will have the new version of minetest? 15:26 luizrpgluiz does anyone have the video card Nvidia fx 5200 agp ? 15:30 Yellowberry Hi guys 15:30 Yellowberry Anything interesting happen while I've been gone? 15:30 sfan5 no 15:31 sofar I worked on this: https://forum.minetest.net/viewtopic.php?f=9&t=11795&p=176178#p176152 15:33 Yellowberry Looking good sofar! 15:37 exio4 http://www.fudzilla.com/news/processors/37494-amd-x86-16-core-zen-apu-detailed 15:37 luizrpgluiz must be difficult to schedule the growth of a plant in minetest 15:39 fishyWET Is it possible in making a mapgen that uses a pre-self-defined, unchanging bare terrain that is not based on perlin random noises? Like manually adusting the position of each biome? 15:40 luizrpgluiz fishyWET: I for one have never done mapgens. 15:41 sfan5 fishyWET: you can make a mapgen to do pretty much anything 15:43 fishyWET sfan5: so it's possible? If so, would there be any useful guide in helping a beginner learn to do so? 15:43 sofar luizrpgluiz: that part is really easy 15:43 sfan5 i don't think there is a guide for that 15:43 sfan5 but it's possible 15:44 sofar not that hard either 15:45 fishyWET sfan5: would there be perhaps any related resources that i could refer to? 15:46 sfan5 maybe there is a general mapgen guide 15:46 sfan5 i don't know 15:46 fishyWET alright, thanks anyways. 15:46 xenkey Hey 15:47 sofar start here: http://dev.minetest.net/Mapgen 15:47 sofar whoops, that's the c++ api. you should do it in lua 15:47 luizrpgluiz because I wanted to create a mod where it only grows with lava instead of water 15:49 sofar http://dev.minetest.net/Modding_FAQ#How_Do_I_Generate_a_Custom_Map.3F 15:51 fishyWET thanks. 16:10 luizrpgluiz VanessaE: its trees are beautiful as well as a mod more trees 17:09 Salbei bonjour 17:10 Salbei c'est la première fois que je unmerge un packet, virtual/ssh 17:11 Salbei le problème c'est que des que je fais une mise à jour, il me demande de le réinstaller 17:12 Salbei c'est un packet de base? (j'ai pas fait attention si il été déjà installé quand je l'ai emerge) 17:13 Salbei ou alors quand je l'ai installé, il à modifié quelque chose dans portage? 17:13 Krock #minetest-fr pls 17:14 Salbei oups sorry, wrong channel 17:23 Sokomine Salbei: just clone the latest version from github and install that. precompiled versions are usually not up to date. so as long as you have linux, it's best to compile it for yourshelf 17:24 Salbei Sokomine: thanks you but it wasn't about minetest ;) 17:26 Krock > yourshelf 17:26 Krock Do you mean "you're a shelf"? 17:59 Sokomine Salbei: oh, ok :) so it was twice the wrong channel ,-) 18:00 Sokomine Krock: everyone ought to have a shelf! 18:00 * Sokomine throws some free ones around in order to distract from spelling mistakes 18:00 Krock seah sure 18:33 * Sokomine puts a build_chest down 19:04 * Krock checks out all his installed fonts to improve the gaming-feeling 19:23 Krock http://i.imgur.com/Cjr5o83.png 19:26 ElectronLibre I did the same on time on a local map with bronzeblock rings. WolrdEdit is really a useful mod. 20:06 Etzos I kind of asked this yesterday, but I just want to be sure: No one has gone through the trouble of turning the lua_api.txt into a more full-featured LuaDoc-type thing, have they? 20:44 VanessaE actually it's sort-of .md format now 20:48 Etzos Yes, it is. But it's all one document and is not quite as easy to browse as proper LuaDoc would be (for me at least). 20:49 Etzos Plus LuaDoc would be easy to turn into an execution environment for Eclipse LDT. 21:18 YvesLevier Hi all :) My server ready. I told my Internet service provider to give me a static address. Supposed to be 209.169.131.141:6661 21:18 YvesLevier May som1 plz try to join my minetest server? 21:27 Pilcrow Sokomine. did you ever figure out your build_chest replacements problem? 21:29 YvesLevier I made a minetest server that works perfect... locally. I would want to get it accessible to all. I must had make something wrong since people cant join. Have an idea? A clue? plz 21:29 Hijiri maybe port forwarding? 21:29 Hijiri or firewall blocking incoming connections 21:30 YvesLevier on my router? 21:30 YvesLevier no firewall in Ubuntu? 21:30 YvesLevier im lost 21:30 Hijiri I thought Ubuntu had ufw installed by default 21:30 Hijiri port forwarding would be on your router 21:30 YvesLevier Hijiri: looking at that. thx 21:30 YvesLevier :) 21:34 YvesLevier Hijiri: i had ufw installed. Removed using Synaptics. 21:34 Hijiri uh 21:34 YvesLevier but.... whats the goal of a firewall in Ubuntu? 21:34 Hijiri I wouldn't remove your firewall 21:34 Hijiri just add an exception for your server 21:34 xenkey Remove it, don't see the point 21:34 YvesLevier listening 21:35 Hijiri to block people from connecting to stuff you have up, that you don't necessarily want people to connect to 21:35 Hijiri it probably isn't an issue if your router is already blocking connections though 21:35 YvesLevier My router is a complicated TP-link 21:36 * Pilcrow doesn't use a firewall in linux either 21:36 * xenkey doesn't use a router 21:36 xenkey whats the point 21:36 xenkey I mean I have a hardware cisco firewall 21:36 xenkey :^) 21:37 Pilcrow :P 21:37 YvesLevier i may suppose it will be easier for me to understand one firewall at a time. No? 21:37 YvesLevier i hate my router 21:38 YvesLevier too sexy for me 21:38 xenkey You need to install gentoo 21:38 YvesLevier xenkey: tell me more plz 21:38 xenkey no that was a meme sorry 21:40 * Pilcrow has actually considered gentoo before 21:44 Sokomine Pilcrow: replacement problem? the two issues i have right now are the uncooperative tooltips for the buttons and wrong rotation of some nodes when using place_schematic 21:47 Pilcrow Sokomine: yeah, I was refering to the tooltip thing, since it affects your replacement options. also, I noticed the rotation problem when I was checking out your mod erlier; tried spawning a chateau and it had weirdly rotated stairs above the doors, among other things... :P 21:47 Sokomine how did you spawn it? automaticly via mg_villages or using the build_chest or place_schematicß 21:48 Pilcrow using the build chest 21:48 Sokomine ah. yes. that's the second point i mentioned :-) 21:48 Pilcrow yup, I figured. it's still an AWESOME mod. just has a few kinks to work out... ;) 21:49 Sokomine place_schematic might have an error there. maybe saving a file with the worldedit commands (mtschemcreate and -place) and checking if that one handles the rotation correctly might help 21:49 YvesLevier Question plz 21:50 YvesLevier Im using VanessaE textures. I want more cute carts. Is there a mod for this that will fit my textures? 21:51 Sokomine YvesLevier: you can use your own textures if you just want to replace some. put them in textures/ er...somewhere there 21:52 Pilcrow and to be fair, Sokomine, these bugs are not horrible, considering how much work you've actually done... although I've also noticed something else: when a build chest is placed just outside of a protected/owned area, it can spawn the building into that area (making it impossible to modify your own building)... 21:52 YvesLevier Sokomine: can explain? 21:53 YvesLevier youre telling i can do it myself? 21:53 YvesLevier im lost.... 21:54 YvesLevier To date, im begging Vanessa all the time for that. if there is a way i can make what i want - inside her work - plz teach me 21:55 Nihao Woe to you, Oh Protectors of the Cubes! 21:55 Nihao :) 21:57 Nihao I have a question related to 3D_armor: Does anyone else experience the "duplication of armor on player death" problem? 21:57 YvesLevier I love this square world, and i want it as it is. But cubes looking less square... i would even more love 21:58 Nihao We had to deactivate 3D_armor, because players continued to kill themselves to duplicate their expensive armors. 21:58 YvesLevier Sokomine: Do you mean i can use more than one texture file at a time? 21:58 YvesLevier <--- NooB 22:00 Nihao So for 3D_armor, I just wonder if anybody experiences similar problems, I did not find issues referencing this. 22:03 Pilcrow YvesLevier: a texture pack is a pack that contains a lot of different texture files (one for each color/pattern, basically). sokomine is saying you can override the cart texture with one of your own. unfortunately, I can't really help more than that; I'm not exactly sure where you're supposed to *put* your replacement texture, as I don't use any texture packs... :P 22:04 YvesLevier Pilcrow: You mean i can add a texture INTO VanessaE stuff. Right? 22:06 Sokomine Pilcrow: yes, protection is not covered yet. the build chest is not finished, although it's making progress 22:06 VanessaE what YvesLevier wants is probably a whole new cart model 22:06 VanessaE that's not something that can be solved with a texture pack :P 22:06 YvesLevier VanessaE: yes 22:06 Sokomine YvesLevier: yes, you can use a texture pack and override some of the textures with your own ones (i think). but i don't remember the path for that 22:07 VanessaE someone has to fork the carts mod and make a new carts model for it. 22:07 YvesLevier We use carts as public transportation 22:07 Sokomine Nihao: i've seen that amour duplication bug on a server. i don't remember which one 22:07 YvesLevier cubes are a bit ugly 22:07 VanessaE I can do that but I don't care to because, no offense to Pilzadam, carts mod kinda sucks 22:08 Nihao Sokomine: OK. I enter an issue or I start a discussion? 22:09 Sokomine oh. another model...hm, yes, that might be a problem. but models can be textured as well? there are some textures exchanged on the forum for animals. just saw a nice, dirty-looking sheep on...i believe it was xanandu. looked more intresting than the regular white one 22:09 Pilcrow ah, if you want a model that's different. textures only puts the "paint" on the shape. the carts mod itself makes the shape. 22:09 YvesLevier VanessaE: My Minecrat work, making our village virtually, got unanimity (all votes) at municipal council. Carts are used as transportation for people. 22:09 YvesLevier see? 22:09 YvesLevier *Minetest work 22:10 YvesLevier Now township is interested 22:10 YvesLevier i want to be cute ;) 22:10 Sokomine YvesLevier: hmm. i'm not so much convinced about carts as a means of transport myshelf. they're a fun toy. but for getting from a to b, i prefer teleportation mods (like my travelnet) 22:10 VanessaE why not use the pushable block mod? it has better models than carts mod 22:11 VanessaE only difference of course is it uses monorails instead of regular rails 22:11 * Pilcrow wholeheartedly recommends Sokomine's travelnet mod, as well. 22:11 YvesLevier Wasnt working with your textures Vanessa, as long i understood. 22:12 VanessaE YvesLevier: correct - HDX does not as yet support that mod. 22:12 YvesLevier i NEED HDX 22:12 Sokomine Nihao: i don't know. i don't have much to do with armor mods. i can only tell you that i saw this issue on a server and found it confusing. other servers do not seem to have this problem. but either armor is more like a decoration, or they're heavily changed. maybe you might want to take a look at rnd's lab...as far as fighting goes, that's certainly the most advanced server in that direction 22:12 YvesLevier all our village made in HDX 22:12 YvesLevier .... 22:13 VanessaE YvesLevier: pull requests against HDX are welcome ;) 22:13 YvesLevier against? 22:13 YvesLevier lol 22:13 Pilcrow Nihao: I use a very old 3d_armor from before they added boots. so I'm not up to date on "newer" bugs, lol 22:13 VanessaE YvesLevier: means make some new textures and send them to me in a Github pull request targeting HDX 512 :) 22:13 Sokomine there was some discussion about a train mod...but i don't know how far that got? real trains won't work in mt as turning around would be...tricky...as well as sticking together 22:13 YvesLevier k 22:13 YvesLevier thx 22:14 YvesLevier i love you 22:14 YvesLevier :) 22:14 VanessaE Sokomine: it got as far as the engines'/cars' wheel trucks moving properly on the tracks, and partial models, but I never saw anything that was rideable or properly textured. 22:14 * Sokomine places a tooltip-less button on the channel and runs away, hoping that someone will be able to duplicate the problem or find a bug... 22:14 YvesLevier (having no choice. VanessaE trapped me) 22:14 VanessaE haha 22:15 Pilcrow someone should make nodecarts. that would be so ugly, but probably more reliable than entities... :P 22:15 YvesLevier thx everyone 22:15 Sokomine VanessaE: a pity. it would be a great mod. but it'd also be very difficult (or almost impossible) to do 22:15 * VanessaE looks at the current homedecor TODO and sighs 22:16 Sokomine nodecarts? arn't pushable blocks like that? i never really looked at them closely enough 22:16 Pilcrow possibly... I haven't looked at pushable blocks yet. 22:16 Sokomine the current villages todo list is also pretty long still...and there are always more ideas 22:17 Sokomine at least once i got the build-chest to be...well..useful enough, it ought to be time to release the mod 22:19 Nihao Thanks and good night (https://github.com/stujones11/minetest-3d_armor/issues/22), see you soon! 22:21 YvesLevier Pushable blocks work fine in HDX 22:22 YvesLevier Carts still ugly 22:22 YvesLevier haha 22:23 YvesLevier VanessaE: Goal : subways ;) 22:24 YvesLevier All is working very well. Just carts too ugly. 22:24 Sokomine YvesLevier: there is one player who builds beautiful subway stations on all servers he comes accross. maybe you're happy and you'll get a visit from him :-) 22:25 VanessaE there's a start of a subway on my vanilla server, in fact 22:26 YvesLevier Sokomine: a visit from him to my world? 22:26 VanessaE (as well as on my survival and creative servers, but with entities having problems on the latter, it doesn't work) 22:26 Sokomine YvesLevier: yes. then that player will build a subway station on your server. they're very well built 22:26 Sokomine VanessaE: they appear on all servers :-) jordach got several as well 22:27 Pilcrow VanessaE: why do entities have problems in your creative server? 22:27 VanessaE Pilcrow: the ghost entities bug 22:27 VanessaE hits the hardest there 22:27 YvesLevier but stations are perfect. Only carts have an ungly problem 22:28 Sokomine hmm. maybe we ought to simulate carts: build a tunnel, and then the cart vanishes inside. put the player into a locked room and display something on the walls that gives the illusion of movement...some animated textures... 22:29 Pilcrow VanessaE: ah... someday Minetest will have perfectly working entities... (I can dream, can't I?) :P 22:29 Sokomine yes, let's dream of them :-) 22:30 YvesLevier Sokomine: i figure easily. But council loved our way to travel underground and also in air... 22:30 Pilcrow Sokomine: that simulated movement idea sounds very... over-engineered... :P 22:30 YvesLevier Then ok... We will travel in miner's carts for now. 22:30 YvesLevier Thats good. 22:32 YvesLevier When inside carts. ppl dont see how they are ugly. Will work with that. Thanks since youre deaming at a solution comrades :) 22:34 Sokomine YvesLevier: guess you might be able to use other models as well...perhaps you can find one that looks more pleasing to you 22:34 Sokomine ah. try the one from jordachs big freaking dig. that cart afaik looked pretty good 22:35 YvesLevier Sokomine: But how to include in HDX Van? 22:36 YvesLevier i fear i didnt understand something that looks easy for you 22:37 Sokomine hm. seems he currently uses only normal carts. but he did have one that looked pretty nice 22:38 Sokomine YvesLevier: you can replace individual textures. but what you may want here is as vanessae statet another model for the cart itshelf. one that is nicer 22:39 YvesLevier Well 22:39 YvesLevier i trust VanessaE more than me. but if i know how, will do. 22:41 YvesLevier Sokomine: im begging her all the time.... 22:46 sofar The minecart model could use an update. Would be nice if it could look a little bit more like an actual cart and not a box :) 22:51 Sokomine YvesLevier: create a file textures/all/cart.png in your local copy of mt. or replace the cart.png texture in the carts mod on the server (depending on what you want). but i can't help you with creating a better texture 22:54 YvesLevier Sokomine: Noted. I still can see how a png can be seen in different seens, but sure i will come back to you. Im vanished. Need sleep. No offence. 22:54 YvesLevier Thank you kindly :) 22:54 sofar I'd be interested in making a new minecart model 22:54 sofar I can do that. Thanks to VanessaE for showing me recently 22:55 YvesLevier sofar: go for it. me i gotosleep 22:55 YvesLevier .) 22:55 Sokomine YvesLevier: sleep well! and take a look at that cart.png texture in the carts/textures/ folder of the carts mod tomorrow. and then make a copy of that file and attack it with an image manipulation program :-) 22:56 Sokomine a new carts model would certainly be nice 22:56 YvesLevier Sokomine: will. zzzz 22:56 YvesLevier i noted it all 23:34 AndroidKris Can anyone please tell me why I can't seem to make gunpowder? 23:34 Pilcrow Yay, I figured out how to make a pull request! I fixed Nihao's issue! https://github.com/stujones11/minetest-3d_armor/pull/23 23:39 Hijiri group:stick is in minetest_game, right? 23:39 Pilcrow AndroidKris: you may need to add enable_tnt = true to your minetest.conf 23:41 Pilcrow Hijiri: I just looked into the code to check for you. default:stick has groups = {stick=1} ... so yes, group:stick should work fine 23:41 Hijiri ok, thanks 23:41 Hijiri I guess I could have looked at the code too 23:42 Pilcrow lol. I had the default folder open for something else anyway... :P 23:47 Pilcrow not much going on in here now, is there? :P 23:51 AndroidKris Pilcrow that didn't do it. 23:52 AndroidKris That option is for tnt, I'm just trying to make gunpowder. 23:55 Pilcrow gunpowder comes from the tnt mod. I don't think you can get it unless tnt is enabled... 23:55 Pilcrow I could be wrong though... :\ 23:57 Pilcrow ok, I looked in the code. pretty sure I'm right; you have to enable tnt to get gunpowder. then craft it with 1 coal lump and 1 gravel.